The most overused game graphic you never noticed | Texture Archaeology

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  • čas přidán 17. 05. 2024
  • The exact same brick texture is in dozens of Nintendo 64 and PlayStation games. From Super Mario 64, Banjo-Kazooie, and Final Fantasy 7, to Turok, Conker, and Mortal Kombat 3.
    "cobble_stone" is the most overused game graphic you never noticed. Why were competing studios sharing the same graphics? 'Texture Archaeology' gives us the answer.
    The cartoonish, magical imagery from your childhood is a lot more realistic than you once thought.
    Patreon: / kidleavesstoop
    Twitter: / kidleavesstoop
    * * *
    Render96 (SGI Project) Wiki: github.com/Render96/Render96W...
    Fanamel: / fanamelt
    Thanks for watching
    Chapters:
    Intro - 0:00
    Texture Archaeology - 0:57
    Japanese Texture CDs - 2:48
    These darn bricks - 3:58
    The discovery - 4:51
    Miscellaneous Findings - 6:06
    Outro - 7:35
  • Hry

Komentáře • 3,5K

  • @fanamel
    @fanamel Před 3 lety +16988

    I'm impressed by how accurately you cobbled together the timeline for this and the awesome editing done here, It's cool to see people having fun with the findings. Really appreciate the effort put into this, gonna be looking forward to future videos from the channel

  • @justmyopinion7233
    @justmyopinion7233 Před 3 lety +6453

    It felt like I walked in the wrong classroom but I stayed.

    • @Polska_Edits
      @Polska_Edits Před 3 lety +66

      Same

    • @destroyanad8651
      @destroyanad8651 Před 2 lety +170

      Same, I couldnt give a crap about old video game textures but this was actually entertaining.

    • @Sauhuaa
      @Sauhuaa Před 2 lety +19

      You're god damn right!

    • @R.K_Chalkboard
      @R.K_Chalkboard Před 2 lety +59

      Yeah, it's like if you walk into the wrong classroom, but the teacher is nice, understanding, and interesting.

    • @Magikal10
      @Magikal10 Před 2 lety +8

      Lol same

  • @seancompton4721
    @seancompton4721 Před 3 lety +7740

    gonna need a Minecraft texture pack with that cobblestone now

    • @hellomine2849
      @hellomine2849 Před 3 lety +364

      Realistic texture pacc

    • @aerospherology2001
      @aerospherology2001 Před 3 lety +232

      HD 5th generation games texture pack

    • @DiamondPanda207
      @DiamondPanda207 Před 3 lety +304

      i guarantee it already exists... i swear ive seen it with my own eyes too

    • @donavonlist3121
      @donavonlist3121 Před 3 lety +43

      Nick Brown if İ can’t find it İ will make it, this is too good of an idea

    • @gcook725
      @gcook725 Před 3 lety +147

      Not just that cobblestone, but all textures derived from those cds

  • @fayescarlet
    @fayescarlet Před 2 lety +353

    All these years... I'm turning 32 this year, and I'm just blown away that Metal Mario was actually a garden this whole time. Amazing.

  • @RogueAstro85
    @RogueAstro85 Před 2 lety +260

    This is like hearing a certain synth sound in a bunch of 80's songs because it was a preset for a popular synth

    • @BuruKyu
      @BuruKyu Před rokem +5

      This is like hearing zunpets

    • @oglost9824
      @oglost9824 Před rokem +18

      cobble_stone is the amen break of video games lol

    • @inthefade
      @inthefade Před rokem +6

      DX7 presets because no one wanted to learn how to program it. Fairlight workstations too (that orchestra stab got a lot of mileage).

    • @RogueAstro85
      @RogueAstro85 Před rokem +3

      @@inthefade I'm convinced Trent Reznor was the only one who knew how to program one for decades only because he had smashed enough of them to know how they work

    • @AutPen38
      @AutPen38 Před 5 měsíci +1

      The Mario bricks, the Fairlight orch stab, and the Willhelm scream are distant cousins of each other.

  • @StarPortable
    @StarPortable Před 3 lety +4810

    I will never get over the sheer amount of content the human race has managed to produce out of Mario64

    • @ikagura
      @ikagura Před 3 lety +163

      Because it's the best thing to happen to humanity

    • @corncobjohnsonreal
      @corncobjohnsonreal Před 3 lety +214

      Mario 64 and new Vegas just seem infinitely huge, the deeper you go the more little wet spiter web silk their way upon each branching path

    • @amethyst4578
      @amethyst4578 Před 3 lety +29

      You mean Luigi 64?

    • @lyndsay369
      @lyndsay369 Před 3 lety +3

      LMFAOOOO

    • @ohnoitschris
      @ohnoitschris Před 3 lety +7

      @@corncobjohnsonreal Earthbound, too

  • @marisanya
    @marisanya Před 3 lety +4538

    "Texture archaeology" just sounds amazing on its own

    • @mitchellarcher5083
      @mitchellarcher5083 Před 3 lety +30

      And gathering and collecting it for everyone is an amazing task.

    • @kakyoindonut3213
      @kakyoindonut3213 Před 3 lety +8

      yeah I think that sounds so cool

    • @xXbrokenvoidXx
      @xXbrokenvoidXx Před 3 lety +20

      Makes me wanna do texture archaeology for the Touhou games. It sounds fun.

    • @josephg9249
      @josephg9249 Před 3 lety +9

      What is the end goal of it? Obviously to match a texture to its source, but why? What gain is there from this?

    • @the_most_ever_company
      @the_most_ever_company Před 3 lety +16

      And here I always assumed video game texture graphics were all drawn and built by pixel artists or something....
      The lesson here I guess is that everyone is lazy and it's ok to steal verything

  • @yesbabyyes3627
    @yesbabyyes3627 Před 2 lety +226

    I was hoping that at the end he'd say "Never forget to stop and smell the roses, because sometimes those roses might be re-coloured shit."

  • @jessicalee333
    @jessicalee333 Před 2 lety +329

    Having grown up in the infancy of video games, it's amazing to see games treated as important media and culture with historians and cultural analysts like any other art form. It's been a long time coming.

  • @zk0rned
    @zk0rned Před 3 lety +2261

    I can imagine Nerrel spending YEARS making high res textures for Majora's mask and suddenly we find out the source textures for it and he'd be punching the air

    • @GlamourSwinexXx
      @GlamourSwinexXx Před 3 lety +257

      Yeah but his project is a labor of love, redrawing the textures has a certain charm to it as opposed to just hi-res textures. I think there are already multiple hi-res packs for MM, but Nerrel's is just on another level in my opinion

    • @JamesFLivingstone
      @JamesFLivingstone Před 3 lety +99

      Nerrels art is soo good tho, besides that sort of dark ironic twist would be befitting someone so charmingly sarcastic

    • @JamesFLivingstone
      @JamesFLivingstone Před 3 lety +16

      Also need more channels as good as nerrel, gimme some

    • @KanjoosLahookvinhaakvinhookvin
      @KanjoosLahookvinhaakvinhookvin Před 3 lety +22

      Probably still worthwhile, his textures are a straight up improvement on and remix of the original.

    • @ledusko
      @ledusko Před 3 lety +7

      So glad I found this channel and Nerrel’s one. His video on why majoras mask 3D is a bad remake make me realised that the art of the game is in the gameplay. Now when I see people screaming for « hd remakes » for zelda’s 35th birthday is no sens, the gameplay will change! So after that I can just agree on what Nintendo made for the mario 3d collection why mario 64 just in high res. Nerrel’s work on re texturing majora’s mask is insane

  • @elnicomir6582
    @elnicomir6582 Před 3 lety +3190

    Did I need the know this? No. Am I glad I did? Hell yeah!

  • @insertgamertag5369
    @insertgamertag5369 Před rokem +62

    Just a random thought, these textures from these CDs being open for the public to use can actually be useful for any game developers who want to make a game in the style of some older games to give it that feel.

  • @GoodBloodGames
    @GoodBloodGames Před 2 lety +310

    Man I'm loving these little mini docs you're making! Great research and clear communication. Love it.

    • @DerAykac
      @DerAykac Před 2 lety

      Dude, wtf? Stop watching vids about textures and bless us with another upload ;D

    • @unbleed1337
      @unbleed1337 Před 2 lety

      e

    • @eyeyamstewwpeed
      @eyeyamstewwpeed Před měsícem

      @@DerAykac wake up, he uploaded

  • @Jeebus86
    @Jeebus86 Před 3 lety +4694

    "y0u WoN't bE aBLe tO cOpY pAStE aT yOuR fUtUre jOb" well well well every high school teacher.

    • @ther6sshieldmain937
      @ther6sshieldmain937 Před 3 lety +133

      Damn bro, got that CTRL + V

    • @luismarioguerrerosanchez4747
      @luismarioguerrerosanchez4747 Před 3 lety +105

      @garbageeater66 But it's true. Most teachers are more concerned at how (copy paste) and where (Wikipedia) you get the information than if whethever you read it and comprehended it.

    • @theweirdwolf1877
      @theweirdwolf1877 Před 3 lety +31

      @@luismarioguerrerosanchez4747 I mean, I would definitely have no need to use the knowledge I gained from studying political formations in the 18th century

    • @ilikespaghetti2170
      @ilikespaghetti2170 Před 3 lety +154

      also the famous "calculator isn't always in you pocket"

    • @GerardMenvussa
      @GerardMenvussa Před 3 lety +13

      There's a lot more to this job than copy pasting. I hope you understand that.

  • @chaosquidquicklimeboi8437
    @chaosquidquicklimeboi8437 Před 3 lety +1227

    i was s o hoping the end would say "because sometimes, those roses might just be feces."

    • @DesolateLavender
      @DesolateLavender Před 3 lety +60

      My question is why they used that, and how they came to the conclusion that they needed that specifically.

    • @Smileyreal
      @Smileyreal Před 3 lety +70

      @@DesolateLavender texture artist probably did it as a joke

    • @aidankeeley1011
      @aidankeeley1011 Před 3 lety +80

      @@Smileyreal Art Director: No, that texture looks like shit!
      Texture Artist: I'll show him, the smug prick...

    • @gretarreynisson3280
      @gretarreynisson3280 Před 3 lety +12

      I knew Outkast were onto something

    • @biobagholder8081
      @biobagholder8081 Před 3 lety +2

      i know you like to thank your shit don't stank

  • @CadillacticBean
    @CadillacticBean Před 2 lety +55

    When I was a kid playing my PS2 games I would stop and notice that these textures were real life photos, but the one real -life photo texture(s) that really stopped me mid action and behold it with this deep uncanny feeling were the storefront textures. At the time, for minutes and minutes, I used to wonder where that storefront might be 'right now,' who's was walking in and out of it that very moment as I was only looking at it a thousand miles away in a video game and i'd just study the smallest details only to wonder who might've actually bought that pixelated box that looked like cheez-its or who mightve drank that pixelated bottle on the shelf and thrown it away not knowing some kid (me) at some point would be wondering about them with that bottle. idk why the storefront texture made feel that way at the time but it just did.

  • @TrevorNWhite
    @TrevorNWhite Před 2 lety +52

    I could never imagine being able to trace one texture to an IRL source, let alone dozens on end. Impressive work from these folks!

  • @SpinningTurtle66
    @SpinningTurtle66 Před 3 lety +1857

    Imagine playing Mario 64 as a child, just to find out that the bushes from the game are textured from your own garden

    • @leo-zx6xl
      @leo-zx6xl Před 3 lety +26

      ...no?

    • @forgottenfauna7075
      @forgottenfauna7075 Před 3 lety +253

      @@leo-zx6xl , imagine yourself as a better person, then come back to reality and weep.

    • @doodleboy6252
      @doodleboy6252 Před 3 lety +83

      @@leo-zx6xl I think you missed something here bro

    • @leo-zx6xl
      @leo-zx6xl Před 3 lety +22

      @@forgottenfauna7075 lmao.. i just said no?

    • @pedinhuh16
      @pedinhuh16 Před 3 lety +100

      @@leo-zx6xl You should have said nothing at all.

  • @HZVideosOfficial
    @HZVideosOfficial Před 2 lety +41

    That Cobblestone image is like the Wilhelm scream for textures

  • @BalancedEarth
    @BalancedEarth Před 2 lety +66

    There's a certain magic to seeing how the textures are presented in a game. Now that I've learned that the most overused graphic I never noticed is literally a bundled image in a software. It makes me feel like I've been playing a game made in Paint using the Shapes tool to have been made their graphics. I fucking love that! I've been scared to develop my own games. Seeing how in my mind the games I played had that magic. But seeing how these textures and designs back then were handled with such care to the best of their ability. Games I enjoyed for my childhood. Now that just gives me inspiration! Thank you for posting this video essay! Now I'll go about and ignore my own realization and subscribe to remember it and regret it every day :)

    • @dibkle
      @dibkle Před rokem +3

      I'm just here to remind you of your inspiration

    • @icedlava7063
      @icedlava7063 Před 26 dny

      ​@@dibkle im here to remind you

  • @splatkunt
    @splatkunt Před 3 lety +628

    "Every once in a while, remember to stop and smell the roses. Because sometimes, those roses might just be real"
    or they could also be sh*t apparently

  • @Vailskibum
    @Vailskibum Před 3 lety +3986

    I never expected to watch a video about a brick texture, but that was impressive

    • @devv1010
      @devv1010 Před 3 lety +8

      DINO LIHARI Dude you fricking destroyed him

    • @devv1010
      @devv1010 Před 3 lety +5

      I just looked at ur vids after like 2 years and dude what happened to playing games

    • @hyperzl
      @hyperzl Před 3 lety

      @DINO LIHARI make*

    • @simulping4371
      @simulping4371 Před 2 lety +2

      HALF AS INTERESTING CONFIRMED??? 😳 😳 😳

    • @marinadela1361
      @marinadela1361 Před 2 lety +1

      omg yass the icon of Club Penguin is here

  • @tamorcetold
    @tamorcetold Před rokem +13

    The sheer amount of nostalgia that hit me as soon as that Spyro music started playing is indescribable.

  • @matteobiasi8540
    @matteobiasi8540 Před 2 lety +18

    Love the spyro background music, brings back so many memories!

  • @tilted6368
    @tilted6368 Před 3 lety +2545

    7:18
    That “unknown gooey substance” is just a brown stucco wall.
    I literally searched “brown stucco wall” and it was the 3rd image on google lmao

  • @tonypatino1765
    @tonypatino1765 Před 3 lety +956

    I'm now really interested in Texture Archeology.

  • @WorldNews92
    @WorldNews92 Před rokem +4

    1:11 "Kind of like learning the Paramount logo exists in real life..."
    Wait until you find out about the Universal logo!

  • @faselblaDer3te
    @faselblaDer3te Před rokem +9

    On the DVD of Pirates of the Caribbean 2, a member of the VFX team tells the story how a used and thrown away coffee cup ended up being used as a texture for Davy Jones' face.
    With text to image AI speech models around, I think now it's a lot easier to have unique textures generated for your games and movies.

  • @frogfox4287
    @frogfox4287 Před 3 lety +976

    7:15 That gooey substance is no gooey substance It's a painted wall. A type of wall, probably used outside. It has a rough texture that is meant to prevent people climbing by being painful to put any weight on the surface.
    Edit. These walls are. apparently called popcorn walls and are meant for sound suppression, the pain they cause is only as side affect.

    • @fieratheproud
      @fieratheproud Před 3 lety +77

      Ah, a pain wall?

    • @frogfox4287
      @frogfox4287 Před 3 lety +26

      @@fieratheproud Basically.

    • @Greennoob2
      @Greennoob2 Před 3 lety +47

      don't they call it popcorn wall? it's not made of aspestos though like popcorn ceilings.

    • @frogfox4287
      @frogfox4287 Před 3 lety +18

      @@Greennoob2 Yeah. I think you're right.

    • @Dramgon_
      @Dramgon_ Před 3 lety +34

      So THATS why they used that wall back in my school at the playground backyard, i almost ran head first into one of those, but i protected myself by shielding my head with my whole right arm and my elbow took all of the damage.

  • @applejambers7674
    @applejambers7674 Před 3 lety +2349

    The internet has grown so big that we are excavating shit from 30 years ago like it was from -200 years ago
    Edit: shit forgot to say I edited the comment the year values e was originally 50 now it’s 30

    • @jonny6702
      @jonny6702 Před 3 lety +63

      50 years ago the internet didn't exist - that would've been the 1970s.
      1983 is when TCP was created, the internet protocol you're using right now to see these comments. There still wasn't a widespread infrastructure across the world. It was really just laboratories and universities & other gov. orgs with private LAN networks so that the local machines could communicate.
      1993 is the generally accepted date that the internet became popular, although some people argue it was even later in the 90s. It was about 25 years ago that the internet became what we know it as today - give or take a couple years.

    • @applejambers7674
      @applejambers7674 Před 3 lety +11

      @Qimodis yeah ur right and so is the other guy sorry ‘bout that

    • @applejambers7674
      @applejambers7674 Před 3 lety +8

      @@jonny6702 yeh I made a mistake sorry bout it

    • @becauseimapotato7599
      @becauseimapotato7599 Před 3 lety +11

      @@applejambers7674 Ok here I go calling people names again. You are a...unbraining person!

    • @xxportalxx.
      @xxportalxx. Před 3 lety +3

      I think it's perfectly reasonable to round up to 30 tbh, especially given it doesn't even matter in the context of the op

  • @theopenrift
    @theopenrift Před rokem +11

    There was always a thing about N64 generation Mario games that had a rather uncanny feel about them that no other games in the series had before or since. I think the use of photorealistic textures definitely contributes to that aesthetic.

  • @TheSonicfanx1
    @TheSonicfanx1 Před 2 lety +19

    As someone who’s learning 3D Art for video games (modeling, texturing, etc), I feel this video on an emotional level. I scramble to find textures on google (real photographs some times) and use put them through photoshop and try to make things work.
    Although we’re using PBR (physically based rendering) rendering now, a lot of textures still have roots in real world photos.

  • @GoddessOfThree
    @GoddessOfThree Před 3 lety +3704

    This video is proof that literally anything can hold someone's attention if you make it sound dramatic enough

    • @ducko5404
      @ducko5404 Před 2 lety +141

      Perhaps but many of us genuinely love this era of gaming and want to learn more

    • @thecianinator
      @thecianinator Před 2 lety +172

      It's not about making it sound dramatic, it's about knowing how to say why it's actually interesting

    • @txrizzy3014
      @txrizzy3014 Před 2 lety +68

      in the end, its all a matter of one thing: presentation.

    • @ambrose3560
      @ambrose3560 Před 2 lety +34

      I once watched a half-hour video on boxes. It was fantastic

    • @Aster_Risk
      @Aster_Risk Před 2 lety +14

      The subject was interesting.

  • @whatsupmanbearpig
    @whatsupmanbearpig Před 3 lety +658

    When I was in college for game art design, when I started doing texture work for my scenes I used a lot of textures sourced from various places. I finally found the perfect wall texture for my factory scene and I edited the crap out of it, so I got to know that texture really well. Very soon after I did this project, I started seeing the texture EVERYWHERE. In Bioshock, CoD Black Ops, and a bunch of others I have since forgotten. The texture had a lot of stuff in it that I was taking out of the image; and those blemishes and things I erased were the bits that suck out like a sore thumb on the textures, and how I was able to immediately identify them. Lots, lots, lots, TONS of stuff is recycled and repurposed in every form of media.

    • @KawaiiCat2
      @KawaiiCat2 Před rokem +15

      For sure. When I was studying vfx in college we used a lot of these random textures.

    • @goomymaster6417
      @goomymaster6417 Před 11 měsíci +6

      @@KawaiiCat2 Another great example is that one bear roar and wolf howl you hear in like every video game

  • @haqeeqee
    @haqeeqee Před rokem +15

    Now I'm curious about the original cobblestones that were photographed. Have they found the real life cobblestones yet?

  • @IxCxFxTxP
    @IxCxFxTxP Před 2 lety +27

    As a 3D modeler, this video was so exciting!!! Thank you so much for the wonderful video ❤️

  • @sanikku7359
    @sanikku7359 Před 3 lety +381

    I've actually noticed this but i've never realized that they're actually the exact same, only thought they were similar. This makes me wonder if the same has been done with other textures before. Pretty sure theres a wooden plank texture that's gone trough the same use.

  • @boscorner
    @boscorner Před 3 lety +427

    It's like when many movies Nx commercials use the same scream or children laughing sound effects

    • @uhrguhrguhrg
      @uhrguhrguhrg Před 3 lety +43

      There is this one stock sound effect I hear everywhere, but cannot find. It's this kind of of mechanical rumbling with the high pitched air escaping sound at the end. I've heard it anime, videogames, tv shows. Commonly used for mechanical doors, rotating platforms, cannons aiming.

    • @victfv
      @victfv Před 3 lety +17

      @@uhrguhrguhrg You mean the Doom door opening sound? It came from Sound Ideas.

    • @uhrguhrguhrg
      @uhrguhrguhrg Před 3 lety +4

      @@victfv no, not the doom one. Doom one is squeaky throughout

    • @IsomerMashups
      @IsomerMashups Před 3 lety +43

      Children yelling, "Yaaaaaay."
      You know exactly what sound that is.

    • @WereWhusky
      @WereWhusky Před 3 lety +6

      @@IsomerMashups grunt bday party?

  • @BonnieBuggie
    @BonnieBuggie Před rokem +7

    my dad worked at alias (it’s pronounced ay-lee-us, or at least thats how he says it) during the late 90s!! he was part of their IT help desk, he fielded calls from companies like disney all the time. he’s also the reason veggietales don’t have arms - the guy making them called bc his computer’s ram was undersold (or something like that) and so he ran out of vertices to do the hands and arms. my dad joked “they’re vegetables - do they really NEED arms?” and the rest is history lmao

    • @AutPen38
      @AutPen38 Před 5 měsíci +1

      Your dad pronounces "alias" the same way as most humans.

  • @eugenet453
    @eugenet453 Před 2 lety +6

    4:46 That "crack" sound definitely rings the bell

  • @ArachenoxTheLynx
    @ArachenoxTheLynx Před 3 lety +316

    The fact that people managed to track down old CDs from the early 90s is amazing to me.
    I love this kinda stuff, I do hunt for obscure stuff myself sometimes (usually non gaming related), finding what you've been searching for the whole time is a great feeling.

    • @Abigart69
      @Abigart69 Před 3 lety +1

      you CANT leave it there. what have you found!!!

    • @houstonhelicoptertours1006
      @houstonhelicoptertours1006 Před 3 lety +14

      Some of us bought them when they were new. They were advertised in graphics/designer magazines or at trade shows. I still have hundreds.

    • @ArachenoxTheLynx
      @ArachenoxTheLynx Před 3 lety +6

      @@houstonhelicoptertours1006 The concept of texture CDs or audio library CDs always seemed strange to me, especially the audio side of things.
      I'm always wondering how they made some of these sounds in the first place.

    • @Eilavamp
      @Eilavamp Před 3 lety +18

      For sure! I have a story that might interest you, and others who also enjoy these sorts of videos. It's a long story but it starts like this:
      I used to watch this one VHS as a kid - the last time I watched it, I couldn't have been older than 6 or 7 years old. My mum sold it as I grew older, or gave it away, and claimed to have no memory at all of the video. But I clearly, clearly remembered parts of it - a 2d animation, sort of grey-looking with muted colours, and no dialogue, of a boy with a kite who looks after an injured white bird, and a live-action short film of a bear that gets trapped in a wooden cage in the woods and mice that rescue him, with character voiceovers of the animals. I thought I would never, ever find the videos I remembered, but I googled it over the years now and again and eventually, FINALLY, after over 20 years of searching, I finally found what I had been looking for!
      The VHS - and I grew up in the UK so I have no idea how we came by this - was a collection of short films by The Film Boards of Canada, a sort of government-run short film production company, from what I understand. You might also have heard of the band Boards of Canada, who I was a fan of and it was googling them that took me to the Film Boards website, since they take their name from the Canadian company. After searching the film boards archives, I finally found the two short films I remembered from my earliest years.
      I found the bear video first, and that is what confirmed for me that I was on the right path to find the animated video as well. But even knowing this, it took me a long, long time to find, because I wasn't sure, I didn't have the search terms I needed (like the title) and there were so many videos on the website that I would give up and come back to it every couple of years. I was probably around 21 years old when I found the bear video, but I didn't find the animation of the boy and the kite until I was around 28 years old! I was overjoyed!
      And when I linked it to my mum she was shocked that I even remembered it, let alone had managed to find it. But she remembered it too, once she saw it again, though she had not thought about it since I was very young.
      It's incredible what we can remember and what the internet can preserve and help us find. One of the biggest mysteries of my childhood was answered that day, and it had taken me well over 20 years to find it! But as long as websites continue to preserve as much as they can, I'm sure many people all over the world can reconnect with these half-remembered parts of their childhood, which can only be a great thing.

    • @jamieyakimets839
      @jamieyakimets839 Před 3 lety

      @@Eilavamp you should drop a link to those if you still remember where you found them.

  • @stonexl
    @stonexl Před 3 lety +663

    I always knew game studios often used super high quality assets as a base for their own work, but this is something else. Our childhoods are made up of blurry, edited photos.

    • @mooniejohnson
      @mooniejohnson Před 2 lety +34

      And I wouldn't have it any other way.

    • @yisussb
      @yisussb Před 2 lety +20

      @@mooniejohnson Indeed. There is something extra charming on that fact, like it seemed a lot more organic now

    • @Buccarado
      @Buccarado Před 2 lety +2

      @@yisussb exactly

    • @RAndrewNeal
      @RAndrewNeal Před rokem +5

      Almost makes me wonder if Minecraft, a game made up of low resolution textures, has any of these downscaled stock images as a base for a texture. I kinda doubt it because they don't really look it, but I do wonder now.

    • @chainsawplayin
      @chainsawplayin Před rokem +3

      @@RAndrewNeal Nah, not even the Indev version had any textures that looked like they were ripped from somewhere.
      And now all the textures have been remade from scratch by Mojang.

  • @slinky6481
    @slinky6481 Před 2 lety +12

    Thanks to the many hours spent playing my favorite childhood game, I was never not gonna notice the Spyro 2 skyboxes and soundtrack used in the background! You've hit me right in the feels!

    • @balover2010
      @balover2010 Před rokem +1

      Dude, I know I'm a year late, but I love your avatar - legit thought it was a pale face with dark lips and eyes and 80s huge goth hair - I'm so here for it!

  • @neohedron5126
    @neohedron5126 Před 2 lety +20

    How interesting! We use Autocad 2007 at our office, and a version of this texture (a hatch, or series of lines creating a repeating pattern of vertices and polygons) is still in use today. I recently wondered if someone drew it or if it was generated somehow, and I guess we have our answer. It’s definitely the same, looking at them side by side. They’ve been in the system for over 15 years, so it’s very probable they came packaged from Autodesk. Funny how things turn out.

  • @ayo.2022
    @ayo.2022 Před 3 lety +165

    In 30 years from now the house you're in right now could be the background of a boss level and you would never know

    • @dreska255
      @dreska255 Před 3 lety +19

      This kinda already happens, in fact it has a page on TVTropes called "Real Place Background." My favourite must be GTA V because a lot of the houses are replicas of real houses and there are people trying to find the buildings on GTA Forums

    • @markwatson3248
      @markwatson3248 Před 3 lety +7

      Im writing this one down in my "dumb but amazing game design ideas" notebook

    • @ToyotaTacomaOfficial
      @ToyotaTacomaOfficial Před 2 lety +2

      Or eight now if you are a game developer

    • @ToyotaTacomaOfficial
      @ToyotaTacomaOfficial Před 2 lety

      *right

  • @bokunogentoo4420
    @bokunogentoo4420 Před 3 lety +368

    this is going to become the Wilhelm scream of video games, isn't it

    • @SommerSen
      @SommerSen Před 3 lety +24

      it already became it

    • @ther6sshieldmain937
      @ther6sshieldmain937 Před 3 lety +15

      @@SommerSen except it’s less audio, more..texture.

    • @Kodeb8
      @Kodeb8 Před 3 lety +1

      Agiri best girl.

    • @greyjund7782
      @greyjund7782 Před 3 lety +13

      the Wilhelm scream of videogames is the squeaky door sound effect from Far Cry 3, pay close enough attention and youll start hearing it in every game/scene with a heavy/rusted/squeaky door

    • @yourfriendlyneighborhoodcl4824
      @yourfriendlyneighborhoodcl4824 Před 3 lety

      @@ther6sshieldmain937 no audio*

  • @RamRam-wm5sd
    @RamRam-wm5sd Před 2 lety +6

    I really like the Spyro Soundtrack, Its also one of my favorite games.

  • @bluspringtrap9396
    @bluspringtrap9396 Před 7 měsíci +1

    Oh dang, i actually found the origin of the Metal Mario flower reflection! The picture was taken by the same guy who took the famous "cafe reflection map" from SSB Melee; that guy is Paul Haeberli. I found this on Paul Debevec's personal page

  • @Insert.Oregano
    @Insert.Oregano Před 3 lety +238

    Imagine if cobble_stone became the new loss, just some shapes that a lot of people have seen before

  • @FrankInAShed
    @FrankInAShed Před 3 lety +178

    When i used to mod Renderware-based GTA games, we (gtaforums members) would do stuff like this with III/VC/SA textures. Very cool to see it in other games.

    • @petergriffen6443
      @petergriffen6443 Před 3 lety +5

      I had a lot of stuff on gta garage! shout out to those days

    • @marianhak
      @marianhak Před 3 lety +11

      In times when I got no internet, I repainted and replaced all gta 3 textures with ms paint. It was, um, coroful.

    • @JuniorDjjrMixMods
      @JuniorDjjrMixMods Před 3 lety +1

      We are still doing it for RoSA Project Reborn, there is a texture hunt channel on our Discord.

    • @dionyzus2909
      @dionyzus2909 Před 3 lety +2

      yeah I am now learning graphics programming and I thought I'd have to learn how to make textures (because I dont want to buy pre-made ones and I also don't intend to pay for artists at this moment). Although I want to learn texture making, it's not my goal now, so it was pretty cool to see that professionals in the area just used actual photos, now I'm thinking of doing something like that.

    • @Aerafae
      @Aerafae Před 3 lety

      @@dionyzus2909 Have you heard of cc0textures? I don't know what I'd do without it ahah

  • @pokechamp3987
    @pokechamp3987 Před rokem +3

    It's kinda confusing to me why and how games like mario 64, ocarina of time and banjo-kazooie used these pretty mundane looking "realistic" textures to make vibrant worlds. Was it to strike a balance against the low poly models?

  • @leandrodfcorreia2
    @leandrodfcorreia2 Před rokem +3

    There's an explosion animation that I've seen being used in MANY games (the shape of the explosion reminds me of the map of Australia). The first game that uses it and I can remember is Eliminator for PS1.

    • @roovahlees5585
      @roovahlees5585 Před rokem

      Was it this one? czcams.com/video/6ESs-7ZTQAo/video.html

  • @ozvoid1245
    @ozvoid1245 Před 3 lety +202

    Imagine, you took two texture CDs, and then did a minecraft texture pack with them.

  • @sulphurous2656
    @sulphurous2656 Před 3 lety +95

    Seeing the original photographs used for the Half-Life textures is something I've looked forward to for many years and this has completely gone under my radar. I wonder if they still have the source photographs used for the Half-Life 2 and Counter-Strike textures laying around somewhere.

    • @warlord4thewitness
      @warlord4thewitness Před 3 lety +23

      I've always wanted the non compressed voice lines.
      Especially the scientist screams and HECU words.

    • @CubicApocalypse128
      @CubicApocalypse128 Před 3 lety

      @Merraine Half-Life 2 takes basically all of the Citadel ambience from Zero-G's *Altered States* library...
      citadel_drone_loop3.wav, citadel_drone_loop4.wav - Overwhelming Feeling
      citadel_drone_loop5.wav - Leaving the Gas On
      citadel_drone_loop6 - Winter Bus Shelter, 45% slower
      field_loop2 - B-Movie Drug Head
      citadel_ambient_voices1.wav - One Too Many at the Fete, 40% slower
      citadel_ambient_scream_loop1.wav - Insect Infestation
      citadel_hit1_adpcm - Physco Train (sic?) 45% slower
      Basically all of the citadel_strange_talk sounds are short clips from Winter or Space Mission. Even the AR2 alt-fire sound is from this! Specifically Computachat 2, about 3 seconds in.

    • @Artersa
      @Artersa Před 3 lety

      Metroid Prime music is completely, or nearly completely, stock and pre-set sounds.
      It’s all about what you do with the tools, eh.

  • @AltimaNEO
    @AltimaNEO Před rokem +3

    Having made some textures for my own artwork, its fascinating that people were able to find the sources. More impressive is how little editing work was put into those older games textures.

  • @ArneChristianRosenfeldt
    @ArneChristianRosenfeldt Před rokem +1

    Back in the day when photos were taken on expensive film. With large ( expensive ) optics. Scanned with a rare ( expensive ) flatbed scanner. Cleaned up in a computer which could display true color at a time where everybody wanted 256 colors ( for CAD?). Then selected and pressed on CD ready before the masses got powerful computers.

  • @dasdestomic1636
    @dasdestomic1636 Před 3 lety +621

    When I was a kid I picked up on this extremely quickly. My friends and brother used to call me a weirdo for pointing it out, but I guess I wasn't the only one.

    • @undersc0r
      @undersc0r Před 3 lety +15

      Yeah that happened.

    • @KYoshiVids
      @KYoshiVids Před 3 lety +76

      I don't get this video acting like nobody fucking realized. It was blatantly obvious when I was 5. It all added to the uncanny feeling.

    • @numburger
      @numburger Před 2 lety +55

      Kids will always find it weird when other kids are really "observant", even though it's really obvious thing like a commonly used cobblestone texture. I know this from first hand experience

    • @tekayo63
      @tekayo63 Před 2 lety +27

      @@undersc0r Nothing ever happens 🙄

    • @Assimandeli
      @Assimandeli Před 2 lety +26

      I never thought twice about the game textures, but I did notice sound effects.
      When I realized that Duke Nukem Zero Hour's spider enemies (if I remember correctly) used the same sound that Turok 2 used for smaller dinosaurs, I figured out that game developers don't make new sounds for every single game they make.

  • @bugjams
    @bugjams Před 3 lety +46

    Oh yeah. This is the in-depth, super-obscure video game knowledge I *crave.*

  • @guhrizzlybaire
    @guhrizzlybaire Před 2 lety +24

    This is SO interesting, exactly the kind of stuff I love to learn about. Thank you.

  • @TheF0xskibidbopmmdada
    @TheF0xskibidbopmmdada Před 2 lety +2

    So now I know about some random brick texture used in 90s video games but I still don't know how to do my math homework

  • @funwithoutpants
    @funwithoutpants Před 3 lety +41

    This is just like the Daffy Duck you see by turning the Dodge Viper logo upside down. I'm never going to be able to unsee this. I'm going to always remember this.
    Great work, man. This is important to gaming history.

  • @theworldborder
    @theworldborder Před 3 lety +23

    Man would it be both funny and frustrating when you realize one of the textures you’re searching for is actually just taken from a personal photo by some unknown developer

  • @Helladamnleet
    @Helladamnleet Před 2 lety +15

    >Calling bricks rocks
    Jesus Christ, Marie! They're minerals!

  • @ReverendBen
    @ReverendBen Před 2 lety +4

    Please do more of these, this was absolutely fascinating!

  • @mypkamax
    @mypkamax Před 3 lety +469

    The 1990s were a time where every game wanted to look realistic...

    • @jimmybean420
      @jimmybean420 Před 3 lety +78

      it's literally still like that though

    • @ValcomDrifty
      @ValcomDrifty Před 3 lety +41

      @@jimmybean420 except now it looks more real then real life

    • @Exeros
      @Exeros Před 3 lety +59

      @@ValcomDrifty That's what they said at the time as well.

    • @ValcomDrifty
      @ValcomDrifty Před 3 lety +8

      Yes but this time it’s true

    • @Qenwolf
      @Qenwolf Před 3 lety +19

      @@jimmybean420 ah yes, mario games today are really realistic

  • @Solesteam
    @Solesteam Před 3 lety +33

    The legendary cobble_stone... A texture old as time...

  • @PROFY_
    @PROFY_ Před 2 lety

    these are one of my favorite type of videos, someone talking about a subjet that they’re passionate about that I’ve never heard of. There’s just something special about a video that is clearly made with passion on an underrated subject rather than just making a video about something popular just for views.

  • @robertbrookes2000
    @robertbrookes2000 Před rokem

    So glad I found your channel just a day or two ago, fascinating stuff.
    I had a similar detail that's cropped in two places, not a visual one though.
    There's a piece of music used in Spongebob that I recognised from the audio-tapes for a 1980s book series called Storyteller 2, specifically a story called 'A Song for Slug'.
    Managed to find it just now, it's called Lonely Hearts Club by David Bell, apparently comes from 1974. Amazing how it was used in Spongebob so long after its creation, I wonder where else it's been used in media.

  • @Boooo
    @Boooo Před 3 lety +37

    now I feel the need to change the cobblestone texture in minecraft to this

  • @brwnsara10
    @brwnsara10 Před 3 lety +166

    I was actually at a subway yesterday and I was thinking about video games and I looked around the room and I saw a lot of things would be really cool textures and then at 7:00 a.m. this popped into my recommended weird...

    • @PabbyPabbles
      @PabbyPabbles Před 3 lety +20

      Synchronicities. You were tapping into the collective consciousness or something

    • @brwnsara10
      @brwnsara10 Před 3 lety +24

      I have no idea what you just said but true

    • @IAm-zo1bo
      @IAm-zo1bo Před 3 lety +2

      Google knows what you look at

    • @Hewesesm
      @Hewesesm Před 3 lety +3

      I know for certain that google is listening to what you say, given the ads that pop up when browsing our phones with the conversation subject me friends just had sometimes and we've never looked it up before

    • @IAm-zo1bo
      @IAm-zo1bo Před 3 lety +1

      @@Hewesesm i think they just use voice assistant or something not like a real person actually listens to you but a bot listens

  • @Stumpyboi
    @Stumpyboi Před 2 lety

    Let me just say your videos are extremely well put together, enjoyable Spyro background music, very informative information with a grasping voice. I'm learning new things please post more often

  • @ArichDKC
    @ArichDKC Před 2 měsíci

    Going back to one of my favorite videos on the platform. Thanks, Kid Leaves Stoop.
    Sometimes things define a certain era for me, weird to say. This defines mid-late 2021 for me. I saw this video a lot. My life's changed tremendously since then, but this video and the time period will always be tied to each other in my memory.

  • @SleepyAdam
    @SleepyAdam Před 3 lety +42

    7:00 What the heck we literally used that exact image of mountains in my Photoshop class.

    • @HMN134
      @HMN134 Před 3 lety +2

      That's cool and all but photoshop classes EXIST?

    • @bilalthefighter829
      @bilalthefighter829 Před 3 lety

      @@HMN134 i did it for one year in highschool

    • @s0uls4nd
      @s0uls4nd Před 3 lety

      @@HMN134 sex ed exist so why not

    • @manuelweiss4327
      @manuelweiss4327 Před 3 lety

      @@s0uls4nd Sex ed at least is helpful. Noone should use Adobe products on their own free will :D

    • @tausiftaha12
      @tausiftaha12 Před rokem

      @@manuelweiss4327 I hate to say it but, there really isn't any better alternative currently for Premiere and certain Photoshop features.

  • @comet.x
    @comet.x Před 3 lety +67

    I've always felt creeped by old textures. I guess this is why

  • @MsUltrafox
    @MsUltrafox Před 2 lety

    Door sounds are everywhere too.
    I first heard them in Return to Castle Wolfenstein back in 2001 that you still hear every other day in series, movies, and other games.

  • @caterpillergirl
    @caterpillergirl Před 2 lety +2

    learning that texture cds exist is really satisfying for some reason

  • @Razor9mm
    @Razor9mm Před 3 lety +171

    This channel is going places.

  • @Wishes_for_Fishes
    @Wishes_for_Fishes Před 3 lety +26

    I've been doing small things for the render 96 team for a while now (not related to the topic of this video necessarily) and I was constantly stunned at how much they were discovering and uncovering every day. Its amazing to see it happen in real time and read everyone's reactions!

  • @NetheriteMiner
    @NetheriteMiner Před 2 lety +4

    4:09 first result is Minecraft stone bricks
    not surprising

  • @justanotheryoutubechannel

    This is such a fascinating story, if I knew what I was doing I’d do some research into Perfect Dark, that game holds up great I feel in HD resolutions with the original nostalgic models, but the actual textures can look very fuzzy and low res, but since the textures also likely came from Alias or a texture CD, you could probably download them and release a HD texture pack for an N64 emulator. I know a few already exist, but I’ve never successful got one to work, and they rarely change the environment textures.

  • @CoTeCiOtm
    @CoTeCiOtm Před 3 lety +78

    This reminds me of how the textures in Doom came out to be. I'm pretty sure that while many of the textures did come from stock images, a lot of them were made from scratch by the team by merging together pictures of computer cards and other things. It's fascinating how creative people were back then to create the environments for their games! One game that has always interested me in their texture work is Descent, for some reason.

    • @WTFBOOMDOOM
      @WTFBOOMDOOM Před rokem +2

      And some of the monster sounds are camel calls slowed down 🤣

    • @MyNameIs8Ball
      @MyNameIs8Ball Před rokem +3

      one of the flesh wall textures is straight up a devs forearm

    • @DogsRNice
      @DogsRNice Před rokem +3

      @@MyNameIs8Ball not as bad as a picture of actual poop being used as a texture in one of the spongebob games

    • @DogsRNice
      @DogsRNice Před rokem +4

      EDIT: this is why you don't comment before finishing the video (though I'm pretty sure I watched this before a while ago so I may have been remembering it *from this video* lol)
      The original half life textures are interesting as almost all were sourced from pictures that one of the developers took around the area of valves offices
      They recently got either leaked or shared and they're all psds from 1996 (dont know if the file creation dates are accurate though)

  • @MetalPotato
    @MetalPotato Před 3 lety +174

    i have seen this cobble stone texture in *Medal Of Honor: Allied Assualt*

    • @46896936
      @46896936 Před 3 lety +2

      I played a lot of allied assault and didnt found any of those .-.

    • @rembramlastname3631
      @rembramlastname3631 Před 2 lety +4

      @@46896936
      Then you obviously never played it.
      - No you didn't.
      - Shut it.
      - Reported

    • @awikkawok3316
      @awikkawok3316 Před 2 lety +7

      @@rembramlastname3631 damn bro

    • @MilkIsTheOne
      @MilkIsTheOne Před 2 lety +3

      @@rembramlastname3631
      You butthurt?

    • @rembramlastname3631
      @rembramlastname3631 Před 2 lety +1

      @@MilkIsTheOne
      Are you intending to intrude into my privacy?

  • @derpysponge43
    @derpysponge43 Před rokem +1

    1:12 Imagine going to Paramount itself, seeing it from a far distance and getting to see the Paramount Pictures logo happen in real time.

  • @mothcatcher893
    @mothcatcher893 Před 3 měsíci

    This might be one of my favorite videos on this site. There's a lot of great ones but this one stuck with me. It's such a clarifying look at how videogame developers develop textures for their games and as indie dev that's really inspiring. The concept of Texture Archaeology too is absolutely fascinating and not as popular as it should be and this video gives it the attention it deserves.

  • @nobody-tj1mv
    @nobody-tj1mv Před 3 lety +19

    Reminded me of that Resident Evil 4 HD Project, where a fan took new HD pictures of the same places those same textures where taken from. It's pretty cool.

  • @EmmaMtH
    @EmmaMtH Před 3 lety +10

    Thanks for the vid, it rules! I run the Sonic Adventure Textures wiki. There's actually a bunch of findings I've yet to add to the site (it's a bit of a chore).
    If I'd have to describe my favourite moment doing this stuff, it'd have to be this:
    While looking for CDs, I noticed a water texture used in the title screen/promotional material for Sonic Adventure, on the back of a CD called Back no Oni Blue. So we went out and ordered the entire CD, and went looking for the texture... and it wasn't there! Turns out it was only used in the UI for the bundled image browser software. I felt so ripped off! In addition, a lot of the other images on this "Blue"-themed CD were just yellow/orange things with the colours inverted.
    Luckily we did later find the texture in another CD from the same series, so it's not like the lead was pointless... just a bit surprising.

  • @mokongthe3856
    @mokongthe3856 Před 2 lety +2

    8:05
    "Or the Roses Might be a CURSED TEXTURE?!"

  • @michigo_
    @michigo_ Před 2 lety

    This channels gonna blow up and I’m so excited to find a new favorite youtuber c:

  • @MamaFeng
    @MamaFeng Před 3 lety +29

    Now every palm tree I look at in a video game I'll be reminded that it might be made of poop

  • @bmba
    @bmba Před 3 lety +114

    Not a 1:1 comparison, but this is why it’s important to document or comment your work, especially as a programmer lol

    • @sketchur
      @sketchur Před 3 lety +26

      Even as a graphic designer, I cite my sources. I mean, put the URL and original image inside the project file. It's so weird to me that this is almost unheard of in visual arts. Always keep your source files!

    • @thecianinator
      @thecianinator Před 2 lety +8

      @@sketchur in video production, retaining your source files is hammered into every student.

    • @sketchur
      @sketchur Před 2 lety +8

      @@thecianinator True! Because of that, it feels odd to me when others save their sources to their desktop or downloads folders.... or just not at all...

  • @gnammyhamster9554
    @gnammyhamster9554 Před 2 lety +3

    Imagine being the dude that went "these bricks look pretty cool, I guess I'll photograph them"

    • @koftespiess
      @koftespiess Před 2 lety

      Well... this is how a lot of textures are made lol

  • @I.____.....__...__
    @I.____.....__...__ Před rokem +1

    7:19 That "unknown gooey substance" is clearly ground-beef like for a taco.

  • @XT_RTS
    @XT_RTS Před 3 lety +11

    1:15 id never guess that petscop would have textures being found, especially since the only footage of the game has a strong ntsc filter but here we are now

  • @SkeletonBill
    @SkeletonBill Před 3 lety +52

    your're going places, man

  • @mysteriousfun4759
    @mysteriousfun4759 Před rokem +2

    This is one of the most insanely interesting videos on CZcams that somehow covers vast amounts of intrigue in just 8 minutes.

  • @marrcxrp6866
    @marrcxrp6866 Před 2 lety

    I fell like this is the beginning of a very successful channel. Nice editing and narration. Looking forward to more.

  • @dylandreisbach1986
    @dylandreisbach1986 Před 3 lety +35

    I didn’t expect most textures to be from photos. It makes sense but it’s just unexpected.

    • @marosis99
      @marosis99 Před 2 lety

      And how you thought they are made? Created pixel by pixel in paint.net? They are just only snapped and cropped to the resolution for cappable hardware to handle. Yeah and made to look seamless wich is not hard to do

    • @dylandreisbach1986
      @dylandreisbach1986 Před 2 lety +1

      @@marosis99 I expected images to be drawn in some way. Like how the enemy's and characters are designed from scratch. It's not a hard leap to think an artist drew a rock pattern or something.

    • @marosis99
      @marosis99 Před 2 lety

      @@dylandreisbach1986 yeah characters are biggest problem. I thing in old games they are created via panoramatic view somehow and then a bit changed to not looking like a person from real life. But in latest games they are using 3D graphics for that

    • @thisdanguy
      @thisdanguy Před 2 lety

      @@marosis99 actually textures can be painted pixel by pixel, Minecraft's textures look crisp because they are hand drawn

    • @marosis99
      @marosis99 Před 2 lety

      @@thisdanguy of course but we are not talking about this

  • @jgcodes2020
    @jgcodes2020 Před 3 lety +8

    fun fact: The Hazy Maze Cave painting and the Metal Cap stage entrance also use the flower garden texture

  • @showmaker8168
    @showmaker8168 Před rokem +2

    had one texture archeology episode, never again

  • @mem7562
    @mem7562 Před 2 lety

    I love the magic crafters at the beginning! I love you use the Spyro OST alot!