Video Game Graphics Haven't Changed Since the PS3

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  • čas přidán 5. 04. 2022
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Komentáře • 315

  • @paulmoore5392
    @paulmoore5392 Před 2 lety +610

    As someone who still has a PS3 and still plays games on it pretty regularly, they absolutely have. Not as noticeable of a difference or as huge of a jump as like PS2 to PS3, but graphics have definitely changed since the PS3 days

    • @dr6ke451
      @dr6ke451 Před 2 lety +48

      How could you not see how much the graphics have changed look at a normal ps3 game then a newer game any game from the ps5 and its insane

    • @pokekiller787x
      @pokekiller787x Před 2 lety +47

      @@dr6ke451 it's not that they haven't improved it's that they haven't changed really. There isn't a specific difference you can highlight between the way ps5 games look and the way ps3 games look other than improved graphics. Now this isn't a fault imo it's a natural consequence of our improvement. Graphics can only evolve and improve so much overtime.

    • @c0mplex_Ale
      @c0mplex_Ale Před 2 lety +25

      @@pokekiller787x Yeah, exactly, it just doesn’t look like theres anywhere else to go for graphics that isn’t something like having higher resolution for textures that already look so high res it would be totally unnoticeable. And if you compare how huge the jump from PS1 to PS3 was, PS3 to PS5 suddenly is much less noticeable, especially if you take the better looking games in the PS3 like The Last of Us or something.

    • @Sharkofspace
      @Sharkofspace Před 2 lety +17

      That's basically what they said. Zoomers just react to the clickbait title and don't actually watch the clip before getting angy.

    • @Master_3530
      @Master_3530 Před 2 lety +9

      As the boys said, it doesn't feel like graphics improved at all since like 2015. The difference is so minimal.

  • @orangeoranges11
    @orangeoranges11 Před 2 lety +156

    i think the main issue for me personally with hyperrealism is that real life already exists and is the pinnacle of that art style. like the whole point of it is to look like real life. whereas stylized stuff doesn't already exist so we don't have the perfect thing to compare them to

    • @cfilorvyls457
      @cfilorvyls457 Před 2 lety +13

      Hyperrealism in fantasy world is dope tho.

    • @ghosthunter0950
      @ghosthunter0950 Před 2 lety +1

      It's an argument against it I guess, but as the guy above said, hyper-realism in any fantasy setting can be incredible.

    • @Kewlausgirl
      @Kewlausgirl Před 2 lety +2

      Hyperealism looks great in real life video games too. Maybe not so much in the character models lol. Not yet anyhow.
      But for example ghost of tsushima... Holy crap sometimes the sunsets and the world is just so pretty. Yes we can see this in real life but for some reason seeing it in a game setting makes it more beautiful. I wonder if that's just like seeing an artist's sunset painting... It isn't just a photo or trying to be exactly like the sunset but it highlights it in ways you didn't think possible. I think that's where it's going with video games. If that makes sense?

    • @eugene12310mobile
      @eugene12310mobile Před 2 lety

      This is why I adore when hyper-realism is PART of the art direction of a game and not the entire gist of it.

    • @markandrew287
      @markandrew287 Před 2 lety

      I honestly don't see why we just can't have a balance. Yes, give me that glorious realistic sunset, but for animations and character models? I don't know, how about slapping in anime characters in there for once? It doesn't have to be like, 'gotta create a perfect balance between stylized and realistic' (though that would be cool to see) but just.... like get aether from genshin or something, keep his character model the EXACT same and just upscale him so that he can have reflections in his eyes and his clothes look like they're made of actual material or something.

  • @hyaakkii
    @hyaakkii Před 2 lety +33

    Graphics have definitely changed and improved over time, but honestly the latter half of the ps4 era with games like god of war, ghost of Tsushima and horizon forbidden west have a graphical style and standard that doesn’t need to be majorly shifted for a realistic graphical approach. It’s still obvious it’s a game, but it looks absolutely phenomenal.

  • @IanIDV
    @IanIDV Před 2 lety +185

    One of the rare times where everyone agrees on a bad take

    • @verbal_backflips9493
      @verbal_backflips9493 Před 2 lety +17

      You can tell all of them only play pc games

    • @galaxy_kitten95
      @galaxy_kitten95 Před 2 lety +4

      I was seriously face palming throughout this conversation.

    • @Lexyboogie
      @Lexyboogie Před 2 lety +12

      @@verbal_backflips9493 they probably only play JRPG’s and anime games. Those types of games haven’t progressed much graphically.

    • @controlcon
      @controlcon Před 2 lety +7

      @@Lexyboogie bro Connor rarely plays jrpgs lmao, he's known to dislike them

    • @Lexyboogie
      @Lexyboogie Před 2 lety +3

      @@controlcon that’s true, but I know he doesn’t play story based games, where a lot of of the graphical advancement can be found.

  • @koconnell968
    @koconnell968 Před 2 lety +21

    I would absolutely say graphics have improved a ton since ps3 and are still improving. When I got my ps5, I booted up Hitman 3 and was just blown away by the first mission level/environment. The reflections, the color and lighting, everything.
    There's also been really great strides in terms of character animation in games, which I think will continue to improve a lot. It's just getting more and more realistic looking and (mostly) avoiding the uncanny valley imo. The progression of Nathan Drake over the main Uncharted titles, for example, I think demonstrates the change nicely. I think Detroit Become Human in particular is gorgeous in terms of the character movements, emotions, and naturalness.

  • @okaybutwhythough7456
    @okaybutwhythough7456 Před 2 lety +88

    They've improved massively in every aspect. And we're still not even close to perfection. It's just that you don't exactly need the top notch tech to have the game look pleasing. It's less about fidelity and more about confidence in style and direction. I feel like the end of the current gen (9th gen, PS5, XSX) is where we'll hit the ceiling where it doesn't really matter going beyond. By 10th gen there'll be basically no limits to what can be done in a game.

    • @Shpoovy
      @Shpoovy Před 2 lety +20

      The limit to what can be done in a game is based on how many developers you're allowed to kill before the release deadline hits.

    • @Ryan-dp4rs
      @Ryan-dp4rs Před 2 lety

      This. Weird take from the boys.

  • @aporkpiepizza
    @aporkpiepizza Před 2 lety +19

    The improvements are more than just textures at this point. It's animations, lighting etc. 4k textures are probably at peak, but now we see things that bring in an extra realism dynamic.

    • @ctographerm3285
      @ctographerm3285 Před 2 lety +2

      Also the hardware has gone so much better the number crunching behind the pretty graphics, which enables more realistic object physics, simulating more lifelike vegetation and water, weather and atmosphere effects, etc.

  • @georgiosgiannoukas3319
    @georgiosgiannoukas3319 Před 2 lety +35

    The best thing about cel- shaded graphics aside from looking cool is the staying power. Like Joey said, a lot of these old cel- shaded games still hold up to this day. Games like Wind Waker and Okami still look good even though they were released 20 years ago.

    • @DorifutoRabbit
      @DorifutoRabbit Před rokem +1

      Agree, there's a driving game called "Auto Modellista" and while the physics aren't as good by modern standards, it looks great for what it is despite being a PS2 game.

    • @Dell-ol6hb
      @Dell-ol6hb Před rokem

      that's what a good art direction will get you

    • @mattia1026
      @mattia1026 Před 7 měsíci

      Jet Set Radio came out on the Dreamcast, arguably the least powerful 6th gen console, in 2000 and still looks gorgeous 23 years later. It was the first game to use cel-shading extensively (along with Fear Effect that was much less popular) and what effectively started the trend.

  • @JohnWick-rh1zz
    @JohnWick-rh1zz Před 2 lety +43

    There is a difference,it's just very small. The jump between ps2 and ps3 graphics is huge. As time goes by that jump became smaller

    • @ZDXP84
      @ZDXP84 Před 2 lety

      I think the jump would be noticable if you play it on a 4k tv unfortunately most people don't have a 4k tv and can't take the consoles to they full potential

    • @Shpoovy
      @Shpoovy Před 2 lety +8

      @@ZDXP84
      Do you really need to see every minute detail of an image?
      Can you really say that you enjoy a game more just because you can see the pores on a character's face?

    • @ZDXP84
      @ZDXP84 Před 2 lety

      @@Shpoovy of course not if a game is shit it will remain shit no matter the graphical improvement all I'm saying to those who say the don't notice the jump form say PS4 to PS5 have to play the console on a 4k tv or an 8k tv to really notice the improvement in graphical presentation of a game

    • @Shpoovy
      @Shpoovy Před 2 lety +2

      @@ZDXP84
      A difference in texture size is insignificant.
      Even on a 16k display you still wouldn't be able to make full use out of texture sizes that have been included in games 6 years ago.

  • @syamhaque8580
    @syamhaque8580 Před 2 lety +52

    I think they’re letting nostalgia cloud their judgment on how far games have evolved graphically

    • @Kewlausgirl
      @Kewlausgirl Před 2 lety +1

      Good point lol
      Plus it was so much more visually noticeable when games had progressed during the late 90s, early 2000 to 2010.
      But hell even Half Life Alyx was a huge jump... A huge world exploring, story based video game based totally in VR!
      And to be just as graphically stunning! When all VR games were mostly... Basic models, graphics and gameplay.. And so on.
      I'm excited to see where we head in the next 10 years xD

  • @realkingofantarctica
    @realkingofantarctica Před 2 lety +74

    I feel like late-gen PS4 graphics are the best that videogames need to look. I don't care about everything being ultra-realistic, this may sound funny but for me it just takes up storage space instead of wow'ing me. I'm playing Elden Ring and Okami at the same time and yet they both look equally beautiful, just in different ways.

    • @TheDiscussor
      @TheDiscussor Před 2 lety +1

      I do agree but I’m a huge fan of ray tracing

    • @Shpoovy
      @Shpoovy Před 2 lety +8

      @@TheDiscussor
      Raytracing doesn't take up much storage space, though
      It just needs to have text files of all the commands and calculations to make it run

    • @lurkinginthedark6498
      @lurkinginthedark6498 Před 2 lety +4

      Yes, i prefer rich gameplay and story instead of graphics quality which only takes much more storage. I know its awesome and satisfying to see great looking graphics but its just only for a few moments and then youre immersed into the gameplay anyway

    • @TechnicalOtaku
      @TechnicalOtaku Před 2 lety

      @Hagsilva PS5 load times are the main reason I got one. As someone who played a lot on PS4, load screens not taking 45 seconds each is amazing.

    • @Kewlausgirl
      @Kewlausgirl Před 2 lety

      @@lurkinginthedark6498 what if they have all of that and more? Honestly forbidden West has been the first time in a while that I've really been impressed with a game. And loved it. But I also love Aloy. Even more so now coz it seems she has way more attitude now haha
      But I love story based games too. But I also want games to get better. I love open world games but the thing that gets me all the time are NPCs and their limitations, and the emotions conveyed to physically show us those characters.
      AI wise, the human NPCs aren't that much better but they definitely improved the gameplay and the machines, and that difficulty.
      But check out the facial movement and the body language conveyed with forbidden West... It's a huge step. It has been great to experience that so far..
      I definitely think the mechanics of open world exploring need to change a bit too... It's become all the same in gameplay. But still the game is amazing. I love it so much.
      But I agree it doesn't need to be all about the graphics. But it's nice when all of it comes together in such an amazing way, creating such a great game play and an immersive experience. :)

  • @simplypablo6506
    @simplypablo6506 Před 2 lety +12

    They really are having a lot of L like how the fuck do you even think that demon souls remaster and last of souls doesn't have a lot of drastic graphic changes

  • @doritodorifutoman3748
    @doritodorifutoman3748 Před 2 lety +19

    I’m sorry but… What???

  • @Fatalbeast22
    @Fatalbeast22 Před 2 lety +7

    I think the guys needs to look at some side by side videos

    • @Ayeato
      @Ayeato Před 2 lety +1

      i think you need to watch the video

    • @Fatalbeast22
      @Fatalbeast22 Před 2 lety +1

      @@Ayeato I did, they literally said games don't look much better than ps3 games, when that is not the case. Play a video of the ps3 version of the last of us next to dmc5, horizon forbidden west or the last of us 2, and it looks pretty mid

    • @Ayeato
      @Ayeato Před 2 lety +1

      @@Fatalbeast22 its the truth, graphics really havent improved that much, sure some fancy lighting, better textures and models but its all minor stuff, they largely look the same, the point they where making is compared to early gaming graphics dont improve much anymore.

    • @Fatalbeast22
      @Fatalbeast22 Před 2 lety +1

      @@Ayeato ......no.....just no. Look at them directly side by side and you'll see a clear difference. And lighting and textures is literally part of graphics.

    • @galaxy_kitten95
      @galaxy_kitten95 Před 2 lety

      @@Ayeato You sound like a diehard fanboy who doesn’t know how to form an opinion for himself.

  • @shawdou3327
    @shawdou3327 Před 2 lety +13

    I highly disagree. If you want to compare it,. than do it and compare it. Launch game on PS3 and PS5 next to each other and you will see how huge the difference is. Reason why you dont think difference is that big, is because brain remember it in a way that Graphics looked amazing at that time. Because it was best you could get at that time. But if you actually do comparison now you will see the difference. I like a lot of your opinions, but this one is just wrong.

    • @Ayeato
      @Ayeato Před 2 lety +1

      thats not what the video was about

    • @shawdou3327
      @shawdou3327 Před 2 lety +2

      @@Ayeato So highlight me, what is it about? They are talking about a lot of stuff, but several times got back to graphic or models that are not much better anymore. Which is just not true. Of course it is less noticeable than if you went from 2D to 3D, or if you compare completely different kind of games, or if you are comparing just main character visuals. But if you compare game and scene as whole, graphics are on another level. And main reason is that they compare from the memory.

  • @Mackenzie1995
    @Mackenzie1995 Před 2 lety

    I started on a Super nintendo over 20 years ago but the jump between a console and PC is a very big difference especially adding on Re-Shades and replacing textures I've never seen something so real.

  • @tartali2956
    @tartali2956 Před 2 lety +10

    realism will always be quickly outdated and look ugly compared to cell shaded stuff. Stylisation and especially cell shading bring longevity and I wish more games would go down that route rather than realism, which frankfully, is often just boring or is not ven the best design choice.
    Maybe it"s because I am an artist, but realistic graphics never were appealing to me.

  • @TheSpeep
    @TheSpeep Před 2 lety +6

    Graphics reached a point where they were all they needed to be years ago.
    Aiming for more photorealism at this point, while it can produce impressive results, guarantees the look of your game will age poorly, and wont set the looks of your game apart from ots competition.
    Art direction is far more important than graphics, thats where you can define a personality for your game, and ensure people remember it.

  • @seanss
    @seanss Před rokem

    I like how at 9:02 Connor described what the Gamecube version looks like instead of the HD Remake lol

  • @Rayqauzay
    @Rayqauzay Před 2 lety +1

    They Wind Waker vs Hd is huge, I think Joey needs to have a look at both of them again

  • @naliboi93
    @naliboi93 Před 2 lety +1

    The abundant HD remasters we had on PS3/Xbox 360 with barely noticeable improvement was mainly an effort to conveniently bring pre HD era games into current consoles. Most people had ditched, or were about to swap their CRT TVs for HD flatscreens. These HD screens were usually poorly optimised for analogue video output SD consoles. The only sidesteps to this would have been for people to have dedicated upscalers (like a RetroRink)/ HD mods/ early fully backwards compatible PS3s).
    Check out MyLifeInGaming and RetroRGB if you want to dive further into this rabbit hole of retrogaming and the best video output.
    I guess these companies relaunched these titles as (sometimes minimal effort) HD remasters when they realised money could be made from bringing back older titles stranded on older console and video hardware. I envy the early adopters that bought and maintained their backwards compatible PS3s.
    Also whilst the boys' take on minimal graphics improvement since PS3 generation is a bit of a sweeping generalisation - I kind of agree that the generational improvement is becoming more and more incremental on visuals. Kind of like how the 2D era was becoming between 3rd, 4th and part of 5th generation console gaming until 3D polygons revolutionised things. And I think Joey's point about artstyles being the bigger element in keeping things timeless is spot on. We're edging closer to hyper-realism, but (much like cinematography) ultimately an artsyle/art direction is going to be the differentiator.

  • @clauliz5502
    @clauliz5502 Před 2 lety +2

    Okay Garnt needs to play Rift Apart

  • @doctordoom85
    @doctordoom85 Před 2 lety +32

    Maybe Garnt misspoke, but is he for real when he downplayed the difference between PS1 and PS2? Okay, bruh, look at Silent Hill 1 and then look at Silent Hill 2 and 3 and tell me there’s not much difference. But regardless, yes games do look significantly better since PS3. Something like the new Ratchet and Clank would never have been possible on PS3 and that wasn’t even a “realistic” style game in terms of visual style. But I guess some people have issues with visual distinction. I have a buddy who once told me he legit couldn’t tell the difference between DVD quality and Blu-Ray quality.

  • @MO-key
    @MO-key Před 2 lety +1

    I remember Dunky talking about this in one of his videos, graphics in videogames have gone to a point of doing super little details that you will never notice unless you are in photo mode to see it, there hasn't been a huge jump since the PS2. but I feel the PS5 or the Xbox series X, might push the limit a little bit, since we haven't really seen a game that's exclusively created for the systems except maybe Rachet and Clank for the PS5. most games NOW have come out in the last gen as well.

  • @DouggieDaDucker
    @DouggieDaDucker Před 2 lety

    Cel shaded has been a thing in the Borderlands franchise but yea the thing about cel shading is that it could be utilized back then with making 3d textures having details in the textures itself to create the illusion of depth. That's why it was so popular in the PS2 era

  • @matiasd5226
    @matiasd5226 Před 2 lety +5

    I feel the same as joey. I think the future is stylized games, since the only reason to upgrade in the future to a ps6 in the future will be new games more than it's capacity to handle better realistic graphics. Another way it might go is to make games with realistic graphics bigger (think in breath of the wild or genshin impact where the maps are huge) , but even in that point it's almost pointless. We already have games like that, because when you do big scenarios, you don't need (and even if you want to add them, you don't have the time to do) every detail, because from afar it will look good. Also there's a limit on how big you can make a map and don't make it feel boring because you have to walk 30 minutes to everywhere.
    To me, realistic games have a huge problem, and it's that, even in the best, most realistic games today, characters still feel unnatural. It doesn't matter how good the acting might be, when you step out of the cutscenes, there's something unnatural about how the interactions happens, and i don't think that will be resolved any time soon. This doesn't happen in stilized games, where you don't need to do every single movement of every muscle of a face right in order to get something good.

  • @futurelink1638
    @futurelink1638 Před 2 lety

    vr gaming deathmatch or something as new special? would be dope to see

  • @dr6ke451
    @dr6ke451 Před 2 lety +46

    This might be the worst take lmao

    • @dr6ke451
      @dr6ke451 Před 2 lety +9

      For example how you going to compare something like ghost of tsushima to any ps3 graphics for real

    • @TheDiscussor
      @TheDiscussor Před 2 lety

      Facts put raytracing on a PS3 why don’t they

    • @Master_3530
      @Master_3530 Před 2 lety +8

      You made this comment before even watching lmao. They just meant that there were no big jumps after PS3, just higher resolution and more details. Since PS4 there really is no noticable difference at all.

  • @ctographerm3285
    @ctographerm3285 Před 2 lety +3

    I think a lot of people hold the same opinion because when talking about graphics, most people tunnel vision on only one thing: the characters. Ever since the first 3D game in PS1, most of the graphics budget has been 80% put on the character models and textures, while the environment has far much lower standards.
    The hardware improvements today means that there's so much more computational budget available now, the environmental artist can now afford to splurge as much as character artists, that the game environments are now catching up to the graphical fidelity of the characters.

    • @She4689
      @She4689 Před 2 lety

      You are so wrong 🤦🏻‍♂️

    • @ctographerm3285
      @ctographerm3285 Před 2 lety +1

      @@She4689 care to explain that?

  • @belairofbigken2864
    @belairofbigken2864 Před 2 lety +1

    The biggest change is the consistency of performance and resolution for most games.

  • @Rainebowes
    @Rainebowes Před 2 lety

    Most of the power in new consoles goes to assets on screen, lighting and reflections, ai, etc. theres a ton of stuff new consoles do but graphically its going to be smaller and smaller things that arent noticeable at first glance.

  • @notaweeb312
    @notaweeb312 Před 2 lety +1

    Graphics are still massively improving it’s just not such a stark contrast as it use to be , this generation it’s gone a lot more into lighting and just the small details and the density of what can be on screen if u compared things side by side the difference would be easy to spot in a lot of cases , instead of like ffIIV blocks for people to like actually real looking people, but we are now reaching a point where the detail is so high is legit hard to tell wether this is even a real person or not

  • @chandlerfox7759
    @chandlerfox7759 Před 2 lety

    I’m convinced Joey might need glasses after this episode

  • @re_nforce
    @re_nforce Před 2 lety +9

    Being born in 2000, I wasnt around to experience the jump from 2d to 3d, but for me, i think the biggest visual jump was in 2017 when I experienced a game in 60fps for the first time (Overwatch on Xbox One). Nothing has ever come even remotely close to that experience

  • @OwnD1
    @OwnD1 Před 2 lety +1

    I love how this gen’s focused on having smooth, 60fps experience with minimal loading screens

  • @projectmessiah
    @projectmessiah Před 2 lety +8

    Honestly the jump between ps4 and ps5 barely feels like anything but ps3 to ps4 was a big leap tbh

    • @HearMeLearn
      @HearMeLearn Před 2 lety +3

      it barely feels like anything because games are still being made to be compatible with the ps4 which is super limited. Once games can start taking full advantage of the next gen console hardware you'll finally start to see a bigger difference. The beginning of a new console these days is usually lackluster because developers still have to worry about the lowest common denominator gamers using old consoles

    • @projectmessiah
      @projectmessiah Před 2 lety

      @@HearMeLearn I get that but a lot of the beat looking ps4 games came out at the start of the console gen and the ps5 exclusives so far barely look better than the ps4 ps5 crossover games.

  • @RedRabbit-ZA
    @RedRabbit-ZA Před 2 lety +3

    Okami was gorgeous when it came out on PS2, and it's still gorgeous to this day. The watercolour/cell-shaded graphics of that game are timeless. Also most JRPG's released these days have cell-shaded graphics, like Scarlet Nexus, Tales of Arise, the Atelier games etc. I will always prefer this over "realistic" graphics.

    • @Jwg-gj7qs
      @Jwg-gj7qs Před rokem +1

      I was going to say the exact same thing. I was getting bored of highly photo-real games after battlefield 3〜4 since they were so real that they were no different than reality so I got bored of them. These days I only get into games if it is cell-shaded like Scarlet Nexus and Tales of Arise (which I absolutely LOVED)

  • @TechnicalOtaku
    @TechnicalOtaku Před 2 lety +56

    There is a huge difference comparing a PS3 game to a PS5.

    • @randomduck8679
      @randomduck8679 Před 2 lety

      I can't see any difference with the current gen graphics. I think we haven't seen its full potential or there isn't much room to advance.

    • @tak3n767
      @tak3n767 Před 2 lety

      @@randomduck8679 no there’s a difference. Compare something like the last of us from the ps3 to the last of us 2 on the ps4, you can see a huge difference

    • @randomduck8679
      @randomduck8679 Před 2 lety

      @@tak3n767 ps4 is last gen. I agree that there's a significant difference in graphics between 7th and 8th gen.

  • @michaelfisher737
    @michaelfisher737 Před 2 lety +1

    Generational gaps are huge because polygon/point space processing changed rapidly over 20 years, which is really noticeable. Today, we're still in the era of having super smooth models, but fine details and lighting, especially shading is now changing rapidly.
    Graphics still change constantly, but it seems to be all about fine details, combining objects to create more realistic scapes instead of using flat meshes, and better lightning

  • @edogz8244
    @edogz8244 Před 2 lety +3

    If they want to play a VR game that's more than a tech demo as they put it I would suggest they take a look at The Walking Dead Saints & Sinners, they the most complex VR game I know of and it's really good.

  • @toddbod94
    @toddbod94 Před rokem

    The windwaker remaster just added a bunch of bloom and lens flare to everything

  • @wx39
    @wx39 Před rokem

    In a way, I agree with what they're saying. 2D to 3D was a huge change, as was PS1 to PS2, and PS2 to PS3.
    The thing is that those jumps are just getting perceptively smaller. Graphics aren't doing the "N times more polygons" jump as much anymore. Instead it's "hair now looks a lot more like hair than a solid block textured to look like hair" and "if we do this, we can make a gun realistically reflect light" and "we found a way to make lighting look a lot better".
    None of those are real paradigm shifts like switching from 2D to 3D or even early 3D generational jumps. Those were like framing a house, where the changes we're seeing now are more like painting the walls and doing interior design.

  • @ReveredWizardBob
    @ReveredWizardBob Před 2 lety +3

    I guess they've never played God Of War 4 the Graphics in that game are really next lvl

  • @HotLeafJuicer
    @HotLeafJuicer Před 2 lety +2

    Tbf the title is objectively wrong

  • @TheFoxClaws
    @TheFoxClaws Před 2 lety +12

    I can't believe it took me this long to figure out this podcast wasn't named ironically

  • @justacuteonigiri
    @justacuteonigiri Před 2 lety

    idk what FFX remaster Joey played but there is definitely a different in how it looks

  • @Papan01
    @Papan01 Před 2 lety

    these fellas need to see some unreal 5 demos

  • @Giyeh_
    @Giyeh_ Před 2 lety +6

    I feel like they don't remember how ps2 and ps3 games actually look like

    • @HearMeLearn
      @HearMeLearn Před 2 lety

      they're talking out of their ass like usual

    • @galaxy_kitten95
      @galaxy_kitten95 Před 2 lety +2

      The second Garnt said that he didn’t see much of a difference in graphics from PS1 to PS2, I immediately bailed out. 🤦🏾‍♀️

    • @Giyeh_
      @Giyeh_ Před 2 lety

      ​@@galaxy_kitten95 Yeah, compare FF7 with FF10, and then compare FF10 with FF13. You can literally see a huge difference between all the generations.

  • @Dell-ol6hb
    @Dell-ol6hb Před rokem

    They definitely have a ton, it's not as noticeable as ps1 to ps2 or ps2 to ps3 but it's still a pretty significant improvement, I think there is still quite a way until we hit a ceiling where things will sort fo stagnant in graphical fidelity and games will focus more on making themselves distinct through striking art direction or specific gimmicks rather than just being graphically beautiful

  • @johnnada6855
    @johnnada6855 Před 2 lety +2

    I would say videogames picked in 2013, i still remember the first time i played Beyond two souls and could not believe the graphics, still looks great in 2022

  • @keodantes3907
    @keodantes3907 Před 2 lety +7

    A lot of people confuse graphics. They'll say exactly what the boys said. But when you actually make the image comparisons. You'll see you're wrong. Also depends on developers to utilize the hardware.
    And lastly your monitor/TV quality will effect how you see it too.

  • @Benobot99
    @Benobot99 Před 2 lety

    Twilight Princess was on GameCube and Wii.

  • @JomaXZ
    @JomaXZ Před 2 lety

    It’s easier to see the graphics improve if you compare games from early and late in a consoles lifespan.

  • @Spartan-sz7km
    @Spartan-sz7km Před 2 lety +7

    Artstyle>Graphics

    • @darthjc4
      @darthjc4 Před 2 lety

      Thats why i prefer the xbox,ps2,gamecube era. The art style of those games were so varied and so different compared to today

    • @experience_point6233
      @experience_point6233 Před 2 lety +3

      Yep, artstyle is ageless.

  • @Fadelz
    @Fadelz Před 2 lety

    Vr parks are quite fun you guys should try it

  • @orangeapples
    @orangeapples Před 2 lety +3

    I’d say that graphics have improved, but not to some amazing degree. The bigger issue is that gameplay hasn’t improved a whole lot since 360. All that modern games have is increased polygons or particles or actors on screen, but it feels like there is no reason these games can’t run on 360.

  • @Benobot99
    @Benobot99 Před 2 lety

    Cell shading like in Borderlands is so nice.

    • @titanjakob1056
      @titanjakob1056 Před 2 lety +2

      Not as much in pre sequel with the floor texture not lining up to the walls at some points but yeah you right

    • @Jpow5734
      @Jpow5734 Před 2 lety

      @@titanjakob1056 we don’t talk about that game. It’s only 1, 2 and maybe 3 but only for gameplay.

    • @Shpoovy
      @Shpoovy Před 2 lety

      @@Jpow5734
      Has somebody made a mod for 3 that just replaces the voice files with silence yet?
      That seems like the most sensible thing that somebody would have made by now.
      Replace the characters with wacky waving inflatable arm-flailing tubemen while you're at it.

  • @basuo8378
    @basuo8378 Před 2 lety

    I originally didn't like the art style with Borderlands and now its one of my favourite game series

  • @AimsyLeigh
    @AimsyLeigh Před 2 lety

    Oh god! Connors wanting VR trampoline Jump King now 🙈 😂 we've lost him guys 🤣

  • @Dan-mf4ox
    @Dan-mf4ox Před 2 lety

    Keep in mind that with older games you played them on a CRT as a kid, going back and playing them now on an LDC, of course they are going to look worse than you remember because they were not designed for an LDC.

  • @mikemikemikemikemikemeup

    I don’t think that it can’t get any better. What I really think it is is that the jumps in technology are much smaller than they were back in the day. Each console generation in the past felt like huge improvements and we were also getting new genres of games. Going from 2-D to 3-D is a really good example of a large jump that people didnt know was possibly. The technology jumps that we get nowadays are slight improvements on already very good graphics. And all of the big innovations and gaming have basically already happened. I think this is why a lot of innovative people are jumping to VR. VR is one of those platforms that is just perfect for innovation. There is a lot left to make better. But when it comes to flatscreen games we have broken it down into almost a perfect science at this point.

  • @Justin-qb1yw
    @Justin-qb1yw Před 2 lety +3

    before i was salivating over realistic graphics mods in GTAV, now games like Borderlands, Dead Cells, Deep Rock Galactic, Synthetik look better to me because they have artstyles that are memorable instead of looking realistic

  • @superboy98612
    @superboy98612 Před 2 lety

    8:14 Wait, that’s San Andreas, not GTA 3 lol.

  • @eldragonball14
    @eldragonball14 Před 2 lety +3

    In this point graphics don't matter anymore, what matter is more animations, better gameplay and artstyles are more important than a game where humans look more "realistic". Than be said, the generational jump between consoles help in all those aspects, more power have the console, more you can work those choices.

    • @Kewlausgirl
      @Kewlausgirl Před 2 lety

      Yes!! I can't wait to see God of war ragnarok's facial movements and body language.
      I've already been posting this everywhere but Forbidden West has been so impressive with it's animations!! I love watching the interaction between characters both in cut scene and in game play. Even the machines move more fluid than before.

  • @agchavez01
    @agchavez01 Před rokem

    Joey not knowing twilight princess was a GameCube game. It's fine I played it on the wii as well and seeing the original version trips me out since the entire game was flipped

  • @aaronmarbella4099
    @aaronmarbella4099 Před 2 lety +6

    They sound like they've only played 2 current-gen games

  • @2manymasks954
    @2manymasks954 Před 2 lety +23

    jesus Christ ,might as well change the channel's name from 'trash taste' to trash takes

  • @lovecraftlives7106
    @lovecraftlives7106 Před 2 lety

    Bioshock 2 looks really good today

  • @TheCreepypro
    @TheCreepypro Před 2 lety +1

    we have hit the graphics barrier for awhile now and we need to let go of graphical fidelity games are the most fun when we focus on mechanics and and we use style over a reliance on graphics that is what we should do not continue to focus on graphics which can only get a little better and not to the point where most people will even notice

  • @RyuDaBurninator
    @RyuDaBurninator Před 2 lety

    They should watch the Unreal Engine 5 showcase from yesterday.

  • @roct1156
    @roct1156 Před 2 lety +4

    In all honesty, graphics is the last thing I care in a game, as long as I can tell what's in front of me I don't care if it's 4k or 480p, it doesn't ruin my experience.

    • @suru7064
      @suru7064 Před rokem

      I agree I think gameplay should be the main focus of every game in my opinion. I think we’ve reached a point where looking pretty just isn’t doing it anymore. It’s one of the reasons I love Elden ring

  • @moro-og-739
    @moro-og-739 Před 2 lety +25

    This title is more stupid than putting grapes on pizza. Have y’all EVER played Spider-man?

    • @RCTTCR
      @RCTTCR Před 2 lety +5

      Preach king!

    • @TheDiscussor
      @TheDiscussor Před 2 lety +1

      The raytracing was amazing!

    • @moro-og-739
      @moro-og-739 Před 2 lety

      @@TheDiscussor Absolutely facts. Insomniac made an experience imo better than the movies. It made me feel like Spider-Man.

  • @asteria7419
    @asteria7419 Před 2 lety

    I think they don't realise that the resolution of older consoles was trash. They're probably used to seeing upscaled gameplay of wind waker on Emulator, and therefore think the difference between wind waker and wind waker HD wasn't as big.

  • @thedaniel4999
    @thedaniel4999 Před 2 lety +14

    People are way too obsessed with graphics now. Gameplay is more important than graphics as long as they aren’t dogshit imo

    • @2manymasks954
      @2manymasks954 Před 2 lety +3

      id say story is way more important

    • @titanjakob1056
      @titanjakob1056 Před 2 lety +10

      @@2manymasks954 you can have an engaging story but if your gameplay is buggy, clunky, and/or terrible than it’s not gonna keep your attention

    • @Master_3530
      @Master_3530 Před 2 lety +1

      @@2manymasks954 Cause story is so very important in multiplayer games or 2d platformers

    • @HearMeLearn
      @HearMeLearn Před 2 lety

      gameplay and story is more important, but these days I'm not gonna play something with shit graphics. I'll forgive older games, but not new ones with bad graphics

    • @experience_point6233
      @experience_point6233 Před 2 lety +3

      Yes the problem is that nowadays most games feel and play the same. I miss different styles of play we had back in the 90s.

  • @jonathanrobinson198
    @jonathanrobinson198 Před 2 lety

    Didn’t Last of us come out at the end of PS3 right next to Ps4

  • @Ian99_
    @Ian99_ Před rokem +1

    Joey can't tell the difference between the remastered and original versions of games because he hasn't played the original version in like 15 years
    if he went back and played the original versions of these games that are in like 480p he'd tell the differnce immediately

  • @SilverDust90
    @SilverDust90 Před 2 lety +21

    Bad take

  • @Vexal50
    @Vexal50 Před 2 lety

    when it comes to older games being remembered as looking better, thats sorta because they did. They were just made for smaller screens than what we use as the standard today, and when you upscale it, it just doesn't look as good. N64 and PS1 era still looked weird even for the time though, not so much PS2/GC/Xbox
    EDIT: Posted before the topic of remasters came up. Twilight Princess was brought up before that and thats a game that showcases why I don't like remasters; a lot of remasters *remove* tricks that were used in the original game to hide visual issues, such as the use of bloom and fog to make the character models look less jagged. They also desaturated some areas in TP, including cutscenes, which kinda hurt the atmosphere of those locations and made things overall look worse than even the game on the Gamecube

  • @jotana_ch
    @jotana_ch Před 2 lety +1

    Sao in November

  • @panjipewe
    @panjipewe Před 2 měsíci

    Many developer forget...
    Game have to be fun

  • @dire213
    @dire213 Před 2 lety

    having a really good gameplay and/or story is what makes games great. over focusing on graphics can have down sides *ehem*cyber*ehem*last of*ehem*

  • @jamesa8851
    @jamesa8851 Před rokem

    TRASH TASTE RETRO GAMING STREAM!!!

  • @brooklynvlogs9396
    @brooklynvlogs9396 Před 2 lety

    Have....have they not seen the new Matrix game? Because that is a HUGE jump in graphics.

  • @lucasmelo968
    @lucasmelo968 Před 2 lety +5

    Change the name of the podcast to trash takes

  • @porcorosso4330
    @porcorosso4330 Před 2 lety

    Compute hasn't increase much.
    We get those graphic quantum leaps mostly because of the increase processing power.
    Parallel compute is kind of increasing. Graphic cards are also optimizing their math.
    People are now mostly looking at software improvements now since they cannot count on getting more compute annually.

  • @bernieburton6520
    @bernieburton6520 Před 2 lety

    VR won't be cool until it's the matrix level. Where it's entirely mind controlled

  • @tannerbollinger5574
    @tannerbollinger5574 Před 2 lety

    Y’all should play half life Alyx, amazing like 15 hour VR title

  • @KnightSparhawk
    @KnightSparhawk Před 2 lety

    I'm pretty sure things have improved graphics wise to me at least in terms of performance. Games like Alien Isolation, The Evil Within, even Sonic Generations all look and play way better on later systems than they ever did on the PS3. With PS4/PS5 we do have more cross gen titles than exclusives that makes differences a little less obvious.

  • @nanaboru3276
    @nanaboru3276 Před rokem

    Ill admit graphics in games have been having smaller advances compared to before, but damn they more immersive now

    • @costa2k1
      @costa2k1 Před rokem

      Because there's less and less to improve

  • @karebushmarebu233
    @karebushmarebu233 Před 10 měsíci

    personally i feel that ps1 ear graphics have a really cool charm to them, becuase even when they tried for realism they jsut couldn't get close enough and it became an abstraction of realism, so it feels like its own style with its own merits artistically. For instance in ps1 era horror games, sometimes it was ahrd to make out what soemthing was meant to be, but it still feels ominous and like soemthing off and wrong, then your mind fills in teh gaps like "is that his mouth, wait... does his mouth has skin? is the skin gone? i cant tell... what the fuck happened to his skin????"

  • @Malficion
    @Malficion Před 2 lety +2

    At this point all I care about is Frame rate and load times. Just have decent graphics, decent mechanics, and a FINISHED plot.
    In recent memory, that last part doesn't happen.
    Look at Elden Ring, it has bugs, PvP is a net code mess, and AI can read your mind. It's still popular, because it looks good, mechanically competent, and the story has an ending.

  • @dumat100
    @dumat100 Před 2 lety +3

    Totally disagree. There have been jumps, just incremental. Play the Master Chief Collection, that's a perfect example. The graphical change between remastered 2 and non remastered 3 is jarring.

  • @justincase4063
    @justincase4063 Před rokem

    Best looking games on Wii are Madworld and Muramasa the Demon Blade. Also the best looking cel-shaded games I've ever seen have to be Killer Is Dead and Astral Chain.

  • @Crimsontears83
    @Crimsontears83 Před 2 lety +7

    I feel either you guys aren't paying attention to what you play or you haven't compared graphics in a long time before talking about it. Graphics are constantly improving. Sure those first few jumps were massive but that doesn't mean that progress just stopped. And you don't need to be a graphics snob or anything to see the difference.

  • @luigieman35
    @luigieman35 Před rokem

    Its not about the graphics back then its about the gameplay.

  • @cChinno0
    @cChinno0 Před 2 lety

    I think now in these modern times it’s more on the art direction as opposed to graphical Fidelity. If you take any cutscene that is directed in a souls series it would still be a beautiful scene even with ps1 graphics. So if the direction is better, it just makes it look better. With that being said, come on bruh games are always looking better they must not play many games

  • @omgkurt1156
    @omgkurt1156 Před rokem

    I think it's less that graphics haven't advanced as much as they have before and more the fact that developers have created more clever ways of hiding bad graphics and they've overall just gotten a lot better at hiding said "bad graphics", even in most PS4 games, if you look close you'll start to notice a lot of the limitations and compromises that developers took to get the game running, PS5 doesn't really have this problem right now as we are developing games with the PS4 still in mind but it will eventually get there, a couple of games where it is easy to spot polygonal and blurry assets are for example genshin and rainbow six siege, at a glace it looks great but if you start actually looking at details you'll easily spot something weird like say "hey this barrel barely looks like one" or "huh, this character detail is really polygonal"

  • @Thepotatohidingintheshadows
    @Thepotatohidingintheshadows Před 9 měsíci

    Metroid prime still looks good today despite coming out in 2002
    The remaster was good but I honestly wish they just ported the original on the switch

  • @somnus5326
    @somnus5326 Před 2 lety +5

    I think you guys need glasses.

  • @Nazani
    @Nazani Před 2 lety +1

    Look at rdr and rdr2 and you'll see just how much it has improved. The PS5 generation has not really started yet. It's early to expect a very big jump when PS4 games are still being released.