10 Game Mechanics That BLEW US AWAY

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  • čas přidán 22. 05. 2024
  • Some video games making pulling off the impossible feel really fun, satisfying and intuitive. Here are some gameplay bits that we love.
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    0:00 Intro
    0:14 Number 10
    1:57 Number 9
    3:23 Number 8
    5:01 Number 7
    6:23 Number 6
    7:42 Number 5
    9:13 Number 4
    10:56 Number 3
    12:07 Number 2
    13:32 Number 1
  • Hry

Komentáře • 2,1K

  • @blackshadowx7
    @blackshadowx7 Před rokem +689

    The stand-off from ghosts of Tsushima is also epic. Pulling up to the enemy and cutting them down one by one. Simply perfection

    • @kirank287
      @kirank287 Před rokem +18

      Always love doing it. So cool

    • @vanntooot
      @vanntooot Před rokem +15

      This does tickle my satisfaction bone. It's weirdly relaxing, even.

    • @Zephyr391
      @Zephyr391 Před rokem +2

      Yeah

    • @RotGodKing
      @RotGodKing Před rokem

      Until it becomes basically impossible in the later areas. Loved doing it at the beginning but it just wasn't worth it at the harder areas.

    • @Newuxtreme
      @Newuxtreme Před rokem +29

      @@RotGodKing why was it impossible? I was doing it all through the game until the end?

  • @thinkingprole1
    @thinkingprole1 Před rokem +345

    One thing I love about the Leviathan Axe recall mechanic is intentionally missing an enemy and recalling so you hit it in the back of the head.

    • @krypticavalanch
      @krypticavalanch Před rokem +5

      sweep one, call to hit another pulling them to you to attack.

  • @Krezznet
    @Krezznet Před 11 měsíci +277

    For those who don't know, The Nemesis system was patented so legally no other games can have it. There's a LOT of mechanics that's get patented by development studios so that only with their games can you have certain experiences

    • @echorises
      @echorises Před 8 měsíci +25

      And I am 100% sure that gameranx decided to left that out on purpose because "Hey! Loads of people will comment to our video if we don't mention that!"

    • @TobiasHarms
      @TobiasHarms Před 8 měsíci +29

      My opinion is that you really shouldn't be able to patent stuff like this. It's akin to rules of boardgames that you can't patent.
      I also think that similar to trademarks patents should be subjected to use it or lose it. And while we're at it let's include copyright in this. If your work isn't readily available, in print or streaming for instance, then you obviously don't find the work financially viable anymore and it should go back to the public domain. Copyright, not public domain, was intended to be the exception.

    • @echorises
      @echorises Před 8 měsíci +8

      ​@@TobiasHarms I think this only prevents the indie developers to develop similar systems due to the risk of being sued. If a large publisher decided to go for it, I'm sure they will have the lawyers that can work around the patent if they deem necessary.

    • @TobiasHarms
      @TobiasHarms Před 8 měsíci +5

      @@echorises yes probably. But that's another problem, as in the mobile phone industry it becomes a fee of entry keeping out smaller players. And the "lone inventor" isn't protected anyway since they can't go up against big companies lawyers. So it's not really helping anyone except the big guys to stay on top.
      In the 80s IBM accused Sun of patent infringement. Sun examined the patents in question and found that they were not applicable. IBM went "maybe but with all the patents we have, you're bound to be in conflict with a number of them".

    • @xLTxFire
      @xLTxFire Před 7 měsíci +1

      @@TobiasHarms I remember reading that EA wasn't even the first to do that sort of system anyway. I wish I knew which games had done it earlier though. I'm sure DF has a similar system but other than that I'm not sure.

  • @doctorlolchicken7478
    @doctorlolchicken7478 Před rokem +107

    Skyrim had a basic equivalent of the Guiding Wind in the form of the Clairvoyance spell, which creates a glowing mist leading to your quest objective. It’s really good, but no one uses it. My first Skyrim play through was no fast travel, no quest markers, no compass, no map. I never once opened the map the entire game. I used Clairvoyance for everything. It was really cool, and no one ever talks about it.

    • @Rockadela_
      @Rockadela_ Před rokem +2

      Going to keep that in mind for my next playthrough

    • @STORMWVSHERE
      @STORMWVSHERE Před 2 měsíci

      A man of culture. I used that shit all the time my first run

  • @froggy7570
    @froggy7570 Před rokem +618

    I love and adore Sekiro so much. That games mechanics are so very satisfying to me. The fact that it was born out of Tenchu just makes it that much more. Please FromSoft make a sequel and bring the Tenchu series back!

    • @kirank287
      @kirank287 Před rokem +23

      Me too. One of my favorite games

    • @bATTAFURAI
      @bATTAFURAI Před rokem +42

      I knew that he was going to say mikiri counter, but in my mind it was just "all of it". The games mechanics are just so goddamn solid it's crazy

    • @SolareofAstora
      @SolareofAstora Před rokem +11

      Im doing my first playthrough now and it far surpassed my expectations. Might b my first or second favorite game ever.

    • @issi529
      @issi529 Před rokem +3

      Indeed. The mechanic in gow is also one of the best mechanics in videogame history.

    • @rushpatriot2866
      @rushpatriot2866 Před rokem +2

      @@issi529 bro started lying

  • @a_rock_or_something
    @a_rock_or_something Před rokem +132

    You talking about the satisfaction of pressing a button to call the axe back to Kratos is exactly the satisfaction I used to get from the old AC games when I pressed up on the D pad to unsheathe the hidden blades. Oh the nostalgia

    • @jeremycook9311
      @jeremycook9311 Před rokem +26

      Also, the button to call down another brotherhood assassin in brotherhood. Man, what a cool feeling

    • @joshuasterling2144
      @joshuasterling2144 Před rokem +12

      @@jeremycook9311 I got hooked on that mechanic. Being able to build up your stats for the members and have them called at any moment gave you a feeling of power but also belonging to a Brotherhood bound by a single purpose. I maxed out everything and at the time I had not seen that type of paper strategy and live action married together.

    • @cookdislander4372
      @cookdislander4372 Před 11 měsíci +1

      I think it's cool how he does that whistle like a boss 😎

  • @Porquedeberias
    @Porquedeberias Před rokem +161

    The posture mechanic from Sekiro has to be my favorite mechanic ever. Dealing damage to the enemy makes them receive more posture damage and perfectly parrying adds more posture damage. Plus, having the option to assassinate a boss to take a whole HP bar makes you approach in more creative ways. It's just incredible.

    • @Bigc602
      @Bigc602 Před 10 měsíci +3

      might just buy sekiro after this comment and yes yes i know it’s a rhythm game and i’ll want to quit but once i master it i’ll become unstoppable😂

    • @Timquan.
      @Timquan. Před 10 měsíci +13

      ​@Bigc602 Its not a "rhythm game" it's one of the few games that makes u feel like u are in an actual sword fight. People who call it a rhythm game are haters who don't want to admit that the game is ground braking and will be the ground zero for advancements in video game combat.

    • @denji5368
      @denji5368 Před 10 měsíci +6

      @@Timquan. Saying that it's a rhythm game isn't negative tho?

    • @illerhumpy3867
      @illerhumpy3867 Před 10 měsíci +2

      @@Timquan. The game has a rhythm to it in it's battles that if your off the turn of different enemy patterns you get effed up.

    • @Aleksfulify
      @Aleksfulify Před 6 měsíci +4

      Yeah, when I saw Sekiro on the thumbnail I was almost sure that the part is going to be about the posture mechanic. Mikiri is cool tho.

  • @LachlanVines
    @LachlanVines Před rokem +373

    Surely the bit in Titan Fall 2 where you’re travelling between two parallel time points.
    Absolutely incredible the way you use time travel to traverse the level, avoiding obstacles that are in one time and not the other, AND in combat when you’re battling enemies in both times and using time travel to set yourself up for kills.
    Could easily be the basis for a whole game but they just used it on one level.

    • @lucasmilho
      @lucasmilho Před rokem +4

      Wraith from apex legends uses smt similar right? But instead of traveling though time she traves through dimensions.

    • @santiagomaximenco3036
      @santiagomaximenco3036 Před rokem +9

      That's basically the major part of Singularity, in wich you use a time manipulation device (TMD) to turn things older o newer to solve puzzles, it's not like you came back in time the whole level or scenario but it's basically the same premise, you may also like it, it came out in 2010.

    • @galacticwarlock2271
      @galacticwarlock2271 Před rokem +1

      Tiran fall was overhyped. While the mech calling, sliding and wall running should be in Apex Legends and all games. The gunplay was weak. Nothing like a weak gun feel in a FPS.

    • @jerryflinn4183
      @jerryflinn4183 Před rokem

      @@galacticwarlock2271 wrong. Stfu

    • @HellRyder18
      @HellRyder18 Před rokem +13

      and you forgot to mention if you killed an enemy in the past, then jumped to present you'd see the skeleton full of plants and moss growing on it. Easily the coolest one for me!

  • @KnightSlasher
    @KnightSlasher Před rokem +553

    Honestly back in 2006 what blew my mind at the time was the active reload system in gears of war, it made your ammo powerful and I didn't see anything like it for awhile

    • @gameranxTV
      @gameranxTV  Před rokem +31

      👍🏼

    • @HuntaroLP
      @HuntaroLP Před rokem +24

      Hades has something like that, if you reload perfect it makes the dmg stronger / speed up reload.
      Really love systems like that, makes it hard to learn but so rewarding if you do it right

    • @andrewhall9851
      @andrewhall9851 Před rokem +10

      @@HuntaroLP battlefront does that 2 i think

    • @moviegametime3891
      @moviegametime3891 Před rokem +10

      It was cool, I agree. Returnal takes inspiration from that and does the same thing but the animation happens in the middle of the screen rather than at the corner so you don't lose track of the action. Still, I liked the way Marcus would say "NICE" every time you did an active reload.

    • @cometomeifrit
      @cometomeifrit Před rokem

      @@endrewerac Have you ever played SLYTHERIN?

  • @wesreegaming
    @wesreegaming Před rokem +1452

    I feel like the Arkham combat deserves to be on this list it is incredibly satisfying and it has also inspired a lot of other games. Hopefully in a part TWO.....

    • @jonathanreiher5851
      @jonathanreiher5851 Před rokem +77

      Middle Earth combat was better, more fluid, more satisfying, it is inspired by arkham but make it better IMO

    • @ModestPavement
      @ModestPavement Před rokem +36

      Very influential too since so many games copied it to the point of annoyance. In my opinion all those copies didn't top Arkham even the good ones like spider man and mad max.

    • @AYAYA_JUICER
      @AYAYA_JUICER Před rokem +33

      Miles Morales combat is like 100 million satisying than arkham combat. Especially when using the venom punch

    • @MrBassem95
      @MrBassem95 Před rokem +28

      @@jonathanreiher5851 the fact is that if there was no Arkham there’d be nothing else that it inspired

    • @danielflanard8274
      @danielflanard8274 Před rokem +12

      @@ModestPavement
      Mad Max didn't top the Arkham games but it does manage to make the combat its own in the way of sheer brutality. The sound design, visual cues, and vibration all work together to make every hit feel far heavier, because Max is a brute who fights dirty with strength over technique. Batman is the opposite, he is very graceful and precise which is reflected through the fluidity of the Arkham combat.

  • @alessiomasciandaro1022
    @alessiomasciandaro1022 Před rokem +224

    I didn't know that Ghost of Tsushima one...and I gotta say I'm impressed. Such a brilliant idea to turn something otherwise bothering into something cool and epic-feeling!

    • @kirank287
      @kirank287 Před rokem +5

      Yes it's amazing

    • @Screecher_says_stuff
      @Screecher_says_stuff Před rokem +39

      And the great thing about it is that it actually makes sense when you consider the game's story. So basically the protagonist is an orphan, and when he was on the way to his father's funeral, his caretaker(?) tells him that his father will always be there to guide him as the WIND _wink wink_ and his mother will be there as the BIRDS _cough cough_ . So yeah, really cool.

    • @jefflight8188
      @jefflight8188 Před rokem +11

      @@Screecher_says_stuff that's pretty neat and nuanced

    • @Screecher_says_stuff
      @Screecher_says_stuff Před rokem +3

      @@jefflight8188 ik its really smart

    • @jefflight8188
      @jefflight8188 Před rokem +6

      @@Screecher_says_stuff I particularly don't like the traditional arrow glowing thingy they especially use in Car games like Forza...so seeing that it being used that way whilst also having a narrative backing instead of just a cool factor is amazing

  • @andrewdealmeida8362
    @andrewdealmeida8362 Před rokem +28

    Ghost of Tsushima is such an amazing game. Even love how they fixed the problem of stances in combat. It really feels like a dance when you get it right. Beat it 5 times and still get the itch to play it when I see videos singing its praises.

    • @oscarn-
      @oscarn- Před 9 měsíci +5

      Same here, it is one of the rare modern games that has left a mark on me. It is a perfect mixture of story, action, mechanics and setting.

  • @feidamack2006
    @feidamack2006 Před rokem +1039

    Isn't the Nemesis system patented? Other devs couldn't use it if they wanted to, which sucks.

    • @pu1391
      @pu1391 Před rokem +159

      Yes, it is patented and they are currently working on wonder woman game with the nemesis system.

    • @michaelromarate9754
      @michaelromarate9754 Před rokem +158

      Patented until 2035 so we won’t see other devs using it until then :(

    • @idespisegravity
      @idespisegravity Před rokem +138

      Yeah, it bugged me how they worded it as though devs just don't seem to care about this awesome concept, when the truth is it's locked behind subpar games. I mean, I don't blame them for doing it, but I sure wish it could be in better games. If you aren't a fan of either of those IPs then you're just not going to ever experience them.

    • @MrDarthCIS
      @MrDarthCIS Před rokem +48

      It’s patented by Warner Bros, but they have other devs under their umbrella so I don’t understand why only Monolith are using it…

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 Před rokem +15

      Why did they patent it?

  • @googoogaagaa
    @googoogaagaa Před rokem +116

    Titanfall 2’s time shift mechanics was awesome. Could be used to create more challenging platforming and combat stratergies.

    • @pretzels31
      @pretzels31 Před rokem +4

      exactly!
      I was surprised to not see it

  • @tolu619
    @tolu619 Před rokem +23

    The combination of climbing and the paraglider in Breath of the Wild. There was a grappling hook and wing suit (glider) combo in the Just Cause series, and Grappling hook and cape in the Arkham games, but no large open world game had given us the ability to go to any spot on the map that we wanted to the way Breath of the Wild did

  • @qewpo2029
    @qewpo2029 Před rokem +46

    Elden Ring too has that kind of mechanics that tells you in which direction you've to go but instead of the winds it's the sites of grace that show you the way. You can also see it from the map

    • @lov.2.g
      @lov.2.g Před 5 měsíci

      You never follow that god damn light....there is a reason

  • @alex17queridundis
    @alex17queridundis Před rokem +88

    And adding to Ghost of Tsushima, if I'm not mistaken in the game is mentioned that his father is the wind on his back, that adds more depth to that mechanic, since it's like your father points where you need to go.

    • @kirank287
      @kirank287 Před rokem +10

      Yep.

    • @madalice5134
      @madalice5134 Před rokem +20

      Yeah, it also mentions his mother being the birds in sky that guide you to areas of interest. I love that game so much.

    • @ggalloway1
      @ggalloway1 Před rokem +13

      Yes! I loved how they made everything a part of your life or the island as a force helping you.

    • @Nobodysurvivesevenonebit
      @Nobodysurvivesevenonebit Před rokem

      It's Jim parents watching over him

    • @066kshitizvsingh4
      @066kshitizvsingh4 Před rokem

      I just wanted commented on this as well.

  • @believeinmatter
    @believeinmatter Před rokem +131

    Red Faction Guerrilla really blew me away back in the day, the destruction physics in that game are still pretty cool.

    • @j.a.weishaupt1748
      @j.a.weishaupt1748 Před rokem +5

      Back in the day? Lol. I have the same feeling but then for the very first Red Faction 😂

    • @sozaj
      @sozaj Před rokem +3

      Literally blew you away.

    • @Joreel
      @Joreel Před rokem +1

      It was so fun to just blow the buildings up to see what would happen 😋

    • @banterabc5135
      @banterabc5135 Před rokem

      @@j.a.weishaupt1748 same :)

    • @piercegormley8644
      @piercegormley8644 Před rokem

      The nanobot gun was so fun to use in that game too

  • @kingofnamek
    @kingofnamek Před rokem +10

    The Wind and Birds in Ghost of Tsushima feels even more beautiful when you remember Yuriko (iirc) tells you that your parents are "always with you, in the wind, in the birds watching over you."

  • @conormckeon7533
    @conormckeon7533 Před rokem +10

    Soul Reaver.
    Transitioning between the Material and Spectral Realms was not only fun and crucial to the narrative, but also crucial to solving puzzles. God I miss those games!!

    • @IsaacEzra
      @IsaacEzra Před měsícem

      Very true.. It was fun

  • @hyst6081
    @hyst6081 Před rokem +58

    The mikiri feels absolutely amazing to pull off. Even after multiple playthroughs of Sekiro I still get the same level of satisfaction doing a mikiri counter now that I did when first learning the game.

    • @kenj3761
      @kenj3761 Před rokem +3

      Specially when using it first time on that mini boss in hirata state

    • @arjuna6224
      @arjuna6224 Před rokem +1

      @@kenj3761 you mean the shinobi hunter?

  • @ajax4165
    @ajax4165 Před rokem +142

    My personal #1 is the gravity gun from Half Life 2. Using objects and physics to damage enemies was so much fun. Blew my young mind when i got to Ravenholm.

    • @gameranxTV
      @gameranxTV  Před rokem +31

      👍🏼 part2

    • @ajax4165
      @ajax4165 Před rokem +4

      You can also use the gravity gun to hold objects as a shield! It's truly amazing to use the gravity gun in the VR mod, btw!

    • @renashi0127
      @renashi0127 Před rokem +2

      Had to add that even in Dead Space, your Kinesis module works similarly with the Gravity gun, along being use for solving puzzles.

    • @dovkushnir7808
      @dovkushnir7808 Před rokem +1

      I remember tearing up when playing Ravenholm as a kid. Not cuz I was scared or sad, but because I was so blown away and creeped out that I couldn't blink!

    • @Joreel
      @Joreel Před rokem +2

      It inspired a generation of gamers to get creative in how they used everyday objects 😌

  • @galaxymagick4618
    @galaxymagick4618 Před rokem +13

    It feels almost criminal to not mention the blood siphoning system in bloodborne. As someone with a naturally aggressive play style, I absolutely love how it promotes being aggressive and really getting right up in the bosses faces. Brings a totally new way to experience a souls like game

    • @anubhavsahu-iw9yp
      @anubhavsahu-iw9yp Před rokem +3

      The parry in the game was amazing. High risk high reward

  • @DerangedVoices
    @DerangedVoices Před rokem +8

    I enjoyed the Batmobile sections of Arkham Knight. It was really easy to control the Batmobile, and I loved how all the wheels could turn sideways, allowing quick movement and direction changes.

  • @adamaitman7290
    @adamaitman7290 Před rokem +18

    I mean the fact every single one of those people who help you in Nier had to have their saves deleted too makes then even more powerful, surprised you didn't mention that.

  • @paradsecar
    @paradsecar Před rokem +58

    Turning everything you know about spatial relationships upside-down with the portal gun in Portal was a pretty unique mechanic (and still is). I just got done playing 1&2 via the Switch port, and it feels just as good as it did 15 years ago.

  • @TheSliminem
    @TheSliminem Před rokem +6

    Should definitely do a part 2 for this video. A standout in my mind is the incredibly cool levels of Dishonored 2. The time travel (I know it was mentioned), and clockwork mansion were incredible and the game was so good. Just think it really deserves it's own entry onto a list like this

  • @johnbanks6939
    @johnbanks6939 Před 9 měsíci +3

    'Viewfinder' definitely deserve a place on this list. It's totally unique and ingenious. It starts off simple and gets harder and harder as you go along.

  • @alex10mercer
    @alex10mercer Před rokem +51

    Rewinding time in Prince of Persia games,,, ahhhhh,,,, those childhood memories. Even thinking about it feels so good.😌
    Maybe you guys should include it in part 2.

    • @sozaj
      @sozaj Před rokem +7

      Running on walls in Prince of Persia.

    • @arjuna6224
      @arjuna6224 Před rokem +5

      Liked the sound effect of the rewind, it's so eargasm. Prince of Persia sands of time was the first video game that I have ever played.

    • @alkhalaf89
      @alkhalaf89 Před rokem +3

      That game is a gem.

    • @abbstract1473
      @abbstract1473 Před rokem +2

      YES

  • @ShadeMeister93
    @ShadeMeister93 Před rokem +9

    I had this Orc come back to life 3+ times in Shadow of War, dude just wouldn't stay dead

  • @kazuyamishima361
    @kazuyamishima361 Před rokem +4

    Ghost of Tsushima one of the finest games ever made. Loved every bit of it. A complete immersive experience.

  • @iamdickel8574
    @iamdickel8574 Před rokem +4

    Super Hot is perfectly made in VR, love how time moves when you really move your arm in VR

  • @T-Rex_Slap
    @T-Rex_Slap Před rokem +37

    Great list! I love the Portal games, using portals to solve puzzles was incredibly fun and satisfying. Also the squad leadership in Brothers in Arms: Hells Highway was REALLY WELL DONE. I’m pretty sure that game helped me in becoming a site foreman. Leading different crews, choosing which crew would be best suited for which task, problem solving situations and breaking down tasks and steps to individuals in order is achieve the best possible outcome.

  • @SwordSaint892
    @SwordSaint892 Před rokem +36

    Things like Hades' Pact of Punishment difficulty system (which goes back to their difficulty modifiers in Bastion, even); being able to gradually increase the difficulty according to your own controls and knowing exactly what you're changing is such an awesome progression challenge.
    More and more rogue-likes seem to have picked up this idea (Just tried Gunlocked and Tiny Rogues, which both do), allowing you to choose the modifiers that you have to deal with going into your next run.

    • @tolu619
      @tolu619 Před rokem +2

      Definitely! The pact of punishment was brilliant! Also, the way in which the story never resets when you die but always moves forward!

  • @LandTurtleManGuy
    @LandTurtleManGuy Před rokem +4

    Staged reloads in Insurgency Sandstorm are awesome. Holding X for an ammo check, double tapping X and throwing out a magazine quickly(and losing the remaining rounds in it) as opposed to a single tap and methodically changing magazines whilst keeping that ammo…really adds to the experience for me.

  • @chrisfelonall1177
    @chrisfelonall1177 Před rokem +11

    I would've included Celeste in Number 2. The "momentum" mechanic in the game isn't taught to you from the start, but you have it at the very beginning without you being aware of. I thought I was just playing a typical platformer with regular control mechanics of Left, Right, Jump, Dash, etc. But I was mind blown to discover that I can do more than those things. The Supers, Extended Supers, Hypers, Wavedash, etc.

  • @scubaad64
    @scubaad64 Před rokem +153

    Speaking of the indirect multiplayer, I loved the ability to hire out your pawns in Dragons Dogma: Dark Arisen. Come pack from having a few days off, and find your pawn helped other players out, earned gold, and had some nice things said from the person who hired them. I always looked forward to starting up the game, and seeing of my pawn got hired while I was gone.

    • @Joreel
      @Joreel Před rokem +5

      Yeah that was a nice system. It'll be interesting how they use that system in the sequel when it comes out.

    • @SidShakya
      @SidShakya Před rokem +7

      Also the dragons dogma climbing fighting system is missing in here

    • @pathoithingz4320
      @pathoithingz4320 Před rokem +1

      @@SidShakya it aint that sastifyinh

    • @scubaad64
      @scubaad64 Před rokem +3

      @@pathoithingz4320 To each their own. I liked the climbing fighting system.

    • @pathoithingz4320
      @pathoithingz4320 Před rokem

      @@scubaad64 i mean i liked it too , just that it's not big of a deal or rather there are most sastifying mechanics

  • @catchfirecomics
    @catchfirecomics Před rokem +48

    Dead Space’s dismemberment system was an ingenious way to make combat more stressful and engaging. Can’t wait to see the next evolution of it in the remake.

    • @SubZole
      @SubZole Před rokem +11

      The other interesting mechanic was integrating the UI elements into the main character. Like your health and energy was shown on your suit or menus were holographic displays.

    • @seroqueladora
      @seroqueladora Před 10 měsíci +3

      the thrill of shooting off a limb and then using that limb to impale another zombie is so satisfying

  • @enzozaqueu1759
    @enzozaqueu1759 Před rokem +7

    The pawn system from Dragons Dogma is something that was unexpected too, soo cool to have your companion helping your friends

  • @-Jake
    @-Jake Před rokem +2

    Love a Jake video. Just feels so good to hear him gush about this stuff, hearing how much he loves it and reminding me how I much I do.
    Just feels good man.

  • @emiljohansson3283
    @emiljohansson3283 Před rokem +14

    A game that was a guilty pleasure for me was The Unfinished Swan were you basically had to paint the world around you, always enjoyed that mechanic.

  • @Duraltia
    @Duraltia Před rokem +24

    Journey was a very nice game to play back on the PS3 🥰 Played through it a bunch of times guiding other players to the scarf pieces you can collect to grow yours longer until you reach a point where you evolve into a White Robe at the end if you've collected a certain amount.

  • @prestonwinters9656
    @prestonwinters9656 Před rokem +5

    I really like the Morrowind journal system, I think it should be part of every rpg, also I know it’s not groundbreaking but the way metro exodus handled the map and the backpack is top notch

  • @bloggerman77
    @bloggerman77 Před 7 měsíci +2

    There's a 2012 game called Blades Of Time. It had one of the most enjoyable mechanics I've ever experienced, where your character Ayumi can perform an action, rewind time, and then let the time clone perform your last action while you do something else simultaneously. Best part - you could have multiple clones at a time. It was priceless watching your clone squad take on multiple enemies while you just casually walked past them or deleting a boss' health bar in seconds by having ten Ayumis hammer him at the same time.

  • @tedants8573
    @tedants8573 Před rokem +2

    Tunic has become one of my favorite games. Figuring things out in its world and the manual is so satisfying.

  • @senshidoKB
    @senshidoKB Před rokem +1

    The meaty smack and the movement of Kratos's arm when the Leviathan axe returns is just so well done.

  • @daniebelle22
    @daniebelle22 Před rokem +26

    nemesis system is a modern marvel of gaming to me. glad to see it get some love. I've played Shadow of War about 5 times now n every play through has been a story on it's. never stops blowing my mind

    • @ChrisHMusic95
      @ChrisHMusic95 Před rokem +3

      Agreed. It's a shame that they copyrighted the system tho so other developers can't add their own twist or improvements to it. Just imagine that system used by some great RPG developers.

    • @donnie9001
      @donnie9001 Před rokem

      @@ChrisHMusic95 greedy!

    • @ImDaRealBoi
      @ImDaRealBoi Před rokem

      @@ChrisHMusic95 truly some high level corporate bs. I genuinely don't think something like this should be allowed to be copyrighted

  • @spooty75
    @spooty75 Před rokem +14

    Portals. Portal popularised the specific mechanic, but I remember it from the original Prey. I can still recall crawling through a crate and popping up somewhere else entirely, or shrinking down to the fight on the little planetoid. Amazing stuff for it's day and totally blew my mind. Seeing the evolution of it in the new Ratchet & Clank is awesome and still incredibly fun!

  • @lukepascal6023
    @lukepascal6023 Před rokem +7

    Playing outer wilds was unlike any other gaming experience I've ever had. Learning about the world to help you to progress was such a rewarding experience. We need more games with secret mechanics that require learning about the game world to progress.

    • @thebossbrothers123
      @thebossbrothers123 Před rokem

      Don't Starve Together is like that too

    • @bennyindawall
      @bennyindawall Před rokem

      Outer wilds is a masterpiece

    • @10jake01
      @10jake01 Před 2 měsíci

      I hated the lack of direction in Outer Wilds. I’d spend forever looking at stuff. Getting no where. And getting screwed

  • @vampragon4386
    @vampragon4386 Před rokem +1

    The coolest thing I've seen ever is Gravity Rush and the ability to control gravity. There were many times where I was walking on a ceiling to get gems and completely forgot that I was upside-down until the gravity gauge started blinking. That feeling of disorienting yourself when you fall from a ceiling that you forgot you were walking on is absolutely breathtaking at suspending your disbelief instead of it just being some gimmick. When you shift gravity, it doesn't feel like you're flying, it feels like you're just falling but in a different direction. Easily one of the coolest mechanics I have ever seen in a video game.

    • @vampragon4386
      @vampragon4386 Před rokem

      To everyone seeing this, go play Gravity Rush. Both it and its sequel are on PS Plus for free and they are absolute masterpieces in this stale industry where originality no longer exists.

  • @giancarloescalambre7358
    @giancarloescalambre7358 Před rokem +7

    What blew my mind back in the day was Monster Rancher 2 and how you are able to get different monsters from CDs laying around in the house.

  • @VongolaXZax
    @VongolaXZax Před rokem +10

    Don't forget, Metal Gear Solid Revengeance, slicing and dividing in slow mo was epic.

  • @josephe.9869
    @josephe.9869 Před rokem

    Thanks for making videos and recommending em. It helps me find new games that is my play style and that i enjoy. And i also just enjoy hearing yall talk about gaming while i work each day. Keep em coming. Thanks guys! ✌️

  • @alexpartain325
    @alexpartain325 Před 4 měsíci

    Whoever came up with the wind direction marker idea, needs a MAJOR raise or royalties, because every game SHOULD have this.

  • @DarkbloomVis
    @DarkbloomVis Před rokem +6

    You guys are missing Escape From Tarkov on this list, that game's mechanics is truly one of a kind

  • @MrEdesign
    @MrEdesign Před rokem +5

    Maybe it's now common since the game success, but when Portal came out, it blew my mind how fun and creative the mechanic was. And to this day, I still love it.

    • @Rushigan
      @Rushigan Před rokem +1

      I kept waiting for this on the list. No mechanic blew my mind more than the first time I played Portal

    • @MrEdesign
      @MrEdesign Před rokem

      @@Rushigan I agree, not sure another game mechanic I the same impact on my brain. ;)

  • @iforgotmyusernamedude
    @iforgotmyusernamedude Před rokem +4

    You can actually totally help people in Journey. Not only can you help to solve the puzzles but if you can get your timing right you can basically fly by constantly hopping on top of each other while singing. I do this all of the time.

  • @krispy_assassin7767
    @krispy_assassin7767 Před 9 měsíci +1

    My favourite was definitely Superhot. The game itself blew me away, but yes, mostly the movement mechanic. I didn't quite play it like in the video, didn't have much room to move around, but still pulled it off, eventually.

  • @artvanderlay8703
    @artvanderlay8703 Před rokem +7

    Personally, the capture mechanic in Mario Odyssey was so cool! I know it’s basically just a power up but it’s such a simple change that makes everything simple. Also just the inclusion of cappy and being able to use in a variety of ways was cool. I hope we see more Cappy in a future 3D Mario game and I hope it happens soon.
    Also this is more of a gimmick but I loved that you could yell Objection in Ace Attorney for DS and it works!

  • @justrob1453
    @justrob1453 Před rokem +5

    Web swinging in Spiderman is quite fun, i kinda prefer it more than fast travel, because it also lets the player be immersed on everything that is happening like crimes, etc.

  • @reece3163
    @reece3163 Před rokem +3

    Am earlier example of the indirect multiplayer was with Fable 2. Seeing everyone’s orbs floating around was always comforting

  • @uchihamadara4609
    @uchihamadara4609 Před rokem +3

    I think the posture bar was a more revolutionary mechanic in Sekiro. Mikiri Counter was a great Berserk reference that was satisfying to pull off

  • @nickramie3735
    @nickramie3735 Před rokem +3

    When side quests surprisingly effect how the game ends, makeS you feel like the NPC appreciate what you did and remember the hours you put in to give the gamer a bit of a cooler ending

  • @CommanderCodyChipless
    @CommanderCodyChipless Před rokem +5

    I would have to say for me personally, experiencing Sekiro's combat was probably the most "wow" moment when it came to experiencing new forms of mechanics in games. Not that I was wishing for it, but I am very surprised no other developers tried to capitalize on From Software's superb form of combat from Sekiro.

  • @rafaelcavalcantidocarmo6670

    Speaking of a more recent game, I would certainly include the teleport arrow of Aeterna noctis. The thing made for really satisfying (even if sometimes infuriating) platforming, and is also very nice in boss battles. Really cool game, btw.

  • @michaelstrodick1769
    @michaelstrodick1769 Před rokem +2

    An awesome mechanic I really miss in any other VR game are HL: Alyx's Russels. With a flick of the wrist, the selected object is thrown towards you and you can catch it easily.

  • @theundead1600
    @theundead1600 Před rokem +3

    The shadow of Mordor thing was so cool. Really made for vengeful antics. Or even if I was really stealthy it seemed they got more terrified.

  • @JezzaTheChamp
    @JezzaTheChamp Před rokem +3

    I had no idea the companion in Journey was a real person until the very end of the game. It made the experience pretty cool when I realized it.

  • @krishanubanerjee6955
    @krishanubanerjee6955 Před rokem +2

    Now it might seem old (and rightfully so), but in the OG Halo, the other soldiers boarding the Warthog as backup whenever you hopped into the driver's seat was awesome! If there were more than one soldier near the car, one would even hop into the back and man the machine gun, mowing down Covenant forces while I drove around.

  • @AlexxWWE15
    @AlexxWWE15 Před rokem +1

    Other interesting mechanics:
    1) Shifting into vehicles (Driver San Francisco),i don't remember seeing this mechanic in other game.
    2) 2nd person camera (Driver San Francisco),you can do it only in a specific mission,but you are in 1st person camera,you look at the ,,npc" in front of you and you control it while you are in 1st person camera.
    3) AC Origins ( i think it's in Odyssey as well). The autopilot. You mount your horse or your camel,hold J to make it follow the road or make it go a reachable checkpoint (it won't swim by itself) or objective destination.
    4) Sid Meyer's Pirates,your character ages while the time goes by. (in Sifu you age as you die).
    5) Sleeping Dogs,putting people in trunks. Most of the games do this either in a cinematic or only in a main mission (Mafia 2 comes in my mind).But in Sleeping Dogs you can do it in free roam as well.
    6) Reversing the arrest,Sleeping Dogs,if you press space when the police tries to arrest you,you reverse the move and handcuff them instead :)) (usually,in the normal games you have to run so you don't get arrested.)
    7) Mafia 2,bribing the authorities (50 dollars when they want to arrest you,or 500 when they come for you guns blazing,obviously you have to make the call while being out of their sight).
    8) RDR2,the dead bodies that decay over time.
    9) Mad Max,the car's grapling hook used to tear the other cars doors,wheels,demolish constructions or pulling the driver out.
    10) Overwatch 2,depending on the characters chose by you and your team,they will have different dialogue about the lore.

  • @MoldyStir-Fry
    @MoldyStir-Fry Před rokem +3

    In Sound Mind had multiple weird mechanics that blew me away, what immediately comes to mind is the mirror (simple but implemented in a cool way) and the flares later in the game.

  • @tokiwartuthe
    @tokiwartuthe Před rokem +13

    Yes! That axe throw is very satisfying! I love it

    • @ExcuseMyDerp
      @ExcuseMyDerp Před rokem

      Junkerqueen’s knife throw is just the same in overwatch 2. Very satisfying.

  • @YourPalAlGaming
    @YourPalAlGaming Před rokem +2

    Pausing Time in gameplay was an amazing touch. Red Dead Redemption slowing down time in a gun fight IMO was amazing for its time.

    • @DirkDiggler606
      @DirkDiggler606 Před rokem

      Absolutely!!! Yes, loved that game! 🎉

    • @alexanderpal86
      @alexanderpal86 Před rokem

      Not sure if they were first but absolutely agree. Amazing game and unique

  • @abethebabe5115
    @abethebabe5115 Před rokem

    I always love these videos and I especially always love hearing people talk about the Shadow of Mordor games. They are some of my favorite story driven games. Anyways I love the videos and I hope everyone is having a great day.

  • @thanosandnobill3789
    @thanosandnobill3789 Před rokem +9

    I still remember how awesome the distractibility of the environment was at Red Faction games!

  • @direreign8977
    @direreign8977 Před rokem +37

    I think the only way they could make super hot better if it didn't already have it. They could totally just show you a whole Normal speed version of your character in third person playing through the whole game.

    • @robyonekenoby1105
      @robyonekenoby1105 Před rokem +10

      I think it replays it on fast after finishing the lvl

    • @Skullpture1
      @Skullpture1 Před rokem +7

      someone should do a DC Flash game with super hot mecanics, like you get to see everything slow but you have to solve a big problem

  • @swekiwi4517
    @swekiwi4517 Před rokem

    Great topic!
    The comments on what different people enjoyed from different games is a hoot to read.
    Thank you, you who commented! ❤

  • @axh6877
    @axh6877 Před 4 měsíci

    Indirect multiplayer has shown to be a really satisfying way to allow a community to develop around a game.

  • @jotto3251
    @jotto3251 Před rokem +7

    Singularity's bullet control and TMD was pretty awesome.

  • @wund33k
    @wund33k Před rokem +4

    what a great episode! thank you for showing some love to Disco, Thought Cabinet is something absolutely out of this world.

  • @henere987
    @henere987 Před rokem +1

    I remember devil may cry 3 on PS3. There wwas one mechanics that blew my mind and took the game on another level when you mastered it. It was the R2 trigger that activate a fire charge to your sword when pressed at the exact right timing, which you could do for each hit. Damn that was so satisfying when you manage to place it on a 5 or 6 hit combo.

  • @ImDaRealBoi
    @ImDaRealBoi Před rokem

    I hope you include both Gravity Rush games next time. Mindblowing and one of a kind.
    Also, DMC has a parry mechanic where you have to time your attack with an enemy, sometimes you have to do it multiple times in a row because the clash staggers both of you. Best demonstrated on Vergil, Caveliere Angelo, or really any of the angelo enemies in any of the games. Part 2?
    Really happy you included Dishonored and TF|2 btw

  • @omarmainuddin7251
    @omarmainuddin7251 Před rokem +3

    The Sanity Meter in Eternal Darkness has to be one of the most mind-blowing of its time!

  • @johnpoole3708
    @johnpoole3708 Před rokem +5

    A bit of an old school one, but the first time I rewound time in Prince of Persia sands of time, that blew my mind way back then.

  • @Mtotheissle
    @Mtotheissle Před 9 měsíci

    This was a fun list! Love the focus on game mechanics. I feel like a lot gets taken for granted when it comes to simple effective mechanics.

  • @RJ-cq8dd
    @RJ-cq8dd Před 5 měsíci

    Portal gun. I don't often play puzzle games, but that mechanic is just brilliant.

  • @robertespinoza5958
    @robertespinoza5958 Před rokem +5

    You mentioned dishonored but I think of the most mind blowing mechanics was the blink move from dishonored, there was something so amazing about how well it worked being able to climb and telaport and stuff just so seamless, while other games may have teleport mechanics none I know of also has the ability to climb up on anything you teleport to like how dishonored does

    • @brodriguez11000
      @brodriguez11000 Před rokem +1

      Teleporting under furniture. It also has some limitations when used repeatedly that made things more challenging. There's also becoming a rat mechanic that was handy with their level design.

  • @OneTeeGlory
    @OneTeeGlory Před rokem +9

    Closing the door in The Division. Timeless classic. Game of the year stuff

  • @hasif9393
    @hasif9393 Před rokem

    The gravity system in Gravity Rush. Being able to run under cities and islands was so unique and fun. Also had the most satisfying flying mechanic for me.

  • @Aartwood
    @Aartwood Před rokem +2

    I have fond memories of fable two when the other players in the world were small talking orbs. Before everyone started living in party chat, this system blew my mind at the time! 😂

  • @flyinghawaiian007
    @flyinghawaiian007 Před rokem +3

    While a completely different genre, Iron Danger has a similar mechanic to Super Hot where time only moves forward when you do something. The UI during gameplay is exactly as you described: like video scrubbing where you can rewind time to alter actions.

  • @jscott4reel
    @jscott4reel Před rokem +14

    First thing that came to mind was the Nemesis system. Still hopeful to see it implemented into more games

    • @gameranxTV
      @gameranxTV  Před rokem

      👍🏼

    • @utisti4976
      @utisti4976 Před rokem

      I want to see the nemesis system implemented in Sekiro 2.

    • @michaelizquierdo6907
      @michaelizquierdo6907 Před rokem

      It wont be, for the most part its under a vague protective patent that keeps other devs from making anything resembling it.

  • @Goofy_MonsterPlays
    @Goofy_MonsterPlays Před rokem

    The evolution of webs working in Spider-Man games just blows me away everytime

  • @josefranciscouzcateguiflor5181

    this video completely blew my mind!!! I never thouhgt those other characters in journey were other players!!! That's just really cool mechanics

  • @dajokerwild4854
    @dajokerwild4854 Před rokem +4

    I would love a part 2 of this. I'm definitely gonna check out Super Hot cause of this video. Along with The Witness l, the outer wilds, and Tunic.

  • @Obi-wan5991
    @Obi-wan5991 Před rokem +4

    Love yours and falcons videos! Thank you guys, for always providing amazing and entertaining content and videos.

    • @gameranxTV
      @gameranxTV  Před rokem +2

      Our pleasure!

    • @Obi-wan5991
      @Obi-wan5991 Před rokem +1

      @@gameranxTV and all of those games I've played, are because your recommendations. And the before you buy videos, so thank you for the great suggestions!

  • @philsantiago7675
    @philsantiago7675 Před rokem +3

    @jakebaldino I think Hideo Kojima’s games camouflage systems were awesome mechanics specially in MGS4 - also the slicing and dicing of revengeance

  • @welt618
    @welt618 Před 2 měsíci

    the feeling you get in the thumbnail is absolutely realatable

  • @rayvintankerson6818
    @rayvintankerson6818 Před rokem +3

    I hype up ghost of Tsushimas wind system so much. Like more games need to think of natural ways to navigate the world

    • @bruhder5854
      @bruhder5854 Před rokem +1

      You and I have very different definitions of "natural ways to navigate the world" then.
      To me it was just another form of handholding, point one in a direct direction via a prompt. A natural navigation system to me, would be level design encompassing natural points of interest that catch your attention and you figure your things on your own.

    • @kirank287
      @kirank287 Před rokem +1

      I loved it

    • @Tekeysix
      @Tekeysix Před rokem +1

      @Bruhder doesn't work if you actively trying to do missions.

    • @bruhder5854
      @bruhder5854 Před rokem +1

      @@Tekeysix wouldn't be the fastest but it can work. Just have some natural "thing" that points you in the general. That "thing" being stuff like dialogue from an npc, footprints, landmarks, etc. You could also just have a general radius of where you need to go instead of just having a marker that directly marks exactly what you needed to do. Again wouldn't be the fastest but it would be natural and it avoids the excessive handholding that's become so prevelant in this industry.

  • @zeeshaali
    @zeeshaali Před rokem +9

    the Guiding winds were first used in "Okami" and Okami had a lot of great gameplay mechanics.

    • @dilsency6101
      @dilsency6101 Před 10 měsíci +1

      Haven't played Okami yet, how does Guiding Wind work in that game?