Charge - Previz Workflow Overview
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- čas přidán 1. 02. 2023
- Watch Hjalti go over his previz workflow for the Charge open movie project. Watch the film at • CHARGE - Blender Open ... . Support Blender Studio at studio.blender.org/.
Every film production starts with a script and ends with a final product that (hopefully) captures and entertains your imagination. There are of course many steps in between those two milestones like concept art, character design, lighting, editing, etc. But an important step that often gets overlooked is the “previsualization” phase. - Zábava
I love how you people work together to make blender more advance.
Really great info!! 👍
Yeah, do you use this workflow in your animations?
this is so incredibly helpful. all of the tutorials I try to find have all been either a) a speedrun "tutorial" b) no words or explanation c) insanely expensive or d) "tutorials" that basically are just the artist showing off their art. this is the opposite of all of these, its perfect. thank you for sharing this with us
When notification arrived, i clicked it so fast that my mobile blast.....💥💥💥
As someone who is literally at this phase in making a movie, this is SO helpful! Thanks a ton for sharing!
Thanks so much for this!
I know plenty of Blender tutorials exist for all stages, but seeing these breakdowns in a professional environment and under a deadline and with this amazing final result is sooo useful.
The films are amazing so it’s great to highlight the team members and the process like this!
using blender since 2015, this year it was already a fantastic tool, and since then it has really evolved. I will leave my thanks to the acts that work with Blender 3d and the sponsors too
I love how he just said all of that like it was so easy. This dude is scary. I can tell he's a real pro.
That workflow definitely makes sense to me. Thanks for sharing.
Love all of this stuff! Any workflow stuff from the Blender team is good
Thanks for this showcase! Really inspiring
a very clear and precise description of what the previz is. thanks for all the help
I wait a new movies from this channel❤❤❤❤
thank you for making this, its really useful to those of us whod like to get into this kind of thing but have no frame of reference. I'd love to see more videos like this in the future.
This is great! Always nice to hear from a pro how the workflow is done!
Pure gold! Thank you!
Thanks guys for so amaizing soft! I really love this! And thank you for this vid. Cool stuff!
Awesome guys always do awesome work. Thanks blender studio for bringing gems to the community.
YESSS!! I was hoping this would be posted! I even signed up for blender cloud hoping the previz files would be posted! Thank you! Look forwrd to more :) Love the Blender community
Es un trabajo increíble, gracias por hacer Blender tan maravilloso!
You guys are amazing! Very cool video! Looking forward for another one)
Thank you very much for the detailed explanation
Woah that's cool! You did AMAZING job!
thank you for making this!
Great and helpful!!!! You guys are amazing!!!
please ! Do more videos like this ! Its so helpful !!!
I absolutely loved this, thank you so much for sharing :)
Thank you so much for sharing your method and working process. This is extremely helpful.
This was awesome!
Thank you! This is great!!
thank you very much!! this acually helped me!
Very helpful and interesting!
Thanks for sharing.
Very nice to see the behind the scenes! GREAT CONTENT
Hey, this tutorial was great, amazing format, to the point and well paced, and highlighting the gold nuggets here and there, really appreciate it, super awesome
Hey there, Critical Giant!
@@Zeta.8693 Hey there, Jack K :)
Thank you for this!
So happy to see you using Pop_OS! Linux for the win!!!
Cool, nice to know this stuff, really useful for own animations. Thanks a lot!👍
Dear
Sir
Loved the video and I have a lot to learn from it.
Thanks you so much 💗💗💗
Very interesting and insightful! Thank you for sharing 😊
That great really thank you for sharing
Well done. Good luck!
Super COOL
God bless you bastards for pushing the bar so high for Blender and all of us using it.
Thank you for sharing
nice overview!
thx! :)
Excellent Explanation Helpful for team work and how to manage work🤩🙌
blender show so much features and it evolve so fast now ...
thanks devs...and all blender people .....
hope one day blender become a realtime engine with proper features ...so we need no LoD can see enorm amount of polygone and worlds...
I am planning to make a shorty, and this video greatly helps. now I can plane probably.
thank you
can you make a video on how to composite please🙏
THANKS!
Gold
great video. I thought about going the previz workflow with my project. I find I spend a lot of time with final visuals which turns into a giant time sink before moving onto the next scene. By the time you start the next scene you forget how to work some tools haha. Previz would be helpful in that aspect when juggling multiple job roles. You would stay in the zone instead of jumping around and trying to recall how to work specific tools. nice camera tips
Great ❤
Digital previz in 3D can be incredibly powerful. I also use Blender to previz content that ultimately ends up as an oil painting.
I think this methot that you used for this project is much better than the storyboarding case somtimes the shots that you put in the storyboard is not the same the camera angles are so different than the actual camera in the program by the way you could use the same camera angel by coping the one in the prives version to have the same result for the shot .
I was directing bunch of short movies and TV series in the past and I found you method very useful
Estou morando em Porto Seguro. Segundo um site, aqui tem 450 trilhas! Estou ansioso pra conhecer!
If there’s one I learned is that there’s no rules of storyboarding, only how you can communicate with the viewers.
Cool video...
Currently working on my own short. I have all the props and ships for it in a master scene. I’m then doing each shot as its own scene within the same blend file, render out a viewport movie then chuck it into the video editor. Seems to be handling it ok at the moment.
Love the previs and layout approach. Do you have more in depth videos or talsk of this?
❤️🔥
це дуже мотивує, тому що фінал завжди виглядає важко і ти не впевнений, що зможеш сам, але після таких відео людський мозок дивиться на завдання більш конструктивно, розбиває його на етапи, які не лякають кількістю роботи, виникає бажання зробити щось подібне
it is very motivating, because the final always looks difficult and you are not sure that you can do it yourself, but after such videos, the human brain looks at the task more constructively, breaks it into stages that do not scare the amount of work, there is a desire to do something similar
Awesome work! My favourite part was here & it made me laugh really hard lol :P 5:39
Nice of you to share your process, but why isn't scene strips used instead of saving to png? Could it have been a more efficient workflow to let the VSE link to Scenes via. Scene Strips and the rest of the team could work on top of these scenes directly? Or is it the unoptimized performance of scene strips which prevents this kind of workflow?
eagerly waiting for feature length agent 327 hjalti
This previs technique is almost a layout
At 3:20 you say that you put the keys you like on the first frame of a what? Love this kind of content!
holy
👍👍👍
How do you guys manage lighting a single environment that apperas in and as multiple shots? pre-light the scene and animate or something like katana workflow? or redo same lighting individually in all shots
halına 👍🏻😎😎😎
😍
Hello ! it very cool. I work in previs and i search in blender for a camera manager or a camera switcher in reel time, like the sequencer in maya ? I saw the storypencil but is with render. It is possible in Blender or it is in yours plans for the futur ? Thanks
So the difference between the “animation” phase ( 6:12 ) and the final form is that its textures and lit? I’m curious to see the full process of a whole scene going through pre vis, layout, animation, and final
👍👍👍👍👍👍
it would help if you guys responded to questions posted here, or elsewhere.
General Pavel😱
Would it be possible to upload the previs file you used to Blender cloud/studio??? Would be great to study :)
where can I get the node setup for the stiching curves.
Charge 入れ物を満たしたり,何かに対してなんらかの負荷をかける
「荷馬車に荷を積む」という原義から「入れ物を満たす」「負荷をかける」という意味が生まれた.
入れ物や負荷の種類によりさまざまな意味が展開。
Curious to know how many people worked on this and how long it took
Blender is the best
So interesting
Nice, Linux!
27
Rendering engine plz..
5.42 hahhahahaahah
Its too difficult for beginer 😮
this is really were I often struggle. Thanks for the good insight.😄😄😄