Why 'Aim Down Sights' Is A Bad Mechanic

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  • čas přidán 7. 04. 2022
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    Aim Down Sights(ADS) has become a common feature in modern shooters. Does it add to the game? or detract in hidden ways?
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Komentáře • 5K

  • @ShreddedNerd
    @ShreddedNerd  Před rokem +239

    The Follow Ups: czcams.com/video/CHHnufzTK08/video.html
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    • @CreamGuzzler200
      @CreamGuzzler200 Před rokem +59

      Yikes take

    • @xXUnhingedDevXx
      @xXUnhingedDevXx Před rokem +21

      1 like Lmaooooo

    • @durchfaII
      @durchfaII Před rokem +3

      ok

    • @giorosiles2220
      @giorosiles2220 Před rokem +4

      I recommend having it be that in ads you can move fast too and build systems around it. Edit like for example in a single player you can hipfire and ads by choice but have to do it on certain enemies I’m order to make shots to hit the weak points more or had a unique ability with the scope or a benefit when using it but have it been more zoomed
      In and make the weapon actually useful when being used closed up unlike most sniper rifles in fps games and have the scope have a unique ability that takes some skill to use and to hit far targets easily.

    • @MagnumLoadedTractor
      @MagnumLoadedTractor Před rokem +18

      There are people who said battlefield and cod should become full on arcades(so no ads)on that video...Honestly I believe ppl are just mad cuz they died to m14 acog in cod and any weapon with the hybrid sight in battlefield

  • @soloman8059
    @soloman8059 Před 2 lety +9996

    Man gets quickscoped so hard that he rants for 20 minutes about why ads is bad.

    • @Liaison_Verequiem
      @Liaison_Verequiem Před 2 lety +167

      🤣🤣🤣

    • @uykolyx
      @uykolyx Před 2 lety +1

      one time my team killed this one guy so many times that he blamed it on him being fat
      like bitch we don't know what u look like so how would we know you're fat

    • @phildiop8248
      @phildiop8248 Před 2 lety +928

      this pretty much sum up this video. ''ADS bad because i like hipfire but ADS makes hipfire bad'' lmao.

    • @Jonathan-A.C.
      @Jonathan-A.C. Před 2 lety +235

      I mean yeah, funny joke and all, but in reality I wouldn’t exactly say that’s why he said it. I do think his core message is very flawed though

    • @khanhduytran3129
      @khanhduytran3129 Před 2 lety +359

      @@Jonathan-A.C. he got butt hurt after bungie add sprinting feature to halo and hes with the side that think it’s bad because it make halo look like cod you can see his many community post memes that he made to make him look like a chad for hating it so after he eco chamber enough with his followers he got confidence enough to make this video which when i read the title my mind pop up “ah shit this gonna be a cod rant isn’t it?” and i wasn’t wrong

  • @BrandonCrAzYyt
    @BrandonCrAzYyt Před 2 lety +9815

    One thing I'm sure we all agree on is ads-ing on a shotgun to make the spread/range better is stupid

    • @ponyboyofficial
      @ponyboyofficial Před 2 lety +771

      This is the only real take I agree with

    • @samuelbignell6534
      @samuelbignell6534 Před 2 lety +455

      This really is the only good take on why ADS is stupid.

    • @Jonathan-A.C.
      @Jonathan-A.C. Před 2 lety +445

      It’s stupid for realism, but it’s necessary for mechanics

    • @lum1notryc828
      @lum1notryc828 Před 2 lety +244

      Except for like the peacekeeper in apex where it charged in ads, aside from that, most implementations make no sense yeah

    • @define-infinity
      @define-infinity Před 2 lety +288

      Almost everything about shotguns in video games is stupid. Might as well be consistent.

  • @skrrrtsusman3450
    @skrrrtsusman3450 Před rokem +920

    if you think Titanfall movement is negated completely by good players using ads then you haven't been absolutely demolished by a good movement player in Titanfall that also uses ads to delete you the instant they flick arround a corner at mach 5

    • @trevorandrew8726
      @trevorandrew8726 Před rokem +166

      He’s a massive scrub honestly. His titanfall opinions made me question every other thing he said because he clearly plays it like cod or something similar. Good players don’t even ads most the time unless they’re Kraber demons. The r-99 and r-301 both BEAM from distance with hipfire and so do most weapons. He acts like titanfall has the same hipfire/ads dynamic as cod and it absolutely doesn’t.

    • @HarambaeXelonmuskfans
      @HarambaeXelonmuskfans Před rokem +29

      @@trevorandrew8726 Counterpoint: Talking to anybody about this 50 years ago would get you thrown in a mental hospital.

    • @skrrrtsusman3450
      @skrrrtsusman3450 Před rokem +61

      @@HarambaeXelonmuskfans interesting point, but you forgot one thing, You're in my walls

    • @Cr4zy4pple
      @Cr4zy4pple Před rokem +8

      CoD2 pam mod, cod4 promod, titanfall, apex legends... all (once) very competitive games that have high skill ceiling on ADS

    • @dascreeb5205
      @dascreeb5205 Před rokem +18

      LOCAL MOZAMBIQUE USER EMPTIES 5 ORPHANAGES, 7 NATIONAL MILITARIES AND 2 LOCAL CORNER SHOPS, ATTEMPTS TO STOP HIM HAVE RESULTED IN MULTIPLE RIFT GIBS.

  • @LimbaZero
    @LimbaZero Před rokem +321

    After getting in to VR "ADS" is basically mandatory. You will use iron sight or some kind of scope for aiming. With some time you can train/remember gun alignment to your hand and use that in close/mid range combat. With gun stock you can get more steady aiming. Some games has slow time functionality to get empowered feeling.

    • @h1tsc4n40
      @h1tsc4n40 Před rokem +10

      That's funny. In H3VR i almost always pointshoot if my target is within 40-50m

    • @censoredduetowrongthink
      @censoredduetowrongthink Před rokem +13

      @@h1tsc4n40 almost certain it's placebo, but I cannot point shoot with an AR platform to save my life, but throw an AK in my hands and I'm golden

    • @h1tsc4n40
      @h1tsc4n40 Před rokem +7

      @@censoredduetowrongthink interesting. I have little issues pointshooting with anything in VR. Except pistols. Pistols i can't pointshoot very well with, despite being able to IRL.

    • @PsychoMoFoGaming
      @PsychoMoFoGaming Před rokem +6

      Vr is completely different and doesnt really apply

    • @censoredduetowrongthink
      @censoredduetowrongthink Před rokem +5

      @@PsychoMoFoGaming Homie your username has to be the most unique way I've ever seen someone spell "Captain Obvious" ;)

  • @trashaimgamer7822
    @trashaimgamer7822 Před 2 lety +7027

    I firmly disagree. It's only bad if it makes hipfiring obsolete in games that aren't trying to be millitaristic.

    • @jeremybrown9611
      @jeremybrown9611 Před 2 lety +135

      Agreed

    • @andykazoo
      @andykazoo Před 2 lety +217

      Username checks out

    • @apyr1439
      @apyr1439 Před 2 lety +566

      Ironically in realistic shooter, like squad, post scriptum, hell let loose or Escape from Tarkov, hip firing (technically point shooting) is still useful and accurate in close quarters

    • @thefaithfulwisp6272
      @thefaithfulwisp6272 Před 2 lety +193

      @@apyr1439 i can agree, while it emphasizes ADS for mid to long range shoot outs

    • @bingchilling2675
      @bingchilling2675 Před 2 lety +64

      I was so offended by this video but I heard it enables aim assist I was like "wait, that's illegal"
      And I also agree

  • @hypersonicfalcon6802
    @hypersonicfalcon6802 Před 2 lety +2943

    You can ADS while in the air or moving in Titanfall. That's how people land such nutty shots with the Kraber, and it helps retain that movement shooter identity for the game.

    • @kabbablabba4073
      @kabbablabba4073 Před 2 lety +245

      yeah titanfall 2s use of ADS is genius. it emphasizes wall running and air strafing because those are the only movement techniques that arent slowed down by ADS. so if you want to be accurate AND fast (which you have to be if you want to be good), you have to wall run and air strafe as much as possible so you can ADS without losing speed.

    • @WAcrobat19
      @WAcrobat19 Před 2 lety +3

      Makes sense

    • @ZZ-hb1ho
      @ZZ-hb1ho Před 2 lety +25

      I still think the game would be better without ads, I’d play it if I didn’t have a sight blocking my screen while I’m flying by at top speeds.

    • @hypersonicfalcon6802
      @hypersonicfalcon6802 Před 2 lety +97

      @@ZZ-hb1ho I respect that, but that starts to become somewhat subjective past a certain point.

    • @lorkieborkie2537
      @lorkieborkie2537 Před 2 lety +1

      oh heyo

  • @greyrifterrellik5837
    @greyrifterrellik5837 Před rokem +516

    I haven't finished the video yet but my immediate thought is "An entire class of guns across the genre is *BUILT* upon ADS; snipers straight up could not exist as we know them, in game form, without ADS."

    • @Nick-db8lw
      @Nick-db8lw Před rokem +36

      snipers can still exist without ads because of weapons similar to DMR or hunting rifles, being typically "one shot one kill" weapons rewarding high dmg and extreme precise shots for low dps and long reloads. the quake rail gun is a good example

    • @eimerhegel427
      @eimerhegel427 Před rokem +43

      @@Nick-db8lw Sniper Elite *cough*

    • @TekMoliGy
      @TekMoliGy Před rokem +20

      halo sniper worked jsut fine without ads. they still could have full movement speed and accuracy while moving full speed with the sniper. makes it much more skill full when you and the enemies can all shoot while at full speed. shooting faster movign targets while yourself is moving is much harder than shooting slow moivng ads'ing targets while you are barely moving and not having to traverse the terrain surrounding you while hsooting.

    • @AtenSol12
      @AtenSol12 Před rokem +7

      Games would be better w/o em hahah

    • @bartzabel9170
      @bartzabel9170 Před rokem +10

      or just do what cs does where only snipers can ads

  • @lexus8018
    @lexus8018 Před 9 měsíci +16

    fun fact: this vid comes up after searching
    "chud"

  • @brandony8691
    @brandony8691 Před 2 lety +1331

    after watching this video, I still haven't identified any concrete premises to his argument. From what I can tell, his message is simply "I prefer games less focused on ADS gameplay" without any objective reasons for why ADS is bad per se.

    • @regimiro4888
      @regimiro4888 Před rokem +26

      per se

    • @CorneliusCornbread
      @CorneliusCornbread Před rokem +114

      Yeah it feels like he's either repeating himself over and over and I'm supposed to hold judgement the entire time because he's making *one* point. I'm hoping the follow up video does better to clarify what he means

    • @reddragonxxx4749
      @reddragonxxx4749 Před rokem +48

      The main argument I gathered is ADS lowers the skill ceiling but I still don’t understand why exactly that’s a bad thing.

    • @Expertspecter
      @Expertspecter Před rokem +81

      @@reddragonxxx4749 It doesn't even lower the ceiling. We've all owned a noob who is new and overly relies on ADS for every hit.

    • @commander8625
      @commander8625 Před rokem +8

      @@reddragonxxx4749 I think that's wrong. I think it creates a skill gap instead, but idk why that would be a bad thing.

  • @axelgaksel3526
    @axelgaksel3526 Před rokem +293

    Titanfall 2 doesn't really make you slow down to focus on aiming, it's quite common for players to go flying across the map while still hitting people.

    • @_Cyph3r_.
      @_Cyph3r_. Před rokem

      I usually just run around and kick people in the face anyways, much more fun than any gun.

    • @Viper-dz2kw
      @Viper-dz2kw Před rokem +14

      This, by the time I got good most of my builds were based around going as fast as possible while maintaining accurate hip fire. Could essentially drill down into someone as I sped into them

  • @OniLibery
    @OniLibery Před rokem +10

    “Ads ruins Titanfall’s gameplay” *makes up an entirely fictional scenario that has never happened in any Titanfall match to prove his point*
    Like my man
    Titanfall if anything punishes this fictional “guy on a building with a kraber” by giving the more mobile players an inherent advantage over the guy rooting himself in one place, it feels like you lasered in on the concept of ADS rather than how it actually ties into the gameplay loop, in Titanfall at least, I get your opinion for CoD, it has been a problem there at times, and I firmly believe that Halo 5’s ADS mechanic ruined its weapon sandbox

  • @paweltrajdos5220
    @paweltrajdos5220 Před rokem +76

    Perks affecting ADS in games that have them are there to facilitate different play styles, not specifically to diminish the negative effects of ADS. It's all about player choice. Another thing that ADS does do is add immersion to a lot of games that have it, which is good for the overall player experience.

  • @doltBmB
    @doltBmB Před 2 lety +807

    Also fun tidbit of lore, while UNSC weapons connect the "smart scope" to a helmet or other sighting device, the carbine actually hijacks your visual cortex remotely with some kind of brain wave emitter.

    • @REIVAXMEELAS
      @REIVAXMEELAS Před 2 lety +27

      Thats why I luv the carbine

    • @cm-pr2ys
      @cm-pr2ys Před 2 lety +34

      Still, it's 500 years into the future. The weapons should have optics, iron sights, and aiming lasers.

    • @REIVAXMEELAS
      @REIVAXMEELAS Před 2 lety +4

      @@cm-pr2ys yea true

    • @doltBmB
      @doltBmB Před 2 lety +44

      @@cm-pr2ys You'd have backup sights because the main sight is not reliable. The AR is known for it's reliability in the lore. It doesn't need them. It already has a "virtual laser sight" which is the crosshair on your screen. Optics are as mentioned, "smart" and you do not need to look directly through them like with a "dumb" optic.

    • @picturebypicture3598
      @picturebypicture3598 Před 2 lety +4

      @@doltBmB no it’s not the weapon that’s the unreadable part it’s the user, if your helmet is damaged like at the end of reach, you can no longer aim your weapon accurately

  • @disfuncionexe
    @disfuncionexe Před 2 lety +912

    12:58. I would kinda disagree here, Titanfall lets you ADS while flying or sliding, part of the skill comes from using the mobility to run AND gun. older shooters just let you run and gun and the skill (among other things) comes from what you do with that ability. Titanfall makes you do some skilled movement to be fast and shoot.

    • @ZZ-hb1ho
      @ZZ-hb1ho Před 2 lety +5

      Have you not heard of quake, you have to have good movement.

    • @disfuncionexe
      @disfuncionexe Před 2 lety +4

      @@ZZ-hb1ho I play a little quake, I'm mostly a UT fan TBH

    • @disfuncionexe
      @disfuncionexe Před 2 lety +9

      @@ZZ-hb1ho TBH I don't think you understand my comment, I literally say you have to have good movement in older shooters, including quake " skill (among other things) comes from what you do with that ability"

    • @chrislee7222
      @chrislee7222 Před 2 lety +1

      There are other games that allow you to ADS or scope while in the air etc. as well. i think what he was trying to say was that you are still moving while doing so, so you still aren't as accurate as possible. Basically why even have that feature at that point, since its such a movement based game. ADS usually increases accuracy in most games, so if you are doing all this crazy movement, what real need is there for the ADS in that game. Titanfall feels more like it shoulda been quake-like. but it is more immersive though.

    • @elimgarak1127
      @elimgarak1127 Před 2 lety

      Titanfall 2 fell off the map pretty quick and straight up just wasn't as good as the first. The fact that people even bring this up with Titanfall 2 is hilarious, every gun was a laser when you fired from the hip. ADS is a symptom of simping for console players that need aim assists to play shooters. The visual change was for "immersion" at the expense of gameplay on the better platform for shooters.

  • @Micamicamico
    @Micamicamico Před rokem +29

    Wow, I really like the realism of the scope in that old lucasarts game, very cool. And yeah, the fact games are from a chest POV with always be a little odd haha. My main bugs with shooters are that you have this odd perspective and also the fact very few shooters let you swap to left handed

    • @stephenhughes7062
      @stephenhughes7062 Před rokem +5

      I don't think I have ever seen a game that allows that not just fps, which socks cuz I'm left handed and It'd be nice to represent myself in games other than legend of Zelda lol

    • @jacobnierman9350
      @jacobnierman9350 Před rokem +8

      @@stephenhughes7062 Jesus Christ bro you sound like a snow flake, “I’m left hand and I want to be represented in video games 😂😂😂 and idk CSGO, valorant, there are cod games that let you switch the side of the weapon calm down bro your “represented” 💀

    • @Micamicamico
      @Micamicamico Před rokem +3

      You're the only fella acting crazy here man.

    • @stephenhughes7062
      @stephenhughes7062 Před rokem +7

      @@jacobnierman9350 bro chill lmao your the only one who sounds offended right now

    • @nathanspears2940
      @nathanspears2940 Před rokem +1

      @@stephenhughes7062 valorant allows it

  • @nindroid2125
    @nindroid2125 Před rokem +6

    tbh bad take. I feel like aiming is empowering because you really have to demonstrate your skill i.e your aim. Also being able to know how to balance moving quickly and when to slow yourself for accurate shots is a good skill. I love aiming in

  • @LittleKachowski
    @LittleKachowski Před rokem +1435

    I'm getting the impression that your taste in shooters are ultra fast paced classic style shooters like Quake, Unreal, and old Halo. In this very specific context, your stance that movement-debilitating ADS mechanics slows the game down is accurate. But in any other example this is not true.
    Recent FPS games are still fast paced, especially Titanfall 2, Modern Warfare 2019, and Halo Infinite all include ADS and still see extremely fast gameplay. The takeaway here is either that you wish games were more like arena shooters, or you have a distaste for games where people can take things slow and carefully.
    ADS provides some essential functionality in games where your character doesn't run at highway speeds. Firstly, the character slowing down and the sensitivity slowing down allows the player to focus on an individual target and acquire their target better. It is easier to use low sensitivity for distant targets, so allowing someone to have a high sensitivity hipfire and low sensitivity aim speed gives players the ability to deal with near and far targets on one control scheme. Increased accuracy while aiming also serves to balance individual weapons in different ways. If every weapon were to be perfectly accurate while hipfiring, a game having many options of conventional firearms would be redundant; and as we've come to know, people really enjoy options. Aiming also splits the player's attention into two modes: aim mode and move mode. In strategic shooter games like Battlefield, large CoD maps, Tarkov and others, it asks the player to be more cautious of acquiring a target and holding their angle. In a slower paced game like this, it's extremely difficult to hold a strategic angle if your player can wizz around the corner at full speed and dome you without question. This is particularly troublesome in games that are attempting to be realistic or at the very least believable.

    • @birdinthewindow7438
      @birdinthewindow7438 Před rokem +59

      Big brain coment

    • @joshtongstpatricksch2232
      @joshtongstpatricksch2232 Před rokem +43

      and also how will people hipfire in games like tarkov or RM surely no one is hipfiring hundreds of metres

    • @commander8625
      @commander8625 Před rokem +50

      I think the best example of a slow and strategic use/implementation of ADS has to be Rainbow 6 Seige. You literally spend half the game scoped and the other half crouch walking.

    • @Sammysapphira
      @Sammysapphira Před rokem +23

      Counter strike is one of the slowest and most careful and clean games, yet it doesn't have ADS as a primary mechanic. Your argument is simply invalid.

    • @joshtongstpatricksch2232
      @joshtongstpatricksch2232 Před rokem +41

      @@Sammysapphira how is counterstrike more slow than trakov, RM, squad or R6

  • @grahamskippy
    @grahamskippy Před 2 lety +353

    I feel like me and this dude played in different universes with different games. Titanfalls best feature was it's amazing and engaging gameplay loop, where skill was decided both on your aim and how well you could use movement, simultaneously. That was what he said was stripped away by ads, but it's what titanfall was best known for... I'm so confused by this video. So many other examples too where the point of the game is to be more focused on cover and ads and they arnt worse for that. If we just had hundreds of games like doom and quake the fps category wouldnt be so diverse and fun.

    • @benmaisu8042
      @benmaisu8042 Před 2 lety +34

      These are all the same thoughts I had just now. Like.. just admit you hate pvp in fps. Because ADS does nothing but improve that experience. ADS is not a feature, its a core concept of fps that evolved. Just like prone, running, jumping, peaking. I hardly think its for "realism" at this point, its just an evolved concept of the basic abilities a player has in a shooter, it defines the experience. Jumping corners and prefiring is still a thing, take away ADS and thats all youre gonna see. I hated the sperg gameplay in quake pvp.

    • @JKSmith-qs2ii
      @JKSmith-qs2ii Před 2 lety +5

      I think he just dislikes that the feature lowers the skill ceiling. The quake like gameplay has a super high skill ceiling allowing for godlike gameplay. The slower pace I guess is what some people prefer so they can keep up, but ultimately it lowers the skill ceiling.

    • @benmaisu8042
      @benmaisu8042 Před 2 lety +27

      @@JKSmith-qs2ii If that was the case then wouldnt we would see more people playing those kinds of games competitively though? R6, Counterstrike, COD all the biggest competitive games are extremely strategic and require insane amounts of concentration and communication. You simply dont get that with quakes cracked out gameplay, you cant com in a shoebox map with zero reaction time. There are just less avenues to out manuever your opponent, and by extension require less skill.
      Just watch a quake tourney, then watch an R6 tourney and tell me R6 has a lower skill ceiling.
      Edit: And if quake players are that much better, shouldnt they absolutely shred at these other games that require "less" skill but have way bigger prize pools? I dont buy it.

    • @JKSmith-qs2ii
      @JKSmith-qs2ii Před 2 lety +3

      @@benmaisu8042 that’s not my argument, I’m saying that it’s lowering the skill ceiling not anyones preference or strategic gamers. I personally am also not crazy good at quake but I can’t deny the skills of the top level and the hand eye coordination required. I’m saying that limiting movement with ADS is simply lowering the skill ceiling of things that could be possible if humans use like 100% of their brain (hyperboly of course). Lawbreakers I guess tried to do this and failed so I’m not saying that being hands off with ADS completely relying on the movement is a sure fire win, but a lot of people like the movement of Apex for example so why not allow hyper accurate hip fire while using all those movements anyways just food for thought playing devils advocate.
      I also don’t consider popularity of games as an indication of what quake players can and cannot do, I’m simply talking gameplay.

    • @benmaisu8042
      @benmaisu8042 Před 2 lety +12

      @@JKSmith-qs2ii So you really trying to make the argument that quake has a higher skill ceiling than R6 simply because R6 has ADS? Thats just objectively false. By your logic, the highest skill possible would be 2 players doing a western style draw to see who can flick their cursor and click the fastest. Thats what your reducing "skill" to. Its all these other variables that RAISE the skill ceiling. When you have more options to engage, it takes skill to choose the best option. Less engagement types just means you know whats coming around the corner, because every engagement follows the exact same sequence, requiring less skill.
      I guess it comes down to what you consider skill. If you consider positioning, cover, map knowledge, communication and decision making as part of skill. Or if you think skill starts and ends when you're mid air coming around a corner.

  • @davidthorne5715
    @davidthorne5715 Před rokem +12

    A game that does a lot of things right is borderlands, in the pre sequel I believe there was a vault hunter who had an ability to shoot while sprinting, and plenty of class mod perks that boosted movement speed while using certain weapons

    • @SoberCake
      @SoberCake Před 6 měsíci

      Borderlands weapons in general have the luxury of not caring in the slightest about how weapons work irl (and that's a good thing)
      ADS-ing with Dahl guns literally switches the firing mode, which is absurd, yet it's a genius iteration of a common mechanic

  • @Jim-of-Rohan
    @Jim-of-Rohan Před rokem +67

    "Dudes with english accents making long videos that go nowhere" sure is a saturated market.

    • @knuckles7410
      @knuckles7410 Před měsícem +1

      Holly shit, thank you for describing the effect so simply and to the point. Half into the video I was like what the fuck...is this one of those "look at me masturbating my smooth brain until I ruin my own climax and hang the video there, in the middle of nowhere and for no reason"...This type of mother fuckers have stolen at least 2h of my life that I won't get refunded.

  • @profesnol5552
    @profesnol5552 Před rokem +1273

    My biggest disagreement in the video is when you said "what's the point when you still lose to the guy on a building with a kraber" as someone who has actually put in a lot of hours into the game, you learn fast that standing still against someone who is actually good at titanfall, will get you killed 9 times out of 10. Additionally, I feel like the kraber, of all guns, is the worst one to camp with, despite it being a sniper rifle.

    • @tensho7336
      @tensho7336 Před rokem +135

      Deadass if you're losing to a dude using the Kraber, he's def outplaying you (or might low-key be suspect).

    • @Emberfeld
      @Emberfeld Před rokem +51

      @Tensho usually people who main kraber, at least this far down the line, since release, are just insane at it (which would fall under the category of outplayed, but deservedly so)

    • @siruno6024
      @siruno6024 Před rokem +35

      Yeah this dude doesn't know what's he's talking about

    • @the_bosuke
      @the_bosuke Před rokem +51

      I agree, the majority of my titanfalk experience the times when someone is crapping on you with the Kraber it's because they've mastered using it while moving at the mach 8 speeds titanfall's movement allow

    • @denizmergen418
      @denizmergen418 Před rokem +1

      @@the_bosuke moving at mah 3 on a bulding yes craber is fucking Hard to use but that doesnt mean camping in general isnt a mojor problem in tf2

  • @maxx42069
    @maxx42069 Před 2 lety +1346

    idk man, removing ADS and encouraging “fast paced gameplay” would completely change the game that COD is. cod is all about gunplay, learning the weapons and what they’re good for. iron sights and optics are a huge part of that. i don’t understand why separating accurate shots and tactical movement is an issue, it’s a war game and thats how guns work lol. no one is sprinting with an AR making accurate hip shots at any long distance. you can still move while ADS, and you can still fire effectively at close range without aiming. you’re basically saying you want call of duty to just be halo. and that’s fine, i guess, but it just wouldn’t be the same kind of gameplay at all, and i don’t know if it would have been successful as it has been if it used a different formula. but that’s just my opinion

    • @Jonathan-A.C.
      @Jonathan-A.C. Před 2 lety +124

      Yeah, I’m getting the same feeling.
      The bulk of the video makes sense (at least in some respects), but the ultimate point seems flawed

    • @Germinator08
      @Germinator08 Před 2 lety +9

      @@Jonathan-A.C. agreed completely

    • @dp582
      @dp582 Před 2 lety +101

      dude is just mad he got dumpstered on in cod and made this pointless rant.

    • @VacatedData
      @VacatedData Před 2 lety +12

      i agree what would be the point of a semi aout fo example
      you would get thrashed by a dude with an mp7
      what is the point if the only acurate engament distance is about as far as my nose hairs reach

    • @magnolia4493
      @magnolia4493 Před 2 lety +1

      Csgo??

  • @Satori-Automotive
    @Satori-Automotive Před rokem +5

    Aim down sights is one of the most important staples in the gaming industry.
    U could play a stock Fallout 3 and after 10 hours u could install RH iron sights (aim down sights). U will see that u dont want to play it without iron sights lol.
    Its extremely important.
    I only agree that normal sights should not Zoom on the target when they dont have magnification. Also the accuracy of the gun should not go up when u use the sights.
    But the recoil should go down when aiming properly.

    • @TheRaptorPope
      @TheRaptorPope Před rokem +5

      Oh sure, "one of the most important staples in the gaming industry." Right behind the horse armor from Oblivion.

    • @nathanspears2940
      @nathanspears2940 Před rokem

      Odd, one of the things that I liked most about the shooting in Fallout 3 was the lack of ADS.

    • @guestc142
      @guestc142 Před 2 měsíci

      ​@@TheRaptorPopeim sure you feel the same way about twin stick controls too, bud.

  • @MrOrgeston
    @MrOrgeston Před rokem +6

    I still love playing Quake 3 Arena. The speed of that game blows my mind. Picking off other players with unscoped pixel-perfect railgun shots while flying at 300mph off a bouncepad is incredible.

  • @nonotchris8095
    @nonotchris8095 Před 2 lety +535

    your gameplay on titanfall says everything about your perspective.
    I recommend playing multiplayer for a few more hours and seeing the true appeal

    • @godlyvex5543
      @godlyvex5543 Před rokem +22

      his gameplay on titanfall was him trying to show that using ads is not a good playstyle, and doesn't mesh well with the game. Saying his gameplay says a lot should be a compliment, yet using it as a rebuttal shows you didn't even understand that part of the video.

    • @lionljb
      @lionljb Před rokem +100

      @@godlyvex5543 you do realize that the first dude was literally reffering to "the gameplay" so how vid creator plays with Titanfalls ads in a weird way, not that the ads mechanic in Titanfall is weird, right?

    • @LKNear
      @LKNear Před rokem +4

      @@lionljb somehow you missed the point that he was playing titanfall that way on purpose despite the fact he even said so.

    • @owensmith2995
      @owensmith2995 Před rokem +71

      @@LKNear saying the combat is weak but playing it weak on purpose doesn’t prove a point. I ads with the Kramer while flying through the air to quickscope I’ve never seen someone do well camping in titenfall the more mobile yoh are the better and after a while you can be just as accurate ads moving as standing still. He’s basically saying I couldn’t figure out how to ads and move at the same time therefore it’s a bad mechanic. That’s subjective reasoning not objective he is applying his own experience to create a law. I’ve never met anyone who played totenfall for more than an hour or two multiplayer who thought ads was a bad mechanic.

    • @jonathanmueller2849
      @jonathanmueller2849 Před rokem +55

      @@godlyvex5543 His gameplay on Titanfall was abysmal and lead to many incorrect assertions, most glaring of all being "You have to stop in order to be accurate." Just look up Titanfall gameplay: that's patently false. You just need to be aware of how to utilize your weapons and the movement mechanics of the game. What he did was play the game like a noob and then pointed to it saying "this is an example of ADS being bad". Unfortunately it's just an example of *him* being bad.
      I'd be genuinely shocked if Titanfall was the only game he was bad at and went on to complain about.

  • @Cleanevilreal
    @Cleanevilreal Před rokem +723

    you said, "to be as accurate as possible, you need to stand still", WHILE USING the most easily accessible weapon to use while moving in titanfall 2

    • @Domthecoverguy
      @Domthecoverguy Před rokem +173

      he's just a massive skill issue

    • @Iisakkiik
      @Iisakkiik Před rokem +34

      I dunno I actually like ads in many if not most games but Titanfall seems like a prime example of a game that would be better without.

    • @benj4845
      @benj4845 Před rokem +28

      @@Iisakkiik idk titanfall ads is needed sometimes, It hooks you onto walls and hovers u in the air if u have the right perks i think

    • @Eshtian
      @Eshtian Před rokem +30

      ​@@Domthecoverguy typically saying that would be unfounded garbage but I can't disagree here.
      He tries to use titanfall as a prime example alongside Cod but he doesn't understand titanfall gameplay.
      The only other video I watched of his was his pro player video and that had several problems as well even if you agreed with his premise (don't listen to pro's)
      He conflated player rng with enemy rng and predictability, took what pro players wanted, and twisted it by giving a game that only had what they asked for and nothing else, and gave an example of a game made while listening to pro players, only to later admit they didn't actually listen to pro players.

    • @junoperberry
      @junoperberry Před rokem +8

      @@Iisakkiik it wouldn't be better without ads, you just don't really need to use it for most weapons

  • @dangerouspickle69420
    @dangerouspickle69420 Před 11 měsíci +4

    Forgot the to mention the number 1 reason that ads should never be implemented into a multiplayer game, the removal of peekers advantage which forcibly slows down gameplay encourages camping.

  • @TrungNguyen-is6lq
    @TrungNguyen-is6lq Před rokem +78

    90% of the time in call of duty I was running around hipfiring smgs and it worked pretty well. I'm also sure that if you stand still in titanfall, then you'll not live for long

    • @Choryrth
      @Choryrth Před rokem +6

      oof, yeah titanfall is a speed shooter. so much fun though (before the hackers ruined it, considering the company gives zero shits about hackers in their games.)
      tribes was the king of speed though. check out some tribes ascend gameplay at some point, that game was amazing.

    • @ryz_vik
      @ryz_vik Před rokem

      @@Choryrth no shot, just run around and jump onto walls holding an EVA-8 and just win.

    • @Choryrth
      @Choryrth Před rokem +1

      @@ryz_vik is that a response to the first, or second half of my comment? cause first half i'd just point out, hackers. legit go search up titanfall 1 hacker issue, it compeltely destroyed the game.
      2 isn't "as" bad, but it's still atrocious.
      and if it's the second half, you obviously haven't seen tribes gameplay.

    • @elitetripod4188
      @elitetripod4188 Před 10 měsíci

      If you were hipfiring SMG's and doing well in COD, you were playing in very low tiers lol.

    • @ebookie_meowda
      @ebookie_meowda Před 10 měsíci

      Spitfire campers...

  • @SweetenedCondensedMilk
    @SweetenedCondensedMilk Před rokem +573

    10:08 is when he starts to get to the point

    • @Kenlac92
      @Kenlac92 Před rokem +148

      Thank you. Ten minutes of a shitty take lol.

    • @Atlantic_dummie
      @Atlantic_dummie Před rokem +26

      oh my god the area he placed the titan wall, why

    • @NuttyCuts_
      @NuttyCuts_ Před rokem +67

      @@zer0synd1cate the first half is basically skill issue coping

    • @damsen978
      @damsen978 Před rokem +8

      @@Kenlac92 It's a fair take, the video is way over-disliked.

    • @damsen978
      @damsen978 Před rokem +8

      @EyeOhNine Not really because most people only watched 5 minutes which wasn't even where he started explaining why (he started at 10 minutes).

  • @tylerbrubaker2331
    @tylerbrubaker2331 Před 2 lety +699

    Listen man, I usually love your content, but not every game can be Halo 3 or Quake. Different games have different aiming mechanics. In Halo and Destiny you don't have to ads because you're a super soldier, and even then you still do when you have the option. In COD and similar games the character isn't inherently a super soldier, so it makes sense to actually have to aim. What makes you super human in those games isn't the character, or the games mechanics, it's your own knowledge of those mechanics and skill that makes you super human.
    These are all artistic choices that make games different from each other and just because you don't like it doesn't mean it's inherently bad. Sure, ads makes you move slower but it's a trade off just like many things in video games. You have to minimize the negative effects by being faster yourself, not just shit on an almost universally accepted mechanic.

    • @elimgarak1127
      @elimgarak1127 Před 2 lety +10

      Neat argument. You can't say *why* they need them though.
      I know why. You don't. Care to explain to me why ADS is necessary and what accomplishes that other games without it can't do? Not a soul here can seem to cite a single example. Strange.

    • @tylerbrubaker2331
      @tylerbrubaker2331 Před 2 lety +212

      @@elimgarak1127 of course games don't need them. They're games, they don't need anything. You don't even need to move in a video game. Shittiest take I've ever heard

    • @mayonnaise3959
      @mayonnaise3959 Před 2 lety +115

      @@elimgarak1127 you have never touched a gun in your life

    • @aqua6166
      @aqua6166 Před rokem +71

      @@elimgarak1127 in games with snipers or really longer engagements you need to ads for longer engagements. if you're in a gun fight and your enemy us around 30+ metres then you should ads to get a better accuracy to hit them. not to mention hip firing at long distance becomes pretty much bad in any gane that I have played with hip fire. not to mention if you're going to shoot someone or something irl and they're far are you going to aim or just hip fire? plus you're leaving out the fact that people have stated why,you're just being willfully ignorant to that.

    • @PerSon-xg3zr
      @PerSon-xg3zr Před rokem +93

      @@elimgarak1127 Tried to be witty, got destroyed by the first reply.

  • @elu9189
    @elu9189 Před měsícem +2

    All I know is I love playing insurgency sandstorm and getting the wildest scope on the revolver and sniping people. Now THATS empowering.

  • @trippwilsonphoto
    @trippwilsonphoto Před rokem +5

    i like the way the older halo games did it where it only applied to guns with scopes.

  • @GrandArchPriestOfTheAlgorithm

    I liked iron sights in Metro 2033, a game all about immersion to the point it's best played without a hud, where you enter a room grenade first.

    • @SirBlacknoiseIII
      @SirBlacknoiseIII Před rokem +58

      metro was a great series and the ADS and no hud option was a very worthy addition. if it was hip fire only i would feel like im playing a slow moody quake

    • @tjb777comcast
      @tjb777comcast Před rokem +1

      Ye

    • @CyberLou
      @CyberLou Před rokem +6

      It's not a bad mechanic, it can work in specific circumstances. Problem is modern games just use it without thought. Resulting in games that would play better without such mechanics.

    • @thebadger4040
      @thebadger4040 Před rokem +4

      Someone did not watch the whole video

    • @daegnaxqelil2733
      @daegnaxqelil2733 Před rokem +2

      only in this game? stupid tstes if yoy as me

  • @premiumr98
    @premiumr98 Před 2 lety +598

    Its not that bad, mostly depends on what game its in

    • @pootispencer9765
      @pootispencer9765 Před 2 lety +22

      His point is that it's pointless and detracts from the objective of most games it's implemented in - very few games actually need or should have this feature, most simply add it as a mechanic just because it's standard.

    • @GameFuMaster
      @GameFuMaster Před 2 lety +10

      congratulations, you didn't watch the video to the end 18:25

    • @premiumr98
      @premiumr98 Před 2 lety +63

      @@GameFuMaster I dropped it after first half because its boring as hell and I already heard most of this shit

    • @Liaison_Verequiem
      @Liaison_Verequiem Před 2 lety +21

      @@GameFuMaster yeah its not necessarily but whats the point if its cool? people always forget games are mostly casual.
      typical bungie fans

    • @channel45853
      @channel45853 Před 2 lety

      @@Liaison_Verequiem eww, Halo has the worst aiming system ever. Glad someone agrees.

  • @notamouse5630
    @notamouse5630 Před rokem +6

    ADS is a realism feature. Anyone who has ever shot a gun before knows that ADS or laser sights is the only means of real accuracy. The notion that a device with big recoil is accurate for follow up shots without shouldering and ADS is laughable. It also balances games by means of making it so that people on shitty internet connections can have a fair shake because the person in front of them slowed to aim. This prevents the problems that make oldschool arena shooters bad on a laggy connection.

    • @fookinkoont
      @fookinkoont Před rokem +1

      My only wish is that more games had point fire or ads instead of hipfire or ads

    • @-047-
      @-047- Před 4 měsíci

      same
      @@fookinkoont

  • @Wifgargfhaurh
    @Wifgargfhaurh Před 10 měsíci +4

    I would like to compare Fallout 3 to Fallout New Vegas for this argument. Fallout 3 has no ADS, the screen just zooms in. FNV has ADS, and fans loved it. Why would anyone take a screen zoom over actaul aiming?

    • @jorgefigueroa9780
      @jorgefigueroa9780 Před 10 měsíci +1

      Since you're like 0.001% of the people who disagree politely and actually ask, I'll bite:
      I think absolutely no "fine aim" is most comfortable. Screen zoom is just cheap ADS, but at least then the weapon model isn't taking up a chunk of my view.
      I'll stick to purely singleplayer games to keep it simple.
      In reference to a "game" (as opposed to a "simulation") ADS accuracy feels like an arbitrary limit. From the programming perspective it factually *is* too. First you program a player character entity, then attach a camera to it (your eyes), then (typically) you ray-cast a line from the point of the camera to the furthest solid object or entity from the camera at the center of the screen. The programmer has to specifically add lines of code for some form of inaccuracy. Then you'd program methods to counteract that inaccuracy with ADS or something lol. Or not. Whatever.
      In the case of NV (one of my fav games of all time btw) ADS works alright for me, since I'm mostly using it for sneaky tactical precise shots and stuff. It feels natural to have that step in "preparation" for tactical moves against enemies. Not only that, but NV did ADS different from how games traditionally do it, mechanically speaking. I won't get into that unless you're curious though. However I love New Vegas for the role-playing experience most. Characters feel so natural and grounded and genuinely intelligent.
      Finally a little background info about me in case there's interesting correlation with fellow ADS-haters lol:
      30yo, have played hundreds of games since the 90s, ~8k hours in competitive shooters (namely ~5k in Team Fortress 2). Preference for fantasy over simulation (think nintendo games).
      Since ADS comes from a positive state (inaccuracy does not exist by default, it has to be specifically created and added as a game element), I think the reverse question is more apt. So since you're one of the rare polite people on youtube I'll ask you, if you don't mind:
      Why do you like ADS? What's good about it? Is there something about it you find fun?
      (lol that sounds so sarcastic. I genuinely mean it though, not rhetorical questions.)

    • @halochampion342
      @halochampion342 Před 8 dny

      Mainly because nobody plays fallout for the combat, the game is already clunky as hell so implementing ADS is more so a QOL feature to make the game less frustrating than it is meaningful gameplay mechanic that tests your skill and mastery.
      Games that are built around the FPS experience would be held to a much higher standard

  • @sugxi
    @sugxi Před 2 lety +110

    Not having ads is detrimental to controller players in many games. Being able to turn fast is very important so you can make flashy, skilled plays and utilize the movement in the game. Ads allows controller players to be more accurate when they decide to aim by having a lower sens. It allows the player to effectively change their sensitivity to the situation

    • @kerwin1623
      @kerwin1623 Před rokem +14

      This. Plus, console games are meant to be played farther from a screen, because it's a console duh. That is why FOVs on console popular games is much lower, as the screen functions as a window. ADS helps unite console and PC by allowing different levels of zoom.

    • @ayla_stolen
      @ayla_stolen Před rokem

      This

    • @hahasamian8010
      @hahasamian8010 Před rokem +2

      Gyro

    • @lunadead
      @lunadead Před rokem +2

      You said that, but Halo is a console shooter and it didn't have ads until infinite

    • @VocalPulse
      @VocalPulse Před rokem +3

      Gyro

  • @DARKSWORDNINJA11
    @DARKSWORDNINJA11 Před rokem +1193

    This is a pretty polarizing take, but I think it's mostly due to the fact that you're not quite taking into account a few fundamental things that ADS *doesn't* do wrong. When you implement a feature into a game, the value of a feature can thusly outweigh the negative impact it may have on your desired gameplay outcome. And in my opinion, the way that ADS is implemented into almost all games that have it, with very little exception, does not make a significant negative impact on the game. For example:
    •• There isn't typically an excessively heavy and burdening affect that ADS has on your character in most games. I've played a LOT of FPS games, and the majority of them only typically slow your character movement by 20% - 40%. Depending on the game, and the movement mechanics that it features, ADS can usually be very unproblematic for the general gameplay loop.
    •• More and more games (especially as of recent) are moving away from the extremely cluttered and claustrophobic zoom, restriction of vision, and emphasis on handicapping your visual senses for the sake of added accuracy that you seem to associate with ADS in this video. Even COD- who basically invented obscuring half of your screen just to aim- has a much wider FoV on it's ADS now, across all platforms and weapons.
    •• Many games have compromises to the issue, such as high movement speed being retained while ADS, perks or upgrades to unrestrict the player further like you mentioned, or just not having a movement penalty at all when doing certain actions- e.g. sliding, jumping, gliding, whatever. This enhances the gameplay fundamental of player empowerment more than almost any other feature, as it is something you will have the choice to learn and execute for your benefit as the player.
    Overall, I think that what you have isn't a bad opinion, but it's a poorly executed argument where there simply doesn't need to be one. ADS promotes immersion, player improvement, player opportunity and flexibility, and is a core building block of the entire concept of implementing firearms or similar weapons into video games. If it didn't benefit the gameplay loop, developers would not be adding it into their game, or changing the parameters of how it works to better fit their intended experience. Overwatch is a good example of a game that simply would not benefit from having a standardized ADS mechanic, along with other games like Quake and Doom simply finding more restriction in the mechanic; rather than freedom. In your defense, Destiny is perhaps one of the single worst implementations and gameplay clashes I've ever seen caused by such a simple mechanic as ADS. However.. on the other side of the coin, even Destiny, of all games, has features to help you choose how much ADS restricts you. It is in your hands whether you take advantage of those tools or not.
    *TLDR* -- I think you just have a strong preference for certain FPS gameplay loops. This didn't really need to be an argument against the ADS mechanic as a whole.

    • @Iisakkiik
      @Iisakkiik Před rokem +67

      Yeah it's a good mechanic, but it fits some games better than others. I wouldn't want to play cod without it, but I also wouldn't want to play halo or cs with it.

    • @sk8erbyern
      @sk8erbyern Před rokem +23

      Player freedom is not that sacred thing you make it out to be. ADS should slow you down unless you want every game to turn into quake.

    • @DARKSWORDNINJA11
      @DARKSWORDNINJA11 Před rokem +34

      @@sk8erbyern Well, yeah. I agree. I don't think player freedom nor ADS as a whole is particularly sacred; my point was that there are plenty of alternative game mechanics that have been innovated and designed specifically for the purpose of getting whatever level of desired 'freedom' for the game.
      Rainbow Six Siege for example has literally no penalty for ADSing and moving, which was their desired level of player freedom to grant to the player.
      ...yknow.. as much of an ill decision as that was, at least.

    • @jayjaygolden5123
      @jayjaygolden5123 Před rokem +41

      he also seems to ignore that ads limiting the player is by design; its a balancing tool. If you could hit a perfectly accurate sniper headshot instakill while moving at mach 9, there would be no tradeoff for using a sniper rifle at the highest skill level. With ads, sniper rifles can require you to scope to be accurate, and just like that its a huge tradeoff to use a sniper.

    • @yuin3320
      @yuin3320 Před rokem +31

      "B-but how could I make clickbait titles if I didn't come across as contentious for no reason whatsoever?"

  • @gaydes1012
    @gaydes1012 Před rokem +7

    when you spoke about map knowledge in the video I think that's truly where you lost me, especially the part where you discounted frequently played maps in games like call of duty. you used quake players as an example, saying they have a "6th sense" for being able to move around the map without looking, but the reason they able to play like that is because they've played on that map a million times before. drop one of those players into a map they've never seen before and they won't be able to play as good for the first few games because they don't know the map yet, the same is true for every shooter ever made. ads isn't bad for map knowledge, and you don't always have to move in the direction you're looking in games with ads, not doing that is better for you anyway since you can sort of provide covering fire for yourself at the cost of slightly slower movement speed.

    • @kylespevak6781
      @kylespevak6781 Před 4 měsíci

      Legit. He acted like people don't learn maps

  • @__dane__
    @__dane__ Před rokem +4

    Some situations in which you say player empowerment you could say “player agency.” They aren’t synonymous but depending on the situation player agency was a better fit for your usage.
    Of course, making the player feel powerful is different than giving the player a sense of agency.

  • @Jonathan-A.C.
    @Jonathan-A.C. Před 2 lety +502

    I absolutely disagree with the ultimate premise here, and although I agree that different games should have different elements specific to them, I absolutely disagree with this false framing.
    ADS is not just for immersion, it is an aid to the dynamics and is a mechanic in and of itself. In something like COD, it acts in the way you’ve described with the “speed decrease but aim increase”, but it’s more than just for show. It adds proper balancing to the game and its different equipment and guns (shotguns can be hip fired but don’t reach that far away and aren’t very accurate, and vice versa with snipers), and it adds a skill gap within that dynamic between weapons and dynamics of movement around the map and other objectives.
    To the point of map and objective awareness, it’s not suddenly hindered by the fact that ADS provides a different dynamic to it, it either works the same as it always has (because you’re still needing to use movement tools and decisions to go places), or it’s even more complex because another factor is introduced into the situation.
    Really nowhere ever are you just blatantly hindered by having it, you’re just within a different environment than you would be for something more like Doom. You still are rewarded for map awareness, overall gunskill, and knowledge of tactics and awareness (predictions/reactions/equipment and setup knowledge/lines of sight/etc.). All it does is add to what you have already

    • @elimgarak1127
      @elimgarak1127 Před 2 lety +10

      Basically all of that was a lie. It's a gimmick that was introduced as a gimmick. Literally. A gimmick. Not some hot new feature. A fucking gimmick. It is used 'today' as something else entirely. Snap shooters that rely on pressing button to aim for you and do all the work. People coming from Call of Duty pretending to have a useful opinion on game design is about the most hilarious thing I've seen all week. There isn't a game around that needs it so badly it can't be replaced with something better. The tradeoff, of course, is hipefire being nonsensical across the board. I'll pass on the games that demand I aim down sights to be accurate when the opponent can't be accurate without it. That isn't game design, it's a crutch. It's why Call of Duty is popular to begin with. It holds your hand and makes you feel good.

    • @badasscrusader
      @badasscrusader Před rokem +71

      @@elimgarak1127 cope

    • @jthablaidd
      @jthablaidd Před rokem +43

      Exactly. I don’t see why he thinks pressing l2 or right mouse is SUCH a demanding task that it kills multitasking

    • @Jonathan-A.C.
      @Jonathan-A.C. Před rokem +36

      @@elimgarak1127
      It’s not a gimmick inherently because it’s a natural part of most FPS games, a majority of shooters in general, and is also within many other types of games. And it’s not new at all, it’s been around for decades. Games that have auto aim or some variety of that are extremely uncommon, and typically the only thing you’ll see that’s close to that is like one or two weapons or situations in the vast bulk of the game where that is used.
      How do COD players not have a legitimate opinion? That doesn’t make any sense. How does COD specifically requiring it mean that it’s a bad thing? That again, does not make any sense. Ok cool, play games that you enjoy, that’s not an argument for ADS being a bad thing. It’s literally a part of the game’s design (some of the most basic design, may I add), and it’s across the board in games like COD. As opposed to what game? COD isn’t an easy game to be the best at, although it is an easy game to initially pick up (most of the time), although ADS has jack shit to do with that fact.
      Sounds like you’re just mad another aspect of the game was added that you need to get good at. Honestly just thinking about it, you’re probably some mad CSGO player who’s angry that every game isn’t like your own

    • @bigtime9597
      @bigtime9597 Před rokem +42

      @@elimgarak1127 You're way wrong. Go to a range and try firing at a target more than 30 meters away from you. There's a reason ADS is used in FPS games and in real life. It's more accurate at longer ranges. The idea that it's strictly about immersion is ridiculous.

  • @cal_ibri4236
    @cal_ibri4236 Před 2 lety +114

    Man I love just scrolling thru the comments as people form an entirely seperate essay as to why his core argument is flawed. It’s like a whole ‘nother video!
    Jokes aside, all these comments bring up amazing points so if you’re reading this before the others, go look at them.

  • @pastorslant
    @pastorslant Před rokem +5

    I can honestly say that I have never played a video and thought, "Man, ADS really doesn't belong in this game."
    I feel like all you really said in this game is that you don't think ADS belongs in faster paced games. And your main argument is based almost entirely on play style preference, not an objective reason why it's a bad mechanic.
    Yes, ADS creates a separation between movement and aiming, but I don't know why you think that lowers the skill ceiling... In reality, it forces you to think a lot about how you move around the map. It forces you to pick and choose what to prioritize at any given moment. Where can I go fast? Where do I need to slow down? You can master all the movement tech in the world, but you're not going to be successful if you just go 100 mph at all times. It forces you to be more strategic in a lot of ways.
    It sounds like you just prefer going fast, and that's totally valid. That's your preferred play style and you're entitled to that. And it makes sense why you might not prefer CoD or Titanfall 2. That's not really justification for outright calling it a "bad mechanic." I, for one, tend to really dislike games that don't have ADS. Every FPS game I play, I always tend towards guns that have ADS. Even in halo and fortnite which generally don't emphasize ADS. But I'd never say that hip fire is a bad mechanic.

  • @kylesalem-fuson8012
    @kylesalem-fuson8012 Před rokem +1

    Watching this made me think of serious sam first and second encounter.
    Gotta juggle what weapon to use on what enemy, prioritize which enemy needs to go first, circle strafeing and jumping, only a few hit scan weapons or enemies. No ADS, only a few weapons need “reloaded”, just non stop chaos and stress 😅

  • @GrOuNdZeRo7777
    @GrOuNdZeRo7777 Před 2 lety +723

    As a gun owner ADS is essential for immersion in most games set in the modern world but Halo can hand wave it much better.

    • @Barrobroadcastmaster
      @Barrobroadcastmaster Před 2 lety +32

      Yeah, don't they have aiming assist optics in the universe anyway?

    • @GallowayJesse
      @GallowayJesse Před 2 lety +16

      The zooming animations in Halo Infinite look really good. It's also good that zooming in doesn't reduce the bullet spread so you don't feel like you always have to be zooming.

    • @ZeSgtSchultz
      @ZeSgtSchultz Před rokem +5

      Honestly its alot easier to forgive halo, its 2550something and youd assume MCs helmet has the capacity to display where his weapon with hit depending on how hes holding it.

    • @truly-oni3945
      @truly-oni3945 Před rokem +12

      @@ZeSgtSchultz in halo lore it's actually canon that sometimes snipers will (Marines or Spartans) will put a cable into their sniper rifles scope that basically makes the scope pop up in their helmets HUD.

    • @Kaimerah
      @Kaimerah Před rokem +2

      @@truly-oni3945 that goes for a lot of weapons, a lot of the "sights" show up on the hud or as holograms

  • @rofonzii1477
    @rofonzii1477 Před 2 lety +131

    Man’s really thought he had a point.
    ADS is exactly as you explained, it is used so you can be MORE accurate.
    So why would you remove it from “unrealistic” games? if it is a core part of using any gun irl why would it make any sense to remove it from video games that built their core mechanics around guns.

    • @revimfadli4666
      @revimfadli4666 Před rokem +5

      Some argued that "if you can be accurate why not be accurate the whole time without having to press a button?"

    • @commander8625
      @commander8625 Před rokem +33

      @@revimfadli4666 Well that's a stupid argument.
      They might as well be arguing that autosprint be the only option in games because "if you can be faster why not be faster all the time without having to press a button?"
      Ok, that one wouldn't be so bad, but it does seem stupid, so I'll give a better example.
      They might as well be arguing for a feature where guns fire all the time because "if you can shoot why not shoot all the time without having to press a button?"
      ADS adds a layer of skill that simply wouldn't be present if you were accurate all the time. By removing the HUD it forces you to be more aware of your surroundings, thus rewarding awareness and high accuracy. Plus, it allows players to have a different sensitivity for when they are aiming and when they are running around. This is especially useful for console players, who have less overall control/optimization in terms of accuracy.

    • @revimfadli4666
      @revimfadli4666 Před rokem +6

      @@commander8625 very well said!
      I suspect the "autosprint all the time" part didn't look as stupid because you do sprint most of the time. Of course, it'd still be better if you can _opt out_ of that sprint. No unnecessarily tiring long button presses, yet still with the same interesting decisions
      And I think the skill factor only applies if hipfire is a viable alternative at different conditions like you explained, and not the "obligatory ADS" like in some games

    • @Sammysapphira
      @Sammysapphira Před rokem

      Because you're viewing a fake perspective in the first place. The game character is not the same as the player. Your character is aiming, but you're just seeing a different perspective. This is as stupid as saying third person shooters don't make sense "because you're not aiming down sight so how does your character hit anything"
      Guns shoot where they're pointed. You don't need to be aiming down a sight to be accurate. Cowboys draw and fire without "aiming" ..yet they hit with nearly 100% accuracy.
      You falsely correlate aiming with aiming down sight. You can aim without sights. Just like a pitcher can throw a ball without sights.

    • @Bloodmist87
      @Bloodmist87 Před rokem +6

      @@Sammysapphira u cant see where the gun is pointing without aiming

  • @Gummpers
    @Gummpers Před 4 měsíci +3

    this is mostly just "i dont like ads" and "ads is bad when implemented poorly"

  • @QwerYT4819
    @QwerYT4819 Před 6 měsíci +21

    Bro has NEVER used a gun before

    • @drob4812
      @drob4812 Před 4 měsíci +6

      That's his point. He doesn't want to feel like he is using a real gun, unless that's the main point of the game.

    • @AR15andGOD
      @AR15andGOD Před 2 měsíci +1

      But ADS in games isn't realistic at all in any way? ADS doesn't increase accuracy whatsoever in real life, the rifle is still firing in a straight line if you hold it still which is very easy. ADS is a video game mechanic first and foremost and has interactive gameplay elements to increase the diversity in the game. I think it is purely a good thing in the context of games like call of duty.@@drob4812

    • @fakepretender
      @fakepretender Před měsícem +2

      @@drob4812 and the point of a shooter is to make you feel like you're using a..gun to shoot others,mostly

  • @thishandleistaken1011
    @thishandleistaken1011 Před 2 lety +358

    I find ADS very immersive. There's a reason it's so popular.
    Also, reducing movement while shooting in a multiplayer game has some benefits because it reduces A-D-A-D spam and the like. A universal, constant movement speed is kind of boring and not immersive either.
    And it's not a binary thing either. You can have degrees to how much movement is reduced.

    • @acethemain7776
      @acethemain7776 Před 2 lety +13

      more movement tech = more busted shit for cracked players to dominate lobbies with, making the game more inaccessible.

    • @phildiop8248
      @phildiop8248 Před 2 lety +47

      true. This video is one of the rants that is a bad take. ADS adds more options and makes a game less boring. Slowing movement speed makes dilemmas between Acuuracy and slower vs fast and less accurate.

    • @Jonathan-A.C.
      @Jonathan-A.C. Před 2 lety +10

      @@phildiop8248
      Yep. It’s not a universal good, but I agree that it works if done right like you said

    • @CreativeNames101
      @CreativeNames101 Před 2 lety +3

      @@acethemain7776 then play a diffrent game besides titan fall? Lmao. I own it and am trash. I dont want to make the game more "accessible". Im great at other specific shooters like seige. Nothing like csgo but yet very similar. Both of them should be more accessible as well because skill in one game doesnt translate to all?

    • @CreativeNames101
      @CreativeNames101 Před 2 lety +2

      @@acethemain7776 tldr; git gud

  • @ALee-if6ld
    @ALee-if6ld Před 2 lety +117

    "increased accuracy, reduced recoil, blah blah blah"
    That's literally how aim down sights works in real life compared to hip fire. Shouldering a weapon does wonders for accuracy and weapons handling. No one worth their salt in real life hipfires. Everyone shoulders it, even when you see those rapid fire range montages.

    • @Groza_Dallocort
      @Groza_Dallocort Před 2 lety +16

      Only movies have people firing from the hip all the time for some reason

    • @ALee-if6ld
      @ALee-if6ld Před 2 lety +31

      @@Groza_Dallocort Exactly. There's a lot of unrealistic things in video games that you can complain about, but the one thing that makes sense, they device to rant about. Seriously?

    • @deriznohappehquite
      @deriznohappehquite Před 2 lety +1

      Most “hipfiring” in video games have the weapon shouldered anyway. The problem isn’t that the UI shows the gun sights. The problem is that the player has to trade movement for the ability to shoot accurately in an arcade game.

    • @Groza_Dallocort
      @Groza_Dallocort Před 2 lety +5

      @@deriznohappehquite Well that might be true but if you try to hipfire in S.T.A.L.K.E.R unless the target is within five meters you aint hitting shit. I always aim down either the iron sight, holosight or scope depending on what rifle I got the diffrent sights on

    • @ALee-if6ld
      @ALee-if6ld Před 2 lety +19

      @@deriznohappehquite Just like in real life? If I shoulder a weapon, I'm not going to be as dexterous as when I just have it sort of there, sort of shouldered, but not really. It's a pretty fair trade off. Anyone who knows anything about guns will agree that having it in the perfect position and shouldering it with good form will make or break accuracy, recoil, and everything in between. Hell, shouldering it, but not having it perfect will prevent you from looking through a scope, as it blacks out unless your head is at the perfect position. This is common sense and common knowledge to anyone who owns a gun and perhaps anyone with half a brain. So why is this a problem, again?

  • @astralandreid
    @astralandreid Před 10 měsíci

    Holy shit, you have Lunar Sea from Camel in the background, that's amazing!!!

  • @CarbonatedGravy
    @CarbonatedGravy Před rokem +2

    I’ve played some great games that didn’t have it, fallout 3 for instance, but like sprinting I haven’t met a game I felt was better off without it, not only feels like something is missing but so many situations where it’s impossible to hit anything or so inaccurate you blow your whole mag short by one hit when aiming would have guaranteed the kill. Of course making it optional like a setting you can change that turns ADS off and sets accuracy somewhere in the middle but consistently, that wouldn’t be a bad idea.
    Also liked that you mentioned watching old people play video games, I always noticed that every time and never heard anyone else point it out that they can’t use both thumbs on the joysticks, it’s just like how they usually hunt and peck touch screens with one finger instead of using both thumbs at the same time it’s a difficult amount of coordination when you’re new to it or used to something else like a keyboard or stylus

  • @FoddyFogHorn
    @FoddyFogHorn Před 2 lety +112

    The most fun I had in Titanfall 2 was from using the EPG hip-fire to explode people while wall running with a projectile affected by gravity. It's incredibly satisfying.

    • @bigboogieradio3392
      @bigboogieradio3392 Před 2 lety +2

      same, except i suck ass and used the cold war

    • @pootispencer9765
      @pootispencer9765 Před 2 lety +10

      All the 'best' weapons of titanfall had one main thing in common - you barely needed to ads using them. Even the weapons with comparable time to kill that require a lot of aim down sights were way less fun to use. Imo if they just increased the accuracy of non-meta weapons in hip fire by 33% their usage would go up considerably, that's how much of an impact it had

  • @jasonwismer2670
    @jasonwismer2670 Před rokem +919

    I think you're missing the risk versus reward aspect. Zooming down sites also slows you down! Meaning while you get more accurate, so do your enemies. There's more decisions for the player with sights, as well as more game interaction then simply running and shooting.

    • @Helperbot-2000
      @Helperbot-2000 Před rokem +36

      yeah, and simply different games fit different mechanics. tf2 works great with simple bullet spread that doesnt change no matter if you sprint, jump or stand still, while something like csgo (which altho doesnt have aim down sights for almost all guns does have bullet spread depend on your movement and stance) fits well with having to trade accuracy for that movement and is a risk vs reward

    • @EnderGhost119
      @EnderGhost119 Před rokem +40

      This risk vs reward was pursued in some games in a similar manner before ADS too, for example in Halo CE you would automatically get knocked out of Zoom if you were hit. The goals of ADS existed in some games before the mechanic was invented or popularized, so this guy just trying to reduce it to "immersion" is stupid and, I think, willfully ignorant so he can have a "controversial" video with a boost in comments.

    • @Ethereal6541
      @Ethereal6541 Před rokem +4

      im pretty sure he did touch on that for quite a bit

    • @kingstarscream3807
      @kingstarscream3807 Před rokem +1

      Yeah but zooming your aim can be done without the obnoxious ADS animation and model, like in MOH Frontline.

    • @Lightning_Lance
      @Lightning_Lance Před rokem +2

      But ADS + strafing is clearly the best of both worlds as long as you're not right on top of your enemy.

  • @renascitur7051
    @renascitur7051 Před rokem +4

    Bro has not played any ACTUAL tactical shooters. In fast paced ones where there's a dead-on crosshair in the center of the screen even while "hipfiring", ADS basically does nothing to help. In tactical shooters, however, basically all "stats" of the gun remain the same in ads and in hipfire. The only difference is that target acquisition, accuracy, and recoil control gets better as you can reliably see where you're aiming at and drag down efficiently.

  • @twingolord
    @twingolord Před rokem +3

    13:45 in payday 2 the reload while sprinting skill is usually not taken for high-level builds, because being able to cancel your reload is much more important. movement skills in general are not needed to play well.
    also basically the only time you *should* ads is when using sniper rifles

    • @Bbistheman_
      @Bbistheman_ Před 11 měsíci

      I don't think he's played half the games he's talking about

    • @twingolord
      @twingolord Před 11 měsíci

      @@Bbistheman_ well, to be honest, the payday 2 one is definitely a meta slave nerd thing.

  • @zodiacthundaga7264
    @zodiacthundaga7264 Před 2 lety +133

    I played Far Cry 1 recently, and when you "zoom", it lowers the sensitivity and there's no option to change it. Immediately conveys that you should use it to be more accurate. Far Cry 1 will kick your ass for going in guns a blazing regardless of difficulty, so I think it belongs in it.

    • @paulpesci1
      @paulpesci1 Před 2 lety +1

      Far cry 1 is the only good far cry game imo.

    • @lopanreturns7085
      @lopanreturns7085 Před 2 lety +19

      @@paulpesci1 Opinions on Far Cry 2 and 3 respectively?

    • @zodiacthundaga7264
      @zodiacthundaga7264 Před 2 lety +5

      @@paulpesci1 Definitely unique.

    • @paulpesci1
      @paulpesci1 Před 2 lety +4

      @@lopanreturns7085
      Well I was very excited for far cry 2 back in the day. The fire physics, vehicle damage, supposedly next level AI etc etc. Seemed like such an ambitious game. It failed to capture the magic of far cry one for me though and the final game felt like an unfocused experience on which the developers spent a bit TOO long on fire physics. Disappointment.
      Far cry 3 was a more complete experience but open world hurts far cry as a game in my opinion. About half way through I stopped caring that much and things started to feel like Assassin's Creed collectible missions. Ironically the more there is to do in a far cry game, the less I feel any of it matters.
      Far cry was at its best in the first iteration. The illusion of big open levels but in reality, a very tightly designed game closer to half life than grand theft auto. Developers have forgotten that sometimes less is more and more for the sake of more just... Well to put it another way, quantity is not the same as quality.
      Edit: the only video game my deceased father ever played was Far Cry 1 on PC. He finished it multiple times on veteran difficulty. Anybody who has played far cry 1 knows that's not easy to do. I couldn't ever recommend another far cry game to him because I knew what he loved about the first one simply wasn't there any more.

    • @lopanreturns7085
      @lopanreturns7085 Před 2 lety +2

      @@paulpesci1 Have you ever tried an immersive sim? I’ve only played one of the Far Cry but what you’re describing Far Cry 1 as sounds like an immersive sim.

  • @grantmonsma3569
    @grantmonsma3569 Před 2 lety +391

    I don't think that ADS and fast-paced gameplay are necessarily mutually exclusive, but for there to be fast-paced decisionmaking as a result of the mechanic, *there needs to be a decision to make.* ADS and hipfire should both be broadly useful tools if there are to be ADS mechanics, or else ADS ceases to be a decision to trade mobility for accuracy and becomes a requirement.

    • @Bagginsess
      @Bagginsess Před 2 lety +28

      If you play Ground Branch, Insurgency, Ready or Not, Arma, Tarkov, Squad, Hell Let Loose, etc, the bullet comes out the barrel of the gun allowing you to accurately hip fire up close. Like irl there are trade offs and you would be better off with a short barrel gun and ADS, but if you went with a longer gun or just hip firing you can still CQB effectively.

    • @Xhaleon
      @Xhaleon Před 2 lety

      Blacklight Retribution threaded that needle well a long time ago when it was still alive. Shame what happened to it.

    • @HauntaskhanHYPNOSIS
      @HauntaskhanHYPNOSIS Před 2 lety +31

      What i hate is when hipfiring in CoD and Apex your bullets just fly out at a 45° angle. Like that's how guns work. Like irl, guns are designed to be as accurate and easy as possible, but games make them exactly the opposite. Lol so dumb

    • @Bagginsess
      @Bagginsess Před 2 lety +8

      @@HauntaskhanHYPNOSIS and the insane recoil and weapon sway

    • @WontSmith
      @WontSmith Před 2 lety +4

      @@HauntaskhanHYPNOSIS Muh realism

  • @Nate-9797
    @Nate-9797 Před rokem +2

    Sniping in borderlands 3 is an interesting one, you don't lose accuracy when you don't ADS, I really like that

  • @Art__E
    @Art__E Před 8 měsíci +1

    There are a lot of games that benefit from no ADS or reduced hip fire spread.
    Doom 2016 and Eternal both don’t use ADS because you are meant to be as mobile as possible while shooting.
    Titenfall 2 has ADS but the hip fire is very accurate which works because of the more advanced movement in the game.

  • @bloodysquirrel1731
    @bloodysquirrel1731 Před 2 lety +34

    "ads belongs into tactical and team based shooters" I feel like csgo and valorant players would disagree. Also if you would play titan fall for more than 2 you would know that you basically don't use ads, at all, just with kraber and you can still be very fast while adsing. And tbh playing destiny or cod without ads would be so fucking stupid, like man, if you don't like ads don't play games with ads but don't cry about something that most people enjoy. It's not like ads is easier, as you said, ads sacrifice speed for accuracy, so knowing when to ads and when not is part of skill.

  • @alwest4472
    @alwest4472 Před rokem +41

    Not every game needs to be fast. Slower paces can be great too.

    • @comradenumber6928
      @comradenumber6928 Před rokem

      Exactly Halo 3 has the best fps gameplay ever and it’s very slow.

    • @TheCapitalWanderer
      @TheCapitalWanderer Před rokem +11

      its boomer shooters crying over ADS lol. it aint ever gonna change

  • @timmytatoe4248
    @timmytatoe4248 Před rokem +12

    I feel like it depends on what the game plays like, for example Ready Or Not has no crosshair, and the only way to see where you're shooting exactly is either to ADS or put a laser on your weapon, but not every gun can run a laser and the ones you can, you might not want to in favor for a flashlight rather than NVG so you can have face protection or a gas mask for tear gas. It may be cumbersome but for the realistic tactical gameplay it's going for it makes the most sense.

  • @OlaftheGreat
    @OlaftheGreat Před rokem +18

    Playing Half-Life for the first time in a few years and realized mouse 2 had altfire instead of ADS was weirdly shocking to me, I was so used to games like Borderlands and Fallout 4/New Vegas

  • @jtnachos16
    @jtnachos16 Před 2 lety +201

    This ENTIRE thing is based on your own bias (basically, you are only looking at the mechanic in terms of CoD and your own personal preference), outright ignoring the exceptions to the rule, and also relying on you conjuring up exceedingly arbitrary definitions for terms.
    Like, as an example, how you define 'game speed' as 'players having to think about many things at the same time'. No, that's not game speed. Game speed is the rapidity of events and choices. It does not mean they are occurring at the same time, or even being actively thought about, but simply in a quick pace. As an example: Doom Eternal. You aren't thinking about many things at the same time, you are quickly making judgement calls about what to do in response to various stimuli. Once you have developed muscle memory for it's game loop, THEN you start planning steps ahead in order to manage resources more efficiently. Hence it's gamespeed is high. FEAR, on the other hand, has a SLOW gamespeed, mechanically speaking, and is only given the impression of speed by the shortness of engagements (or to be more specific, the TTK of most enemies). You also seem to be using some arbitrary definition for 'real-time strategizing' that just seems to encompass any 'in-the-moment' choice, while for seem reason arbitrarily excluding the CHOICE of when to aim and when not to, from the equation.
    This is again followed through when you talk about titanfall, treating it as if you HAVE to lock into irons and stare at targets. You don't. The better players don't lock in on irons, they pop in and out of them as needed for short engagements and movements. They are rapidly cycling between 'need to move' and 'need to shoot' (which is itself, a skill-requiring feature, as it needs player judgement on appropriate times for each option), and there are a number of weapons in that series that you never even have to touch ADS with to be effective. ADS can make a game more 'newb-friendly', but it does not come at some inherent cost to skill ceiling.
    Your ENTIRE PREMISE comes across as 'Because having iron sights makes me feel like I have to stand there and trade fire, that is what it is'. That's not factual, or backed up in ANY way by actual gamers.
    Your example with Payday 2 is OUTRIGHT offensive, as you are completely and utterly ignoring that those skills aren't about 'player empowerment', and are instead entirely about 'playstyle choice' in service of 'empowerment'. There are skills that increase EVERYTHING your character can do by similar margins. Empowerment via progression is something you seem to have willfully ignored solely because it pokes holes in your assertion, which is NOT a good thing to be doing when trying to present an argument. You CAN be a crack-head sprinting around spraying from the hip. Or you can be a more methodical player, focusing on priority targets and durability. While this DOES fall apart at the highest difficulty levels, that's not to do with core mechanics of moving and shooting, and more to do with AI health and damage bloat tipping over a threshold where durability no longer functions and it becomes all about avoiding taking damage in the first place.
    Then there is your thing about the throwback event in Destiny, which points directly to you again making totally unfounded assertions (speaking for the community as a whole) and also ignoring other possible reasons those new weapons might have been liked, such as nostalgia, or even FOMO factors. New and different will draw a LOT of attention regardless of other factors. The simple fact that those weapons function differently than typical will draw players to them.
    You are CONSTANTLY making all the wrong conclusions from the data presented. I mean, just look at your repeated harping of 'ADS reduces skill ceiling and reduces number of factors in consideration'. It doesn't. It CHANGES YOUR APPROACH to those factors. Those factors are all still present.

    • @AlphaWolfShade
      @AlphaWolfShade Před 2 lety +38

      Thank you!
      ADS can not be boiled down to _move or aim and shoot._ The benefit of using ADS is improved accuracy with the penalty of decreased agility. This can either get you killed, such as if you try to ADS against enemies in close-quarters, or save your life by allowing you to land shots at a distance you might not have been capable of doing because bloom exists. The claim that ADS limits the skill ceiling is utterly absurd anyways because the ability to use ADS in combat is actually more challenging than simply turning, pressing an input and watching the enemy’s HP tick down.
      That isn’t even getting into the discussion of when to ADS or hip fire. What is a weapon’s optimum range because of DPS and firerate? All of these are effected by ADS, some weapons are quicker at ADS than others while some slower ones might be more powerful when hip firing.
      The entire video reads like he just dislikes ADS as an idea.

    • @titosfilippotis7039
      @titosfilippotis7039 Před 2 lety +6

      Facts

    • @nicwalker882
      @nicwalker882 Před 2 lety +23

      I swear when I was watching most of the video I was like is it just me or does he not understand the whole point of ADS? Like at all? It seems to me like he’s trying to over complicate a feature that’s pretty well understood by the community. Not only that but he took forever to even get to the point in ‘why ADS is bad’.

    • @davidbanan.
      @davidbanan. Před 2 lety +7

      Yeah, this video cunfuses the flying fuck out of me, I'm not even sure what hes getting at

    • @elimgarak1127
      @elimgarak1127 Před 2 lety

      I'm enjoying these cope comments defending ADS as if it isn't visual garbage that serves next to zero purpose.
      Please, fire a real gun sometime.

  • @klutzspecter3470
    @klutzspecter3470 Před 2 lety +414

    Ah, yes I remember the good ol' times where Marines ran around shooting their guns without getting a proper sight. Or in my tank game where shooting people at precise armored plates is a bad mechanic.

    • @monkeymouse7670
      @monkeymouse7670 Před rokem +50

      I remember when video games and the real world were seperate, oh wait.

    • @Whyyin
      @Whyyin Před rokem +31

      @@monkeymouse7670 THANK YOU. Jesus Christ, guys. If you want realism, play a fucking sim.

    • @SOSHAC
      @SOSHAC Před rokem +8

      Bad argument lol

    • @yonsetv5223
      @yonsetv5223 Před rokem +37

      @@monkeymouse7670 Fine, ADS has been a mechanic for 20 years lmao its not going anywhere and shouldn't

    • @monkeymouse7670
      @monkeymouse7670 Před rokem +8

      @@yonsetv5223 have you watched the video?

  • @GoodmansGhost
    @GoodmansGhost Před rokem

    Didn't expect to hear my favorite band as background noise in a gaming video. :D

  • @DragonZhan
    @DragonZhan Před 2 lety +76

    Apart from the HUD, as someone who actually shoots guns IRL, ADS works pretty much the same way with a real gun. Although some guns like modded glocks these day also have UI elements like smart slides with round counters. Reduced spread because you’re stabilizing the weapon with proper form holding the gun with locked arms instead of hipfire. “Quick scoping” is a real life thing during target shooting and is possible with speed drills for self defense, and certain variable power sights with good eye relief really can quickly zoom in and out with just a quick thumbing. The really good expensive sights have enough eye relief allowing for you to snap the weapon to your cheek without blacking out the scope. And you can also cowitness sights or set up 45-90 degree offset sights. Run and gun drills and solo room clearing are real things too, and even when you run and gun, target acquisition is better if you take the half second to frame your sight picture. Of course, this also slows your real life movement speed because keeping your sight posts aligned takes effort to stabilize your gun while moving. Games with ADS just feel good because it feels like second nature. In any run or gun shooter, everyone has plenty of moments where you aren’t moving as much while shooting because human brain are scientifically proven to be unable to multitask. What we really do is switch between moving and shooting quickly anyway.

    • @IcchiNutz
      @IcchiNutz Před rokem

      Real life isn't game though

    • @virtualandroid9
      @virtualandroid9 Před rokem +4

      @@IcchiNutz Real life isn't a game. Rather a game is meant to mimic real life, especially with shooters, they aim to hit some sort of realism.

    • @IcchiNutz
      @IcchiNutz Před rokem

      @@virtualandroid9 "Rather a game was meant to mimic real life"
      I can't say I agree with this wholely. Sure, if the aim of the developers is to incorporate realistic elements for immersion then yeah, go for it. But for the games such as Titanfall 2, the removal of ADS (on certain weapons in my opinion) I believe would encourage players to take advantage of the movement system earlier on. Especially when the two weapons that are considered META (Alternator and CAR) are available at the get-go and their hipfire spread in nonexistent.

    • @HappyBeezerStudios
      @HappyBeezerStudios Před rokem

      If developers would depict real scopes the situation ould be different. But they don't.
      Oh and for Titanfall: RE-45 with gunrunner!

    • @TimberDCS
      @TimberDCS Před rokem +4

      @@IcchiNutz Some games are supposed to mimic real life and some aren’t

  • @justinkidder6872
    @justinkidder6872 Před 2 lety +109

    It was so weird coming back to Halo after playing destiny the last 6 or whatever years. Not needing to ADS was a real learning curve and I still catch myself panicking everytime I get de scoped

    • @_GLXC
      @_GLXC Před 2 lety +7

      yeah I think I was using the sniper in halo and I was missing every shot while scoping in. Once I tried only hipfiring with the sniper i started actually hitting people because I wasn't accustomed to the fact that halo doesnt automatically reduce your sensitivity and movement speed when scoped in

  • @radkobachvaroff
    @radkobachvaroff Před rokem +13

    What I took away from this is that ADS increases player emersion and enhances the cinematic experience whereas classic allows for more skill expression by integrating movement and shooting. I also agree that having your gun always work at maximum capacity increases player empowerment.
    The first thing that comes to mind is quick scoping in MW2. If you've ever been killed by one there is a moment of sheer absurdity when you see a ghillie suited sniper appear and stand still for a moment before killing you. However that game also had noob toobing, a one shot kill that was perfectly accurate from the hip. The former took too much effort for me to learn, the latter was boring for being overpowered.
    IMO games are becoming more complicated than just who hit who with more shots. Fortnite, OW and Valorant are all games where there are a plethora of tools besides the fundamental moving and shooting for skill expression.

  • @maykito14
    @maykito14 Před rokem +18

    When I first played COD 4 I was mesmerized by the, at the time, perception of realism it impressed on me. Carrying this idea with me into the Marine Corps and through all of my marksmanship and tactical training has lead me to deeply appreciate this kind of naivety. From the civilian end this kind of stuff almost passes of as a simulation, but from the military side the game is displaying stuff that can’t physically be done/exist.

  • @Numbuh10125
    @Numbuh10125 Před 2 lety +46

    This is one of those situations where being able to see the dislikes woulda been nice.

    • @nicwalker882
      @nicwalker882 Před 2 lety +6

      You can tell by how many views the video got and how many likes it currently has. Safe to say a lot of people disliked this video.

    • @xbraedenx714
      @xbraedenx714 Před 2 lety +7

      You can install the return youtube dislike extension

    • @Numbuh10125
      @Numbuh10125 Před 2 lety +5

      @@xbraedenx714 I’m on mobile.

    • @aqua6166
      @aqua6166 Před rokem +7

      use youtube vanced though it's android only plus you get no ads too. also the likes are 4.5k to 3.6 I think

    • @neosharkey7401
      @neosharkey7401 Před rokem +6

      Remove dislikes is cringe.

  • @ZeSgtSchultz
    @ZeSgtSchultz Před rokem +42

    As someone who loves firearms, and was even in the US infantry, I love the ADS feature in games.
    Although I'm not much of a PvP guy.
    It just seems to add that extra bit of realism. Especially if they're iron sights.

  • @abominableyeti5639
    @abominableyeti5639 Před rokem +4

    It’s not a bad mechanic, it’s just not good for power fantasy esque games, it works very well for punishing and realistic games.

    • @Igor369
      @Igor369 Před rokem

      Realistic games like... destiny, halo and titanfall?... wait what.

    • @abominableyeti5639
      @abominableyeti5639 Před rokem

      @@Igor369 bruh, those games are the power trip games. I mean games like rainbow six, insurgency, arma.

    • @1000g2g3g4g800999
      @1000g2g3g4g800999 Před rokem

      A game being punishing and also a power fantasy aren't mutually exclusive. See, any boomer shooter's multiplayer or highest difficulties in campaign.

    • @abominableyeti5639
      @abominableyeti5639 Před rokem

      @@1000g2g3g4g800999 I find the og doom on the hardest difficulties easier than games like insurgency

  • @cerjmedia
    @cerjmedia Před rokem +230

    So, I watched the whole video. I heard your comments about "goals for each individual game" and "how it makes sense for realism" so now I can confidently say, you missed one of the biggest and most important parts of ADS, and that is the ability to control your aim on Controller.
    If you play on PC with a Mouse and Keyboard, of course you wouldn't understand, you would just say "just aim at the person and shoot" which is easier said then done with controller.
    The benefit of having ADS, especially with controller is that it reduces the looking sensitivity which allows you to more easily make long distance shots. Even if you are playing a power fantasy type game, if you want to be able hit anything at any range, you're gonna need either hefty aim assist or the ability to fine tune your sensitivity to make shots easier at range, unless if you are trying to imply that no fantasy shooters should have any ranged play, which I would think would be a terrible take. Halo was able to get away with not having ADS because it has super hefty Aim Assist and bullet magnetism (meaning if your shots didn't hit, if they were close enough they still counted), but this works because the time to kill in Halo is so long. You can't have a game with a very low time to kill like call of duty with the same gunplay mechanics of Halo because that would make the gameplay a chaotic mess. You would either have everyone walking around at full speed trying simply just ADS'ing around every corner, assuming you have no movement penalty like in Halo, or you would see everyone hipfiring every corner because you have the hipfire spread of Halo.
    Another important aspect that you never brought up is Time to Kill. For games with a fast time to kill like Call of Duty, ADS is the best way to balance out close and long range combat. If you wanna go in close you have to deal with the random and inaccurate hip fire spread, if you want to go at a distance you have to slow down your movement and make you a standing still target to get the accurate shots and that's the pay off. This puts even more emphasis on your weapon choice and positioning which is why you are able to choose which weapons you start off with. Not having ADS works in arena/arcade shooters because everyone (should) have equal starts, so instead of strategizing what weapon you will bring, you instead think about which weapons to get. This is a pretty big difference because you are a lot less likely to get outgunned by someone with a more powerful weapon while being stuck in a position where you are helpless to do anything about it, especially considering you have a higher jump making it either to dodge bullets and reposition in all axes. That's a thing you'll tend to notice with games that don't have ADS, there's a lot more vertical play then games with it, and that is there to make it feel like you can kind of be out in the open without being at a distinct disadvantage, which wouldn't work in a game with a low time to kill.
    In COD or Battlefield, if everyone started off with the same set of weapons then it would significantly reduce the decision making with both positioning and movement opportunities. This is a big reason why Halo 4 was such a flop. Being able to bring a weapon of significant power and range to every single gunfight basically meant that the most viable strategy was to just walk around with a BR and pot-shot people from a distance, which was boring and annoying. ESPECIALLY because there was no de-scoping, meaning ranged combat had exactly the same problems that a theoretical call of duty without ADS would have.
    So no, Call of Duty and Battlefield, with their low jump height, relatively slow movement and low time to kill would not be better without ADS, in fact it would only destroy what semblance of balance the game maintains. So in those cases, they are well "justified to have this feature"
    Now with all that being said, I do agree that developers should look at ADS as not a required default for all FPSs. In fact, I think some games would benefit from not having ADS, I just don't think you made a very convincing argument as to why, and what the alternatives are and what would happen if the games didn't have it. You basically said "ADS makes you slow and that slows down the pace of the game, and makes you disempowered" which by itself doesn't mean much of anything. Being required to multi-task isn't inherently a good thing, especially if it makes the game hard to follow. The reason why being able to traverse the map even when you can get one tapped from across the map by a Kraber is okay is because there is still a risk-reward element for standing still in Titanfall. It's fairly easy to get rushed with nothing but a sniper and a pistol and have your options get limited, especially when the Kraber has such a low bullet velocity, making it hard to hit moving targets at a distance. The way that you said it implies that as if standing still in the back of spawn with a Kraber is the most viable strategy and best way to get kills when surely you most know that hitting shots with a Kraber is very difficult, especially for controller players, so that just seems like a redundant point. Honestly, I think that Titanfall might actually be a better game without ADS, but unfortunately you don't play with the idea of that and instead talk about the game design of Titanfall as a whole, which is disappointing to say the least.
    Finally, It's honestly not surprising that you got a lot of comments from people who didn't watch the video and just tell you that you are wrong, when it took you a whole 10:08 to actually address the question in the first place. Having to sit through more than 10 minutes of mostly redundant information just to get to a mediocre actual point that probably could have been summarized in 5 minutes is a bit of a chore, thankfully your presentation, and editing make it more enjoyable to watch for me, but I like watching and listening to video game essays, and not everyone is going to, and had the title been more of questioning the legitimacy of ADS on wider scale, having a long and drawn out documentary style video would have been perfectly suitable, but when you frame the title to ask a simple question and take 10 minutes to get to the question in the first place, no wonder people are going to be impatient.
    tl:dr, you should have talked about the alternatives to ADS and why games would be better without them, and how you would balance the game around not having them, more so then pointing out flaws in games that do have ADS.

    • @dumbleking5172
      @dumbleking5172 Před rokem +24

      Holy Christ, what an essay!

    • @cerjmedia
      @cerjmedia Před rokem +19

      @@dumbleking5172 yeah, I went a bit overkill on this one😅 so it's definitely a good call putting the tl;dr at the end

    • @Malsuc
      @Malsuc Před rokem +3

      @@dumbleking5172 Thats not an essay, Thats a whole damn book!!!

    • @_Phen_
      @_Phen_ Před rokem +7

      @@cerjmedia Spotted a game designer. Lmao

    • @Apathy474
      @Apathy474 Před rokem +9

      The only actually good comment that criticized the video. My God the rest are a bunch of morons who were infuriated by the title and never even thought about what he was saying. I can see the point of ADS in a game like COD, but I also feel like there could be other ways of balancing it without that. Although would COD really be cod without it? It'd probably feel way different

  • @Jayhawker2000
    @Jayhawker2000 Před rokem +287

    Maybe a bit too ubiquitous and doesn't need to be in every game, but definitely not a bad feature. One of the reasons aiming (not necessarily down sights) became so ubiquitous is because of how it helps compensate for the shortcomings of a controller. Even without aim assist, it can be a big help. This is especially the case for games that let you change the general sensitivity and aiming sensitivity separately. You can crank up the general sensitivity so you can quickly 180, and then use the left trigger when you need precision.

    • @lazybroadcasts4917
      @lazybroadcasts4917 Před rokem +11

      Making every game have to water it's self down for inferior control scenes seems a bit silly to me.

    • @Spookatz.
      @Spookatz. Před rokem +47

      @@lazybroadcasts4917 that's a really dumb comment and you should feel bad about it.

    • @professorxxx4142
      @professorxxx4142 Před rokem +9

      Don't you guys think that insisting on using an input device which is borderline-impossible to use without game playing itself is kinda dumb? I mean it's great for genres like fighting games and racing games due to the ergonomic placement of all the things you need for perfect gameplay (and analogue input in case of racing games) but with mouse you are feeling the gun in hands of your character much more realistically (in comparison to controller, of course) since in real life when you want to raise your hand, you just raise your hand rather than thinking about how fast you need to move your arm upwards and how long it'll take for it to reach it's final point..

    • @lazybroadcasts4917
      @lazybroadcasts4917 Před rokem +7

      @@Spookatz. if you're forced to add in stuff like aim assist because of a control scheme, it's objectively worse

    • @Jayhawker2000
      @Jayhawker2000 Před rokem +11

      @@professorxxx4142 A controller much more accurately simulates the feeling and difficulty of shooting a gun. And unlike a mouse/kb, no desk is required. You can use it from your couch.

  • @GentlemensClubHolyEdition

    With some games it genuinely is just a good improvement, it really depends on what you're going for

  • @oldspicey6001
    @oldspicey6001 Před 2 měsíci +3

    Every kid has used a stick as a gun and part of the imagination is scoping in cuz thats what real guns require. Ill be damned if they dont let me use it in a video game. But solid points in this video.

  • @DemonKingHiei
    @DemonKingHiei Před 2 lety +48

    I like the idea behind this video and it’s obvious you worked hard on it, but I gotta disagree on some points. Aiming adds a 3rd element to learning. Memorizing the mission map, enemy locations, what parts of the map work for ADS and what areas don’t. The feature is bad when done where it doesn’t work but it’s a meta when done in places it is great at

  • @Charlie-dx6bv
    @Charlie-dx6bv Před rokem +154

    I could get the argument that there are problems with how ads have been implemented, but they are NOT a bad idea In my opinion

    • @noahjordan6761
      @noahjordan6761 Před 8 měsíci +3

      Yeah just make hip fire more viable

    • @Landonio
      @Landonio Před 5 měsíci +2

      But they are bad for arena shooters like Halo. As is sprint.

  • @weirdmilk
    @weirdmilk Před rokem

    when i read the title i knew this video would be pure insanity

  • @tywolfplaysMC
    @tywolfplaysMC Před rokem +4

    This video comes across as someone who's salty that games like Team Fortress or Counterstrike didn't become industry standard. Hipfire only games blatantly lack core gameplay elements to the degree that there's a reason why even in hipfire focused games they will always offer some kind of weapon with sights or a scope. It adds more player agency to decide whether they want to run and gun at the cost of accuracy, or to aim and sacrifice movement and overall awareness. If you were to truly apply the argument that the mechanic only has a place in games based on realism or mil-sim you'd kill multiple leading shooter franchises simply because ADS is that integral to a game feeling good. People get irritated when a game doesn't let them aim because the game is forcibly preventing that player from utilizing the full range of skill they have and instead are now effectively shooting with one hand behind their back.

  • @lambsauce5312
    @lambsauce5312 Před 2 lety +40

    It's just that hipfire is too weak nowadays, ads should stay as it is

    • @FF-kc7fc
      @FF-kc7fc Před 2 lety +14

      Did you watch the video?

    • @phildiop8248
      @phildiop8248 Před 2 lety +6

      @@FF-kc7fc I did and I agree. hipfire should be weak since it doesn't change movement and it's fast. This adds to games and make them less boring instead of a click pew pew with nothing else.

    • @phildiop8248
      @phildiop8248 Před 2 lety

      @Arthur Brown yeah I agree, adding ads to a game that doesn't have it can be bad since it changes it, but I don't believe that the trend of putting it in new games is bad.

    • @GegoXaren
      @GegoXaren Před 2 lety +2

      You absolutely did not watch the bloody video.

    • @lambsauce5312
      @lambsauce5312 Před 2 lety +2

      @@GegoXaren ok and?

  • @admiralrimmer
    @admiralrimmer Před 2 lety +67

    Its hilarious watching blind playthroughs of the old Halo games by CoD kids and the first thing they say is "how do I aim?"

    • @HauntaskhanHYPNOSIS
      @HauntaskhanHYPNOSIS Před 2 lety +14

      You already are aiming, son.

    • @levibull6063
      @levibull6063 Před 2 lety +2

      When anyone says that all I can think is "where the barrel is pointing"

    • @LazyLoonz
      @LazyLoonz Před 2 lety +3

      some weapons can aim

    • @Force05289
      @Force05289 Před 2 lety

      I’m 16 and okay half life 1 and still try to aim my pistol and assault rifle 💀💀💀

    • @velocityhdmi8140
      @velocityhdmi8140 Před 2 lety +5

      That's pretty much why I didn't like halo as a kid I began with cod first

  • @Jay-gh8vr
    @Jay-gh8vr Před rokem

    Thank You, first and foremost. I enjoyed you point of view about the topic. A little about me. I grew up playing games. I had a pause in gaming for 10 plus years. I left having played COD Black Ops & Halo, and came back to COD Cold War. I ran into just the lack of passion and monetization. I none the less found my place in the community (if you can call it a community anymore). I felt like I was in a delusion of a nightmare. I found myself asking the same questions over and over. Why? I think we are looking at this live service wrong. I would like to see a shooter game with live service but have a complete finished game constructed from the ground up. We have the technology to build a community to ensure this. Then have the live service to bring more content and a new skill.

    • @Jay-gh8vr
      @Jay-gh8vr Před rokem

      Like How Madden used to be back in the day.

  • @imdrewfimurr3911
    @imdrewfimurr3911 Před rokem +3

    I don't understand why he says it's bad, he's only saying he just likes hipfire better

  • @alsonsulos8547
    @alsonsulos8547 Před 2 lety +83

    In modern cod games, there are different "movement techs" for gaining an advantage in a gunfight. there are also other modern shooters that have implemented movement techs to gain an advantage, R6, Apex, and even Destiny being some examples. They all have movement mechanics that are integral to winning gunfights while you also had to aim down sights. having to be accurate and the game sense to know when to ads so you don't get assfucked is not a poor mechanic IMO.
    Also, the Destiny 2 perks you picked to prove your point seem to be pretty weak.
    hipfiregrip is almost never used outside of shotguns without full choke, it's a pretty bad perk and an uncommon one as its benefits don't really make gunfights easier and usually harder with minimal benefits for most guns, weird to use it as some sorta omission that the older style of gameplay is an upgrade since its really not in D2.
    Moving target you put in the video because one of its benefits is your ads and strafe faster, which sure I'm sure its -3% ads penalty is beneficial, but that objectively isn't why most D2 players pick it, you glossed over its +10 aim assist perk which is going to win you more gunfights by a significant margin. which is also a weird thing to use.

    • @sugxi
      @sugxi Před 2 lety +8

      And he fails to mention Icarus grip which makes you more accurate in air including hipfire. Plus destiny is a really movement heavy game sliding, jumps, abilities. Ads doesn't take away from that because you can do it while in air and sliding which are some of the most important things in pvp. Additionally hipfire is commonly used with smgs hand cannons and shorty's in situations.

    • @alsonsulos8547
      @alsonsulos8547 Před 2 lety +3

      @@sugxi I agree Icarus grip is a great counter to his point, and hipfiring with hand cannons are only common in point-blank ranges but you're right smgs and shottys are hipfire for a good amount of engagements.

    • @sugxi
      @sugxi Před 2 lety

      @@alsonsulos8547 I see cammycakes hipfiring hand cannons a bit especially when he's abusing hunter verticality but I don't know the reasoning behind it or if other people do it cause I don't really keep up with the game anymore.

  • @binary1123
    @binary1123 Před rokem +34

    From someone who primarily plays in consoles, it's supposed to help with aiming, by slowing down your sensitivity and focusing your shots. It's why most games have a separate sensitivity, a camera sensitivity for movement, and an aim sensitivity for combat, I don't exactly have precise camera movement with my thumb moving around over an analog stick. It might be somewhat unnecessary on PC, but it definitely helps on consoles, at least in my experience.

    • @BPMa14n
      @BPMa14n Před 9 měsíci

      Also the auto aim kicks in real nicely

    • @j35o
      @j35o Před 9 měsíci +4

      @@BPMa14naim assist exists regardless of ads. Ads gives you slowdown while hipfire gives you rotational aim assist.

    • @djerk2138
      @djerk2138 Před 8 měsíci +1

      Yea i agree with this as a console player tho there isnt a reason why hipfiring shouldnt be just as accurate as ads

    • @plaguedoctorjamespainshe6009
      @plaguedoctorjamespainshe6009 Před 7 měsíci +1

      As an fellow console player
      Skill issue

    • @alexevasic8411
      @alexevasic8411 Před 7 měsíci

      @@djerk2138 yes there is. Hip fire being less accurate simulates IRL. When you hold that at your hip, you flap around wildly.

  • @itsnotbloodborne1237
    @itsnotbloodborne1237 Před rokem +1

    As a game dev myself I have to absolutely concur that when games don’t think about every single mechanic and what that’s really bringing to the table and why, it’s pretty easy to slot that game in the giant category of uninspired boring garbage.
    Excellent video, great points, loving the comment section full of whiny babies

  • @StHappyfaces
    @StHappyfaces Před 11 měsíci +2

    I don't know why I've been suggested this a year after it was released, but it presented a good opportunity for me to put out a thought;
    Making the player feel powerful isn't the only goal of a game. It's also to present a set of rules that they have to work with and around to *become* powerful or skilled. ADS might be on the lower end of game rules since it's so... Binary I guess? Like it's either shoot accurately or move fast, which as said is against the idea of a "movement" shooter. So I see why it's admonished quite a lot, especially considering its modern roots in COD.
    But the other side of ADS that's not quite as talked about, is the potential for creating new mechanics around it like that Payday example. You're trading *other* powerful aspects of your character to remove that downside. And being one who completed most maps on One Down before the change, in some cases that tradeoff isn't as necessary, and yet the game doesn't suffer much for maintaining that downside. It's a smaller example based solely on the secondary game mechanics (as in, outside a heist) but it highlights the main purpose of any set of rules in a game; A hurdle to overcome. Just like slower movement and walking in Counter-Strike, which inspired greater use of bunnyhopping in that otherwise slow methodical game. Just like starting an RPG fresh with low stats and finding ways to max them out quickly and fairly. Or starting a fresh RTS with a small army and becoming quite the tyrant to amass as many resources as possible. How else would quick-scoping have become so popular in COD? Either way, glad to have seen this in my feed. Food for thought.

  • @qee4617
    @qee4617 Před 2 lety +39

    Bro you need better titles for your vids, "Why aim down sights are bad for mobility shooters"

  • @Rotnoc473
    @Rotnoc473 Před 2 lety +125

    He failed to talk about the aspect character realism, which then results in the feeling of being a badass. I understand that master chief should be able to jump twenty feet in the air shoot two mags with 99 percent accuracy before hitting the ground, but if I saw captain price do this then I would laugh my ass off. If we were to give call of duty quake physics then the players suspension of disbelief would fall apart and the game would no longer make you feel cool or be as much fun. I know that's not what the video was advocating for, but it is important to realize that there is a spectrum to every first person shooter in terms of their realism and arcade feeling. Doom and Quake being on the arcade side, and Squad and Ready or Not being on the tactical realism side. Call of Duty, in my opinion, falls directly in the middle of this spectrum. This means that it keeps some of its Arcady roots, as well as grounding it in the real world with things like "normal" gravity and ADS. All of these games make you feel like a badass in different ways, and the immersion and gameplay are very important to that. If we were to make Call of Duty into a full on arcade shooter or a full on simulation then the tone and feeling the game attempts to evoke would have to be reworked in order for the player to get the same amount of enjoyment. Captain Price, Master Chief, the Police in Ready or Not, etc. are all are badass character that then make the player feel badass, but that does not mean that they should be interchangeable amongst their respective genres. Overall the Character the player is playing is just as important as the gameplay itself.
    "a game is designed to be fun and compelling, and developers ought to add a feature to their game if it unanimously improves the experience, no matter how unrealistic." I fundamentally disagree with this statement because, to me, adding something to a game that would improve the fun of it sounds good, but if call of duty were to lean more into their arcade roots (presumably making the game more fun for an audience), then it would no longer be as fun, as a function of decreasing realism, which no longer sits well with the feeling they are trying to evoke. I'll say it again, captain price is cool because he is risking death for a noble cause. He is put up against unimaginable odds, and he succeeds no matter what. The only way the conflict in his story feels at all real is if it is grounded in realism. Quake physics in call of duty would call for an entire rewrite of the franchise, changing the stakes and characters. This is more of the same with master chief, except the comparative odds are up to par with master chiefs capability. He is not fighting in a battle, he is the battle, he is a one man army. If halo were to become a mil-sim, like Tarkov, then I would play the shit out of that, but it would also call for a rewrite and a reworking of the characters. This would change the feeling the player gets when the play as they once were an unstoppable force, but are now a mere, and vulnerable soldier in the heat of battle. These changes do not have to be bad changes, think Halo ODST, but they do change the tone, and may alienate some players as they are not getting what they are looking for in their game. Overall ADS is integral to the tone and feeling of the game, which is just as important as the actual amount of fun the player has while playing it. If a games tone and setting is not captivating to a player, but the gameplay is really fun, then the player will stop coming back after a while, when they have done all they do in the game. Setting and tone are often overlooked aspect of story telling and game design, but are important nonetheless. You cant please everyone, so it is important to have variety.
    Thanks for reading my structureless word vomit!

    • @devinacosta1037
      @devinacosta1037 Před 2 lety +8

      Hey man you don't need to be sorry for the long-ish comment that you posted. In fact I think you made a valid point when you're making this comment. I also think that ads would be a necessary mechanic for some video games, like tarkov, cod, rainbow 6 sige, and more. I can't Imagine a call of duty game without ads at all, it would be just jarring to see a game that established a feature that is so expected in franchise that is there for so long. But then again it depends on the game that needed either ads or none at all, just like you said.

    • @GegoXaren
      @GegoXaren Před 2 lety +1

      You did not watch the video before making this comment.

    • @Rotnoc473
      @Rotnoc473 Před 2 lety +6

      @@GegoXaren 1v1 MW2 rust snipers only you have 1 hour

    • @GegoXaren
      @GegoXaren Před 2 lety

      @@Rotnoc473
      Deathmatch Classic, or Half Life 2 Death Match... But not now, It's well past midnight.
      Perhaps Xonotic or Warsow would be Better?

    • @JKSmith-qs2ii
      @JKSmith-qs2ii Před 2 lety

      I feel like a “badass” in games when my gameplay is godlike and skilled not when I zoom in. Ultimately it lowers the skill ceiling and that’s never a good thing as far as I am concerned.

  • @rednaxela5960
    @rednaxela5960 Před 9 měsíci

    I think ads works well as a trade off for an extra layer of balancing, even in run and gun type shooters. I did enjoy unreal tournament and quake type games with more simple yet fast gameplay, however I do like the layers cod/cod inspired games add when engaging a fight. I find it to be a nice test of reaction between both players, would aiming matter, would my speed of hipfiring outmatch the other player who started aiming before I shoot, if theyre already shooting should I aim and shoot or just hipfire, ect. I like the extra mechanics that have been added to games such as sliding, sprinting, aiming, supersprinting and the likes. I dont think every fps should be cod style, but I like the sort of undpredictableness of certain mechanics, no interaction is gonna be the same. It is getting oversaturated and some games dont do it well at all however its enjoyable for me. I think most of the issue is that hipfire is made to be abysmal to a point where ads is more useful in 99% of situations or its too accurate and ads is useless as the trade off will just break pace.

  • @matthewlobel2421
    @matthewlobel2421 Před rokem

    Avid destiny 2 player here, and i gotta say i like my ads. I dont use it all the time but i have to make a judgement call sometimes between keeping a distance and using refined shots or going in and hip firing. CS 1.6 was my first foray into gaming and even THEN you had to slow down to improve hip firing with lack of ads

  • @govinlock8568
    @govinlock8568 Před 2 lety +77

    ADS is not a bad mechanic, but it shouldn't become industry standard.
    ADS, despite make the accuracy feels like auto aim, is not beneficial in close range where fast reaction time is needed nor prone position where large FOV is necessary and the differences between hipfiring and ADS become negligable. I've played some COD campaigns in hardest difficulty and this statement is confirmed.
    The reason why it shouldn't become FPS standard is because it may ruin the pacing of those games. Valve for Left 4 Dead series did a good thing to not implemented ADS features because the player need to quickly react against melee attacks from zombies. It also make the player easier to dodge attacks. Back 4 Blood, while has similar gameplay as L4D series, has gameflow that feels janky due to ADS feature.

    • @GameFuMaster
      @GameFuMaster Před 2 lety +1

      18:25

    • @dandre3K
      @dandre3K Před 2 lety +1

      In COD (except BO1) snipers beat smgs at close range...

    • @ToxicBastard
      @ToxicBastard Před 2 lety +1

      Left 4 Dead replaced ADS with crouching, which works better in that game. Horde shooters should always have you choose between standing your ground or moving, otherwise you get a dull kite-fest full of dodge-rolls.

    • @99batran
      @99batran Před 2 lety +1

      I get your point about L4d, but L4D did have ADS feature via snipers. Though it's only one category of weapon not a lot of people use

    • @latenightthinker4737
      @latenightthinker4737 Před 2 lety

      Sounds like the balance would be Apex

  • @urmom5835
    @urmom5835 Před 2 lety +17

    20 minute rant on what basically amounts to a macro key. I do agree that it can be redundant but to say that having a separate aiming mode that behaves differently than the default aiming mode(and having balanced and immersive trade offs for different aiming modes) is a bad mechanic is ridiculous.

  • @wilville3752
    @wilville3752 Před rokem +2

    I think ads is a good mechanic in titanfall 2 for instance because it allows certain guns like smgs to be better at close range than an ads gun like the r101 but the r101 does better at long range

  • @That_1_Bohemian
    @That_1_Bohemian Před rokem +2

    You could make an essay on this video about Word soup

  • @GAMIR_SFM
    @GAMIR_SFM Před 2 lety +15

    13:41
    Modern CoD games also have options to make you not have the need to use ADS.
    Attachements, perks, weapon perks...
    You can tune your playstyle by doing that. Is not *required* to ADS in modern CoD games. (Multiplayer/Co-op wise)
    Also, the "campaign levels are memorized" part could apply to almost any game tbh.

    • @heftymagic4814
      @heftymagic4814 Před 2 lety +2

      did u even watch the video? he had already addressed the weapon perks, if u really think your argument is special then you really need to rewatch the video lmao

    • @GAMIR_SFM
      @GAMIR_SFM Před 2 lety +12

      @@heftymagic4814
      I did watched the video, he never mentioned perks in modern CoD's he made it seem like CoD always has worse hip-firing which makes ADS essential or something.
      Also, i never made it seem like my argument is special, i just see the guy has never played a more recent CoD game. So his experience is based on up to CoD4.

    • @heftymagic4814
      @heftymagic4814 Před 2 lety

      @@GAMIR_SFM the argument would be the same regardless of which cod it is though

    • @AlphaWolfShade
      @AlphaWolfShade Před 2 lety

      @@GAMIR_SFM Right? Which is dated... to say the least.

    • @nicwalker882
      @nicwalker882 Před 2 lety +7

      @@heftymagic4814 I hate the phrase “did you even watch the video” of course he fucking did it’s called having a different opinion. If somebody tells you to admonish someone because they didn’t initially agree with what they said then that says something about their ego.