Retopology a Detailed Guide - Part 2 - Techniques
Vložit
- čas přidán 26. 07. 2024
- Grant's Character Course discount link: www.gamedev.tv/p/blender-char...
Grant’s Drawing course discount link: www.gamedev.tv/p/complete-dra...
An in depth guide about retopology
In this episode I talk about what techniques you can use to speed the workflow up.
Full Retopology series:
• learn retopology
How to sculpt the dragons head:
• Sculpting a Dragon's H...
Say Thanks: paypal.me/grantabbitt
My Website www.gabbitt.co.uk
Discord Server / discord
Learn Sculpting playlist:
• Learn Sculpting in Ble...
Learn texture painting:
• Learn Texture Painting...
Learn about nodes:
• Nodes 4 Noobs - Blende...
Other cool courses from gamedev.tv:
Unity 2D: www.gamedev.tv/p/complete-uni...
Unity 3D: www.gamedev.tv/p/complete-uni...
Learn the basics of Blender 2.8 :
• blender 2.8 | Complete...
Recommended paid for beginners course from CG boost:
academy.cgboost.com/p/blender...
recommended graphics tablet:
I use a graphics tablet to paint with and my recommendations are written below:
Ultimate Buyers guide - • Ultimate Buyers Guide ... (Needs updating)
Amazon store: amzn.to/2X2Ylhp
XPPEN UK store: www.storexppen.co.uk/buy/inno...
Imagine the Blender community without Grant. We would all be lost and afraid.
Thank you, Grant, for making this video. I was having difficulty with using good topology flow and this video helped me to understand it a bit more.
And for those of you who haven't tried Grant's character creation course yet, you should get it as soon as possible. it is packed with tons of useful tips and it will guide you through the entire process of character creation step by step. so you no longer need to get frustrated with not knowing what to do next.
Thanks :)
Is the course different from the videos on here, looking to get it but if its all the same videos as here it wouldnt make much sense
I heard an animator once say that poles are okay around areas that are pretty solid and static, so finding a place that doesn't deform the mesh as much is a good place to put a pole.
Thanks for doing a remake of a series so that it is updated(:
When I'm stuck with something I just go to your channel and everything starts to seem so easy and pleasant! Proud to be your patron! It's just so little to show my gratitude for the amazing job you are doing with teaching! 😊
I’ve watched a lot of Blender tutorials and very few, if any, have explained what the snapping tools, the modifies, and the general tools of retopology and modeling are. Thank you for enlightening me today.
This man is a GENIUS.
10:12 "I'm not worrying about the end at the moment " . That's true in more ways than one :)
Thank you Grant!! Fantastic demo as always. Really appreciate all you do.
Another awesome series! Thanks Grantt, top notch quality tutorial as always.
I know most of this already but I'm still listening this while doing stuff because why not
A nice shortcut is to duplicate the shrinkwrap modifier and then apply the first one. This is a little easier than applying the shrinkwrap and then recreating it from scratch with all of the right options.
Good point 👍🙂
Love this series! Great work👍
Amazong video and amazing tutorial series...
Loved it
Thanks for this excellent, informative, well presented series 🙂
I feel the Flow of the mesh.
Im one with the flow of the mesh :p
SWEET BABY GEEBUS
Grant this tutorial series is a GODSEND!!
I was using the BS (bull $#.....) addon and was just about ready to QUIT on a project for a friend, but I thought I'll give your start-to-finish way of doing retopo a go...
NOW I'm cooking with GAS! THANKYOU!!!
I highly recommend getting comfortable with the poly-build tool. It has sped up my workflow when retopologizing. It has 1 click extrudes, and you can corner extrude as well to create a new face from a vertex with two joined edges. (ctrl+lmb on a vertex > then drag and release control). Alot less switching back and forth from the tweak tool to merge vertex or make faces from edges.
great tutorial, thanks
Great job thank you Mr grant
There is lot to learn thanks for all this tutorial it really help us
I love your voice! very helpful tutorial, thank you
Thank you! Really cool :))
Thanks for the techniques Grant. Retopo is still an area where I need some practice. Will you be doing anymore live modeling sessions?
eventually :)
Beautifull
Salute!!
Great 👍
THANKS
I bought your blender course in udemy, it is so good!!!
Thanks
I noticed that many say is that Retopologizing is the worst part of 3d modeling but i oddly enough enjoy it the most. It's like solving a puzzle in blender.
Its fun but time consuming lol. I made a 2 Million Vert Sculpt yesterday with alot of detail took me 5hrs to do the whole model. Then today it took me 7hrs doing the Retopology on the Head alone haha.
Hi, can you make a tutorial how to make a infinity mirror in Blender Eevee ?
❤❤
Yeah that voice does the trick thanks for those tips though
Hey Grant im doing Retopology on a very detailed Tree Creature with lots of branches. I have most of the head done except the horns. My question is, is it ok to confirm the Shrink-wrap and turn off snapping then just extrude all the faces surrounding the horns then reapply the shrink-wrap and snapping. When I did it it seems to work just have to clean up the point at the end of the horns. I'm not familiar with Retopology tho and just wanted to make sure that if it looks good does that make it good or should I do the Cylinder method you showed? And one other question can I ignore the quad rule for areas that won't be seen like inside the eye socket? Thanks in advance.
Yes
Rather than apply the Shrinkwrap and then re-adding it, couldn't you have selected the vertices of the cylinder, activated snapping, press G and then enter? Or would the issue be that they weren't close enough to the model to snap to it?
Yes it does quite work like that unfortunately
What tablet are you using in this video? Just want to know what screen size!
in description
would retopoflow contour tool be good as well for the neck area?
I think so
Why add the second shrinkwrap? What does it get you that the first shrinkwrap didn't?
Please suggest a best laptop or computer for running blender software
There is no BEST lpc for running blender..
But there are a lot of good ones out there
Eena The Budgie as long as you have a good gaming PC you should be fine
Anything that has VRAM greater than 4gb and CPU with at least 4c8t.. if u havemore budget, go on with higher..
8gb ram and atleast 7th gen Intel or AMD.
My shrink wrap for the cylinder isn't working. I got it as close as I could using proportional editing tool but when I turn shrink wrap back on, it doesn't do anything. If I move the cylinder mesh anymore, it touches/intersects with the dragon model.
Try a different projection mode maybe
@@grabbitt Thanks for the fast reply. I'll try that out!
Today I met a problem, how to retopologize a surface like a cloth with thickness that's fold and becomes two layers on top of each other. I can't reach the inner side surface. How to retopologize something like this.
Just do one side and use the solidify modifier
why does everytime I use shrink wrap, only the faces that get attached to the target? the vertex and edges just stay on the same position
Not sure what you mean
@@grabbitt I've figured it out, need to click the vertices icon that's in the same row icon as to show on the edit and object mode, on the modifier.
Please teach us 2d animation background to model
Sir I am not able to render my 3d animations in blender .....
When I render each and every image comes black..
Can I get the solution plz or your rendering settings .
Plz sir help
Not sure why that would be
@@grabbitt sir can I know your rendering settings plz
look up face orientation, and see if your faces are inverted, I found that it is very common to happen when using f for face. but if your lazy like me you can just select the whole mesh in face mode and then hit shift-n. : )
Why you didn't use polybuild tool?
He explained it. Comes in a separate video.
i prefer this way i find it easier and quicker
@@velkyngame sorry must have missed that
When I re-apply the shrink wrap, there's a duplicate copy of my retop mesh making everything all crazy..... Why is that happening and not like in the video?
Tricky to say with that one
I figured it out! So for some reason when i select my target, the further to the left check box (on cage) for enabling the modifier in 'edit mode' becomes unchecked. Just rechecking it makes everything go back to normal.
i thought you were French but probably you are English !
First
@RandomGame Player being first is so last year lmao
0o0
ı hate retopo