Video není dostupné.
Omlouváme se.

Rockin the Map Design on a Game I started in 1984 - DDM Update & Dev Blog

Sdílet
Vložit
  • čas přidán 13. 08. 2024
  • Today we look at the progress that has been made on the Map and new features as I move into the next sprint. At the end you will also get the promised update on the crazy January we had!
    DDM Movement Costs Post:
    www.patreon.com/posts/over-hu...
    Get more frequent updates for free on Patreon:
    / ravenwolfretrotech
    PATRON COMMUNITY
    C128
    Joseph Naberhaus
    Qingyao Sun
    C64
    Brian Mathews
    Patrick M Brennan
    Andrew Seeger
    Kevin Trudeau
    RevClamJuice
    wizk83
    VIC-20
    Doug Johnson, Lloyd Davies KO4NXK, Steven M Payeur, David Cohn, Christian Dunn, Dave LeCompte, Omer Golen-Joel
    Pet
    Shaun Parry, Adam Haase, Zach Mussett, CapnZardwark, Florian Rohrweck, Sean Murphy, Tim Gregory, Egon Olsen, Stefan Stammler, Mark Krueger, Rudy's Retro Intel, Ron's Computer Videos, Trent Waddington
    ABOUT RAVENWOLF RETRO TECH
    RavenWolf Retro Tech brings you new vintage tech videos regularly. We love to restore and explore vintage technology and are also working on completing an assembly language RPG that I started making on the C64 in 1984.
    At RavenWolf Retro Tech we restore and explore vintage technology from Back in the Day! Now that we have moved into the new shop, the frequency of videos is increasing. I’ll keep putting out videos as I can, but I promise to focus on higher quality videos that don’t waste your time over frequent, low effort projects.
    MY FAVORITE TOOLS
    Weller WE1010NA soldering station - I like the classic look
    geni.us/Weller
    Hakko FX888D Soldering Station - A slight performance boost but not so sexy
    geni.us/Hakko
    Auto Wire Strippers
    geni.us/AutoStripper
    Siglent SDS1104X-E Oscilloscope
    geni.us/Siglent-SDS114-E
    EEVblog Brymen BM235 Multimeter
    geni.us/RWRT_EEVBlogMeter
    Deoxit D5
    geni.us/DeoxIT_D5
    FOLLOW ME
    Twitter: @RavenWolfTech
    SUBSCRIBE
    / @ravenwolfretrotech
    CHANNEL SUPPORT
    You can support the channel via Patreon or PayPal if you wish.
    / ravenwolfretrotech
    Check the about tab for an email address for PayPal or to contact me regarding item donations.
    Currently all support will go to tools and parts for restoration. If there is more support than that then it will go toward health insurance!
    🎵 Music licensed from Lickd. The biggest mainstream and stock music platform for content creators
    Caught Somewhere in Time (2015 Remaster) by Iron Maiden, t.lickd.co/YjNAqrbxNGB License ID: 6kz4Q48VXdy
    Try Lickd FREE for 14 days for unlimited stock music and get 50% off your first mainstream track: app.lickd.co/r/ac39daf0422b4b...
    AFFILIATE LINKS
    Some links in this description are affiliate links. You pay nothing extra, and I make a small commission. Copyright 2024, RavenWolf Productions
    #darkdominionofmaldrekar #commodore #c64

Komentáře • 28

  • @RavenWolfRetroTech
    @RavenWolfRetroTech  Před 3 měsíci +5

    Things are coming along nicely and I am hoping to complete the mentioned graphics chip bank changes today!

  • @sdsdfdu4437
    @sdsdfdu4437 Před měsícem +2

    I love watching progress on this game

  • @FranksRetroLab
    @FranksRetroLab Před 3 měsíci +2

    Absolutely amazing. Really love how you are taking us through the evolution of the game. I like when you add info about the history as well. Great job!!

  • @knyght27
    @knyght27 Před 2 měsíci +1

    It's 'capital', don't forget! And good luck with the rest of the project 😎

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  Před 2 měsíci

      Lol, thanks ! I have to admit that spelling was never my strong point. Who decided it was worth my precious brain cells to keep track of which Capital is a building and which is a city?

  • @NOLNV1
    @NOLNV1 Před 3 měsíci +1

    I really like those larger mountain forms! A lot of tile games will do a lot of little single tile jags and this looks so much better it surprised me!

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  Před 3 měsíci

      20 Year old me from 40 years ago thanks you for your kind words!

  • @joelexplorestech
    @joelexplorestech Před 3 měsíci +1

    This is really coming along, and I'm really enjoying all the development details.

  • @ViridianGames
    @ViridianGames Před 3 měsíci +1

    I didn't know you were going to be doing Telengard-style dungeons! I thought you were going to do Wizardry dungeons, which are great but boy they've been done a lot recently. I'm loving these updates!

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  Před 3 měsíci

      Hey Anthony, Yes, Telengard was the original inspiration for DDM. Except in DDM you wont get a Dragon at level 1 😠

  • @spayeur
    @spayeur Před 3 měsíci +1

    Great stuff! Thanks for sharing all of this. Quiet inspiring for my own dev journey.

  • @CartoonMonkeyStudio
    @CartoonMonkeyStudio Před 3 měsíci +1

    This is just beautiful work!!

  • @dougjohnson4266
    @dougjohnson4266 Před 3 měsíci +1

    If you write your own keyboard routine, you can bank out the kernel when you do not need it and bank it in when you do. This will get you around 58k of usable RAM without using an REU. (I have been in the same situation with a hotel room, someone else already in it.)

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  Před 3 měsíci

      Hey Doug! I am planning on using the disk access and some other routines in the Kernal but I am 90% done refactoring so that my character set and sprites are under the Kernal which will give me the RAM. Hopefully that works. I was wondering how I missed that technique back in the day but found its details under the CIA2 registers in Mapping the Commodore 64 (Compute!) last night. - Edit: I may be rewriting the keyboard input anyways if I feel auto-repeat is necessary!

  • @mondo8bit
    @mondo8bit Před 3 měsíci +1

    Looks very nice 🙂 👍. You would consider also a C128 version 😁

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  Před 3 měsíci +1

      Hey Mondo! I plan to review possible ports once the C64 version is done.

    • @mondo8bit
      @mondo8bit Před 3 měsíci +1

      @@RavenWolfRetroTech cool! C128 deserve more dedicated games 😃

  • @SwedishEmpire1700
    @SwedishEmpire1700 Před 3 měsíci +1

    You should make the "party icon" abit smaller for the map part

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  Před 3 měsíci

      That is just a temporary sprite. I am currently undecided what the final sprite should look like for overland travel and am always open to suggestions.

  • @RudysRetroIntel
    @RudysRetroIntel Před 3 měsíci +2

    This looks amazing!!! Thanks for sharing

  • @pacbilly
    @pacbilly Před 3 měsíci +1

    I don't know how difficult this would be to implement, but you might consider dimming all but the most recent message in the text area. So when a new message comes in, it's white like you have it there. But the previous message now turns light gray to differentiate it. Maybe the messages before that are all darker gray, etc. Just a thought.

    • @RavenWolfRetroTech
      @RavenWolfRetroTech  Před 3 měsíci

      I have on my todo list to make it toggle between white and light grey text to help with that. Either would be simple to implement. I may try both and see how it feels... Thanks for the 💡

    • @pacbilly
      @pacbilly Před 3 měsíci +1

      @@RavenWolfRetroTech Well regardless it's really exciting to follow your progress!