Modeling Clutter Assets - p1: Books | Blender & Substance
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- čas přidán 8. 07. 2024
- Part 1 of a short series of Blender to Unity via Substance Painter videos in which i go through how i create and texture clutter assets for games.
Clutter assets are small incidental objects randomly placed in scenes to make them feel lived in, in this first part, using Blender i take you through my method of creating a simple book asset, then move it into Substance Painter to texture.
I've just noticed a small section of the video is missing (at 2:39), my apologies for that, i've no idea how that happened, just checked the original and it's all there, must be a CZcams upload glitch.
In the mean time, if you're wondering what was missing it was only two steps:
1. I added a single edge loop top to bottom and pushed it along the X to create the width of the spine.
2. I selected the faces of the pages and extruded them along the normals (alt+E & extrude along normals) to inset them
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I've just noticed a small section of the video is missing (at 2:39), my apologies for that, i've no idea how that happened, just checked the original and it's all there, must be a CZcams upload glitch.
In the mean time, if you're wondering what was missing it was only two steps:
1. I added a single edge loop top to bottom and pushed it along the X to create the width of the spine.
2. I selected the faces of the pages and extruded them along the normals (alt+E > extrude along normals) to inset them
Also, Screencast Keys why do you keep failing on me!