Making Simple Stylized 3D Models with Blender, ZBrush & Substance Painter
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- čas přidán 21. 09. 2020
- As a beginner, learning how to correctly model, sculpt and texture assets can be a daunting task, especially with stylized 3D models.
In this tutorial, Jess swings by Stylized Station to share tips and tricks that anyone can use to assist them on their modeling journey. Jess will break down his fantasy scroll model, and explain each step along the way, using Blender, Zbrush and Substance painter.
Each section has a ton of information, and any beginner to intermediate level artist will have a ton of stuff they'll pick up to use in their workflow for future projects.
If you want to check out more of Jess' work, you can find him on Artstation, Instagram and Sketchfab!
www.artstation.com/jdswerts
/ jdswerts
sketchfab.com/JdSwerts
Concept art by Flix Stephan
www.artstation.com/artwork/8J8Zm
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To any beginners who are really struggling with Substance Painter, I've been there. I created the 3D Coloring Book for people like YOU, so you never have to feel stressed or anxious about tackling your next texturing project. Transform your Substance Painter texturing skills with HUNDREDS of professional-level assets, and hours of high quality tutorials.
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you probably dont care but if you are bored like me atm you can stream all of the latest movies on Instaflixxer. Have been watching with my brother during the lockdown xD
@Xavier Jared yup, have been using Instaflixxer for since november myself :D
Surreal seeing my old concept being improved so much on Stylized Station. Thanks Jess and Stylized Station
Awesome work man
Great job, It was a satisfaction to watch
Your videos are sooooooooooooooo helpful! Thank you
what a great job! Is there a correct way after making the highpoly model to make the low fetlock? retopo? this passage escapes me.
May I ask:
When the low poly model is imported to substance painter (I assume via fbx export from blender) is it one joined mesh or multiple objects?
Just because based on the uv layout shown at 7:14 the uv map looks to be prepared to be for a single mesh but the meshes themselves are not joined.
Anyway, very good video, love the style!
Super great tutorial bro
And with this video, you got me hooked on your content, I will be going through your videos while I do my game development, thank you for all the time and effort. Will be learning a lot from you and have the models I create from your tutorials in my game.
Sir your blender based creation is too amazing. Please create a playlist where have all bleneder videos.
Cool! I couldn't see any render tutorials in channel. Please make some Marmoset/Substance Painter render tutorials please. It would be great to see how to render assets with and without textures.
03:40 G-BRUSH G-BRUSH G-BRUSH G-BRUSH G-BRUSH
Awesome tutorial guys!
How the inside part of scroll was baked? it should have not much space for a proper cage offset.
Does anyone have a link to the tutorial he mentions at 11:15?
www.artstation.com/artwork/KaQrqB
credits to JD___ and Duncan Foster in the comments, found their comments posting this link.
very cool tutorial :)
Thank you! Cheers!
you just introduced the method of modeling ofscroll which is the only one I already know how to make it . ...
For what situations ingame would one use this asset? How many polygon does it has?
EDIT: 2200 tries. thx :)
Very nice
Glad you like it!
Спасибо! очень круто
10/10 :)
With the new zmodeler in 2021 Zbrush isn't it easier now for basic modelling
Thanks but you didn't tell how you painted it. Can you make a video with more details, please,*
Круто :)
I didn't get how he added that green emissive light from within the scroll, though
probably planes with gradient and translucent edges
Está genial. Que lástima que no está en español. Un saludo desde Argentina.
Puedes poner la traducción automática en los subtítulos no es perfecta pero si no dominas el inglés te da una idea general de lo que esta hablando
Where is full tutorial of this???
You can hear the South African accent. 🇿🇦🇿🇦🇿🇦🇿🇦🇿🇦👌👌
😁
11:17 What's her name? fanny bird according to the subtitles , but could not find
Fanny Vergne
What's a good video to learn Substance Painter if you've never used it?
I've got a ton on this channel :) check out the 3D coloring book playlist
Jess mentions some other artist's workflow at the end i didnt catch
her name ...please comment if u know..
Hi, it was the tutorial on the King Arthur sword done by Fanny Vergne www.artstation.com/artwork/KaQrqB
www.artstation.com/faf Fanny Verne my dude
She's got 2 great tutorials on texturing on her gumroad:
gumroad.com/fannyvergne
Really cool model. However, I wish the tutorial had been completed thoroughly. There are numerous gaps that leave us to imagine or guess. A magician never reveals their secrets, and neither did you. This seemed more like a model showcase than a comprehensive tutorial.. Liked the video and keep up with the great job!
Mahh man
Yas bruv
Sea of thievs vibes 😂
wait a second why did u use blender and not maya?
Coz ppl try to learn blender more
Because Blender is better. :)
Sorry to say! Your tutorial seems to be incomplete! No offence, we would like to know the full workflow :)
It's your choice! :)
yea, it would be more helpful to see the process, not him explaining his finished product and just showing the project files
yep unfortunately many of these "tutorials" are just presenting kind of the final product and turning on and off the different layers and naming them. The in depth explanation is missing for me. I'm not a beginner in Substance for example, but just shortly showing the layer and the blackface generators are not enough for me, doesn't feel satisfying and doesn't teach me anything new. For beginners it must be completely confusing and meaningless.
It would be nice to go into these generators a bit more in depth, showing what exactly they doing, how they behave on the model according to the different setting options.
Also for me it seems that some of the presented final "game" assets seem extremly high poly for what they are. If the shown models are key elements for certain games, then it is understandable, but if it is just some eye candy, I think the lead artist will rip off your head because it is not optimized at all. Way too overdetailed for just some scroll that is laying around multiple times.
It would be really nice to REALLY see a game asset, how it is made so that it is ultra optimized and game ready.
The shown models feel more like portfolio art instead of game art.
www.artstation.com/jayanthvarma009
Yeah I agree, you need all the help you can get
orb is a dude, and hes use to work for Blizzard
This whole channel seems like an absolute clickbait.
There is not a single full video you can even get close to follow.
They always dedicate a lot of time to certain stuff and just move on.
I dont really see the point.
Not like we need a step by step, but the way they change from one subject to another seems like.... wrong.