How to create a snow material in Substance Painter
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- čas přidán 13. 07. 2024
- In this video, we take a look at creating a custom snow material to enhance a scanned mesh coming from Substance Sampler.
Project Files: www.dropbox.com/s/mxxwab1ky46...
00:00:00 Intro
00:00:18 Painter Project Setup
00:04:26 Fixing Scan and Baked
00:09:08 Creating Snow
00:16:49 Masking the Snow
00:24:38 Configuring Subsurface Scattering
Another great tutorial! Your channel gonna be a real gem!
Thank you much!
Thankz wes. Im sure that this channel will grow much faster than expected. I almost got many things from your vedios. Once again thankz for the awesome stuffs😇
Thank you much! So glad you liked the videos
Awesome work. Thanks for sharing 🙏
Thanks!
Really great tutorial, Wes!
Thanks Steve!
Mad walkthrough!
Wonderful tutrorial ! Thank youuuuu from Japan ! And i can't wait for sampler tutorial ,hahaha
Thank you! So glad to you liked the tutorials! I love Japan. I was able to visit there 3 times for work and it was such a great trip.
Excellent content and explanation
Glad you liked it!
Great tutorial. More of these please. There seems to be a distinct lack of SP tutorials covering these kinds of materials so if you're good at it, and you seem to be, I'd fill that space if I were you.
Thanks for the suggestion. Definitely will look into this.
Great tutorial !
Glad you liked it!
thankx alot its really amazing and helpful
Most welcome!
really good tutorial
Glad it was helpful!
Nice tutorial~
Thank you! Cheers!
Amazing..
Thank you! Cheers!
Thank you! You are the best teacher! I would like to see the texturing process wood barrel from yours artstation and metal texturing.
Thank you much! Will create that video
Hmm. I don't know what but I was expecting more. I saved the video in the morning to go through it once I get time.
I'll explore snow more, both mesh and texture solutions.
Good video though. I'll definitely try the sampler's photogrammetry feature and test if it offers more than my existing tool of choice Agisoft Metashape.
Thanks! Let me know if you have any questions. Also let me know what else you were expecting for the walkthrough. I can improve for future videos or cover topics you felt were missing.
oh boy, still so much to learn. I wish you would be right next to me coz I am struggeling hard with what Painter does and what I expect it to do. But your vids help me a lot to understand it more and more. I am using Painter for assets in UE5. The map export is stil a mystery to me as it saves it every try differently and I have no clue why that is.
Well what I wanted to say: Thanks a lot for your really well explained, in detail tutorilas.
Thank you much! I can make some tutorials on integrations such as UE5. Please let me know what is not working for the export. It should be the same on export. Sounds like you are getting lots of mixed results?
actually its hard to explain. But I'll try: I have an asset where one object uses 3 different textures in one single UV. Means we have three assets (one and the same object) which shares one single color map, metal, AO, roughness and height. Well I'll make short video and would share a link so you understand immidiatly what I mean. Would that be possible?@@wes.mcdermott
Excellent. Perfectly paced and organized, ty you so very much. Say do you have any suggestions on 'building' up 'snow drifts'?
Mark in Minnesnota!
Thanks Mark! I was trying to do this in Painter by using height information and then adjust the height scale for the material. This will create displacement and you can control the tessellation to smooth the result. It's not perfect as you get displacement cracks along the UV seams. But overall, you can create a build up effect by layering different levels of height.
miss your voice from the allegorithmic videos :D welcome back bro
Thank you much! I am back to making videos again. My new role at work also gives me the opportunity to spend my time making videos on my own channel as well so I can have more of a 1:1 connection with artists. I will also be returning to regular tutorials on our Substance Channel.
I took on some different roles in the past 2 years to try new things. But I decided to just get back to what I love the most and that's talking to artist and making videos.
@@wes.mcdermott you are doing great with this, i truly wish you the best of luck and success, looking forward to new videos.
since i started working with substance, my life improved drastically, i work for AAA companies as 3D Artist and environmental artist, that's why i remember my first days learning. so thanks a ton.
Grat tutorial as always! 🥳 One question tho, can't you make ao and normals in sampler? In the ui for 3d capture under advanced it shows both normal bake and ao bake. Or am i misunderstanding something? 🤔
Thanks! Great question. You can do that. There is a baker in Sampler for processing the mesh. I could have gone that route as well. On export from Sampler, the sbsar file would include the AO and Normal data. I think I just didn't have it enabled when I first processed the mesh and decided to bake in Painter rather than reprocess. Either way works. The main point for me is that I can use Painter to adjust and fix any bake issues.
Clever trick to fixing baking AO issue . Is that possible to fix overlapping UVs with these kind of tricks?
I don't think it will work as the overlapping UVs will just mirror the clone stamp.
Thanks
@@wes.mcdermott
Painter 9.0, eh? When can we look forward to this release? 🙂
I have seen some cool stuff which I hope is in Painter 9.0. Can't say much but work is going great.
Niceee, any ETA on sampler update?
Thanks! It will be coming at the end of January! Just a few more weeks.
Sorry to say but...that are the worst auto UV i saw by many years o_O I know sampler is in beta, but good god. So much wasted texture space. Sorry, but that is truth.
No worries : ) Good to hear the feedback. Definitely working on this. It does the unwrap but not much in the way of packing UVs efficiently.
Hey Wes do you have an email I contact you at for a substance question? I sent you a message on Artstation but haven't heard anything, keep up the great work!
HI Peter! Very sorry for missing that message. I will check Artstation.