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Easy ice and snow generator tutorial with Substance Designer
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- čas přidán 16. 08. 2024
- A complete step by step tutorial of an icy snowy substance material. We'll look at reference before diving in this very cool subject.
An erosion and erosion boost effects will be taken care of. The color pass is also covered and exposing the parameters.
ArtStation project: www.artstation...
Here are the custom nodes that I use in this video:
Dete directional warp: gumroad.com/l/...
share.allegori...
Oh yeah, that looks awesome! Nice job, man!
Thanks for the tutorial. Your tutorials and seeing the stuff you make with substance always inspires me to try out my own things :)
Thank you! That's sweet. There's so much to explore!
Thank you for an amazing tutorial!
These are awesome! 😉
c'est cool que des professionnels partagent leur savoir comme ça :)
Merci pour ton message. Je n'étais pas encore professionnel à l'époque de ce tutorial mais maintenant je le suis :)
Incredible dude! Good job!
Thank you for the comment, I appreciate it!
Thanks for these tutorials! Extremely helpful for beginners.
Very nice tutorial and an awesome result! Thank you!
Hey Joey, nice reading you, thank you ;)
Thanks bro)
Wow! Thank you so much for this great tutorial. I learned a lot :)
Thank you so much !
You're welcome!
thanks a lot!
you're something awesome, great, thnx
Haha, thanks.
Hey, fantastic video. Thank you for sharing! Do you have a link to
the "dilation of erosion" please?
Hey! Yes it's harder to find now. Maybe this affordable one? www.artstation.com/marketplace/p/6YdXg/substance-tool-dilate-erode
Avec ton accent français j'arrive à comprendre xD merci pour le tuto !
Avec plaisir 😁
Super classe
awesome work Can you do some French tiles please When you have free time Thank you!
Merci. Je ne promets rien mais si j'ai du temps dans la semaine je le ferai.
Just started using Substance Designer for the 1st time, at 18:40 when you connect the uniform color node to the PBR albedo safe color node, I get a red dotted line. I've seen from Allegorithmic's videos that this is an error but I am not sure what error I have. Any ideas?
Oh, color mode for the uniform color needs to be in greyscale
Okay I'm glad that you found the solution.
Thanks for the video! I have a question, at 6:26 when you're adding the height maps, it does not show in my 3D view. I tried changing the render to iray, and I've tried going to Materials / Default / Edit and changing the height scale from 0 to 1 but got nothing. How did you get the height to show in the 3D view?
Never mind! I fixed it by going to Material / Default / Definitions/ physically_metallic_roughness /and switching Parallax it to tesselation. I'm a newbie but thought I'd leave this here in case anyone else runs into this problem
It happens sometimes. It's good that you found a way. But it should also work with the parallax occlusion. There's no reason no to. You should try to go back to it and see if it still works.
@@danieljrgameart Thank you, I'll try it out next time I'm on and see if it works
Daniel's Game Art, very good tutorial you are amazing, but where is flakes on the snow. Please i want to learn.
Thanks. Flakes on the snow, maybe next time. But there are similar techniques in my sand tutorial (part 2) and also maybe you can watch my christmas tutorial, there's a custom normal flakes node in it.
@@danieljrgameart, Thank you for your quick response. I will continue to watch, cuz your tutorials step by step.
Thanks for the video! I learned a lot and I tried my own texture with your steps. I couldn't make the ice step like you, idk why but instead I did it with the water level node. Then it worked differently but almost with same results. I'll upload it soon to my artstation ( Same name as here, Najor).
Another thing is that I try to install de .sbsar but I can't and I dont know how to do it. In the other hand, I tried installing another plug in but with the .py and it worked. Can you maybe explain how are the steps to install a .sbsar ?? here in the comments or in the video description! Thanks a lot!
(I edit to say that I followed the steps that you wrote to Oneto down there. It's open on the graph editor but then it doesn't work. I mean I try to write to search for the node but stills don't appear.)
Now i'll figure out how to make a rendering video changing the normals. Joyeux Noel!!
Hey! Thanks for your words. You don't need to install a .sbsar. You just run it with an external app, like Marmoset or or Substance player. There's nothing to do really. Did you try with Substance Player? And just to be clear: a .sbsar is not a .sbs
@@danieljrgameart yes I tried and I could see it in both programs. I thought I could see the nodes closely, but is other thing. Anyways I'm glad to get to learn this tutorials and learn more thanks to you.
I hope you like my results if you have seen it !( I don't want to make spam on your channel, is not fair) you just search my name and I'm the only one with my name there hahaha
Oh yes I found you on ArtStation: Najor M. Pérez right?
If I may: your materials need a bit more time and love :)
Happy new year. And no, you can't see the nodes with a .sbsar.
@@danieljrgameart yes ! Sure ! In my mind is to make them better. But I have still not all the knowledge, because add more than two different "levels" (for example, sand + water + shells) is something difficult.
Maybe you can make a tutorial showing how to do more than 2 "levels".
By snow I think I will add a bit more noise and maybe some rocks. By lava I don't know yet.
Thank you for your feedback.
Hello, awesome video, but i have a problem. I tried doing ice, but it seems that it doesnt make the texture 3d(i mean it doesnt create cracks and bumps), instead it just createsa a pattern. Can you help me pls? what can be the problem?
Hi Anda. Yes I can try to help you. What you should do is to capture your screen (your substance graph) and send it to me. Or you can also send the .sbs to me directly if you want. I'll give it a look.
im literally a noob at substance designer but im at 7:07 and nothing is appearing on my 3d object any help?
Hi. When you say nothing, you mean it's all black in the 3D View?
Daniel's Game Art yes exactly
It could be different things. What does your ambient occlusion look like?
@@danieljrgameart i gave up, ima try this when i get a bit better
@@danieljrgameart whenever I drag the node to the 3d view it asks me for many different options and when I select one it's totally flat, but I can see the texture. Plz Help
These are great but they are way to fast to follow along with
Thanks, I'm yet to find the perfect recipe :)
can anyone tell me how he had that 3d view on the left side (I am new at SD) Please help me.
You can undock and dock any window in the workspace.
Hi. Doing same things getting different result
Hi! Me too, but it should still be pretty close. It's easy to miss a detail.
I don't have the Scale parameter in the Liquid node. :( Anyone knows why?
It was because i was using an older version.
Oh okay Isaac. I was late to reply. I'm glad you got the update.
don't worry. BTW I have another problem. I use the material on substance painter and all looks good but when I apply it in maya using an aistandartsuface and rendering with Arnold, it look like shit. Do you know why? @@danieljrgameart
I don't but I hope someone else here will.
fuck me, i was almost done and the program crashed, this damn program doesn't have proper auto saves :( and there's no download for this so now i have to do this shit all over again
Hi! Substance Designer has an autosave feature. The folder is located next to your .sbs file
Your video jumps at 12:49
anyone can help me with use this material in unreal engine 4?
Hi Matheo. You could simply export the texture as a .sbsar from Substance Designer. Then in Unreal Engine, once you install the substance plugin, you'll be able to import the .sbsar and apply an instance of the material to your assets.
Still new do you mind telling me how to use this with designer?
Hi Oneto. I'm not sure I understand your question. Could you be more specific?
@@danieljrgameart hi wonder how do you use the addon you linked into the 2 files below? The erosion filter and warp node I think
Where or how do you use it?
First you need to import them into your project. You go to file -> open -> you choose the node that you want to open. For example : Filter_DilationOrErosion.sbsar Then you drag and drop it to your graph and can use it as I do in the tutorial.
@@danieljrgameart thank you. I am thinking to get your tutorial series starting with the fundamentals vol. 1. Just want to make sure are your tutorial series updated and can be used with the latest SD version. Because I was having problem with a free sbs package and when I open it up in SD it ask to update the sbs file andI got the legacy message stamp on the nodes and the sbs file doesn't look like the image. I hope it's not with your tutorial and do you also supply sbs file in your fundamental series? Thank you
Hi! The fundamental series tutorials are made by Daniel Thiger. It's not me :) Here's his youtube channel: czcams.com/channels/iikz4LePg2HACxT2d2O59w.html I definitely recommend his paid tutorials. He has clever techniques for simple nodes setups that deliver powerful results. Very effective.
Hey, i tried to redoo your material and i have a question. How do you get at 21:33, the parameters you set to modify snow level, ice color and others ? I only have the render scene when i click on the square "Maximize window". Thanks for your answer
Hi! This is in Substance Player. But you can do the same in SD. Have you exposed the parameters like shown in the video?