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Why Normal & Height blend with layers in Substance Painter

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  • čas přidán 15. 08. 2024
  • In this video, I will show you how to use Normal and Height blend modes in Substance Painter to create realistic and detailed materials for your 3D models. By default, Normal and Height channels will blend with layers below, and understanding how blending modes work for these channels is key for material blending. You will learn how to:
    - Set up your layers to use Normal and Height blend modes
    - Adjust your layers' height range and contrast to control the blending intensity with Compare Mask.
    By the end of this video, you will better understand how Normal and Height blend modes work and how to use them to enhance your materials in Substance Painter.
    00:00-intro
    00:40-Height & Normal Blending Modes
    04:47-Bonus: Using Compare Mask with Height
    If you enjoyed this video, please like, share, and subscribe to / @wes.mcdermott for more tutorials on Substance Painter and other 3D software. Thanks for watching!
    LET'S CONNECT
    Instagram: / wesrmcdermott
    Twitter: / the3dninja
    LinkedIn: / wesmcdermott
    #substancepainter #texture #adobe #3d

Komentáře • 73

  • @dfghtydh45y4rh
    @dfghtydh45y4rh Před 4 měsíci +3

    I love the intro, it really describes my feelings

  • @mr.j7899
    @mr.j7899 Před 7 měsíci +3

    I always ask these questions until I learned Substance Designer. Learn it folks. You won't just learn the software itself, but how textures work in general!
    You're the best, Wes. Your substance fundamentals is a must-go-to especially for those that are starting out.

  • @cookie75730
    @cookie75730 Před 7 měsíci +1

    Oh new video!!! Thank you🥹❤️

  • @ugurardin4256
    @ugurardin4256 Před 2 měsíci

    I thought I knew substance before I discovered your channel xD Great contents. Thanks to your contents i can achive what is in my mind a lot better

    • @wes.mcdermott
      @wes.mcdermott  Před 2 měsíci

      Thank you much! So glad you liked the videos.

  • @racerider6477
    @racerider6477 Před 7 měsíci +3

    I love the way you explain. Nothing left even for a beginner to understand with efficient talking. And I do like that intro as that frustation is experienced personally. I wonder if it is possible to override normal information from baked mesh maps without globally switching normal mixing (to replace) in texture set settings.

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci +1

      Thank you much! So glad you liked the video. Yeah you need to switch the layer stack to globally set Normal Mixing to (Replace). By default, the baked normal is added to the texture set and applied to the shader. It is not data that exists in the layer stack.

    • @anything_x
      @anything_x Před 7 měsíci

      He is the Substance Batman!

  • @dfghtydh45y4rh
    @dfghtydh45y4rh Před 4 měsíci +1

    Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you!

  • @seoexpertjh
    @seoexpertjh Před 7 měsíci +2

    The amazing

  •  Před 3 měsíci

    Oh boy, this was driving me crazy, thanks Wes very much

  • @anissar7301
    @anissar7301 Před 7 měsíci

    Thank you so much Wes for answering this quesion in a video and make it christal clear. You are the best

  • @MCCDEMON
    @MCCDEMON Před 7 měsíci

    I love it. Please more of those. I just saw myself in you struggling with that what is happening and what I thought would happen.
    Thank you so much!

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci

      Thanks! Will do! Let me know if you have something specific that is giving you trouble.

  • @youssefezzat9688
    @youssefezzat9688 Před 7 měsíci

    Real useful content right here. Thank you for sharing!!

  • @malindurashmika8386
    @malindurashmika8386 Před 6 měsíci

    Thank you so much. I have been using SP for years and findout this very important tip from this video. Thank you so much

  • @nimmiarun9967
    @nimmiarun9967 Před 7 měsíci

    thank u very much😍

  • @kevonhhaeis5624
    @kevonhhaeis5624 Před 7 měsíci

    WES acting is the real mastercall here haha, jokes aside , great knowledge as always , thanks !

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci

      Haha! Glad you liked the video. Looking at it now, I feel pretty dumb with the intro. Hopefully it's not too corny.

    • @kevonhhaeis5624
      @kevonhhaeis5624 Před 7 měsíci

      @@wes.mcdermott ahaha not at all man ,we almost got a glance at you strugglin with painter :D

  • @pxlmentor
    @pxlmentor Před 7 měsíci

    very cool and extremely helpful, thanks for sharing!!!

  • @MrSunamo
    @MrSunamo Před 7 měsíci

    Great info! This is so helpful, thanks!

  • @The-Filter
    @The-Filter Před 7 měsíci +1

    Hello Wes! 1st of all thank you being here for us and showing us all the tricks with Substance Painter. However, what bothers me the most is: My PC is full of SSD's but I won't activate swap disc for any of them, because that kills the SSD, pretty quickly. However, what I though would work is to make a virutal drive with 32GB of my available 64GB, but Substance is not using it. Is there anything I have to setup inside substance? beside the fact, that there isn't much than the cache folder and so on. It would be great to have virtual discs using the swap drive. Because RAM? shall those cook! i don't care. But not the SSD's!

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci +1

      Thanks! I am not sure on the virtual drive, but I posted this question internally to the Painter team. I will report back!

    • @The-Filter
      @The-Filter Před 7 měsíci

      @@wes.mcdermott oh wow! Thank you!!

    • @The-Filter
      @The-Filter Před 7 měsíci +1

      Hi Wes! Sorry to disturb you with my issues, but I am so desperate because of the speed losses I have. Did you got maybe somehow an answer regarding the usage of a virtual drive, which would be much faster than any swap disc space on any ssd or nvme? If a solution were possible, I would be eternally grateful! Although I don't understand at all why Substance doesn't just use the available memory! @@wes.mcdermott

    • @anything_x
      @anything_x Před 6 měsíci +2

      I would also be very interested in using my PC RAM as a virtual RAM drive too! Any news from the painter team?@@wes.mcdermott

    • @anything_x
      @anything_x Před 6 měsíci

      Nothing 😢

  • @bibu244
    @bibu244 Před 11 dny

    Thank you for the tutorial. However that didnt work for me. I have folders so I went and put the folder to Replace blending mode and that worked, setting it to Normal didnt work

  • @seoexpertjh
    @seoexpertjh Před 7 měsíci

    Wow

  • @anything_x
    @anything_x Před 7 měsíci

    ❤❤❤❤

  • @tanphan9574
    @tanphan9574 Před 7 měsíci

    Thanks ❤

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci +1

      You're welcome 😊

    • @tanphan9574
      @tanphan9574 Před 7 měsíci

      @@wes.mcdermott I really like your clips, they are very useful to me, I hope you will make more good clips, thank you 😁

  • @user-lf1mq1wr7t
    @user-lf1mq1wr7t Před 7 měsíci

    if i have base material with height
    how i can change the level of height if material don't contain a paramater to change it.

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci

      In this case, I would add a levels effect to that layer and set the affected channel to height. From there, you can adjust the histogram to change the height values.

  • @eualvin
    @eualvin Před 2 měsíci

    The ''Blending Options'' submenu for quick applying tranformations to all channels doesn't appear to me, I use SP 2021, did it have this option on this version, or is it new?

    • @wes.mcdermott
      @wes.mcdermott  Před měsícem +1

      Very sorry for late reply. This is not a very new feature. However, it was added in 8.2.0 (Released: October 06, 2022)

  • @BarelyTryingStudio
    @BarelyTryingStudio Před 5 měsíci

    Hey Wes question what computer are you using? looks like mac is it M1 ? thinking of moving my whole game dev workflow to mac Im on a m1 max

    • @wes.mcdermott
      @wes.mcdermott  Před 5 měsíci

      Hi, I am using a Macbook Pro M2 MAX. It is "maxed-out" with 96 gb ram. I have been trying out MacOS and the macbook lately to test the Substance apps for compatibility.

  • @RogerEberhart
    @RogerEberhart Před 7 měsíci

    Wes, is there any easy way to over-ride baked normal maps? Would be handy for cleaning up bake errors.

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci +2

      Not a super easy way but here is a workflow : )
      You can go to the Texture Set Settings and set the Normal Map mixing to Replace. Then you create a fill layer and add the baked normal map. Create a painter above with the Normal Channel blending mode set to Passthrough and then use the Clone tool to clone out the artifacts.

  • @galmadar7068
    @galmadar7068 Před 7 měsíci

    Very nice video, good to have knowledge and explained well. Thumbs up and Sub from me!

  • @marinagaeva2400
    @marinagaeva2400 Před 2 měsíci

    Yes, but if, for example, I add not just a layer, but a material via material mode, then the same thing happens (And I don’t understand how to remove it((

    • @wes.mcdermott
      @wes.mcdermott  Před měsícem

      You should still be able to change the blending mode for height and normal in material mode. These blending modes are set to blend by default.

  • @spacekitt.n
    @spacekitt.n Před 7 měsíci

    the default settings on many of these 3d programs is so counterintuitive sometimes. why would you want the normals and height from layers below to be on a layer above? as someone who comes from photoshop it makes absolutely no sense

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci +1

      Yeah, it's definitely confusing. It has to do with layer blending and a good portion of the time you want layers to blend but I think there needs to be a user preference for this. For example, I don't want the layers to blend by default.

  • @eugeneweb5969
    @eugeneweb5969 Před 7 měsíci

    make blend passthrough by defolt for new folders, pleeaaasssee!!!!!!!!!!

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci +1

      Yes! Agree :) I will bring this up to the devs. I would love to have a setting for this in the project settings

    • @eugeneweb5969
      @eugeneweb5969 Před 7 měsíci

      @@wes.mcdermott thanks! appreciate this

  • @Thecommentor59
    @Thecommentor59 Před měsícem

    what about just "layer" not fill layer but just layer when i had just layer on top and only add normal detail the same method doesn't work and the fill layer height detail from below always show up on to the normal detail layer please need explanation the whole internet has no solution.

    • @wes.mcdermott
      @wes.mcdermott  Před měsícem

      Are you setting the paint layer normal channel blending mode to normal? This should stop the blending.

    • @Thecommentor59
      @Thecommentor59 Před měsícem +1

      @@wes.mcdermott it doesn't okay try this add a fill layer add black mask then add another fill layer inside that black mask and have only height detail enable and maybe add hexagon pattern that applies to all of the model or selected texture set and then add a paint layer on top with only normal map and drag a normal map detail and starting adding normal map detail no matter what i do the fill layer from below always shows up on the normal details i have tried everything every blending mode cant figure out whats going on there.

  • @mcroman-superfeat
    @mcroman-superfeat Před 4 měsíci

    I hope I can ask this :: Why is all HEIGHT Layers moved up or down in Substance Painter, when I only want to adjust one (1) HEIGHT Layer in Substance 3D Painter ? Any idea how solve this, try everything - but NO success to solve it... /// McRoman
    PS: Try to solve this for 2 weeks now - but NO success !
    HERE a CZcams Video Link (0:29 secondo) for better understanding what i meaning (I HOPE) :
    czcams.com/video/O6SZXyUFdPI/video.html

    • @wes.mcdermott
      @wes.mcdermott  Před 3 měsíci

      Are you running into an issue where all the height layers are combining in the layer stack?

  • @photons30
    @photons30 Před 7 měsíci

    haha thank this was a huge turn-off for me for sometime

  • @shamusmoore
    @shamusmoore Před 7 měsíci

    that intro was kind of annoying to watch

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci

      Yeah, I agree :) A bit too goofy.

    • @anything_x
      @anything_x Před 7 měsíci +1

      But helpful for beginners! And I think that was the purpose. And I am not a beginner 😊

    • @PIXELTRONIX
      @PIXELTRONIX Před 7 měsíci

      ​@@wes.mcdermott nah man personally I liked it.

    • @nickzucc
      @nickzucc Před 7 měsíci +1

      Might be goofy but got my attention! Nice work as usual Wes! 😊

    • @dfghtydh45y4rh
      @dfghtydh45y4rh Před 4 měsíci

      I love it by the way