How to create a dent effect in Substance 3D Painter

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  • čas přidán 6. 07. 2024
  • In this video, we will use Compare Mask and Anchor Points to create a dent effect.
    Download Dent Alpha: www.dropbox.com/s/k1099msc546...
    00:00:00 Intro
    00:00:20 Displacement Setup
    00:02:52 Dent Brush and Alpha
    00:07:40 Creating dent edge wear
    00:09:31 Anchor Points
    00:12:51 Compare Mask
    00:16:00 Anchor Points and Generators

Komentáře • 127

  • @Vizeral
    @Vizeral Před 11 měsíci +7

    You explained it in detail and it still looks like magic.

  • @HussainAli-hh3fh
    @HussainAli-hh3fh Před rokem +26

    One of the most comprehensive technical demo out here.
    No doubt educational information is now easily accessible online in the recent years but its very rare that we find such a useful guides free or easily accessible.
    Appreciate your contribution Wes.

    • @wes.mcdermott
      @wes.mcdermott  Před rokem +4

      Thank you so much for these kind words! Many more videos to come ; )

    • @Ricardo-de9ju
      @Ricardo-de9ju Před 6 měsíci

      The biggest investment a software company can make is in education. SP changed the game forever.

  • @Braytonks3D
    @Braytonks3D Před rokem +3

    Such an elegant effect! Thanks for the vid, Wes

  • @Flightlevel420
    @Flightlevel420 Před rokem +1

    Such a great teacher.
    Thank you

  • @b4rtmod
    @b4rtmod Před rokem

    Thats soo amazing my friend, can wait to create some textures with these effects, keep these tutorials coming!!! Loved!

  • @aaronjohnson4604
    @aaronjohnson4604 Před 5 měsíci +3

    Your explanations are intense. Thank you for being so thorough. 🦾

  • @EddyNeveu
    @EddyNeveu Před rokem +1

    Super cool as always!

  • @amaltea83
    @amaltea83 Před 11 měsíci +2

    Hi Wes, I just want to say thank you for all the time and work you invest in these videos, your work is helping me massively!

    • @wes.mcdermott
      @wes.mcdermott  Před 10 měsíci

      Thank you so much! That is very great to hear.

  • @Jaro3Me
    @Jaro3Me Před 8 měsíci +1

    Absolutel legend! Thank you for all the knowledge and tricks you've shared over the years - single handedly helped me to get a good fundamental understanding of painter and designer and your approach to explaining this is so easy to follow and understand! much love!

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci

      Thank you so much! Greatly appreciate it and so glad to hear you have liked the content. Much appreciated!

  • @millie2079
    @millie2079 Před rokem

    So excited to try out this technique! thanks man. Keep up the great tutorials.

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      Awesome! Thanks much for checking out the video!

  • @fsalad
    @fsalad Před rokem

    Very cool. Clear and concise explanations. I learned a lot. Thank you

  • @jeffyboi6969
    @jeffyboi6969 Před 7 měsíci +2

    Oh my god I love that dent active slider. Its controlling so much.

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci

      Thanks! Yeah its using Anchor points to link layers. Super powerful.

  • @TheIcemanModdeler
    @TheIcemanModdeler Před rokem +2

    Wes making a Painter tutorial like the old days!

    • @wes.mcdermott
      @wes.mcdermott  Před rokem +2

      Yes! I’m back to focusing on videos and content! More to share soon

  • @basquera
    @basquera Před rokem +2

    So..... Finally someone made me understand the Compare Mask function 😁. Thanks man 🙏🏻. Looking forward to more tutorials of this level.

  • @Astara_2055a
    @Astara_2055a Před rokem

    Really cool & useful tutorial thanks for publishing

  • @alessandromorra00
    @alessandromorra00 Před rokem +1

    Such a great tutorial, thank you! 😌

  • @user-xd4zl2rv8p
    @user-xd4zl2rv8p Před rokem

    Awesome tutorial! A lot of new information for me! Thank you so much!

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      You are most welcome! Thanks for checking out the videos

  • @ymmanuel_who
    @ymmanuel_who Před rokem +1

    Keep up the great work!

  • @lohnthom9353
    @lohnthom9353 Před rokem

    Nothing but quality educational content over here.

  • @TimKarlMarxLenin
    @TimKarlMarxLenin Před rokem

    THIS IS INSANE, THANKS FOR UR TUTORIALS!

  • @Kakuro7
    @Kakuro7 Před rokem

    you taking my painter knowledge to another level

  • @rajeshrajan80
    @rajeshrajan80 Před rokem

    Awesome technique .Thank you for sharing.

  • @albert_gazizov
    @albert_gazizov Před 4 měsíci

    Thanks a lot! It's really cool video and effect, which you demonstreted for us!

  • @nosky9296
    @nosky9296 Před rokem

    What a legend, easy to follow, will try making my own.

  • @dimitriskoutris6139
    @dimitriskoutris6139 Před rokem

    I was waiting for that!Thx!

  • @michaelllrobson
    @michaelllrobson Před rokem

    Amazing tut, recently subscribed and already learned some awesome tricks, thanks for share man

  • @pi198273
    @pi198273 Před rokem +1

    What an absolute genius

  • @saadullah5583
    @saadullah5583 Před rokem

    man what a tutorial, amazing work

  • @ArtemM3D
    @ArtemM3D Před rokem +2

    Compare mask is quite interesting. You could probably get away with levels in this case, but compare mask does seem easier and more intuitive.
    great as always, Wes

    • @wes.mcdermott
      @wes.mcdermott  Před rokem +1

      Yes indeed. Definitely could use levels. I find I often forget about compare mask. It can be super powerful. Thanks for checking out the video!

  • @YannickSeptier
    @YannickSeptier Před 8 měsíci

    Thanks a lot for the tutorial!!! It's really great!

  • @vincentz2631
    @vincentz2631 Před rokem

    Awesome work.!Thanks for sharing.

  • @100Peterll
    @100Peterll Před rokem +9

    Incredible, stumbled on this by accident on Twitter and recognized your voice from the getting started tutorials, such a clear and great explanation even a complete beginner like me managed to understand. Great video Wes, makes me wish every Substance Painter tutorial was made by you lol

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      Thank you so much! I’ll be posting more tutorials.

    • @niemanickurwa
      @niemanickurwa Před rokem

      @@wes.mcdermott I thought it was your voice! :D Yeah keep posting mate you're one of the best at Substance Painter tutorials.

  • @rodrigobutron1983
    @rodrigobutron1983 Před 11 měsíci

    Excellent tutorial, very well explained, thank you very much, Greetings from Mexico

  • @3DFlick7
    @3DFlick7 Před 7 měsíci

    keep creating!

  • @MaxCDet
    @MaxCDet Před rokem

    Really informative, thanks a lot

  • @pencurytimun7693
    @pencurytimun7693 Před 5 měsíci

    awesomeeee!!!

  • @lykan7865
    @lykan7865 Před rokem +12

    As Usual: WES is da BES !

  • @monterotorrent
    @monterotorrent Před rokem

    Nice content!

  • @honeydhami3877
    @honeydhami3877 Před 3 měsíci

    Wow That one Is Nice tutorial Sir you explained in to much easy way and In Detail Also ❤ I Love That Way of tutorials thank you

    • @wes.mcdermott
      @wes.mcdermott  Před 3 měsíci

      Thank you! So glad you liked the tutorial.

  • @NightVisionOfficial
    @NightVisionOfficial Před rokem

    This video, is awesome!

  • @sergiej7508
    @sergiej7508 Před rokem

    thanks!

  • @kishorpasha7874
    @kishorpasha7874 Před rokem

    amazing

  • @TitusKrakenDesigns
    @TitusKrakenDesigns Před rokem

    Learned again a lot! thxMaster! maybe can you do a tutor for noobs about that substance designer, to learn the basics how to make those nice alphas?

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      Thanks! Yes that is a good idea. I will add it to the list

  • @staticbuilds7613
    @staticbuilds7613 Před 7 měsíci

    Oh, the tessellation. I was wondering why other people was getting a better effect than me and my custom alpha's. You're video really cleared that up in a easy way. Thank you for this amazing and easy to follow tutorial

  • @marcos_ferreira1997
    @marcos_ferreira1997 Před rokem

    So nice

  • @cgvinny
    @cgvinny Před rokem

    aWESome!

  • @jquintero462
    @jquintero462 Před rokem

    This is an amazing tutorial! I was wondering how to import custom-made alphas into Substance 3D Painter?

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      Thanks! You can go to File>Import Resources and then tag it as an alpha in the import window.

  • @katyagodina2497
    @katyagodina2497 Před rokem

    1000000 likes

  • @juanmilanese
    @juanmilanese Před rokem

    I spent a lot of time this year breaking edges with trim smooth border in zbrush for stylized rock assets and baking them into low poly bevels.
    I'm sensing a lot of that work could be done procedurally inside SP. Is there any way it could be done all inside SP?

    • @wes.mcdermott
      @wes.mcdermott  Před rokem +1

      Yeah you could do this in painter a few ways. You can use the UV border generator to create smoothed masked around UV shells or use the curvature generator.

  • @LanceC09
    @LanceC09 Před 3 měsíci

    With doing somthing like this it needs the height map right? So would you have to model the asset with it to export for games that wont use the height map, or can you export the new geometry from within substance? But then id expect the better option would be modelling it within the low poly to begin with.

    • @wes.mcdermott
      @wes.mcdermott  Před 3 měsíci +1

      Yes, this is driven by height and displacement mapping with tessellating the geometry. You can export the tessellated mesh from Painter under the File menu. You can use that to retopologize a low-res mesh.

  • @mustafayerebasmaz390
    @mustafayerebasmaz390 Před rokem

    I have a question I followed the steps. HBAO gave AO effect at the borders of the dent. I don't know why? Also thank you for the amazing tutorial, Wes!

    • @wes.mcdermott
      @wes.mcdermott  Před rokem +1

      Thanks! Glad you liked the video. I think the HBAO can have an effect on the edges of the dent based on the transparent area of the dent effect. I ended up adjusting the HBAO settings so that it minimized the effect on the edges.

    • @mustafayerebasmaz390
      @mustafayerebasmaz390 Před rokem

      @@wes.mcdermott Thank you!

  • @MrSosho
    @MrSosho Před rokem

    how did you make the height map affect the model like that in 3d? it ussually affects my brush in a 2d illusion

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      I am using the tessellation shader in Painter. You can increase the height scale and paint height information and it will displace the mesh. You can then export the new version of the model from Painter. It's kind of like sculpting. Nothing like Zbrush, but works very well for effects like this.

  • @manday3058
    @manday3058 Před rokem

    Hi, thank you for you lesson. But HELP me please, how can I correct this intersection edges? I tried to make like in your lesson with mask but nothing is corrected.

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      Thanks! Glad you liked the video. Can you explain what are the intersection edges?

    • @manday3058
      @manday3058 Před rokem

      ​@@wes.mcdermott sure, at 0:54

  • @Yenn_up
    @Yenn_up Před 6 měsíci

    im beginner in substance, how are u deforming the mesh???

    • @wes.mcdermott
      @wes.mcdermott  Před 6 měsíci

      This video shows how to create the effect. In Painter, I am using displacement and tessellation. It allows you to do some rudimentary "sculpting" using height data.

  • @rizochi4543
    @rizochi4543 Před 10 měsíci

    Which videocard do you have?

  • @Oranneg
    @Oranneg Před rokem

    hi guys sorry for this question but where i can downloand alpha brush dent?

    • @wes.mcdermott
      @wes.mcdermott  Před rokem +1

      I am sorry! I forgot to add the download to the video description. Here is the link. www.dropbox.com/s/k1099msc5469r97/dent_alpha.png?dl=0

    • @Oranneg
      @Oranneg Před rokem

      @@wes.mcdermott ty so much

  • @peterrandall6761
    @peterrandall6761 Před rokem +1

    Wait, so substance painter can do actual displacement?

    • @wes.mcdermott
      @wes.mcdermott  Před rokem +1

      Yeah! It's not Zbrush : ) But you can paint with height data and export tessellated meshes. Definitely has some good use cases.

  • @vsluj3508
    @vsluj3508 Před 4 měsíci

    what will it look like in a game engine?

    • @wes.mcdermott
      @wes.mcdermott  Před 4 měsíci +1

      It will look very similar. You can export this mesh as a tessellated mesh from painter or just use the normal to fake the effect.

  • @maristov
    @maristov Před rokem

    man i wish anchor points were just called reference :) use them all the time and the name still seems weird

  • @Lyco0n
    @Lyco0n Před 7 měsíci

    I sitll do not understand how compare mask work at all

    • @wes.mcdermott
      @wes.mcdermott  Před 6 měsíci

      I will look at making some more basic tutorials.

    • @Lyco0n
      @Lyco0n Před 6 měsíci

      @@wes.mcdermott when I got to you it myself I figured it out how it works, but the feature is confusing when explained, thanks

  • @GartiOG
    @GartiOG Před rokem

    i dont have designer how do i create that aplha can you please give away your alpha please?

    • @wes.mcdermott
      @wes.mcdermott  Před rokem +2

      You can download the alpha here: 1drv.ms/u/s!AnegYkPcSt0Ji9sjXeLncobd4sYAnA?e=YIhnIE

    • @GartiOG
      @GartiOG Před rokem

      @@wes.mcdermott thx

  • @r.b.667
    @r.b.667 Před rokem

    hold your horses... why is it so fast?

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      Thanks for the feedback :) Definitely can talk to fast at times.

  • @a420dro
    @a420dro Před 7 měsíci

    How to create a dent effect in Substance 3D Painter: Step 1. open Designer :D

  • @artyommitrius9466
    @artyommitrius9466 Před rokem

    This is very cool! Thank you very much for such useful material.

  • @batka50515051
    @batka50515051 Před 5 měsíci

    wow, that's great!!!!! so we don't have to sculpt every small details

    • @wes.mcdermott
      @wes.mcdermott  Před 5 měsíci

      Absolutely! Yeah, with Painter you can height some height details with displacement. It's not a replacement for a full sculpting tool but great for smaller details.

  • @doctor_fastoss3288
    @doctor_fastoss3288 Před rokem

    do youi know how to get rid of sems while using a lot of filters? that will be great to know

    • @wes.mcdermott
      @wes.mcdermott  Před rokem

      Some of the filters will have an option for Triplanar. You can use that option to get rid of the seams. In other cases, I will create a layer above with all channels set to passthrough and I will then use the clone stamp to paint out seams.

  • @boxmeta1834
    @boxmeta1834 Před 5 měsíci

    Thank you so much Sensei d=====( ̄▽ ̄*)b

    • @wes.mcdermott
      @wes.mcdermott  Před 5 měsíci +1

      Thanks! I am wondering what this means : ) d=====( ̄▽ ̄*)b

    • @boxmeta1834
      @boxmeta1834 Před 5 měsíci

      @@wes.mcdermott That 'd' represents a thumbs-up.(Old school Japenese Emoji)