Texturing Pro Tip: Creating texture variations in Substance Painter using Anchor Points

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  • čas přidán 13. 07. 2024
  • A Substance Painter trick everyone needs to know! Learn how to quickly generate a wide range of texture variations for any 3D asset using anchor points.
    00:00 - intro
    01:09 - starting the outer watch band
    03:18 - starting the inside watch band
    07:25- using transform filter to average the colors
    13:38- Instances layers
    15:10- working on the LED screen
    Subscribe to the channel: / @wes.mcdermott
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    #substancepainter #adobe #texture

Komentáře • 39

  • @chrisb3685
    @chrisb3685 Před 6 hodinami

    This is a pretty awesome trick.
    I think having a sample color from a coordinate fx would be useful. For a lot of product designs the average color wouldn't work because a PMS color would need to be called out.
    For games and previsualization this works great!

  • @anikdey2100
    @anikdey2100 Před 5 měsíci +2

    The trick to avg the color from a pattern is genius. Love it.

  • @battlefieldplay4freehacks848
    @battlefieldplay4freehacks848 Před 8 měsíci +1

    Extremely underrated channel. I've not seen these techniques explained so well until now. Thank you so much!

  • @VFX4DESIGN
    @VFX4DESIGN Před měsícem

    Awesome tips thanks Wes!

  • @potter1511
    @potter1511 Před 8 měsíci

    This is incredibly useful. I never found much of a use on Passthrough, but this tutorial shines a new light on it!

  • @bidibuzz7696
    @bidibuzz7696 Před 8 měsíci

    So cool thanks a lot for that little tutorial !

  • @NightVisionOfficial
    @NightVisionOfficial Před 8 měsíci

    Woo, I didn't expect a new tutorial/tip this quick after the last video x).
    Amazing 😍

    • @wes.mcdermott
      @wes.mcdermott  Před 8 měsíci

      Hope you enjoyed it! I would love to get to a video each week :) That is the long term goal.

  • @wowmeta
    @wowmeta Před 8 měsíci

    Wow! I love it! Thanks Wes!

  • @stephenhibberd4309
    @stephenhibberd4309 Před 8 měsíci

    Thank you Wes, awesome tutorial on demystifying anchor points.

  • @TheExcelsis
    @TheExcelsis Před 8 měsíci

    Wes always does the best videos! 👊

    • @wes.mcdermott
      @wes.mcdermott  Před 8 měsíci

      Thank you so much! Greatly appreciate it!

  • @parinamais
    @parinamais Před 4 měsíci

    great video! ty

  • @davelidster2280
    @davelidster2280 Před 8 měsíci

    Superb.

  • @Medal71
    @Medal71 Před 8 měsíci

    WooooooWWW TThanks for sharing your knowledge! :)

  • @CinematographyDatabase
    @CinematographyDatabase Před 8 měsíci

    Appreciate this tutorial, still trying to understand how Anchor Points work for my work

    • @wes.mcdermott
      @wes.mcdermott  Před 8 měsíci

      Thanks! They are super powerful. Let me know if you have any questions.

  • @artyommitrius9466
    @artyommitrius9466 Před 8 měsíci

    This is great, thank you for such useful information

  • @CritelliArt
    @CritelliArt Před 8 měsíci

    This is wild. Incredibly useful technique. I wonder if this could work for more organic subjects like creature concepts?

  • @Endalful
    @Endalful Před 3 dny

    Is there a way to quickly export the texture variations you made, or do you have to export all the variations manually?

  • @futuristicarts9239
    @futuristicarts9239 Před 8 měsíci

    Hi Wes i saw your cyberpunk short about the paint along parh tool. I really need the tutorial on the material effect, I cant find anything like this anywhere else. Are you still planning to make a tutorial?

    • @wes.mcdermott
      @wes.mcdermott  Před 8 měsíci

      Thanks! I can make a tutorial on this : ) Stay tuned!

  • @Chgr1702
    @Chgr1702 Před 7 měsíci

    Hi wes i just want to know from a professional like you that how should we control our texel density i always do it via UDIMS but my texture always end up look blurry don't know why even if i bake in 4K

    • @wes.mcdermott
      @wes.mcdermott  Před 7 měsíci +1

      This is a great question! I have been thinking about a texel density video. Can you give me some more info on how you are managing TD currently? You mentioned UDIM, but are you trying to get a uniform TD?

    • @Chgr1702
      @Chgr1702 Před 7 měsíci

      @@wes.mcdermott yeah i mean in 3Ds max with the help of Uv packer plugin i just pack assets in like 4 to 5 tiles and then manually select some objects and pack them together so i can put all uv islands of a object in a single udim tile and i keep doing that for multiple objects. But in substance texture look average even baking it in 4k. Your Texel density video in the future will be the solution SIR

  • @pantingyo
    @pantingyo Před 5 měsíci

  • @K3TAL
    @K3TAL Před 8 měsíci

    i have a strong devajo feeling 🧭

    • @wes.mcdermott
      @wes.mcdermott  Před 8 měsíci

      Haha! Yeah I uploaded it for about 20 min before I found a mistake :)