What They Don't Tell You About Mummies - D&D
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- čas přidán 22. 10. 2019
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Sources
1st Edition Monster Manual
2nd Edition Monster Manual
3rd Edition Monster Manual
Shrouded in Death (Ecology of) Dragon Magazine #300
Beyond The Grave - Dragon Magazine #198
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------------------------------------------------------------------------------------------------ - Hry
"as you can hear I am very sick"
so THAT'S how you learned so much about the Mummy Curse/Rot
Taking the Volo/Elminster route to discovery. It is... Not a recommended one by most scholars.
My party: Morticia, your minions smell awful!
My necromancer: Okay then. *Starts using mummies.*
• a Mummy can remember what it knew when it was alive.
• a normal Mummy has no will of its own.
• therefore you can make an unliving library with the Mummies of the greater sages of your culture.
the real problem of that is that they animate to enact revenge upon the defilers of their tombs. it might work if they were commanded to maintain the library and had memorized the contents of books and scrolls within in life. just be sure to have a magical supply of never ending paper and ink so they could keep replacing decaying tomes. i think that libbris mortis from 3.5 had the husk globe, a magical orb that had the preserved corpse of a necromanticly slain humanoid preserved within during creation. i think active time was 3 hours per week and it communicated telepathically with the user. it could also get and retain new information when it was activated. i don't think that many proper undead are capable of the type of change that learning implys. they can get new information but actually changing thought patterns and the habits of millennia are often beyond them. that is part of why ancient undead seem to act so unpredictably, they view the universe in the same way they viewed it when they died and the world has changed so much sense then that acting upon that world view has quite unpredictable results.
@@marthachampagne316 "Whatever you do, DO NOT forget your library card."
Dang son, that’s actually an incredibly well thought out idea.
@@dracohuman001 if you loose it, they will enact their vengeance on you!
A mummy library run by a mummy lord were the other mummies are scribes?
So you’ve done Mummy Lords “undead Clerics,” and Liches “undead Wizards.” Why not give our undead Paladins a little love aka Death Knights.
Yes
I support that, Death Knights are so cool.
I can’t wait for that one
That'd be cool
@JDL Gamer we actually had a game which turned out unintentionally like that. Usually in my evil campaigns the villains end up becoming good guys or dying to heroes.
As mummy lords merely "retain there memories and personality" rather than the soul, does this mean you could combine a mummification ritual and a lichdom ritual?
"Asking for a friend"
So like a Lich that doesn't need souls and won't rot? Hmmmmm
@Ryan Yount in my homebrew game I did something similar to that. My players had defeated the great demi lich accerack and were called the dessert part of my world to deal with evil necromancy. The players discovered a sarcophagus in a underground dungeon that when opened a mummy lord emerged. As they fought the mummy lord brought things up from their previous adventure. It was actually accerack who used the clone spell on himself to make a body that was tied to his phlactory and had his cult turn it into a mummy lord. I made accerack stronger as he could now wield both arcane and divine magic.
I want to say the lichdom ritual goes against death gods wishes too. Trying to become a lich would break any deals you have with a death god and overwrite what's keeping you alive.
I doubt it, most Gods despise Lichdom
What they don't tell you about mummies: They love you no matter what you do" or "The can blow on any wound and make it all better" :D
Wrong Mummy. Good joke though.
I hate that in more recent editions they've made mummies "always" evil. I've always liked the idea that *every* god potentially employs them for either penitents or the *extremely devoted* of their faith as a way to 'work off' their sins or earn a greater place in the afterlife by guarding holy places even in death, until eventually they earn their eternal peace and are welcomed into their gods realm.
Mummies with class levels are extremely fun. Tomb Stalkers that are rogues, tomb guardians that are warriors or barbarians, arcane guardians drawn from either sorcery or wizardry. Hell even warlocks can be great fun as mummies. Hell even mummified sages and scholars that could be consulted for knowledge are great fun.
In particular I like the "clay mummy" variants for those that are extremely devoted - they maintain their appearances as though they were living as eternal "holy" champions that guard the most sacred places of their faith. These are the sorts of people that you see their tomb and read the translations of who they were and why they're here and start shitting your pants over.
Its especially hilarious when you run into a mummy from a culture that you wouldn't expect - like Vikings and their Draugr. "dont mind me just robbing some tombs" and then boom, 13th level pissed off "mummy" paladin.
funny thing is, in 3.5 Mummies weren't restricted to evil. their only alignment restriction was that they had to be Lawful, making them one of the few undead that could become a paladin without tweaking any rules
Love it 😅
i'll say there neutral our they follow evil lich
I always kinda loved the idea of having a tomb full of mummies who are dedicated to fighting off the demons that invade from a nearby portal to a hot-spot of the Blood War, the mummies preserved from the powers of their deities, most of whom have now devolved to minor gods if not outright killed.
@@gasmonkey1000 Unfortunately in D&D almost all the undead are evil, it looks that it is due to the source of the energy that empowers them (Negative Plane) being evil itself. That means that even mindless undead as skeleton or zombies are evil.
In my campaigns the Negative Plane is unaligned, mindless undead are neutral, like golems and undead who keep their minds and body with the transformation keep their alignment. The majority of evil undead are evil because they were evil before the transformation.
Fun fact: if you're a 14th-level wizard following the school of necromancy, a mummy lord can be brought under your control permanently with nothing but an action and a failed saving throw on their part. This is because the mummy lord is one of the few undead with a high challenge rating (in this case, CR 15) that doesn't have amazing Intelligence. A mere 11 (equal to a standard human or any other humanoid with a natural +1 Intelligence), which makes it fair game for the necromancer's Command Undead ability.
The nightwalker from MToF is even dumber (6 Int) and stronger (CR 20).
Go nuts*.
*warning: the stats presented in any official D&D book are mere guidelines and your DM is able and likely to make small adjustments to a creature's stats to make them fit your campaign. Any strategies made prior to a game are subject to varying effectiveness if the specifics of a campaign are not taken into account.
White Dracoliches as well
Just saying... SILVERY BARBS
@@kelp-ist3469*warning: due to how powerful and easily abusable Silvery Barbs is for how cheap and low level it is, a lot of DMs tend to either nerf or outright ban the spell, so don’t go into games expecting to be able to abuse it.
Bard: tells mummy it smells nice
And thus, the half mummies were brought in to existence.
Rotten penis
What a cursed image
Mummy Lord: "Finally! Eight centuries! Eight centuries of isolation! Eight centuries of humiliation! Eight centuries of subjugation! Now I am free once more. Once more I shall terrorize the followers of the weak gods, once more I shall rule, and once more the weak shall pay homage to Bane and his High Priestess!"
Bard: *Hears the Mummy Lord refer to itself as a she* "Err... Yes! Of course! How might I pleasure you my mistress?
*Bard player somehow rolls a nat 20*
Mummy Lady: *Blushes like school girl* Why aren't you a gentleman? Come hither. 'Tis good one knows their betters."
Party: *vomits*
If you read this and don’t feel nauseous, you’re probably playing a bard.
@@SangoProductions213 Leaving a whole lot of questions that don't need to be answered
There is also a THIRD even more powerful grade of mummy not even in 5th edition. The Hunefer is the mummy of a demigod who seek to regain their full divine spark. They lack their soul, yet being divine even their bodies contain a glimmer of power. Unlike Mummy Lords, the Hunifer can immediately transform people into Mummies.
Wait. If the retain their memories and personality....
Could their be a good benifial mummy lord?
Could one be in charge of a city full of nice people?
There could totally be a benevolent mummy lord based on this...
dragonwarriornoa Mummy Lords require a god for their creation. A good god could, but likely wouldn’t. A god of life & death might allow a mummy lord for a period of time to act on a specific task, but a mummy / mummy lord is way outside of normal life/death cycle, so again probably not.
That leaves evil & chaotic gods and gods of death. The latter definitely might create a mummy lord, but then you won’t have a good mummy lord.
I actually ran a campaign based on this idea. A goddess, enflamed by a tragedy befalling a city of her followers, commanded the priests of the city to mummify all the inhabitants. The Prince who ruled the city was made a mummy lord, and the city was hidden with illusions from the world, so her people may live forever without suffering. The players came into contact with this city in their adventures, and the cult which believed the city to be an act of sacrilege attempting to bring an end to it and it's immortal people. They had to decide whether they believed the city deserved to exist, and whether the methods the cult intended to use to purge it should be allowed. It was fun.
If the city is loyal towards and favoured by a death god then it is possible, just like devils prevent demons from successfully fighting against the multiverse and lesser undead can be used as cheap labor or guards.
@@TriMarkC I know you didn't say it specifically, but I feel the need to argue the idea of death gods as evil. Many, maybe most, weren't. Hades was fairly chill, if a little annoyed with being granted the underworld as a domain (and the whole Persephone affair). Irkallu/Erishkagal was more irritated with a prideful sister than anything else, and was fairly calm otherwise (her scribe was super chill), Osiris, Anubis, Nepthys, all generally good. Even in D&D, the Raven Queen (True Neutral I think, maybe LN?) will allow sentient undead as revenants to right wrongs, even as she demands vampires and liches destroyed as abominations.
Death is not bad or evil, it brings an end to tyrants and to the suffering of the innocent.
Edit* Oh damn, I was real late here.
Looked it up, Anubis, as far as he is in D&D, is a death god and has an alignment of lawful neutral, so there are a couple not evil death gods you may be able to make a deal with to become a mummy lord.
This was wonderful. Definitely gonna use a mummy lord in a campaign now.
Does that mean you'll play as one?
@@adrianjamesdelfin7414 Probably a DM using it as a main boss.
@@michaelhowze8198 I would like to play one. A Lawful Neutral, maybe?
Bag of Beans
literally every 'What they don't tell you' video I watch gives me two or three entire campaign ideas. I like using the extra info you give to make both unique BBEGs and interesting modified NPCs.
Just here to give the Mummy Lord some love! Notice how the description of the 'lair' and 'region' are both the tomb/temple that is filled with traps and lesser undead guardians? USE THAT! This is one of the largest 'lair' territories! If you want to make your Mummy Lord a great threat, give them a simple Crystal Ball to turn them into a general strategically commanding their troops from a command center in the heart of the lair, manually activating traps to trick the party, and activating its lair action REMOTELY (potentially every 6 seconds, if you really want it to be a slog).
Time is the Mummy Lord's ally, and battles of attrition and crowd control are their bread and butter. Their regional effects really shine when an invading force has to stop to rest or fall back to regroup. A heavy stone gate at the entrance that closed behind the party can make the fouled food and water a big problem. Leaving small treasure rooms for the party to raid act as hidden traps if they manage to successfully retreat, since the treasure is all cursed until the Mummy Lord is killed.
Liches focus their power in themselves, while Mummy Lord's disseminate it into the domain they control.
Mummy: Kharis
Mummy Lord: Imhotep
*Laughs in nehekharan.*
I get that reference. +1
Settra the Imperishable !
Cries in Emperor of Man
Pls come back in age of Sigmar
Settra does not Serve!
My DM just brought the party out of the Feywild and into a desert. I’m hoping to see some mummies.
“They smell quite nice” I see where he enjoys his nights
Mummy told me yes she told me I'd meet ghouls like you
She also told me "stay away you never know what you'll catch"
I had a session once in my own story where in an area that used to be a desert a thousands of years prior was now a vast plains. And there used to be an old civilization of humans back then. One of my player's was awful, at first they went on and on about how the setting was wrong for a Mummie to exist despite other players finding out that the place's history. Then the guy later argued why he couldn't use Raise Dead to kill the Mummy Lord which was the final boss of the mission, even though i gave him two reasons
Reason 1: It takes an Hour to cast.
Reason 2: The Mummy Lord had been dead for several thousand years.
After they ended up in several different fights with the Mummy Lord they eventually found his heart and destroyed it, no one died and that one trouble player was never allowed back into any game i hosted.
My d&d character is a mummy. He is a warlock who worships Anubis and has a cult of Anubis. He can convince lower level enemies like bandits and goblins to join his cult. He also has a pimped out sarcophagus that has pillows, a matrice, and a body pillow. I'm basically a mummy with an army of fanatical cultist wrapped up in toilet paper.
I remember learning that the Egyptians threw out the brain in embalming cuz they thought it was useless.
Yet in dnd they smart boyos
Mummy is a ghost moving around their corps .
The Egyptians also didn't think that the brain is what makes you intelligent.
3.5 makes them take -4 INT for that xD
They thought the heart did what we now know the brain does.
Most of it really is in comparison to the pineal gland tho (I believe they knew it)
even if i never end up playing any DnD i like your content and i like to rewatch them from time to time
I know, right?
"So tell me again about the raise undead spell"-Ganondorf
Clearly mrhexx, you have been aflicted by mummy rot
I feel like Mummy Lords are a great way to have a big villain that isn’t as strong as a Lich. Especially in a desert setting.
Not as strong... But they could remake a cult if they were priest in their former lives and have mind control, wich can make them dangerous
I will show you visions…
Of terror…and triumph.
Of love, of crime and …DEATH.
YOUR soul has traveled through so many faces and so many ages…
I promise you…
By the Power of Amun Ra…
You shall RISE again.
Boris Karloff, The Mummy
Idk, a Mummy Lord seems much stronger honestly
“And the Spirit within it are lost forever”
Where dose said spirit go? The endless mazes below the 9th layer of hell? Ahriman is the only place for them to go if they are supposed to be lost forever.
I just figured it was oblivion,as in the destruction of mind and soul
But is oblivion complete destruction of the object? Dose it delete it from reality entirely? And if so then by the law of conservation of energy nothing can be completely destroyed or created so my question is what replaces the lost existence?
King Stuff
A new existence is probably created,whether by a God making a new soul to add to the world(s),a wizard making a homunculus or the universe spontaneously making one to correct the balance
The endless mazes are just Asmodeus's digestive system.
If I had to guess were the spirit goes I would say something ate it, like the mummy lord.
as they were Clerics, don't they go to the side of their gods?
Does that mean a player that’s a high enough level cleric can ask their god of death to bring them back as a mummy? Or if there were two clerics then one can turn the other into a mummy? If so a clay mummy variant race would be tight as hell.
I'm playing a priest of weejas in a 2e game, so i'll probably transform myself into a mummy lord with a little extra later since weejas is both a death god and a god of magic.
A more likely event is a god asking their priest to dutifully remain in the mortal realm as an undead.
Ypu could ask your god but followers would be needed to do the ritual, as you cant just cut your own organs
@@Darknight4434 psy mind control. no one can do it?? just get a aborrent mind sorcerer!!
Yeah you could do that
There are irl monks that mummify themselves alive and volunteer to be encased in statues while meditating, mummies with monk adventurer levels would be something.
I remember something from the Ravenloft guides stating that the quality of materials used in the embalming process could determine how strong a mummy would become.
I am wondering what they do not tell us about Yuan-ti, I want to make a campaign set around them. I don't know if you do requests, but figured it might be worth a shot. Your choice if you want to obviously.
The weather will do that to you. Take a long rest and feel better soon
AD&D2e Ravenloft: Van Richten guild to the Ancient Dead
3.5e Ravenloft core book campaign setting.
Both of these books has rules on building mummy npc and ideals on playing mummy characters.
You can get these at the DungeonMasters Guild.com
Also a high level cleric can make a bunch of Scrolls, and after they died their followers can bring them back from the dead as a mummy.
I love how you seem to have gotten a rot, of some sort, at the end of this video :D
I am totally making a peat bog mummy lord for my undead warlock’s patron now.
The story perfectly suits the story my DM and I came up with for her background (she’s not just an undead warlock but also a life domain cleric). Basically there is a tragic love story between the goddess and the future patron of the character. When the patron dies and returns as an undead though, their memories are wiped clean. This has to do with the rival of the goddess for the patron’s affection (think the story of hyacinthus, but instead of becoming a flower they rise as an undead and the god who caused their accident wipes their memory, and the goddess can’t fix it, that’s where my character comes in when they enter the patron contract and why they can hold the blessings of the life goddess and the contract with the patron). Funny side note, I named my character Myosotis which is the name for forget-me-nots.
I'm preparing to run The Hidden Shrine of Tamoachan as part of my campaign and this video provides a lot of useful information.
The Vampyre is Tamoachan is very strong and can wreck a 5th level party...great adventure.
I DM'd it with Dwellers of the Forbidden city as one big adventure
mummies are weak to fire because a dry corpse is basically "wood" and it becomes very flammable, even explorers and people that live in the desert used old mummies as firewood back in the 1800s since they burned as fine as wood, remember that people back them had little respect for the mummies and they used them from door stoppers to ink after they milled them
so yeah, mummies weakness to fire is that they are basically made of corpse wood, this of course will apply to your basic "Egyptian" mummy, the mummies created in other circumstances like the ones you mentioned would not have such weakness except maybe the frozen mummy due rotting if it gets warm
A crazy thought popped into mind, like the Mummies mentioned in the video. Chances of a Were - Beast, Wolffolk, Dragonborn, Kenku, Tortle, an so on of animal looking humanoid being turned into said Mummy character to be used? to maybe something like the Thundercats villain Mumm-Ra be created or used in the D&D game?
Plus using the character animal looking humanoid characters mentioned above used as a Lich to, extra add on between using Mummies an Lich characters with the Were - Beast, Wolffolk, Dragonborn, Kenku, Tortle characters.
Nicely done. Couple notes: Another climate that works is westward facing high plateaux near coasts with cold currents. The Peruvian Andes frinstance. This literally gives a freeze dried mummification. Next, Egyptian mummies had their brains dragged out through the nose with hooks, and the skull was then flooded with cedar oil to remove scraps. Ditto that it was cedar oil, not palm, used to anoint the body cavities.
Wow I didn't realize the awesome npc potential with these monsters so cool thanks Rhex get well soon.
thnx for this. Been mostly reading libris mortis to get lore on undead, and a few wiki articles. Something in depth like this is nice for my 3.5 necromancer, which I'd like to incorporate a lot of rituals into creating a few badass undead. Especially mummy lords. The part about several level 9 spells cast at the same time is what really adds flavor. Epic level spells in 3.5 allow you to create spells, and one of the variables to make the spell easier to cast is to have other casters use their spell slots durring the casting. So a pope offering their undying servitude to their god can use 1 9th level spells, have his archbishops sacrifice level 2 7th spells, his bishops do 4 5th level spells, his priests 8 3rd level spells, and deacons 16 1st level spells. Would require at least one 9th level spell, level 17 as a cleric, and mummy lord has 18 HD. Cooperative spell casting will allow anyone with a 9th level slot to increase the effective spell caster level by 1, maybe a character at level 30-40 would be able to do so with a single 9th level spell, fairly close to the number of levels a diety would have. Though a little worse than a lich, as after killing a mummy lord, they become ash right where they stand, and enough holy shit being cast on the ashes will perma-kill it, while a lich will return to its hidden phylactery.
Wrong'o? The guy read out saying that a mummy/mummylord would reappear exactly a day later with no further assistance fairly near to the location of its preserved heart from the ashes on the ground or the aor, not too clear on that part; but it would turn to ash disappearing and then return from ash appearing exactly a day later at full ability. The heart thing kind of like a dungeon keeper or maybe davy jones or a super lichdom thing since appearing in proximity to it means it could be like put in a diamond wall or something insane like that, or if a hidden room would need to know where the mummy came out from again, this after destroying them with supermagic initially. They'd be majorly powerful.
@@stanholmes7583 my bad. was thinking of mummy lord template from pathfinder that, after you reduce it to dust, you can destroy it's remains by targeting them and using "consecrate, hallow, and then dispel evil, cast in consecutive rounds and in that order."
There is this very interesting thing that appears in the monster manual. There is a way for several of the player classes to cheat death. The Wizard most famously has Lichdom but clerics/maybe Paladins have mummification. But the one that doesn’t seem as obvious is Bard/rogues have the Medusa’s curse. The Medusa’s curse begins as a ritual that makes you incredibly attractive (presumably increasing your charisma) and then let’s you live forever before eventually transforming into a monstrosity. So just saying you could definitely have a BBEGs that are a group of immortal former adventurers “who were once just like you” intrepid adventurer!
"Multiple level 9 spells"
*Thinks back to how previous editions of D&D are cannon in 5e*
Huh. Guess that means all the mummy lords are left over clerics who made themselves pre-spell plague
this would be amazing! now you can choose their spells in 3.5's Spell Compendium & stuff!
Perhaps the reason they are so weakened is because they are still recovering from the spellplague and the ritual necessary had many conditions needed to make new mummies powerful don't exist anymore.
Eh, level 9 spells are still a thing in 5e, you just have to be essentially a max level caster to get them, 10th level and up are the ones that don't exist anymore.
@@Nyghtking And Simulacrum allows for the simultaneous casting of multiple 9th level spells.
Even 4e?
I doubt it lol
This is giving me campaign ideas.
This makes me think that a Mummy lord dragon who rules an undead kingdom would be awesome.
mummy dragons. that sounds awesome.
Imagine having to hide a dragon's organs vs any standard phylactery, though.
Alex Campbell bags of holding, and stuff them in the safe and stable walls of your fortress, never to be found. Unless you actually level the place.
6:58 -> You could technically also create a mummy in space if im not mistaken. There are no organisms to decay the body, and even though you wouldnt find them, bodies would preserve the best in outer space outside of atmospheres.
Now I want to make a dead space like campaign but with mummies.
This is awesome to know! Would be cool to have a Mummy Lord cleric subclass, similar to the grave domain.
Please do a video about vampires!
"5e makes old monsters more manageable," Worgs would like to have a word with you.
Explain
From 3.5 to 5e Worgs got noticeably more dangerous (-4 HP, -1 AC, -2 to hit but went from 1d6+4 to 2d6+3 and gained a free trip on hit) but went from a CR2 monster to a CR 1/2 monster. They gained both complexity and significant strength.
They don't seem all that dangerous (until you get tripped), since they do a max 15 damage and I'm assuming a max of 30 if your unlucky and get hit with a crit.
5e nerfed all of the monsters. Can't have your players dying. They might cry
Sean Dupuis everything was brought down in power, not just monsters. There are a whole host of monsters that are fodder in earlier editions as well, so 5e isn’t unique in its use of monsters.
If a mummy is a cleric, and a lich is a wizard, what would a sorcerer turn into?
A corpse.
Vampire. Less blatantly than lich or mummies do, but yeah. A sorcerer becoming a vampire is the most fitting.
Errata
Enormous shout out to everyone that makes this a thing.
Is a "Dracomummy" possible?
Probably
I’d imagine not since I don’t believe that dragons do anything with the gods that I’ve heard of, not to mention the magical properties of their anatomy potentially interfering with the process if they did.
@@Sabourok DnD has the rule of cool though and more importantly to us the Rule of (Home)Brew
@@Sabourok I know they have powerfull bodies, but I was thinking something along the lines of a dracolich.
Some dragons can indeed have a relationship with a god (not like a cleric).
And maybe the only reason that just gods do it is because they are the only ones to know the secrets.
Maybe an undying patron (mummylord or something) could know the secrets too.
"Mummydon" has so much untapped potential...
@@bumblingbureaucrat6110 By those rules, the question becomes moot. The asking of it thus implies that Gustavo is looking to see if it's a thing by the literature. ANYTHING can be done by rule of cool and rule of homebrew.
Mummy lords, the dragons of humans.
"They smell really nice."
Okay, there is something new for me I never really thought about lmao
That was probably one of my favourite so far, along with some dragons, aboleths and the general giants.
But Im extremely excited to a Hag video
It’s so fitting getting a mummy video this time of year
Indeed. A nice Video, just in time for Mothersday! Wait...
I made a mercy monk who was mistaken for a powerful cleric and when cultists tried to turn them into a mummy lord it failed and they're whole body is covered in regenerating bandages that they use to use healing or necrotic abilities. I also added some flavor like they can be used like a weaker mage hand or can make symbols and gestures in the air like shadow puppets and if I get a grappling feat we'll it writes itself.
I once played in a dnd campaign that had all the pcs play monstrous races. One of the players was playing a elven vampire lord. She was a young girl who ruled as a head of a clan of vampires, after being turned at a young age due to her frailty and backstory reasons. One of the other players was a weretiger bodyguard for her. The third player was a specter that haunted an item that the vampire lord carried. And the forth character was a half fiend rogue. Finally, we get to my character, the mummy monk who was the butler to the vampire lord. Good times.
I was watching all this series and then suddently I saw my mummy in it. It has been a happy surprise XD They're all well made.
Divine casters get all the coolest stuff...
Except for prestidigitation.
Great Quality and Review of these classic monsters.
I love that the "dry lich" is literally just a lich if it was a mummy. You can find it in the Sandstorm supplement book for 3.5e.
“Don’t get hit by Rotting Fist, you’ll die by disease!”
(Laughs manically in War-forged)
Thank you for making this vid when sick it was very informative.
"Freeze fried" - some guy we love listening to
This video is not on the playlist. Just telling you in case it was overlooked. Thank you for the great work! Love these videos!
Mummy Lords have lots of advantages, specially compared to other undead with the possible exception of the Lich. The most obvious advantage that liches have over them is that the they don't have to answer to a god for their power and can do whatever they want while the Mummy Lord has less freedom, there is also the phylactery and the Mummy Lord's heart, the phylactery is hard to identify while the heart isn't.
Yes! more detail, more lore, more more more MrRhexx!! genuinely love delving into the lore of D&D with your videos the longer the video the better as i generally end up watching it 4 or 5 times
in the Rudolf Von Richten guides for 2nd addition Ravenloft he believes Mummy Rot actually has a connection to the Positive Material Plane
When you realize that Imhotep was a Mummy Lord XO
Are you my mummy?
By the way, this video is missing from your D&D lore playlist. VERY informative and interesting as always!
i remember a homebrew story where a mummy lord desided to protect the last temple of his god and the clerics incide, idk if that possible in normal games but still cool stuff
Very interesting. The thing that especially intrigued me was about the bog mummy. I’m definitely gonna use that
0:49 Create Dead is my favorite spell. I would say it would be my most used one as well.
I want to thank you for giving us your sources in the description. It'll help us out a lot when following along!
The vulnerability to electricity thing makes me think that at some point the idea behind mummy lords was in a Frankenstein direction. Specially as it mentions that the reason for it is the special process of its creation.
I've been working on a campaign that involves the combination of Warhammer necrons and mtg eternals. This video is very helpful thank you.
I discovered you 2 days ago, and have already burned through all your D&D lore videos. Love what you do! Keep up the great work. =)
Welp, now I'm off to write my Mummy Lord/Lich combination antagonist
Let me tell YOU about mummies! Yo mummy so old! She sat next to Moses in the third grade! Yo mummy so old! when she farts, dust comes out! Yo mummy so old! Her first Christmas, WAS the first Christmas! Yo mummy so old! She dated Acerack back when he was still human! Yo mummy is so damn old! When I told her to act her age, She freakin died!
clericofchaos1 I lost my shit on those last two
I like the bog mummy, because it lets you throw a mummy at the party despite them being nowhere near a place where such undead usually exist (outside of sarcophagi stolen and shipped across long distances). Think you're safe from mummies? Surprise! You find one in a bog!
The generally waterlogged nature of the bog mummy makes them "feel" subtly different as well. Their bodies are soft, and a bog mummy monster would naturally have a swim speed, the ability to Hide in standing pools of water, and a _Resistance_ to fire (though you could in turn give them a Vulnerability to Lightning damage, if you so choose). When mummy rot sets in, instead of reducing the victim to dust, it causes them to cough up bits of murky bog water, while their skin develops discolored black patches that can start to deform.
Like with mundane bog mummies, I suspect undead bog mummies would arise more often from "natural" processes, though the influence of necrotic magic in the environment (or possession by unclean spirits) could do the job as well. As could a victim of violence, disposed of in the bog, carrying a grudge from beyond death that animates them. However, nothing says a bog mummy couldn't be the intentional result of some backwoods (backwater?) ritual by magicians (or Druids) versed in the old ways. An unliving reminder of rural magic dating back to before civilization as we know it developed.
This was great and super useful as I'm going to have my players encounter a Mummy Lord, now you have to do Vampires and Werewolves.
0:52 Create Dead? So will fireball work, or does it need to be a more specific spell?
Yeah, a lvl 9 fireball
Burning Hands does well too
Love the detail you put into these, cant wait till i start putting my lore into youtube videos.
So..mummies act kinda like an ancient Alexa.
Thank you heaps for these videos. I had my 13th level high elf wizard instantly turned into a mummy via the deck of several things and the DM and gave her the mummy lord legendary actions and abilities...naturally she is now a NPC. Between this and the high magic videos you've inspired much of her recent antics including her current spelljamming mission to Athas to 'fix' Dark Sun by using high magic to restart its star ...which I'm sure will end well....
I wouldn't mind having this the the end goal of my cleric. The Lich route is nice, but like you said, they are for wizards. Vampirism is pretty easy to get, but it has a lot of drawbacks.
Just be careful you don't accidentally spread mummy rot
Getting the mummy rot after making a mummy video makes sense. Get well soon!
Is it a great day when a new MrRhexx video is released! Superb!
All the best to you and yours!
Never much been interested in clerics before, but now, with this as like an end goal for one, now I have some interest.
I was reading the comments, and I didn’t see anyone comment on this. He said that mummies can be brought back to life using the “Raise Dead” spell. Here’s the problem: that spell does not on undead creatures, and mummies are undead creatures. This would not work at all, unless he forgot to mention that this crazy ritual that creates mummies also allows them to be susceptible to the spell. Just thought I’d point it out for future reference. Over all great job though. Love these videos. Very educational
feel better my dude, I only just found your channel, but am loving it. Me and my friend both GM and your videos have been amazing tools to use for baddie research, and your video's have already spawned a story that is in progress. :)
just in time for halloween! thank you, sir! feel better soon!
12:17
I absolutely love this art style and picture. Precisely what I'm trying to achieve for a personal comic project.
I always liked when using mummies to have the jars be kind of something that the players can use against the mummy if they are smart. Like having them imbue the mummy with some of their abilities, but when destroyed the mummy loses that power respective to it as it was given by a deity attuned to that jar.
I like the idea this is a form of undeath for priests in a similar vain to liches an death knights, but i am actually working on my own version of a priest/paladin/clerical undeath that is not really aligned with a deity. Like one that is created by a clerical character in service to a dark god/goddess that they find is going to torture them in the afterlife, and so they are seeking to avert this fact thru a form of undeath. Learning from other great undead like mummies, liches, and death-knights how they gained their undeath.
"Raise Dead" clearly states that undead can't return to life with the spell...
Great video. Hope you feel better soon.
i hope you do more on undead stuff
Rhexx caught Mummy rot while researching it. Someone send a cleric, quick!
It would be interesting to create an encounter with monk-cleric mummies. Taking an undead twist with the practice of self mummification of certain Buddhist sects, maybe using it in a campaign with an eastern setting, or as a background for a long death monk.