These 4 Builds are Completely Overpowered in Baldur's Gate 3
VloĆŸit
- Äas pĆidĂĄn 19. 06. 2024
- These 4 builds are the strongest I've ever seen in Baldur's Gate 3. And what's even better is that they fit together and compliment each other perfectly.
Click for Moređ
Timestamps
00:00 Tavern Brawler Thrower
02:52 Gloomstalker Sharpshooter
04:48 Tempest Cleric
07:15 Smite Paladin
TAVERN BRAWLER THROWER
First up is the Tavern Brawler Thrower. This Throwing Build is easily one of the strongest in the game thanks to Tavern Brawler which adds twice your Strength Modifier to the damage and Attack rolls when you throw. The extra damage being treated as a separate damage source leads to incredibly high damaging throws, especially when combined with the right equipment and a good throwing weapon. Baldurâs Gate 3 has 4 weapons that are perfect for throwing. Those are the
Returning Pike because it has Homing Weapon: This weapon will return to its owner when thrown; which allows it to be used by a level 5 berserker barbarian for up to 3 throws a turn when berserking.
The Lightning Jabber deals an extra 1d4 lightning damage when thrown at a target which is considered yet another separate damage source.
Dwarven Thrower which has Homing Weapon - returning when thrown, and dealing an extra 1d8 Bludgeoning damage up to 2d8 if the target is Large, Huge, or Gargantuan which is a separate damage source.
And last, Nyrulna which deals 3d4 Thunder damage in an explosion when thrown. It also has Glowing which shines a light in a radius of 6 meters which pairs perfectly with the callous glow ring and the thunder damage is considered a separate damage source.
Other gear youâll want to seek out include the Ring of Flinging, Callous Glow Ring, Gloves of Uninhibited Kushigo, and anything that can increase your odds to get Critical Hits like Spoiler - Sarevokâs Horned Helmet and Knife of the Undermountain King. The Grymskull Helm is another great addition granting Hunters Mark and cannot be critically hit.
For Feats youâll get Tavern Brawler First, and once you get a good off-hand weapon to pair with your throwing weapon like Knife of the Undermountain King, you can get Dual Wield and then later Ability Improvement into Strength to max it out.
For your class - I started out as a Berserker Barbarian because you can get Enraged Throw for an extra throw at level 3, but once you get the Lightning Jabber in Act 2 around level 5 or 6, itâs a good time to switch to Eldritch Knight because you can Ritually Bind your throwing weapon to return to you when thrown, since the Lightning Jabber doesnât do that automatically, and youâll also get Action Surge along with Extra Attack, which means 4 throws in a single turn, which could end an encounter outright. You can even stay Eldritch Knight all the way to level 11 to pick up Improved Extra Attack for 3 throws followed by action surge for another 3 - meaning 6 throws on your first turn. And the last level in War Cleric to gain 3 additional attacks as bonus actions per long rest. This means 6 throws your first turn followed by 4 the following turn.
Overall this build is one of the most powerful in Baldurâs Gate 3 and will certainly make Tactician difficulty seem easy.
And if you liked that build donât forget to SMASH that Like Button and Subscribe for more baldurâs gate 3 videos!
GLOOMSTALKER SHARPSHOOTER
Next up is The Gloomstalker Sharpshooter Dual Hand Crossbow Build. This build attacks many times per turn and can end entire fights before enemies even get a turn. The reason this build is so strong is because of the Sharpshooter feat. It makes your ranged weapon attacks deal an additional 10 damage but have a -5 penalty to their Attack Roll. With 3+ attacks per turn, you can deal 30+ damage per turn and even more when paired with the right multi-class combinations.
The multiclass build that I like to play goes Rogue 4 for Thiefâs Fast Hands, which grants an additional Bonus Action, Ranger 5 for Gloomstalker, which grants bonus to Initiative and Dread Ambusher which is an extra attack that deals extra Physical Damage along with Extra Attack at level 5, and the Archery Fighting Style at level 2 for a +2 bonus to attack rolls with Ranged Weapons and also Lesser Restoration at level 5 in case you get Blinded which can be very annoying for a ranged class. Fighter 3 grants Action Surge for extra attacks and Defense Fighting Style along with Battle Manoeuvres from Battle Master such as Disarming Attack, Pushing Attack and Trip Attack.
This build is great because you can use two stat sticks as your melee weapons such as Rhapsody and Knife of the Undermountain King for their respective bonuses, and for hand crossbows there arenât a lot of options but the Neâer Misser can be bought in Act 2 and the Hellfire Hand Crossbow can be found on Yurgir in Act 2. But simply getting any hand crossbows to dual wield is the priority since Sharpshooter adds +10 damage to both the main hand and offhand attacks; we just need to dual wield...
#baldursgate3 #bg3 #baldursgateiii - Hry
Check out these 7 insanely cool tricks in baldurs gate 3! czcams.com/video/433_kci2DwI/video.html
You started the video with the actual content of the video, 10/10 and subscribed
Yes thank the lord. No âwelcome to my video, today Iâll beâŠ.â!
a few caviats to mention here, the throwing build can run into issues in enclosed spaces, especially in buildings with hallways, doorways, or places with balot of verticality and railings, banisters, tapestries etc.. just because the throwing weapon has to travel in a standard throwing arc, and so anything (and i mean literally anything) that could get in the way of that arc can essentially render you unable to attack. which can get super annoying with positioning in certain encounters. just something to keep in mind.
i also prefer to stay with berserker. at barb level 7 you get +3 initiative and cannot be surprised, which can replace the alert feat, and from there you could go barb 7 / fighter 5 for probably the best synergy and consistent number of attacks per turn.
for the dual hand crossbow build i prefer the sword college bard/thief combo. it also gets similarly high damage output with an insane amount of attacks per turn, but all the added bard utilities and is just a perfect min/max option to build on your main character, as bard also unlocks arguably the best RP options for any and all conversations. and overall just gives you the best odds for succeeding checks in and out of conversations, especailly on honor mode when you cant savescum and risk getting locked out of stuff over a failed roll.
the gloomstalker combo is probably best paired with assassin as the infinite stealth archer build, concentrating on pass without a trace while an ally puts greater invisibility on them, for nigh on unbreakable stealth even while attacking. pretty much the go-to min/max build for astarion to become death from the shadows.
as others have mentioned, the stacking extra attacks from warlock should not ever get patched out which is probably going to keep it as the fan favorite paladin/warlock combo. also, it just fits wylls character so damn perfectly in terms of RP.
Extra attack from warlock seemed to be stacking fine last night
I think maybe he misspoke? Same for me.
A lot of people seem to forget you have to bind your weapon at the start of each day after long rest with pact weapon to get the extra attack from it
Its an intended feature the developers said so themselves. It will not be "fixed" Pact warlock, and paladin will remain viable.
Yeah I think heâs wrong. I beat the game like a week ago and minthara was rocking that build just fine
Yeah it's definitely not patch
Dev said itâs intended to stack, so itâs wonât be patched
one of the best bg3 videos iÂŽve seen, direct to the point and usefull
Thanks so much for including a transcript of the video. I'm in act 3 and have fumbled my way through my builds. Now I'm having some difficulty. Using one or more of these builds might easily turn the tide on some battles. I've had a blast with the Bard due to her ability to talk her way out of many fights, but in combat she's not very effective.
Your Gloomstalker build, since you are banking on ending the fight before it begins, if you switch the Thief for Assassin you will trade out 1 attack but gain auto-crits on surprised enemies. Dropping you to 4 attacks instead of 5, but dealing damage equivolent to 8 attacks (+4 if you haste/potion of speed/action surge)
Just a fun alternative if you have a stealthy character that might have a cloak that makes them invisible after each kill...
I think people are overhyped with assassin version. I mean it's good, but you won't be able to surprise your enemies every time (at least not without some serious cheese). Squeezing damage out of sweet sharpshooter feat with extra attack works every time.
â@@oskarszymanski6529
Thief: 1 bonus action (offhand attack)
+ resistance on fall damage
VS
Assassin: restore action and bonus action at start of combat
+ autocrit successful attacks on surprised enemies
+ advantage on all enemies that didn't take a turn yet (which is easy with that build).
Please don't reduce the Assassin to just the autocrit on surprise when you try to compare it.
@@TheDashACorner I don't think getting an advantage is really that big of a deal with this build as you might think. With proper stats your hit chance is usually just fine without it and there are other ways of getting advantage anyway. And don't get me wrong, I don't think assassin is bad, it's more than ok, but thief just feels way more consistent.
@@oskarszymanski6529 This version of assassin is so much stronger in 90% of the cases its not even close. And also you saying "advantage dosent matter" is complete nonsense. When you are going for a -5 penalty on your attacks it gets very very hard to hit creatures consistently and advantage makes a massive difference. It literally a +4 To Hit...
@@TheDashACorner risk ring ÂŻ\_(ă)_/ÂŻ I did a dualwield bard 6, thief 4, paladin 2, i just nuke raphael solo in one turn on tactician. I bet I couldn't do it with a assassin instead of a thief class.
Great video! I love your 'straight to the point' format. These are some really straightforward, great builds for someone doing Tactician for the first time.
However, I'm surprised you didn't mention Monk, who will out-damage all of these builds AND resets his entire kit on short rest. If you want Tactician to feel easy all you need is a single Monk in your party.
Monk does not outdamage all of those builds. Assuming they are built optimally. no Monk build has a higher DPR than 800.
Eldrich Knight 11 Warpriest 1 has a DPR of 1146.
Padlock has a DPR of 1005.
Barbarian Throwing builds have an average DPR on the 900s.
I love the variety of class building in this game. Pretty much everything that isn't a blatant RP class is valid, even if many others are much stronger.
You can go with warped headband of intellect for your Tempest / Sorc / Wiz build, but thereâs an interesting option if you max out INT. No matter what, your wizard spell slots are going to be wild cards that let you pick from the widest possible variety of spells. Get your INT up to 20, and that gives 6 wild card slots. The Sorcerer slots become your always prepared spells. Even your first level Cleric spells include some seriously useful options.
A characters main stat should ALWAYS be maxed out if planning on going "OP min/max"
This isn't new to dnd
yes but charisma is such a powerful stat
@@kazkaz756yup. You get to choose whether your last spellcaster pic is going to be sorcerer or wizard, then focus on that stat. Either way, wizard will give you a much wider variety of spells. If you keep charisma as your dominant stat, you will go for damaging spells in your sorcerer slots and buffs and utility in your wizard slots. I prefer to have Int as the dominant stat to get access to a slightly wider variety of attack spells.
Hey I'm a noob, in act 2 now and thinking about respeccing to what you're describing. If I'll be using INT spells (from wizard lv1 and from scrolls) for damage, and if the cleric & sorcerer spells would be just for support/utility, then do I need to put points into WIS and CHA? What should the stat distribution look like? I'm a bit confused on the significance of those stats, and I'm currently assuming that the relevant stat modifier bonus only affects the hit chance of offensive spells
@@drinkwater3453 Both CHA & WIS 12-14 are good even if none of the spells you pick have saves. Wisdom will give you an extra cleric spell slot for every 2 points of Wis over 10. Wis is also good for Wisdom saves, one of the most common saves in the game, and Perception rolls. Cha 12+ is good mainly because Persuasion is based on Cha, and is the most commonly used dialogue skill.
14 - 14 - 17 is a good split, or 12 - 12 - 17 if you want room for slipping a few points into Dex or Con. Early in the game, use Elixers to boost your initiative. Take the Alert feat as soon as you can and wear the gloves of Dex. Hide Armor +2 gives +1 initiative, thereâs a bow early on that gives +1 Initiative, and you will eventually find a shield that gives +3. Basically, with items and the alert feat you should be able to act first most of the time. You are a glass cannon, but that doesnât matter if everyone is dead before they get a chance to target you.
My first ever was Tempest Cleric/Storm Sorceror just because it seemed fun...seriously made blasting through a breeze
My throwberian build uses the boots of stormy clamor and the ring of spiteful thunder to daze enemies on hit. Additionally if you go for mommy Minthy you can sacrifice Wyll (because Karlach is getting turned into clothes) to Booal for advantage on bleeding targets which pairs well with the amulet of Bhaal. So my gear is Nyrulna, Hellrider Longbow, Horns of the Berserker, the thunderskin cloak, any of the full dex medium armors (I go with Yuan-ti scale because the other two are on other characters) The Helldusk Gloves (could also wear the gloves of belligerent skies but they are on my magic missiles build), the boots of stormy clamour, the Amulet of Bhaal, the Ring of Flinging, and the ring of spiteful thunder. Very fun Reverb Throwing Build. The Starting Spread is 17/16/14/8/8/10 with the classes Barbarian5(Berserker)/Rouge3(Theif)/Fighter4(Champion) with the Tavern Brawler feat (+1 Strength), and an ASI (+2 Strength). With the strength potion and all the house of Grief buffs your final stats should be 24/16/14/8/8/11 which is pretty nuts.
Hi. Thank you for this video. I still need to try out the Tavern Brawler throwing build xD For the Dual Hand crossbow I found a different build to be more reliable: Ultimately it's going to be Fighter 2 (Archery Style and Action Surge), Thief Rogue 4 (Bonus Action + Feat), Swords Bard 6 (Extra Attack + Slashing Flourish) for an insane amount of attacks per turn with inspiration recharging on short rest. This build is a bit less explosive (no dread ambusher) but does way more consistent damage which makes it particulary strong in extended fights or against multiple enemies
8:44 "Deva Mass" lmao
I like going for the thief/barb/fighter throwing build instead of EK war cleric because it added an expertise character to my team, and the prone on thrown enemies is great cc or good for your other melee characters. Also plus 2 damage on 2 throws is really good if the fight lasts more than like 3 turns. You still get action surge too.
My current min maxed party thats wiping content is a Monk/Thief using tavern brawler. A Necromancer thatll end up being a 6/6 necro/spore those zombs really can escalate if youre planning around their multiplying ability. A Crit fishing assassin/gloomstalker/champion although i think i could swap out the bow and assassin for thief and handxbows if needed. then a radiant orb stacking light cleric. i played a rather optimized party the first time but it was on a blind first playthru in tactician. knowing what the items are now really opens up the game
Warlock paladin extra attack was still stacking for me this morning
note that they finally fixed the offhand ranged attack so it doesn't get +dex to damage for free, so you probably want to get archery (fighter or ranger) and two-weapon fighting style (fighter, ranger, or swords bard) in the build
There are gloves that let you add the bonus damage to offhand.
@@adriankoch964 But you would miss out on other gloves that add damage to ranged attacks as well.
5 gloom five assasin 2 fighter gets you archery and dual weapon and is prob strongest
@@danieljames6240 For the turn 1 play, with Malefic Ring, Gloves of Archery and Sharpshooter (i.e. the standard kit) the Swords Bard build does the most damage by far thanks to Slashing Flourish being broken and letting you hit the same target with both attacks. You can do 10 attacks on the first turn with Swords Bard 6, Rogue 4, Fighter 2 and you get Archery and Dual Weapon fighting styles.
Note that you will get exactly 1 such opening turn before needing a short rest, but for single turn damage it's the most effective crossbow build.
I think it's better as CoS Bard 6/ Thief Rogue 4 (or 3)/Fighter 2 (or 3)
You get the dual wielding fighting style from bard for free and you can use Slashing Flourish with ranged attacks, letting you hit 2 opponents at once per main hand attack and gaining extra attack at Level 6. Then you got the two attacks for off hand with Thief and you get fighting style Archery and Action Surge from fighter.
I can definitely say that fighter is great end game because of a certain greatsword. I had an elemental paladin that used the nyrulna, and the ring of concentration + elemental weapon combo. Then gloomstalker thief sharpshooter astarion with hand crossbows. Then will or gale or shadowheart as storm cleric. 100% legit video. I spent 70 hours first playthrough perfecting a team. Will tale into account all the tips from this video.
I did a sharpshooter in my tactician too, it was fire, but mine was a bit different, i did not pick any fighter levels, i did 7 thief rogue and 5 beast master ranger, i think the bonus initiative is unnecesary because you will, most of the time be in start of the turn anyways, and the ranger gives you the find familiar and the companion beast for beast master, they have low life, but with aid and heroâs feast they get a âgoodâ amount of health, with you using two crows from each origin you can make a sneak attack most certanly, and they can make enemys blind too, it was very good for me, for this build, and tactician in general, itâs important to have the ritual caster feat for the bonus movement and augmented jump.
oh dang we really are just jumping right into it
What are the stat spread for each build? Especially the tempest cleric.
Thanks for this! Some questions:
I have never figured out how to two hand the lightning jabber or Nyrulna, so the returning pike really isnât that far off at single target damage with its 1D10 die.
For the gloom stalker build, donât you now need to get two weapon fighting from Fighter so your Dex modifier is added to the offhand crossbow?
When did pact of the blade stacking get fixed?? I didnât see that
Throwing weapons are never thrown 2H.
For his gloomstalker build he has 2WFS and archery. He gets fighting style from both ranger and fighter.
pact attack stacking wasnt patched. It looks like its here to stay. Hes wrong there.
For tempest cleric run a high initative char and put loads of buckets full of water on them, now you can use 2 damaging spells a turn instead of a set-up+dmg :D
PLEASE NOTE: YOU CAN DROP AND DRAG THE BUCKETS CLOSER WITHOUT USING AN ACTION, THANKS.
A couple of inputs:
1. you can get 7 throws on turn 1. Nothings stopping you from using war priest on turn 1. This is why the EK 11, 1 war cleric 1 is the best "generic" throw build. There''s 1 more.build.that surpasses it but requires a certain playstyle.
2. The gloomstalker version of the ranged striker is inferior to alot of other builds, usually involving swords bard and fighter in different triple class combinations. The gloomstalker only competes as a single-target melee build. For ranged, its just inferior to anything that has swords bard. The best "generic" iteration of this is fighter 2, swords bard 6, thief 4. Of course again there are a couple of builds that are still better but both require certain playstyles.
3. wet lightning build is indeed one of the best builds. However wiz dip is unnecessary. Markoheshkir is available when you need aoe (in chain lightning). For actual top tier single-target dmg, witch bolt is better as you called out. Chain lightning is for facing 3+ targets.
4. Pact attack stacks with extra attack still. It hasnt been patched and some have concluded due to mining the code + reading the more recent article mentioning it that its intended, meaning it wont be patched. This makes the oathbreakerlock 7/5 still the best generic paladin iteration.
So for the pact attack stack, is the video owner lying?
@@w.d.gaster3972 i dont think he meant to misinform. people are human and can make mistakes.
@@TheRobversion1heâs the second person to erroneously say this in a âbest buildsâ video in the last 3 days. Do they all shop at the same store ? Lol I am of course joking, but points out how misinformation can snowball when nobody actually checks stuff
@@carlosh9476 to be fair though to those providing misinformation, Larian accidentally breaks alot of stuff that doesnt get listed in the patch notes. For example: pre-patch 3 destructive wrath worked on shocking grasp and glyph of warding. now it doesnt anymore (and it should). Nowhere on the patch notes.
Another example which i personally havent checked is post-patch 4 dark one's blessing and armor of agathys mix now. Like dark one's blessing doesnt overwrite armor of agathys temp hp like it used to (and it should). Again nowhere on the patch notes.
This one though on pact attack stacking is quite well known and he should've checked 1st.
My current party is a little mix of this before I even watched the video! I have laezel who is just your typical fighter. Then I have astarion glomstalker and SH tempest cleric to go alongside my storm sorcerer
Some more op builds:
âą College of swords bard using large bow on multiple targets with slashing flourish (possibly a bug exploit).
âą Open fist tavern brawler monk.
âą Eldrich blast warlock getting multiple charisma modified damage by stacking damage sources (possibly a bug exploit).
I'm doing open fist tavern brawler monk right now with 3 levels in rogue (thief) for fast hands. I just destroyed the Act 2 boss with barely a scratch on any of my companions.
For your throw build
Berserker Barbarian 5 and Rogue Thief 3 can make 2 frenzied throws per turn, which can knock targets prone.
So they get 4 throws (to the fighters 3) and can knock prone on two of those, setting the enemies up for allies.
Admittedly, at the cost of decreasing accuracy and no action surge... but knock prone is powerful.
Boost this with the Mighty Cloth,l and Harmonious Halberd you can have a Strength 18 character at Strength 22 with a carry capacity of 520 who can throw enemies at other enemies. Potentially knocking 8 enemies prone per turn
I think fighter throwers generally become better since it's so easy to get extra actions. For instance, if you down an elixir of bloodlust, or are hasted, you can have 3 actions without action surge for 9 throws a turn sustained dpr over a combat encounter. If you gave the berseker/thief the same things, you still would only get 3(2)+2 = 8 throws, while also consuming all your bonus actions. And if you go 11 fighter/ 1 war cleric, you can even throw with your bonus action 3 times/ long rest.
For the dual crossbow build, the Swords Bard version does more damage on the first turn than the Gloomstalker build does. Swords Bard 6, Rogue 4, Fighter 2. Use Slashing Flourish (Ranged) to get 2 shots per attack with an extra 1d8 per attack. With 4 attacks on the first turn that's 10 attacks in total. Not saying it's strictly better, but definitely it has a more explosive turn 1 play.
The Pact of the Blade "fix" to not stack with extra attacks still working in Tactician. It only got removed in Honor Mode.
My dwarven Tavern Brawler Berserker8/Thief4 with the dwarven thrower is unbelievably OP and fun to play.
funny enough on my first tactician run I did the Berserk build automatically with karlach and the tempest build with shadowheart and I had minthara as smite paladin... no wonder it felt so easy. Now playing again as a bard on evil run meaning no Karlach I notice how much more trouble I get
i already play tact no problem but iâm using this as inspiration for my honour mode run
You forgot the dual wield feat for th tempest Cleric/Sorcerer? Some stave give wack bonuses!
As far as I know, the warlock + extra attack stacking is still in the game
Yup. Still is and most likely is here to stay as its perceived to be intended/coded differently from extra attack.
â@TheRobversion1 you can use it anywhere but honor mode from what I hear
@@nicksanchez2041 honor mode was a recent patch. My comment was over a month ago. But yes, no pact attack stacking in honor mode.
Whatâs the stat allocation for the tempest sorc looking like?
My main character is a warlock for damage output (hex/eldritch blast) and my co-op partner is a druid (also leaning more damage dealing so far). I like having Shadowheart as my companion and my partner likes Astarion. Astarion will likely stay as a rogue of some sort dealing damage, as I don't think my friend wants to get too deep into having to build/know two characters instead of just her own. So I'm really torn between having Shadowheart remain as more of a healing/utility/buff cleric (Light) vs going storm cleric/sorceror (which seems really fun but can't seem to do very well with cleric, and also would be nice having the water/lightning on the same character on the same turn). Would it be silly to not have at least one non-damage support character? Or should i just go balls to the wall and have Shadowheart throw some lightning?
Right now im doing Tactician as a Jack lf All Trades and I have something fun. I havent tested this one in about 2 weeks but when I was fighting the Githyanki I was Raging but was still abls to cast Shield as a Reaction even though a Raging Barbarian shouldn't be able to cast spells.
Did this on PS5, I'm assuming it's a bug, if you try it and it no longer works please tell me and I'll update the comment.
really interested in making Astarion the gloomstalker on this playthrough for the whole game. Early game should I be rogue 4 or respec to ranger first? The screenshots don't always match up with the levels .
omg, second video of yours that got recommended to me and I fucking love you for skipping the intro again LOL
okay first one was a like, second is a sub! Keep it up!
btw, warlock extra attacks still stacks with other extra attacks. Tested now
Did you do a build video for Smite Paladin?
*cracks knuckles* alright, time to bring the most overpowered build to your attention.
Introducing "Bouncing Around the Room"
This build requires Hamarhraft, a Maul found in Waukeen's Rest in Act 1 - it is in a room that explodes when the door is opened, in a locked chest at the back of the room.
You will also need the Boots of Speed.
Getting the Absolute's Brand from Priestess Gut in Act 1 makes the Ring of Absolute Force well worth your while.
Now that you have your equipment, it is time to fly. In Act 3, connecting with the Astral Tadpole will give a character a 60 ft (20m) fly speed. Before Act 3, drink a potion of flying, or a have a caster give your Bouncer a casting of fly.
Now we need 5 levels of Sorcerer/Land Druid/Wizard for Haste, 3 levels of Rogue for Cunning Action and the Thief's extra bonus action, and then put the rest into Monk for a speed boost.
When combat starts, cast Haste, click your boots together and Dash with your second bonus action as well as action (you may opt to use your second action after Click Boots to switch your boots to Speedy Lightfeet, using your second bonus action to Dash and gain 3 lightning charges. +1 damage on this build is quite significant)
That is the whole build. All you do from this point is fly nearby to enemies - landing from Flying triggers Hamarhraft, dealing 1-4 Thunder damage. Add some Daylight to your Maul and wear the Callous Glow ring to up that damage to 1-4 thunder and 2 radiant. 2-5 Thunder with the Ring of Absolute Force, and 2-5 Thunder, 2 Radiant, and 1 Lightning if you manage to get lightning charges somehow.
The damage may seems abysmal, but it hits in a 10 ft AoE and it doesn't cost any actions, just movement - about 1 meter of it, and boy will you have so much movement to spend. 1d4+4 damage is pretty meh, but 1d4+4 damage 40 times in one turn is absurd. Enjoy!
Yes, but you'll be spending over an hour making that one move. Also, if you really wanna abuse this system, you don't need illithid flight. Using monk's step of the wind dash, if you know what you're doing, you can get 180-200 jumps/turn.
Tavern brawler thrower:
Weapons 1 & 2 can be used by human/half-elf, but #3 is dwarf only, and #4 is best in slot (fighter, paladin, barbarian, ranger, or monk (multi with fighter lvl 4-8 1st) with great effect)
Side note: my duergar paladin/warlock has duellist prerogative, charge bound warhammer, orphic warhammer, and dwarven thrower with great synergy/proficiency. đ
out topic but i got the same weird pigmintation after making a kill same as you. any idea what that is?
The strongest class I've found is 10 Sorcerer with 2 Warlock. Orin, Myrkul and just about everything melts to Eldritch Blast with Potent Robe, haste and quickened spell.
I played a ranger for my first playthrough and found that for almost every fight I could just shoot twice with a longbow and hide with a bonus action to cheese everything. Sure it might take forever on the tankier enemies but I've yet to find a fight where it didn't net me a win eventually
For the storm sorc, I thought your spells use your most recent caster lvl attribute is what your spells use. Also lockadin 3 attacks still works, larian confirmed its how it's supposed to work. They are 2 different sources of extra attack, fighter/paladin don't stack because they're both from martial classes.
For role play reasons I "broke my pact" and droped the warlock and became a monk... with palidin, in taction. Fun times, back handed a dragon out of the sky and got the trophe for it.
8:44 âDiva Maskâ lol
do you have a buidl for suport i wanna buff my friends and heal them or debuf what ever we are fighting
Can get +1 hand crossbows quickly from Dammon. Long rest to renew his inventory.
You can get some earlier. At least in the underdark grim forge, where the duergers are. Just right where you find the first dark justicars.
@@ichauch9333 You can buy them at the beginning in tief camp.
@@johnprater3729 Ahhh.. now I understand. You're right. I almost forgotten that Dammon is already in the first Camp. Act I is to long ago đ đ
Taver Brawler has been patched a bit in patch 5. Not sure how much it will affect damge output but looks like it was nerfed at least a little.
The warlock extra attack has been stated by Larian as a feature not a bug, the weapon must be bound through pact weapon in order to get the second attack at level 5 for the class. The extra attack gained from Paladin is meant to stack and does as long as the weapon is bound, you will have 3 attacks per turn. And as an added bonus if you go 7 levels in oathbreaker Paladin, you can add your charisma modifier twice to your damage due to aura of hate at level 7 OP.
I honestly think, for many reasons, that the Gloomstalker/Thief build is not as strong as replacing Gloomstalker for Bard. I can dump 12 attacks in a single round on the ones I've built. moves you to 4 attacks base (As bard gets extra attack at level 6 valor or swords) but you get a huge arsenal of utility spells for the cost of focusing on a kind of glass canon Dex/Charisma build using slashing flourish ranged through college of swords. With the +2 Charisma hat later on, you can easily reach 20 dex/20 charisma with sharpshooter. Diluted oil of sharpness helps avoid some resistance, and you have a character that is capable of putting out 300+ damage in a single turn by itself and then some depending on crits.
This is normally combined with Diluted Oil, speed potion or haste, and bloodlust elixir for some extreme damage...all while playing a violin and taking advantage of amazing social skills and awesome bard conversation options. I strongly feel the roguish bard is the strongest "All around" build in the game as it even gets access to healing ward, longstrider, etc.
For feats, take sharpshooter/heavy armor proficiency/ability improvement + Charisma or dex, depending on If you're using the dex gloves or not and respeccing. (There are many options for gear here to get all the stats you need, such as the +2 dex clothing from the lady that asks for a Gityanki egg from the mountain pass area or you can go for heavy Armor, both are very viable)
Consider checking it out if you haven't. (I personally build it Rogue 4/bard 8, but Rogue 4/Bard 6/Fighter 2 is a good one as well) XD
7:13 "Crush your enemies with unlimited power" - Star Wars reference? I like haha
What are some builds for each character in honour mode?
It would be nice if the description listed out the builds so you can just reference it from there instead of being half of the transcript of the video.
Ranged swords bard is OP as well
- Tavern Thrower i haven't done yet
- Gloom Thief I always found that the opener was really good but if fights last longer, there is next to no damage.
- Tempest I am currently doing though im low level
- Smite Paladin. Idk this one to me is a bit "meh" unless my dumbass is missing I can only smite once per fight, then i go to a regular 2h character. might as well be a barb and just reckless swing all the time?
My guy probably forgot to bind his weapon and thought the extra attack stacking was gone.
Instead of going Eldritch Knight with the Thrower, go Thief for Extra Bonus Action to throw.
You can bind any weapon by getting an Eldritch Knight Hireling, which binds the weapon for you. The property stays until next long rest.
Me and my friends are beating the hell out of tactician with no healer class. Classes are, Vengeful Pally/ Eldrich knight, Straight Fighter, Monk,and Gloom stalker/Thief/fighter. Iâm playing the Pally/ EK which is me making a (bladesinger), Iâm a post it on my other page to show the build. Itâs godly. I one shot a lot of things. Oh I also operate like the groups rogue. Iâm a true bard.
Whats the point of storm sorcery? It is gonna do less extra damage than a blue or bronze draconic sorcerer with no free mage armor, and the bonus action fly after casting a spell is just worse than a free fly from the dragons. Even evocation wizards do more damage and you can learn chain lighting without a dip into an extra class. Also trying for the crit on witch bolt is bait. Like 95% you're just doing more damage with a chain lighting. Also it has a 5% chance to miss, breaks your concentration, and there aren't even many fights with just 1 enemy.
If you really wanna try witchbolt then just pick blue draconic sorcerer. Just because it says 'Storm' sorcery doesn't mean its the best at doing storm stuff. The extra spells at level 6 get outclassed by level 9. Using ice storm and cone of cold on wet is normally good enough. Id say the max damage is overkill when you can just take elemental affinity. If you're trying to short rest after every fight for max damage lighting then you may as well dip into fighter for action surge. Two lightning bolts is gonna do more damage than 1 chain lighting.
I believe Tavern Brawler and other cheese using damage riders is fixed (IMHO) in Honour mode.
What items for Gloomstalker via Act1-1.5?
new to the game i'm so confused on the whole rogue 3 ranger 4 whatever 5. do i have to talk to withers every time i want to subclass? i'm at lvl 9 and have never had a option to subclass on lvl up
7:34 It still stacks, at least on the PC version. I don't think it was ever confirmed as a bug.
i confirm it stacks
I always go assassin and champion for my gloomstalker multiclassing.
3 extra attacks on Palock was only "fixed" in honor mode, tactician and other modes it's still 3 attacks said so in the patch notes
i don't understand why your gloomstalker throws 2 arrow in a single attack. how does the dual wielding works?
3:55 wait wait wait. Why Battle maneuvers? I get why for a few like the one that gives you free advantage and damage, along with the disarm one.
But why trip? You can replicate its effect by just using whoever you wanna knock down as an improvised weapon, and slam them on the spot.
Thereâs potions that give you 27 strength so why not use it for easier more consistent prone set up.
There is one reason that keeps me from playing the tavern brawler thrower completely.
And it's the throwing animation. đ
I know it's not really important from a gameplay perspective, but man, it always kicks me out of the immersion.
Larian spent so much resources on so many details, why didn't they make it possible for a spear to fly with a proper ballistic arc?
I'm weird I know... đ
I am confused about the Sorcadin build. I decided to give it a go on my current playthrough and I have a problem with feats. You mention that you have Great Weapon Master and Savage Attacker and you use Bloodlust - but what about strength? It still needs to be Sorcadin's primary stat to even hit. But Sorcadin only gets 2 feats and if you take GWM and SA and not ASI and don't chug STR elixirs how did you get to 20 STR in the first place? I know that you can get +2 STR from Oblodra and STR gloves in late Act 3, but until then how did you distribute the stats? I need nelp T__T
17 Base + 1 Hag Hair + 2 Araj Potion = 20 STR. Can also add mirror of loss for 22 Str.
But gauntlets/elixirs would be way better
Also remember taverbrawler monk, and scorching ray spam builds
Tavern Brawler Monk is insane too. Iâm consistently doing over 200 damage per turn with it and multiclassing into a Thief gives another flurry of blows
When do you recommend the thief dualclass? I'm at level 4 just wrapping up sacrificing Karlach to Booal during my Monk durge run - I figure at 7-8?
@@mattattfield7725 I would get to level 8 as a Monk first and then switch to Rogue. You only need 3 levels in it for Thief, so it's up to you if you want to get the feat at level 4 or go back and level Monk to 9
@@mattattfield7725 stay OHM for at least 6 levels. You get a big power spike at 6 with movement, magic damage, and FOB options. From there you could start leveling towards Thief if you need the utility or are hungry for the action economy, however at 7-8 the multiclass will be behind the pure OH in DPR. by 9 your build will be fully online at 6/3 so you may want to just respec then if you have the utility elsewhere.
Lol Is there a reason you called the Deva Mace the âDiva Maskâ?
Can we get the characteristics breakdown?
On ps5 I did this build and found it extremely annoying that I had to re equip my bracers, ring and club of hill guamt strength in my off hand before every combat. Changing between screens makes you have to re equip for some reason..
Gloom stalker go brrrrr
why defense for your fighter multiclass instead of dual wield so your offhand crossbow does the same amount of damage?
Tempest cleric is one that i thought about even before it was made.
Another honorable mention I would have for people interested in similar is:
The Smartypants gigachad warlock.
The build is simple, you build for level 2 warlock for agonizing blast and the rest is built for intelligence wizard. those 2 are the main stats, you have to max out your charisma and use auntie ethels hair for that for an extra feat as you will have only 2, put the first feat on +2 to charisma and the other on fire resistance bypass for fireballs.
Basically when you reach level 12 with evocation wizard Empowered Evocation you can make your charisma modifier AS WELL AS INTELLIGENCE affect your eldritch blasts as it counts as a "evocation spell". so basically you get +3 +5 to your 3 eldritch blasts, because apparently the amount you can shoot scales with level not with class level making it 8+1d12 damage, so in best case you get a disintegrate with 20+20+20 damage = 60 damage in 1 single turn. Or in worst case you get 9+9+9 damage with 27 damage in a single turn. Additionally your fireball is just dope with this build as well as you are a gigachad so you are good in social situations as well.
I have done it, Bard, Ranger, Rogue, sharpshooter. Beat the game solo.
You can't just say "spoiler alert" and then say the spoiler not even a second after
lol my party in act 1 was me two hcrossbow swordbard, shart tempest cleric, lazael full fighter and karlack taver brawler zerk. Game was boring because of kharlack too op. Then i recruited minthara and i put her in the party instead of her as paladin warlock.
i am gonna make mayhem in my honor mode run :)))
Throwing is bugged. I play on honor mode and at the fight against Nera, the last hit was done with the Javelin. I immediately saw it's not in her hand, but it was nowhere. I even moved the bodies around and checked at camp (even though i didn't send anything to camp). I rather play something with less damage and less bugs!
much prefer bard over gloomstalker for dual hand crossbows. slashing flourish ranged makes 2 attacks in one action. either 2 enemies far apart, or 1 enemy twice.
well Honour mode is now out soooo.....
7:12 "unlimited power" xd
Um, when did extra attack and pact of the blade not stack on lockadin?
You have to bind your weapon at the start of each day after long rest which many people could forget to do, but 7/5 Pala/Lock should still be capable of 3 weapon attacks per action.
The patch notes for Update 3 said they corrected this behavior, but as of last night my Bardlock and Palock both got three attacks
@@jacob6885 Could you point me to where in the patch notes they said this? I've scanned all of the hotfixes and patch notes from the most recent one all the way to patch 3 release and couldn't find this.
@common_undead sorry I cannot, I heard it in one of those CZcams videos where they go over the patch notes.
Some people listen to podcasts on the way to work, I listen to patch notes.
@@jacob6885 No worries. If I do happen to find something, I'll link it here.
NGL as a D&D player I find tactician really easy even when not going with string builds, but it's fun seeing people get into the minmaxing that D&D 5e offers.
FYI they nerfed the throw damage on tavern brawler for honor mode.
Tactician is not as hard as people make it. Iâm at my 2nd play through and this go round I havenât used a healer. Just a offensive team with potions. Itâs getting challenging at the end game but itâs doable. I got a barbarian a ranger a fighter and a sorcerer
8:44 - Deva Mace, not Diva Mask. Unless you're roleplaying as a diva, I suppose. Deva is an indian term for the divine, think, "Mace of the Gods or God."
UNLIMITED POWER!!!đ„ïž
Paladin and Warlock extra attack still stack. Quite sure it's never going to be "fixed" as it seems like it's an intended feature for Warlock extra attack to stack with extra attack from other classes.
Second "Best builds" video I've seen of someone claiming that the extra attack stacking was fixed because they forgot to bind their weapon. Don't be ashamed, we all forget to bind our weapons often.
It was patched for honor mode.
Smite paladin you talk about two handed weapons but then use 1 handed mace?
When you went directly into the informative part of the video; i think i came a little
where is the Dwarven thower ?!?!?
This is probably good content, but all I hear is bonus roll attack plus four mastery five class wizard roll bonus roll. Someone should make a document to follow.