Ultimate MULTICLASS Builds For EVERY Class In Baldurs Gate 3 - BG3 Best Multiclass Builds (Supercut)

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  • čas přidán 19. 06. 2024
  • In this Baldurs Gate 3 beginner guide, I'll give you ALL of my multiclass builds in one video! This BG3 multiclass build guide video contains all my previous multiclass builds in one easy-to-digest video! Every single class is shown off in the video with a build option for that class. Enjoy!
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    00:00 - Baldurs Gate 3 Ultimate Multiclass Guide
    00:15 - Monk n' Monster (Monk, Thief, Fighter)
    03:29 - Pactadin (Paladin, Warlock)
    06:23 - Gloom Assassin (Rogue, Ranger)
    09:15 - Storm Warden (Cleric, Sorcerer)
    12:40 - Raging Bear (Barbarian, Druid)
    15:36 - Slayer (Fighter, Bard)
    19:08 - Necromancer (Druid, Wizard)
    23:05 - Pure Healer (Cleric, Wizard)
    25:54 - Dueler (Bard, Rogue)
    29:07 - Throwzerker (Barbarian, Rogue)
    32:27 - Eldritch Tank (Fighter, Wizard)
    35:42 - Fire Demon (Sorcerer, Wizard)
    38:34 - Raptor (Rogue, Barbarian)
    41:57 - Colossal Guardian (Ranger, ??)
    45:33 - Kung Fu Healer (Cleric, Monk)
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Komentáře • 244

  • @norzza
    @norzza  Před 4 měsíci +30

    Which build is your favourite?

    • @jakubslavojmusilek5184
      @jakubslavojmusilek5184 Před 4 měsíci +1

      Would be Pactadin, but it doesn't work for Honor mode

    • @shadowarrow7373
      @shadowarrow7373 Před 4 měsíci

      ⁠@@jakubslavojmusilek5184what does work is college of swords 10 bard and 2 paladin slashing flourish hitting 3 enemies and smiting all of them with level 4 or higher smites feels nice as there is a ring early in act 3 where after you do that you can cast illusion or enchantment spells as a bonus action so hold person or hypnotic pattern while smiting put on the helmet of arcane acuity and your spell save dc soars fairly quickly since you are hitting constantly and it adds arcane acuity charges on hits and then on smites do one attack adds 4 turns of arcane acuity

    • @Tcrror
      @Tcrror Před 4 měsíci

      ​@@jakubslavojmusilek5184How does it not work? I have no idea since I haven't played Honour Mode and I haven't watched any playthroughs of it.

    • @dododimitrov9657
      @dododimitrov9657 Před 4 měsíci +3

      This video made me try the honor mode in BG3, thank you so much my friend.This is how I will make it.
      1.Whyll Warlock/Paladin (fire+necro) , 2.Astarion Rogue/Ranger, 3. Halsin Druid/Barbarian, 4. Laezel Fighther/Wizard (acid), 5. Shadowheart Cleric (radiant),6. Minsk Barbarian/Rogue,7.Gale Wizard/Druid (necro+poison). I probably make Karlach Monk/Cleric (fire+radiant) because it is so in theme with her. I have no idea what to give Jaheira and Minthara. Maybe the Storn Sorc build.

    • @scottrackley4457
      @scottrackley4457 Před 4 měsíci +3

      one you didn't cover, that owns the game, lore bard multi

  • @zephyr1249
    @zephyr1249 Před 4 měsíci +471

    Something to mention is that you should respec your paladin/warlock when you hit warlock level 3. Take pact of the blade, respec and dump your strength and focus solely on maxing your charisma, and you will be unstoppable. It’s doing wonders for me

    • @KirDmA
      @KirDmA Před 4 měsíci +19

      It is a good way. But in reality you don't need to be a blade pact warlock, at least not on honour. Choose some other pact and use elixirs of strength. You can get access to it from level 1-2. And you get more attack/damage from it then from charisma. With natural str 8)

    • @zephyr1249
      @zephyr1249 Před 4 měsíci +35

      @@KirDmA fair point, counterpoint tho; Eldritch Blast. Take agonizing blast to add charisma to your EBs and they become a legitimately great tool in your arsenal

    • @KirDmA
      @KirDmA Před 4 měsíci +7

      @@zephyr1249 you absolutely right, I don't talking about dumping charisma at all, only about taking other pact (getting invisible imp gives you much more interesting opinions than the "cannot be disarmed" - only thing you get with martial class multiclassing). You can have as much charisma as you want (and get bonuses to attack/damage for EB), the end game elixir of strength gives you 27(+8), but absolutely maxed charisma is 24(+7) to melee attacks. Maybe it is not much, but at least something.

    • @molinamt9689
      @molinamt9689 Před 4 měsíci +3

      I think pact of the blade is worth it because depened pact allows you to bypass the bane of martial multiclassing and stack that extra attacks to 3.

    • @KirDmA
      @KirDmA Před 4 měsíci +4

      @@molinamt9689 On tactician and below. I understand that most people don't play on honour mode, but you need to know that. Only fighter and moon druid can attack 3 times per action.

  • @huntercrawford5556
    @huntercrawford5556 Před 4 měsíci +113

    For the healer build, whispering promise ring, hell rider gloves, boots of aid and comfort. All of these items are in act one and combined makes life domains aoe heal and any other aoe heal add 2 turns of bless, 2 turns of blade ward, and 3 temp health to anyone healed. Basically makes your channel divinity a huge team buff.

    • @exxy9931
      @exxy9931 Před 4 měsíci +3

      This is actually what I use for Shadowheart. Basically all of her items are from Act I on my build for her. Lol

    • @Herik_
      @Herik_ Před 4 měsíci

      does someone know if the life cleric goodberry combo works?@@exxy9931

    • @theofisher7196
      @theofisher7196 Před 4 měsíci +2

      Add Periapt of Wound Closure from the woman looking for a Githyanki egg outside Lathander's Temple/ Gith Creche. "Potent Healing: Maximize the number of hit points restored"

    • @huntercrawford5556
      @huntercrawford5556 Před 4 měsíci

      @@theofisher7196 sadly that item only works for the person wearing it but I do use it as life domains passive at level 6 and a helmet that heals the wearer when you heal another plus the amulet makes it to where you never have to heal yourself. Also makes warding bond better as healing the person that takes damage heals yourself a bunch too.

  • @coolwizard22
    @coolwizard22 Před 4 měsíci +11

    This is a very useful and comprehensive guide.
    One thing I'll say is that adding divine smite to a crit doesn't need a reaction.
    I did a slightly different build with Wyll (PoB 7, OoV 5) and in one fight got 4 crits (6 attacks due to haste) in one round.
    So the duellist sword is good for it's crit reduction, even for EBlast, it's extra reaction is not necessary for divine smite

  • @TacoRemixx
    @TacoRemixx Před 4 měsíci +9

    People say Ranger is the weakest but my arrows of many targets strongly disagree

    • @skunkk7523
      @skunkk7523 Před 2 měsíci +1

      Every run I've played the gloomstalker with 2 hand crossbows and their 1st initiative extra attack is absolutely running shop on any encounter.

  • @bluntdavinci2139
    @bluntdavinci2139 Před 4 měsíci +32

    Also, try 6 lvls light domain cleric and 6 lvls way of the open hand monk. Its essentially just a radiant monk: Turn on radiant spirit guardians while running up to enemies and doing radiant damage with your fists or use guiding bolt for range

  • @coldjester
    @coldjester Před 4 měsíci +1

    love this makes my watch later list a hole lot smaller so i can always comeback and watch for my builds

  • @spawelcz1043
    @spawelcz1043 Před 4 měsíci +22

    I haven't actually tried it yet, but I have been intrigued by the idea of Monk/Thief/Berserker as that gives you improvised weapon and enraged throw as options to use with your bonus actions as well, and those both also benefit from tavern brawler.

    • @judasjefferson1909
      @judasjefferson1909 Před 4 měsíci

      A few patches ago, I ran Karlach as a Monk (5) / Thief (4) / Berserker (3). Was so overpowered.. Especially, if hasted. At the time, there was no honour mode but I'd be keen to try it there. Might be too powerful for a normal run.

    • @evanpeabody3031
      @evanpeabody3031 Před 4 měsíci

      The only problem is to make sure that you can proc sneak attack every turn. So can't use improvised weapons
      But my current character is something like that. Currently barb 5/monk 1/rogue 2. Though they are more of a frontline brawler punching people left right and centre. Really excited for the future build though down below (with some spoilers)
      when the levels are right make it only 3 barb and 6 monk (along with rogue 3 for theif). Have 3 BAs and extra attack, plus grab the ilithid power that lets you use actions as BAs to make 8 attacks without investing anything. Plus with the helldusker gauntlets get extra necrotic damage. Save your ki to deflect missiles (which I believe can get sneak attack, though I'm not sure. Haven't tested it yet)

  • @spctvl03
    @spctvl03 Před 3 měsíci

    Oooh fun!!!! I'm going to try Raging Bear for daddy Halsin

  • @cysk
    @cysk Před 4 měsíci +25

    I love your build !
    Sorry for my bad english...I wish add 2 things :
    Throwzerker : you can throw all weapons in your bag, not only the 1 equipped. That's why the best is to have the DWARVEN THROWER too because when enemies are too close to your teammate you can throw this hammer. Less damage than NYRULNA but no side effects.
    Monk n'Monster : I skip the 2 lvl of warrior (goodbye action surge :'( ) to get thief 4/monk 8 + Club Of Hill Giant Strength (in second hand, first hand empty) + VEST OF SOUL REJUVENATION + BOOTS OF UNINHIBITED KUSHIGO + GLOVES OF SOUL CATCHING
    Like this you forget strength and you can build 8 STR (=>19 Club of hill) /17 dex ( +1 feat athlete +2 feat ability improv => 20 dex) /17 con (+1 feat tavern brawler => 18) /8 int/16 wis /8 char
    freedom for helmet (maybe HORNS OF THE BERSERKER), cloaks, accessories.
    With this build you have exactly the same damage as your build ( less strength but more dex/wisdom) and no armor : you got all "monk without armor" advantages.
    + you get more Ki points (9) and amazing jumps. CA = 20 without any accessories/cloaks/helmet/potion/buff.
    can't be charmed or frightened, and get the great passive EVASION.

    • @sasukeblix
      @sasukeblix Před 3 měsíci

      I suggest putting more points into Wisdom as it could be your main attribute. With the Boots of Uninhibited Kushigo, you can use the Wisdom modifier for your attack damage. This means you can get +8 from Strength (Tavern Brawler feat + Elixir of Cloud Giant Strength) and +6 from Wisdom (22 - 1 from Uncle Antie's buff and 2 from the mirror of loss).

  • @realperson4993
    @realperson4993 Před 3 měsíci +3

    Some notes on the dueler (rouge/Bard hand crossbow build):
    1: ranged slashing flourish can target the same target twice.
    2: Don't use the firestoker and hellfire hand crossbow together. By the time you get the hellfire hand crossbow, you have hand crossbows better than the firestoker. Any old +1 hand crossbow is better than the firestoker. What you really want to pair the hellfire hand crossbow with is the ne'er misser. A regular weapon dealing pure force damage is amazing. You also get access to both the hellfire hand crossbows scorching ray and the ne'er misser's magic missles..
    3: Take 2 levels of vengeance paladin. You can use your spell slots on smites, and you can use the ability that gives you extra radiant damage and a chance to daze on hit. I also think that you can use slashing flourish and divine Smite at the same type if you set your reactions right? I could be wrong

  • @gamgam7979
    @gamgam7979 Před 4 měsíci +4

    forgot if it was mentioned but for the monk/thief/fighter, you also should get sneak attacks off once you stun a target

  • @keeperskeeper5338
    @keeperskeeper5338 Před 4 měsíci +6

    For a lot of builds that also use strength, you can just dump it and use the hill giant and cloud giant potions

  • @captindo
    @captindo Před 3 měsíci +2

    Been playing destiny PvP for years, this game is a nice change of pace, and the build crafting is great.

  • @thehippieboy6927
    @thehippieboy6927 Před 4 měsíci +2

    I stumbled across the ThrowSerker while messing around with bonus action builds and MAN. Returning Pike and smokepowder bombs were crazy enough early to mid game, but when you get that trident?! I've basically banned it from my playthroughs Lol

  • @joshw9424
    @joshw9424 Před 4 měsíci +9

    Re: your Swords Bard build, you can combine the Band of Mystic Scoundrel with Helmet of Arcane Acuity. After attacking with Ranged Flourish, the ring lets Swords Bard use bonus action(s) to cast Enchantment/Illusion spells such as Hold Person/Monster, Command (*obtainable thru Magical Secrets at L10), Vicious Mockery, Fear, Crown of Madness, Hypnotic Pattern, Invisibility, etc. The Helmet of Arcane Acuity stacks with your multiple flourishes to increase your spell DC thru Arcane Acuity, so your Enchantment/Illusion spells are pretty much guaranteed to hit.

    • @treyyork2001
      @treyyork2001 Před 4 měsíci

      life saver! i will be doing this for sure

    • @MrWolfxman
      @MrWolfxman Před 4 měsíci +3

      It sucks that you only get the ring in act 3 though, by that time you’re basically already unstoppable with an optimized party, still a super fun build though

    • @joshw9424
      @joshw9424 Před 4 měsíci +1

      @@MrWolfxman True. Honestly you bring up a good point with most "builds" (or at least endgame "builds"). The important part is really the Act 1 build, not as much by Act 3 endgame.

  • @mj8756
    @mj8756 Před 4 měsíci +4

    I personally prefer cleric druid for necromancer, you still go 6/6 but being in the cleric let's you go into heavy armor/martial weapons, as well as keeping all your spells in wisdom. You aren't nearly as squishy so managing your summons becomes extra instead of required I just think of it like more of a death knight. So you can max out str, con, wisdom and not be entirely Magic, downside you lose the healing off necromancer damage, but as a cleric you can not only heal but increase the health of your summons with aid. Really just comes down to preference.

  • @jeremiegartner464
    @jeremiegartner464 Před 4 měsíci

    2 paladin, 2 fighter, 8 bard. Using the dualist blade gives you a ton of smites per round plus its a cha character to use as a main and it works great in honor mode.
    Most like the throwbarian i like to use 11 eldrich knight and 1 war cleric. This still gives you 4 throws but you can get spells like disguise self so u can be a dwarf and then dual wield nyrulna and the dwarf hammer and just pick what you want to throw for single or aoe dmg.

  • @jhon1406
    @jhon1406 Před 4 měsíci

    15:15 you could invest 3 tadpoles to get mind sanctuary, + then rage + wild shape in the same first turn. or subclass 2 levels into fighter

  • @BrighterThanYours
    @BrighterThanYours Před 4 měsíci +10

    Bardlock is my favorite. One stat but hella functionality and a short rest spell which resets all the skills andddd spells and super chargingggggg eldritch blast anddddddddddd heals and buffs for the party andddddddd a flute 😅
    I’m also loving holy AOE Monkleric lol ki blasts and radiance of the dawn. Wisdom modifier gear and bam holy caster with 20+-40+ unarmed attacks and hella defense

    • @joshw9424
      @joshw9424 Před 4 měsíci +2

      Same! I did my Honour run as Bardlock. Started with 2 Lock for Eldritch Blast (Agonizing/Repelling) because I found in my first run that Lore Bard struggles with damage sometimes. The two early levels in Warlock made the tough start to Act 1/Honour a lot easier. Then I dumped all remaining levels into Lore Bard (taking Counterspell/HoH, etc.) so that I could pass all the Persuasion/etc. checks by Acts 2 & 3.

  • @troytaylor8225
    @troytaylor8225 Před 4 měsíci

    I’m working on a durge run and you’re damn right asterion is an assassin with that cloak. Gonna give him the titanstring bow and club of hill giants strength to add his strength mod to attack damage too.

  • @Nirob615
    @Nirob615 Před 4 měsíci +7

    As a moon druid I wouldn't discount the myrmidon shapeshift forms especially the lightning and water ones. They'll have all the same abilities of the ones you can summon in through upcasted conjure elemental, but moon druid's get a triple multi attack like fighters which is amazing with these forms. For example I was just in the steel watch foundry and I brought Halsin instead of my usual melee striker Karlach. Him being able to use electric flail for not only the lightning damage that the watchers are vulnerable to but also the stun attached to said attack and he can use it three times. The water one has a similar attack but instead of stun it inflicts chilled which is great if you got a cold caster in your group like how my wizard sorcerer hybrid is since chilled makes things vulnerable to cold damage. The water myrmidon is also great at spreading ice surfaces around with it's triple burst suped up cold chromatic orb spell. Least of all, all of these forms have free misty steps and can fly so they're extremely mobile.

    • @DemonOfMyMind
      @DemonOfMyMind Před 4 měsíci +4

      Something to note about the Myrmidons is they track your weapon proficiency and have a +3 weapon themselves. So if you don't have trident proficiency you wont get that bonus. But if you do you can get a better chance to hit. Another thing to note is the Trident in the Water Myrmidon can get the benefit from great weapon master so you can have a triple attack GWM on a Druid.

    • @jonathancozart6575
      @jonathancozart6575 Před 4 měsíci +3

      Earth Elemental and other unarmed forms benefit from tavern brawler. The other myrms benefit from savage attacker and savage attacks.

    • @wesleygibson5546
      @wesleygibson5546 Před 4 měsíci

      Tavern Brawler+STR elixir+Earth Myrmidon wildshape=Absolute destruction

  • @xionsage3152
    @xionsage3152 Před 3 měsíci +1

    I personally just did an Astarion run with him being a Thief/Gloomstalker and all I can say is wow. 😅 Having that second bonus action is just so good in so many different situations. Plus running the bloodlust elixir with this build! You can put out so many attacks in a turn with a good amount of damage too.

    • @spctvl03
      @spctvl03 Před 3 měsíci +1

      Gloomthief (idk why I call it that) is so clutch for Astarian and I think for RP it works really well because he's out and adventuring and learning the land for the first time in 200 years!!! But that extra bonus action is just chef's kiss

  • @GHOST7OUTLAW
    @GHOST7OUTLAW Před 3 měsíci

    My current build is a Wood Elf Rogue Thief 4 / Monk Way of the Shadow 8, and its already pretty strong. I plan on getting the Duelist Perogative and Gloves of Soul Catching with the Graceful Cloth with Athlete for +1 Dex and Mobile for more movement speed. By the end game Ill have a movement speed of at least 60, be able to hit 3 main attacks thanks to duelist prerogative's effect for 1d8+8 and 2d6 sneak attack for one of those attacks, and do 2 unarmed bonus actions strikes for 1D6+1D10+5 each. For a total average of about 70ish damage per turn. Or even more damage if I do flurry of blows for both bonus actions. And with the graceful cloth and some other magic items you always have advantage for stealth, lock picking and pick pocket on top of it being close to a +15 or higher modifier.

  • @jonathanhibberd9983
    @jonathanhibberd9983 Před 4 měsíci +6

    My favorite combo is the Bonk (Bard/Monk). I like bard for the utility of social interactions, and monk for bonus actions, extra attack, and unarmored attack/defense.

    • @arquifada
      @arquifada Před měsícem +1

      How do you divide up the points for attributes and levels? They're my favourite classes but I don't know how to combine them :(

    • @jonathanhibberd9983
      @jonathanhibberd9983 Před měsícem +1

      @@arquifada I usually do 2 bard, to get Jack of All Trades, and then switch to Monk for 5 levels to get Extra Attack. And since you want to get to those 4 level bonuses, I split 4 bard and 8 monk. You can also start with Monk to get the combat boosts right away, the jump to Bard for the 2 levels, then back to Monk to get 8th level, and back to Bard.
      It's not really an optimized build, but it is a fun one.

    • @arquifada
      @arquifada Před měsícem +1

      @@jonathanhibberd9983 thank u

  • @willchalloner6643
    @willchalloner6643 Před 2 měsíci

    One thing of note to the storm sorcerer, tempest cleric build
    The illithid luck of the far realms can be activated with channel divinity and water to do a double damage, crit max damage roll
    It only works with Lightning Chromatic orb though and maybe witch bolt I’m not sure on that one
    It allows you to do roughly 260 damage in a single attack one shotting most bosses

  • @GODPRODI6Y
    @GODPRODI6Y Před 4 měsíci

    I need more of these videos!

  • @Rai-on
    @Rai-on Před 4 měsíci +13

    I found it better as a monk to completely lower strength to put points into Dex and wisdom and using the elixir of hill giant strength that u can get really easily in the first city from auntie Ethel. She sells like 3 per long rest. It makes u stupid strong.

    • @nickkelly3199
      @nickkelly3199 Před 4 měsíci +6

      Yeah the monk build he showed here would have like +1 initiative which is brutal. Putting the strength stats into dex gives initiative and AC

    • @FrostyFyre
      @FrostyFyre Před 4 měsíci +1

      Yeah, I do the same with all my str builds, up until I start using bloodlust elixirs in mid-game I’ll spec to 8 str and just chug potions

  • @aaronmccarty1390
    @aaronmccarty1390 Před 4 měsíci

    Throw Barb w/ thunder trident - reverb gear would be a nice add here.

  • @collinrasmussen5630
    @collinrasmussen5630 Před 2 měsíci

    Gloom thief with it’s hand crossbows is also amazing

  • @jadyzhang7952
    @jadyzhang7952 Před 3 měsíci

    College of swords/pact of the blade bardlock with the duelist’s prerogative rapier (save Vanra quest) and the bhaalist armor (sold by the merchant that shows up after you impress the murder tribunal) was my favorite combination ever. Multiple main attacks from the multi-classing plus the bonus main attack from the rapier, combined with the armor’s effect (aura of murder) which makes enemies vulnerable to piercing damage (unless resistant or immune). I was doing 100+ damage per turn 😳

  • @LostTrigger
    @LostTrigger Před 4 měsíci +1

    I love my barbarian thief build, 9 levels into barb 3 into thief for the bonus action, can get 2 frenzied strikes or use 2 enraged throw with a weapon that always returns to hand (you know the one), bosses quake when they see my karlach

    • @gipsymelody1268
      @gipsymelody1268 Před 4 měsíci

      should use 8 barb and 4 rogue.... :/ brutal critical not worth it while in other hand you get an extra feat! :S
      also you cant get 2 frenzied strikes because allow only once per turns! :S so you can do 2 attacks 1 frenzied strike and 1 enraged throw or instead of frenzied strike you can use multiple times the enraged throw + you dont get penalty from it! (while by frenzied strike get -1 attack roll everytime when you use until you end your rage)

  • @IzraelGraves
    @IzraelGraves Před 3 měsíci +3

    For the Necromancer build, you can stuff corpses into the chest from the Arcane Tower in the Underdark that turns them into lightweight kitchenware.

    • @vincer7824
      @vincer7824 Před měsícem

      That chest is too buggy to be worth messing with imo.

    • @IzraelGraves
      @IzraelGraves Před 26 dny +1

      @@vincer7824 It was absolutely worth it... Before they patched it. Can't pick up the chest now.

  • @keyanmoore916
    @keyanmoore916 Před 4 měsíci +2

    Deathstalkers mantle with gloomstalker and killers sweetheart is insane. Being able to never be seen is insane. I utilize poisons and paralysis effects with them.

  • @alexw4482
    @alexw4482 Před 4 měsíci +2

    One thing about the bard build, if you aren’t playing on honor mode do 5 levels in blade pact warlock with 6 in swords bard. Extra attack from warlock stacks with regular extra attack outside of honor mode and all your attacks and spells will scale off charisma, which you can pump to 24 with hags hair and the mirror. The last level could go in fighter for archery fighting style and armor proficiencies, wizard for learning scrolls, or whatever.

  • @daveyfunk
    @daveyfunk Před 4 měsíci

    With Bard/Fighter I prefer the Bard controller (Fighter 2 /Bard 10) where you just pair that build with helmet of arcane acuity and when you hit level 10 Bard you choose haste and command from magical secrets and with arrows of many targets you just CC the crap out of everything

  • @adamskeans2515
    @adamskeans2515 Před 4 měsíci

    just one thing on your lightning damage sorcerer/cleric, if you do it a you've done it, your casting state will be wis, you want the last new class you add to be sorcerer so your casting state is CHA

  • @mindoftheswarm7
    @mindoftheswarm7 Před 4 měsíci +1

    I am running Cleric/Sorcerer but opting for Inflict Wounds and pumping both Charisma and Wisdom. You can use quickened spell with haste to get three casts off at once. This is pretty strong when you upcast it.

  • @LordSauron666
    @LordSauron666 Před 4 měsíci

    Huge thanks for making this!

  • @hugodogobob
    @hugodogobob Před 4 měsíci +3

    I'm playing as a warlock(5), open hand monk(7). And oh boy is it fun. Obviously due to multiple ability scores I'm using various boosting items, elixirs included. Birthright for extra charisma, cloak of displacement cause it's great, then the helldusk armour/gloves/boots. Yes I know you should have armour but I have enough movement with the flight ability. Risky ring, caustic band, and the constitution amulet. I get three attacks with pact of the blade (don't think you get three on honour mode), and the flurry of blows for bonus actions is op. Actor and tavern brawler for feats. I have 22 charisma cause of the mirror of loss so you could reduce charisma and go for great weapon master (I'm using baldurans giant slayer). Or put the diadem on for a lil bit extra damage with sword after a flurry of blows. All my other party members died in the assembly hall against the army of steel watchers but tbh I wasn't planning on surviving cause I was testing damage. My wonk (warlock monk) proceeded to solo the rest of the enemies with only using one health potion. Now I'm sure it's not the most optimised build but it's so fun.

    • @hugodogobob
      @hugodogobob Před 4 měsíci +1

      Warlock is my favourite and I was wearing the helldusk set multiclassing with paladin and champion fighter for big crits using warlock spell slots for smites. Then when switching gear I saw that the gloves give fire damage to weapons and necrotic to unarmed so I thought let's go

    • @KirDmA
      @KirDmA Před 4 měsíci

      It is very fun build that is working because monk is absolutely overpowered) With 6 levels of it you can multiclass in anything you want and be awesome))

  • @parthsankhe213
    @parthsankhe213 Před 4 měsíci +14

    30:20 small correction here, enraged throw is a guaranteed prone proc instead of a chance (unless theyre immune to prone), which makes that build even more busted

  • @MoonlitPhoenix0
    @MoonlitPhoenix0 Před 8 hodinami

    level 6 shadow monk, level 2 fighter, rogue level 4... 8 attacks with free first strike if you use them. 6 attacks in one of your rounds and 4 attacks in every other round.
    lets you teleport without restraint as long as the area isn't lit up. if you are a durge you get a cape that gives you invisibility for two rounds when you kill an enemy... combined with gloves of hill giant strength which set strength to 23, legendary helldusk armor (unarmored defense doesn't matter much unless both your dex and wisdom are like 20), the amulet that sets your constitution to 23, ring of regeneration and crushers ring to get +3m. get tavern brawler and you're set. you can also use the soulcatcher gloves if you want to keep using cloud giant potions or hill giant potions but I cannot be bothered with that... I output close to 100 and sometimes over a 100 dmg every round and I'm almost impossible to hit.. plus if you get the tharcite curse and cure it then you et +20 temp hit points everytime you long rest... which brings your hp up to 250 which more than a myrmidon. so even if you do get hit, you can tank it... then get unstable blood from the drow with the potion fetish and you become a one man army

  • @TheTraveler980
    @TheTraveler980 Před 2 měsíci

    Just to clear some confusion:
    When multiclassing, you need to focus on two things: Profiencies and the Ability Modifier (which is your main stat for dealing damage).
    At 12:43, this combination only works if you pick your first class for Profiencies you want, then pick your 2nd class for damage (since once you multiclass into something else that uses a different primary stat, that stat will be used from then onward, so no Wisdom-based spells for damage).
    This is not an issue if you combine classes such as Bard and Paladin since they both use Charisma as damage stats. What you have to decide with multiclassing is what skills you want from one class that offers supportive skills while another class offers damaging skills.

  • @marcuspacheco3815
    @marcuspacheco3815 Před 4 měsíci

    I took 4 lvs of thief (for the ability score) on my EK. Now he can make 2 attacks + a cantrip. I'm running the 5e spells mod so lately I've been charging (chrger feat) people. Knocking them down. Then booming blade + 2 attacks with advantage then backing up 10ft. If they don't get up and move to me (triggers booming blade) then on the next turn they get charged again and knocked down for advantage. It's a lose-lose for the character that I hit. It's genius. Think I'm going to try to find some way to make it work on tabletop. Theif wont give me an extra bonus attack but I could maybe make it work with like a longsword or rapier swinging bladesinger and take battle master and then just trip attack them for the extra damage and the safe disengage. Or run the same setup but with a pole arm and pole arm master + sentinel. So I can just stop their advance if they move on me doubling the suffering they take from booming blade.

  • @timothyhouse1622
    @timothyhouse1622 Před 3 měsíci

    Another good combo that you don't see much about is Cleric / Paladin. I'm currently running a War cleric / Oath of Vengeance Paladin. I'm at 12 with 7 / 5 split but I'm contemplating maybe going 5/5/2 with the 2 being fighter for the action surge. With the 7/5 you get THREE attacks opening even if you misty step to boss. That is the 2 hits from level 5 paladin and 1 additional hit from the special extra from war cleric. I haven't tried it yet to see how many extra attacks you get with action surge from fighter. Most things don't live past a couple of V tier smites....and I am actually sword and board spec'ed for defense.

    • @common_undead
      @common_undead Před 3 měsíci +1

      So a couple of things: 1. You do not get 3 attacks on the opening round despite misty step. The war priest charge extra attack uses your bonus action, and so does misty step. And you can get bonus action attacks pretty easily by going great weapon master and having someone in your team land a hold person.
      2. V tier smites are an inefficient use of your spell slots, since smite damage doesn't scale past level 4 spell slots (capping out at 5d8 damage, and 6d8 against fiends/undeads).
      3. Going fighter for action surge is a good idea for nova damage.
      4. Might I suggest going Tempest domain instead of war domain? The tempest domain channel ability allows you to do max damage with thunder or lightning spells instead of rolling for it. This includes thunderous smite and any extra divine smite die you add to it via reaction. This allows you to do a guarantied max damage attack at the cost of a channel divinity + a level 1 spell slot + a bonus action. On a crit, with a level 1 thunderous smite + level 4 divine smite using a greatsword, this will do: 4d6 + 4d6 + 10d8 = 128 guarantied damage, and you can do this 3 times/short rest via level 6 cleric and an amulet you can get in act 3.

  • @der_craftertv5445
    @der_craftertv5445 Před 3 měsíci

    It would be nice to see the full builds. Means: which Gear (Weapons, Shields, Armor, Rings...) I need for early and late game, what you would skill or choose when you level up (Spells, Cantrip....)

  • @fernywerny1
    @fernywerny1 Před 4 měsíci +1

    Gloomstalker assassin is somehow so crazy with dmg but I would never choose pure ranger or pure rogue 🤔 best combo imo

  • @doublea106
    @doublea106 Před 4 měsíci

    I enjoy using the mod that allows for a level 20 character, then specking Astarion into a level 12 thief rouge and a level 8 champion fighter. Very fun

  • @SonicMondragon
    @SonicMondragon Před 4 měsíci

    Every time you said “heaps” it made me miss my Australian friend 😢
    But the video was awesome 👏🏾

  • @Karomix3
    @Karomix3 Před 4 měsíci

    Ngl I use the Wizard class a lot for second class to get spells, though I also like the idea of Barbarian/Monk, Monk/Paladin and Barbarian/Paladin. But I am fond of giving my Druid and Sorcerer the Wizard as secondary class just for all the scroll learning. Lae'Zel having second class as Monk is also pretty broken, and carries me. I am also fond of making Astarion a rogue/Ranger hybrid to give him some animals to sic on some poor sods. XD I am thinking of doing a campaign with everyone having Wizard as secondary class and have them learn everything in scrolls and then just blast our ways through from afar. XD Maybe with several summoning spells at the same time, so extra help.

    • @wesleygibson5546
      @wesleygibson5546 Před 4 měsíci +1

      Handy tip for support spells and summons out-of-combat: Freecast can be reset infinitely by unequipping rings to free cast on, re-donning them, and then unequipping them again. I can do a Heroes Feast, Summon Elemental Myrmidon, and Summon Planar ally, all without actually burning any spell slots

  • @jtfike
    @jtfike Před 4 měsíci

    I beat honor mode with 1 rogue, and two fighters pure class. They get four feats and that was invaluable more than extra attacks. Alert plus savage attacker and they had extra attacks anyways.
    For the fourth, 2 life, 10 lore bard with all the healing gear. Completely dominated everything.

  • @LoreFoundry
    @LoreFoundry Před 3 měsíci

    Man, I mean you gave a bunch of fun and cool build ideas. I'll give you that. Some of your other comments regarding which classes are good, seem a bit out of pocket. Idk, saying Ranger, Rogue, Moon Druid aren't good, kinda inaccurate. I've completed honor mode with each of these things present in the party. There are too many magic items in the game that allow anything to be good.

  • @haydenford3794
    @haydenford3794 Před 4 měsíci

    with the raptor you could add 1 level of monk to get the ability to make more weapons finesse weapons i believe

  • @jazzerdazzle5958
    @jazzerdazzle5958 Před 3 měsíci

    for the gatling monk (thief fighter and monk) I prefer speccing DEX and taking savage attacker rather than strength and tavern brawler, because it gives a much better AC, and generally I find DEX more useful in combat for saving throws, attacking, etc.

  • @Franekblack2601
    @Franekblack2601 Před 2 měsíci

    I like the fighter wizard which I play because I think it is amazing as a concept that you are good with weapons and also control magic, but i dont know if it is a good build for honor mode or not...

  • @bluntdavinci2139
    @bluntdavinci2139 Před 4 měsíci +2

    For my druid I went 6 lvls circle of the moon, 3 lvls thief rogue, 3 lvls wildheart barbarian. That way I can rage, wildshape, and attack all in one turn

    • @KirDmA
      @KirDmA Před 4 měsíci

      It is definitely a way I build it. For moon druid your wisdom is mostly for saving throws, so with 16 you are set. And only feat you need is tavern brawler. So you at least can rage, become owlbear and attack with the first round.

  • @chrisofblades5167
    @chrisofblades5167 Před 4 měsíci +1

    I play the shadow monk Assassin. And tbh.. when played right you can clear whole rooms without taking damage

  • @jakegillbanks7776
    @jakegillbanks7776 Před 2 měsíci

    For the Eldrich Tank build which feats did you take? I see you have 81 total attribute points and am wondering if you got extra attributes from spending feats on points or from gear

  • @13thTemplar718
    @13thTemplar718 Před 2 měsíci

    Hunter Ranger: respec for hordebreaker if you're fighting multiple weak enemies that bunch together like goblins/ kuo-toa, respec for Colossus Slayer if you're fighting stronger enemies like bosses

  • @CasalGamerGG
    @CasalGamerGG Před 4 měsíci

    Please make a Durge Slayer sineegy build fovused on how to buff slayer mode and get the most of it.

  • @PrinsB
    @PrinsB Před 3 měsíci

    *Critical-Throw-Orc:*
    The idea is to throw the returning Pike as soon as level 4 for ranged attacks, while reckless crit in close Combat. Start as Half-Orc for the 1HP Comeback and the extra Crit-Damage. We‘re trying to always have the Potion that decreases the "need to crit" by one.
    17STR, 14DEX, 16CON, Starterclass Barbarian:
    - LV1: Rage
    - LV2: Reckless Attack
    - LV3: Berserker
    - LV4: Tavern Brawler (18STR)
    - LV5: Extra-Attack
    Rogue:
    - LV6 (R1): Expertise
    - LV7 (R2): Dash, Recover & Hide as BA
    - LV8 (R3): Thief (Second Thow-BA)
    - LV9 (R4): Second Feat (20STR)
    Fighter:
    - LV10 (F1): Fight Style (+1RK)
    - LV11 (F2): Action Search
    - LV12 (F3): Champion
    You could Respec to 3-Thief-Rogue as Startingclass for DEX & INT saving throws (because we're bad in it), then take only 3-Berserker Level and be a 6-Champion while still gaining the Extra-Attack and the second Feat. We don’t start as Fighter in first place because Rage and Reckless attack is much more strong in the early game than to crit with 19, we actually only continue to take Barbarian Levels to get Extra Attack as fast as possible.

  • @AdderMoray
    @AdderMoray Před 4 měsíci

    Wldritch knight for Bard/Fighter specifically so you can get Magic Missle

  • @taya9312
    @taya9312 Před měsícem

    I’ve been wanting to do pact of blade warlock, champion fighter, and swords bard, but I don’t know what levels I should put in them. Any suggestions?

  • @shadowchu419
    @shadowchu419 Před 4 měsíci

    Wouldn’t It be better for the fighter bard to use the duel wielding fighting style and use two weapons so they can get an additional attack with their offhand bringing it to 9 or 10 per turn?

  • @dandydonner2566
    @dandydonner2566 Před 4 měsíci +1

    My favorite build so far, although its absolutely rediculous I find it fun, is the skill master. All it takes is a githyanki, doesnt have to be gith but makes it better because of ancestral knowledge, 3 levels of knowledge cleric, 3 levels of lore bard, and divination wizard to wrap it all togeather. Between the racial ability, class features, and spells you just cant fail at anything you do. Admitedly not great for combat but thats not the point.

  • @yonkorob
    @yonkorob Před 2 měsíci

    How do you know wisdom adds to your armor class? Where did you find that info?

  • @brandondodson2954
    @brandondodson2954 Před 4 měsíci

    With elemental adept, the fire resistance/lightning resistance is nullified on yourself, too.
    Also, wet or grease remove enemy resistances respectively, so i honestly find elemental adept to be a bad feat

  • @Williamwilliam1531
    @Williamwilliam1531 Před 4 měsíci +1

    I think it’s a huge testament to the game that, while you obviously know your stuff and I respect your opinion, another content creator who knows his stuff just as well says to NEVER take champion fighter lol. I know it’s based on D&D, but still it is impressively well balanced

    • @jessemccaughey4231
      @jessemccaughey4231 Před 4 měsíci

      Got a bard/theif/fighter archer and took champion-attack w/ advantage and can nova for 13 attacks in the first round hitting crits on a 16 with all bonuses. It rocks
      Now if your not putting all the crit fishing gear on top of champion, I would agree -like in actual DnD- but in BG3 it is actually very viable

    • @common_undead
      @common_undead Před 3 měsíci

      Is this content creator Aestus RPG? If so, he's completely right in his opinion, and his judgements are well founded, well reasoned and with a crap load of research and in game hours and challenge runs to back them up. No offence to Norzza, but he decidedly makes content for the more casual crowd and has a more casual less by the numbers approach to the game and it's mechanics. Consequently, I don't trust his opinions on a lot of games, but tune in for the easy to access content regardless.

  • @jhon1406
    @jhon1406 Před 4 měsíci

    11:32 pretty sure wet overrides lightning resistance if a creature has it

  • @nybethobdilord6912
    @nybethobdilord6912 Před 4 měsíci +1

    Personally i dont recommend the necromancer build that is in the video. Both Spore Druid and Necromancy Wizard are heavily reliant on levels for their respective mechanics. Staying at lvl 6 for both severely limits their capabilities.
    So if you're gonna multiclass for a necromancy build it's best for low level dips and primarily focusing on one class. That being said I think Druid isnt good for summoning as its summons are extremely weak but its better at dealing Necrotic daamge than Wizard is due to its spores.
    There are two suggestions i have for this. 11 wizard/ 1 warlock and 11 wizard/ 1 cleric.
    11 wizard/ 1 warlock focuses more on crits as the crits cause frighten which the Mummy we can summon from the lvl 6 spell "Create Undead" gets a multi attack on. Obtain crit gear to make it even better.
    11 wizard/ 1 cleric allows us to buff our summons with bless. And if we take the knowledge subclass we learn Command which is great extra CC that doesnt require concentration.

    • @vitorapereira9469
      @vitorapereira9469 Před 4 měsíci

      Yeah, the druid one works better with ranger, this way you can have extra attack and use the dual helding style and became a necrotic dmg machinegun.

  • @rodrigomoreno9388
    @rodrigomoreno9388 Před 4 měsíci

    Why not war domain cleric and monk? War domain feels kinda like a fighter, you can use a war domain charge for an extra attack, and IIRC you still get access to the standard cleric spells

  • @johnbryant6690
    @johnbryant6690 Před 4 měsíci +1

    You should be using the club of giant strength in your offhand for Strength. This allows you to have a high dex and have better AC and initiative

    • @spctvl03
      @spctvl03 Před 3 měsíci

      Big Boy's Staff! I love the enlarge spell on it lol, magic weapon or shileleigh that bad boy and smack the crap out of your tiny enemies

    • @johnbryant6690
      @johnbryant6690 Před 3 měsíci +1

      @@spctvl03 Excellent choice as well, but it won't multiple tavern brawler, although you could dual wield it. The challenge there is you won't use unarmed strikes, except flurry of blows.

  • @miserstecher123
    @miserstecher123 Před 3 měsíci

    wouldn't the raptor rogue/barb be easier with tiger heart rage for advantage on bleeds?

  • @Tentacl
    @Tentacl Před 3 měsíci

    14:30 are you sure tavern brawler works in wildshape? I read that it was broken and didn't work...

  • @red.player
    @red.player Před 2 měsíci

    I went gloom assassin for durge and played the entire game solo and killed every ally/npc I came across and solo’d armies and bosses with extreme ease. Even without rogue added i can solo a lot with ease and take absolutely no rests between major battles.
    Never understood people thinking ranger is weak when it appears to be the most powerful class, certainly cant obliterate 20 enemies solo when using most other classes (level 3+).

  • @PrinsB
    @PrinsB Před 3 měsíci

    *Crossbow Killer Bard:*
    You get your first "Extra Attack" on LV3, a second Arrow in you main Shot at LV7 and the real extra Attack on LV10. Your shoot 4 times with your main Hand, and 2 times with your off hand.
    17Dex, 16Con, 15Cha Starterclass: Rogue
    - LV1: Expertise
    - LV2: Hide 'n' Dash as BA
    - LV3: Thief (2nd BA aka. "Extra Attack")
    - LV4: Sharp-Shooter Feat.
    Bard:
    - LV5 (B1): Instrument
    - LV6 (B2): Inspiration
    - LV7 (B3): Way of Swords (1 Shot, 2 Targets)
    - LV8 (B4): +1Cha & +1Dex
    - LV9 (B5): Fear oder Hypnotic
    - LV10 (B6): Main-Hand extra Attack
    Fighter:
    - LV11 (F1): Fightstyle (+2 to Hit), a Shield
    - LV12 (F2): Action Search

  • @sweetsue5314
    @sweetsue5314 Před 4 měsíci

    Gloomstalker assasin it's a multiclass that's been being used in dnd for forever that and the pallylock which is you guessed it a paladin warlock multiclass.

  • @evan5148
    @evan5148 Před 7 dny

    my fave paladin muticlass is sword bard

  • @TheAdrian229
    @TheAdrian229 Před 4 měsíci +2

    Tbh i love to add champion to my thief swords bard dual wielder. With all the decrease crit items you attack 6-8 times per round and half of those are crits. You melt enemies. The minus of this build is only one feat, but you dont need any feat other than Sharpshooter

  • @Oakwise86
    @Oakwise86 Před 4 měsíci

    I'm trying a Druid/Ranger build, any tips?

  • @KompressorV6
    @KompressorV6 Před 4 měsíci +1

    Of all the Paladin multiclasses, my favorite has been dual wield 2 pal/ 10 swords bard. So powerful. I think for Paladin/warlock its best to just go 5/5 and 2 fighter. I just get annoyed with the warlock spell slots.
    Has anyone figured out how to get War priest charges to work correctly? Theoretically it would be awesome, but I haven't been able to figure it out.

    • @blakenewport8249
      @blakenewport8249 Před 4 měsíci

      What's not working for you? It's just a reaction that comes up when you're going to miss, and you can spend a charge to up your attack roll so you don't

    • @KompressorV6
      @KompressorV6 Před 4 měsíci

      @@blakenewport8249 Basically, I'm not able to control when I use the extra attacks from the war cleric charges. A lot of times it would use the War priest charge before the regular extra attack, so I can't really utilize them when I'd want to.

    • @blakenewport8249
      @blakenewport8249 Před 4 měsíci +1

      @KompressorV6 ah, ok. I thought you were talking about the divinity charges, not the extra attack. All I can say on that is remember it cost a bonus action to do it, so if you don't have a bonus action it won't come up and war priest are not supposed to have a 2nd attack other than using one of these charges. So if you have done some type of multi class in the hope of getting a 3rd attack, I bet it doesn't work.

  • @YamatoForever
    @YamatoForever Před 4 měsíci

    Thanks for giving time stamps for each build. That will get a sub from me.

  • @cl86241
    @cl86241 Před 2 měsíci

    It is better to go 8monk/4rogue. The extra feat from monk is far better than attack surge from Lvl2 fighter. Plus, you get 2 more ki points and a good reaction for charm/frightened.

  • @samuelcopeland9074
    @samuelcopeland9074 Před 4 měsíci

    You could also drink an elixir of bloodlust to get another attack after defeating an enemy

  • @olchum7605
    @olchum7605 Před 4 měsíci +2

    10 swords bard 2 paladin.
    Banishing smite + lvl 4 divine smite crit into one shot any honor mode boss.

  • @cornnoo5131
    @cornnoo5131 Před 2 měsíci

    K, I've been thinking here lately, and I need some public opinions, what do you think of a Barbarian, rogue, ranger?

  • @seanthegamer46_80
    @seanthegamer46_80 Před 4 měsíci

    Bro idk how he’s getting some of these stats at the start of the build or is that just from all the gear he’s got? Cause for most of these build when I start the build that state don’t align

  • @darkreuchiha1842
    @darkreuchiha1842 Před 4 měsíci

    Heads up for the warlock, the extra attack does not stack in honor mode

  • @Socreative7
    @Socreative7 Před 4 měsíci +2

    For pala/warlock, Pact of the blade doesn't stack with extra attack in honour mode. So only 2 attacks sadly

    • @joshw9424
      @joshw9424 Před 4 měsíci

      You are correct. Even then it's still a solid build.

    • @fake-hix
      @fake-hix Před 4 měsíci

      is that intentional or a bug?

    • @gipsymelody1268
      @gipsymelody1268 Před 4 měsíci +1

      intentional! in honor there is not allowed the haste extra attack!
      so even if you use potion or spell you get the + action slot but the extra attack skill not allowed! so a level 5 fighter can attack only 3 times instead of 4!
      @@fake-hix

  • @poetg3000
    @poetg3000 Před měsícem

    I just started playing this game last night is there a guide on this game I'm so confused

  • @denys-p
    @denys-p Před 4 měsíci

    Honestly, I’m not convinced by 2 levels of Fighter for Monk. I don’t really see ActionSurge (once per short rest) very beneficial because monk does most of damage by alternative actions (flurry of blows). 8 Monk 4 Thief gives one more Feat to chose, for example.

  • @MArkIllich
    @MArkIllich Před 4 měsíci

    Are the builds ordered in any particular way, such as best/favorite to least best?

    • @norzza
      @norzza  Před 4 měsíci

      Nope, just a list of all my multiclass builds :)

    • @MArkIllich
      @MArkIllich Před 4 měsíci

      Thanks for vid@@norzza

  • @jakefromspacefarm6553
    @jakefromspacefarm6553 Před 4 měsíci +1

    Bardlock is OP. College of swords bards with hand crossbows can attack 5 times in one turn at level 5. My swords bard does upwards of 40 damage per hit

  • @user-pt7qv9ir8x
    @user-pt7qv9ir8x Před 4 měsíci

    isn't it better for gloom assasin to get just 5 in ranger (since they powercap at that lvl) and add all the rest into roque for more damage we get each level (1d6) ?

    • @spctvl03
      @spctvl03 Před 3 měsíci +1

      Think it would rely on your playstyle at that point. If you have gear that does more damage to bleeding enemies or those with full HP etc... I could see maxing ranger if you only wanted the bonus actions or advantage to enemies that haven't taken a turn yet. I love gloomthief because it's very versatile with weapons while still maintaining RP themed gear to stalk, ambush, and execute

  • @pein000000
    @pein000000 Před 4 měsíci +18

    🎯 Key Takeaways for quick navigation:
    00:00 🏹 *Ultimate multiclass builds guide for every class in Baldur's Gate 3.*
    00:56 🥋 *Monk, Fighter, Rogue multiclass build focuses on maximizing Monk's actions and bonus actions, combining Fighter's Action Surge and Rogue's bonus action.*
    04:14 🗡️ *Paladin and Warlock hybrid build with emphasis on Divine Smite, critical hits, and the "Killer Sweetheart" ring for automatic critical hits.*
    08:40 🎯 *Gloom Assassin build combines Rogue and Ranger for a stealth-focused, ranged assassin class with Ambush and Initiative advantages.*
    12:38 ⚡ *Sorcerer and Tempest Cleric multiclass build for a "Wet Storm Warden" focusing on water and lightning damage, utilizing metamagic and destructive wrath.*
    13:48 🐻 *Moon Druid and Barbarian combo, utilizing Bear Totem and Tabin Brawler feat for extended rage duration and increased unarmed attack damage in wild shape.*
    15:30 ⚔️ *Slayer build with Fighter combo, offering versatility with Barbarian and spells, emphasizing combat wild shape for extended benefits in humanoid and animal forms.*
    15:43 🗡️ *Combining Bard and Fighter for a versatile melee and ranged build, leveraging slashing flourish and Action Surge for up to 8 attacks in one turn.*
    19:15 ☠️ *Necromancer Wizard and Spore Druid combo for summoning undead minions and zombies, utilizing necromancy mechanics for a late-game build.*
    23:17 🤲 *Pure healer cleric/divination wizard combo for active party support, focusing on high healing numbers and using Divination wizard features strategically.*
    26:05 🏹 *Dexterity-based Bard/Rogue hybrid with dual hand crossbows, utilizing two-weapon fighting and College of Swords for multiple attacks and synergy with specific hand crossbows.*
    29:22 🔄 *Berserker Barbarian and Thief Rogue synergy for a "throwzerker" build, using Frenzy and bonus actions for multiple enraged throws with added strength modifiers, especially potent with the legendary Trident's explosive capabilities.*
    31:28 🗡️ *Throwing Build: Trident, Rig of Flinging, Caustic Band, Hell Dust Gloves for high damage, AoE, and fun playthrough; be cautious of hitting allies within the radius.*
    32:38 🤺 *Eldritch Tank: Combining Eldritch Knight Fighter and Wizard for a tanky setup, utilizing Shield spell, Arcane Ward, and other defensive options.*
    35:56 🔥 *Fire Demon Build: Draconic Sorcerer (fire focus) with a dip into Evocation Wizard to avoid hitting allies, Elemental Affinity, and synergy with fire spells and wizard spells like Grease.*
    38:45 🦖 *Raptor Build: Barbarian and Rogue hybrid using finesse weapons, Dexterity focus, Reckless Attack for advantage, and emphasis on critical hits for high damage output.*
    42:11 🏹 *Colossal Guardian: Pure Strength Ranger with heavy armor, Whirlwind Attack, Titan String Bow, and focus on either Horde Breaker or Colossal Slayer for consistent damage.*
    45:41 🥋 *Kung Fu Healer: Monk and Life Cleric hybrid using Spirit Guardians for damage, Monk's unarmed strikes, and healing spells for versatility; synergy in wisdom as the spellcasting modifier.*
    Made with HARPA AI

  • @tiggybits
    @tiggybits Před 4 měsíci +2

    Great vid, thank you.
    Just a heads up "Ward" is pronounced WOR-d. Ward rhymes with hoard, board, cord.
    The more you know.

  • @zabumatthew
    @zabumatthew Před 4 měsíci

    For the rogue ranger build only take 3 levels in both with 6 levels in bard college of swords between them for extra attack and flourish. The flourish doubles your attacks using bardic inspiration.

  • @Stefandup
    @Stefandup Před 4 měsíci +2

    druid cleric?

  • @PrinsB
    @PrinsB Před 3 měsíci

    *The Reckless Crit-Smite:*
    Starterclass: Barbarian
    16STR, 14DEX, 16CON
    - LV1: Rage
    - LV2: Reckless Attack
    - LV3: Pick your favorit Subclass
    - LV4: GreatWeaponMaster Feat.
    - LV5: Extra Attack
    Fighter:
    - LV6 (F1): GreatWeaponFighting
    LV7-Respec: 2-Bar & 5-Pal
    16STR, 10DEX, 16CON, 15CHA
    Starterclass: Barbarian (CON Saving Thows)
    - LV1: Rage
    - LV2: Reckless Attack
    Paladin
    - LV3 (P1): Oath
    - LV4 (P2): Fight Syle, Divine Smite
    - LV5 (P3): Spellcasting
    - LV6 (P4): GreatWeaponMaster Feat.
    - LV7 (P5): Extra-Attack
    Continue with Fighter
    - LV8 (F1): Defensive Fight Style (+1RK)
    - LV9 (F2): Action Search
    - LV10 (F3): Champion (more Crits)
    - LV11 (F4): Resilient (+1CHA)
    Paladin
    - LV12 (P6): Aura of Saving Thows (+3)
    Try to Avoid most Concentration Spells, because Rage breaks concentration and use your spellslots only on Crit-Smites. If you use Ethals Hair (+1Cha), take +2STR on your last Feat instead. Use Medium armor and get the 18DEX-Gloves from the Gith in the creche.

  • @NerdyBoySavesTheWorld
    @NerdyBoySavesTheWorld Před 4 měsíci

    Sorry for the pyro build i go 6 into sorc then 2 into wizard then the rest sorc?

    • @spctvl03
      @spctvl03 Před 3 měsíci

      Don't forget your Heat gear for crazy fun!