Really great video Zach! Some things that I'd like to contribute: 3.) The "AutoMerge Editing" can also be enabled with the button on the bottom row (3rd from the right, the one with the arrow) 4.) If you press "V" while beveling you can also bevel individual vertices. Can be handy sometimes. 9.) You can also "Symmetrize" in Edit Mode to instantly delete one side & mirror the other side across. With "F6" you can then choose which axis to use. 18.) Like with the beveling, the "Simple Deform" modifier can also be used directly in Edit Mode with "Shift + W". Just select the parts of the mesh that you want to bend, position the 3D Cursor somewhere as the rotation point and then position you cursor sothe one half in that direction can be bend when you press the shortcut. Difficult to explain ... just try it out people! :D
I recommend using a trackball for reducing RSI, it allows you to control the mouse cursor by moving just your thumb (my favorite design) or your fingertips. That way you don't wind up having to lift your arm from your shoulder all the time. It *does* take some practice and if your doing fine details you might want to keep a mouse plugged in as well early on, or better yet, a pen and tablet. I've used a trackball since they appeared on the market and have avoided RSI despite working with computers for the same period of time. But you should always try to make sure you stretch several times a day, if your getting any tingling or numb feelings in your arm then you should start using an eggtimer. Every time it goes off do shoulder and arm exercises, early on set it to 15mins or even shorter. It's much easier to prevent RSI than it is to heal from it, so look into these things before you get issues if your working full time with computers, had a buddy who was starting to get signs in university already, so simply being young is no guarantee to avoid it.
A small addition to the mirroring of geometry (10:10): You don't have to use a mirror modifier for mirroring _new_ geometry. By moving the 3d Cursor to the mirror axis and selecting the geometry which should be mirrored and then pressing ctrl + m and selecting the axis to be used (a selection window appears) you can mirror geometry to the other side. When combining this with vertex snapping and deleting the redundant mesh parts on the other side, you can make late symmetric additions to the mesh after having added non-symetric details. But thanks for this great(!) video - I always happen to learn some new bits after years of using blender! Cheers! :D
The most important tip for me is selecting the part of the mesh you want to work with and pressing shift+H to hide everything else. alt+H to bring everything hidden in again.
Your demos exhibit just how powerful Blender 3D is. Awesome stuff! By the way, I've replaced the mouse with pen & tablet. Works more natural and allows you to work long hours with minimal hand strains.
Tip 5 was super helpful for me, I thought booleans could only be done in object mode so I've been having to go out of my way to separate meshes to boolean them back together. Thanks so much for this!
Awesome stuff! Thanks. Part of tip 17 also works if you already have a multi-resolution on the model. It is helpful when you want to jump up or down sculpting levels just by holding ctrl and pushing the detail level number you want.
There's another benefit of duplicate link! Objects that are linked only need the object data loaded into memory once during the render. If you have a large amount of objects like this it will be a large reduction in ram usage compared to fully duplicated objects.
OMG! It is so frustrating to watch blender tutorials, even from Andrew Price, for 5 years, and still have no idea that most of these tricks exist. I spent so much needless time in the past duplicating and hand placing bolts on metal panels for a film I made. And so much time was spent on remaking various objects that would have been immensely easier to wrangle had they all had linked mesh data. These are beyond incredible. Makes me realize just how many contingencies have been considered when designing Blender. And I used to think the developers forgot these obvious pitfalls. Shame on me for doubting.
just wanted to say thanks a lot - you're doing an extremely useful stuff, and you saved me tons of hours. I've being using blender for 4 years and still a lot of tricks made my jaw dropped.
I was familiar with most of the techniques there, but even then you could still show some awesome mind-blowing tricks I wasn't aware of like the individual surface pivot-point based scaling, this would save me a lot of effort. Thank you very much! =)
This is all the stuff I wish I knew in my first 20 hours... fortunately I'm still in my first week or so. So many problems I solved "the hard way" because I didn't know these tricks. Thanks very much!
FOr that last tip, there is a addon quicktools. Super handy and you can add all kinds of midofiers and change shading mode. Also has quite some features in edit mode. Really a most have!
Thank you for this video, this will be very helpful for future projects :) My tip : if you want to move and object along anly X and Y axis, simply press G and then MAJ+Z to constraint transform. This also works for rotating and scaling and of course for X and Y axis.
I completely forgot about Ctrl 1 for subdivisions! Also, your explanation of the linked objects makes more sense for me then what I've heard, so I'm excited to use that feature!
Awesome video, Zacharias! I've been using Blender for a couple of years now, but there are still lots of things I don't know, and these kind of tips videos often teach me a new trick here and there. For example, I had no idea about the gg shortcut for vertex/edge slide, extrude to cursor. It's also good to see the workflows of other users to improve my own.
wow! I didn't know the J operator, it was a little frustrating for me to make edges over existing faces, I used to delete the face, create the edge and recreate the new faces LOOOL
Danke für das Video :D Mittlerweile freue ich mich immer schon nach dem letzten Video auf das nächste :D Ich finds auch gut, dass die auf Englisch sind, weil, auch wenns nur ein bisschen ist, man lernt (ein bisschen) Englisch zu verstehn.
*17:30* I'd be both easier and cleaner to select all the bottom vertices in edit mode (or one directly in the center, if such exists), press Shift+S -> Cursor to selected, and then setting the pivot point to the cursor (Object mode -> Ctrl/Cmd + Alt + Shift + C -> Origin to 3D Cursor). No need to awkwardly move my object around if I just want to rotate it.
This video is fantastic. Thanks for making it! I'm giving some serious thought to transitioning to Blender (from modo), and all these tips really help my overall understanding of Blender as well as where to find some of the specific tools I need!
Thank you very much Zacharias, for all the tips, and specially the last one about ergonomics! Your videos are allways instructive and usefull... Thanks again and best regards!
Hey Zach, these are some really, really handy tips. I just started with blender recently and this helps tremendously already. Thanks a million my friend.
Great tips thank you!. An addendum to your PSA I am right handed and still use the mouse with my right hand however I did switch the buttons. I have carpel tunnel and I find doing that helps prevent some of the strain. Also it helps keep other people away from your computer because they can't figure out why things aren't clicking right. I also use a smaller mouse I find I have a big problem holding on to a larger mouse so I don't have much trouble clicking anymore.
Many good tips :D I wonder how some people can even work without using linked objects (or other data blocks for that matter) Its so useful, but I rarely see ppl use that.
Nice. Seems to be most that I'm familiar with. Only one missing was Ctrl+Alt+Space for custom transforms. Also there's a Shift+V for vertex slide, its behavior is a bit different than the GG slide - which can be useful at times.
Yeah. It seems 1/3 to 1/4 of the default hotkeys aren't in the tool-tips for whatever reason. So hearing about them is why I watch tutorials/tips like this, even though I feel I know most things. It wasn't too long ago that I was surprised it had one myself.
This video is like a little goldmine. You've saved a lot of people a lot of time.
Really great video Zach! Some things that I'd like to contribute:
3.) The "AutoMerge Editing" can also be enabled with the button on the bottom row (3rd from the right, the one with the arrow)
4.) If you press "V" while beveling you can also bevel individual vertices. Can be handy sometimes.
9.) You can also "Symmetrize" in Edit Mode to instantly delete one side & mirror the other side across. With "F6" you can then choose which axis to use.
18.) Like with the beveling, the "Simple Deform" modifier can also be used directly in Edit Mode with "Shift + W". Just select the parts of the mesh that you want to bend, position the 3D Cursor somewhere as the rotation point and then position you cursor sothe one half in that direction can be bend when you press the shortcut. Difficult to explain ... just try it out people! :D
shift + w Im impressed
Instead of only listing the features you also showed some real use cases. Really inspiring, great job!
I recommend using a trackball for reducing RSI, it allows you to control the mouse cursor by moving just your thumb (my favorite design) or your fingertips. That way you don't wind up having to lift your arm from your shoulder all the time.
It *does* take some practice and if your doing fine details you might want to keep a mouse plugged in as well early on, or better yet, a pen and tablet. I've used a trackball since they appeared on the market and have avoided RSI despite working with computers for the same period of time.
But you should always try to make sure you stretch several times a day, if your getting any tingling or numb feelings in your arm then you should start using an eggtimer. Every time it goes off do shoulder and arm exercises, early on set it to 15mins or even shorter. It's much easier to prevent RSI than it is to heal from it, so look into these things before you get issues if your working full time with computers, had a buddy who was starting to get signs in university already, so simply being young is no guarantee to avoid it.
A small addition to the mirroring of geometry (10:10):
You don't have to use a mirror modifier for mirroring _new_ geometry. By moving the 3d Cursor to the mirror axis and selecting the geometry which should be mirrored and then pressing ctrl + m and selecting the axis to be used (a selection window appears) you can mirror geometry to the other side. When combining this with vertex snapping and deleting the redundant mesh parts on the other side, you can make late symmetric additions to the mesh after having added non-symetric details.
But thanks for this great(!) video - I always happen to learn some new bits after years of using blender! Cheers! :D
This video absolutely blew me away. I don't think I knew a single trick even though I needed them countless times. Thanks!
The most important tip for me is selecting the part of the mesh you want to work with and pressing shift+H to hide everything else. alt+H to bring everything hidden in again.
Great vid Zach. I saw the last part and i have been going through some issues with that, i had no idea that existed!
Your demos exhibit just how powerful Blender 3D is. Awesome stuff! By the way, I've replaced the mouse with pen & tablet. Works more natural and allows you to work long hours with minimal hand strains.
Tip 5 was super helpful for me, I thought booleans could only be done in object mode so I've been having to go out of my way to separate meshes to boolean them back together. Thanks so much for this!
Awesome stuff! Thanks. Part of tip 17 also works if you already have a multi-resolution on the model. It is helpful when you want to jump up or down sculpting levels just by holding ctrl and pushing the detail level number you want.
i learned blender for 3 years and I still learned a lot from this
I've learned more in 20 minutes than in 20 months of practicing blender, thanks a lot sir.
This is amazing. I get frustrated with how slow I am at blender and this will really help
I am relatively new to Blender, and I sorely needed to know these things.
randomize transform - this one is something new, thanks!
While considering to move from Maya to Blender (or to use both), your tips are invaluable. Thank you.
There's another benefit of duplicate link! Objects that are linked only need the object data loaded into memory once during the render. If you have a large amount of objects like this it will be a large reduction in ram usage compared to fully duplicated objects.
Thank you very much! I'm a blender user for 12 years, but i learned a lot of new stuff from your video!
Very good tricks! I'm going to implement some of those which I didn't already know. :)
You here xd ?
Cool, didn't expect to see you here! I love your videos, amazing!
your tutorials are deep i love it
OMG! It is so frustrating to watch blender tutorials, even from Andrew Price, for 5 years, and still have no idea that most of these tricks exist.
I spent so much needless time in the past duplicating and hand placing bolts on metal panels for a film I made. And so much time was spent on remaking various objects that would have been immensely easier to wrangle had they all had linked mesh data. These are beyond incredible. Makes me realize just how many contingencies have been considered when designing Blender. And I used to think the developers forgot these obvious pitfalls. Shame on me for doubting.
just wanted to say thanks a lot - you're doing an extremely useful stuff, and you saved me tons of hours. I've being using blender for 4 years and still a lot of tricks made my jaw dropped.
Very nice! As a fellow Blender user I can say that such shortcuts make a huge differenc on the long run.
I was familiar with most of the techniques there, but even then you could still show some awesome mind-blowing tricks I wasn't aware of like the individual surface pivot-point based scaling, this would save me a lot of effort. Thank you very much! =)
The edge loop slide is a life saver thank you
Great tips, thanks. I'm very slowly making the trip from Blender noob to basic user.
I'm at tip 2 and you've blown my tiny mind.
This is all the stuff I wish I knew in my first 20 hours... fortunately I'm still in my first week or so. So many problems I solved "the hard way" because I didn't know these tricks. Thanks very much!
Eye opening. Extremely useful. Thank you.
ramdomize transform and linked object data.I needed so much in the past !! Now I'll use it! thanks Zacharias, your videos are the best.
I didnt know about that random transform..... I will make good use of that.
Wow man - the 14th tip is what I always want. Thanks a lot man !
You are like cgcookie in his tutorial it cost money but your is free that means this video is treasure
I like that you added a list of the tips in the description. I can skip the ones I already know. Thank you.
FOr that last tip, there is a addon quicktools. Super handy and you can add all kinds of midofiers and change shading mode. Also has quite some features in edit mode. Really a most have!
Thank you for this video, this will be very helpful for future projects :)
My tip : if you want to move and object along anly X and Y axis, simply press G and then MAJ+Z to constraint transform. This also works for rotating and scaling and of course for X and Y axis.
I like your tutor style. So clear, and fun too. I'm new to Blender haha. More beginner stuff on rigging skinning pleeease!
That bevel tip is SUPER useful! Thank you so much! It took me so long to do it by hand!
VERY good Zach! Well presented. Love the little playlist. I keep going back to this vid to refresh my memory. Some of the best Blender advice on here.
Man, the stuff you can learn from a three year old video is insane!-
I completely forgot about Ctrl 1 for subdivisions! Also, your explanation of the linked objects makes more sense for me then what I've heard, so I'm excited to use that feature!
Very good tips, learned a couple of new tricks even though I have been using Blender for a while! Many thanks!
Thank you Zac for this amazing tutorial!
Great Video ! I knew them all except for n.16 clipping border!! Thanks, that was very useful!
Very helpful! Thank you
Very helpful, thank you. By the way, the singular form of vertices is vertex.
Your videos are an incredible help for both newcomers (like me) and I'm sure also for the more experienced. Thank you thank you.
Some of these things SoftImage had and I really miss them - thank you so much! :D
OMG dude! i didnt stop watching yet, but i already like this tutorial and subscribed! Thanks a lot!
Awesome video, Zacharias! I've been using Blender for a couple of years now, but there are still lots of things I don't know, and these kind of tips videos often teach me a new trick here and there. For example, I had no idea about the gg shortcut for vertex/edge slide, extrude to cursor. It's also good to see the workflows of other users to improve my own.
wow! I didn't know the J operator, it was a little frustrating for me to make edges over existing faces, I used to delete the face, create the edge and recreate the new faces LOOOL
Danke für das Video :D Mittlerweile freue ich mich immer schon nach dem letzten Video auf das nächste :D
Ich finds auch gut, dass die auf Englisch sind, weil, auch wenns nur ein bisschen ist, man lernt (ein bisschen) Englisch zu verstehn.
*17:30* I'd be both easier and cleaner to select all the bottom vertices in edit mode (or one directly in the center, if such exists), press Shift+S -> Cursor to selected, and then setting the pivot point to the cursor (Object mode -> Ctrl/Cmd + Alt + Shift + C -> Origin to 3D Cursor). No need to awkwardly move my object around if I just want to rotate it.
Wow...what a beautiful video...very useful! thanks a lot for sharing
dude you save my life
This video is fantastic. Thanks for making it! I'm giving some serious thought to transitioning to Blender (from modo), and all these tips really help my overall understanding of Blender as well as where to find some of the specific tools I need!
Awesome! Didn't know about how to use dissolving or how to boolean in edit. Super useful, thanks!
I really love your channel man, and I've only seen a few videos. You are very informative and easy to understand. Thanks man : )
SO BRILLIANT! Thank you!!
Very good tips, thank you for sharing!
mal wieder sehr geil ! danke !!!
Just wanted to say thanks, your videos are much appreciated.
Thank you very much Zacharias, for all the tips, and specially the last one about ergonomics! Your videos are allways instructive and usefull... Thanks again and best regards!
Great tips, this will speed up my Blender workflow for sure, thanks!
Tip #14 was AWESOME.
Awesome as always. Thanks 😊
This was an amazing tips video. A great help. Even though I knew many, there were so many I didn't know of. Thank you so much. for making this video.
Hey Zach, these are some really, really handy tips. I just started with blender recently and this helps tremendously already. Thanks a million my friend.
These are great tips! Well done Zacharias.
This video is so helpful, thanks a lot.
you blew my mind at least a dozen times in this video XD i love it subed and saved to a playlist for referance!
This is what I need, save me a lot of time. Thank you, I just use blender for 3 days.
These tips are really great! Some of these will surely save me a lot of time. Thanks :)
Very useful, thanks a lot, man!
Very Helpful .THX Man
Great tips thank you!. An addendum to your PSA I am right handed and still use the mouse with my right hand however I did switch the buttons. I have carpel tunnel and I find doing that helps prevent some of the strain. Also it helps keep other people away from your computer because they can't figure out why things aren't clicking right. I also use a smaller mouse I find I have a big problem holding on to a larger mouse so I don't have much trouble clicking anymore.
Very useful tips!! thank you!
Thank you very much, yet another wonderfull video!
I really love your videos! I learn a lot. Thank you !!! And yet it's hard because I do not speak well in English. A big thank you from New Caledonia.
8:17 that junk took me by surprise not going to lie
Really, really helpful video! I've learned some new tricks that will definitely be helpful
This is dope, thanks homie
Thank you!! very good tutorial
Thank you, really helped me a lot! :)
Very useful tips!
dude, you are amazing!
Great tips! Thx!
Pretty cool. Thanks very much. Many tools that i didn't know these are existed.
very cool tutorial thanks man
Very nice. Thanks!
I found the extruding tip really helpful. Thanks! :D
Thank you, I wrote everything down in my "Blender Notes" Notebook.
Thanks excellent tips!
Nice one, thanks!
Amazingly helpful - You are Awesome!!!
Quite interesting ! Thanks !
Many good tips :D I wonder how some people can even work without using linked objects (or other data blocks for that matter) Its so useful, but I rarely see ppl use that.
Nice. Seems to be most that I'm familiar with. Only one missing was Ctrl+Alt+Space for custom transforms. Also there's a Shift+V for vertex slide, its behavior is a bit different than the GG slide - which can be useful at times.
Yeah. It seems 1/3 to 1/4 of the default hotkeys aren't in the tool-tips for whatever reason. So hearing about them is why I watch tutorials/tips like this, even though I feel I know most things. It wasn't too long ago that I was surprised it had one myself.
Probably the most useful shit ever, thanks man! keep up the good work
Perfect tutorial! Really helpful! Thanks alot!!!