Why people don't like the Prometheans | How 343 can improve them for Halo Infinite

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  • čas přidán 9. 07. 2024
  • Halo's Prometheans are a heated topic. They're considered the worst aspect of the newer halo campaigns and in this video we will break down WHY they are viewed as boring and offer possible solutions.
    Credit to Gamecheat for Two images used in this video. Please subscribe to him if you haven't already: / gamecheat13
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Komentáře • 4,6K

  • @elusivegaming754
    @elusivegaming754 Před 7 lety +3716

    halo had vehicles to make up for sprint on large maps.
    we never needed sprint.

    • @Zere_exe
      @Zere_exe Před 6 lety +317

      +SuperBclar3 if you don't have a vehicle then go get one... or pick a route around the map where you won't be exposed to continuous fire. Sprint fundamentally screw with vehicle gameplay by making them much less relevant in the sandbox. Why bother getting in a tank when every player on the field is fast enough to easily dodge your shots and board you without issue?
      Why bother getting in a Warthog when you can much easier navigate the battlefield with sprint and spartan abilities?
      All sprint does is change map design for the worse, mess with the sandbox and force unnecessary re-balances. It was never needed, it will never be needed.

    • @lemonxx4916
      @lemonxx4916 Před 6 lety +79

      ElusiveGaming i liked halo 4

    • @erichoward1977
      @erichoward1977 Před 6 lety +13

      Mattheu- Dupont same

    • @ABaker-bc8yd
      @ABaker-bc8yd Před 6 lety +75

      TheZeresec except a warthog is faster than sprint

    • @christophersalinas2722
      @christophersalinas2722 Před 6 lety +1

      ElusiveGaming lmao ikr well campaign

  • @Freelancer837
    @Freelancer837 Před 5 lety +2299

    Sees Halo Reach under bad story...
    "Wait, wait, wait, now hold up one minute."

    • @jesseelijahmcvicker2195
      @jesseelijahmcvicker2195 Před 5 lety +251

      Right? I love the halo reach story in fact it had more than the first halo. My only complaint about the game is the assult rifle's appearence. Old school was better

    • @jessecarman5291
      @jessecarman5291 Před 5 lety +156

      @@jesseelijahmcvicker2195 well the assault rifle isn't the one we see in the main games. It's a different gun in it's own right. The MA37 ICWS was a smaller and lighter variant of the MA5 series we see in the main games. It's essentially an older model of the MA series, used by the UNSC army. UNSC marines used the MA5 series of assault rifles, which is why we see them in every other halo game. Obviously the MA5 has a few features that the 37 do not, seeing that it's an older model. The MA37 is also less accurate than the MA5. We see the 37 everywhere on reach as a planet because the presence of the Army was very strong on that planet. Much stronger than the Marines

    • @maul5578
      @maul5578 Před 5 lety +79

      Vytlo reach had the best story

    • @swagadellicgangsta3941
      @swagadellicgangsta3941 Před 5 lety +174

      Vytlo wait do people actually think that Halo Reach has a bad story?! That’s stupid it has a good story.

    • @Marinealver
      @Marinealver Před 5 lety +33

      Reach didn't have a bad story as much as it was disappointing (trophy still goes to HAL0 2).
      It just didn't feel like the Epic where we get to watch the Covenant smash the UNSC. The Noble Deaths were lackluster except for Emile which still was not that great. Out of the entire UNSC fleet we only saw 2 frigates destroyed (we saw more UNSC ships destroyed in HAL0 2). So the set up in the HALO CE manual and the Book Fall of Reach was not met by the game Reach. It seemed almost like it was trying to follow a modern Spec Force instead of a SciFi Super soldier narrative. I would have appreciated seeing the station and a Cruiser or two also get blown up. Kat should have been glassed by a Covenant shockwave instead of a that magic needle killing her in a lucky shot. The story of Reach was underwhelming compared to the way it was built up. The campaign felt more like HAL0 Harvest than Reach.

  • @Akosa117
    @Akosa117 Před 6 lety +1998

    This is a small complaint buuuuuut remember when halo had blood. Bring back my M rating

    • @grindcoreninja6527
      @grindcoreninja6527 Před 5 lety +187

      Thank you, that shit drives me crazy.

    • @BigBBlacksar
      @BigBBlacksar Před 5 lety +50

      Facts

    • @Gyratus
      @Gyratus Před 5 lety +243

      When you could repaint a room with shiny blue blood.

    • @BigBBlacksar
      @BigBBlacksar Před 5 lety +76

      Gyratus making the grunts scream and beg for mercy

    • @ghostofsilence2697
      @ghostofsilence2697 Před 5 lety +128

      remember when you could make entire rooms purple, green, and blue or that segment in halo ce where you had blood splattered all over the elevator walls to give a sense of foreboding and doom of whats to follow?

  • @Keatoo
    @Keatoo Před 4 lety +496

    20% of the comments: Actual Suggestions
    80% of the comments: Hold on, You said reach is a bad game...

    • @LateNightHalo
      @LateNightHalo  Před 4 lety +96

      Keato they hated Jesus because he spoke the truth

    • @Keatoo
      @Keatoo Před 4 lety +3

      Ha, good point! Hope your doing better after It.👌

    • @MrChickennugget360
      @MrChickennugget360 Před 4 lety +86

      @@LateNightHalo Halo Reach is a bad game...
      So you have chosen death.

    • @bubsy2582
      @bubsy2582 Před 3 lety +18

      Void Phenomenon shut up no they can’t halo reach’s story was good and if you think different I’ll take your pp tips

    • @theurbangoose6918
      @theurbangoose6918 Před 3 lety +24

      Late Night Gaming But your not Jesus you’d be more like the anti christ saying that reach campaign sucked

  • @TheMegaPrimus
    @TheMegaPrimus Před 4 lety +940

    “Bad story”
    *Halo Reach*
    I’m gonna stop you right there

    • @thunderspear2251
      @thunderspear2251 Před 4 lety +82

      "Halo Reach has a bad story" Me: He-re-tic! He-re-tic! He-re-tic!

    • @Hot18Shot
      @Hot18Shot Před 4 lety +55

      LNG has always had a boner for hating on Reach even though he thinks Halo 4 had a better story and direction for some reason.

    • @manuelbes
      @manuelbes Před 4 lety +23

      "we have been tricked, backstabbed and, quite possibly, banboozled

    • @adamsrealm
      @adamsrealm Před 4 lety +15

      If reach was your first halo game then your opinion is invalid.

    • @Hot18Shot
      @Hot18Shot Před 4 lety +11

      @1993DJC I will say I agree with you to an extent but also disagree in another. I agree with you in the fact that, yeah, Halo: Reach introduces plenty of interesting characters but either underutilizes them or kills them off without developing them further. I can't deny this even as I played the game with fresh eyes the first time around and now a decade later after countless playthroughs.
      Having said that though, I can at least say, for me personally, despite this I at least liked the characters for what they were and what we were offered from them. To their snarky one-liners, attitude, and to their dedication to their mission. Lasky? I honestly couldn't care less. Palmer is just... Eh, there I guess. The Diadact- and Warden Eternal- are edgy blowhard comic-villain *garbage* down to their own design and dialogue. Can you name another character from Halo 4? Um, that one ship general who yelled at Chief? His only purpose was only for you to hate him, that's it. Can you name everyone involved in Spartan Ops? I can't. Which one's Thorne again?
      And don't get me started on Chief and Cortana. Ugh. They made Cortana from the quick-witted, resourceful, and cautious character into a melodramatic sociopath. Yeah yeah, rampancy, but if she were such a danger to humanity, the OG Cortana would have accepted her fate. You know, the same thing she did back in Halo 2 when she stayed behind to keep the Gravemind from escaping High Charity... But now her life is far more important than anything? C'mon... And Chief, this cool-headed one-liner badass is... I mean, what is he now? Throughout Halo 4, he's just... Bland. I didn't see a single moment of his great wisecrack personality throughout the game that seeps through sometimes in the OG trilogy, he just broooooods...
      Sure, they tried making the games have this whole complex narrative (in one that didn't really *need* it), but look where it lead to- they literally wrote themselves into a corner because they had absolutely no direction as to where they would be headed. *None.* And it basically undid everything the OG trilogy set up, and lore purists can cry out all they want, but Reach did not do that.
      But that's just my honest take, and it's one I've held since Halo 4's release. I didn't hate it when I first played it, but I knew there was always something off about it that I couldn't pinpoint. But now as I've replayed all the Halo games throughout the years and experienced better written stories and played better made games - yeah, Halo 4 goes down on my list as one of the games I grown to despise more and more. And I know the vast majority don't agree with me whenever I say it, but Halo 5 is arguable a better game than Halo 4 overall. It's also terribly written, but I would rather play a game and feel nothing, than to play a game and feel anger.
      No disrespect, just wanted to voice my opinion on the matter is all. For me; Halo 2/3 > Halo: Reach > Halo 3: ODST > Halo CE >>> Halo 5 >>> dog poo >>> Halo 4

  • @Noblecorn
    @Noblecorn Před 5 lety +2158

    0:32 "Bad Story"
    *Halo reach*
    Flagged, reported, disliked and uninvited to my birthday party.

    • @tro2094
      @tro2094 Před 5 lety +137

      NobleCorn I agree, Reach had a great story. I’ll admit on my first play through of the campaign I felt like story-wise It could’ve been a bit better. But after playing it again and again and again I really enjoyed it. If you watch The Act Man’s video on Reach’s campaign he brings to light a lot of the common criticisms of Reach’s story but beautifully describes in detail how the opposite is true

    • @iCore7Gaming
      @iCore7Gaming Před 5 lety +29

      Imo all halos have a good story. Don't understand people's problems.

    • @jyerodriguez7722
      @jyerodriguez7722 Před 5 lety +12

      NobleCorn this bloke really sad reach was a bad story.

    • @jyerodriguez7722
      @jyerodriguez7722 Před 5 lety +36

      DanDeMan except for 5, 4 was mediocre but it had good elements. 5 was complete dogshit

    • @gootar5045
      @gootar5045 Před 5 lety +7

      @@jyerodriguez7722 I'm the opposite halo 4 for me was terrible and got rid of all, I mean all of my favorite elements of halo, whilst halo 5 already bought back arbiter

  • @specialagentgeralt9763
    @specialagentgeralt9763 Před 7 lety +702

    I have one additional thing to add:
    Shooting Prometheans is like shooting a brick wall. It's not satisfying. When you shoot a grunt blood comes out and it flinches. When you shoot an elite it's shields begin to glow until they pop. When you shoot a Promethean it's like you're shooting a wall. It just doesn't react and has next to no visual feedback. That takes away the fun of it. Plus they're all way too tanky.

    • @kob627
      @kob627 Před 7 lety +25

      HankTheYank This.

    • @EliteBlade46
      @EliteBlade46 Před 7 lety +66

      Very valid but the question of "why big hulking masses of unknown metal alloy aren't flinching from pain or bleeding" kinda answers itself.
      Also things like the knights armor chipping off is probably the visual feedback you're looking for but the feeling is mutual to say its not enough.

    • @specialagentgeralt9763
      @specialagentgeralt9763 Před 7 lety +84

      EliteBlade46 Obviously there are lore reasons for why they are so resilient. However, something 343 needs to learn in more than a few ways is that lore and creative vision don't always coincide with good gameplay nor do they necessarily make it fun. As much of a lore buff as I am, the games have to feel right because they are games.
      Blood leaking from pressure sealed state of the art MJOLNIR also never made sense but it was there to make shooting a Spartan feel more meaningful.
      The Prometheans may be highly advanced but in the end, the laws of physics should apply at some point. If I hit one of them with a high velocity armor piercing round they need to react to the physical effect in some way.
      What happens with the Knights is probably the best effect and is what we need to see more of with the soldiers. Also the kind of things I want are basics like visible sparks flying off of their metal plates. Another idea would be for the floating bits to deform and get knocked out of order when being hit and to then realign themselves shortly after... creating a "ripple effect" so to speak.

    • @MrCrunchytime
      @MrCrunchytime Před 6 lety +18

      I compared the Prometheans according to their Covenant counterparts. Not only are they more resilient, but they're more numerous in that you're encountering roughly 3 - 4 Prometheans for every 1 Covenant of a given category. Couple that with their speed and aggressively tracking weapons and it makes fighting Prometheans unnecessarily grueling.

    • @wesleyeberly228
      @wesleyeberly228 Před 6 lety +1

      Special Agent Geralt this problem is especially apparent with the warzone harder knights

  • @forbiddenspatula4243
    @forbiddenspatula4243 Před 4 lety +184

    Bungie: "We designed plasma weapons to fire slow bullets so you have a chance to dodge"
    343: "hahaha shiny orange particle bullet go zoom zoom"

    • @christophegenbrugge6815
      @christophegenbrugge6815 Před 2 lety +4

      @@xx_epic_gamer_xxsherrz9132 They are comparable. Plasma weapons are more effective against shielded enemies. Human weapons more against unarmored ones. But yes i generally prefer human weapons.

    • @Puppy_Puppington
      @Puppy_Puppington Před 2 lety +3

      Crowbcats video shows halo 4&5s gross incompetence

  • @AeonsAegis
    @AeonsAegis Před 2 lety +89

    "Prometheans are a mess, but I don't think the solution to them is throwing them away."
    343: Throws Prometheans away.

    • @andreivaldez2929
      @andreivaldez2929 Před rokem +2

      Now if only we could do the same with 343...

    • @TheSwordN7
      @TheSwordN7 Před 9 měsíci

      No, we don't need 343 gone, we need some of the idea makers gone, 343 is not bad, but the people who made the ideas for halo 4 and 5 should be gone.

    • @TheSwordN7
      @TheSwordN7 Před 9 měsíci +1

      The prometheans, in my opinion, were never bad. They were hard on higher difficulty, but still, it's fun.

  • @bigdog517
    @bigdog517 Před 5 lety +886

    I honestly wasn't aware people didn't like fighting the flood. I never had a problem with them, but when I was a kid they were fucking terrifying, and incredibly fascinating. That's all just me tho obviously

    • @TheDragonfriday
      @TheDragonfriday Před 5 lety +31

      Same also I love fighting them...

    • @tuckerjohnston1844
      @tuckerjohnston1844 Před 5 lety +57

      Gavin Henry the flood are fucking terrifying and interesting.

    • @JP-os4zo
      @JP-os4zo Před 5 lety +29

      Gavin Henry i liked them in three the most cause they actually mutated everyone

    • @Flufux
      @Flufux Před 4 lety +38

      One word: Library.

    • @thewtfverse9763
      @thewtfverse9763 Před 4 lety

      I was thinking the same thing

  • @armandogonsales7052
    @armandogonsales7052 Před 5 lety +788

    “A bad story” *flashes Halo Reach*
    Me: Wait what the actual fuck?!
    *shows later as flawless story*
    They had us in the first half not gonna lie.

    • @kaisimmons504
      @kaisimmons504 Před 4 lety +3

      he meant armor lock 😑

    • @Jedi_Spartan_38
      @Jedi_Spartan_38 Před 4 lety +57

      @@kaisimmons504 since when was Armour Lock a story?

    • @kaisimmons504
      @kaisimmons504 Před 4 lety +1

      Jedi Spartan 38 since when did you not know that I meant armor lock was a bad story

    • @nokachi3339
      @nokachi3339 Před 4 lety +3

      @@kaisimmons504 armor lock just wasn't an issue

    • @kaisimmons504
      @kaisimmons504 Před 4 lety

      Ragnurhelgon tell that to the millions of people who hate it

  • @VRHyoumaru
    @VRHyoumaru Před 4 lety +74

    My big beef with the Prometheans in Halo 4 was that how often you fought them usually meant you were forced to use strictly Promethean weapons. The old sandbox style that let you choose if you wanted to mix and match UNSC and Covy weapons or stick with one or the other was gone, and frankly I just plain don't want to use Promethean weapons because of how samey and uninteresting they are, but Halo 4 forces you to use them because eventually they're all you're going to have access to. I want accessibility back.

    • @heliosmasc
      @heliosmasc Před 3 lety +1

      i love you.

    • @davidperry4013
      @davidperry4013 Před 3 lety +2

      I love deep frying my foes with dual plasma rifles or making them eat a thousand needles with a needler.

    • @justintime5021
      @justintime5021 Před 2 lety +2

      The flood had a similar problem. You could use covey weapons but human weapons were always more effective.

    • @ETH5626
      @ETH5626 Před 2 lety +2

      LOL i never used Promethean weapons, i use good old fashion Human made weapons instead.

    • @griffinwittum5526
      @griffinwittum5526 Před 2 lety +3

      This wasn't helped by how damn anemic your ammo count was for Human weapons in halo 4. Seriously any time I got a cool human weapon I'd end up needing to ditch it in one or two fights, forcing me to grab ANOTHER light rifle or suppressor, which aren't anywhere near as fun or interesting.

  • @MasterHall117
    @MasterHall117 Před 4 lety +75

    Halo Reach: criticized
    Fans: WAIT, THATS ILLEGAL

    • @user-ft4bl4lh9w
      @user-ft4bl4lh9w Před 4 lety +5

      What... When you see CZcamsrs like act man criticize it no one is defending it? His points are,just fucking dumb as hell like when in his art style video he said "Because Reach's art style is mediocre, Halo is a colourful full game!" Like did he just ignore Halo 2. There's,other example with his tweets when people were clearly defending Halo 2 and Reach but in his tweet he just said people were defending Halo 2... Like WTF

    • @_SignOfTheRaven
      @_SignOfTheRaven Před 4 lety +1

      @@user-ft4bl4lh9w Whoa there... Lay off the tweets for awhile, Yo.

    • @user-ft4bl4lh9w
      @user-ft4bl4lh9w Před 4 lety +4

      @@_SignOfTheRaven Tell late night to lay off on the shitty comments

    • @purplehawk2271
      @purplehawk2271 Před 3 lety +2

      It’s not even criticism, it’s just hate for no reason he just said “halo reach=bad story” nothing else to it.

  • @HiddenXperia
    @HiddenXperia Před 7 lety +2236

    'Wow I love fighting the flood - No one ever'
    MMMHMMMMM?!?!?!?!

    • @nukewolf97
      @nukewolf97 Před 7 lety +143

      HiddenXperia - The home of Halo 5 lore videos! Wow I love fighting the flood
      And that's true for me

    • @Halo4Rules4eva
      @Halo4Rules4eva Před 7 lety +53

      HiddenXperia - The home of Halo 5 lore videos! flood = flesh, promethians = not flesh.

    • @dalenixon6981
      @dalenixon6981 Před 7 lety +133

      Give me two dual-wielded SMGs and a horde of flood and let me go to town like there's no tomorrow

    • @darthjarjarthewise3279
      @darthjarjarthewise3279 Před 7 lety +49

      Dale Nixon Lol stop playing on easy that wouldn't work on legendary

    • @dalenixon6981
      @dalenixon6981 Před 7 lety +84

      People don't play on Legendary for fun unless they have friends with them. My point is that the flood can be fun to fight. You really don't live up to your account name.

  • @DeCurtisProductions
    @DeCurtisProductions Před 5 lety +303

    Today I learned that Prometheans had ranks.

    • @paulpablo2131
      @paulpablo2131 Před 5 lety +4

      Rutherfox same lol

    • @CommanderKrieg
      @CommanderKrieg Před 3 lety +9

      i don't see why people hate halo 4 so much. I enjoyed the gameplay and the story was meh, but the Prometheans were interesting and a nice refresher from covvies.

    • @SpiderSpiderOnTheWall
      @SpiderSpiderOnTheWall Před 3 lety +1

      Today i played halo 5 for the first time

    • @eternal_3735
      @eternal_3735 Před 3 lety

      Exactly, lol

    • @spoonsrattling
      @spoonsrattling Před 3 lety +8

      @@CommanderKrieg it has a myriad of issues, things like loadouts and multiplayer and the issues mention in this video lead the campaign to be not only boring story wise but also frustrating game play wise. a much better implementation of new enemies were the brutes in halo 2

  • @ericspace121
    @ericspace121 Před 4 lety +45

    I'll be honest I just completed CE on PC and the most fun I had was when I had a shotgun and I was surrounded by flood. It's quite a rush.

  • @justapug9872
    @justapug9872 Před 4 lety +142

    Honestly I can imagine the promethean arsenal taking more of an area denial role, especially the incineration cannon.
    It would make sense considering most of them were probably created to fight the flood.

    • @RtxtDriver
      @RtxtDriver Před 4 lety +30

      More beam weapons and flamer type things that you'd expect when fighting swarms. Could add an element of on the move run and gun. Also would give the player tools to flush out enemies from behind cover.

    • @TheImmortalBloodwolf
      @TheImmortalBloodwolf Před 4 lety +7

      Imagine a Halo 4 style of pulse grenade... Grenade launcher!!! (Maybe tweaked a little bit to be faster damage)

    • @civicrider5556
      @civicrider5556 Před 3 lety +4

      @@TheImmortalBloodwolf halo 4 incineration cannon almost does that as when you shoot it somewhere, the projectile breaks into 4-5 small orbs which not explodes but also give damage thanks to the increase blast radius by those orbs

    • @thegrapethief5514
      @thegrapethief5514 Před 3 lety

      Shit I was about to like but funny number

    • @Puppy_Puppington
      @Puppy_Puppington Před 2 lety

      They’re garbage.

  • @eli6081
    @eli6081 Před 5 lety +1813

    What did you just say about reach

  • @casualismgaming1328
    @casualismgaming1328 Před 5 lety +537

    It's funny how the Halo 5 cinematic intro (or trailer.. i forget..) shows the Spartans on that snowy hill top obliterating the enemy in an almost acrobatic style while ON THE MOVE, yet the entire game is designed around this "wack-a-mole" style gameplay you mentioned. Very funny 343. Very funny.

    • @casualismgaming1328
      @casualismgaming1328 Před 5 lety +6

      It's nice to know you stay with your older content to even SEE my comment! Keep up the good work Taras. Just discovered your channel and I'm surprised CZcams never recommended you.. silly old algorithms.

    • @iCore7Gaming
      @iCore7Gaming Před 5 lety +2

      Uhhh what?

    • @shardbreaker8460
      @shardbreaker8460 Před 5 lety +26

      To be honest that scene gave me the cringe.

    • @stormichow5325
      @stormichow5325 Před 5 lety +10

      @@shardbreaker8460 So I wasn't the only one.

    • @Neroskully
      @Neroskully Před 4 lety

      Exactly

  • @18ratsinatrenchcoat79
    @18ratsinatrenchcoat79 Před 4 lety +23

    0:33 excuse me? reach in the same picture as "bad story"

  • @thehourman4053
    @thehourman4053 Před 4 lety +21

    Story-wise, the Flood were by far my favorite faction. Almost to the point where I only cared about Halo because of the the Flood

  • @AlmightyHilux
    @AlmightyHilux Před 5 lety +331

    Everything just looks too much alike. The Prometheans, the weapons, the background, the floor, the walls, everything. It becomes tedious and renders the whole game forgettable and kills most replay-ability, for me anyway.
    The original triliogy had unique enemies, in looks, colors, and actions. The level designs varied drastically, and they had a good balance of vehicle and non-vehicle missions.
    The Prometheans, and as a whole, Halo 4 & 5, are just beyond boring. If Infinite turns out following suit, I think thats about the end of the franchise. I think they know this and Infinite will be incredible, or just different at the least.

    • @Raiz136
      @Raiz136 Před 4 lety +5

      To be fair, in Halo 2 the Brutes didn't have energy shields, but got them (to an extent) in Halo 3, and while _yes,_ that _was_ Bungie, this still means that tweaks to how characters work are something that are possible to happen.
      Who knows, maybe they'll give the Prometheans, similarly to brutes (who, in Halo 2 had only the Brute Plasma Rifle and the Brute shot, but got things like The Mauler, The Gravity Hammer, and even the Spike grenade in Halo 3), and give them some more... _original_ weaponry aside from "orange pistol", "orange shotgun", etc.

    • @javannapoli2018
      @javannapoli2018 Před 4 lety

      @midgetydeath a promethean enemy that has low health but teleports frequently would be cool, a bit of a hit and run unit kinda similar to drones maybe. Idk, there's a lot they could do with prometheans and I hope they don't just drop them

    • @ottovonbismarck1375
      @ottovonbismarck1375 Před 3 lety

      Wrong

    • @brianreed5419
      @brianreed5419 Před 3 lety +2

      I was barely able to finish 5. It was just so repetitive. If it wasnt for my urge to finish all halo games I would have just quit halfway through.
      Every aspect of the promethians was awful.

    • @dlux7829
      @dlux7829 Před 3 lety

      @@ottovonbismarck1375 Context please

  • @blacksamurai76
    @blacksamurai76 Před 5 lety +353

    Remember when you could kill a Hunter with one UNSC pistol shot? HA HA; those were the days.

    • @UncleTyso
      @UncleTyso Před 5 lety +5

      Black Samurai 76 YESSS CE DAYSSS

    • @doncoria9505
      @doncoria9505 Před 5 lety +16

      ITS HIGH NOON (dodge the melee attack and one shot him in the back)

    • @YoRHaUnit2Babe
      @YoRHaUnit2Babe Před 5 lety

      yeeeeeaaaaaa :D

    • @justinnyugen7015
      @justinnyugen7015 Před 4 lety +9

      ​@@doncoria9505 If you timed it right, you could shoot them from the front too. I miss those weaksauce Hunters :'(

    • @spyrothelegendarypurpledra8786
      @spyrothelegendarypurpledra8786 Před 4 lety +23

      @Ken narville
      No that wasn't the issue, you know how almost all NPC's died with one pistol shot to the head? All of the fleshy orange parts of a hunter are coded as the "head" which is why they die in one hit from both the pistol and sniper.

  • @Rigel_6
    @Rigel_6 Před 4 lety +15

    The talk about stopping dead and cover shooting made me think about the first part of Long Night of Solace. You rush the beach with no pause, trigger held down, balls to the walls, covie drop pods landing around you...

    • @cheekybum1513
      @cheekybum1513 Před 3 lety +1

      Unless you’re playing anything above heroic

  • @BladeCrossEXE
    @BladeCrossEXE Před 3 lety +8

    "Bad story...."
    *shows Reach*
    "When The Great Journey begins,the weight of your heresey shall stay your feet!"

  • @jasonfenton8250
    @jasonfenton8250 Před 5 lety +339

    Shooting an alien: Awesome, satisfying death scream and animation with blood as more visceral feedback.
    Shooting a robot/vehicle: Awesome, metal fragments blast everywhere, there is fire and a great bassy explosion.
    Shooting a promethean: Lame, literally just fizzles out and disappears when killed. No littering battlefields with the ruins of your enemies. No expressive animation, or even fun ragdoll, just fairy dust.
    It might sound like I just have some obsession with violence, but making enemy deaths satisfying is really important in a power fantasy like Halo. Just look at Gears of War. Why does the lancer have a chainsaw bayonet? Because it's loud and turns the enemy into bloody chunks, the fans love it.
    Prometheans need to let out some digitized roar or scream as they die. While metal chunks fly off, releasing jets of energized flame as the now dissembling Promethean falls to the ground in a heap, the light fading from it's now ruined structure. That'd be fun.

    • @iCore7Gaming
      @iCore7Gaming Před 5 lety +5

      I mean a robot shouldnt explode if you shoot it. Neither should a vehicle unless it has a bomb on it. Even then the bomb would have to be pressure sensitive 🤷‍♂️

    • @bbarbiter
      @bbarbiter Před 5 lety +13

      They do roar when they die (at least the knights do)
      crawlers dont disintegrate, watchers explode

    • @YoRHaUnit2Babe
      @YoRHaUnit2Babe Před 5 lety +1

      jesus christ that's true :D and :I
      guess the forerunners didn't like any mess

    • @ishma2100
      @ishma2100 Před 5 lety +2

      This should get 1k likes

    • @DuelaDent52
      @DuelaDent52 Před 4 lety +6

      Jason Fenton Crawlers literally fall to pieces, so that's cool.

  • @theviewer4314
    @theviewer4314 Před 7 lety +235

    Turn down the AI's Aimbot and range in firefight. How the fuck does an elite kill me with a plasma rifle from across the map! That's some bs.

    • @keonr12
      @keonr12 Před 7 lety +4

      Keenan Lmao I hear ya there like anything will kill you if they have a sniper of some sort in their hands

    • @matty3309
      @matty3309 Před 7 lety +5

      Keenan
      You think thats bad I swear at one point I was killed from the impact of a sticky grenade from an elite in warzone. THE F**KING IMPACT

    • @nerdherd1819
      @nerdherd1819 Před 7 lety +8

      Speaking of stickies, wouldn't it be cool if marines could tear off their helmet if they got a plasma grenade on it so they wouldn't die? just saying

    • @dovahmike7045
      @dovahmike7045 Před 7 lety +26

      The AI aimbot is one thing. But when they are in a Wraith and they are able to 100% predict where my Wasp or Banshee will be and are able to shoot me down, is the one thing that truly pisses me off in this game.

    • @keonr12
      @keonr12 Před 7 lety +2

      Grown The velocity of the wraith shot is stupid you have to be pretty much across the map or you get shot out of your vehicle

  • @0sm1um76
    @0sm1um76 Před 2 lety +55

    I'm a big fan of 343's approach to the Promethians in Halo Infinite.

    • @davidos8760
      @davidos8760 Před 2 lety +6

      Haha but I would like them to return in a better way I think they should add them if they bring the flood in a future dlcs

    • @alanlee67
      @alanlee67 Před rokem +1

      They can bring them back in dlc or something. Just look to returnal to find out how to do a different style of very engaging Sci fi combat

  • @Tabby3456
    @Tabby3456 Před 5 lety +36

    Me: I like Halo reaches firefight
    *crickets chirp*
    *10 seconds later*
    sum angry guy running towards me: REEEEEEEEEE

    • @redoltwn5119
      @redoltwn5119 Před 4 lety +3

      Sunquad who doesn’t like firefight... I want it to return over warzone!

    • @fuzzydunlop7928
      @fuzzydunlop7928 Před 4 lety +1

      Most people enjoy Halo: Reach as the full-circle goodbye to the franchise it was meant to be, no one is going to crucify you over it.

    • @rayyanali4471
      @rayyanali4471 Před 4 lety

      Having played Halo Reach's campaign as my first Halo game, it kinda feels like a slightly inferior version of DOOM 2016 with less mobility and less punchy-feeling guns and 2 weapon limit. Still enjoyed it and story was great.

    • @ryon5174
      @ryon5174 Před 4 lety +1

      Rayyan Ali there’s a good reason why you only have two weapons to hold in Halo. It’s not as much as a power fantasy compared to any of the DooM games
      This is coming from someone who plays both

  • @ABirdDad
    @ABirdDad Před 5 lety +523

    im just bored with the promethians lore wise. they are boring. they have no culture or personality like all the other races in halo and i understand thats intentional they are robots with souls built to combat the flood but i miss enemies talking to eachother and trashtalking you while you are taking cover etc

    • @thewrench5613
      @thewrench5613 Před 5 lety +26

      Single Bird Dad-Like the grunts in H2 & H3.

    • @DoubtedZoo
      @DoubtedZoo Před 5 lety +16

      maybe one great way to alleviate that problem would be to have the created possess the bodies of prometheans

    • @YoRHaUnit2Babe
      @YoRHaUnit2Babe Před 5 lety +30

      @Ken narville yeah we want to see them do their fucking jobs

    • @czauher
      @czauher Před 4 lety +7

      The Promethean Soldiers do literally all of that.

    • @killerkitten7534
      @killerkitten7534 Před 4 lety +12

      InvictusAssassin 46 even the grunts in CE had more personality that all the prometheans combined

  • @theXEN0KID
    @theXEN0KID Před 4 lety +11

    I dont think anything could ever make me look back on H5 and think “Hey this wasnt such a bad game after all”

    • @TheSchnieder6
      @TheSchnieder6 Před 3 lety +1

      Never got the Xbox One, never played Halo 5. Got the MCC on PC a few months ago, played through 1-3 and Reach, just as fun as when they first came out. Started watching a bunch of Halo videos on youtube. Seeing so much Halo 5 and being baffled at just about every new piece of information about it. The extent of my knowledge of Halo 5 was the "fake" trailer of Chief with the poncho in a desert, the cutscene where the Spartan-IVs were sprinting down the mountain like some Michael Bay film, and that split-screen was removed from Halo. It makes me glad that I never played it, but a little hopeful that they add in to MCC in a few years so I can experience that burning pile of trash myself, but only if I don't have to pay extra for it.

    • @lkhgsllksgj
      @lkhgsllksgj Před 3 lety +4

      Schnieder6 the multiplayer actually really fun

    • @ottovonbismarck1375
      @ottovonbismarck1375 Před 3 lety +1

      It just wasn't bad though

    • @RaginDragn24
      @RaginDragn24 Před 3 lety +3

      @@lkhgsllksgj I have noticed how fun halo 5 multiplayer is when I was proving a point to one of my friends that it's better then halo 4s multiplayer

    • @lkhgsllksgj
      @lkhgsllksgj Před 3 lety +3

      @@RaginDragn24 halo 4s multiplayer always felt so weird to me because its not bad it just isn’t the greatest and it feels strange idk how to describe it honestly 😂

  • @EdKauffmann
    @EdKauffmann Před 2 lety +5

    they also never feel like they're working together, or that different units have different roles beyond weapon types. with the exception of the Knight/Watcher combo (Prometheans at their best) they rarely interact the way that you see Jackals huddled in pairs with their shields overlapped making it harder to hit the gap, or grunts hanging around Elites providing a meat shield only to scatter when the Elite is killed. the prometheans largely just feel like they're there to shoot and be shot, no matter what type of enemy they are - again the Knight/Watcher combo being the only real exception

  • @deathwingincarnate6192
    @deathwingincarnate6192 Před 6 lety +658

    I loved halo reach multiplayer and story...

    • @EliteNz3
      @EliteNz3 Před 6 lety +27

      We really don't need more mobility in halo beyond the sprint ability. Halo 4 and 5 went too far to try and add more to the game and did a terrible job

    • @insaincaldo
      @insaincaldo Před 6 lety +16

      Could also play around with an endless firefight for a while without getting bored of it.

    • @solinvictus2132
      @solinvictus2132 Před 6 lety +3

      Same

    • @jesuschristcunt8469
      @jesuschristcunt8469 Před 6 lety +4

      Yes

    • @c00key
      @c00key Před 6 lety +1

      Deathwing Incarnate same

  • @stefans4562
    @stefans4562 Před 7 lety +350

    I agree mostly.
    That dropship morphing into Prometheans is a fun idea.

    • @lonelystarboy
      @lonelystarboy Před 7 lety +3

      Stefan S
      Nah... this ain't transformers

    • @spiguy
      @spiguy Před 7 lety +2

      Stefan S *creative idea

    • @cccaaa1278
      @cccaaa1278 Před 7 lety +11

      The ship should not transform like a transformer. It should warp away right before they spawn like normal. I think seeing chunks of a drop ship fall off like the Scorpion but bigger would be awesome.

    • @GraverFILMS
      @GraverFILMS Před 7 lety +3

      Stefan S It sounds stupid gay af. All I could think about when I first heard it is that episode of family guy where all the wheelchair guys formed a transformer.

    • @asm7406
      @asm7406 Před 7 lety

      That idea had already bungie and that 343 return

  • @haydenmitchell9260
    @haydenmitchell9260 Před 3 lety +7

    "these overengineered bionicles" lol

  • @KaptainKommissar
    @KaptainKommissar Před 4 lety +1

    Where do you find all this Promethean concept art?

  • @mavelll8103
    @mavelll8103 Před 5 lety +216

    Did you say halo reach has a bad story?

    • @face7824
      @face7824 Před 5 lety +21

      *war time*

    • @MoronicInsomiac
      @MoronicInsomiac Před 5 lety +12

      So he didn't label it a masterpiece at uh idk like 20 seconds later? 0:53

    • @halo4xgamer
      @halo4xgamer Před 5 lety +2

      @@MoronicInsomiac That's not how LNG views Halo Reach. That's how the community views Halo Reach.

    • @supermysticsonic2
      @supermysticsonic2 Před 4 lety +7

      @@halo4xgamer Lol what community? Almost everyone I've ever seen online loves Halo Reach.

    • @halo4xgamer
      @halo4xgamer Před 4 lety +1

      @@supermysticsonic2 I know that, but almost every Halo CZcamsr in their Halo Reach reviews says that Halo Reach marked the time when the Halo community became somewhat divided because some people didn't like the art style change.

  • @Quickscopinpanda
    @Quickscopinpanda Před 7 lety +187

    halo 6 has to be a huge step in the right direction
    I agree

    • @gerald1495
      @gerald1495 Před 7 lety +1

      I really hope the next halo game isn't a direct sequel to the franchise. I personally hope it's going to be a spin-off game like ODST or reach late 2017 or somewhere in 2018

    • @Quickscopinpanda
      @Quickscopinpanda Před 7 lety

      xXEVILTERRORXx1414 yes and if halo goes the way of call of duty and goes back to its roots

    • @orlandovianen5027
      @orlandovianen5027 Před 6 lety

      QSP it cant be worse then h5, well thats what i thought of h4 too but still...

    • @glenmoulton6106
      @glenmoulton6106 Před 6 lety

      I’d love it to be but if we have a history of halo with 343 then it’s not going to be. They have no uniqueness in there game. They have used styles from other games.

    • @deathwingincarnate6192
      @deathwingincarnate6192 Před 6 lety

      Just want playable elites again and I'm set lol

  • @eastjm80
    @eastjm80 Před 4 lety +5

    I even never realized the plasma riffle and repeater were different weapons till you pointed it out in the video

  • @Beandobbin
    @Beandobbin Před 2 lety +5

    I would love to see the Prometheans adopt a more halo 1-3 style… and this is coming from someone who picked up the franchise at Reach and loves the new games for their creativity!
    It would be easy to explain lore-wise as we were previously fighting the Didact’s forces - the Didactic whom we killed! Cut off the head and the body will wither.
    It makes sense that the rest of his forces would go back to serving the forerunners as a whole. I would love to see them do this and use it to do a full redesign, maybe even to something “other than” the Prometheans!
    The could Call the the Sentinels or the Sentries or something and design them to call back *even just a little* to bungie’s original sentinel design.
    This would also give them a way to explain away the over used and over designed look of the Prometheans - they were an elite force made by the didactic himself by culling humans and other beings that stood in his way with the Composer and therefore they took on only that reddish-orange hue to reflect the pain and suffering they underwent to envelop that form, and due to being made by the composer itself which was this same colour.
    I think an interesting feature with this redesign is that they could make them friendly sometimes based on who was there first; if the covenant (or most likely the banished now) were holed up somewhere first, it’s not to crazy to think that they could just waltz in and take the place much like how sentinels were friendly with us in the past! This would mean when we attack the enemy occupied forerunner structure, they would fight alongside the enemies. Likewise if the forerunner structure was unsc occupied, or the Chief got in there before an enemy faction had arrived, they would fight alongside us.
    That alone would solve the problem of the Prometheans being uber tedious and boring on their solo missions. And you could still rework them such that they can HAVE their solo missions, you just need to work on them a bit more 343!

  • @StillGotShit4Brains
    @StillGotShit4Brains Před 7 lety +198

    The WORST part about it was the marketing. I bought a fucking One just to play it because they made it look so fucking epic and amazing; I thought it was going to be another Halo 2, with lots of tension between Chief and Locke, tons of epicness with memorable moments and characters, but no. We got schlock, utter fucking schlock.

    • @nongiver9304
      @nongiver9304 Před 7 lety +5

      StillGotShit4Brains wait til Microsoft does the same with with the Scorpio..

    • @juantsu2000
      @juantsu2000 Před 7 lety

      StillGotShit4Brains So...what does that have to do with the prometheans??

    • @StillGotShit4Brains
      @StillGotShit4Brains Před 7 lety +3

      Too true man.

    • @MasterJazz09
      @MasterJazz09 Před 7 lety

      overreacting

    • @chief6163
      @chief6163 Před 7 lety +1

      MasterJazz09 no underacting

  • @gimgimlet6350
    @gimgimlet6350 Před 5 lety +108

    0:32 Now that's pushing the line, leave Reach out of it. . .

    • @machina5
      @machina5 Před 4 lety +4

      He called it flawless.

  • @WeirdTale
    @WeirdTale Před 4 lety +6

    The Flood got me into 80's Sci-Fi Horror and H.P. Lovecraft.

  • @applenewmoon4402
    @applenewmoon4402 Před rokem +5

    It’s funny how poorly this video aged when people considered 5 and infinite are the worse games in the series and public opinion never came to favor them Lmao

  • @fer04i81
    @fer04i81 Před 5 lety +585

    Why do pople keep bashing Reach? The game was amazing

    • @cursedhawkins1305
      @cursedhawkins1305 Před 4 lety +24

      It could have been its ending to the campaign, if I remember correctly the ending to the game doesn't translate at all with the ending of the book.

    • @Spartan322
      @Spartan322 Před 4 lety +29

      It was a little annoying that it pretty much outright tried to contradict the original Fall Of Reach, if they had found a way to work around the Fall Of Reach, (or even work with it which it honestly should have) highly likely it be considered a better story for it.

    • @fuzzydunlop7928
      @fuzzydunlop7928 Před 4 lety +45

      They only do it to deflect accusations of being "anti-343" because if they bashed Halos 1 - 3 no one would watch their channel and if they bashed ODST someone would put out a hit on them.

    • @cursedhawkins1305
      @cursedhawkins1305 Před 4 lety +20

      @@fuzzydunlop7928 I still think its mainly the ending of the game itself, from what I understand the way Reach ends is majorly different than the way it does in the actual game and because some people have the idea when it comes to what's canon that the video game iterations are the canon ones.

    • @waluigisilver7773
      @waluigisilver7773 Před 4 lety +29

      @@cursedhawkins1305 The conflict with Reach was with the Fall of Reach. And Bungie did say, the games trump the books when it comes to the canon hierarchy. However, I can understand why people are annoyed that the book they read was being put to the side in a sense. I do feel like the contradiction could be negated by having some ONI trickery involved. It seems like 343 was trying to hint at something we didn't know about in the definitive edition's adjunct section, but yeah, Reach's campaign was a great story regardless.

  • @CopperLeagueGaming
    @CopperLeagueGaming Před 7 lety +108

    I may look back at them fondly?
    nope...i screwed up by first encountering the flood, at about 4 in the morning as a 11 year old, hopped on on mtn dew after bingeing the game for much of the evening.
    the flood TERRIFY me, and they hold the coveted spot of being the ONLY video game creature that gives me the willies, evne to this day,
    even horror games never bothered me, but the flood on 343 Guilty Spark just set something off on a visceral level.

    • @heavenknight18
      @heavenknight18 Před 5 lety +3

      Yeah dude, flood rule

    • @heavenknight18
      @heavenknight18 Před 5 lety +3

      I was also a wee lad playing late at night when I first encountered them, and it cemented them in my mind as "THE bad guys you HAVE to stop."

    • @ExtremeUnction1988
      @ExtremeUnction1988 Před 5 lety

      Same experience! I was pooping my pants!

    • @gilgamesh7055
      @gilgamesh7055 Před 5 lety +2

      if you like both horror, the flood and enemy variety/dynamics then i very much recommend dead space 1 and 2. Best action survival horror game to date imo. No game since then has ever taken that spot for me.

    • @kadirali1456
      @kadirali1456 Před 5 lety +1

      For me it was the elite when I was 6

  • @uinandoextra2675
    @uinandoextra2675 Před 4 lety +5

    3:30 when I first saw the flood I was like 12 and was low key scared.

  • @i5m5bob
    @i5m5bob Před 3 lety

    18:32 what's this image from?

  • @Terenin
    @Terenin Před 6 lety +21

    "Wow, I love fighting the flood" - I did. I loved the dynamics between flood and Covenant, how the tactics you needed to fight them were so massively different. I also enjoyed the completely different approach they had to you and the whole dynamic between everything going on when you, they and the Covenant duked it out.

  • @S1deshowRob
    @S1deshowRob Před 7 lety +58

    The prometheans looked a lot better in the first level where they were all blue

    • @suwatsaksri7191
      @suwatsaksri7191 Před 6 lety +6

      S1deshowRob i agree, more pleasing to the eye

    • @T-REX-KNIGHT
      @T-REX-KNIGHT Před 6 lety +4

      S1deshowRob i agree im sick and tired of the stereotypical red and orange equals bad guy

    • @jesseelijahmcvicker2195
      @jesseelijahmcvicker2195 Před 5 lety

      Agreed all the orange strains my eyes

    • @SquizmWizzerd
      @SquizmWizzerd Před 5 lety +2

      ...dabadee dabadie

    • @lemonke1709
      @lemonke1709 Před 2 lety

      I hope in infinite they are all sorts of colors

  • @Bluberyline827
    @Bluberyline827 Před 4 lety

    I see a lot off people that dont like the halo 4 suppressor because its bad(and not a lot of ammo) but i always thougt of it as a smg can people explain what makes the suppressor worse then the halo 2-3 smg?

  • @misskranky
    @misskranky Před 4 lety +4

    I remember when I first saw the Prometheans in Halo 4. I loved their blue design, but about 10 minutes later I got bored of fighting them, and then they switched to that gross orange.

  • @HorsePuncher
    @HorsePuncher Před 7 lety +32

    As bad as they are, nothing will ever compare to the rocket Flood in the Library on Legendary. FUCK. THAT. SHIT.

    • @LateNightHalo
      @LateNightHalo  Před 7 lety +6

      Horse Puncher oh god FUUUUUCK that piece of shit. There was NO way to dodge and he JUST RAN at you

    • @HorsePuncher
      @HorsePuncher Před 7 lety +1

      No regard for his own life. Just fucking charged at you firing rockets.

    • @spartan11payne
      @spartan11payne Před 7 lety +2

      Horse Puncher ISIS flood

    • @space_artist_4real138
      @space_artist_4real138 Před 7 lety

      Bingorockets!

    • @45bullshark
      @45bullshark Před 6 lety

      Turn a corner, rocket to the face.

  • @bobbill3594
    @bobbill3594 Před 5 lety +142

    That dropship idea is GENIUS

    • @victortorres2985
      @victortorres2985 Před 5 lety +5

      I could see it work

    • @manuelbes
      @manuelbes Před 4 lety +1

      yeah and what i would do is destroy just enough so it drops only 1 guy and he is like "guys?... where are you?......"

    • @epicboot7415
      @epicboot7415 Před 4 lety

      But then why have Prometheans not been given the ability to teleport will come into question, since they are a highly advanced race.
      If they removed that in the next game, it will feel off.
      Maybe make a kind of teleportation where the vortex can be damaged, and thus reduce the enemy units trying to get through.

  • @pogsterplays
    @pogsterplays Před rokem +2

    "Wow, I love fighting the flood!"
    -HiddenXpera

  • @robertharris6092
    @robertharris6092 Před 4 lety +38

    People didnt like the flood? The library has always been my favorite halo: ce level.

    • @sparhawk1228
      @sparhawk1228 Před 4 lety +5

      On legendary I hated that level lol. Too monotonous.

    • @BiscuitFever
      @BiscuitFever Před 4 lety +10

      I think you’re in the minority with that opinion. Most people don’t remember the library fondly.

    • @DividerLP
      @DividerLP Před 4 lety

      Take that back.
      Say sike right now.

    • @tasertag7513
      @tasertag7513 Před 4 lety +2

      @@sparhawk1228 What is this, you wanna give me PTSD?

    • @riccardocolonna3322
      @riccardocolonna3322 Před 4 lety +8

      The Rocket Launcher Flood still hunts my nightmares

  • @roufdrapht
    @roufdrapht Před 5 lety +274

    ADS is not supposed to be in Halo. It's like adding iron sights to all the guns in CS:GO

    • @rayyanali4471
      @rayyanali4471 Před 4 lety +19

      They should taken some inspiration from DOOM 2016 and improved the overall shooting.

    • @supermysticsonic2
      @supermysticsonic2 Před 4 lety +15

      Its just a zoom.

    • @rdowg
      @rdowg Před 4 lety +18

      @@supermysticsonic2 I'm pretty sure the AR gets a little more accurate when you ADS.
      And even if it was "just a zoom", it was a pointless addition made just to cater to the COD kids

    • @supermysticsonic2
      @supermysticsonic2 Před 4 lety +14

      @@rdowg I wouldn't say its made to cater to CoD kids when the majority of modern shooters have it.

    • @rdowg
      @rdowg Před 4 lety +14

      @@supermysticsonic2 all the running, spartan abilities and ADS were slapped in to appeal to the fanbase of the popular FPS games of the time like COD and titanfall.
      Either way it was just another addition that was made with other games in mind, not Halo.

  • @maxtheoharis198
    @maxtheoharis198 Před 5 lety +20

    did he say "a bad story" while showing a photo of reach

  • @Ghastly_Grinner
    @Ghastly_Grinner Před 2 lety +5

    I love the Prometheans I think they just need better lore

  • @loki_the_wicker
    @loki_the_wicker Před 3 lety +2

    NOTE: IN HALO 4, YOU CAN TELL IF A CRAWLER HAS A SUPPRESSOR OR A BOLTSHOT, the suppressor ones have spikes all over their backs, and the boltshot ones do not.

    • @Dargonhuman
      @Dargonhuman Před rokem

      That's not really helpful when there are 8 or 10 of the bastards running around, climbing walls and leaping across gaps to bite you in the face or to surround you so they can shoot you in the back.

    • @loki_the_wicker
      @loki_the_wicker Před rokem

      @@Dargonhuman I mean, I learned it pretty quick, but I'm adhd asf so maybe my minds rushing as fast as they are lol

  • @CarlosGonzalez-zp4sw
    @CarlosGonzalez-zp4sw Před 7 lety +310

    The soldiers suck, they teleport toooooo much

    • @will_of_europa
      @will_of_europa Před 7 lety +19

      Once is too much

    • @doomakarn
      @doomakarn Před 7 lety +2

      Knights*

    • @aceskeletonne7446
      @aceskeletonne7446 Před 7 lety +11

      Carlos Gonzalez I think all the enemies in H5 are too bullet spongey

    • @AzureRath97
      @AzureRath97 Před 7 lety +4

      Plus they have by far the most boring design for an addition to the Promethean forces.

    • @warthogvanguard7292
      @warthogvanguard7292 Před 7 lety +2

      They are also a terrible design for an enemy! Unless they were meant to be playable, another human holding a gun is so uncreative, that I can now sympathize for those who hate prometheans

  • @dazzake7431
    @dazzake7431 Před 7 lety +357

    I like how you offer solutions on improving stuff instead of getting rid of them without a second thought. I like that creative mindset.
    "Halo's on the move, never stopping gameplay." No wonder Sprint is so hated, because it requires you to lower your weapon while running. If you needed to shoot the enemy, it requires you to stop moving just so you can shoot your weapon, limiting your movement in the process. If Sprint didn't require you to lower your gun, but instead allowed you to shoot your weapon when you start running from point A to Point B, gunplay would be a lot more fun and exciting. It would feel like you're part of the action.
    Not sure how it'll work in arena multiplayer, but it would be fun in Campaign.

    • @Chaotic_H3LL
      @Chaotic_H3LL Před 7 lety +3

      DAZZAKE i agree completely

    • @blueflame3785
      @blueflame3785 Před 7 lety +9

      DAZZAKE maybe you could run and gun with lighter weapons such as the assault rifle carbine and anything smaller then that and weapons such as the rocket launcher makes you stop for a second to fire it just and idea but I agree that running and gunning would be an amazing mechanic

    • @VainerCactus0
      @VainerCactus0 Před 7 lety +3

      But to balance it you would need to make it less accurate or something.

    • @Chrisspru
      @Chrisspru Před 7 lety +8

      DAZZAKE : Sprint idea:
      -Halo 5 Sprint with Halo reach sprint "Slow turning" and a longer Speed Up/ Slow down time.
      - weapon Up all the time, lower accuracy

    • @VainerCactus0
      @VainerCactus0 Před 7 lety +1

      I like this idea.

  • @connorburbine9459
    @connorburbine9459 Před 4 lety

    What did you say about reach's story?

  • @heartwellroots5365
    @heartwellroots5365 Před 4 lety +2

    >doing an assassination animation every time you punched someone would get pretty tedious after a while
    DOOM: "Hold my beer..."

  • @S1deshowRob
    @S1deshowRob Před 7 lety +24

    Halo reach is still one of my favorite halo campaigns. I know you're not big on it but I dare anyone to say a bad word about THAT SOUNDTRACK

    • @LateNightHalo
      @LateNightHalo  Před 7 lety +1

      S1deshowRob I didn't think it was very memorable lol It's slightly above halo 5 (my least favorite) but it's easily below all the others

    • @S1deshowRob
      @S1deshowRob Před 7 lety

      Also I think the game being solely focused on the covenant was a huge factor. Also why I like odst

    • @EliteBlade46
      @EliteBlade46 Před 7 lety

      @latenightgaming Agreed reachs soundtrack consisted of remixes and revamps of previous halos music and that one piano piece that i swear bungie ripped right the fuck off from Gustav Holst's Jupiter and nothing much more.

    • @user-ft4bl4lh9w
      @user-ft4bl4lh9w Před 3 lety

      @@LateNightHalo Even bellow Halo 4 somehow?

    • @spartanjohn-1176
      @spartanjohn-1176 Před rokem

      @@user-ft4bl4lh9w lol most put halo 4 above reach, the only ones who overestimate halo reach are those who started with halo reach. Anyone knows that all the problems in halo 4 are thanks to halo reach, because instead of following the mechanics of halo 3 it followed those of halo reach, also at least in halo 4 Master Chief is the protagonist.

  • @MJ-nw3su
    @MJ-nw3su Před 7 lety +145

    I honestly think that 343 should give the prometheans some character development. Looking at the Covenant, People like the arbiter and tartarus have unique character characteristics and gave the "enemy" some idea of who they are. The prometheans are just cut out cardboard of just soldiers from Call Of Duty. Give them funny dialogue like in the previous halo games, Elites die with a "rawwhhh" sound or when they spot an enemy, they go " wort ! wort ! wort" probably they shoudl give them some unique attribute that would make them feel like an actual thing. I would also like to see if their movements can me unique, like grunts running around in that childish manner or the elite sideswiping when you shoot at them, or even when jackals and grunt dive and hide their heads when you throw a grenade. Give them more character to them.. Another great video! keep up the good work

    • @anonymouspangolin1990
      @anonymouspangolin1990 Před 6 lety +20

      I never liked the prometheans and I couldn't really put my finger on why. I think the point you made is the reason I don't like them. They don't have any personality.

    • @Cork_YT
      @Cork_YT Před 6 lety +2

      Yeah maybe they could make each type of promethean do a different death animation rather than all of them dying the same way. For example the crawlers, knights soldiers etc. they all die with the same death animation which is that puny ass incineration death effect. Ironically all of the death animations need more life in them. Sure they want that 60 Fps gameplay but like make the knights parts fly off and explode when they die, make the watcher crash down and explode on the ground, make the soldiers parts fly off more when they are on low HP and when they die make them fall apart and as well as that incinerating effect add to the current death effect it would look good with stuff added to it but it sure as hell looks like shit alone, make halo six like halo 2 where they made the best out of both concepts and combined them make signature deaths for different promethian enemies like with the different covenant enemies.

    • @insaincaldo
      @insaincaldo Před 6 lety +6

      That could even work, they used to be someone, and apparently the result should still show that, but it doesn't

    • @jooot_6850
      @jooot_6850 Před 5 lety +7

      or, my personal favorite: an elite laughing his ass off when he sticks you with a plasma grenade

    • @ghostofsilence2697
      @ghostofsilence2697 Před 5 lety +2

      I always thought as a kid they were saying "look, look, look"

  • @shi11tenshi
    @shi11tenshi Před 5 lety +3

    Fighting Prometheans needs to be like a combat puzzle. A squad approaches you tacitly using cover. No sheilds the watchers heal them and keep their health up. The knight slow and tanks the damage with high go and light shield etc. As the soldier's keep up the damage and using the knight as cover. The crawlers run flank routes to try and out maneuver the player. The Crawlers don't have super high damage but are enough to put pressure on the player and distract them from the incoming knight and the units that support him. Basically if the knight gets to you you're in big trouble.
    Common combat tactic. Kill the healers/watchers and cut off the support. More about picking apart the team. This type of gameplay keeps you moving.
    They need to work as one unit/team rather then scattered nonsense.

    • @zachb1706
      @zachb1706 Před 4 lety

      The problem is that you do t have many options. Crawlers are weak but in such large numbers than headshots are really the only way to deal with them. Watchers fly really high, meaning that you also must engage them with precision weapons, same with the knights which have devastating scatter shots or incineration cannon - making cqc impossible. Soldiers are fine, but are real bullet sponges.
      At the end of the day, why would I use anything except precision weapons against them? With the covenant (atleast for halos except 2) you can choose to go in with a plasma rifle, a sword, ect.

  • @Lechuga1815
    @Lechuga1815 Před 2 lety +2

    I didn't really mind the flood. I enjoyed cleaving through the swarm in Halo 1 and kinda hated it in Halo 3 because while I can appreciate pure forms, they were kinda just annoying bullet sponges.

  • @stanley1698
    @stanley1698 Před 7 lety +35

    19:19 The guns do have audio cues though. The sound of a Lightrifle firing is distinct from a Suppressor firing, and so on.

    • @annoyinglyfast5972
      @annoyinglyfast5972 Před 5 lety +4

      (I know this is late) Are you going to be listening carefully in the heat of a firefight? No, you would not because it is distracting.

    • @benculbertson5748
      @benculbertson5748 Před 5 lety +8

      @@annoyinglyfast5972 I would actually say the distinct audio is quite important, something that this video skipped over. many times in CE I've been tipped off to the presence of an elite with the "Wort wort wort" and so on. I'll know that a couple grunts have needlers because the marines around the corner are making crystalline explosion-y noises. While weapons cannot only be distinct based on audio, I do listen during the firefights, and it's very much worth it.

    • @annoyinglyfast5972
      @annoyinglyfast5972 Před 5 lety +2

      @@benculbertson5748 Yes audio is important, but visual cues have to be very present and quite easy to see. If the grunts were the same size as the elites then Halo CE would have been much worse.
      Audio cues for enemies are nice, but visual cues for type and rank are necessary.

    • @lefrenchy9021
      @lefrenchy9021 Před 5 lety +1

      The distinct audio is true, but its hard to tell when theres fifty or so crawlers with 10 or so soldiers firing at you with different weapons at the same time

  • @RogerSanderson
    @RogerSanderson Před 7 lety +54

    I feel the opposite on the Flood. They were the least fun in H3 to me. In H1 & H2 I thought they were terrifying & wanted to run away from them most of the time, especially with all the ammo I used. As for the Prometheans, I like them, but I just wish they were presented better & just as fearful as the Flood. The (next) bigger threat as the Flood was.

    • @RogerSanderson
      @RogerSanderson Před 7 lety +8

      I will say that I do miss being chased by the enemy. Either by the Flood or by the Elites with energy swords. I didn't like that they wait for you now when you get away.

    • @gomaplayzyt3603
      @gomaplayzyt3603 Před 5 lety +1

      @@RogerSanderson same, but what I did like about h3 flood is that we could see people get infected, that's something halo ce and 2 didn't have

  • @WatermelonEnthusiast9
    @WatermelonEnthusiast9 Před 4 lety +5

    I just started reading 'Halo: The Fall of Reach'

  • @dakotacollis5123
    @dakotacollis5123 Před 3 lety +1

    coming back and watching this video again like 11 months after the last comment i made, it would also be cool that whenever you pulled an assassination, or maybe even killed them via a shot to the neck or a vital part of their energy source, they just started spewing sparks and that glowey effect out of where they were stabbed before falling down limp opposed to the evaporation of the headshot your idea had, and the exploding and falling apart of just a regular kill

  • @LateNightHalo
    @LateNightHalo  Před 7 lety +135

    Thanks for sharing these types of vids around guys

    • @chief6163
      @chief6163 Před 7 lety

      LateNightGaming - Halo News & Entertainment ill do anything to make halo 6 great.😉

    • @fruitgushersbanana5853
      @fruitgushersbanana5853 Před 7 lety

      LateNightGaming - Halo News & Entertainment Halo community is toxic tbh

    • @fruitgushersbanana5853
      @fruitgushersbanana5853 Před 7 lety

      LateNightGaming - Halo News & Entertainment how would you feel if they kept ads but removed the aiming accuracy?

    • @fruitgushersbanana5853
      @fruitgushersbanana5853 Před 7 lety +3

      Wade Dewell you're a perfect example. I love Halo I'll stick with it through the good and bad but I won't ignore it's faults. Fans like you just bitch at anyone who disagrees with you which is why your a perfect example of how toxic the community has become.

    • @patrickhild4066
      @patrickhild4066 Před 7 lety +1

      Wade Dewell
      You realize you're the type of person LNG was referring to when he mentioned toxic and childish insults, right?

  • @stanley1698
    @stanley1698 Před 7 lety +29

    Here's my list of things I'd do with the Prometheans:
    Add more Knights, remove some Soldiers. The engagement flow in Halo 4 of Knights spawning Watchers that spawn Crawlers and turrets was a lot better than in Halo 5, (just make it less of an ass on Legendary with the new telegraphed teleport). That basically got reduced to a few sequences now that Knights are used as minibosses, making them more like Majors or Generals would be a better fit. Also the melee-dash from 4 can work if is made more obvious to assassinate the Knights after they do it (maybe add another orb sunken into the back), especially now that we have a Thruster Pack that doesn't third-person the camera for a few seconds (that was annoying as hell, no?). Give the Soldiers a reason to be there instead of just a reason to make Knights minibosses. The Watchers seem to be hoarding a lot of abilities, maybe let the Soldiers use the Hardlight Shield instead? I don't know, the Soldiers just mess up the nice chain reaction that Halo 4 had with Prometheans.
    Use those SPV3 Knight designs as variants to solve some of the ranking issues, make Alpha Crawler spikes more orange and glowey like in 4 to tell them apart (yes I know they're overdesigned as is, it's not that bad). Change the silhouettes of the Promethean units as opposed to their color, and make sure those changes are outlined in glowier orange than the rest of it so people can see those changes. Make sure each gun has a specific firing sound so people can tell them apart that way.
    Keep the Binary Rifle and Incineration Cannon, add the Sentinel Beam back into the Campaign as the Assault Rifle equivalent (enemy Sentinels also a possibility). Suppressor becomes SMG equivalent used by Alpha Crawlers and certain ranks of Soldier. Solves the homing problem and provides nostalgia points. Give the Boltshot it's shotgun mode again, but less broken this time in PvP (maybe make it still use half the clip even though it's much larger now). Make the Lightrifle...um...actually the Lightrifle is fine. Make the Scattershot less powerful when directly shooting at something, but it deals more damage when it bounces off of surfaces. Make the Sentinel Beam or some version of it bounce off surfaces with a trajectory scope (as seen here in Transformers: Fall of Cybertron: /watch?v=YPd2yvPicAA&t=317s) Speaking of FoC, how about a V32-Cyber Corrut@r (/watch?v=q109D2Xjw0k)? They use it to hack Spartan Armor/AI buddies, we use it to hack Prometheans. Make Prometheans hackable after discovering an ancient Forerunner worm virus or something. (more of a neat idea than a fix)
    Do the breakable dropship idea, that is cool af.
    Bring back the H2 Enforcer as a heavy aerial unit/boss, give it Razor's Edges as guns. Now that would make a much better miniboss than the Knights.
    Another interesting idea would be something similar to the Guardians in Fall of Cybertron: /watch?v=RFuytpsdpdY&t=846s Could provide some some stealth play (makes Active Camo actually useful?). They might slow the game down, but I never minded that personally.

  • @minecraftmovieman1
    @minecraftmovieman1 Před 4 lety +2

    i liked the bolt shot a lot honestly. and also, that needle rifle from reach was so cool and i wish it was still a thing.

  • @Handsy_McGee
    @Handsy_McGee Před 4 lety +2

    I liked the flood. Sure, they're an innumerable mass of undying monsters, but it really mixed you up when they were introduced. Cover no longer mattered, so you needed to be much more agile while fighting. When fighting flood and covenant you had to prioritise who to take out first, how the flow of the battle would go depended on it. In the context of the game, I feel they were perfect. You didn't have to just slog through only groups of elites and grunts. You had to slog through a horde of quick, numerous, horrifying monsters, which tires you out mentally, making you fear them even more, in a much more primal sense than how you may fear the weaponry and tactics of the covenant.

  • @PonderingThought-ke6qb
    @PonderingThought-ke6qb Před 7 lety +9

    I had an idea to make the Lightrifle feel foreign and unique. Remember how in Halo 4 each non scoped shot was actually 3? Well what if instead of just having instant shots you can have a 3 or 4 second charge up which combines the 3 shots to 1 more powerful shots which can be optimized for medium range meanwhile the instant shot is more suited for shorter range.

  • @FoxElliott
    @FoxElliott Před 5 lety +144

    "Bad story"
    *puts up picture of the best Halo game on the left*

    • @bbarbiter
      @bbarbiter Před 5 lety +29

      he didn't show halo 2 what are you talking about

    • @cookiemuffin3208
      @cookiemuffin3208 Před 5 lety +21

      @@bbarbiter **legendary jackel sniper heard in distance** oh you mean combat evolved?

    • @DeadPLayerCZ
      @DeadPLayerCZ Před 4 lety +11

      @@cookiemuffin3208 there were no jackal snipers in Halo CE...

    • @cookiemuffin3208
      @cookiemuffin3208 Před 4 lety +12

      @@DeadPLayerCZ how did I forget that..... i will take my leave of shame now...

    • @kaisimmons504
      @kaisimmons504 Před 4 lety +1

      Boi he meant armor lock

  • @saladman1655
    @saladman1655 Před 4 lety +1

    I don't think the prometheans orange needs to be changed but I think it needs to be mixed in with some yellows and reds and the blacks and grays need to also have more range in order to tell the ranks of prometheans and I love the drop ship idea I hope bungie sees this and integrates it

  • @drl6437
    @drl6437 Před 3 lety +3

    So most comments are angry because soneone doesn't like the story of reach? Its his opinion ppl, everyone have their own opinions

  • @un-capital3666
    @un-capital3666 Před 5 lety +23

    I actually was always a fan of The Flood, though I assume it more so had to do with their atmosphere and appearance.

  • @SpartanK4102
    @SpartanK4102 Před 7 lety +294

    This is why I don't like sprint. Not only does having it mean they have to adapt the levels to be much more open, but it ruins the "never stop moving" part by forcing you to lower your weapon while sprinting. I don't necessarily hate sprint, but I MUCH prefer the old gameplay.

    • @deviance7833
      @deviance7833 Před 7 lety +6

      Spartan K4102 How would you feel if that while you're sprinting you could shoot your weapon but it's much less accurate? Like shooting blind from cover like in other games. Or drop grenades on the ground as you run? Idk just a thought

    • @SpartanK4102
      @SpartanK4102 Před 7 lety +3

      Sir Waffelz That's not entirely a bad idea, but I think it would be much simpler to just remove it. Seriously though, not a bad idea.

    • @tjbowers5844
      @tjbowers5844 Před 7 lety +3

      Spartan K4102 like gungho, that sounds like a good idea

    • @deviance7833
      @deviance7833 Před 7 lety +2

      Spartan K4102 Maybe. Would it be too much of a stretch to release the next Halo with an alternative classic setting for the campaign? With this setting there could be little changes with the AIs and level structure to help satisfy that strategic run and gun strategy many people love. Idk if that would be too hard on the engine though...

    • @deviance7833
      @deviance7833 Před 7 lety +1

      tj bowers right! Thanks!

  • @Drummerx04
    @Drummerx04 Před 4 lety +1

    My biggest problem with the sand box is that historically useful weapons are basically useless, and the key example is the sniper rifle. What am I supposed to do with a sniper rifle that takes 4 consecutive shots to the head to kill a single elite?
    I liked that the automatic weapons were actually viable, but the sniper felt like a dead weapon slot whenever I picked it up.

  • @novavortex7763
    @novavortex7763 Před 3 lety

    In halo 4 I often struggle to tell if the weapon crate has a carbine or a storm rifle..
    And f9r the forerunner weapons I know which ones they are holding based on the fire rate and sounds, but it is annoying when they all look the same.

  • @mediumgreysky7729
    @mediumgreysky7729 Před 7 lety +31

    Very well-reasoned video. My biggest fear with this "Created" story steamrolling the franchise is that it will double down on the Promethean fights. If they don't get some kind of fix, we're in for a world of hurt. Boring, frustrating, hurt. Your suggestions are a step in the right direction.
    (Well, I do have bigger fears. Irreparable damage to the mutually beneficial and trusting relationship between humanity and AI that was so unique to Halo. Halo's intriguing 'post-Covenant-war turmoil' narrative being broken beyond repair.)
    (Sigh.) Why cant we just be fighting Banished, Keepers of the One Freedom, and resurgent Insurrectionists instead?

    • @tristanhidalgo8463
      @tristanhidalgo8463 Před 7 lety +8

      Last paragraph = the most agreeable thing in the Milky Way

    • @slueepy1232
      @slueepy1232 Před 3 měsíci

      "(Sigh.) Why cant we just be fighting Banished, Keepers of the One Freedom, and resurgent insurrectionists instead?"
      You're either a really good guesser or a time traveller

  • @trillionbones89
    @trillionbones89 Před 7 lety +25

    Most of the problems i have a with the lore and its wasted opportunities.
    you could've had a sangheilios civil-religious war about if the Didact is a legitime Forerunner or just a fallen angel left behind (similar to Lucifer, which would fit into the biblically inspired lore: flood, halo, arc, etc.). Halo 5 was the perfect place to do such a thing.
    the Swords of Sangheilios fighting to return to the old ways and Followers of the Didact fighting to establish a new covenant.

  • @stackpolebait2156
    @stackpolebait2156 Před 3 lety +1

    I like the idea of prometheans being able to disassemble and re-assemble into other things. Maybe if you leave the crawlers alone for long enough, they combine into a more powerful unit. If you run in and deal with them quickly instead of sitting in cover, it makes your job much easier.

  • @heededshadow509
    @heededshadow509 Před 4 lety +1

    ... Am I the only one who actually liked The Library? I dunno, I just liked how it took this sort of horror to it, having you run through these corridors with each looking like the last as an endless and relentless swarm constantly hunting you. It changed up the play style, and while in the moment it was stressful, I found myself a lot more focused into the game.

  • @cj6291
    @cj6291 Před 5 lety +123

    When the fans of your game are more creative than the creators:

    • @supermysticsonic2
      @supermysticsonic2 Před 4 lety +10

      That's every series ever

    • @DividerLP
      @DividerLP Před 4 lety +1

      That’s any game that allows sandbox.

    • @argo9721
      @argo9721 Před 3 lety

      @Phillip hanna Cough Cough sonic Cough Cough

    • @Gameprojordan
      @Gameprojordan Před 3 lety

      If a studio had as much creativity as it's fans you would be waiting like 10+ years in between releases so they can cram all that content into it

  • @francesco3772
    @francesco3772 Před 7 lety +83

    >bad story
    >Reach
    Disliked, unsubbed, reported and hired a hitman.

    • @LateNightHalo
      @LateNightHalo  Před 7 lety +9

      Francesco Vassallo just speaking the truth ;)

    • @chief6163
      @chief6163 Před 7 lety +16

      Francesco Vassallo I agree reach is a great story.

    • @supersaiyan4songoku980
      @supersaiyan4songoku980 Před 7 lety +1

      Francesco Vassallo Reach really is shit dumbass. Read the books.

    • @francesco3772
      @francesco3772 Před 7 lety +9

      The only worthwhile Halo media are the games, of which Reach is a fucking masterpiece. The Forerunner Saga by Greg Bear is pretty good tho.

    • @aceskeletonne7446
      @aceskeletonne7446 Před 7 lety +1

      Super Saiyan 4 Son Goku unfortunately the fall of reach is now non canon

  • @shardbreaker8460
    @shardbreaker8460 Před 5 lety +1

    Well in halo 5’s defense (sort of) there wasn’t anyone who was in charge who had the time to possibly change the features of the prometheans. Although Cortana should do that in halo 6 like give certain prometheans certain ranks and looks/designs.

  • @yehudatheodoros6547
    @yehudatheodoros6547 Před 3 lety

    with the guns I still cannot for the life of me know if I just picked up a carbine or storm rifle without firing it

  • @DrakosLord
    @DrakosLord Před 7 lety +13

    You are right as fuck. Plus, the ship thing, disassambling into soldiers. I want that to be done like fucking now. The same with the particle stuff, using it as a reward

  • @TheSegui
    @TheSegui Před 5 lety +44

    Halo Reach's story was one of the best if not THEE best, it made you care about the main characters extremely quick and still gave you hope even though you knew how it ended...wha

    • @S3Cs4uN8
      @S3Cs4uN8 Před 4 lety +8

      For me personally Reach kinda flubbed on the 'making you care about the characters' part since they were so one-note that when they all started rapidly dying off I just didn't give a shit. The rest of Noble team felt like glorified marines.

    • @enterusername6953
      @enterusername6953 Před 4 lety +2

      @@S3Cs4uN8 Yeah. Although I loved the tone and story, I think the characters were a big weakness. Although Noble Team were badass, they kind of felt flat and one dimensional. Like Carter was just the leader, Kat was just the smart one, Emile was just the badass one, Jun was just the sneaky one, and Noble 6 was just the "silent" protagonist.
      Honestly, the character I actually liked was George. He was the most dimensional cause although he was the strong bulky and machine looking Spartan, he felt human as he was caring and empathetic especially with the civilians. I think he was the best and most memorable character. I felt sadness when he died. Every other death was like, "oh he/ she died, that sucks."

    • @DjDu3ce
      @DjDu3ce Před 4 lety +1

      I wish Reach was the last Halo. They’re just beating a dead horse. Just remaster it like what was done with Halo 2. Same thing happened to Gears of War 3. Ended perfectly. Then the horse beating began

    • @talostheking8529
      @talostheking8529 Před 4 lety

      Yeah I didn't like the story for reach. I didn't care about the characters at all.

    • @thatrandomguy9841
      @thatrandomguy9841 Před 3 lety

      I laughed hard when Kat died

  • @barrybend7189
    @barrybend7189 Před rokem +1

    My fix for the prometheans: make them slimmer and carry 2 ranged weapons and a melee weapon option. Also design wise base them off the Shrike from Hyperion Cantos books.

  • @jessejive117
    @jessejive117 Před 3 lety +1

    The incineration cannon is not just the human rocket launcher lol The big plasma rifle from reach looks amazing. It would be an awesome light machine gun that had to charge up to the quickest rate of fire and then fire messy inaccurate plasma bolts that did massive amounts of damage.

  • @batterysurf
    @batterysurf Před 7 lety +80

    20:48 THOSE ARE THE MOST HALO-ISH LOOKING PROMETHEANS I'VE EVER SEEN.

    • @aceskeletonne7446
      @aceskeletonne7446 Před 7 lety +21

      batterysurf you can thank the SPV3 team for that, their channel is Masters1337

    • @dsluggg
      @dsluggg Před 7 lety

      batterysurf a

    • @asqfr
      @asqfr Před 7 lety

      batterysurf 2048! Hey!

    • @stanley1698
      @stanley1698 Před 7 lety +4

      I actually like the Halo 5 Prometheans, but I could see those SPV3 ones being a variant in Halo 6. Maybe that could solve some of the ranking problems.

    • @nickstone3667
      @nickstone3667 Před 6 lety +1

      I strongly dislike the design at 20:48

  • @insertclevername8618
    @insertclevername8618 Před 7 lety +13

    Tbh I liked the blue Forerunners better,
    Bungie games: The Forerunner, Blue and Abstract
    Microsoft: The Prometheans, orange and round

    • @warthogvanguard7292
      @warthogvanguard7292 Před 7 lety +2

      Did you freakin see that promethean knight that was perfected to look blue and sentinel-ish.
      It looks pretty damn cool considering the fact that it is possible to make a Bungie promethean, haha!

    • @ddsjgvk
      @ddsjgvk Před 5 lety

      WARTHOGVANGUARD it was Meh. Look like the knight we have now but blue

  • @raister3299
    @raister3299 Před 3 lety

    ok so im a new subscriber but a very long time halo fan, and man when you were talking about how hard halo 5 was and i was getting flashbacks from laso halo5

  • @buddyimevil5775
    @buddyimevil5775 Před 3 lety

    What happened at 5:12?