Why people don't like the H4/5 Art Style | (THEY FIXED IT WITH HALO INFINITE)

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  • čas přidán 11. 11. 2016
  • People say they are not fans of the new art style of 343's halos. In this video we will discuss WHY that is and go in depth behind certain changes and artistic choices. This video is NOT a hate video and is meant to spark positive discussion.
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Komentáře • 6K

  • @LateNightHalo
    @LateNightHalo  Před 3 lety +335

    Looks like they listened :) halo infinite looks gooooood

    • @Dan-1031
      @Dan-1031 Před 3 lety +2

      But will they listen about the downgraded visuals?

    • @argo9721
      @argo9721 Před 3 lety +6

      @@Dan-1031 did you not see the screenshots?

    • @Dan-1031
      @Dan-1031 Před 3 lety +2

      @@argo9721 blue one looked plastic-y

    • @Dan-1031
      @Dan-1031 Před 3 lety +1

      @@argo9721 also we haven’t seen how they will react with the shadows in the game

    • @weeradge5771
      @weeradge5771 Před 3 lety +1

      Craig.

  • @TheActMan
    @TheActMan Před 7 lety +3644

    Any art style that has the Seeker helmet is an art style sent from hell

    • @TheActMan
      @TheActMan Před 7 lety +493

      On the real, I think part of it is the armor doesn't look consistent with the past games, and I certainly think it looks to cartoony. Also doesn't help when no human bleeds in Halo 5, just makes the armor feel all plasticy when you're shooting someone and all you get is little white explosions like you're shooting a pellet gun

    • @guskohu2093
      @guskohu2093 Před 7 lety +140

      +The Act Man Tbh they shouldn't even be wearing bright colours. After all when you are out on the battlefield the last thing you want is for your enemy to actually see you... Btw love your channel.

    • @tamura9730
      @tamura9730 Před 7 lety +13

      So it's a game why so people like the diverse colours

    • @machinesnow
      @machinesnow Před 7 lety +43

      The Act Man especially when you see a helmet that looks like a fish bowl or has no visor with a hot pink color on it

    • @linda-0583
      @linda-0583 Před 5 lety +14

      Are you a fucking idiot the seeker is the best helmet that’s way better than chiefs shit mark VI

  • @judahogbuehi3196
    @judahogbuehi3196 Před 7 lety +144

    Lesson of the day:
    Don't say things are generic, because that's a generic argument.

    • @amyjane3150
      @amyjane3150 Před 7 lety +8

      Amen

    • @TheActMan
      @TheActMan Před 7 lety +7

      Such a generic comment XD

    • @judahogbuehi3196
      @judahogbuehi3196 Před 7 lety +3

      The Act Man​ lol

    • @amyjane3150
      @amyjane3150 Před 7 lety +1

      The Act Man Act man strikes again.

    • @SOMEGUY7893
      @SOMEGUY7893 Před 7 lety +2

      Not necessarily, if something's overly generic than that's actually a fault(Generic itself just means essentially common). It makes it far harder to distance it self from the crowd and form it's own image.

  • @sdsdfdu4437
    @sdsdfdu4437 Před 4 lety +407

    Bungie Halo had a very cool art style, and the best way I can describe it is "military punk" (like how there's cyberpunk, steampunk, diesel punk). 343 halo went full on flashy scifi and the cool militaristic look was lost.
    And 343 ruined elites. They used to be sleek and noble, but became bulky and brute

    • @ironicchannelname6457
      @ironicchannelname6457 Před 4 lety +33

      True and the face looks like a deformed eel

    • @PinkFoxzzz
      @PinkFoxzzz Před 4 lety +4

      @@ironicchannelname6457 While they was looking like just superior eels from outer space
      Love Halo 3 [strike]Eels[/strike] Elites

    • @armorfrogentertainment
      @armorfrogentertainment Před 4 lety +9

      On the flip side, they made Brutes from merciless monsters to having a sort of brutal nobility to them, like the orcs from Warcraft

    • @Brapgod
      @Brapgod Před 3 lety +3

      Am I the only one who kinda dislikes the original elite designs? It’s just *too* sleek and lithe for my taste. IMO reach was the best in terms of elite design, not too sleek, and not too bulky.

    • @theblueshellthebaneofmario3469
      @theblueshellthebaneofmario3469 Před 3 lety +4

      Peter Marks Just you.

  • @SPECTER1887
    @SPECTER1887 Před 4 lety +1125

    I still say Halo: Reach has the sexi- coolest elites.

    • @toddtaylor8368
      @toddtaylor8368 Před 4 lety +116

      They also look more terrifying and intimidating compared to the elites in the other halo games

    • @beez1303
      @beez1303 Před 4 lety +36

      I agree the reach elite is a cool elite in my opinion theyve could've gone slimmer or smaller with them other wise I love the reach elite design but not the recent ones same with the armor of both factions the unsc armor design peek was around halo 3 or reach it wasn't overly done and was inspired by the previous generation of armors h4 and 5 realy aren't and the addition of reach armor to 5 makes me happy to see bit overall the new generation of armor to overdesigned to many angles and really no cool little lights like reaches the pulse colors team colors your selected color it was badass with the older but new armors dont really work as well.

    • @JoshAllenberg
      @JoshAllenberg Před 4 lety +59

      Reach had decent armor design, in keeping with lore. Elites are meant to have ornamental headgear because of their culture and religious affiliation. H4 went off the deep end when they tried applying the same concept to the UNSC and spartans. The UNSC is utilitarian, so everything should be practical and compact. Don't start giving spartans horns because you have a unicorn fetish or something.

    • @WatermelonEnthusiast9
      @WatermelonEnthusiast9 Před 4 lety +28

      No man, your right, them reach elites sexy as hell

    • @winsrodchurchill7584
      @winsrodchurchill7584 Před 4 lety +10

      LAUGHS IN H2:A ELITE ARMORS

  • @MrDude-sp6et
    @MrDude-sp6et Před 6 lety +2074

    Halo Reach's armor looked worn and serious, like what you would expect from a hardcore super soldier from 500 years in the future. The story in the older halos were a lot darker and almost real. You knew that humanity was likely at its end and the entire game from the music to the colors let you know that. Halo Reach did an amazing job at what human military personnel might act like in the far future. Then 343 showed up and gave everything a softer edge. I didn't feel the urgency of the situation like I did in the previous games made by bungie.

    • @soph1823
      @soph1823 Před 6 lety +75

      Robo Mojo yeah before halo 4 it was blatently obvios and it even said that "yeah were probably going to lose" and in one book it took a fleet of 70+ ships to take out 1 covernet super destroyer and in the prosess they lost 30+ ships
      While in halo 4-5 you dont see that and even the flood seemed less... scary dont get me wrong a spartan infected by the flood is scary but from the current design it doesnt look like the flood it just looks odd out of place in my opinion

    • @curielramirezsebastian
      @curielramirezsebastian Před 6 lety +2

      Lol, 117 likes, i was going to leave a thumb up but i gonna keep ir that way haha

    • @michaelhenry3234
      @michaelhenry3234 Před 6 lety +34

      eh, I feel like halo 4 had about the same grittiness as the original trilogy. Halo 5 is where the everything looked like a cartoon.

    • @YokieWartooth
      @YokieWartooth Před 6 lety +92

      Halo Reach has the best art design and armor customization.

    • @oceiros9199
      @oceiros9199 Před 6 lety +46

      Robo Mojo I completely agree, 343 games don't feel very serious because everything is so glossy instead of battle worn and gritty, like you would expect a super soldier or marine to look. I don't hate 343, but it seems like their trying to turn the games more kid friendly just to get more money

  • @WrathClub
    @WrathClub Před 7 lety +1410

    I'd say it all comes down to simplicity being a virtue of good design. Bungie spartan designs came down to "colored rigid armor pieces" and "sleek black flexible bits" so every armor piece feels bolder. 343 has all these weird speckled armor parts, puffy padded looking areas, the coloring rules or lack thereof are totally inconsistent (like how the upper body undermesh is colored.)
    Now they look sleeker, but something about them makes them look like really decked out paintballers or something. The little extra clunkiness from before made Master Chief look like he was walking around with tank plating on him. When he got out of a warthog or scorpion it was like "ok those are made of the same stuff."

    • @TehCheeezyPoofz
      @TehCheeezyPoofz Před 7 lety +85

      Lyle McDouchebag well said. Personally bungie was just at their apex with reach. God reach had such good armor

    • @MrDrpoptart
      @MrDrpoptart Před 7 lety +37

      I agree with your explanation that simplicity benefits the armor. I feel the rigid design made the spartan armor present more of intimidation. The sense that the spartan has a bold attitude to their appearance. For instance, I felt when they added the "colored hexagonal undermesh" instead of the "sleek black under armor" it made it look too soft, like some weird extended sports bra.
      I know 343's intent was to make the spartans look more super human, almost body builder type that fits with their genetic background lore, but I personally feel it looked best when it was bulkier. I personally favor the plated military style. It indeed fit with not only the vehicles, but it also contrast with the marines, weapons, outposts, etc.
      Btw awesome videos, keep up the good stuff, I hope soon your content expands and you continue to be the drunk father I never had.

    • @TehCheeezyPoofz
      @TehCheeezyPoofz Před 7 lety +23

      Nydavion Lawrence nice troll 9/10 execution but 4/10 originality

    • @nydavionlawrence7721
      @nydavionlawrence7721 Před 7 lety +1

      Seventh Swell thank you i no more people like halo he not a halo fan he just a ass holl your a halo fan just like me

    • @Maxschellenberg
      @Maxschellenberg Před 7 lety +25

      Haha love that perspective "ok those are made of the same stuff." not so good for those elites :D

  • @Arbitertaco
    @Arbitertaco Před 4 lety +272

    Honestly adding lights will make it worse. I don't want to run into a cave and have JJ Abrams glare glows blinding me in matchmaking when it's 8pm.

    • @5hockeyman14
      @5hockeyman14 Před 4 lety +31

      English Kriegsman well the problem now is you glow like a sun. He’s saying take away the glow and have you blend in with the dark but have a few lights to allow opponents to actually see you in areas with limited lighting

    • @yaboijosh2645
      @yaboijosh2645 Před 4 lety

      , THANK U!!

    • @remyrichardson2741
      @remyrichardson2741 Před 4 lety +1

      @Apple Tek Support I agree with you, it should just be softly glowing, but it should be bright enough that it catches your eye, so that you can find campers easier. That's my two cents, at least.

    • @anuggetoflen2383
      @anuggetoflen2383 Před 4 lety

      like small lights on the armor that are dull but are easy to notice in the dark

  • @Jhop273
    @Jhop273 Před 4 lety +70

    Over designed is the perfect description of halo 4 and 5s armor. Reach had the coolest armor because it was simple.

    • @bean1an143
      @bean1an143 Před 3 lety +9

      Eh, Reach has a clever mix of simple and detailed when it comes to armor and weapons. Halo 3 is too simplistic looking for a 360 game, but the Brutes in Halo 3 are cool.

  • @FrogEmporium
    @FrogEmporium Před 7 lety +1734

    Halo Reach had my favorite armor designs.

    • @cristiangonzalez6968
      @cristiangonzalez6968 Před 7 lety +41

      Me too

    • @templar-yu5ve
      @templar-yu5ve Před 6 lety +42

      same not to flashy

    • @EskChan19
      @EskChan19 Před 6 lety +100

      yeah. It had really memorable ones, that did have great details, like for example the EVA-Helmet with the face etched into it's visor. They did have details, but not too much. They didn't have 1000 little edges you could look at that made you lose your focus. It was a helmet. A helmet with a face on it. And that was it. Not a million sensors, not antennas, bulky speakers, a visor, a face, a bear to the face consisting of more faces, that got so detailed that you just didn't see a thing anymore.
      They were memorable, unique, and yet not too flashy. Halo: Reach nailed Armor Design perfectly. It also gave you a good variety without getting overwhelming. Like, have you ever taken a look into the armor category of Halo 5? All i see there is a huge gray wall of hundreds of armors. Way too many to ever even look at all of them, find any favorites or the like. It's just way,too,much.

    • @manicmangomango8118
      @manicmangomango8118 Před 6 lety +19

      I like the rustic-non curved edges and dull colours of the halo reach armour

    • @dmadking3817
      @dmadking3817 Před 6 lety +8

      LockedPickleJar yeah, there was a grit to the shading

  • @andrzejsugier
    @andrzejsugier Před 5 lety +1771

    As someone who works in games industry, I found it absolutely hilarious when you said "Imagine a guy sitting with a piece of paper (designing the armors) and then drawing for HOURS... After hour 5 or hour 6 (..) he comes up with like 20 version of 1 armor..."
    Making a quality, detailed reference sheet of 20 armors takes days, if not weeks of work, people. Making games is very, VERY time consuming.

    • @patrickbateman312
      @patrickbateman312 Před 5 lety +120

      As someone who constantly has to see shit games with shit art, allow me some advice. Spend that time making one thing well, instead of 20 things fucking garbage.

    • @benjaminchen4367
      @benjaminchen4367 Před 5 lety +139

      @@patrickbateman312 And if the higher ups don't like that one? That sounds like a nice idea, but it's not very practical

    • @patrickbateman312
      @patrickbateman312 Před 5 lety +22

      Benjamin Chen fuck em. Grow a spine, Sally.

    • @amildlydisappointingsalad6058
      @amildlydisappointingsalad6058 Před 5 lety +162

      @@patrickbateman312 yeah and get fired, good idea

    • @topkek7003
      @topkek7003 Před 5 lety +11

      @@amildlydisappointingsalad6058 someone else will want your designs.

  • @guswindsor8842
    @guswindsor8842 Před 5 lety +84

    As a professional artist, one thing I find reminding myself quite often: less is more sometimes

  • @Lumavah
    @Lumavah Před 4 lety +350

    I think calling it "cartoony" is a perfectly viable criticism. As you stated, the armor being portrayed in bright, homogeneous colors that starkly stand out against all backgrounds they're in is a visual effect you can effortlessly correlate to a cartoon with their bright, shiny colors. This is made worse by the needless (and in my opinion) gaudy designs and patterns available. Yellow tiger stripes on bright blue armor doesn't seem like something I can take seriously on a supposed super soldier. Contrast this to Halo Reach's designs which are not only more muted color-wise, but actually have weathering to give it a rugged aesthetic. This, to me, makes the armor believably look like actual armor. In terms of design against older versions, Spartans don't have the armor diaper H3's had and the shoulders/knees/elbows are open enough to allow relatively flexible movement without sacrificing full coverage elsewhere. Idk, I'm biased towards Reach, but I think that was the best looking armor in the series.

    • @skypris974
      @skypris974 Před 4 lety +4

      I'm gonna be "that guy" and state that your comment kinda proves what he's saying while being a little contradictory.
      "It's cartoony" is a valid criticism, yes. However, it's a poor reason to toss up. You yourself elaborated on the reason -why- you say it looks cartoony, further adding clarification to an otherwise unknowable description. What about it is cartoony? You clarified. That's what is wanted. Have a conversation. Don't just throw up a one word description and expect people to get your argument.
      Example? Cool kid lingo. Apparently saying something is "booty" is like saying something sucks, is unpleasant, etc. Going to a forum and just saying "that's booty" isn't gonna make sense to those who don't connect your word usage with its intended meaning, hence an elaboration to help portray what it is you want to convey. Cartoony? "But it's in 3D, not 2D."
      "But it's a game, not a show."
      "There's no outlining though."
      Clarification and elaboration tells us what parts of the "cartoony" description you are using for your argument therefore reducing pointless, ill-nformed rebuttals.
      All this aside, I do like your description and think it works well as a condensed version of the video I watched. I agree with you whole heatedly.

    • @andrew-paulclements1502
      @andrew-paulclements1502 Před 4 lety +18

      ​@midgetydeath There wasn't much "flashy crap" in Reach. Most of the stuff you can put on Noble Six was actually designed and had practical purposes, like supplement Armor, and hard cases, and hardpoints for helmet attachments
      Unless you aren't talking about Reach?

    • @monochrome_soft9472
      @monochrome_soft9472 Před 2 lety

      @@andrew-paulclements1502 what about the flaming skulls

    • @hadenweckback281
      @hadenweckback281 Před 2 lety +1

      @@skypris974 dude you should’ve not been that guy Jesus

    • @Steved0re
      @Steved0re Před rokem

      I think the color issue is that it isn't a military color style. The overly saturated color fits more in line with a sports team. Which makes sense because 343 was focusing more on the e-sports aspects of Halo, rather than its aesthetic or story.

  • @ChickenSquabble
    @ChickenSquabble Před 6 lety +305

    I feel like they tried too hard to make it look more advanced. There's this idea that the more detail something has, the more futuristic and advanced it'll appear to be. Not necessarily the case. Sometimes the most simplistic looking things possess the highest capability and is in fact the most advanced in comparison.

    • @the_katzy
      @the_katzy Před 6 lety +1

      complex*

    • @ifoundelijah
      @ifoundelijah Před 5 lety +2

      exactly. look at tesla’s

    • @the_katzy
      @the_katzy Před 5 lety +4

      Also, the main trend is "the sleeker it looks, the more futuristic it is."

    • @Gameprojordan
      @Gameprojordan Před 3 lety

      Yeah, when I see overly complex looking suits I think of it as like it not being efficient and properly built yet but still advanced. The more basic and sleek the suit looks the more advanced it is because you know the technology has progressed enough where all of that complex tech can basically be hidden under a very basic looking outfit. Instead of having random bits of wiring and lights etc going all along the suit like some prototype

  • @ay-leck1369
    @ay-leck1369 Před 5 lety +629

    Calling something generic is a generic insult
    *Wait...*

  • @CAPDude44
    @CAPDude44 Před 4 lety +481

    Halo 1-3: Human equipment created by engineers
    Halo 4-5: Human equipment created by designers and artists.

    • @stasis760
      @stasis760 Před 4 lety +14

      Sounds about right

    • @T0YCHEST
      @T0YCHEST Před 4 lety +67

      As an artist this made me feel bad, to be an artist you have to feel the object you’re creating’s soul, bungie were artist, you felt it with the respect they gave to the games details thats why everyone loves them.
      here is my artist eye for halo, humans are portrayed as an inferior, undeveloped, grimy race, by the covenant and fore runners. So i would go for a dull steam punk-esk way trying to put a lot of sloppy bulky technology together, ill make the armor look defeated, beaten like a knight(small but brave figure) that has been fighting a dragon(superior creature to the lonely knight) for hours, thats how i see the harness.
      U mean just designers made halo 4-5 just like fashion designers that slap garbage on models.

    • @tartarussauce2498
      @tartarussauce2498 Před 4 lety +1

      @Nitro Eagle even more of the first one

    • @odstkefro3343
      @odstkefro3343 Před 4 lety +5

      @Nitro Eagle imo the only good armour in reach was the helmets, mixing and matching everything made you look like a rogue insurrectionist. Halo 5 was Fortnites father tho. I think halo 3 had the most unique armour compared to the rest. You can obviously tell the difference between the CQB and EOD shoulders whereas in reach and H4 a lot of the shoulders looked similar. The commando and security shoulders were both ua armour pauldrons.

    • @Gabdube
      @Gabdube Před 4 lety +4

      No, not competent engineers at least. Whichever "engineer" came up with the early MA5-series rifles needs to get fired. And the team of astronautical engineers who designed the UNSC spacecrafts would probably face the capital penalty for criminally incompetent design. The decks aren't even in the correct orientation, for fuck's sake. That alone would certainly and predictably cause thousands of crew deaths.
      Reference: www.projectrho.com/public_html/rocket/advdesign.php#id--Which_Way_Is_Up?

  • @ardentparagon159
    @ardentparagon159 Před 5 lety +272

    Reach was always my favorite looking game, because all of the armors looked pleasing on the eyes with its basic shapes and strong lines/borders It looked like something that was able to be manufactured on a large scale, the armor looked like something that you would see in 2552. Everything was dirty and worn like its been in use for awhile and seen combat.
    Also on top of that, bungie has environmental design nailed down, even in destiny all of their levels just look amazing, and are coherent and easily identifiable. character/world design is something bungie does very well.

    • @Tonybc99
      @Tonybc99 Před 4 lety +1

      Nuno The Dude halo reach armour looked like real metal

    • @Stryfe52
      @Stryfe52 Před 3 lety

      Also no giant diaper

    • @funow2353
      @funow2353 Před 3 lety +3

      We need more games like reach honestly

  • @TheBrickson98
    @TheBrickson98 Před 5 lety +805

    So I'm not the only one that thinks H5 armor would fit amazingly in Warframe, but not in Halo!

    • @xjcformvp6083
      @xjcformvp6083 Před 5 lety +3

      Yee

    • @CC-fh7fm
      @CC-fh7fm Před 5 lety +26

      XD true that! The new armor makes good armor bad BAD Halo armor

    • @Armyjayden33
      @Armyjayden33 Před 5 lety +6

      Just tone down the color

    • @ejvrgamingking813
      @ejvrgamingking813 Před 4 lety +2

      Yes

    • @siimkivisild2251
      @siimkivisild2251 Před 4 lety +5

      I would have liked this comment but it has
      exactly 100 likes and i don't want to ruin perfection.
      Edit: Why people why???

  • @GibsterBoy5
    @GibsterBoy5 Před 4 lety +71

    I see some of the helmets in Halo 5, and I think “What drugs were they smoking?!”

    • @mup8661
      @mup8661 Před 4 lety +7

      I remember being so disappointed that I asked myself "Ok. Who green lit this?!"

  • @Bilskirnir3124
    @Bilskirnir3124 Před 4 lety +86

    Got to say my biggest problem is that the new armor looks like a body glove with armor pads on them rather than a suit of armor like the old ones did. That looked a whole lot better.

    • @TheSchnieder6
      @TheSchnieder6 Před 4 lety +4

      Yeah, the way I see it, 343 made the body suit and then remembered that they were in charge of Halo and went back and added the armor pieces on top.

  • @LateNightHalo
    @LateNightHalo  Před 5 lety +655

    Looks like we made an impact, my dudes! Halo Infinite listened :D

    • @yungdon8371
      @yungdon8371 Před 5 lety +14

      Hold up....Mass Effect came out the same year Halo 3 so it wasn't inspired by Iron Man

    • @tannercaldwell7380
      @tannercaldwell7380 Před 5 lety +15

      I think that halo infinite looks so much better because it uses a new game engine, which fixes most of the problems

    • @thunder-guild
      @thunder-guild Před 5 lety +9

      LateNightGaming I wonder how many different designs there were for John Spartan 117 first apperence

    • @malkavianamerican3025
      @malkavianamerican3025 Před 5 lety +3

      Here's hoping they re-design the prometheans to look less floaty and like they're from an anime.
      Edit: and Borderlands.

    • @smallbrain43
      @smallbrain43 Před 5 lety +4

      Tanner is GR8 It’s not really the engine, it just allows for better graphics, and more power. It’s the game designers that have changed the designs of tons of things in the game.

  • @TheXBRGUY
    @TheXBRGUY Před 7 lety +163

    I think the problem is that the art style and color palette really ruin the armor sets. Look at Reach. The armor LOOKS more detailed while still seeming like it makes plausible sense for a person to wear, but in reality Halo 5's has more detail but just has really bad color design. Another thing is that you said the armor looks more plausible. I somewhat agree, but you took the most basic changes in the armor and said "it looks more believable" without looking at the crazy halo armor sets there are that are totally impractical and ugly and unneeded. Sometimes it makes sense, but it usually doesn't.

    • @VainerCactus0
      @VainerCactus0 Před 7 lety +9

      Another thing is that there is to many choices that are basically copies.

    • @rajaazriel5028
      @rajaazriel5028 Před 7 lety +1

      Im sorry to say but halo reaches colour pallete is stale.

    • @VEN0M415
      @VEN0M415 Před 7 lety +17

      Azriel Angel Of Death it was stale and honestly I felt like that is realistic rather than bright neon colors that are in halo 5

    • @TheActMan
      @TheActMan Před 7 lety +6

      Honestly if the colors were a bit more gritty, similar to Reach, the armor in Halo 5 would look a lot better.

    • @macedmatt
      @macedmatt Před 7 lety +6

      The Act Man Exactly. Reach captured that "military grit" very well. Made you feel like a super solider at war, not like a power ranger.

  • @Free_Krazy
    @Free_Krazy Před 4 lety +84

    "Shows pictures and clips of power armor while talking about it"
    "also leaves pic of Arnold Schwarzenegger up the longest"
    Seems accurate enough to me.

  • @Leadhead
    @Leadhead Před 4 lety +160

    I never really saw the Spartans as fast moving ninjas. For me, they're brutish tanks on legs. The way that the old-school armor was so clunky and not exactly user friendly brought out that vulnerability to me. Like how Darth Vader supposedly can barely move in his suit. He's intimating as hell, but under the suit he's completely vulnerable, and it kinda sucks to be him. I get the same vibe from the classic Spartans. I wouldn't want to wear the original armor, but that's the whole appeal to me.

    • @matias_rgt1429
      @matias_rgt1429 Před 4 lety +11

      in the canon they are
      read any book of halo and you'll understand

    • @venerable_sensei6272
      @venerable_sensei6272 Před 4 lety +1

      Wait intimacy

    • @joseph-cs1pq
      @joseph-cs1pq Před 3 lety +1

      Oh shit both leadhead and act man are here

    • @always97lucy53
      @always97lucy53 Před 3 lety +3

      Well with Vader it's because the suit is specifically designed to keep him encumbered to fuel his hate also Vader doesn't need any hand held weapons to destroy as he has the force. Also, with the force he can limit the weight of his armor and glide (like in return of the Jedi)

    • @g3neralcross911
      @g3neralcross911 Před 3 lety +5

      Sadly what you saw in Spartans ain’t what they were, the lore books and canon even back in bungie days described the Spartans as “ninja fast”

  • @HH-qn9lu
    @HH-qn9lu Před 6 lety +367

    Imho I feel that halo reach’s armor is the best. It’s memorable, it looks tactical, and it makes you think “these are supersolders, and they are ready to kick ass” it’s detailed, but not so detailed that it just jumbles. You can’t tell me you can’t remember kat, or jorge, or hell, even noble six’s original armor

    • @thebigyes8482
      @thebigyes8482 Před 5 lety +35

      H H Yep, I’ve always loved how they included little pouches, weapons, custom-looking supplemental armour and ammunition on some of the armour pieces, and that orgasmic fucking cape.

    • @patrickbateman312
      @patrickbateman312 Před 5 lety +2

      I don't remember kat, Jorge, or hell, even noble six's armor. But Reach WAS the worst of the Bungie era, so that's to be expected.

    • @thebigyes8482
      @thebigyes8482 Před 5 lety +25

      Grant Mickelson So you pretty much can’t remember any spartan armour other than mark V?

    • @patrickbateman312
      @patrickbateman312 Před 5 lety

      @@thebigyes8482 Well, or the mark VI ;)

    • @thebigyes8482
      @thebigyes8482 Před 5 lety +11

      Grant Mickelson Oh yeah forgot. Do you actually not like any other armours or are you just saying you didn’t like reach’s characters?

  • @Mister_Eiffel
    @Mister_Eiffel Před 7 lety +190

    Halo Reach had a better variety of more memorable armor pieces.They also had a bunch of accessories that weren't just yet another generic piece of armor plating. Emile's grenade belts, Jun's sniper bullet shoulders and his wannabe gilly suit scarf on his chest piece. George's front chest piece had like a reactor or something. Then they had all the little nick knacks like the wrist accessories, thigh pouches, customizable visor details ranging from adding an antenna to changing the base design of the helmet (IE the chin guard from the EOD helmet). All these details helped giving character to each and every pieces, which the Halo 4-5 armors are kinda lacking. You didn't need crazy patterns like polka dots and lightning bolts to make your armor stand out. Every pieces of armor only had the base and trim colors (some pieces the trim color was dominating the base color) and you could "make" your own color patterns that way, and it was good enough IMO.

    • @NebBleZ
      @NebBleZ Před 7 lety +7

      Francis Lafontaine. É. I agree

    • @elysiaisalive
      @elysiaisalive Před 7 lety +7

      Francis Lafontaine. É. Preach it

    • @NoahWright28
      @NoahWright28 Před 7 lety +3

      Francis Lafontaine. É. Agreed. The customization was so much more in depth. However, 343 does have nice armor too.

    • @KwakWack
      @KwakWack Před 7 lety +6

      Francis Lafontaine. É. Reach was good in everything you heard about in this video

    • @edwardwu7730
      @edwardwu7730 Před 7 lety +12

      see, the problem with halo 5 is it tries to look so cool it get ridiculous. like in halo reach, everything on a helmet has a purpose. EOD has a small face plate because the helmet is designed for bomb removal, and you don't want the faceplate to shatter. it has channels in the side to direct the pressure wave so it doesn't blow your head off. in halo 5 your like: why does it have a horn and a bunch of knobs on it?

  • @jerryudonneedtoknow3903
    @jerryudonneedtoknow3903 Před 4 lety +33

    Armor is quite tough you say...
    Laughs in jackal

  • @cosmicneko7225
    @cosmicneko7225 Před 4 lety +28

    Halo reach had the best spartan designs for me, there wasn't too much going on, nothing was too bulky, it felt exactly what i imagine space power armor looking like. granted, they were less buff spartain IIIs rather than the huge spartan IIs we see, but the armor itself just felt the most natural for me.

    • @Gameprojordan
      @Gameprojordan Před 3 lety +2

      I think Jorge was a spartan 2. And you can see it in his size and helmet design.

    • @cosmicneko7225
      @cosmicneko7225 Před 3 lety +2

      @@Gameprojordan very true, i'm just talking about in terms of spartans we control

    • @James-oj6ru
      @James-oj6ru Před 2 lety +1

      Spartan III, literal suicide soldiers, whoever thought of that must have been court martial’ed (thrice), Jorge was a former Spartan 2 so his armor is custom made to be bulky and bigger because… _he’s a Spartan 2_
      I agree though, Reach for me has the best Spartan design for me, it isn’t so cartoonist yet busy as fuck, it’s like “modern steampunk”, which considering Halo Macworld, Halo 1-2 and the novels, it’s most definitely steampunky

  • @ilovedomo829
    @ilovedomo829 Před 7 lety +111

    TBH, I just want the halo 3 design back

    • @YLS8763
      @YLS8763 Před 7 lety

      Xeernox yes pls

    • @TheGhostofOnyx313
      @TheGhostofOnyx313 Před 7 lety +13

      um. halo 3 is what brought us together. and to be fair if you watched this video, YOURE a fanboy because no jackass who isnt would bother with this. halo CE started it all. halo 2 revamped that with competitive multiplayer online on an unmatched scale at the time. halo 3 was such a massive event it was more then just a simple game release, leaking into the media and even the god damn super bowl. my opinion, is that halo 3 is the culmination of what a halo game was defined as. it was to finish the fight, and see it through to the end. they waited too long to add on the other games and now halo has basically turned into COD daycare with the fanbase. literally any game I play on halo 5 theres some kid who rage quits, teamkills, or is just straight up afk. not to mention all the people screaming into mics. so yeah Im a fanboy because I miss the old days of when you could grab some chips, sit down on a couch and find a custom game of jenga. not anymore sadly.

    • @Leppy101
      @Leppy101 Před 7 lety

      Dude...Jenga...now I really miss Halo 3 times (2007-08) and Jaws on Zanzibar? :'(

    • @Universexy1
      @Universexy1 Před 7 lety

      Xeernox you should make a video on it, it would be an original twist that the halo community needs to hear about.

    • @thekidd7650
      @thekidd7650 Před 7 lety

      Xeernox yes

  • @brickgamer2269
    @brickgamer2269 Před 7 lety +142

    In my opinion, I like some of the new armor, but in the end, Reach's still looks the best. Reach's armor and color palette just has that gritty, real look to it that even Halo 2 Anniversary or Halo 3 can't compete against. It just looks perfect. I think there are many reasons why Reach's armor is the best.
    There is a base armor, the Mark V, which you build on. The helmets don't look crazy like the Seeker or Fotus. Then there are armor attachments, and so on. It just feels so much more realistic.
    The armor in multiplayer has those scratches that make it look worn, while in any other Halo game it looks plastic. Halo 2 Anniversary's armor doesn't have any scratches at all. It looks shiny, like it just came out of a factory.
    The color palette in Reach, which doesn't have any shiny, neon colors like Halo 5 or CE. They feel more dull, adding to the militaristic feel of Reach. The only other Halo game that did this is Halo 4 and Halo 3. The colors aren't shiny, which is better.
    And most importantly putting more detail into the armor while keeping the base designs basic. Reach armor is in my opinion the most memorable in the series, except maybe Halo 3. The MK V B. Jorge's bulky armor. Emiles helmet. They're all memorable, and that's because they have a simple design, with more detail put into it.

    • @quasar_33b
      @quasar_33b Před 7 lety +6

      Brick Gamer I liked the halo wars armour (in the cut scenes) for the spartans it felt a little to shiny but a combination of halo reach and wars would be sweet, the marines armour was amazing looking in wars, if it had some more scratches, it would have a good contrast between badass marries and even stronger beefy spartans

    • @brickgamer2269
      @brickgamer2269 Před 7 lety +5

      Quasar _33b Agreed. I love the Wars look of the marines. And the MK IV armor still has a lot of detail, but the design is still basic, which makes it look nice.

    • @eliaslind4339
      @eliaslind4339 Před 7 lety

      It's probadly only me, but I think that
      reach spartans look quite weak and look to dirty, thought the armor system it self is good.

    • @MrDgf97
      @MrDgf97 Před 7 lety

      Brick Gamer The Halo 5 Beta had some armor that looked really promising since it was a lot more founded in a gritty style

    • @shanem4399
      @shanem4399 Před 7 lety

      the reason reachs armor looked week is actually kinda part of the lore bacause spartan 3s were mass produced and cheaply produced to be sent on suicide missions basically so there was no reason to go all our on there armor, george was the only spartan 2 we saw in reach and his armor looked like it could take damage

  • @kevinrodriguez5050
    @kevinrodriguez5050 Před 3 lety +14

    Halo fans: I like both art styles
    Halo fans: So you have chosen death

    • @bean1an143
      @bean1an143 Před 3 lety +2

      I like all three art styles to some extent, too.
      And the Halo 3 and Halo 2 Anniversary fanatics will label me a heretic and kill me, especially if I say that Reach had the best Elites.

    • @whatnotbutter7470
      @whatnotbutter7470 Před 3 lety

      FINALLY THANK GOD someone has decency to like both sides

  • @1rotzy
    @1rotzy Před 4 lety +22

    When I first saw the armor in H4, I thought, “Cool armor, let’s start playing.” I was pretty young at the time, so I didn’t care.
    Now that I’m older I have come to appreciate the old and the new. I like 1-3, and Reach, and understand the appeal for 4-5. And I agree that Iron man set a new standard for power armor. Sleek, smooth, powerful. People now eat that crap up. And 343 thought that they should follow that trend too.
    And that is where I feel like they forgot about their roots.
    Now I’m not blaming the artist. 343 probably came to them saying we want to change things, and the artists probably said, “Alright, screw it, your the boss.” They worked with what they had, and they did a damn good job in my opinion.
    But the appeal to Halo, to me, is that it is something you would probably see today. While it is 500 years in the future, the games still have a modern day look in some regards. The guns, armor, ships. They are big, bulky, and most certainly ain’t pretty. But they get the job done.
    That is why I was excited when I saw Chiefs armor in Halo Infinite. It seems 343 is going back to their roots, with the armor being the familiar blocky design, and combining the futuristic sleekness that we would stereotypically see.
    I don’t know what the future holds. But I can appreciate what I got right now.

    • @andrewhernandez6753
      @andrewhernandez6753 Před 3 lety +2

      Well said! Same experience for me

    • @bean1an143
      @bean1an143 Před 3 lety +1

      The only things they need to do to fix GEN3 armor is shrink the space diaper and separate the foot armor from the shin armor.

  • @tygerproductions9128
    @tygerproductions9128 Před 5 lety +449

    “The new art style is a poop from a butt”

  • @davemarx7856
    @davemarx7856 Před 6 lety +168

    I have always liked Chiefs "ball cap billed" helmet.

    • @terahgon
      @terahgon Před 5 lety +4

      Excellent description friend, excellent description.

    • @orcabeast8006
      @orcabeast8006 Před 5 lety

      Ya I don’t know what helmet you are talking about because I have flipping no clue what a ball cap billed helmet means sorry if I sound rude

    • @Friendly_Neighborhood_Edgelord
      @Friendly_Neighborhood_Edgelord Před 5 lety +2

      Couldn't describe it better and if they change his helmet it would ruin everything

    • @elendrosi71
      @elendrosi71 Před 5 lety +1

      indeed

    • @trashcompactorYT
      @trashcompactorYT Před 3 lety +1

      I call it the motocross armor lol

  • @stuffedsomething1699
    @stuffedsomething1699 Před 3 lety +6

    The idea about the lights would be great, imagine walking down a dark hallway and seeing a bunch of lights like cats eyes reflecting in a forest. You wouldn't see the armor, but you'd know where the person is, and it would still maintain the atmosphere in dark and moody environments.

  • @DaniNyoMH
    @DaniNyoMH Před 4 lety +12

    I think it's fair to say that 5, (I don't remember much of 4) genuinely looks like literal action figures vs actual marines. The overtly bright colors is doesn't really mesh well with the game, let alone how zany the armors start to get. It moves away from say Reach where it at least feels more grounded.

  • @stardust_2339
    @stardust_2339 Před 7 lety +78

    Halo: Reach nailed the armors too. I vote for Reach if it comes down to visuals.
    The true Halo art style for me is a blend of CE's (environment), 3's (visual effects) and Reach's (armors, weapons, vehicles).

    • @stardust_2339
      @stardust_2339 Před 7 lety +12

      Also all these stickers and impractical markings and shit. They just ruin it.

    • @VainerCactus0
      @VainerCactus0 Před 7 lety +8

      Yes Reach does.

    • @mindermedia9136
      @mindermedia9136 Před 7 lety

      Agreed

    • @machinesnow
      @machinesnow Před 7 lety

      All Gyrate I like the reach armor considering that I like griddy more dark art styles

  • @edwinlopez2090
    @edwinlopez2090 Před 7 lety +104

    343 I hope y'all listen to this suggestion:
    Please allow full customization.
    You know let players change/mix and match pieces. Like if you agree.

    • @nomotionplays1198
      @nomotionplays1198 Před 7 lety +6

      Edwin Lopez yes we need full body customization again, you'd be suprised how many people i find in halo 5 with the same armour combo as me

    • @Ramseas119
      @Ramseas119 Před 7 lety

      i just say bring back Reach.

    • @amazingfan3747
      @amazingfan3747 Před 7 lety

      John Cunningham, Damn. You sure are triggered.

    • @Sunkenrex6
      @Sunkenrex6 Před 7 lety

      Remember arm pieces

    • @kylanmckittrick3062
      @kylanmckittrick3062 Před 7 lety +2

      uh... reach?

  • @keagasourus9883
    @keagasourus9883 Před 4 lety +6

    The irony is I feel like the newer armor seems more bulky especially in the chest region, and the old armor just looked, more sleek like a suit not a mech like the mantis

  • @codyray3344
    @codyray3344 Před 4 lety +20

    "I try to stay away from the term generic... because of how vague it is" soooo essentially what you're say is that you don't using the term generic because its... generic. :D

  • @retard6665
    @retard6665 Před 5 lety +178

    I feel like the armor just doesn't fit a soldier, especially one as expensive as a spartan. For a mercenary company? Yeah I can see that. For a professional army? No, it's too fancy and feels like it doesn't do its job, which is being armor.

    • @JakShadwin
      @JakShadwin Před 4 lety +29

      The Halo 5 armors don't look like a military unit at all. Well I mean if groups had similar, with small differences for member load out, but overall a... wait for it... UNIFORM appearance. You know like actual military units? In UNIFORMS?

    • @MarilynMalkovich
      @MarilynMalkovich Před 4 lety +11

      Fuck man, that's a great image. Ex-Spartan mercs running around in this stuff would have been cool as fuck and very in-keeping with the complicated expanded universe politics 343 have tried to put into the games.

    • @flyde6521
      @flyde6521 Před 4 lety +5

      What part of Spartan IV armour looks like it wouldn't do its job. It looks fine, at least in 4.
      5 made armours look like plastic, and had no signs of wear and tear

    • @flyingplatypus7272
      @flyingplatypus7272 Před 4 lety

      @@JakShadwin same with the marines

  • @butteredbiscuit168
    @butteredbiscuit168 Před 5 lety +503

    the armor is simply overdone. It tries too hard to be sleek that it completely bypasses that this armor is made to compliment an augmented soldier, key term, soldier. Not some super hero or merc, a soldier in a military, and militaries are known for their uniforms. Simply put, the new spartan armor and elite armor does not feel like what a soldier fighting in a war would be, it feels like something you would see in overwatch. it isn't immersive, and feels misplaced in a universe where a religious alien covenant led by false prophets to nearly wiping out the entire universe. As The Act Man stated in his Halo 5 review, the spartans looked insanely stupid doing all that acrobatic shit in the opening cutscene, and the elites were far too clunky. that one bitch who jumped into the phantom? 5 things would have happened were it not for plot armor. A, the grunts would have lit her up with a plasma cannon before she got remotely close, B, The Jackal would have sniped her mid air, C, the shield jackals could have easily just formed a barrier and knocked her out ,D, they would have overwhelmed her, and , E, the elite would have turned her ass into a kebab, just like the zealot did to emile on reach. the new art style is too over the top to feel like they are even soldiers. may as well make them mercs or super heroes as their armor does not reflect any military attire you would have seen in the earlier games.

    • @eduardoraul5780
      @eduardoraul5780 Před 5 lety +26

      pretty underrated comment, you gave a good explanation to back-up your points
      and btw, i agree lol

    • @RAFMnBgaming
      @RAFMnBgaming Před 5 lety +26

      It's the same reason why cgi looks fake in movies. We've played these games, we understand the physics and constraints of the characters in it, seeing that ignored in a cutscene, even if we don't know why, will always feel off

    • @coldinnovember6866
      @coldinnovember6866 Před 5 lety +5

      Yes.

    • @omni6982
      @omni6982 Před 4 lety +2

      Oh wow we have somebody who commented but didnt watch the video

    • @peba-moanatemoapunguika7866
      @peba-moanatemoapunguika7866 Před 4 lety

      @@omni6982 savage

  • @Paul-A01
    @Paul-A01 Před 3 lety +3

    9:17 We will never get a game recognizing the contribution of Spartan Pepsiman

  • @EvilNeonETC
    @EvilNeonETC Před 4 lety +2

    Something I had to learn the hard way; you can do so many things good, but you can only do so few things great.

  • @alexgrammar6918
    @alexgrammar6918 Před 7 lety +186

    As a combat veteran I consider HALO: REACH to have had the best example of what MJOLNIR armor should be. It didn't have too much detail, which is the major flaw of the Spartan IV armor. It didn't look too clunky, as all the Chief's armor designs did in the previous games. It even had the option to include functional looking magazine pouches, grenade pouches, equipment pouches, and communication gear. It actually looked like you were a super soldier, not just a Power Ranger knock-off. Also, the color options were toned down so that they didn't have that iconic HALO shine to them, which I think is an improvement. Sure, the shiny armors is iconic for the franchise, but it hardly makes sense. It seems to me that a Spartan would want some color options to distinguish each other on the battlefield, but not so bright that they give themselves away. The shiny armors should be exclusively a Covenant aesthetic, since they're more concerned with direct engagements and ceremony. When HALO4 was announced I became really annoyed with the new armor style because even the Chief got a new look, and it made him appear more like a medieval knight in shining green armor, not a soldier. His shoulder armor even changed from the standard MJOLNIR octagon plates to some kind of large diamond shaped shoulder plates with an almost ceremonial level of detail to their design. It didn't look right, and it didn't look functional.

    • @peanutgallery4
      @peanutgallery4 Před 6 lety +3

      Actually in Halo: the Fall of Reach Halsey explains that the gloss is put on their suits in order to reflect light as much as possible and minimize damage from plasma weapons. And this was before they had shields.

    • @serganteddy5
      @serganteddy5 Před 5 lety +1

      Right, I had the impression that Halo 4 armor looks too bulky and not agile.

    • @mchildress8972
      @mchildress8972 Před 5 lety +1

      *looks at 4/5 armor* this is brilliant. *Looks at Ce-3 armor* but I like this one.

    • @beastmode1915
      @beastmode1915 Před 5 lety +1

      So because your a combat veteran, you think you know what a futuristic armor design should look like? By all means you have your opinion, and I agree with some of your points, but that initial justification in your first sentence doesn’t sit right with me personally.

    • @TM-ss7hn
      @TM-ss7hn Před 5 lety

      Alex Clarke it’s not that deep

  • @m1keshatter
    @m1keshatter Před 6 lety +526

    *THE NEW ART STYLE IS A P O O P F R O M A B U T T*

  • @theussr6757
    @theussr6757 Před 4 lety +38

    Unpopular opinion but I like the new Chief armor design from halo 4

    • @AACBrit
      @AACBrit Před 4 lety +12

      So do I man, but only chiefs. The colour too. The multiplayer design is a back track. A merge of the old and new will look good, I think Infinite is bit too much of the old, but it still looks good

    • @lordywashere
      @lordywashere Před 4 lety +5

      I personally think that it would be best to mix Reach and Halo 4 together

    • @theyoboygamer3754
      @theyoboygamer3754 Před 3 lety

      Same

  • @skywantsanacc
    @skywantsanacc Před 4 lety +51

    i dont wanna get political, but my opinion is better than yours

  • @DeltaWolf1000
    @DeltaWolf1000 Před 7 lety +128

    What I don't like about 343I amours:
    They feel over complicated. There is far to many "reskins" (look how many of the helmets resemble EVA for instance). They aren't really unique or interesting, because of how many there are. Adding skins to amour is cool, but stripes, spots, zig-sags etc look terrible, especially when they are put in a colour like white (we also have no control over this colour). We get 3 pieces to customise (not counting colour) which is pretty limiting. Unlocked via RNG so none of them really carry any weight or worth, remember the days of Halo 3 where you'd see someone with Recon and go "Holy shit, that player has recon!" or grinding vidmasters to unlock it yourself? There isn't really battle damage on any of the amour, which adds to the plastic look of it all. Unlocking a piece of amour didn't mean much either, as due to RNG there was no guarantee you'd get what you wanted, and because of the sheer amount it felt like you never really progressed forward in any way.
    What I liked about Bungie amour: It actually looked practical. It looked militaristic. Each set was different to the last, and felt more unique-also wasn't overly crazy amounts, there was enough to satisfy people without going overboard. We had more customisation options, and so could more tailor our Spartan/character. Reach had the best customisation IMO, and also had very gritty, realistic, military styled gear, which not only matched the theme of the game, but also the universe of Halo. Bungie used to give certain amour pieces a challenge to unlock, remember Recon, or Haunted Helmet from Reach? They carried weight and worth. Also, when unlocking new amour, it felt like you actually achieved something.
    Ultimately I prefer Bungie era amour more. 343I just has far to much amour, none of it really carries any weight or worth, much of it are "reskins" (just look how many helmets in Halo 5 look like EVA), it feels plastic, doesn't feel like something the military would use and nor does it feel like you really progress anything when you gain a new piece of amour. It also feels like 343I are trying to cater to those who need tonnes of stuff to unlock. I'd rather have fewer items, to make each more unique, and work my arse off to unlock something, then have a tonne of stuff to unlock, that all kind of blends.

    • @afrothundergaming3498
      @afrothundergaming3498 Před 7 lety +3

      As neat as your argument is, it's really biased tbh. Reason i say it is, is due to u ONLY describing dislikes with 343i and ONLY likes with Bungie. I may share your same views, but i find it important to present both sides with both pros and cons of each side in an argument.

    • @DeltaWolf1000
      @DeltaWolf1000 Před 7 lety +8

      Afro Thunder Gaming
      I can see how it came across as a little bias. I'm not a bungie-fanboy or a 343I hater, or anything like that. I just feel the amour designs by 343I aren't really all that great. I did honestly try to come up with something I did like about the amour, and I honestly struggled to. I just much prefer Bungies designs. One thing I wish had changed with Bungies amour was in Reach, the ability to choose the attachments of the helmet, rather than presets that were given to us. Care to add/expand on this?

    • @DeltaWolf1000
      @DeltaWolf1000 Před 7 lety +3

      Octagonal Kahn
      Perhaps. The older Halos definitely had less vibrancy to their colours. I think that, combined with the fact many amours have like white stripes or spots and stuff like that, it's just to much

    • @coeacobra3005
      @coeacobra3005 Před 7 lety

      A very good argument for old designs! :D I can see how its hard to find good things from the over abundant amount of armor, with little variety with even a single piece on them.

    • @DeltaWolf1000
      @DeltaWolf1000 Před 7 lety +1

      COEA Cobra
      I much prefer the older designs. They just had more going for them I think. Someone pointed out above it's a little bias, but I honestly cannot think of really anything I like about 343I designs. I take it you prefer the older style as well?

  • @forgettableguy4142
    @forgettableguy4142 Před 6 lety +642

    I felt that reach was the pinicle

  • @joshjones9749
    @joshjones9749 Před 3 lety +4

    10:07, WOW this is EXACTLY what they did with Infinite. After watching this video I agree the armors need less "Iron man" and more "Kojima-esque future military".

  • @thehourman4053
    @thehourman4053 Před 4 lety +6

    2008's Iron Man? I think we are forgetting a certain "there are claymores in that area" cyborg ninja

  • @Parker--
    @Parker-- Před 7 lety +158

    -The trend of the armor has nothing to do with Iron Man. If anything, Iron Man has more in common with the Bungie's original designs than with 343's original designs. The actual look of 343's designs have more in common with Transformers and anime inspirations.
    -Mass Effect (2007) came out before Iron Man (2008).

    • @LateNightHalo
      @LateNightHalo  Před 7 lety +3

      Mass effect as a series continued to "iron man-ize" its armor as the series went on. I personally do see a MASSIVE link with the release of Iron man 1, i mean hell some armors in H4 and 5 looks LIKE the Iron man armor.

    • @Parker--
      @Parker-- Před 7 lety +15

      I mean, if you want to continue to think as you please go ahead, but the evidence shows otherwise:
      cdn.akamai.steamstatic.com/steam/apps/17460/header.jpg?t=1447351599
      vignette3.wikia.nocookie.net/masseffect/images/0/0b/Medium-human-Onyx.png/revision/latest?cb=20100209162437
      vignette1.wikia.nocookie.net/masseffect/images/5/58/Light-human-Mercenary.png/revision/latest?cb=20100209134257
      vignette1.wikia.nocookie.net/masseffect/images/2/2f/Heavy-human-Onyx.png/revision/latest?cb=20100209161742
      vignette4.wikia.nocookie.net/masseffect/images/9/99/N7Armor.png/revision/latest?cb=20120315005551
      The biggest differences between '07 and '10 is how much detail the game can resolve. The original is going to have less detail because the game couldn't handle 2010 quality textures. Further, the other only difference is a clear addition of several shaders.

    • @LateNightHalo
      @LateNightHalo  Před 7 lety +7

      Parker the evidence that post Iron man we saw a surge in iron man-style armors in modern shooters says otherwise
      I'm not saying iron man was the main cause but iron man definitely was an influence and it's pretty obvious

    • @Parker--
      @Parker-- Před 7 lety +12

      Not in Mass Effect.

    • @pacorico8618
      @pacorico8618 Před 7 lety +1

      i think the new designs is hate dut the message it said: "were 343 and we want to copied cod, also if you like the old games, FUCK YOU!!

  • @metagaming118
    @metagaming118 Před 7 lety +39

    I love the Art style of Halo Reach because of the Bulkiness of the armor, Reach Armor seems more heavy and juggernaut like than any other halo. And it makes them look more like soldiers with all the mag pouches, shot gun shells, grenades for the Grenade launcher, just love it.

    • @nomorepartiezz
      @nomorepartiezz Před 7 lety +10

      plus the progression actually made sense and the customization was deep.

    • @CompaDv
      @CompaDv Před 7 lety +4

      META GAMING the chipping of the paint and true grit feel Made you feel like a human. Halo 5 I feel like a robot

  • @chadam917
    @chadam917 Před 4 lety +4

    My favorite armor sets are the sets that deviate from the standard mljnoir armor but are still easily recognizable as the same kind of armor. The ODST, EVA and Air Assault sets come to mind.

  • @iterationfackshet1990
    @iterationfackshet1990 Před 4 lety +25

    5:43 that’s very incorrect, it’s been proven that plate armor, which covers way more then the spartan armor of old (our favorites) actually allows you to be very flexible, you can even do parkour in it. The new armor seems to add weight to different areas of the body instead of distributing it equally like the old spartan armor, which is better overall.

    • @TheOriginalNixiam
      @TheOriginalNixiam Před 4 lety

      I personally wouldn't say very incorrect but part

    • @koryfredrick1164
      @koryfredrick1164 Před 3 lety

      Plate armor doesn‘t equate to the old Halo designs. Plate armor allows flexibility because it was specifically and painstakingly designed to do so. The Mjolnir mk6 was designed to look cool, if it would realistically restrict movement, who cares.
      I think it‘s generally better than a lot of fictional armor designs, but especially on the shoulders and the... space diaper, you can see how it would restrict you because remember, there isn‘t just the plates, there‘s a thick undersuit as well that, while flexible, can‘t exactly move out of the way if the chief wants to, say, bend over or reach his arms above his head.

  • @0megamon
    @0megamon Před 7 lety +37

    Wow, I knew I always liked black body suits, but I didn't realize just how clear of a difference, and how much it accentuates the armor. That's nuts.

  • @yorkshire_tea_innit8097
    @yorkshire_tea_innit8097 Před 7 lety +20

    Laziness doesn't mean the artist was lazy, it means the direction was lazy and overly safe.

    • @yorkshire_tea_innit8097
      @yorkshire_tea_innit8097 Před 7 lety +4

      I mean, it's easy to hire a bunch of artists. Especially when you're funded by Microsoft. They clearly threw a bunch of money at it with a bunch of vague adjectives.

  • @psychofroggy8062
    @psychofroggy8062 Před 3 lety +5

    I love Halo Infinite because I think they’re going for the perfect combo of both styles, you can see that in the weapons and environmental designs. God I love Halo.

    • @shadowsnake5133
      @shadowsnake5133 Před 2 lety

      Mind sharing current thoughts on it now, as mine is that there's not enough for me to justify anything, like mcc but without achievement armor pieces, only colors, which some I agree should be coating exclusive, and other that I can literally make in halos 3, reach, 4, 5, mcc, and even MOTHER FUCKING ODST, SOMETHING THAT BARELY COUNTS AS CUSTOMIZATION, BECAUSE IT'S LITERALLY JUST SHINIER BLACK AND RED, LIKE WHAT THE FUCK? the camos are cool, but shouldn't be the reason others can't use their colors that they've done so for free since 2007. And that's yet again, just my complaints with the colors, yet alone helmets, armor cores locking sections of customization behind specific prebuilt sets, I just, I can't excuse it. Campaign is great however, hopefully they add more soon.

    • @psychofroggy8062
      @psychofroggy8062 Před 2 lety

      @@shadowsnake5133 well this was about artstyle my guy. They nailed the artstyle.

  • @hobbesgoblin2691
    @hobbesgoblin2691 Před 4 lety +8

    Remember when Spartans were like mobile tanks.
    Good days.

  • @DapperArbiter
    @DapperArbiter Před 5 lety +204

    I think the Armor styles from halo 3, 2, and Reach look cool, In my opinion.

    • @weaponizedweiner5223
      @weaponizedweiner5223 Před 5 lety +3

      To me I think classic is the best like the pelican

    • @DapperArbiter
      @DapperArbiter Před 5 lety +3

      @@weaponizedweiner5223 Nothing beats the classic.

    • @toothpastefilet
      @toothpastefilet Před 5 lety +11

      The marines in Halo Reach in my opinion had the best look overall. Aside from looking a tad bulky, I could that in real life.

    • @DapperArbiter
      @DapperArbiter Před 5 lety

      @@toothpastefilet I agree.

    • @user-sn6gc7cd8h
      @user-sn6gc7cd8h Před 4 lety

      For me, halo 4 had the best armor customization. Thats just my opinion.

  • @buss3796
    @buss3796 Před 5 lety +233

    8:00 that spartan is DUMMY THICC

  • @coltonspicks6709
    @coltonspicks6709 Před 3 lety +4

    It’s weird hearing his voice in this and hearing his voice in his more recent uploads

  • @thetango797
    @thetango797 Před 3 lety +1

    My dad always used to say that when AMC was designing the Gremlin they went out to lunch half way through and never came back. To me, Chief's Halo 4 armor looks like they started to redesign it and just forgot to stop.

  • @Chewbu
    @Chewbu Před 7 lety +53

    Reach armor was cool because your armor was scratched up and you didn't look like you were fresh from Spartan boot camp.

    • @srocketdude
      @srocketdude Před 7 lety +5

      Henry Acosta So cool. Some peopled hated that though but whatever

    • @deezenuts9094
      @deezenuts9094 Před 7 lety

      i hated reach so much idk why the story was one of the best and i enjoyed firefight all tho odst firefight was better imo but the online of reach was so bad i stopped playing at level 36 and never went back

    • @Chewbu
      @Chewbu Před 7 lety

      Deeze Nuts what's lvl 36.

    • @Chewbu
      @Chewbu Před 7 lety

      srocketdude You look like you have no experience with out it. Like a baby that doesn't know anything yet.

    • @deezenuts9094
      @deezenuts9094 Před 7 lety

      idk man we going back like 5 years i dont remeber what they called the ranking system back then

  • @LilDucker
    @LilDucker Před 5 lety +99

    i think the odst armor is the best change my mind

    • @teamecilokovacevic2802
      @teamecilokovacevic2802 Před 5 lety +12

      Halo wars spartan armor are the most realistic i think. Halo odst too is it. Also halo reach noble six.

    • @toothpastefilet
      @toothpastefilet Před 5 lety +1

      Same

    • @Sanya6496
      @Sanya6496 Před 5 lety +5

      For me that's the second best. The Reach Scout helmet(Jun's helmet) always looked the coolest to me

    • @CdrChaos
      @CdrChaos Před 4 lety +3

      the lone odst You can’t, the ODSTs had the best looking, most functional armor system.

    • @ploopy45
      @ploopy45 Před 4 lety

      @Nuno The Dude bruh

  • @thevombaur
    @thevombaur Před 4 lety +2

    The new spartan armor is so indistinguishable. You can BARELY tell what the guy you are blasting with a rocket launcher is wearing. In H3 you spotted that recon and hybusa armor from across the map.

  • @KollektorKahn
    @KollektorKahn Před 4 lety +4

    I kinda like the new art style. But at the same time I’d like a blend of the two style .

  • @ThiccInk
    @ThiccInk Před 7 lety +71

    I think what a lot of people don't get is that better graphics is not better design.

    • @MuscledRMH
      @MuscledRMH Před 7 lety +18

      Halo:Reach is a lot more beautiful and good looking than Halo 5 simply because of the very well crafted and detailed art style.

    • @catlizard0581
      @catlizard0581 Před 7 lety

      Ben Schaal

    • @ImTheMan0fSteel
      @ImTheMan0fSteel Před 7 lety

      Reach still looked the least like halo.

    • @nydavionlawrence7721
      @nydavionlawrence7721 Před 7 lety

      Aaron all the halo are you just don't no about halo your not a halo fan man

    • @ThiccInk
      @ThiccInk Před 7 lety +1

      Nydavion Lawrence this hurt to read

  • @AttakusZakus
    @AttakusZakus Před 7 lety +44

    I agree wholeheartedly on that Halo 2 Anniversary multiplayer should be the direction 343 should take the art style.

    • @VainerCactus0
      @VainerCactus0 Před 7 lety +1

      Same here.

    • @slvrcobra1337
      @slvrcobra1337 Před 7 lety +7

      I unfortunately don't agree with that. To me H2A had a good general design like he said, but the whole "glow in the dark/plastic look" is worse than ever in that game. It literally looks like a bunch of action figures fighting in a toy box, especially with the admittedly more cartoonish old art style.
      If they could make it look as gritty and well-shaded as H2A campaign, then sure.

    • @voicebross
      @voicebross Před 7 lety

      even the bee hive visors?

    • @rrtt1
      @rrtt1 Před 7 lety +2

      I like the hexagonal patterns on the visors.

    • @voicebross
      @voicebross Před 7 lety

      rrtt1
      really? i think a clean glass visor is much better

  • @bean1an143
    @bean1an143 Před 3 lety +1

    When he showed the three Spartans in Halo 3 armor while talking about the armor designs, the three Spartans are Sarge, Tex, and Grif from Red vs Blue.

  • @TimothyDexter247
    @TimothyDexter247 Před 2 lety +1

    I wish in Infinite, they allowed us to use our own choice of color combinations for the armor instead of a list of preset color combinations.

  • @MathMasterism
    @MathMasterism Před 7 lety +13

    Two people are required to make a work of art: the artist, and a guy to shoot the artist before he ruins it.

  • @LateNightHalo
    @LateNightHalo  Před 7 lety +41

    Thank you all so much for sharing these videos everywhere you can BTW It REALLY means a lot when I see people on facebook pages or Reddit actually talking positively and having mature discussions

    • @henryhausamann148
      @henryhausamann148 Před 7 lety +3

      LateNightGaming - Halo News & Entertainment Great video with some good points. Personally, i think the h4 armor is a good hybrid in terms of not overdesigning the armor yet still making it look sleek

  • @apotato9894
    @apotato9894 Před 4 lety +1

    I know I'm late to the party, but your "too much detail" point is spot on. I picked up the MCC on PC recently and knew exactly how my old Noble Six looked like, recreated him immediately when I had the points to do so. Most of the armour sets in that game were great, and even better, memorable.
    Trying to recall my Halo 4 Spartan and I can't even remember which helmet I used.

  • @Synister316
    @Synister316 Před 2 lety +1

    One of my main problems with the new Spartan 4/Gen 2 Armors are the Shoulders.
    the Mark 4, 5/b, and 6 had full upper arm armor plates with the Shoulder Armor plate attached at the top of the arm. While 343 made the new Shoulder Armors too big and bulky that they lowered them so they don't hit the big bulky torso armor when moving around, and removing the full upper arm armor plates, leaving only the large shoulder with small armor plates in the bicep and triceps area.
    I'm glad that 343 went back to the classic armor designs when creating the Mark 7 for Infinite.

  • @MrFussioN01
    @MrFussioN01 Před 7 lety +123

    Yeah, Halo 2A looks beautiful. Shame it doesn't get played that much because it's in a buggy mess.

    • @MrFussioN01
      @MrFussioN01 Před 7 lety +22

      Also, I HATE how the spartans glow as well.

    • @jessefyfe9249
      @jessefyfe9249 Před 7 lety +6

      Mr xFussioN h2 is my favourite of the games im just dissapoited they tried to make h2a more like halo 4/5

    • @coeacobra3005
      @coeacobra3005 Před 7 lety +2

      I can see where many can call Halo 5 toonie. Like I say, I want to play a realistic FPS game, not pretending to play as Buggs Bunny in this sort of game.

    • @t-dawg5265
      @t-dawg5265 Před 7 lety +2

      I play MCC, but the sounds in H2A are cringy as fuck.

    • @K3nshiiiii
      @K3nshiiiii Před 7 lety

      Mr xFussioN 117 likes. Should I click the like button?

  • @clone751
    @clone751 Před 6 lety +78

    Just noticed the Star Wars cantina music in the background. haha

    • @lichguard
      @lichguard Před 5 lety

      I was wondering if someone caught that

    • @luketube7207
      @luketube7207 Před 5 lety

      Same but not trying to be a sarcastic genius , but it's called mad about me

  • @oomguy9423
    @oomguy9423 Před 2 lety +2

    Looking at your older videos like this one makes me appreciate the increase in production quality of your videos overtime.

  • @le_floofy_sniper_ducko

    what music remix is that in the background starting at 5:25

  • @davrulesdawurld
    @davrulesdawurld Před 7 lety +35

    They should have kept the old armor along with putting in new armor. I don't like the new armor personally but I do understand that other people like it.

    • @mustangwolverine
      @mustangwolverine Před 7 lety

      but the change of the armor make sense in a lore point of view, spartans II are too expensive so they make the spartans IV cheaper.

    • @omarmartinez7277
      @omarmartinez7277 Před 7 lety

      Daved the Dude and for them not to modernize the old armor... I miss my reach gungner helmet. my GT is King Goldeneye and I loved the one little lenses that changed with my visor color. thus I had my golden eye....

    • @omarmartinez7277
      @omarmartinez7277 Před 7 lety

      Gerardo Patiño and sure but that don't mean we can't rock old vintage armor... I mean from a lore prospective, it was already made so why not wear it...

    • @mustangwolverine
      @mustangwolverine Před 7 lety +1

      King Goldeneye
      Im not sure but i supose the spartans IV Cant resit de armor of a spartan II

  • @MasterElite403
    @MasterElite403 Před 6 lety +262

    343 Spartans look like future rugby players, not soldiers

    • @seantaylor2683
      @seantaylor2683 Před 5 lety +4

      More like Crunchball players :P

    • @lad5912
      @lad5912 Před 5 lety +2

      They look like Warframe armors wich makes sense because last time I played it, Warframe had a rugby-like game mode.

    • @foxtrotgamerutube
      @foxtrotgamerutube Před 5 lety +2

      I beleive that ahlo has a rugby like gamemode..griffball, the armor was designed with grifball in mind lol.

    • @theboos5852
      @theboos5852 Před 5 lety

      Benito Mussolini Lunaro? Yeah that shits dead

  • @b.p.emma.
    @b.p.emma. Před 3 lety +3

    personally, i _love_ 343 armour… on spartan 4s. my real, true gripe with it is theyre trying to shove it on chief. for me, its distinctively different from bungie armour and 100% suits this new spartan generation. but not the old spartans. about over detailing, i dont mind that so much either. one important thing for me is freedom. i wish people had the option to be (bungie, not 343)chief lookalikes, but also being given that option to be crazy, polkadotted elephant things. if you hate over detailing (and to a degree im not a fan. i like minimalism, and in mcc, use the mark iv helmet in every game im allowed to plus minimal detail armour. also i use 1 colour instead of 2), dont do it. but itd be nice if those who do like it are allowed to do it

  • @BladeCrossEXE
    @BladeCrossEXE Před 4 lety +2

    My 2 biggest complaints:
    Chief's MK VI armor gets a facelift without a GOOD explanation. If they said it was MK VII, I wouldn't complain.
    Chief's armor actually looks bulkier than it used to, and it doesn't look as mobile as the Halo 3 version. Also, those shoulders..... ugh.... so much clipping.

  • @mrwires232
    @mrwires232 Před 5 lety +53

    It isn't a Spartan, but I think sergeant Johnson has the best looking armour, especially in the Halo 2 anniversary cutscenes.

    • @arcadiaglens7307
      @arcadiaglens7307 Před 5 lety +19

      Well, he WAS a Spartan 1

    • @lolmeme69_
      @lolmeme69_ Před 4 lety +5

      So regular Marine armor?

    • @skeeterjohnson9129
      @skeeterjohnson9129 Před 4 lety

      Boiii

    • @AnyHeroBlake
      @AnyHeroBlake Před 4 lety +1

      @Leia Meila so he was one of the original historical 300?
      Lmao idiot.

    • @llm20756
      @llm20756 Před 4 lety +8

      @@AnyHeroBlake The ORION project in Halo was the precursor to the SPARTAN-II program and was retroactively renamed SPARTAN-I. The name is a reference to the original Spartans, but isn't meant to directly imply a continuation from them.

  • @Spuds3432
    @Spuds3432 Před 6 lety +23

    after I saw this video, I went back and reread the first and second halo books which talks about the designs of the spartan 2 armors. As described, they all looked the same with the same forest green color and style helmet. They had a specific look to them. Every marine that saw them had this sense of fear and awe. they looked like machines. there was a practicality to the reflective green surface like the armor we see MC wearing in all the games. I kinda wish they stuck with that in the story lines. The Mjolnir armor had this specific look. it was designed to intimidate. Even the covenant thought they were, to the point where they called them demons. any time they saw that armor, it was easily recognized and heard. Im sure after a while as technology developed, the other spartan 2's customized their armor, but if they are going to show the past where they all first started? I wish they stuck to them all looking the same. They could barely even tell each other apart except for physical attributes like the body build or hight. I do agree that too much change can hinder the iconic look of halo, but I even felt the same with REACH. They tried too much to personalize the Spartan 2s and 3s (read The Ghosts of Onix book to get the idea of what the Spartan 3s were). I could seriously go on and on about this but hopefully you guys understand what I mean.
    Multiplayer shaders dont bother me as much because it's meant to be fun and personalized to how the player wants to look, but when it comes to the main story line, after halo 3, I felt no sense of consistency with the Spartans. Why in the world would you want to go into battle with this bright blue/red/white/purple/orange armor? Its just not practical and no military operation would think that is tactically smart. The color tones in the original halo 1-3 and to an extent halo 4, all were kinda bland but still had a sense of reality to them. I loved that intimidating factor to this group of seemingly invincible robotic super solders that struck fear in not just the enemies, but to the marines too. I personally like the simplicity of the armor that bungie was trying to achieve.
    Tl;dr I just wish they were more consistent with the armors. Too much diversity to where its hard to tell from marines, ODSTs, and Spartans. Spartans had a look, marines had a look, and ODSTs had a look. If they are going to be described as such, then make them look as such also. Halo is a game of simplicity with an amazingly in-depth story but simple story line.

  • @joshwoofter4789
    @joshwoofter4789 Před 3 lety +3

    The intent behind the new art style was meant to make the covenant seem more alien and not so personal and making the humans more hi-tech and advanced. This worked. There is nothing wrong with how they manage that and it was effective. The only problem I have is with consistency. It isn't consistent with the past games which is a jarring change but it can be stomached. But it is also inconsistent in its purpose. In Halo 5 the elites are meant to be humanized again, but the art stays the same with Halo 5. Now we have "heart-wrenching" moments with outright disgusting aliens. Sooooo yeah they should have at least gone back with the elites in Halo 5.

  • @skyraider87
    @skyraider87 Před 3 lety +1

    I actually think the Iron Man suits Mark 2-42 are still pretty big, badass power armour suits. When he walks, of hits something, there's a heavy clank, and the Mark 1 really follows the big badass approach.

  • @klankids
    @klankids Před 7 lety +114

    "they put their blood, sweat and tears into it"
    Designer: "is it good"
    Boss: "make 6 more with different shapes on it"

    • @LateNightHalo
      @LateNightHalo  Před 7 lety +13

      I'm Kana it isn't really that simple at all.

    • @xXxSM0EKWE3DxXx
      @xXxSM0EKWE3DxXx Před 7 lety

      haha seriously, so many duplicates in halo 5 just with different stripes or whatever.

  • @wesdegallo42069
    @wesdegallo42069 Před 5 lety +24

    "Halo 2 anniversary multiplayer"
    *Gets chills*

  • @semicolon4278
    @semicolon4278 Před 4 lety +3

    As a HUGE fan of both art styles, I agree with most of these points. I’m love the classic and reach armors because of the worn, battered, war torn look. It shows that humanity as technically inferior to the other races. After the war, Humanity gets a massive buff to their tech, and they resemble the covenant and forerunners a lot more than modern day humans. I love this look, but I prefer the OG look because of how it gives a distinctly HUMAN vibe, and shows a humanity that is closer to home than the Star Wars humans or Warframe ones.

  • @MrChadmax2000
    @MrChadmax2000 Před 4 lety

    What are the clips played at 5:28-5:45from?

  • @YaBoiEye
    @YaBoiEye Před 7 lety +66

    I just didn't look at those armors and see a spartan. I saw a new type of soldier. Something new and more efficient but I didn't see a spartan.

    • @lordcommissarspartan
      @lordcommissarspartan Před 7 lety +5

      Eye Attacker Well, technically you are correct. The Spartan-4 program doesn't make full spartans. It makes a cross between the disposable Spartan-3s and the unstoppable, but more expensive 2s.
      The Spartan-4 program was just a was of making stronger soldiers, not perfect soldiers. Spartan-2 already achieved that.

    • @mustangwolverine
      @mustangwolverine Před 7 lety

      Also they need a cheaper program, the spartan-2 are too expensive talking about money and time

    • @Tekanova
      @Tekanova Před 7 lety +1

      Gerardo Patiño
      The Spartan II's were also unethical and took far too long to develop.

    • @YaBoiEye
      @YaBoiEye Před 7 lety

      The way spartan 4 armor is, it would be much cheaper than a spartan II

    • @masonwillis4625
      @masonwillis4625 Před 7 lety

      Eye Attacker but spartan 4's are trash compared to spartan twos. idr the vud name but a guy on CZcams listed every way the 4's were inferior to two's. threes were the cheap badass ones, twos were the tanjs,and fours just....were disappointments....

  • @YoloSwagkiller1997
    @YoloSwagkiller1997 Před 7 lety +24

    343 armor style look likes plastic with leather under armor. The helmets look like deformed heads, and they really can't exist in real life, the original halo tried to envision what actual armor would look like.

    • @sirbronze-thighscrusademas8858
      @sirbronze-thighscrusademas8858 Před 7 lety +2

      Optimus Prime They try to make the armor itself look as realistic and practical as possible but the helmets? nope make em look fucking ridiculous.

    • @sadbuttrue319
      @sadbuttrue319 Před 7 lety +6

      Your point about their armors not being able to exist in real life is actually a great point. There's all these helmets with no visors or visors that no one could even see through, but what happens when the suit loses power? They'll be as useful as Stevie Wonder with a hunting rifle. :)

    • @mellowmelly9258
      @mellowmelly9258 Před 7 lety

      Optimus Prime My lad, they tried to make it look realistic. I understand the helmet thing, but the thing can be metal and look like plastic. it's realistic, but... it's not as "good."

    • @phlamingsnail
      @phlamingsnail Před 7 lety

      halo 4 was bad for that to, remeber wetwork? fucking the visor was a verticle line. But halo reach also had some helmets like that to

    • @vietnamflashback4475
      @vietnamflashback4475 Před 7 lety

      .... s-media-cache-ak0.pinimg.com/236x/25/00/85/250085d058e7779862d6b2f76974c858.jpg
      pre05.deviantart.net/7669/th/pre/f/2016/028/8/9/halo_5_multiplayer_armor_achilles_by_polyphobia3d-d9pm64b.jpg
      vignette2.wikia.nocookie.net/halo/images/d/de/MJOLNIR_Soldier.png/revision/latest?cb=20130114221049
      vignette2.wikia.nocookie.net/halo/images/8/88/MJOLNIR_Scout.png/revision/latest?cb=20130114221049
      www.halopedia.org/images/thumb/b/b9/H5G-helioskrill-bloodgorger.png/270px-H5G-helioskrill-bloodgorger.png

  • @big_watson04
    @big_watson04 Před 4 lety +2

    Im rewatching these as of the halo infinite gameplay showcase and my god 343 have listened

  • @tornaghmalumenis6834
    @tornaghmalumenis6834 Před 4 lety +3

    My main problems with 343 were twofold: they tried to look science-fiction-y instead of just plain functional - which includes the Mjölnirs. Secondly: in doing so they FEMALE-ARMOR'D the Spartans. Not only are female spartans undeniably stripped down, having physique-highlighting in A FUCKIN PLATE ARMOR which should be impossible without denying their purpose of protection but also are they LITERALLY stripped down. The Mark IV and V were literally old italian battle armor; huge plates, protecting as much of the body as was possible. Arm- and shoulder plating that left nothing open, except if the soldier inside made some more complex movements like reaching down to the feet or over their head. A breastplate covering everything from clavicles to upper abdomen, only interrupted by a belt of ammo pouches. And - an often forgotten gold piece of armament - a belt plate acting as a cod piece and - very important - a rear plate. If you play halo 1 you will see chief's hip is entirely hidden under metal. This is why i didn't like 343. Starting with reach - ik it's bungie but still - they for some reason left their Spartan's arses entirely open, made shoulder plates almost nonexistently small, built boob windows into chest plates, made arm plating look like rings strapped around their biceps... it's a mess. I'm glad they're changing it back

  • @PeregrinoZensunni
    @PeregrinoZensunni Před 7 lety +27

    Hey LNG! You've done some videos regarding Halo art style, but one topic I think deserves prominence is the forerunners environments. For me this is a major topic, because one of the things that captivated me in the previous games was those strange metallic structures that you came across. They had a very special sense of wonder and discovery, and whenever I entered the dark corridors I felt in an ancient, mysterious and full secrets environment, I never knew what I would find in the next corner. In Halo 5 all this is gone. The forerunners structures are now stupid floating pieces of shiny metal. There is nothing ancient, epic and mysterious about them. Definitely they do not seem to be hundreds of thousands of years old. Even from a gameplay point of view they are boring, since they are just straight coridors with barriers, with stupid robot dogs running around. I think it deserved a whole videos, but if you can, at least read this on a QEA. Thenks for reading, love your videos! (Sorry for any english mistakes, im brazilian :)

    • @jaubeow563
      @jaubeow563 Před 7 lety

      it would be nice!

    • @ffili92
      @ffili92 Před 7 lety +1

      miguel mata i think the same! just look at one of vallhala's base and compare it to some forerunner mission of halo 5... doesn't look like halo anymore!!!!

    • @SuperCitrons
      @SuperCitrons Před 7 lety +4

      I agree with your oppinion. In Bungie games, forerunner structures were monumental, silent witnesses of forerunner might, and whole complexes felt desolate and atmospheric. Now it looks like ripped straight out of cyberpunk game.

    • @Neo-Bladewing
      @Neo-Bladewing Před 7 lety

      Was your ancient, epic, and mysterious bit an intentional quote? Because those were the exact same three words that guided the Halo CE theme :P
      And I agree, the new Halo games are seriously lacking in this aspect. They feel less ancient and mysterious and more "Blah, another Forerunner structure. Whatever." Partially due to subtle design changes and partially due to the sheer overabundance of Forerunner structures in the new games.

    • @PeregrinoZensunni
      @PeregrinoZensunni Před 7 lety

      It was :)

  • @CUSTARDP00DLETK
    @CUSTARDP00DLETK Před 7 lety +19

    LNG, one thing. You state the original design is a hinderance to movement. However, watch the Halo wars 1 cutscene where forge kills the arbiter, and red team take on the elites. You will notice the shoulder pieces MOVE dynamically to accommodate their acrobatics. Second, the augmentations and the power armour itself is designed to cope with the bulkier, protective design. 343s armour looks worse and less protective than Marine armour, there is so much exposed undersuit it's not even funny.

    • @LateNightHalo
      @LateNightHalo  Před 7 lety +1

      CUSTARDP00DLETK you need to remember that those cutscenes were designed in the days before proper mo-cap. While in-cutscene the Spartans may be moving al over the place, someone REALLY wearing that armor would be quite hindered all though I do think the halo wars armor is more liberating than Bungie's armor

    • @CUSTARDP00DLETK
      @CUSTARDP00DLETK Před 7 lety +1

      The halo wars armour is bulkier than what chief was wearing in the classics IMO.
      Also, looking at Mark VI,shoulder wise it looks manouverable and much better armour wise than what 343 has done with lowering the shoulder pads.

    • @_Cato_
      @_Cato_ Před 7 lety

      LateNightGaming - Halo News & Entertainment
      Maybe I'm not thinking intuitively but here's my thought nonetheless: perhaps advanced power armor design half a millennia in the future has found a way to balance bulky protection and maneuverability?

    • @tavianarmstrong974
      @tavianarmstrong974 Před 7 lety +2

      the undersuits can take *ballistics* not plasma. that detail was specifically pointed out by halsey. the armor and shields deal with the plasma rounds, the most the undersuit does is sync the temp to the skin otherwise. huragok were magical things but they had limits and arent creative until told to be creative.

  • @erikryan6306
    @erikryan6306 Před 4 lety +4

    lol "you can catch more bees with honey that you can with vinegar"
    wrong bug, my friend

  • @epicman555
    @epicman555 Před 4 lety +4

    “Maybe they were trying to follow the trend set by Iron Man?”
    My dude, I don’t want them to follow Iron Man. I want them to follow the trend set by Halo.
    Honestly, from what i’ve seen of infinite as of November 2019, i’m hyped. It seems like they’re taking inspiration from the games in the series rather than elsewhere.