Why "Spartan Abilities” failed in Halo 5 and what infinite can learn from its mistakes

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  • čas přidán 26. 02. 2018
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Komentáře • 1,9K

  • @Hokiebird428
    @Hokiebird428 Před 6 lety +932

    10:51 Ding ding ding ding ding! We have a winner folks! In Halo, you always had your gun up and ready for a fight, and during that fight, you could simultaneously move, jump, and throw grenades. This is the core mechanic that new-Halo has decided to abandon completely, in favor of copying dying fads from other games. Because remember, “We hired people who hated Halo because of X.”
    Also LNG, I appreciate you not throwing your voice into ear splitting levels of sqeakiness this time. Keep working on keeping that under control.

    • @ScorpioVlll
      @ScorpioVlll Před 6 lety +12

      Hokiebird428 I mean you can always have your weapon ready around corners, even a noob knows this.

    • @metalphoenix4244
      @metalphoenix4244 Před 6 lety +56

      The problem with that Nick Ormsby is that it essentially brings the gameplay to a halt due to the fact that u have to have your weapon ready round the corner instead of at all times.

    • @metalphoenix4244
      @metalphoenix4244 Před 6 lety +52

      LightandDarkmdness02-Lets break down your argument 1.But "enhanced mobility adds a lot of depth to the game" false enhanced mobility gives the illusion of complexity. Halo's game design have always been deep the depth came from the multitude of ways u can interact with it's sandbox czcams.com/video/gJ1cAra_CrA/video.html 2."I just don't think old Halo would work in sometime like Halo 5" correct because the halo core gameplay formula have been replaced with something that fits enhanced mobility.3."the Halo 3 anniversary style kind of demonstrates that. It's slow, clunky, and everything feels really weird"-Because u r not used it weirdness is a feeling that people get when they experience something that is different 4."If Halo never changes or evolves than the franchise is dead in my opinion. Following trends isn't even a bad thing"-Have u seen the current state of series? the series is already dying because it lost what made it unique also the halo series was known as a trend creator never a trend follower. Also u can evolve the franchise without changing it's formula czcams.com/video/Yz9GA6oTWTY/video.html.Also saying that enhanced mobility should be added n Halo because it works in other fps games like COD is like saying u should add ketchup to your ice cream because it works fine with a cheese burger.

    • @nacen9339
      @nacen9339 Před 6 lety +31

      These are all valid points. But what you're missing here is sandbox. It may add so called "depth" but the new mobility is a real crutch for designing weapons and maps. Even the lead sandbox designer says the enhanced mobility makes everything harder to balance and maps harder to design. Because A: Either this weapon has too much magnetism because sprint and thrust. Or B: The map designer has to limit map freedom because someone might thrust and clamber outside the map. You could argue that Halo is better with enhanced mobility gameplay. But one of the core elements of Halo was the diverse sandbox. Which enhanced mobility makes it much harder to work around considering each weapon has to feel unique and balanced at the same time, which classic Halo really pulled off.

    • @fuzzygrenade2274
      @fuzzygrenade2274 Před 6 lety +15

      I think I've found a way. If you guys own the game and have a friend you should try this out.
      Set sprint to false.
      Set clamber to false.
      Keep all the thruster abilities.
      You'll need to find a classic map, the one I like is Chill Out by JoeDannyMan but if you have one that hasn't been rescaled for H5 then you could use that.
      With no sprint your opponent can' leave a fight completely, but the thruster allows them to break light of sight. If you have a grenade or are close enough they'll still be were you saw them, not haft way across the map.
      No clamber puts the skill back in jumping.
      And the thruster abilities now speed up what is already been in Halo

  • @thatguywithemail1431
    @thatguywithemail1431 Před 4 lety +296

    "Halo Infinite is right around the Corner."
    *2 Years Later*

  • @TimeToMine830
    @TimeToMine830 Před 6 lety +757

    "You can't have Sprint in one map and not have it in another"
    And that's why in Halo Reach Spartan abilities were a Sandbox item because you could make it so that Sprint wasn't in one map while it is in another. This is how some maps could be designed to utilize things like the jetpack. Or you could have a very cramped map where you turn off the class with sprint and don't have any sprint pickups. This is why I loved halo reach custom games, because of all the options you had. The multiplayer was also very fun, it switched things up and still felt like Halo.

    • @dragonusmolamola4140
      @dragonusmolamola4140 Před 5 lety +13

      Yes, Mr Carrot-Cake I whole-heartedly agree

    • @dragonking4960
      @dragonking4960 Před 5 lety +18

      Main reason why reach is my personal favorite, along with the stunning campaign.

    • @simshadows
      @simshadows Před 5 lety +15

      Plus since you have a bigger radar you rarely enter a fight will sprinting, unless you get ambushed or you surprise your opponent in there back while fighting.
      Also running makes a lot of noise and you can hear someone running near you.

    • @Neo-Bladewing
      @Neo-Bladewing Před 5 lety +13

      Though to be fair, you can disable sprint, ADS, and armor abilities in Halo 5's custom games. The sheer versatility of custom games options in Halo 5 is why I feel it has the best multiplayer component in the series - you can just emulate any of the other Halos while also having access to the most powerful Forge tool in the series by far.

    • @Wylyth-nr3hq
      @Wylyth-nr3hq Před 5 lety +5

      does Halo 5 also have matchmaking playlists that take advantage of this fact, like the Anniversary playlists in Halo Reach?

  • @iunnor
    @iunnor Před 6 lety +648

    I always thought of sprint and clamber as being an illusion of mobility. You feel like you’re doing more and moving faster, but you’re actually not due to the maps being more spread out to compensate.

    • @MrNotSpecified01
      @MrNotSpecified01 Před 6 lety +47

      iunnor That's like saying that driving a sports car in a racetrack is an illusion of driving fast because the racetrack is bigger to compensate for the speed.

    • @SikhiArt
      @SikhiArt Před 6 lety +96

      Imagine if all cars on the race track moved at the same speed, and the map was huge. It would most definitely feel like an illusion of speed.
      The feeling of Speed is relative to the surroundings.
      On a regular race track, everyone does not move at the same speed as you. You are competing against other drivers who maybe slower or faster than you, depending on their ability. So speed feels fast or slow according to how you perform vs others.
      In Halo 5, all players move at the same speed, and the map is made bigger to accommodate for this. So the game overall feels the same except the pacing is now out of whack since you cannot shoot all the time and are stuck in movement animations, and the guns have to be balanced differently so they feel out of whack.

    • @lettuceprime4922
      @lettuceprime4922 Před 6 lety +39

      MrNotSpecified - I'm not picking up my groceries faster if route 30 gets replaced with a fucking racetrack. The sports car's speed is useless if the distance is longer too.

    • @warmpond
      @warmpond Před 5 lety +25

      It was proven that the sprint in halo 5 is no faster than the regular walking speed in halo 2

    • @odstkefro3343
      @odstkefro3343 Před 4 lety +1

      @@warmpond agreed. In H5 you move slower so sprinting is as fast as moving in H2. Your basically more of a marine in H5 than a super soldier.

  • @calicospartan4251
    @calicospartan4251 Před 6 lety +305

    A reason why I like classic movement is because the combat always seems fair and rewards smart thinking. Whether it is having better gunskill, strafing, positioning, or overall awareness there are know fight delaying abilities or insta-kills in the core classic gameplay.

    • @spiguy
      @spiguy Před 6 lety +8

      "always SEEMS fair and rewards smart thinking"

    • @dogmilk-el3rc
      @dogmilk-el3rc Před 6 lety +1

      Calico Spartan please refrase to me the part where you said "know gameplay delaying abilities or intakills on the core gameplay" because i don't know if you are talking about clasic or new gameplay

    • @calicospartan4251
      @calicospartan4251 Před 6 lety +18

      I was talking about thruster packs and being able to sprint away from gunfights. By "insta-kills" I meant spartan charge and groundpound.

    • @dogmilk-el3rc
      @dogmilk-el3rc Před 6 lety +8

      Calico Spartan oooo okay so you were talking about the impredectibility of the power rangers abilities oh i feell you bro

    • @zipzapzoom111
      @zipzapzoom111 Před 6 lety +7

      Calico Spartan right. the current state of player mobility takes a lot of strategy out of the game IMO. you can get away with making a dumb play or running head first straight into a death trap like an idiot Leroy Jenkins style because you can zip, zap, zoom and be outta there, where in the earlier games you wouldn't even try to pull that off because you are immediately dead to rights, no way out with more classical player mobility

  • @EvilParagon2
    @EvilParagon2 Před 6 lety +175

    They reduced jump height for this shit.
    How do you feel more like a super soldier when you can't even launch over a 6' person in a single jump?

    • @bigdaddybuttmaster69
      @bigdaddybuttmaster69 Před 4 lety +3

      So what, you expect to jump that high even if there is a fucking weight limit to your armor u stupid or are you high?

    • @monkeyxpwner
      @monkeyxpwner Před 4 lety +29

      Erik Ross the armor enhances the users strength and speed by over 5x. They’re not even really moving, the armor reads their neural impulses and moves for them. So basically, yeah they should be able to fucking jump at LEAST 10 feet in the air

    • @forasago
      @forasago Před 4 lety +8

      @@bigdaddybuttmaster69 Forget about this lore shit and think GAMEPLAY.

    • @KombatKastle
      @KombatKastle Před 4 lety +5

      @@forasago Correct. Sure a super soldier can sprint,but it breaks the gameplay so..goodbye!

    • @ic4192
      @ic4192 Před 4 lety +12

      Daniel Quirant That’s not even lore. He’s an idiot. Mjolnir armor’s enhancements are absolutely insane in lore, with some spartans being capable of running as fast as cars. On top of that, Spartans are so incredibly strong themselves it isn’t funny. If I’m not mistaken, the Spartan-III Olivia who was just kitted out in SPI armor(much less powerful than mjolnir in terms of physical strength) was able to jump 20-30 feet into the air to grab a sentinel and destroy it with her bare hands.

  • @spooky_4624
    @spooky_4624 Před 5 lety +283

    “Right Around the corner” he said 😐😭😭😭😭😭🤣🤣

    • @face7824
      @face7824 Před 5 lety +2

      I find it weird that there’s not a comment so here.

    • @Digi-Darty77
      @Digi-Darty77 Před 5 lety +6

      2020

    • @RiversInTheSky.
      @RiversInTheSky. Před 5 lety +2

      I laughed when watching this s year later

    • @duck8206
      @duck8206 Před 5 lety

      That is what I thought as I watched this lmao

    • @GalironRunner
      @GalironRunner Před 4 lety +1

      to be fair with halo5 being as meh halo 6 likely got a delay then theres it seeming to be halo infinity now so thats a big change in direction as well

  • @pikmin8129
    @pikmin8129 Před 6 lety +94

    I also feel that the worst example of the A.I. being negativity affected was the hunters i hate fighting them now because there is no effective strategy you just pump bullets into them and thats not fun

    • @4realm8rusirius
      @4realm8rusirius Před 6 lety +2

      Pikmin812 regular hunters are literally more powerful than their boss versions (except for Mythic ones)

    • @pikmin8129
      @pikmin8129 Před 6 lety +15

      4real m8 r u sirius
      Im talk about the halo 5 hunters as a whole, i loved fighting them in halo 3 because i could be so creative in the way i fought them.

    • @Jockster109
      @Jockster109 Před 6 lety +23

      In halo 3, you could get behind a hunter and slash it with a sword, or just throw grenades at it until it collapses. They died to tanks too. In Halo 5, none of those things do more than slightly dsmage hunters on normal difficulty. They are mega bullet sponges with homing missiles and rocket launchers. It's so annoying.

    • @GraveUypo
      @GraveUypo Před 6 lety +10

      yeah, hunters in halo 5 are the worst. i dunno who designed them, but they must have been high. there's absolutely NOTHING fun about fighting them. making grenades bounce off their armor is the stupidest idea i've ever seen. and that new fast projectile is also retarded.

    • @valen9835
      @valen9835 Před 6 lety

      CE's hunters are better than them, and they can die in one hit from precision weapons

  • @koskk_
    @koskk_ Před 6 lety +194

    Personally, I feel that from a player and (non game-mechanic) game-play perspective, the enhanced mobility removed from the "power fantasy." (I'm going to try and word this the best that I can.)
    You're a kick-ass augmented soldier, yeah. But the covenant (and flood) were threatening the existence of humanity. And you, Spartan-117, are here to save the day; save humanity from extinction. Hell, in H3 (I think) a couple Marines are like "maybe we actually have a chance at winning" after seeing you (S-117). That's like the biggest power trip. You're basically winning the war. Virtually single handedly. (rip Johnson). Add the fact that the movements are what you'd expect from a normal military fps; yet you see all the other regular servicemen and ODSTs, who move in generally the same way you do, barely make a dent or leave a scratch on the covenant or the flood. The fact that the levels/enemies could be hard but you still beat them is incredibly satisfying. You see the fact that you're the awesome badass w/ the shiny armor who's bigger and better than everyone else. All because you're that awesome. Not because you have special super powers (armor abilities).
    I know the S-IIs have augmentation that makes them faster and stronger (and more durable) but the point is, you feel that strength and power through the results of a challenging level/set of enemies.
    On a side note; learning to shoot accurately while jumping/moving around was hard. Being the "cool friend" that had the best accuracy while on a launch pad, or jumping off a ledge, or running from one side of the room to another was always the best feeling.

    • @gruntes11isttt
      @gruntes11isttt Před 6 lety +24

      I have to agree with you on so many levels, seeing the Marines look up to you was amazing. That one cutscene in h3 when the group of marines see that a spartan was at crows nest and they get all excited even the one with bandages over his eyes was thrilled, just to hear that the spartan was.

    • @brycevo
      @brycevo Před 6 lety +15

      I love the subtle ways bungie made you feel bad ass with the Marine dialogue. I met ODST Mickey (Alan Tudyk, who was a huge Halo fan) and ,while he hated sounding like a wimpy Marine, he loved the feeling of being a super soldier as the Chief.

    • @slvrcobra1337
      @slvrcobra1337 Před 6 lety +18

      Meanwhile, Halo 5 removes Marines entirely and makes it to where you're surrounded by three super powered clones of yourself at all times, completely vaporizing the power fantasy and pissing on its ashes :)

    • @bigroaststyrone8135
      @bigroaststyrone8135 Před 6 lety +6

      Wait, so how does sprinting, no, literally running, decrease from the power fantasy that Bungie set up in Halos 1-3?

    • @koskk_
      @koskk_ Před 6 lety +19

      Gangr3n3 Sorry this got so long winded. I'm tired and my brain automatically goes into essay mode when tired:
      In H1-3 you already moved faster than all other UNSC personnel; maybe not exponentially faster, but it was still significantly faster. you were running. It's different from sprinting. (You run a marathon and sprint a 200m race. You don't sprint a marathon and run a 200m race.)
      In addition, as LNG stated in the video, the sprint mechanic removed your ability to shoot while in motion. Basing on reality, shooting (accurately) while sprinting is damn near impossible; you have to stop, aim, and then shoot. It's such a benign action that's 100% "ordinary human."
      Having a running function that shows you that you're moving faster than everyone else already gives you that subconscious feeling of satisfaction and pride; you're the fastest there. Then add being able to shoot to that. That just elevates your "I'm the hero" factor. And, as I stated in my original comment, being the most accurate shot while running from one end of the level to the other or while using a launch pad added further proof to your greater ability over everyone else. Everyone can be a good shot of they stop to aim. Hell, maybe the random dude at your side is more accurate than you are. But maybe you're the best shot when both of you are running and gunning. What good is his accuracy while pinned by fire versus your accuracy while running to more secure cover (or to a more strategic position)?

  • @LateNightHalo
    @LateNightHalo  Před 6 lety +359

    I’m completely blown away by how positive and healthy the dialogue you guys are having in this comment section is!
    Even fans of the Spartan abilities are able to admit they see the points I’m trying to demonstrate.
    Keep up the good work guys!! 👍

    • @isaiahhuff3438
      @isaiahhuff3438 Před 6 lety +8

      Well I think most people agree with this is that you don't kinda make people of other views feel dumb and change what they like about halo gameplay (or anything else in halo). I agree with you most of your points in this video, but H2A multiplayer is best for since a majority of classic and modern fans seem to enjoy it equally. Hell I have a friend who hates classic halo gameplay but he loves H2A gameplay. But anyways keep up the good work and at least you didn't say the I word that everyone seems to use.

    • @gruntes11isttt
      @gruntes11isttt Před 6 lety

      Matt K the x-ray thing was already a thing in halo 4 people hated it since it felt way to cheap. When some one would use it every one heard it and the motion tracker did a radius wave thing as well. There was also perk that made you look like an ally when someone used it. The perk system would have to be an equipment that people could pickup not spawn with or people are not going like them at all. Even as equipment I could see people liking them or dislikeing

    • @Nick_792
      @Nick_792 Před 6 lety +3

      LateNightGaming Hey are you going to make more of those halo campaign parody vids? They're hilarious!

    • @shadowlee02
      @shadowlee02 Před 6 lety +4

      You're full of it. You can't sprint in combat, getting shot stops you so there goes that argument. The only homing weapons are the Promethean weapons and it was like that for uniqueness and flood origins not cause of sprint (Halo 4 says hello) Halo 5 has no more or less cover than past halos. There goes that argument. The only thing you're correct on is maps scales slightly bigger to accommodate clamber and thruster. Halo still have grav lifts even the remake maps. Halo 5 still can crouch jump. Infact in one of those videos that shows the comparison, you were able to crouch jump up there. You're over rating sprint and killing the argument of other "new" Halo haters. You say battles are too slow while.ive heard others say it's too fast. You're argument is full of it.

    • @henrystewartiii4690
      @henrystewartiii4690 Před 6 lety +1

      You make little to no sense. Soley telling us how YOU play the game.
      Like your artstyle videos and agree with you there, but this is so bias.

  • @nathanhs1774
    @nathanhs1774 Před 6 lety +192

    Seriously one of the best videos on this topic that I have ever seen. People need to understand that if someone doesn't like Spartan abilities, it doesn't mean they're against change, rather they're against how Halo is changing.

  • @JixxBlixxGaming
    @JixxBlixxGaming Před 6 lety +299

    This really opened my eyes to the argument of why players don't like Sprint, and I can see that more clearly now. It's not that Sprint itself is the mechanic that's bad though. It's the implementation. And that can apply to the spartan abilities too, I think. The Spartan abilities are a great idea that emphasizes what a spartan can do, but the implementation is definitely what ruined a lot of the gameplay.
    I mentioned this on a different video, but when I played the Halo Online Eldewrito mod for the first time, I realized the importance of the man cannons, the gravity lifts, all of that. The spartan abilities replaced them which I think was actually a horrible gameplay decision. I bet if 343i looked harder, they could have both. Man cannons were a core aspect of classic halo, and replacing them with sprint did nothing but actually ruin it. Man cannons were more effective at map traversal than sprint was. Like mentioned in the video, it just causes this start/pause kind of rhythm to the gameplay. I feel like an easy fix (Not a perfect one, mind you) would be to take away *unlimited* and revert it to match Halo Reach's Sprint - you could only sprint for a short time, which means you have to use it only when you need it. That makes it more utility than what it is now. The spartan abilities, I would like to see stay, as thematically they do work, but if 343i would be unable to implement them better, I would not be sad to see them be removed as well.

    • @moonlightninjaman
      @moonlightninjaman Před 5 lety +11

      Ya I'm running thru the MC collection and every room. Every area is just like fuck man anit no rest for the wicked. Alright let's do this. Where halo 5 and even 4 was like your just trudging along and bam there they are and your like oh hey it's time for a fight cool. Welp time to get trudging again wonder when I'll be jumped next.

    • @dud5606
      @dud5606 Před 5 lety +7

      Id rather not have them at all tbh.

    • @iCore7Gaming
      @iCore7Gaming Před 5 lety

      How else would you implement sprint

    • @odstkefro3343
      @odstkefro3343 Před 4 lety

      @@iCore7Gaming have it as a variable trait in multiplayer options, simple. Toggle on/off sprint in any game mode like h5. Although 343 got rid of vehicles and implemented enhanced mobility which made it a futuristic CoD game. Hell infinite warfare and h5 are very alike, put in sprint, ditch the warthog.

    • @odstkefro3343
      @odstkefro3343 Před 4 lety

      @Halo Fanatic somewhat makes sense. I dunno I think I would prefer 110-120

  • @TheVengefulVadam
    @TheVengefulVadam Před 6 lety +294

    Another reason why I dislike the spartan abilities myself is because they don't punish the player for bad positioning and jumping. You can sprint away from a gunfight,.You can thrust to the side instead of improving your strafe game. You can clamber over just about any surface instead of crouch jumping.
    Then you have the Ground Pound and Spartan Charge which offers insta-kill options for the Spartan off-spawn.

    • @Azrael_Equinox
      @Azrael_Equinox Před 6 lety

      Yeah I said this on a different comment

    • @Azrael_Equinox
      @Azrael_Equinox Před 6 lety +1

      My average kill death ratio is 0.95 in halo 5 but higher in halo 3
      Have a look at my comment it you want to see my opinion

    • @apae225
      @apae225 Před 6 lety +20

      I think thrust supports other play styles and could reward people for being aware of their surroundings like thrusting behind a wall that you know is positioned to your right. Also, having the opportunity to counter an attack without necessarily firing back right away is a great idea. This, I believe, is one of the reasons for shields in the first place: to give just enough time to come up with a response to incoming fire. Evading or thrusting sounds like a good response, especially if you play as a team. Your teammates could take down the enemy while you got to safety.

    • @arandomelite5448
      @arandomelite5448 Před 6 lety +6

      The Vengeful 'Vadam people constantly talk about punishing bad plays and risky behavior....why? Agressive plays are fun and its epic thrust ninjaing or ground pounding 3 dudes. When you say straif its easy to pick up go left then right then left in a sparatic behavior, add thrust and you aggrivate the other player by a cheeky thrust headshot. I know the feeling of someone running away but that encourages you to predict where theyre running and head them off it does add skill.

    • @blackmamba54321
      @blackmamba54321 Před 6 lety +6

      Keep he clamber, keep the thrusts. Everything else can go.

  • @MythicTyrant
    @MythicTyrant Před 6 lety +271

    Well articulated points made all around! Enjoyed the video, my friend. Awesome content as always! :-)

  • @ash_yt0
    @ash_yt0 Před 6 lety +59

    A huge issue which really drags the game down is the enhanced mobility takes the tension away from your positional awareness. When you can just sprint away from danger, there are no "No Mans Land" areas in the map. And when these danger zones are absent, then movement becomes arbitrary and thoughtless.
    And this is just one of the negative consequences. Faster movement means harder tracking with your aim, which means the ADS becomes necessary, but having to use ADS all the time slows down the gameplay... so you end up at square one again (more like square zero because shooting small targets running away is frustrating)
    A key part of what made Halo fun was all the little calculations you do in your head. The path you choose to take through a map was an interesting decision because you had a mental picture of which routes are safe/slow or fast/dangerous and the amount of shield you have in order to survive the distance of that route was also constantly fluctuating depending on how many shots you've taken at a given moment. It was worth investing thought into your angle of attack because if you chose a superior angle you improved your chances of victory. All of this is stripped away when you can just sprint out of danger... and rather than making the game more intense, it has made the game brainless. The original idea of Sprint is that it adds a trade-off... choose more mobility in exchange for weapon-readiness... but the balance is skewed because sprinting is too useful to not use and becomes a no-brainer. And it strips away the most important mental tradeoff of all in the process, positioning.
    The net result is simply a less entertaining game that lacks the depth of the original Halos that kept people coming back again and again.
    Games like Overwatch have shown that you don't need Sprint or ADS. Some characters have high mobility moves in Overwatch of course... but for every one of them, there are also characters who can punish bad positioning instantly (like Roadhog's hook or potential Ultimates.) There isn't much in Halo to punish poor positioning in that way.

    • @kovenmaitreya7184
      @kovenmaitreya7184 Před 6 lety +9

      I completely disagree with this analysis. Everything you mention is still part of the game. You are tremendously punished for not putting thought into what routes and positions you choose to take. The higher mobility simply makes it more nuanced and complex (as opposed to brainless like you seem to think). I can routinely get double digit kills and very few deaths in games when playing against people even slightly less skilled than me because I can constantly position myself better than them and choose better routes of travel. It still requires just as much thought (more so, imo, because everyone has more options of movement) in order to traverse a map safely. There are still lots of "No mans land" areas that get you killed very quickly if you're in them. People who have thoughtless movement in the game will die quicker and more often.
      As for aiming, it's only more frustrating to shoot small fast moving targets because its more CHALLENGING. I actually like when things become more complex and challenging, though so its no issue for me. It also makes me believe that this game builds a greater level of skill than the older ones did. Whenever I go back to play the multiplayer of the older halo games now, it's extremely easy for me in comparison.
      I would say that this game doesn't have the same charm and character the older ones had (and maybe more sterile map environments)... but I absolutely believe that it has more depth and nuance in terms of gameplay. It seems to me that most fans don't readily pick up on that nuance because of their dislike of everything else about the game.

    • @ash_yt0
      @ash_yt0 Před 6 lety +6

      By "No-man's Lands" I don't mean static places on the map, like the middle of Coagulation in Halo 2. I'm talking about how any spot on any map can be a no-man's land. Simply standing too far away from a bit of cover could spell your death because you lack the ability to quickly sprint or thrust behind it. As an analogy, it's like having to constantly bear in mind "stopping time/distance" while driving a car because you can't just instantaneously brake before danger. Same principle here, you have to constantly bear in mind an exit route's distance because you don't have the option to just quickly break line of sight with a thrust/sprint.
      Also, they've increased the auto-aim to compensate, so it's not any more challenging really. Shooting at people who are not engaged in combat (because they're desperately sprinting to safety) is not very fun. Returning fire was always a viable way to survive being shot at (and you might even comeback from a losing duel to win which is super satisfying) but being able to sprint makes it too tempting to just run away which leads to some bland gameplay.
      The Spartan abilities are flashy but dig beneath the surface and they don't really make you feel powerful. Want a decent running speed? Well now you can't shoot. Want to shoot at people? Well you're stuck at a slow movement speed. Want to chase down and kill someone who's fleeing? Well you can't do both at the same time, and you'll probably start getting shot by their teammate if you lower your gun to sprint. This gives the combat too many sharp peaks and troughs in its pacing IMO in addition to killing the power fantasy (even though it's entire point is to make you feel like a Super soldier.) The essence of Halo is simplicity. Bear in mind this was a game that rose to prominence by doing away with many FPS tropes of its day (like it reduced your personal arsenal to 2-at-a-time.) This streamlining made the game MORE interesting and fun as a result, not less. And there is a lesson to be learned here for 343i. I don't want 343 to just be uninventive and make Halo 2 again, but I want them to ignore current FPS fads and instead really study what made Halo 2 tick, harvest that core, and then build upon that solid foundation with features that compliment it. Shoehorning features from CoD is not the way you create a hit game, especially when the fans want Halo, not CoD.

    • @ash_yt0
      @ash_yt0 Před 6 lety +4

      Getting to the core of why these abilities were added: The Power fantasy. You don't need sprint or thrust to make the Chief feel like a badass (in fact many of these abilities inhibit your movement... like clamber has to play an animation when previously you could just crouch jump and still be shooting at people.)
      To actually increase your power, you can just increase the base movement speed, add some clunking sound effects to his boots to make him feel weighty and powerful. Maybe even increase his jump height. Let him fall to the ground with a thud etc. If there's no sprint also, you don't need maps that wind up dwarfing the chief, you can make him an imposing presence in the space, which further adds to his monstrousness. I think folks need to disentangle this notion that feeling like a badass requires these specific abilities. They don't. Most of the power fantasy comes from art, animation, sound, the sandbox etc. Having the chief loom over cowering grunts, with dual SMGs which echo and crackle through the forerunner halls as the neon-blood spurts out of their flesh... That's all you need for a power fantasy in a Halo game.

    • @kovenmaitreya7184
      @kovenmaitreya7184 Před 6 lety +1

      I understand your arguments but completely disagree with them. I'll just leave it at that.

    • @LateNightHalo
      @LateNightHalo  Před 6 lety +9

      Koven Maitreya really? “I assume most fans just don’t notice the subtle detail”
      No, we don’t like the bland shooter that just plays like a bog-standard modern shooter instead of a normal halo game

  • @franktidepod8724
    @franktidepod8724 Před 4 lety +5

    Halo 5 opening cutscene: _I AM SPEED_
    Halo 5 gameplay: *_dial-up modem noise_*

    • @basvs3906
      @basvs3906 Před 4 lety

      So nice that opening... you and your buds just slaughtering covenant like its just a regular chore... and then the Legendary difficulty gameplay starts, you get your ass handed to you and its a instant disconnect... peep peep, spartan not found.

  • @elizabethptrevenkoy2121
    @elizabethptrevenkoy2121 Před 6 lety +148

    I usually disagree with this point of view, because spartan abilities stack upon already established concepts evolving and changing them. However, being a primarily PC player, if for some godforsaken reason Bethesda added sprint to Quake Champions I would be pissed. It would be entirely unnecessary; intrinsically changing the game. So while i still wont say i agree with the totality of your complaints it I sympathize with you when your entire game has to change to complement these abilities changing the identity of the game when the formula still worked and no one asked for it.
    Halo 1 - 3 had specific play style Ive heard and personally called "Classic Halo"
    Starting with Halo Reach, this changed, however reach making the abilities optional presented the community these alternatives to movement. Bungie still got hate for the abilities yet avoided what 343 is going through currently with eh release of Halo 4 and Halo 5, because Bungie made these movement alternatives optional while 343 made them standard. The most likely outcome is 343 either ignoring the fan-base and continuing with their version of halo 5 movement or at best reverting to a Halo Reach style of abilities. Most likely 343 will not drop the abilities entirely.

    • @LateNightHalo
      @LateNightHalo  Před 6 lety +25

      Very good comment. Its like adding sprint/clamber to Counter Strike. It would fundamentally alter the gameplay in ways that the legacy elements of the sandbox wont support.. this will create contradictions and pacing issues.

    • @Azrael_Equinox
      @Azrael_Equinox Před 6 lety

      They are going to keep the abilities sadly, there is nothing we can do about it

    • @Azrael_Equinox
      @Azrael_Equinox Před 6 lety +1

      They are going to keep the abilities sadly, there is nothing we can do about it

    • @MasterJazz09
      @MasterJazz09 Před 6 lety +7

      Elizabeth Ptrevenkoy bungie wanted ability and sprint etc which is why they went on to make destiny

    • @justarandomperson3700
      @justarandomperson3700 Před 6 lety +11

      MasterJazz09
      That is not why at all. They were tired of making halo games, so they wanted to make something new.

  • @pikmin8129
    @pikmin8129 Před 6 lety +187

    I dont get why people say these abilities makes them feel more powerful.
    I felt powerful in halo 3 when i made the right decisions and out smarted my enemies.
    For example in in halo 3 when im in a warthog i give my marines fuel rod guns to obliterate the covenant as i came by. That just makes me feel awsome because i overcame the challenge by myself.
    But in halo 5 i do feel powerful but it feels artificial like i didnt do that on my own. It feels like steroids i may be powerful but its artificial.

    • @savonthedon
      @savonthedon Před 6 lety +23

      Pikmin812 I'll give u the answer.. With classic halo you'd actually have to work towards feeling like a super soldier amongst everyone in the lobby butt with halo4/5 everyone gets to feel a more shallow version of the same feeling

    • @bigroaststyrone8135
      @bigroaststyrone8135 Před 6 lety

      Oh? bK Fangz that is interesting. Care to elaborate?

    • @fontunetheteller410
      @fontunetheteller410 Před 6 lety

      Pikmin812 false

    • @pikmin8129
      @pikmin8129 Před 6 lety +2

      FontuneTheTeller give me a reason

    • @fontunetheteller410
      @fontunetheteller410 Před 6 lety +10

      halo 1, 2 and 3 had the slowest and most uninteresting gameplay ever. in my opinion, i'm torn between Reach and 4 as to which one is better. I honestly am dumbfounded when people say "sprint ruined halo!!! its such a COD thing!" sprint is not a COD thing, its an FPS thing. the thing that separated halo from COD was the fact that halo is a platformer sandbox game. what good is having a platformer sandbox if you cant fucking move around freely in it?

  • @ineednochannelyoutube5384
    @ineednochannelyoutube5384 Před 6 lety +61

    Halo was a game of the arena era, and the reason its slow compared to quake is because it was designed for consols with mutchbmore imprecise and sluggish aiming.
    At the core Halo played more like Doom than CoD, it was just slow motion doom. If you look at nu Doom, yourealize that more mobility is good. Doublejump and ledgeclimbing added to the formula. But sprint is a no go. You are always at top speed.
    Similarly in Halo you should also always be at full speed, it should just be lower.
    Halos movement was not expanded, it was ruined by devs that didnt understand it.

    • @jackcolson4745
      @jackcolson4745 Před 4 lety

      No they understood the mechanics alright, the real shit pile of a problem is they ignored classic Halo gameplay because they believed older mechanics in a new game would not sell or "keep up with trends"

  • @noblegamer5627
    @noblegamer5627 Před 6 lety +279

    Even the Pro players of the halo community hate the new movement and spartan abilities

    • @Nick_792
      @Nick_792 Před 6 lety +7

      noblegamer56 Someone should tell the pros who designed halo 5 right?

    • @deafbyhiphop
      @deafbyhiphop Před 6 lety +18

      Ive played more competitive halo than you have slept in your life

    • @Turbine_
      @Turbine_ Před 6 lety +1

      kek

    • @Nick_792
      @Nick_792 Před 6 lety

      Deaf by Hip-Hop My question to that is: Do you even sleep?

    • @deafbyhiphop
      @deafbyhiphop Před 6 lety +11

      Nick Siwak
      You got meme'd on

  • @MonkeysxMoo
    @MonkeysxMoo Před 6 lety +31

    I just want them to make a fleshed out, full version of H2A MP. Use that multiplayer as the basis going forward, it's absolutely fantastic!

    • @wet_weather_imp
      @wet_weather_imp Před 6 lety

      MonkeyxMoo35 Completely agree, especially the MCC edition with the art style

    • @MonkeysxMoo
      @MonkeysxMoo Před 6 lety +6

      The gameplay of Halo 2 with some of the cut content that'd later appear in Halo 3 (AR, Hornet, Mongoose, etc) plus *some* elements of Reach and Halo 4 (grenade indicators, preset loadouts, etc) all wrapped up in a beautiful art style reminiscent of the old Halo games, while still incorporating stuff from the new style.
      It's the best Halo game as far as I'm concerned. Only thing holding it back is the map count.

    • @Approvedjoey117
      @Approvedjoey117 Před 6 lety

      MonkeyxMoo35 Halo 3 😉

    • @MonkeysxMoo
      @MonkeysxMoo Před 6 lety +1

      No. After MCC, I'm done with Halo 3. With the update, I pray I can never play it again. H2A is what I want.

    • @MonkeysxMoo
      @MonkeysxMoo Před 6 lety

      I don't mind grenade indicators. If they're there, whatever, if they're not also whatever. I agree preset loadouts should be regulated though. BTB and maybe some of the objective games can have them.

  • @pikmin8129
    @pikmin8129 Před 6 lety +69

    I feel if sprint is a necessity then it should be a pick up like equipment in halo 3 and be used as a short boost in the base movement speed for like 3-4 seconds and you should still be able to shoot and through grenades

    • @LateNightHalo
      @LateNightHalo  Před 6 lety +33

      Statistics done by pros actually show Halo 2 has faster matches, players encountering other players quicker AND more kills per minute.
      Halo 2 is literally a faster game than Halo 5

    • @sharoncunningham2783
      @sharoncunningham2783 Před 6 lety

      LateNightGaming really halo 2 anniversary yes but I don't think about halo 2 mmm guess it was just me

    • @spiguy
      @spiguy Před 6 lety +1

      LateNightGaming And does Halo 2 have button combos that give instant kills if you master them and thus, break the game as well?

    • @LateNightHalo
      @LateNightHalo  Před 6 lety +5

      Kurt -051 not after the patch. Standard H2 with no button combos or glitches plays faster than H5

    • @shadowlee02
      @shadowlee02 Před 6 lety +1

      See now you're flip flop ping. Hater say Halo 5 is too fast now you're saying it's too slow? GTFOH. Adding sprint as a pick up is as stupid as making it an armor ability in reach.

  • @shadosnake
    @shadosnake Před 6 lety +150

    -Because all that fuel you'd use would literally bankrupt the UNSC
    But in all seriousness, Halo already gave you amazing mobility, you're already moving faster than a normal human just as a jog. You don't need clambering in all the other games because there's always a way to get somewhere, it gave you mental freedom to THINK about your movement and every bit of ammo, and in Halo 5, you just run forward, shoot slow baddy, or fast hard baddy, continue. No combat evolution to the opposition anymore.

    • @Azrael_Equinox
      @Azrael_Equinox Před 6 lety +2

      "Were it so easy"

    • @shadowlee02
      @shadowlee02 Před 6 lety +3

      ShadoSnakeGames not true, so what was different about killing a "baddy" in the past halos? Same shit. Shoot or kill by any means rather it grenade, melee, etc. Trust isn't making a difference and certainly not slowing a gun fight down.

    • @anhdinhlamduc5700
      @anhdinhlamduc5700 Před 6 lety +1

      LastKing well i can shoot the elite while came close to smash through it shield or i can shoot the elite while i running backward ( in short keep the pressure when you find cover) or i could throw a base while moving close to use my AR.

    • @justarandomperson3700
      @justarandomperson3700 Před 6 lety +1

      Twisted monk
      You do jump higher. Compare normal halo 5 to the halo 3 throwback playlist once it comes back. There is a pretty noticeable difference.

    • @shadowlee02
      @shadowlee02 Před 6 lety +4

      anh dinh lam duc YOU CAN STILL DO THAT! Lol. Y'all acting like the game forces you to use Spartan abilities when it doesn't.

  • @SkyNinja759
    @SkyNinja759 Před 4 lety +2

    My favourite part of the sprint mechanic is that when you get hit, you stagger and slow down. Basically making sprint useless for retreating or from going from cover to cover. It's like every battle is the Somme, just being bogged down to hiding behind one piece of cover with metaphorical mud coming up to your knees.
    Halo 5 is a perfect example of how adding more freedom can actually take away from the game.

  • @HaloCollective
    @HaloCollective Před 6 lety +62

    I will always be of the mindset of "I don't care what's in the game, as long as it's fun and plays well", but this video was definitely interesting and your points are well-made and spoken. Well done, Mr. Tatas Herbinkie. ~Tylar

    • @JesuSoup
      @JesuSoup Před 6 lety

      Halo Collective - Anything and Everything Halo but it can BE EVEN MORE FUN if they took it out

  • @jonathanschenck8154
    @jonathanschenck8154 Před 5 lety +11

    Player: "What's the opposite of enhanced mobility?"
    another guy: "the halo 5 forge controls that's what!"

  • @airas1494
    @airas1494 Před 6 lety +165

    JUST GO BACK TO THE CLASSIC MOVEMENT! Anybody remembers the golden halo triangle? THATS HOW WE NEED HALO AGAIN!

    • @arandomelite5448
      @arandomelite5448 Před 6 lety +3

      Gruntsku11 Gamer not entirely though since the golden triangle requires u to be able to do any of thoes 3 things at any time and the rule was broken by bungie. One of the things that people hate about clamber is for a second you are climbing up and in all halos there is a few seconds of delay when you get in a vehicle, plus vehicles break the triangle. Also abilities (h3 pickups) did a split second throw animation, plus dual weilding was kinda breaking the triangle. We do need an extra layer i dont know what it is (bungie did pick up things/ability loadouts, 343 are doing advanced movement) but pure golden triangle probably wont work anymore

    • @savonthedon
      @savonthedon Před 6 lety +3

      Gruntsku11 Gamer wow not many people know about that.. It scares me that not many know of it

    • @pastordonkoh7692
      @pastordonkoh7692 Před 6 lety +3

      Why aren't more people playing *Halo 2 Remastered*? Gives us an insight into how things would turn out. Returning to classic would not only be a disastrous business decision but it would validate Halo 5 in a very ironic way
      Yes, core Halo fans would probably stay on the next Halo Game if it returned to classic
      What would actually end up happening is the player base would plummet after a short period. Many people would go back to *Halo 5*
      These new games are not terrible because if Enhanced mobility amongst the core factors. Because if that was the case we'd see a lot if activity on the older games especiallyH3 and *H2A*

    • @boldfacedbroom3374
      @boldfacedbroom3374 Před 6 lety +9

      People aren't playing Halo 2 Remastered not for any fucking reason like that, but because MCC is still broken, *think*.

    • @pastordonkoh7692
      @pastordonkoh7692 Před 6 lety +2

      Boldfacedbroom3 community is basically dead. Barely anyone on match making. Not even active CZcamsrs in any significant number. I've played it multiple times
      You're being delusional if you genuinely believe going back to classic would rejuvenate Halo
      Better of on taking all that was innovative and great of Halo 5 as a basis for the next

  • @marcwittkowski5146
    @marcwittkowski5146 Před 6 lety +76

    It's funny how I love the thrust, sprint and clamber (the rest I actually dislike, too), yet I always find myself agreeing with almost every point you make.
    Granted, I have not been a Halo player before 2014, so that may be a factor contributing to my point of view.
    Anyways, I don't mind you beating this dead horse, as long as you keep it interesting, as you usually do.

    • @LateNightHalo
      @LateNightHalo  Před 6 lety +12

      Marc Wittkowski agreeing that issues are caused isn’t necessarily a betrayal of you enjoying it :) as I side, “some people like the power fantasy of being a super soldier and that’s ok”

    • @BlaineVincentIII
      @BlaineVincentIII Před 6 lety +1

      I second this person's comment about liking the added abilities, while also agreeing with many of the points you make. I think however this may have been the video that finally swayed me. The abilities should go. Either that, or 343 should find a way to improve the sandbox so that the abilities don't entirely dissolve the flow of gameplay.

    • @Dalvory
      @Dalvory Před 6 lety +8

      We still stop "beating this dead horse" once 343 finally remove it from the next game, and stop altering the core gameplay that differentiates Halo from other shooters.

    • @Dalvory
      @Dalvory Před 6 lety +1

      I still appreciate that you at least see where us who do not like the abilities are coming from.

    • @grantlauzon5237
      @grantlauzon5237 Před 6 lety

      Halo always had its ludicrous jump height to dodge shots and grenades. I love the thrusters because it gives a new axis to duck around corners or chase someone around a corner. The recharging shields in Halo always gave fight or flight strategies the winning edge. The thrusters with there own cool down timers add another layer to pvp gameplay.
      But it makes vehicles easier to dodge and highjack. Thrusters are also useless for dodging the incredibly accurate shots of the BR and DMR in BTB.
      The armor abilities and weapon balancing in H5 are great at CQB between players. Unfortunately their usefulness cannibalizes older sandbox elements while being useless at long ranges. Jumping or thrusting an extra 3.5 meters can make or break a game in the arena but when you’re being shot at from 80 meters away it loses its value.

  • @KOBULT92
    @KOBULT92 Před 5 lety +15

    "Halo 6 is right around the corner" that didn't age well.

  • @UltimateDominion
    @UltimateDominion Před 6 lety +7

    LateNightGaming+ Excellent video, you describe my frustrations with Halo 5 Exactly! easily one of your best videos yet! keep up the good work! :D

  • @exile9024
    @exile9024 Před 6 lety +14

    i not only dislike enhanced mobility in Halo 5 but i hate sprinting ...in the first trilogy the lack of sprinting in combat encouraged pacing & precision timing it also made some enemies faster mobility and larger numbers feel kinda daunting...but Halo 5 all need to do is thruster boost out of harm's way and ground pound or let the Ai revive you.

    • @glomorailey106
      @glomorailey106 Před 3 lety

      Counterpoint: Jackal Snipers, Rockets, Plasma sticks, ELITE MELEEEEE, and of course... Warden Eternal.
      Jackals snipers in heroic or Legendary instantly down. To AI too. All die, and it's... ugh.
      Rockets and explosives are harder to dodge. Plasma sticks fucking kill you. No getting up.
      Elite melee, easy to avoid... hard to recover. Same story as Jackal snipers.
      Wardens... Not the case, but still a bad kind of thing to deal with, so a mulligan thrown there.

  • @TheKingby1
    @TheKingby1 Před 6 lety +6

    This is spot on, and does a really good job of how I feel about the whole issue but I could never put my finger on the right words

  • @jongrossland9861
    @jongrossland9861 Před 5 lety +5

    Late Night Gaming in 2018: Halo 6 is right around the corner.
    Me in 2019: well...

    • @FreezyPop
      @FreezyPop Před 4 lety

      Me in 2020: few months left for halo infinite ;(

    • @chonkychief1400
      @chonkychief1400 Před 3 lety +1

      Freezy Pop well now we wait till 2021

  • @dignelberrt
    @dignelberrt Před 3 lety +6

    well im watching this in july of 2021, and NOW Infinite is right around the corner

  • @iRunfastXC
    @iRunfastXC Před 4 lety +3

    DUDE FREAKING PREACH. I didn’t understand how, with all my new mobile abilities, Halo 5 felt like the SLOWEST game I’ve ever played.
    You nailed it, man.

  • @burglerpoop9000
    @burglerpoop9000 Před 6 lety +10

    I'm with you no matter what you do i love all your videos and sometimes i just turn them on cause your voice is beautiful. You always give good points too

  • @ricardoaleman8170
    @ricardoaleman8170 Před 6 lety +3

    Seeing the enemy tremble at your feet ,and civilians and other normal soldiers regaining hope just by being in your presence made me feel more like a super human soldier than crazy movement abilities does

  • @themightyquinnm190
    @themightyquinnm190 Před 5 lety +21

    Halo 6 won’t be influenced by my videos.... I’d say from E3, you’re wrong 😂

  • @Poulo.mp4
    @Poulo.mp4 Před 5 lety

    Great points! Well thought out video man, good shit! I never saw the movement this way. The speed up-slow down thing is so true! I always felt this way but I was never able to put how I felt into words. Thanks for uploading this video man, keep up the good work!!

  • @ErdrickHero
    @ErdrickHero Před 4 lety

    What is the name of the music with the vibraphones? I knew at one point but now I've forgotten and I'd like to be able to look it up.

  • @RonnieBondayy
    @RonnieBondayy Před 5 lety +3

    Reach with the exception of armour lock was decent though, especially jet pack and evade

  • @scottyi9299
    @scottyi9299 Před 4 lety +6

    When I think about enhanced mobility the first thing comes across my mind is doom. As a fast pace game, doom thrives on player's agility, and enemies shooting relatively slower projectile makes dodging an easy and rewarding act. This combination makes sure the fast pace and excitement of combat. However this formula can not be copied and paste into halo games since weapon design and gameplay is different. In halo you can't deal a large amount of damage in a short period of time just like switching super shotgun and ballista to instant kill enemies in doom, in combat you always have to hide behind covers to wait for shield to recharge. If 343 wants to make the pace of combat faster they have to come up with a way to reward the player stepping out of the cover. If this is not the case, halo is better in its classic state which players utilize the diversity of weapon sandbox to add some interest and creativity into gameplay.

  • @vegafadge3174
    @vegafadge3174 Před 3 lety +2

    I think the ADS system (as in how it looks) should be used for certain weapons, like the carbine, or the hydra. The system would be for weapons dependent on aiming down sights that don’t have a scope, the carbine doesn’t have a scope so a holographic sight would make sense, and the hydra requires you to ads to lock on.

  • @awesomeawesome8350
    @awesomeawesome8350 Před 4 lety +2

    I love the titanfall reference. One of my favorite games lately

  • @Azrael_Equinox
    @Azrael_Equinox Před 6 lety +29

    I like the old halo gameplay more, it feels more organic for halo and it doesn't feel like sci-fi game 3254.
    It feels like halo
    I also love the halo 3 equipment over halo reach and 4's armour abilities, they fitted in halo better than them (even though I still like them). Halo 5 threw this out the window and now halo has no skill gap or holdout locations (like the sniper tower on Zanzibar). my kill death ratio is 0.95 in halo 5 but it's 2.35 in halo 3
    When 343 made Spartan abilities they tried to make halo easier to play but for some players (like me) made it harder

    • @sharoncunningham2783
      @sharoncunningham2783 Před 6 lety +3

      Shadow Viper 3112 I fucking hated equipment imo it was terrible halo 2 was better in my opinion also I don't really find the halo 5 gameplay hard it just takes time to get used to

    • @Azrael_Equinox
      @Azrael_Equinox Před 6 lety +2

      Well it really depends on the type of gameplay you like I loved halo 2 to death but something in halo 3 made me like it more (not necessarily the equipment) but I still liked it none the less
      Oh I forgot to add I didn't find halo 5 hard it was too fast paced it's just when I go to play it I get worse every time I touch it though that is more of a personal thing

    • @sharoncunningham2783
      @sharoncunningham2783 Před 6 lety

      Shadow Viper 3112 true

    • @II-df6dw
      @II-df6dw Před 4 lety

      The same thing happened to me, I had around a 2.7kd in reach and I dropped down to a 1.9kd in Halo 5 due to the game being more casual and noob friendly. My friends who were terrible at Reach and 3 went from 0.8kd to 1.6kd in a heartbeat and they were dying less frequently because they weren't being punished for poor positioning like in the previous installments.

  • @ilordofthegrill
    @ilordofthegrill Před 6 lety +11

    This guy is speaking exactly how I feel about the advanced movement. Thank you for putting words to my feelings.

  • @ewanclark8633
    @ewanclark8633 Před 5 lety

    Yo im your 70,000 sub cingrats man ;D

  • @bennstuart5913
    @bennstuart5913 Před 6 lety

    Great video again LateNight! Have there been any details on the movement in Halo 6?

  • @brycevo
    @brycevo Před 6 lety +22

    Being a long time Halo player and a 360 era FPS fan, I tend not to use enhanced mobility. Yes, I sprint, but in most games that's been a standard gameplay feature. I often forget about the jet jump, thrusters or whatever, and thus tend not to use it.
    While I do somewhat like clamber (it feels more natural than seeing a tiny overhang and having to walk around it to get up) and I rely on sprint alot, I despise thrusters and boosters. It felt off. Spartans were always a walking Tank. If you can find a rocket propelled tank that can drift around, please tell me, I'll take two.
    My best friend (who I play Halo with alot) remarked after seeing my play style " You do know you can boost? Why don't you?" I replied "Because..., It's not Halo" he pressed the thruster button and snidely said "Yes it is. It's right here. Can't you see?" I shook my head and replied " This is the Halo brand's copy of Titanfall. That is Halo" I pointed at Reach. He grinned and was silent, That was Halo to us.

    • @koskk_
      @koskk_ Před 6 lety +1

      Bryce Mckenzie I'm glad I'm not the only one who forgets that some of the armor abilities are a thing while playing lol

    • @bigroaststyrone8135
      @bigroaststyrone8135 Před 6 lety +2

      Eh, but Armor abilities were objectively worse in Reach, just wanna throw that out there

    • @justinrice5405
      @justinrice5405 Před 6 lety +3

      Big Roasts Tyrone Seriously, I don't get this nostalgia for Reach. Reach introduced Armor Abilities and started the downfall.

  • @MJRNRD
    @MJRNRD Před 3 lety +4

    "Halo 6 is right around the corner" *3 years ago*

  • @animatedgamer
    @animatedgamer Před 6 lety +1

    The talk of using external means of defeating enemies reminds of the first time you fight a Scarab in Halo 3 and how they had multiple ways of taking it down. My favorite way was using the transport hog and loading it up with Marines and having them all equipped with rocket launchers. Sure I could of gone the safe route of using the mounted homing missiles to take out the legs and didn't involve me dying because a marine launched his rocket at a ghost that was too close, but where was the fun in that?

  • @bluwizard3430
    @bluwizard3430 Před 6 lety +2

    I come from the future and Halo is back to the iconic art style.

  • @onixmortes
    @onixmortes Před 6 lety +13

    I can remember booting up Halo: Reach's beta, getting into a game with some friends and being like "WTF is this sprint? Why does my gun have bullet spread? Why did that guy go all blue and ignore my rocket (the power weapon I just fought for and won by being better with team fire and positioning). Why does this feel like Call of Duty?"
    I've been playing Halo game's for as long as they've been around. I played CE until Halo 2 released. I played Halo 2 until H3 released, and I played H3 until Reach. I played Reach for a few weeks. Got tired of armor lock, jet pack, and sprint. Gave 343's H4 a shot after Bungie left with the shit show known as Reach being their farewell gift. Got tired of getting into that good 'ol BR 1v1 and the other guy just sprints away if he get's one shot down, or didn't get the opening shot. Not only that, you could just get pinged by an armor ability. They even knew your exact position since they added height to the radar. You had CoD care packages, and power weapons were more or less meaningless.
    I saw Halo 5 as a good change of pace with the removal of a lot of CoD mechanics. But they should have just done a reset right there. They just traded one system that didn't work in Halo for another that still doesn't work. The only fun aspects of Reach, 4, and 5 were the echos of what it was to be a Halo game from the classics.
    Here's to hoping for a miracle and a return to roots for Halo as a whole.

    • @GraveUypo
      @GraveUypo Před 6 lety +2

      that's funny, i absolutely hate power weapons and reach is my favorite halo in good part because you can fight back against cheap kills from those retarded no-skill weapons. it's also faster paced and less floaty, which were both always problems in previous halos to me.

    • @onixmortes
      @onixmortes Před 6 lety +4

      You're right, one button press whenever you want to make you immune to all damage, what counter play. I guess you missed the part of "the power weapon I just fought for and won by being better with team fire and positioning." If you lose in the fight for a power weapon because your opponent was better than you, he gets the rockets that get him a couple more kills. That's why you track when power weapons are up. Who has them, how many rockets has the enemy used. Who has the sniper. So on and so on. How do you call rockets retarded no skill weapons and justify armor lock? lol, I guess to each their own.

    • @GraveUypo
      @GraveUypo Před 6 lety +3

      blah blah blah. you won by better RNG and spawning nearer it. it's a retarded thing that gives at least 4 free kills. and how is it a good thing to reward the winning team with a bunch more free frags? they're already fucking winning, they don't need the skill-less boost. you complain about cod a lot but the way you describe it works just like their care packages or whatever those are called when you get an advantage you're rewarded with an even bigger, cheap advantage.
      and i didn't even mean only the lock shield, there are other better means to counter a retarded person with a rocket launcher using armor powers. like active camo, jetpack or the best way: the decoy power. if you armor lock out of a rocket chances are you just wasted one of his ammo and someone who isn't dumb will get you again right after you deactivate it. even so, armor lock takes more skill than a fucking rocket to use, because it's reactive. use it wrong and you're dead because you'll have a grenade on your feet right as it wear off. there's no way to use a rocket wrong other than shooting your own feet. it's an instakill wide AOE weapon. wow, such skill. lock shield was annoying at first, but in truth it was only really powerful against melee attacks since it discharged the shields of your attacker from up close. in the end it was all a matter of learning to play against it. you clearly didn't get that far if you think it was that powerful.
      i've always hated power weapons, and i hated using them myself too. so i'd rather use them as bait and kill whoever's trying to get to them with my trusty magnum, which is my favorite weapon in reach and the one i trained the most with. i got so good with it i didn't have to fight for map control anymore because i was fine with just my spawning loadout. well, that's kind of a figure of speech, map control is always important. but i didn't need to scramble to find weapons at every respawn.

    • @onixmortes
      @onixmortes Před 6 lety +7

      With all due respect, I don't think you know how to play Halo very well as a team. Power weapons are placed so teams can fight over them. They encourage fighting for particular parts of the map, and work nothing like CoD care packages. Also, if you are behind and win the fight for a power weapon spawn, it can help you get back in the game with some of those easier to get kills.
      It requires miles more skill than spawning with armor lock and jet packs. How do you make the argument sniping requires no skill? That tends to be the pinnacle of skill in Halo. It's why Halo montages are made with the majority of clips of beautiful head shots with the sniper rifle.
      For example, think back to The Pit in Halo 3. A symmetrical map with rockets in the long hall, active camo in the green hall, over shield under blue bridge, sword in blue room, and a sniper rifle under towers. All the weapons directly in the middle of both teams. There are fights for these weapons, and then you track spawn times on the weapons and power ups. This leads to a healthy competitive shooter.
      The you have reach and the later Halo games where the spawns are uneven, CoD style care packages, jet packs, and armor lock. Whats the point in fighting for map position and controlling power weapons? It's the reason MLG dropped Halo upon the release of Reach. It wasn't competitive anymore. Just a bunch of monkeys running around with power ups every time they spawn.

    • @justinrice5405
      @justinrice5405 Před 6 lety +2

      shawn mclean This comment is full of truth. That anyone would argue bullshit like Armor Lock and Jet Packs were more fair than weapons spawning on the map at set times is laughable!

  • @ImGazu
    @ImGazu Před 4 lety +3

    "Since Halo 6 is right around the corner!"
    2 years later...

  • @conor1940
    @conor1940 Před 6 lety

    Great video dude I was just wondering if you could turn the volume up on your Mike, I find it hard to hear u, this is partly due to my crappy phone speaker though

  • @Comkill117
    @Comkill117 Před 6 lety

    I’m glad you pointed out how it takes the same amount of time to move around the maps but in the old ones you could still shoot and throw grenades.

  • @zackfurlong5417
    @zackfurlong5417 Před 4 lety +3

    Interesting take on the power fantasy bit, however, I'd like to make a different argument
    I feel that the armour abilities in halo 5 make the player less like a "super soldier" and more like a guy in an expensive suit
    A majority of the abilities are just part of the mobility trend; things like climbing and sprinting I can understand as those are things that people do, but the jet based mobility features make me feel more like iron man than they make me feel like master chief
    It diminishes the power you feel as a "super soldier", I play as a genetically modified monster of a human being, so let me be able to break holes in walls without needing a jet boost to do so
    With old school armour abilities they at least had the excuse that they were customized upgrades to the suit, but now that it's just a common feature it really loses its unique charm

  • @soundlesspeal
    @soundlesspeal Před 6 lety +7

    where was i when halo took a turn to a more serious and edgy vibe?
    happily playing combat evolved

  • @unknownshadow675
    @unknownshadow675 Před 6 lety

    I want that image of the Chopper chasing down the elite. Where can I find that?

  • @jeromeciarkowski1367
    @jeromeciarkowski1367 Před 6 lety

    Even though I overall like the direction Halo is moving, I love your videos! It’s great to see opposing viewpoints-but it’s also great to listen to your awareness of not everyone may not share the same point and also your valid critiques and analysis. Glad I found this channel!

  • @zach7
    @zach7 Před 6 lety +6

    I prefer armor abilities to spartan abilities. they were just advanced equipment with more than a single use and became more of a factor in gameplay. Also in reach they gave you premade builds so it was more accounted for by developers. I would prefer a limited armor ability pick up. make a jet pack a jump pack that has a ground pound attached to it give it limited uses but not a single use or infinitely rechargeable, maybe have a hard light shield that uses up energy like a battery and once it loses all of it you gotta pick up something else in your ability slot. A deployable auto turret that you can pick back up and move elsewhere or a man cannon that you can carry and deploy or pick back up. Things that do change gameplay are attached as abilities but don't strictly change the base mechanics.
    h3 equipment was at times good but was always was few and far between and most of it didn't have a great use. trip mine rarely killed, energy drain was just an annoying occasional free kill, flash bang was more annoying for everyone so it was avoided. The more useful one like grav lift and bubble shield were single use couldn't be picked back up or have multiples on you, so in multiplayer it was often taken by one person early in the match, took a while to respawn and wasn't worth going for again if it was out of the way, far better to go after a power weapon. armor abilities left a more lasting effect that added more scenarios to gameplay. I think mixing those with equipments that can be redeployed until they are destroyed and limited charges and uses on abilities that are pick ups and one default depending on the mode.

  • @alexlouis3289
    @alexlouis3289 Před 4 lety +4

    If everyone is super then no one is super.

  • @kurtispowers5776
    @kurtispowers5776 Před 5 lety

    Forgot what the theme at 4:00 is what is it called

  • @michohata4311
    @michohata4311 Před 5 lety +1

    I know that I will probably be criticised for saying this but wouldnt creating more cover while expanding the map size (to what it is currently) and making the sprint machanic let you aim work too? Same with clamber?

    • @zachb1706
      @zachb1706 Před 5 lety +1

      No, then getting to cover would allow you to just sprint everywhere without risk

    • @michohata4311
      @michohata4311 Před 5 lety

      @@zachb1706 thanks

  • @brandonstevens5628
    @brandonstevens5628 Před 3 lety +3

    "Halo 6 is right around the corner"

  • @CFunk99
    @CFunk99 Před 6 lety +16

    It's weird to me that the classic gameplay is timeless, well the new will not be, despite the extra abilities you are given.

    • @Mortablunt
      @Mortablunt Před 6 lety +4

      There's something called Minimum Viable Product, and Halo 1 and 2, especially 1, come very close to it. You could define it as elegantce, but it's more the minimum amount of something you need to make it something worth having. Imagine a skillfully cooked slab of meat. Everything after that is just garnishes, sauces, seasonings, and covers. The meat underneath is what you're coming for.

  • @domsang422
    @domsang422 Před 6 lety

    I would love to see some of your artwork that you mentioned in a previous QNA

  • @draidiansfather3382
    @draidiansfather3382 Před 6 lety

    Very well put. You have hit the nail on the head!

  • @timjoe8392
    @timjoe8392 Před 6 lety +5

    I think Im going to get gunned for this but I liked how Halo 4 and Reach did it. Where you had to choose one Spartan ability to use. I did like sprint and I dont think that should be an ability (it should be like how it was in halo 4). But I do agree with some points you brought up good video.

    • @marianobazan5695
      @marianobazan5695 Před 6 lety +1

      Tim Joe more like halo reach though halo reach art style was the best

    • @GraveUypo
      @GraveUypo Před 6 lety +1

      halo reach was the best halo, no shame in noticing that.

  • @Ducain_Plays
    @Ducain_Plays Před 6 lety +51

    Good video LNG!

  • @thomaseskelsen1362
    @thomaseskelsen1362 Před 5 lety

    I really enjoyed your video. Thanks for making a calm and rational assessment of Halo 5's movement and abilities. I've been frustrated with it recently. Cheers!

  • @FurryGram
    @FurryGram Před 4 lety

    something they coulda done to alleviate some of the map design hurdles would be to make some ledges coded to not be grappleable. then give a visual indicator for the ledges that can be grappled.

  • @AhoyYee
    @AhoyYee Před 6 lety +99

    Just take away all the abilities and leave sprint or not. Just please no more abilities.

    • @bakes1324
      @bakes1324 Před 6 lety +7

      Joshua Adams sprint and clamber should stay and I can make a case for it if I must

    • @AhoyYee
      @AhoyYee Před 6 lety +2

      Bakes 13 as can I

    • @AhoyYee
      @AhoyYee Před 6 lety +1

      Clone exactly 😂👌🏽

    • @bakes1324
      @bakes1324 Před 6 lety +2

      Clone sprint in halo 4 was trash but it's a needed mechanic. Halo 3 would've benefited from a sprint mechanic. Fucking kill me

    • @AhoyYee
      @AhoyYee Před 6 lety +4

      Bakes 13 halo 4 didn’t run or play as well as halo 5. They fixed that problem of being boring and stupid.

  • @PeregrinoZensunni
    @PeregrinoZensunni Před 6 lety +42

    what bothers me is that it's not a discussion between fans of two different franchises to prove which one is the best. 343 basically got a game with millions of fans and turned into something else, now this other thing has fans too and there we have a fight because only one can exist.
    (By the way, Spartan abillities dont belong in Halo, go find you own game to be fan of)

    • @mrjawline1143
      @mrjawline1143 Před 5 lety +1

      Its a civil war and classic halo gamer are winning

    • @Wylie288
      @Wylie288 Před 5 lety

      Really. Then why are so many people a fan thier debut game Halo 3?

  • @ZenithTech35
    @ZenithTech35 Před 3 lety +1

    0:42 "Right around the corner." Boy how wrong we were lol

  • @jesusmclain6713
    @jesusmclain6713 Před 6 lety

    HALO Q&A: What do you think about if we got to play as a hyper leathal odst? Or do you think that title should be strictly restricted to spartans?

  • @lucapacitti1629
    @lucapacitti1629 Před 4 lety +5

    Taras im here from the future to end the Halo drought!
    Halo 6 is called Halo Infinite and it comes out in winter of 2020!
    Halo Reach is added to the MCC AND the MCC is released on PC!
    Don’t worry, things are looking good for Halo, stay strong

  • @germguy6884
    @germguy6884 Před 6 lety +6

    ill leave a like, cause im coo like that, but never try avalanche like that again. that is a very well paced map, if you would've said sandtrap i could've agreed but naw you had to try avalanche like that.

    • @Jockster109
      @Jockster109 Před 6 lety +2

      But sandtrap is great and unique. It has elephants man!

  • @jmashups6804
    @jmashups6804 Před 6 lety

    A very well made video that brought up some interesting points. I think that they should just keep a few of the abilities, and get rid of the rest, maybe even go the rout of Reach and sacrifice, clamber for example, for boost. Just to find a good middle ground.

  • @justicetaylor2695
    @justicetaylor2695 Před 6 lety

    I didn't mind them in Reach's firefight since you were knocking around Covananent with a jetpack.

  • @machina5
    @machina5 Před 4 lety +3

    Cause shitty Power Ranger gimmicks have no place in Halo

  • @Jackosaurus117
    @Jackosaurus117 Před 6 lety +6

    I hate spartan abilities. Halo 5 is just unplayable as a competitive shooter to me. I enjoy the casual aspects of it but I just can’t play it competitively and as a competitive player this is hard to accept. I really hope 343 rectifies this in Halo 6. I really hope they just cater to both sets of fans though and create ranked and unranked playlists for both classic and modern gameplay, if that’s not possible they should just go back to classic gameplay. It’s what made Halo, Halo. Fuck trying to bring in Call of Duty fans, they will play Call of Duty regardless

  • @zipzapzoom111
    @zipzapzoom111 Před 6 lety

    properly articulated....well said and nice input. IMO the best addition/ change 343 made to mobility is the aim stabilizer when you switch to smart link.

  • @theragingsparten1107
    @theragingsparten1107 Před 6 lety +1

    You know what I love about Late night gaming
    He's sounds so level headed and calm and makes pretty good arguments and he also sees the good thing about things that he dislikes and thats why I subscribed in the first place

  • @domsang422
    @domsang422 Před 6 lety +13

    The only spartan ability I like are the evade thrusters, slide, and sprint.. but maybe sprint can be brought back to the way H4/ Reach did it IMO
    O NO I PUT MY OPINION ON THE INTERNET... I don’t care, screw that rule

    • @Azrael_Equinox
      @Azrael_Equinox Před 6 lety +4

      Dom Sang I would like the thrusters to be an ability as well but I prefer H3's equipment more

    • @spiguy
      @spiguy Před 6 lety +1

      I could see slide replacing Spartan charge.

    • @justarandomperson3700
      @justarandomperson3700 Před 6 lety

      Kurt -051
      Slide is already in the game, though.

    • @spiguy
      @spiguy Před 6 lety

      Yeah, but I mean, instead of "Spartan charging" when you press "B" sprinting, it would make you slide and kick the opponent. Then, you'd end up crouched, "kicking" your encounter, but unable to evade (if every ability other than sprint all relied on the same system).

    • @JesuSoup
      @JesuSoup Před 6 lety +1

      Dom Sang yea that was cool because the maps were still designed with the base movement in mind and each armor ability broke some part of the map

  • @nickallen2288
    @nickallen2288 Před 6 lety +15

    Taras, just get gud. haha jk

  • @EllieCollie
    @EllieCollie Před 4 lety

    What is the halo combat loop

  • @ZealStarMedia
    @ZealStarMedia Před 5 lety +2

    The other issue with giving the player too much power is that it now is held above strategy.
    In halo 2 and 3, if the enemies killed you, it’s because you didn’t come up with a good enough game plan, you didn’t think it through.
    In halo 5, if the enemies killed you, it’s because they were more powerful. Looking back to back between the old and new really shows where they placed their emphasis, I do think halo reach and 4 did a decent job at balancing the two, I’ve always preferred my games to rely on my skill, as opposed to my power.

  • @xXRagingInfernoXx
    @xXRagingInfernoXx Před 6 lety +9

    The people who argue for armor abilities and say that “it’s in the canon and Spartans can do that” don’t understand game design. Enhanced mobility ruins map flow and the Halo core gameplay

  • @daboo123
    @daboo123 Před 5 lety +3

    I'm the complete opposite of you. I love everything about the new gameplay.

    • @sharkk4877
      @sharkk4877 Před 4 lety

      Me too man, multiplayer is super fun with them. Campaign? Not so much

  • @IAmCornholio117
    @IAmCornholio117 Před 6 lety +1

    Guys don't forget that shields also have a huge role in the core of a halo game. I didn't like the connection between the shields and enhanced mobility in Halo 5, such as sprint for example . Also, as weird as it sounds, I really miss the classic shield mechanism from Halo ce(and Reach) with the hp bar and the need to find a medkit. When you keep in mind that depleting your shields has major consequences, you learn how to use them more wisely during a firefight.

  • @fiddlove
    @fiddlove Před 6 lety

    This isn't related to the video, but what if you tried something new in your transitions? When you started a level or reached a Rally Point, some of the Halo games would have an effect where the screen narrowed, and at the bottom it'd have something related to the part you'd come to.
    Is there some way you'd be able to replicate that? I think it'd look really good.

  • @benedictbrophy5651
    @benedictbrophy5651 Před 4 lety +3

    Halo 5 is a game that really makes you feel like halo

  • @sorryimlate2639
    @sorryimlate2639 Před 2 lety +3

    Lol halo 6 is right around the corner

  • @roddydykes7053
    @roddydykes7053 Před 6 lety +2

    1st person run and gun movement works. 3rd person tactical cover based combat works. But it’s too much a mess when these two styles start blending together, as we’ve seen from recent halos.

  • @Log1kzTFK
    @Log1kzTFK Před 6 lety

    This is a really well balanced video and analysis of Halo and the use of Spartan Abilities etc

  • @siimasterchief2527
    @siimasterchief2527 Před 3 lety +3

    Halo 2 had a faster movement to it, start mentioning that when comparing new games to old games.
    If you're going to complain ; complain right.
    Also, 343 has stated that they’re making Halo for newer players ; not going to do a reverse and take 50 steps back to make a classic Halo - That is literally what the MCC is for. If not, while go back and pop your disks in for Halo 1, 2, 3 and Reach.
    In fact I have not seen or heard 343 state they're making a classic Halo.
    Words and context matter, so don’t take one thing and automatically assume that’s what they're going for when 343 has stated that their modernizing Halo for new fans and old. > That concept being, Halo will still have the classic mechanics, with new mechanics for newer players / players who don’t care about the gameplay for the “gOlDen tRiLoGy” of Halo...
    ( You don’t have to use the new mechanics if you don’t want to, but don’t complain if you are out gunned or out played by someone willing to COMBAT EVOLVE in a 1v1 situation. )
    My grip with Halo under 343 is that they cater to the fans too much VS them just making whatever game they want.
    This is the CORE REASON why Halo is being set back, ( Not Halo Infinite ), But Halo being considered dead or trashed on.
    The Halo community has become so T O X I C that it baffles me that Halo youtubers don’t address the real issues for Halo being derailed.
    Bungie DID NOT CARE what any fan said, requested or complained about when making Halo 1 - 3 / ODST and Reach, and they were pretty engaging with the community on the forums. ALL FORUMS.
    In fact Bungie would straight up ban people for whining to much ( Being toxic )
    Bungie implemented Armor and Spartan abilities first. Remember that kiddo’s, Bungie made Halo Open world before 343 did... Remember that kiddo’s.
    Not just Halo 3 ODST, But ever other Halo...
    Remember all the books with the Maps of each level and a description of what you can do on each map / level... I do.
    I remember being able to get sidetracked like in Skyrim or Fallout and explore the maps without having to do an objective and stumbling on something unexpected or random.
    343 is expanding on that, CAPITALIZING on it.
    If Bungie still had control of Halo ; Halo wouldn’t be Halo, it would be Destiny gameplay.
    Halo reach was Bungie showing that if they had more years in their contract with Halo, they would do what 343 is doing with Halo.
    .
    .
    .
    343 is simply doing what Bungie wanted to do. They are even adding / added cut content, from weapons, vehicles and what not that bungie couldn’t add do to the limitations and restrictions.
    Hate on 343 all you want, but You’re still going to but they're product.
    See you on the battlefield ;D

    • @ariyune7007
      @ariyune7007 Před 3 lety

      Lol, cope with having a trash game and dying community in Halo 5 then

    • @theomegaumbreonmemechannel135
      @theomegaumbreonmemechannel135 Před 2 lety

      Didn't reach kill the competitive scene? So how does that give 343 the excuse to build off of WHAT FAILED?

  • @raidengodofthunder6177
    @raidengodofthunder6177 Před 6 lety +4

    I rather have armor abilites than Spartan abilities but i would keep clamber from halo 5.

    • @danielleighton4161
      @danielleighton4161 Před 6 lety +1

      Raiden god of thunder i would rather not have them there at all

    • @LateNightHalo
      @LateNightHalo  Před 6 lety +4

      Clamber would still place an unnecessary restriction on the developer's part. It would force the developers to make everything EXTRA tall so you cant simply clamber out of the map.

    • @raidengodofthunder6177
      @raidengodofthunder6177 Před 6 lety

      LateNightGaming i do see you point man it's just hard coming to a middle ground.

    • @raidengodofthunder6177
      @raidengodofthunder6177 Před 6 lety

      RabidSANGHEILI shut up didn't ask for your input.

    • @danielleighton4161
      @danielleighton4161 Před 6 lety +1

      Raiden god of thunder there doesn’t need to be a middle ground. They can just go back to the formula that works.

  • @Luna-vw1gp
    @Luna-vw1gp Před 6 lety +2

    0:39 I had that for Halloween 😂

  • @GinnHardcore
    @GinnHardcore Před 6 lety +1

    Thankyou I'm a true veteran and I couldn't quite pinpoint what exactly was wrong you seemed to of cleared this up, well presented video made alot of sense thankyou MCC it is when we get the final update!!!!