Metroid (NES/FDS) Audio Comparison

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  • čas přidán 23. 10. 2022
  • A full comparison video between the audio differences of Metroid on the Nintendo Entertainment System (NES) and Famicom Disk System.

    NOTE: Both versions of the game were recorded from original hardware (an original front loading NES, and an AV modded Famicom equipped with the Famicom Disk System).
    None of this is emulated.
    Timestamps:
    Title Screen
    0:00 NES
    01:35 Famicom Disk System
    Samus Appearance Fanfare
    03:10 NES
    03:18 Famicom Disk System
    Item Fanfare
    03:25 NES
    03:29 Famicom Disk System
    Low Health and Death
    03:33 NES
    03:43 Famicom Disk System
    Doors
    03:56 NES
    04:00 Famicom Disk System
    Morph Ball
    04:04 NES
    04:07 Famicom Disk System
    Specific Enemy Screeches
    04:09 NES
    04:13 Famicom Disk System
    Morph Ball Bomb
    04:15 NES
    04:18 Famicom Disk System
    Ice/Wave Beam
    04:21 NES
    04:23 Famicom Disk System
    Damage
    04:25 NES
    04:28 Famicom Disk System
    Screw Attack
    04:31 NES
    04:39 Famicom Disk System
    Boss Grunt
    04:45 NES
    04:57 Famicom Disk System
    Boss Statues
    05:07 NES
    05:13 Famicom Disk System
    (sound effect doesn't exist in Famicom version)
    Elevator (same as Morph Ball)
    05:17 NES
    05:20 Famicom Disk System
    Metroids
    05:23 NES
    05:37 Famicom Disk System
    Mother Brain
    05:47 NES
    05:52 Famicom Disk System
    Escape Alarm
    06:06 NES
    06:47 Famicom Disk System
    Ending
    07:42 NES
    09:57 Famicom Disk System
  • Hry

Komentáře • 30

  • @GiveMeMyFuckingHandleBack

    I love how the bosses in the FDS version scream 'ow' when you hit them lmao

  • @Sedifet
    @Sedifet Před 8 měsíci +13

    I liked the NES a lot, until I heard the FDS. Now I can't unhear it.

  • @ClassicTVMan1981X
    @ClassicTVMan1981X Před rokem +16

    3:43 -- In the FDS version, when Samus gets hit, you get the exact same sound effect from The Legend of Zelda as to when Link is injured. The low health buzzer is just the jumping sound looped over and over, but for the NES release it's a proper beeping sound (to be specific, the sound the cursor makes on the select and password entry screens).
    3:52 -- The NES' death sound is more like Pac-Man dying, but the FDS' sounds more crazy.

    • @yzzysgames6294
      @yzzysgames6294  Před rokem +4

      I always found the FDS death sound weird and comical. It borderline sounds like a cartoon sound effect.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X Před rokem +2

      @@yzzysgames6294 The more I listen to the FDS' death sound, it sounds like that sound effect in Ice Climber whenever you hit a Nitpicker (the pink bird) with your hammer.

    • @Jayden.williams583
      @Jayden.williams583 Před rokem +1

      Nes death sound sounds like ms pacman dying

  • @ambershit
    @ambershit Před rokem +20

    I love the way the disk system version sounds.
    However I do feel like the sounds of the NES version are a bit more creepy and match the games feel much more. A battery backup would have been nice, though.

    • @MoyanoJerald
      @MoyanoJerald Před rokem +3

      A Battery-powered cartridge was more expensive to make

  • @CHamlin86
    @CHamlin86 Před 2 měsíci +6

    The FDS in general sounds better, but there are some sounds that I think were done better on NES. Namely, the damage, death, and screw attack sounds.

  • @jessbelyandjacobquestions

    I like how some sound effects on the FDS version sound more like the nes version

  • @watcherman222
    @watcherman222 Před 9 měsíci +1

    The Samus amiibo costume in Super Mario Maker WiiU uses the FDS sound effects.

  • @OSW
    @OSW Před rokem +7

    Thanks! Swings and roundabouts for me, sometimes NES is nicer and sometimes Famicom. Famicom - did it have a more expensive sound chip?

    • @yzzysgames6294
      @yzzysgames6294  Před rokem +7

      Specs wise, the Famicom and NES' sound chips are identical. It's the Disk System add on that offered 1 additional sound channel (a wavetable synth coming from the Ricoh 2C33 chip), which is utilized in many Famicom Disk System games.

    • @MoyanoJerald
      @MoyanoJerald Před rokem +2

      ​@@yzzysgames6294 The Famicom Disk System was like a Forerunner for the Sega CD? For the Audio Enhancements, Sonic CD had it's music (Except "P" Mixes) in RedBook CD Audio

    • @NAFEDUDE
      @NAFEDUDE Před rokem +1

      ​@@MoyanoJerald FDS used floppy discs instead of carts, but yes, in concept it was similar.

    • @MoyanoJerald
      @MoyanoJerald Před rokem

      @@NAFEDUDE i know

  • @ls190v2
    @ls190v2 Před 8 dny

    Man, the FM channels the Famicom Disk System had lend themselves well to great retro tracks, eh?

  • @Hutch2Much
    @Hutch2Much Před 28 dny +1

    thru switch online i played the FDS version and wow, the NES version sounds so weird to me

  • @ClassicTVMan1981X
    @ClassicTVMan1981X Před 5 měsíci

    I think the NES' escape alarm sound could've been the same as in Hogan's Alley whenever you messed up (miss the right target or shoot the wrong target).

  • @karuma6635
    @karuma6635 Před 3 měsíci +1

    oh my god
    the fds sounds are like 100 times better i can't belive i've been playing the inferior version this entire time

    • @ls190v2
      @ls190v2 Před 8 dny

      The Item jingle was always how it is. The NES version simply misinterpreted it.

    • @karuma6635
      @karuma6635 Před 8 dny

      @@ls190v2 yup!

  • @matiasmoreno3562
    @matiasmoreno3562 Před 6 dny +1

    FDS sounds better, all people commenting otherwise just because of nostalgia ....

  • @user-ch7oe7zx7b
    @user-ch7oe7zx7b Před 25 dny +1

    in the Japanese version the screw attack sounds very strange 🤨🤨🤨

  • @just_jay7078
    @just_jay7078 Před 2 měsíci +1

    Clearly the US version (NES) sounds much better than JAPAN version (FDS). Probably why it wasn't a huge success over there.

    • @matthewbertrand4139
      @matthewbertrand4139 Před 29 dny +4

      i mean it's okay to be wrong sometimes Jay.

    • @just_jay7078
      @just_jay7078 Před 28 dny

      @@matthewbertrand4139 Was the Metroid series popular in Japan???

    • @maxrichards5925
      @maxrichards5925 Před 25 dny

      @@just_jay7078I think he meant that the music doesn’t sound better in the nes version. I’d say it’s subjective since some sounds sound better in the nes version while some sound better in the FDS version because it had an extra sound channel

    • @just_jay7078
      @just_jay7078 Před 25 dny +1

      @@maxrichards5925 Yes music & many things in life are subjective, however Metroid as a whole has struggled in its home market of Japan, with the exception of Dread. I'm just spitballing here but music can sometimes make or break a game, movie, etc.......in the end it is about choice.