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Gradius - Famicom Playthrough
Game: Gradius
Year Released: 1986
Developer/Publisher: Konami
Console: Nintendo Famicom / NES
*Gameplay captured from original Famicom hardware, not emulated*
A 1CC playthrough of Gradius on Famicom/NES.
This video only shows one loop.
zhlédnutí: 6

Video

Hokuto no Ken - Sega Master System Playthrough
zhlédnutí 15Před 4 měsíci
Game: Hokuto no Ken (Fist of the North Star Year Released: 1986 (Japan) Developer/Publisher: SEGA Console: Sega Mark III / Sega Master System *Gameplay captured from original hardware, not emulated* A complete, no-death playthrough of Hokuto no Ken on the Sega Master System from start to finish. An early release for the Mark III/Master System, it is a side-scrolling beat'em up based on the mang...
Space Harrier - Sega Master System Playthrough
zhlédnutí 36Před 5 měsíci
Game: Space Harrier (Sega Master System) Year Released: 1986 (Japan), 1987 (International) Developer/Publisher: SEGA Console: Sega Master System *Gameplay captured from original hardware, not emulated* A complete playthrough of Space Harrier on the Sega Master System from start to finish. Two continues were used at the end (I could never beat this port without using at least one continue). Very...
Space Harrier - Sega Saturn Playthrough
zhlédnutí 48Před 7 měsíci
Game: Space Harrier Year Released: 1985 (Arcade), 1996 (Sega Saturn) Developer/Publisher: SEGA Console: Sega Saturn *Gameplay captured from original Sega Saturn hardware, not emulated* A 1CC (1 credit clear) playthrough of Space Harrier on Sega Saturn from start to finish. No continues were used. Played on default settings (normal mode, three lives). A visually impressive arcade game for its ti...
OutRun (1987) Sega Master System Playthrough
zhlédnutí 17Před 8 měsíci
Game: OutRun (Sega Master System) Year Released: 1987 Developer/Publisher: SEGA Console: Sega Master System *Gameplay captured from original Sega Master System hardware, not emulated* A complete playthrough of OutRun on the Sega Master System. Passed through all available courses and got 5 different endings. An 8-bit console port of the original OutRun arcade game from 1986. A pretty decent ver...
Milon's Secret Castle (1986) Famicom Playthrough
zhlédnutí 16Před 8 měsíci
Game: Milon's Secret Castle Year Released: 1986 (Japan), 1988 (USA) Developer/Publisher: Hudson Soft Console: Nintendo Famicom / NES Video captured from original Famicom hardware, not emulated A complete, no-death playthrough of Milon's Secret Castle from start to finish. All items and crystals have been collected. This game is notorious for being difficult due to its cryptic gameplay (hidden i...
Contra (1988) Famicom Playthrough
zhlédnutí 33Před 9 měsíci
Game: Contra Year Released: 1988 Developer/Publisher: Konami Console: Nintendo Famicom / Nintendo Entertainment System (NES) *Played on original Famicom hardware* A complete no-death playthrough of Contra from start to finish.
Star Wars (1987) Famicom Playthrough
zhlédnutí 35Před 11 měsíci
Game: Star Wars Year Released: 1987 (Japan Only) Developer/Publisher: Namco Console: Nintendo Famicom *Played on original Famicom hardware* A complete playthrough of Star Wars from start to finish. No continues have been used in this playthrough. A very difficult game since Luke only dies in one hit. The game is very loosely based on Episode IV - A New Hope. (And by very loosely, I mean most el...
Super Mario Bros. (NES) Playthrough
zhlédnutí 32Před rokem
Game: Super Mario Bros. Year Released: 1985 Console: NES/Famicom *Played using original hardware* A complete warpless playthrough of Super Mario Bros. from start to finish.
The Legend Of Zelda (NES) Playthrough
zhlédnutí 38Před rokem
Recorded from original hardware
Metroid (Famicom Disk System) Playthrough
zhlédnutí 313Před rokem
Recorded from original hardware
Kid Icarus (NES) - Playthrough
zhlédnutí 39Před rokem
Release Date: 1986 (Japan), 1987 (USA and Europe) Played on original hardware. Recorded using GVUSB-2
Metroid (NES/FDS) Audio Comparison
zhlédnutí 6KPřed rokem
A full comparison video between the audio differences of Metroid on the Nintendo Entertainment System (NES) and Famicom Disk System. NOTE: Both versions of the game were recorded from original hardware (an original front loading NES, and an AV modded Famicom equipped with the Famicom Disk System). None of this is emulated. Timestamps: Title Screen 0:00 NES 01:35 Famicom Disk System Samus Appear...
EasyCap VS. GV-USB2
zhlédnutí 624Před rokem
Comparison between my off-brand EasyCap Video Capturing Device and GV-USB2

Komentáře

  • @Opry99er
    @Opry99er Před 7 dny

    Looks like the EasyCap makes you go faster

  • @hirotrum6810
    @hirotrum6810 Před 11 dny

    NES samus appears seems to rapidly alternate between 2 notes to simulate a choord it can't produce, while the FCS just plays the choord

  • @ZEKESPILLEDINKMUSIC
    @ZEKESPILLEDINKMUSIC Před 13 dny

    4:46-5:07 Boss in NES Version: (Makes random noises) Boss in FDS Version: (Painful screaming that sounds almost human)

  • @poisonhhf4199
    @poisonhhf4199 Před 15 dny

    Nes sound 💪🏻

  • @joeycaridi3030
    @joeycaridi3030 Před 28 dny

    The sounds in the NES version is better because it's much less annoying like doors opening, low health sound, death sound, enemies, ice/wave beam, screw attack, and Metroid enemies However I find the sounds of the FDS version of when Samus, an enemy, or a boss gets hurt sounds kinda funny as they're kinda saying "ow!" Which reminds me of the Roblox oof and Minecraft old player hurt sound

  • @DowntownWithBrown
    @DowntownWithBrown Před měsícem

    My picks: Title: FDS, feels more anticipatory Samus Appears: FDS, the wavering in the NES feels a little more unconfident, which doesn't fit Samus' character even at this point Item: NES. The swapped main melodies in the FDS is better for future games, but the smaller scale of this game makes the NES one fit better Damage: NES, it feels more like an impact on her suit Low energy: NES, I don't know why they copied the jump sound in the original Death: FDS, sounds more like an in-universe death than a video game death Doors: Both fit Zebes well, but the NES one makes a little more sense for the way they open up Morph Ball: NES, FDS is too loud considering how they approach this in later games Enemy screech: FDS, more fitting Bombs: NES, FDS sounds a tad too low Ice/Wave Beam: NES, FDS wavers a bit too much Screw Attack: NES, FDS doesn't sound appropriate Boss Grunt: FDS, more fitting Statues: NES, sound isn't out of place, and FDS is too quiet Elevators: NES, FDS doesn't fit Metroids: FDS, NES sounds more like a small machine Mother Brain: NES, sounds more fitting and gives better player feedback Alarm: FDS, more urgent Escape theme: Second half in the NES seems more like an addendum once Samus makes it to the elevator. FDS is perfect for just getting up there Ending: NES, FDS instrumentation sounds more foreboding than triumphant, as in "Yes, you won now, but we are very confident space WILL be invaded by the other Metroids. You can celebrate now... maybe."

  • @matiasmoreno3562
    @matiasmoreno3562 Před měsícem

    FDS sounds better, all people commenting otherwise just because of nostalgia ....

  • @ls190v2
    @ls190v2 Před měsícem

    Man, the FM channels the Famicom Disk System had lend themselves well to great retro tracks, eh?

  • @user-ch7oe7zx7b
    @user-ch7oe7zx7b Před 2 měsíci

    in the Japanese version the screw attack sounds very strange 🤨🤨🤨

  • @Hutch2Much
    @Hutch2Much Před 2 měsíci

    thru switch online i played the FDS version and wow, the NES version sounds so weird to me

  • @just_jay7078
    @just_jay7078 Před 3 měsíci

    Clearly the US version (NES) sounds much better than JAPAN version (FDS). Probably why it wasn't a huge success over there.

    • @matthewbertrand4139
      @matthewbertrand4139 Před 2 měsíci

      i mean it's okay to be wrong sometimes Jay.

    • @just_jay7078
      @just_jay7078 Před 2 měsíci

      @@matthewbertrand4139 Was the Metroid series popular in Japan???

    • @maxrichards5925
      @maxrichards5925 Před 2 měsíci

      @@just_jay7078I think he meant that the music doesn’t sound better in the nes version. I’d say it’s subjective since some sounds sound better in the nes version while some sound better in the FDS version because it had an extra sound channel

    • @just_jay7078
      @just_jay7078 Před 2 měsíci

      @@maxrichards5925 Yes music & many things in life are subjective, however Metroid as a whole has struggled in its home market of Japan, with the exception of Dread. I'm just spitballing here but music can sometimes make or break a game, movie, etc.......in the end it is about choice.

  • @CHamlin86
    @CHamlin86 Před 4 měsíci

    The FDS in general sounds better, but there are some sounds that I think were done better on NES. Namely, the damage, death, and screw attack sounds.

  • @karuma6635
    @karuma6635 Před 4 měsíci

    oh my god the fds sounds are like 100 times better i can't belive i've been playing the inferior version this entire time

    • @ls190v2
      @ls190v2 Před měsícem

      The Item jingle was always how it is. The NES version simply misinterpreted it.

    • @karuma6635
      @karuma6635 Před měsícem

      @@ls190v2 yup!

    • @KidPrarchord95
      @KidPrarchord95 Před 28 dny

      ​@@ls190v2I honestly prefer it

  • @theycallmejpj
    @theycallmejpj Před 6 měsíci

    Loving your channel and choice for your profile pic

  • @ClassicTVMan1981X
    @ClassicTVMan1981X Před 6 měsíci

    I think the NES' escape alarm sound could've been the same as in Hogan's Alley whenever you messed up (miss the right target or shoot the wrong target).

  • @OriginalMasters
    @OriginalMasters Před 8 měsíci

    Nice to see this being played on the hardware! We’re guilty of using emus, but it’s mostly for convenience-I take them out when I’m feeling extra nostalgic, usually around Christmas. Cool game choices on your channel!

  • @Sedifet
    @Sedifet Před 9 měsíci

    I liked the NES a lot, until I heard the FDS. Now I can't unhear it.

  • @watcherman222
    @watcherman222 Před 10 měsíci

    The Samus amiibo costume in Super Mario Maker WiiU uses the FDS sound effects.

  • @jessbelyandjacobquestions

    I like how some sound effects on the FDS version sound more like the nes version

  • @ClassicTVMan1981X
    @ClassicTVMan1981X Před rokem

    3:43 -- In the FDS version, when Samus gets hit, you get the exact same sound effect from The Legend of Zelda as to when Link is injured. The low health buzzer is just the jumping sound looped over and over, but for the NES release it's a proper beeping sound (to be specific, the sound the cursor makes on the select and password entry screens). 3:52 -- The NES' death sound is more like Pac-Man dying, but the FDS' sounds more crazy.

    • @yzzysgames6294
      @yzzysgames6294 Před rokem

      I always found the FDS death sound weird and comical. It borderline sounds like a cartoon sound effect.

    • @ClassicTVMan1981X
      @ClassicTVMan1981X Před rokem

      @@yzzysgames6294 The more I listen to the FDS' death sound, it sounds like that sound effect in Ice Climber whenever you hit a Nitpicker (the pink bird) with your hammer.

    • @Jayden.williams583
      @Jayden.williams583 Před rokem

      Nes death sound sounds like ms pacman dying

  • @GiveMeMyFuckingHandleBack

    I love how the bosses in the FDS version scream 'ow' when you hit them lmao

  • @ambershit
    @ambershit Před rokem

    I love the way the disk system version sounds. However I do feel like the sounds of the NES version are a bit more creepy and match the games feel much more. A battery backup would have been nice, though.

    • @MoyanoJerald
      @MoyanoJerald Před rokem

      A Battery-powered cartridge was more expensive to make

  • @OSW
    @OSW Před rokem

    Thanks! Swings and roundabouts for me, sometimes NES is nicer and sometimes Famicom. Famicom - did it have a more expensive sound chip?

    • @yzzysgames6294
      @yzzysgames6294 Před rokem

      Specs wise, the Famicom and NES' sound chips are identical. It's the Disk System add on that offered 1 additional sound channel (a wavetable synth coming from the Ricoh 2C33 chip), which is utilized in many Famicom Disk System games.

    • @MoyanoJerald
      @MoyanoJerald Před rokem

      ​@@yzzysgames6294 The Famicom Disk System was like a Forerunner for the Sega CD? For the Audio Enhancements, Sonic CD had it's music (Except "P" Mixes) in RedBook CD Audio

    • @NAFEDUDE
      @NAFEDUDE Před rokem

      ​@@MoyanoJerald FDS used floppy discs instead of carts, but yes, in concept it was similar.

    • @MoyanoJerald
      @MoyanoJerald Před rokem

      @@NAFEDUDE i know

  • @zero.the.prototype
    @zero.the.prototype Před rokem

    The GV is looking pretty clean here imho ♡