Street Fighter 6 - ALL Characters Taunts
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- čas přidán 22. 05. 2024
- Street Fighter - ALL Fighters Taunts
Street Fighter Six - Characters Round Win Animations
Street Fighter 6 - PS5 No Commentary Gameplay
Characters in This Video:
0:00 - Dhalsim
0:23 - Zangief
0:45 - Chun-Li
1:08 - Ken
1:33 - Guile
1:54 - Blanka
2:15 - E. Honda
2:41 - Ryu
3:05 - Cammy
3:26 - Dee Jay
3:52 - Juri
4:14 - JP
4:36 - Lily
5:00 - Marisa
5:22 - Kimberly
5:45 - Manon
6:28 - Jamie
7:24 - Luke
8:01 - Ending
#streetfighter6 #taunts #fighters
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Copyright Disclaimer under section 107 of the Copyright Act 1976, allowance is made for “fair use” for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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Street Fighter 6 is an upcoming fighting game developed and published by Capcom. It is the seventh main entry in the Street Fighter franchise, and is planned to be released for PlayStation 4, PlayStation 5, Windows and Xbox Series X/S on June 2, 2023, while an arcade version will be published by Taito later that year.
Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub. Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode featuring a customizable player avatar exploring 3D environments, such as Final Fight's Metro City and the small nation of Nayshall, with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode. In the Battle Hub, players can compete in ranked or casual matches, battle using their created avatars, participate in special events, or play emulated Capcom arcade titles, using the same emulation technology used in the Capcom Arcade Stadium series, among other features.
The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc. The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input, and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.
The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each character only has three super combos based on their respective level gauge. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively. When a player is low on health, their Level 3 super move will become a Critical Art, which is more powerful in addition to having an expanded cinematic scene. Certain movesets can only be cancelled to super moves based on how many levels the player has filled, such as EX/Overdrive special moves, which can only be cancelled to higher levels above Level 1, while regular special moves without sacrificing the Drive gauge can only be cancelled to Level 3. An "extreme" battle type is also available for play, allowing players to compete in matches that feature special rules and gimmicks. - Hry
I love Juri mocking Chun-Li
These aren't all of the win poses... you missed the one where Cammy pets the cat, and the one where Ryu yells ZHESHAWW
Xq no son poses ganadoras... Solo son taunts
@@ELJUGOrig nah, at least the Ryu one is a winning pose
@@techedbirb6663 si yo sé que hay poses cuando ganas ... Pero el se equivocó y ya... En su título dice taunts entonces solo queda apoyar en otra lo hará mejor
Zangif has one that's missing too.
CHESTOO
You Came for THIS: 3:21
oh i came alright
@@boodastillstanding2636 simp you’re down bad
easy job!✌
@@dark_nightwing_xl2797 you are sweet gay
No I didn’t.
LOVE Lily's goofy and inexperienced personality 😂
I like when Judi does chun-li win pose
The classic costume dude... Damn looks awesome.
These are the Victory poses , not the Taunts
Juri is straight up the evil side of Chun-Li, they even share similar perfect k.o. animations
Actually, Juri is just mocking Chun-Li's classic win pose.
Juri was actually made to contrast her
So far my mains are lily and Kimberly. I’m rocking with the newbies
I'm going with Jamie. That dude can do no wrong for me. Everything about him is perfect
These are the round win poses, Also, every character has FOUR of these. 1 for critical health, 1 for a perfect, 1 for having above 80% health but not a perfect, and 1 for everything else.
Though Luke actually has 2 perfect win animations depending on if he has less than half of his drive gauge when he wins.
These are win poses, not taunts. They are all missing their win pose when you win with less than 50% HP but still above the 30% HP thresh hold too
"WIN POSES"
Zangief have this taunt where he flexes his biceps.
Oh geez, it’s so freaky when the animations end up stepping over the bodies.
We all came for cammy, pun intended.
@Sewerage no
manon's voice would be perfect for DOA's helena!
I wanted Jamie to be Yun SO BAD… I was so disappointed when I found out he wasn’t, but he’s a cool character either way.
2:00 MONKE FLIP
The lukes one when he says "not bad" is missing
Luke think he is spider man with the flips
No need to judge but are win-round poses not taunts.
Mr. Yogapants right here
this game makes me love gief so much, I never even like him xD
Have you been stalking me? Coz I am literally the same😂
Cammy is art
Damn Ryu , ken , guile never do the Kip up animation, just normal get up
Manon packing the whole damn BAKERY with that pose 5:50
My girl Cammy🥰😍
These are win poses and not taunts.....
7:24 I think "Go to Sleep" looks different
0:02 : that hit is illegal
Chun li is hot
Once and for all, Juri or Cammy?
Manon
"Both? Both. Both is good." (c)
Chun-Li
*most replayed* 😂
Jamie, that's not a fighting style that's just alcoholism
There are jiggle physics on some characters… why
Also crrrap what the heck is up with cammy’s outfit, I’d imagine I’m the only person complaining but I’ve seen swimsuits that cover more dear good lord up above why
@@businessbingus9826you seriously complaining about that?
@@businessbingus9826
fact 1: that's always bee her classic outfit and they brought it back
fact 2: the OVERWHELMING % of the costumer base are males
fact 3: sex appeal sells products and that equals more money
taunt???
yeah. it not taunts, its wining poses.
These poses need a patch. The animations shouldn't just lay on top of each other when the pose movements end on top of the loser. It looks bad.
It's always been like this in every game 💀
Ngl this game got boring quick was only fun for 3 days
This game is sm bad, character designs suck
Blanka looks awful he’s just a gorilla now
these arent taunts,,,,,.........
Ew modern controls