StarCraft 2 Vs Brood War?! SC1 comes to SC2: Asur (T) Vs Barcode (T)

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  • čas přidán 27. 04. 2024
  • Join our Discord! / discord
    Join the StarCraft Evolution Complete (Project Koprulu) Discord: / discord
    To find this mod: launch StarCraft 2, create a custom melee match, select 'Create with Mod' at the bottom and type SC: Evo Complete Crossover Edition
    Today we have a truly special and unique matchup. It's the StarCraft 2 Terran Vs the StarCraft Brood War Terran and a cast between Asur (T) Vs Barcode (T)!
    This match is made possible by the SC: Evo Complete Crossover Edition mod which brings the StarCraft Brood War versions of Protoss, Zerg and Terran into StarCraft 2! Stick around and watch the Terran of the past face off with the Terran of the future! This truly brings balance to a whole new level.
    If you're new to this channel, I cast a wide range of StarCraft 2 content including casual games and modded games including viewer submitted content! If more casual and modded StarCraft are something you guys are interested in, please consider subscribing!
    Since the majority of casts are of pro level games, I think it would be really interesting focus on StarCraft 2 ladder games from the more general population of StarCraft 2 players. Of course I will occasional host a pro-level match once in awhile, but for now I'm focused on casting StarCraft 2 from players in the community!
    If you have any StarCraft 2 replays you would like to see me cast, send them on over to my StarCraft email below:
    elleixstarcraft@gmail.com
    Follow me on Twitch: / elleix
    Outro:
    Music provided by TheRelaxedMovement.
    Check it out here:
    / therelaxedmovement
    © Henry Keate t/a TheRelaxedMovement. All Rights Reserved
  • Hry

Komentáře • 295

  • @ElleixGaming
    @ElleixGaming  Před 25 dny +74

    For those wondering: this mod is SC: Evo Complete Crossover Edition and available through StarCraft 2. All you gotta do is create a custom melee game, select 'create with mod' and type SC: Evo Complete Crossover Edition in the search bar!

    • @bongkem2723
      @bongkem2723 Před 12 dny

      thanks a lot, this is really amazing !!!

    • @cheguevara5085
      @cheguevara5085 Před 8 dny

      ​@@bongkem2723no. Here a units from sc2

  • @Granodd
    @Granodd Před 24 dny +214

    If this was actually Brood War Terran that Ghost Lockdown on the Liberators would have lasted for a day and a century.

    • @lucasflachme
      @lucasflachme Před 24 dny +6

      True! 😅

    • @ElleixGaming
      @ElleixGaming  Před 24 dny +34

      This is how we know it's in the SC2 engine 😂

    • @theyhatehimbecausehetoldth7576
      @theyhatehimbecausehetoldth7576 Před 22 dny

      I think the lockdowns should last longer to help balance it out, give the broodwar terrans a little bit more of an edge

    • @MasterMegaManX
      @MasterMegaManX Před 20 dny +6

      @@ElleixGaming This would have dealt with the liberators and battlecruisers in the end.

    • @Bloodlyshiva
      @Bloodlyshiva Před 18 dny +1

      Depends if Medics are involved, surely? Unless they lost the cleanse? I'm not familiar with 2.

  • @josenavia4306
    @josenavia4306 Před 21 dnem +125

    the nerfs I saw on the broodwar units are the following:
    - reduced Siege tank splash damage
    - vulture attack speed is slightligy slower
    - Science vessel defense matrix did not reduce damage as efficiently and lasted less time
    - Ghost lockdown ability was waaaaay shorter
    - Spider mines splash damage was reduced
    - Goliath speed and damages were reduced, and range did not upgrade, goliaths have insane range when upgraded

    • @Kayther33
      @Kayther33 Před 20 dny +2

      dont know if count it as a nerf as in broodwar was the same but you can lockdown the same unit twice without any real usage. so is as hard as broodwar

    • @Sigskogi
      @Sigskogi Před 20 dny +21

      yea I kept wondering if he got the charon boosters upgrade, because the gols certainly should have been able to out-range the libs

    • @GeneGear
      @GeneGear Před 19 dny +19

      @@Kayther33 The weakness of Brood War is that everything dies to hard counter. The strength is in the OP'ness of the generic units. Nerfing the abilities allows SC2 to utterly STOMP SC1, due to the lack of mobility options of SC1.
      I also don't consider quality of life options nerf/buffing. If SC1 was limited to 12-unit control groups, then it would be game over from the start and uninteresting. So modernizing the control schemes of SC1 are practically a necessity.
      Granted, most of the stuff dropped from SC1 was all overpowered for the more fast paced nature of SC2. But that is the nature of modding. Personally, I would love to see SC1 have most of its tools done properly (faster attack speed on the Goliath air weapons, Ghosts with proper lockdowns, super fast spider mines, ect.) simply because it would give the FEELING of Brood War vs. SC2 better. Rather than SC1 struggling to keep up with SC2, it should be SC2 being frustrated trying to deal with brood war bull manure.

    • @jorgereyes3110
      @jorgereyes3110 Před 19 dny +5

      Yeah for brood war lovers like us, it's a bit frustrating, but it was still fun to watch

    • @Smarackto
      @Smarackto Před 18 dny +2

      most of these are to compensate for units pathfinding and standing much closer together i think.

  • @joshuahudson2170
    @joshuahudson2170 Před 18 dny +27

    Bug: spider mines are semi-detectors in SC1 but they weren't acting like them in the mod. They should be able to destroy cloaked ghosts.

  • @azkarion4431
    @azkarion4431 Před 25 dny +82

    Only 1 match? i NEED MORE OF THIS

    • @ElleixGaming
      @ElleixGaming  Před 25 dny +5

      Oh trust me I'm on the same boat! I'm going to see if Asur has more replays in his library with this mod

    • @ermian_
      @ermian_ Před 21 dnem +1

      ​​​@@ElleixGamingIs this a some specific mod ? Do you know how to make a ladder match with bw units?

    • @XerenAMetal
      @XerenAMetal Před 11 dny

      Wait for gsl special match in may 15th

  • @AdmiralBison
    @AdmiralBison Před 20 dny +35

    I MISS the classic siege tanks.
    The transformation sounds and the thundering shock cannon blasts.
    Many of the unit sound effects in SC2 are just panzy assed in comparison.

    • @kaliek5281
      @kaliek5281 Před 18 dny +2

      When I saw them in this video I just was: "Arclite..my beloved.."

    • @cousinpatsey2471
      @cousinpatsey2471 Před 17 dny +1

      Not gonna lie I don't know how you can say the SC1 tank doesn't sound weaker. Sounds like a pea shooter in comparison.

    • @AdmiralBison
      @AdmiralBison Před 17 dny +2

      ​@@cousinpatsey2471 huh?
      The SC1 tank sounds way stronger, if you compare both units and listen to
      - The siege transformation.
      - The siege blast
      both sound louder and punchier than SC2.
      Same with the SC1 carriers vs SC2 carriers.
      I think it maybe just this mod where the sound has been nerfed a bit, but bring up any video between the SC1 and SC2 with relatively equal volume and you will hear it.

    • @dustincintron1682
      @dustincintron1682 Před 16 dny

      This is true. Sc2 attack animation sound effects sound... squishy. Brood war marines, lings/hydras, zealot attacks, a lot of things in brood war sound actually menacing and powerful.
      Marines shooting in sc2 sound like they are firing staple guns. Lings attacks sound like they are squishing slime

  • @KenuDRoger
    @KenuDRoger Před 23 dny +32

    This is a new thing, to be honest. I would love to see this kind of version to be played in professional SC tournament

    • @ElleixGaming
      @ElleixGaming  Před 23 dny +8

      Me too! I would love to see more of this mod. Apparently it's becoming popular in South Korea so I wonder what sorts of pro replays are going to come of that

    • @axm2044
      @axm2044 Před 20 dny +4

      I love watching pro players but pro players often ruin things, they're so invested to exploit some advantage/weakness/imbalance (and balance councils must respond), that certain units/abilities became overpowered and they must be nerfed or even removed (even if it not guaranteed to win) and in the end, we can''t have nice things. I loved Mothership's Vortex. Or even just Broodlords, for years, it was fine, then someone found a way to make endless nonstop wave after wave after wave of broodlings, it was so beautiful, not everyone could pull it off though, but still, broodling duration had to be reduced significantly and we had never seen "broodlings wave" ever since (because it's no longer possible as they die quickly).

  • @Aerational
    @Aerational Před 21 dnem +21

    They straight up just need to add the BW versions of each race to SC2 as different factions. Would spice things up.

    • @AdmiralBison
      @AdmiralBison Před 20 dny +5

      Definitely!!
      What I don't understand is how come no one has thought of this?
      Imagine legendary matchups of the best BW players vs the best SC2 players?!?
      Jaedong, Flash vs Serral, Maru. This would be legendary!!!

    • @KyuuraTV
      @KyuuraTV Před 18 dny +4

      It would be hard to balance but it would be FREAKIN AWESOME. I still think we should have a 4th playable race just like WarCraft.

    • @GraveUypo
      @GraveUypo Před 18 dny +1

      @@AdmiralBison i guarantee you a ton of people thought of this, including me. there have been attempts at it, too.

    • @elgar7252
      @elgar7252 Před 16 dny

      Gonna be honest with you guys, SC2 factions in general have more variability and would likely bulldoze most of the other factions. I'm not sure how BW Zerg fights SC2 Terran. At all.
      I think in terms of Mirror Matchips, TvT is probably the closest. I think Sc2 Zerg and Protoss would run over their respective BW counterparts without much issue.

    • @Appletank8
      @Appletank8 Před 16 dny +1

      ​@@elgar7252 On the other hand, Reavers and Storm is pretty strong compared to their SC2 equivalents. SC2 Bio would have a hell of a time trying to get away from Scarab shots. And if Maelstrom comes online, Bio is just kinda screwed.
      As for BW Zerg, Defiler is still stupid powerful, but their early game would definitely struggle.

  • @Van.Zhelle
    @Van.Zhelle Před 24 dny +28

    The solution for BW terran should have been more ghosts with lockdown. That would heavily balance the threat of the liberators and of course the BCs

    • @ElleixGaming
      @ElleixGaming  Před 24 dny +10

      Totally agreed. That would ultimately allow the goliaths to walk under them too. Would have really changed the late game

    • @user-iu1ru1qz7u
      @user-iu1ru1qz7u Před 24 dny +7

      He just needed anti air earlier on.
      The Goliaths with range should've been there before the first lib attack.

    • @AdmiralBison
      @AdmiralBison Před 20 dny +9

      I think the Charon boosters were nerfed for the Goliaths they ought to have outranged the liberators easily.
      I think BW should not be nerfed so we can see how the two versions truly match up.

    • @incxbxs
      @incxbxs Před 17 dny +1

      sc:bw already have s class unit named valkyrie

    • @yusufburakbalci5670
      @yusufburakbalci5670 Před 13 dny

      Goliaths with range nerf are useless he surely needed valks, wraith or bcs to counter air units.

  • @sensha5470
    @sensha5470 Před 20 dny +8

    Red really needed ghosts. Lockdown is one of the most insane abilities, even among the many absurd abilities of SC1. He even did use it, but not nearly enough. Ghost-goliath-tank (with spidermines as a mineral dump) becomes an insane comp when you can actually micro it, which in SC1 you couldn't do.

  • @Aerational
    @Aerational Před 21 dnem +8

    dude needed Valkyries

  • @AdmiralBison
    @AdmiralBison Před 20 dny +9

    Are the Goliath charon boosters enabled?
    They ought to be able to outrange the liberators and valkyries have more halo rockets to also win in an air fight.

  • @ricinmuffins7645
    @ricinmuffins7645 Před 21 dnem +19

    2:25 In sc1 unless you are rushing, you will always fly the barracks as a scout. The standard TvT in broodwar is mech vs mech. Sc1 marines are too squishy vs siege tanks and spider mines.

    • @flamerollerx01
      @flamerollerx01 Před 19 dny +3

      Probably needs a rethink from the sc1 players. Sc1 bio vs sc2 bio may actually work out in favor of Sc1 bio. I know it's not used much, but blind could be incredible against sc2 terran because they can't remove it. The unit would just be useless.

    • @DWVoid0321
      @DWVoid0321 Před 19 dny

      @@flamerollerx01 If they actually copied SC1marine properties into this mod I would say that the battle should be relatively balanced while slightly in favor the SC2 ones because of the Medivac.

    • @Taron_HaiTar
      @Taron_HaiTar Před 15 dny

      ​@@DWVoid0321 But Sc1 bio has medics, which should make Sc1&2 bio even.

    • @travisdunlap4526
      @travisdunlap4526 Před 6 dny +2

      @@flamerollerx01 I was thinking the same. People might have forgotten just how insane the medic healing rate is in SC1, it beats the pants off of the medivac healing rate

    • @user-mc8db2vn4t
      @user-mc8db2vn4t Před 13 hodinami +1

      @@Taron_HaiTar Although there are medics that can partially suppress the biological and chemical forces in the early stage battle with SC2 humans, the medics are completely suppressed without the mobility and troop-carrying capabilities of the hospital ship.

  • @stevenbragg85
    @stevenbragg85 Před 24 dny +8

    Found yourself a new sub after this. As a BW spectator and a SC2 player this was just awesome to watch.

    • @ElleixGaming
      @ElleixGaming  Před 24 dny +3

      Hey man I appreciate the support, glad you enjoyed the video! Right? This mod is so cool to see, I can't wait to see the rest of the matchups. Replays of this one are harder to find but I'll make it work

  • @tiancheng8549
    @tiancheng8549 Před 25 dny +16

    It seems that they nerfed SC1 tank splash damage

    • @ElleixGaming
      @ElleixGaming  Před 24 dny +6

      That would make sense! I'm really curious to see if they balanced the unit costs as well. I might do some demoing of it on a livestream sometime

    • @maksdec7937
      @maksdec7937 Před 22 dny +5

      Oh! Indeed! Why worker bring 5 minerals insteed 8?

  • @LuisFrontanilla
    @LuisFrontanilla Před 20 dny +7

    Yooo actually with a bit of balance sc1 vs sc2 competitive would be dope af

    • @elgar7252
      @elgar7252 Před 16 dny

      Would need a lot of balance, tbh. I don't think BW Zerg could even compete with Sc2 Terran and Protoss, and probably Zerg as well. Banelings go brrrrrr

  • @user-mc8db2vn4t
    @user-mc8db2vn4t Před 13 hodinami

    25:21 SC2 The scene when the battleship's Yamato cannon cannot kill in one hit, and the SC1 Goliath is protected by the science ship's shield.

  • @jeffreywarf
    @jeffreywarf Před 24 dny +5

    I've watched a lot of these with korean casts. Glad to see more English casts. i hope this becomes more common

    • @ElleixGaming
      @ElleixGaming  Před 24 dny +2

      I'm definitely planning on casting more of it! Hoping I can find a good source of replays soon

  • @LeafMaltieze
    @LeafMaltieze Před 6 dny

    Red needed some ghosts to lock down those Battle Cruisers, then his Goliaths could have cleaned house

  • @Storlans
    @Storlans Před 23 dny +2

    This was amazing, so fun to look at.

    • @ElleixGaming
      @ElleixGaming  Před 22 dny

      I’m hoping we get to see more, it’s so cool

  • @vm-dev
    @vm-dev Před 21 dnem +2

    This type of matches would be so much interesting to bring to ranked - unranked at least .. the choice that you can play BW terran/protoss/zerg or default SC2 races .. This would make the game having 3 "new" races with almost no hard work, only balancing issues to handle

  • @pipipiduy
    @pipipiduy Před 20 dny

    Too much fun and nostalgic to watch :)))

  • @TMoDDD
    @TMoDDD Před 12 dny

    UED tech was all around SC Broodwar from lockdown, charon busters and the mighty Valkeyries.

  • @AdmiralBison
    @AdmiralBison Před 20 dny +4

    OMG!! 😵😲
    How come all this time such a thing hasn't been thought off????
    Imagine the dream matches of legendary BW players vs the best SC2 players?!?!?!?!

    • @ElleixGaming
      @ElleixGaming  Před 16 dny +1

      Right? After so many years we're just now getting a taste of this! It would be so cool to see this enter a competitive scene

  • @akedus44
    @akedus44 Před 9 dny

    You know, Red losing out due to Goliaths being sub-par anti-air is lore accurate to why the Terran dropped them in favour of the Viking.

  • @g_g_chris
    @g_g_chris Před 12 dny

    when i first saw the thumbnail i thought "what?? no way!!" this is awesome.👍
    my favorite words: "the future battlecruisers..." 👏

    • @ElleixGaming
      @ElleixGaming  Před 12 dny +1

      😂 future battlecruisers is going to be a regular phrasing in this mod whenever they appear lmao

  • @TheAprone
    @TheAprone Před 10 dny

    Thank you for sharing the mod name and steps to play it. I've seen several videos now of this mod being shown, but no one ever mentioned how to get the mod.

  • @natecw4164
    @natecw4164 Před 21 dnem +2

    It's a shame Blizzard doesn't do a better job of pushing and supporting amazing ideas like this and that fantastic race overhaul mod.
    More of this please, subbed!

    • @ElleixGaming
      @ElleixGaming  Před 21 dnem +1

      Totally agree, there's so much they could do with the StarCraft IP!
      I really appreciate the support and I'm glad you enjoyed the video! I have one more of this mod in the queue and then I need some more people to submit replays of this one!

  • @mauzytv
    @mauzytv Před 17 dny

    This looks like a really cool mod, I have to try it out too! :D

    • @ElleixGaming
      @ElleixGaming  Před 17 dny

      You gotta try it out dude, if you do send me the replay! This is a fun one for sure

  • @khaiphamba5991
    @khaiphamba5991 Před 22 dny +2

    Very cool, indeed. And it goes to show that the future is better. Though I still think that the SC1 player relied heavily on ground units. Goliaths were the only anti air, and they sucked. If he also built Wraith, he could have saved more ground units.

    • @ElleixGaming
      @ElleixGaming  Před 21 dnem +1

      Right? I think it's so cool, it's like seeing a more technologically advanced Terran going up against the old one. I think some interesting meta could be developed out of this with SC1 Terran needing to figure out a way to deal with the SC2 air superiority

    • @unnamedlegeon
      @unnamedlegeon Před 21 dnem +1

      And the placing of the Spider Mines is pretty obvious and predictable. I think pro SC1 players shouldn't be doing that 🤔.

  • @unnamedlegeon
    @unnamedlegeon Před 22 dny +1

    Oh wow, did the modders finally did it, bringing SC1 to SC2 😁.

  • @_Wai_Wai_
    @_Wai_Wai_ Před 21 dnem +3

    its like Terminator T-800 vs T-1000

  • @svovy5358
    @svovy5358 Před 20 dny +5

    why no 2x3 depots for brood war?

    • @Appletank8
      @Appletank8 Před 16 dny +1

      probably for the sake of more consistent walling on maps designed for sc2 buildings.

  • @azm0deus855
    @azm0deus855 Před 25 dny +5

    There are also zergs and Protoss from sk1 in this mod?

    • @ElleixGaming
      @ElleixGaming  Před 25 dny +2

      Yes it does! So all the BW versions of the races can go up against their SC2 equivalents

    • @azm0deus855
      @azm0deus855 Před 25 dny

      @@ElleixGaming There is a similar mod called starcraft 2 PLUS, only there you can select several units from the last part right before the start of the game

    • @azkarion4431
      @azkarion4431 Před 25 dny

      @@azm0deus855 That one is not near to the quality of this one tho.

  • @Jomster777
    @Jomster777 Před 5 dny

    The fact that the SC1 SCV has 60 hp while the SC2 SCV only has 45 hp would probably have some troll matches where SC1 players would just rush the enemy with their 60 hp workers. 😅

  • @bryanlariviere5702
    @bryanlariviere5702 Před 18 dny +1

    A group of valks may have helped a lot against the air.

  • @gehirndoper
    @gehirndoper Před 12 dny

    If they implemented spider mines correctly, then workers won't trigger them (as all workers are considered hovering, like vulture bikes themselves).

  • @dahvish7726
    @dahvish7726 Před 22 dny +2

    I just realisized "The Quality of Life features" that you reffer to just makes game more boring... whereas seeing broodwar tech in sc2 made me so excited wow

  • @mortophobegaming6454
    @mortophobegaming6454 Před 18 dny +1

    when barcode was throwing down so many spider mines i was sure he baited so many scans that he could safely go for wraiths with cloack. also valkyries would've been nice against those liberators. nice as they're their predecessors.

    • @ElleixGaming
      @ElleixGaming  Před 16 dny

      Ah yeah the baited scans are something I didn't think about. Would have been awesome to see the wraiths take on the liberators

  • @hartrussell7813
    @hartrussell7813 Před 14 dny

    This is great

  • @judicatorhurayth1927
    @judicatorhurayth1927 Před 16 dny

    When the UED started fighting with The Old Confederate:

  • @kaliek5281
    @kaliek5281 Před 18 dny +2

    Ultimately, the BW Terran won. For once the SC2 Terran destroyed them the timeline changed and that SC2 Terran ceased to exist.

  • @susanoconnor6094
    @susanoconnor6094 Před 15 dny +1

    I'd like to see this game were the units also have brood war pathing.

    • @ElleixGaming
      @ElleixGaming  Před 15 dny

      The memes you could make out of a game like that 😂

  • @SunderMount
    @SunderMount Před 17 dny

    Do goliaths not have aa range upgrade in this mod? That tiny range looks so painful.

  • @tiredeals5020
    @tiredeals5020 Před 16 dny

    This is awesome!

  • @Bloodlust20101983
    @Bloodlust20101983 Před 3 dny

    Red should have built like half dozen wraiths, and they would've resolved his problem with liberators in mid game quite nicely/

  • @FrankRalol
    @FrankRalol Před 24 dny

    this is sick, dude

    • @ElleixGaming
      @ElleixGaming  Před 24 dny

      For real, I'm stoked Asur submitted this replay. Glad you enjoyed it man!

  • @aliveinside9613
    @aliveinside9613 Před 18 dny +1

    One of the biggest nerfs to the bw Terran is the responsiveness of the sc2 engine…. I saw so many moments that a brood war army wouldn’t have been able to stop and kill a mine in time, but in the sc2 engine it cannot land.
    Also- at 18:55 fun fact: scvs, probes, drones, vultures, and archons all have a hidden mechanic in which they ‘hover’ and are thus untargetable by spider mines.

  • @SolusEmsu
    @SolusEmsu Před 18 dny

    Using this mod I finally am able to live my dream of using the Protoss Scout in Sc2's engine! Love it. Tho I typically only play against AI so not good for watching/casting.

    • @ElleixGaming
      @ElleixGaming  Před 16 dny

      The AI can get brutal too! It's awesome seeing the SC1 units in the SC2 engine

  • @Kradukman
    @Kradukman Před 21 dnem +1

    I want to see flash VS clem on this mod now!

  • @catra195
    @catra195 Před 24 dny +2

    Hey cool!

  • @vungoctan134
    @vungoctan134 Před 19 dny +2

    Why Goliath damage to Air Units so weak? it is not a fair game

  • @CyborG73rus
    @CyborG73rus Před 18 dny +1

    Pretty sure sc1 terran is heavily nerfed. Kinda weird considering it leaves sc1 terran with no counterplay in some situations. Like that last BC bust, ghosts with proper lockdown could have countered it, but they are nerfed so there is nothing you can really do.

  • @werxx7
    @werxx7 Před 20 dny +1

    OMG!!! SC1 is so more brutal game

  • @Adrian_Good
    @Adrian_Good Před 24 dny

    These ones are also cool I like these ones

    • @ElleixGaming
      @ElleixGaming  Před 24 dny

      I can't wait to see more of this mod! I need to solicit my discord for this one haha

  • @earlbucket4280
    @earlbucket4280 Před 21 dnem

    lol floating the barracks to the enemy is what you do in broodwar TvT

  • @AdmiralBison
    @AdmiralBison Před 20 dny

    Ghosts with lockdowns and upgraded goliaths can make mincemeat of the Battle cruisers

  • @svovy5358
    @svovy5358 Před 20 dny

    It actually looks like Valks should have been built over the mass goliaths that just kept suiciding into the liberators

  • @deeznoodlezz
    @deeznoodlezz Před 21 dnem

    Workers normally dont trigger spider mines in sc1 bc theyre hovering, but i wonder if sc2 workers will trigger them

    • @user-mc8db2vn4t
      @user-mc8db2vn4t Před 13 hodinami

      Maybe SC2 farmers will post the same code mechanism.

  • @Santisima_Trinidad
    @Santisima_Trinidad Před 24 dny +1

    This was a good game. Azur recognising the lack of anti air on barcodes side and switching to BCs really payed off. Very vulnerable to lockdowm though, not something that would have worked well if the barcode had the cash and time to build the composition.

    • @ElleixGaming
      @ElleixGaming  Před 24 dny

      Agreed! The switch to air was a really great choice, and those liberators were brutal!

    • @stevenbragg85
      @stevenbragg85 Před 24 dny

      Whats the answer to the SC2 BCs? valkyrie?

    • @Santisima_Trinidad
      @Santisima_Trinidad Před 24 dny +1

      @@stevenbragg85 definitely not valks, BC 6 armour versus several very low damage missiles (i think its like 4 damage by 6 missiles) is an easy win for the BC.
      Major option would be lockdown, as mentioned. Its a really powerful ability against any mechanical capital ship. But for actual damage, your options are goliaths, a decent anti air item with rather long range thats very vulnerable to marauders (even with science D matrix, marauders just dish out a lot of anti armour damage),wraiths, which are pretty good versus air unit's, but i think lose a 1v1 to a stim marine, or your own BCs, which have yamato cannon (great spell) and a single shot high damage attack, great for focus firing down enemy BCs. Your mobility is much lower due to not teleport, but with lockdown support you can bassically always grab one or 2 BCs whenever you find the fleet, and BCs are expensive and slow to build, most trades where you kill any number of BCs is worth for you.
      Other option is, of course, playing zerg and building 7 billion scourge, then just deleting all the BCs with them, because SC1 zerg decided that they were the air power and refuse to let anyone else have a say in the matter.

    • @unnamedlegeon
      @unnamedlegeon Před 22 dny

      ​@@Santisima_TrinidadLack of Medic's with Optical Flares (because SC2 don't have any way to remove "Blind" status) to take care of those Liberators range, and well of course the SC1 Ghost with Lockdowns to take care of those Medivacs and BC's 👍.

    • @Santisima_Trinidad
      @Santisima_Trinidad Před 22 dny

      @@unnamedlegeon blind probably wouldn't be very useful. It only removes that units vision, they can still shoot if other units give them vision. so unless you have enough medics to blind every unit the opponent has in the area, or at least enough that you can quickly deal with the non blind unit's, it would do effectively nothing. Or just straight up nothing, because scan exists. Would be great against harassing liberators, but those weren't really a thing this game.

  • @gordonprotoss2593
    @gordonprotoss2593 Před 23 dny

    so cool

  • @FireallyXTheories
    @FireallyXTheories Před 25 dny +2

    There's an infinite amount of questions with a game like this though. Who has the 50% miss chance to the high ground? Do you get vision of high ground when it shoots you? Can those vultures remake their spider mines? How were the damage types (especially medium armor) and hovering shenanigans carried over? How accurate are abilities like SC1 nuke and SC1 energy/shield regen/ shield damage calculations? Are the build times the same? SC1 is building significantly faster than I remember it here. And Lockdown has a much more reasonable less than infinity time.
    The other thing is, this seems heavily stacked in BW favor because they're balanced off of having *half* the gas they do versus when dropped into SC2 and their units tend to do more damage AND cost less supply (if we lift the numbers straight out of BW). If you converted all 20 of the SC1 siege tanks into SC2 ones, it'd be around 60 supply, not 40 plus those 20 SC1 tanks doing nearly double the damage in siege mode than their counterparts. The difference of unit density, damage, and DPS is massive. Though, I guess as this game points out, your biggest advantage in SC2 is SC1 had quite a few tech structures and you probably have better mobility, eco, and/or defensive options.

    • @ElleixGaming
      @ElleixGaming  Před 24 dny

      These are all really good questions. I'll have to look into the balance notes of the game, but I'm willing to bet they took the SC2 mechanics where things like high ground vision are concerned. In terms of balance with damage like nukes or balancing economy like gas cost is something I'm not sure about!
      Another concern is definitely the quality of life that's implemented with the SC2 versions, like chrono boost, mules, larva injects. So I wonder how that would balance out the economy cost too. For example SC2 Zerg can inject larvae and doesn't have the need for macro hatcheries while SC1 Zerg will likely need macro hatches, but maybe the cost of their gas units isn't as brutal. So many questions man lol I wanna see more of this mod!

  • @Galacsia
    @Galacsia Před 20 dny

    The other day I watched Light vs Mini playing this. I don't remember if Protoss won twice or sc2 won twice.

  • @linkai5076
    @linkai5076 Před 9 dny

    THAT'S AWESOME!!!

  • @Rebellions
    @Rebellions Před 20 dny

    I just want my Vultures back in SC2 Hellions feel so bad to use I have no idea what their purpose is besides the occasional run-by.

  • @Igor369
    @Igor369 Před 18 dny

    I guess SC1 TvT meta of spamming tanks does not work so well when SC2 Terran has a non meme A2G unit (Lib instead of wraith).

  • @tanheen7732
    @tanheen7732 Před 11 dny +1

    No wraith produce?

  • @StorminNormin411
    @StorminNormin411 Před 21 dnem

    Wut up wut up. does this mod have zerg and protoss too?

    • @ElleixGaming
      @ElleixGaming  Před 21 dnem

      Wutup Wutup! It does! So we can see matchups between all the old and new versions. I’m just waiting on more replays!

  • @pyroide2212
    @pyroide2212 Před 21 dnem

    ah... I'd totally play this all day.

    • @ElleixGaming
      @ElleixGaming  Před 21 dnem

      Right? Imagine a ladder with this format haha

  • @karpai5427
    @karpai5427 Před 12 dny

    If Dropships in Broodwar had speed upgrade, they would be the fastest flying unit in the game.
    Though if Battlecruisers had that upgrade too, they would be as fast as a Wraith, which looks silly.

    • @ElleixGaming
      @ElleixGaming  Před 12 dny

      Oh thanks for that clarification! Totally forgot about the upgrade, I’ll have to play through all the races to brush up on my BW tech

    • @karpai5427
      @karpai5427 Před 12 dny

      @@ElleixGaming No. Sorry. They don't actually have the upgrade.
      It is just that Brood War units have a sped up state for every unit in the game.
      Lurkers for example already have increased speed without any upgrades. This is why it looks like they are hovering a bit when moving.
      It is only relevant in hacked maps.

  • @Marinealver
    @Marinealver Před 5 dny +1

    Liks SINS of a Solar Empire with Rebels and Loyalists. The Rebels wouls be SC1 Loyalists SC2. Factions are listed below:
    Terran Raiders (TR) [SC1]
    Terran Dominion (TD) [SC2]
    Zerg Overmind (ZO) [SC1]
    Zerg Queen (ZQ) [SC2]
    Protos Khala (PK) [SC1]
    Protos Scion (PS) [SC2]

  • @monologiorobotach557
    @monologiorobotach557 Před 21 dnem

    Workers are hovering units and do not trigger mines.

  • @blacklight4720
    @blacklight4720 Před 24 dny +1

    If yellow was competent, it could've ended much faster.

  • @oldscoolest
    @oldscoolest Před 19 dny

    BW Terran getting 3 or 4 Valks would have vaporized the SC2 Terran medivacs and Libs

  • @toneranimation
    @toneranimation Před 19 dny

    Charon Boosters are bugged.
    Amazing going to this effort and overlooking the only real AA BW Mech has.

    • @sneediumminer
      @sneediumminer Před 19 dny

      goliaths also don't do bonus damage against large/armored targets

  • @Zeoinx69
    @Zeoinx69 Před 14 dny

    Behemonth Battlecruisers alone should be taking out entire bases lore wise compared to the sc2 hammerhead

  • @ivandovranic5834
    @ivandovranic5834 Před 19 dny

    What other folks have said, Broodwar Terran is too nerfed to actually be a BD Terran. Still, nice to watch.

  • @Azureshock
    @Azureshock Před 21 dnem

    Yo spider mines are supposed to attack cloaked units, kind of horrifying that they didn't acquire target on that ghost. 16:25

  • @C_Shay_77
    @C_Shay_77 Před 21 dnem

    Yeah I didn't read cuz I'm illiterate and stupid so I thought it was just skins at first. A mod like this tho is really cool imo.

  • @antonioangeloviii4748
    @antonioangeloviii4748 Před 24 dny +2

    That was insane. Jayzus. If Broodwar terran just masses tank/ Goliath. From the start he would of won. He had no anti air for the battle cruisers. 30 Goliath's would of melted them.

    • @ElleixGaming
      @ElleixGaming  Před 24 dny

      Honestly probably one of the crazier games I've covered! Yeah the huge commit into tanks and lacking anti-air in the late game made it hard for barcode to manage that tech switch into BCs. Insane game all around

    • @unnamedlegeon
      @unnamedlegeon Před 22 dny

      Uh what about Thors 🤔.

  • @yyyy-uv3po
    @yyyy-uv3po Před 24 dny

    That was so awesome!
    I thought that Goliaths would do better against Liberators, which unit has the longer range?
    SC2 BCs look super hard to counter, and I have the feeling that Wraiths would get owned because T basically has infinite scans.

    • @edeneini839
      @edeneini839 Před 24 dny

      Goliaths wont trade well vs libs, what the BW Terran needed was either wraiths (who can poke at the libs while they're deployed and helpless against air) or lockdown ghosts.

    • @ElleixGaming
      @ElleixGaming  Před 24 dny +1

      Right? I want more replays ASAP!
      So the goliath is great anti air, but it's air range is 5 or 5 + 3 if you get the charon boosters. The liberator siege circle has a casting range of 5, and the circle has a radius of 5 which effectively makes the max range of the liberator 10. So it just outranges the goliath.
      The BCs are another issue for SC1 Terran to deal with, especially if SC1 Terran prefers to go mech, the mobility of SC2 BCs is just insane. Plus like you said the almost infinite scans lol. I might do some play testing of my own and see what could be done against the BCs

    • @Kurapikaxx
      @Kurapikaxx Před 21 dnem +1

      The goliath range felt very short in here like he didnt have the upgrade.

    • @sneediumminer
      @sneediumminer Před 19 dny

      @@ElleixGaming liberators get up to 12 total range with advanced ballistics but idk if he took that upgrade didnt seem like it

  • @Lurial
    @Lurial Před 19 dny

    We need boxer vs serral now

  • @hex_gekko29568
    @hex_gekko29568 Před 21 dnem

    where can I find this mod?

    • @ElleixGaming
      @ElleixGaming  Před 21 dnem

      You can play this one directly from StarCraft 2. When you're in the game, go to 'Custom' at the top, select melee, then choose whatever map you want. At the bottom there is a 'Create with Mod' button, click that, type 'SC: Evo Complete Crossover' and the mod should come up

  • @karpai5427
    @karpai5427 Před 12 dny

    scvs don't trigger spider mines because they hover.
    I wonder if Starcraft 2 High Templar is hovering. Because in Brood war he is not for some reason.

  • @slimpwarrior
    @slimpwarrior Před 19 dny +1

    Wish UThermal would play this

  • @nightmissionsonly9494
    @nightmissionsonly9494 Před 21 dnem +1

    please more sc1 vs sc2.

    • @ElleixGaming
      @ElleixGaming  Před 21 dnem +1

      I fully plan on it! I just need more replays to cast. I've only been sent two of this mod so far

  • @Suralin0
    @Suralin0 Před 25 dny +1

    All those spider mines are giving me flashbacks to playing against Teemo in LoL forever ago.

    • @ElleixGaming
      @ElleixGaming  Před 24 dny

      I didn't play a lot of LoL back in the day, but when I did, I chose Teemo quite often lol I'm not sorry

  • @BlankeeStarcraft
    @BlankeeStarcraft Před 10 dny

    SC2 BCs are just too mobile for BW Terran to deal with, and not simply b/c of teleport either. Attacking while moving meant those siege tanks had no chance of escape.

  • @RiotDuel_Wisdom_and_Eternity

    Goliaths, Valks and Wraiths could have done a good job in midgame.

  • @ermian_
    @ermian_ Před 21 dnem

    Actually all Terran technologies have been improved during the StarCraft history since BW 😂

  • @retoxnsk3942
    @retoxnsk3942 Před 18 dny

    what a pain 2 watch a guy who cant produce 5-6 wraiths to clean those liberators and suffers huge loses for 15 minutes

  • @rangefighter4038
    @rangefighter4038 Před 21 dnem

    the 4 only miners at start is the balance version. having 10 from the start really ruins the strategy especially the rush moves

  • @Silversiren28
    @Silversiren28 Před 7 dny

    BW Terran has tremendous advantages in some ways compared to SC2. I've always been a true believer that BW Terran is cooler than SC2. We really need some pro tournaments in this, and for people to figure out a new meta for which BW units to counter SC2 builds.

  • @panamadreamforeva
    @panamadreamforeva Před 18 dny

    looks like goliath had reduced damage against air.

  • @Broockle
    @Broockle Před 24 dny

    Besides Goliaths, Wraiths and maybe Valkyries, there's really no good anti air against Libs or BCs.
    The BW BCs can't move and shoot, they'd be heavily outclassed by the SC2 BCs I think.

    • @ElleixGaming
      @ElleixGaming  Před 24 dny +1

      Ah I didn't even think to consider that SC1 BCs can't move and shoot. Yeah where SC1 vs SC2 is concerned it really does seem like all the 'new' air units outclass the old

    • @Broockle
      @Broockle Před 24 dny

      @@ElleixGaming Not having Warp Jump is gonna hurt too 😆

    • @sneediumminer
      @sneediumminer Před 19 dny +1

      on the other hand SC1 bcs with max armor upgrades would be extremely resistant to the many shots of the sc2 bc while also having armor penetrating damage themselves

    • @Broockle
      @Broockle Před 19 dny

      @@sneediumminer Armor pen isn't a thing outside of Devourer debuff.
      But still true in that the BW BC fires few strong shots which will be affected by armor a lot less than the many fires of a SC2 BC.
      The SC2 BC will kite the BW BC for days tho as it can move and shoot. It's like watching Mutas vs Phoenix in SC2.

  • @Productificados
    @Productificados Před 22 dny

    SC1 worker should mine 8minerals each time.

    • @ElleixGaming
      @ElleixGaming  Před 22 dny

      Yeah it looks like the modders made some balance tweaks to make certain aspects of brood war match SC2. Man it would be kind of wild to see the income difference if they kept it

  • @HoangHa164
    @HoangHa164 Před 23 dny

    Add, please let us see sc1 battercruise vs sc2 battercruise!

  • @maksdec7937
    @maksdec7937 Před 22 dny

    Oh! Indeed! Why worker bring 5 minerals insteed 8?

  • @gamesgo6724
    @gamesgo6724 Před 15 dny

    1:15 "get back to mineral line" 👴🏻👨🏿

  • @kaliek5281
    @kaliek5281 Před 18 dny

    They really needa make this and give all the BW units their actual BW statistics cause it's clear things were rebalanced.
    But to counter this...also give Goliaths their SC1 pathing XD

    • @ElleixGaming
      @ElleixGaming  Před 16 dny +1

      Watching the SC1 pathing in SC2 would be an absolute meme lmao

    • @kaliek5281
      @kaliek5281 Před 16 dny

      @@ElleixGaming I mean...if you know GiantGrantGames watch Legacy of the Memes. They actually gave the LotV Dragoon SC1 patting (and then some) XD