How GTA6 designed a new way to animate its characters

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  • čas přidán 21. 01. 2024
  • Rockstar's parent company filed a patent revealing a game-changing system that will increase the amount of possibilities and realism of GTA6.
    Let's explore how it works.
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  • Věda a technologie

Komentáře • 1,2K

  • @samyam
    @samyam  Před 4 měsíci +126

    Wishlist my new game on Steam! store.steampowered.com/app/2862470/BUMBI/

    • @uliveulearnandregret
      @uliveulearnandregret Před 4 měsíci +2

      isn't the gta 6 animation style technically in gta 5 online via animation styles in the interaction menu

    • @Fleetstreetbestone
      @Fleetstreetbestone Před 4 měsíci +2

      Really insightful video, I’m now even more unhealthily thrilled for the release. Also I hope the patent isn’t too wide reaching as this technology is innovative beyond belief.

    • @NastyVix
      @NastyVix Před 3 měsíci +2

      yapyapyap woman moment

    • @6119misha6119
      @6119misha6119 Před 3 měsíci +1

      Talking about not being a fan of patented software while selling het unity assets 😂😂😂😂

    • @guillermomazzari8320
      @guillermomazzari8320 Před 3 měsíci

      imaging adding a LLM such as chatgpt to interact with them, like they did with the skyrim mod

  • @obazu3727
    @obazu3727 Před 4 měsíci +1758

    On the point of the ragdolls. Couple years back Take Two acquired Zynga, who actually owned Natural Motion, the developer of the Euphoria system. This means Rockstar now has full rights to further develop it, as they please.

    • @walterh2113
      @walterh2113 Před 4 měsíci +162

      They were pretty much the only studio using Euphoria anyways, except the "The Force Unleashed" games.

    • @obazu3727
      @obazu3727 Před 4 měsíci +90

      @@walterh2113 That's because Zynga took Euphoria off the market and pivoted Natural Motion into mobile game development, after acquiring them.

    • @GameDevelopmentBeyondTheBasics
      @GameDevelopmentBeyondTheBasics Před 4 měsíci +47

      @@obazu3727To be fair, their first mobile game was Backbreaker, a football sim that implemented the Euphoria engine to allow for dynamic tackles and blocks.

    • @domeyann
      @domeyann Před 4 měsíci +8

      @@walterh2113no wonder I loved those games

    • @cizlrb
      @cizlrb Před 4 měsíci +12

      GTA 4 style physics?

  • @roaringbeet___nik___6764
    @roaringbeet___nik___6764 Před 4 měsíci +673

    The first non milked gta 6 content I’ve seen

    • @brunoutechkaheeros1182
      @brunoutechkaheeros1182 Před 4 měsíci +39

      a productive one at that

    • @kaeji_namitsua
      @kaeji_namitsua Před 2 měsíci +2

      It is pretty milked. There was 1 minute of GTA VI content rest was not about GTA VI just animations in Unity.

    • @paulheap1982
      @paulheap1982 Před měsícem

      ​@@kaeji_namitsua I think I know where you're coming from. Stupidity.

    • @thatoneleaf9895
      @thatoneleaf9895 Před měsícem +8

      @@kaeji_namitsuaIt's background info on how animations are made? Its not irrelevant and ur treating it like it she started talking about the history of her ancestors in the middle of talking about GTA 6 😂

    • @Vorexia
      @Vorexia Před měsícem +10

      @@kaeji_namitsua That's a very tiktok-brained comment, lmao. Those Unity animations were illustrative examples of how Rockstar games used to work for the sake of putting into perspective how the new animation system is actually new.

  • @Sioolol
    @Sioolol Před 4 měsíci +414

    "Oh you like this new, cool system we invented? One game in ten years will have it"

    • @iPuls3
      @iPuls3 Před 3 měsíci +27

      And Skyrim, because this tech already existed in Skyrim mods.

    • @sansmoraxz
      @sansmoraxz Před 3 měsíci +15

      I seem to remember NVIDIA/ OpenAI putting out a paper for similar tech 3-4 year ago. Well it was more on training method than implementation in game. Kinda surprised how they managed to snag a patent for this.

    • @pramoddubey6743
      @pramoddubey6743 Před 3 měsíci +6

      @@sansmoraxz can us indie peasants use this technique in the games we make ?

    • @darrennew8211
      @darrennew8211 Před 2 měsíci +11

      @@sansmoraxzThe patent is probably pretty specific. It looks like an actual patent of technology, and not a patent of a vague idea of how to go about doing something.

    • @Krilium
      @Krilium Před 2 měsíci +5

      They won't be able to know without going under the hood anyways, so I'd encourage studios to copy it and just not let anybody know!

  • @PolyMarsLIVE
    @PolyMarsLIVE Před 4 měsíci +605

    actually, the NPCs are just sentient now

    • @deondrex18k
      @deondrex18k Před 4 měsíci +15

      Now I feel somewhat bad flooding the map 😢

    • @flightpointer
      @flightpointer Před 3 měsíci

      ​@@deondrex18kdo it again

    • @youcefsiouda
      @youcefsiouda Před 3 měsíci

      ​@@deondrex18k
      Nah more fun

    • @userdetails1
      @userdetails1 Před 3 měsíci +17

      and black apparently, according to the trailers.

    • @ChaosWrld99
      @ChaosWrld99 Před 3 měsíci

      ​don't even start @@userdetails1

  • @Pnukso
    @Pnukso Před 4 měsíci +336

    Motion capture usually serves a reference point, the "clean up" is almost making the entire animation from scratch. We need to give credit to all hardworking animators on the team! haha

    • @RealFemale69
      @RealFemale69 Před 4 měsíci +8

      I knew this from film and TV mocap, I found it odd that it would be different for games

    • @stellviahohenheim
      @stellviahohenheim Před 4 měsíci

      naw ceos need to work them harder

    • @RealFemale69
      @RealFemale69 Před 4 měsíci +20

      @@stellviahohenheim CEOs don't do anything, no capitalist does, people work harder without bosses

    • @rwwilson21
      @rwwilson21 Před 4 měsíci

      @@RealFemale69 yeah sure

    • @RealFemale69
      @RealFemale69 Před 4 měsíci +4

      @@rwwilson21 look up any statistics on businesses without owners

  • @TheDiego365
    @TheDiego365 Před 4 měsíci +323

    I'm glad that you mentioned GTA IV because V felt like a stepdown in physics at the time.

    • @Andrewtate200
      @Andrewtate200 Před 4 měsíci +7

      True

    • @KiLlACaMrOn94
      @KiLlACaMrOn94 Před 4 měsíci +31

      A lot of the physics in IV were great BUT, that game’s physics (especially the driving) are overhyped. It did a lot of great things that other GTAs have not and is a reason why I love to just pick it up and play it some days. Driving is absolutely not one of those things.

    • @wnnd6
      @wnnd6 Před 4 měsíci +14

      how else do you want a larger game on the same system? ofc it's a step down, but the tradeoffs ended up being worth it.

    • @TheDiego365
      @TheDiego365 Před 4 měsíci +2

      @@wnnd6 Hopefully GTA VI will bring back some of those tradeoffs and a bigger map, they skipped PS4 for a reason.

    • @TheDiego365
      @TheDiego365 Před 4 měsíci +11

      @@KiLlACaMrOn94 Most people hated the driving but I loved it, a middle ground between IV and V would be perfect or maybe go straight to simulation like Forza or Gran Turismo.

  • @skoptsy4851
    @skoptsy4851 Před 4 měsíci +515

    You radiate some real CZcamsr energy. This platform needs more creators like you.

    • @samyam
      @samyam  Před 4 měsíci +63

      CZcamsr energy 💪😆 Thank you!

    • @OrdinaryLatvian
      @OrdinaryLatvian Před 4 měsíci +30

      That sounds like an insult, lol. CZcamsr energy.

    • @No.1komanga
      @No.1komanga Před 4 měsíci +35

      @@OrdinaryLatvian I would call it personality and humor!

    • @DeltaNovum
      @DeltaNovum Před 4 měsíci +13

      This kind of energy is fully compatible with my adhd.

    • @QU141.
      @QU141. Před 4 měsíci

      @@OrdinaryLatvianPush that pessimism out of ya mind, bud! 😄

  • @ravirosmarys301
    @ravirosmarys301 Před 4 měsíci +78

    It's very rare to stumble upon a video of a youtuber who is both GENIUS and ADORABLE at the same time. Thank you

    • @samyam
      @samyam  Před 4 měsíci +8

      Thank you! 🙏

    • @CoolCat_24x
      @CoolCat_24x Před 4 měsíci +3

      Womp womp

    • @ravirosmarys301
      @ravirosmarys301 Před 4 měsíci +4

      @@CoolCat_24x weather you insulted me or approved of me, this is a cute comment

    • @Erinthegato
      @Erinthegato Před 4 měsíci +2

      @@ravirosmarys301womp womp indeed lol🤣

    • @SxxS9
      @SxxS9 Před 4 měsíci +10

      stop being creepy and a simp 💀you can appreciate her video without being a simp

  • @Jasmine-cn4wc
    @Jasmine-cn4wc Před 4 měsíci +145

    As a fellow game developer enthusiast, I appreciate your detailed investigation. The shift to a data-driven animation system seems revolutionary. Thanks for the video👍

    • @digzrow8745
      @digzrow8745 Před 4 měsíci +7

      ALERT! BOT DETECTED! 🤖

    • @In3F
      @In3F Před 3 měsíci +1

      Not at all revolutionary if it's patented

    • @Jasmine-cn4wc
      @Jasmine-cn4wc Před 3 měsíci

      @@In3F good point

  • @obediahhinton1890
    @obediahhinton1890 Před měsícem +27

    We really have Lucia explaining how GTA 6 is going to work before GTA 6 💀🙏

  • @aouyiu
    @aouyiu Před 4 měsíci +118

    That patent has a lot more than just animation related systems, kinda absurd it got approved. TakeTwo(million) continues to be one of the main antagonists in the video game industry.

    • @samyam
      @samyam  Před 4 měsíci +60

      I feel like the people approving patents don't really understand the in-depth technical complexities

    • @BenderdickCumbersnatch
      @BenderdickCumbersnatch Před 3 měsíci +12

      @@samyam It's a laughable patent. Tons of prior art exists in AI papers and other games.

    • @charismatic9467
      @charismatic9467 Před 3 měsíci +4

      Wah wah antagonists wah wah capitolism wah wah take two wah wah

    • @acex222
      @acex222 Před 3 měsíci

      @@charismatic9467 your dad should've beat you harder.

    • @iSuckAtGamesGG
      @iSuckAtGamesGG Před 3 měsíci +47

      ​@@charismatic9467hold on let me translate what u said: "i dont have anything good to say and i want attention"

  • @ujugamestudio
    @ujugamestudio Před 4 měsíci +319

    You don't have to create 10 animations for 10 different characters in Unity.
    By humanoid retargeting, you can just create animations for only one character and they'll work on other characters too.

    • @bezoro2008
      @bezoro2008 Před 4 měsíci +13

      Noone uses the humanoid system though, it has awful performance and is very restrictive.

    • @ujugamestudio
      @ujugamestudio Před 4 měsíci +27

      @@bezoro2008 I used to use it when I was a Unity guy. Good for indie devs.
      Now I am onto UE5. UE5 bakes up animations for good performance.
      Edit: I mean bakes humanoid animations for each skeletons.

    • @walterh2113
      @walterh2113 Před 4 měsíci

      ​@@bezoro2008Hardly a MS impact if it's just for the MC, but it's fairly trivial to bake retargeted humanoid animations.

    • @draicor
      @draicor Před 4 měsíci +1

      you say that as if she doesn't know it already lol...

    • @omgwat
      @omgwat Před 3 měsíci

      Excuse me, what? Humanoid system is standard.@@bezoro2008

  • @bluebonnet
    @bluebonnet Před 4 měsíci +70

    This is the first video of yours I've come across, and it held my attention from start to finish-- great stuff, love the editing and content!

    • @samyam
      @samyam  Před 4 měsíci +4

      Thank you so much 😊

    • @Humanspider616
      @Humanspider616 Před 4 měsíci

      Exactly. Its her deep knowledge on this and of course that cute face of hers lol

    • @Whatismusic123
      @Whatismusic123 Před 3 měsíci

      creep@@Humanspider616

  • @nikriedel
    @nikriedel Před 4 měsíci +91

    Very informative! I think if Rockstar decided not to patent this technology, it would be a legacy move that would only solidify their good reputation. I just hope these big companies would trust the market more instead of keeping everything to themselves out of competition and greed.

    • @Dominicn123
      @Dominicn123 Před 4 měsíci +16

      Of course they’re not lol they could’ve patented so many features on GTA had they wanted too but they knew that’d be a dick move and avoided it, but gta 3 revolutionized the industry and the dozens of clones that came from it, ultimately helped the whole industry grow.
      I loved sleeping dogs, mafia, saints row, the godfather, those are only the good ones, there are a dozen bad ones but they all genuinely can be played and the gta influence is strong on them.
      Even RDR had so many innovative gameplay features that could’ve been patented, but “gta in the Wild West” is the best way to define it lol
      Rockstar is literally the best developer in the industry, notice I’m not saying that they’re “one” of the best, I’m literally saying they’re the best and I am far from a fanboy 😂 their legacy and influence has just been so great, like what Mario did for platformers, metal gear did for stealth, resident evil did for survival horror, dragon quest/final fantasy did for RPG’s, etc.

    • @lennysmileyface
      @lennysmileyface Před 4 měsíci +19

      People don't seem to understand that they aren't patenting the idea just their implementation of it. You could make a similar system as long as you don't copy their implementation. In software development there are so many ways to do something.
      Unity patented an implementation of an entity component system but you can go download or make your own ECS library and Unity can't do anything if it doesn't copy their implementation.

    • @nikriedel
      @nikriedel Před 4 měsíci

      @@lennysmileyface I also thought about that. Would be a dick move to patent the whole idea (which is impossible because it's going to inspire people to do something similar anyway). Makes sense

    • @kevinboyprductions
      @kevinboyprductions Před 4 měsíci +6

      All companies invent and patent stuff. Sometimes thats what saves them from going bankrupt .. not that thats the case with Rockstar but people seem to forget that it's a bussiness..

    • @TH3FU113ZT
      @TH3FU113ZT Před 4 měsíci

      I thought capitalist competition was good and led to innovation? Crazy cause the 'evil' commies have been saying that the bigger corporations get, the more they consolidate power and wealth within itself to destroy it's competition and in turn hurt the consumer.
      Patents for revolutionary technology to stifle innovation should be a wakeup call to anyone who believes that capitalism helps anyone but the greedy shareholders that see art as just another market to turn a profit from.

  • @PeacecrabVal
    @PeacecrabVal Před 4 měsíci +17

    Another sticking point with motion matching is that for the animation to look natural it has to impose some kind of limitations on the kind of fast and responsive movement people expect out of their character in a game. Data-driven is definitely the cooler approach compared to what the industry has been doing so far though. I did something like R*'s new system (but less in-depth) for the locomotion on enemies in Returnal actually. The animators authored mostly fullbody animations with root motion, then a system would analyze the root motion offline and figure out speeds, directions of movement, intent etc. Then on runtime the right animation was picked dynamically based on the enemy's current pose, velocity, and what the AI wanted to do. Can't imagine doing anything like this efficiently with a regular state machine. 😄

  • @xzippyzachx
    @xzippyzachx Před 4 měsíci +71

    Your energy and video production style is top notch Sam!

  • @filta994
    @filta994 Před 4 měsíci +14

    I was WAITING for someone to explain their new AI patent like this! Thank you so much. I am getting into game development myself and I saw this patent years ago when it was first discovered but NO ONE has yet to go in-depth like this yet.

    • @samyam
      @samyam  Před 4 měsíci +2

      😁

    • @filta994
      @filta994 Před 4 měsíci +2

      @@samyam I do have a question though, to pick your brain. I am not sure if you play GTA much but if you do, what kind of things do you speculate we could see with this tech? Do you think we will witness NPC's committing more dynamic crimes and fighting each other? Biker Gangs driving around? People getting into cars and driving away from being on-foot? NPC's street racing? These are just the things that I speculate will happen but maybe I am being too hopeful. I also wonder how the police will respond to the player and the world instead of just only shooting at the player when we are in a gun fight with enemy NPC's.

    • @samyam
      @samyam  Před 4 měsíci +2

      @@filta994 Yes I definitely think we'll see a more dynamic and alive world, it's the next step Rockstar has to take to continue innovating in the GTA series. Also, Miami is a very bold choice since it's known for having a unique personality, so I think we'll be seeing a lot of "side quests" pop up. Not sure about the police AI but I'm sure it'll be better than in GTA 4/5 at least.

    • @filta994
      @filta994 Před 4 měsíci +1

      @@samyam More side quests is exactly what we need in a modern GTA so that has me excited! I really cannot wait to explore the map and to interact with it. Just seeing the person hanging out of the car taking pictures of Lucia is crazy to see even if thats only a cutscene. GTA VI has so much potential...I really do hope though that they fix the Police. It is really immersion breaking when they only fight you instead of the enemies. I have so much to say about this game so thank you for talking with me about! I hope you make more videos about this game and what you notice.

  • @GummySlayer
    @GummySlayer Před 4 měsíci +45

    Gta 6 is gonna be the most immersive and realistic game ever made and it's gonna break a whole lot of records. Just from hearing this I know it's gonna be insanely good.

    • @stellviahohenheim
      @stellviahohenheim Před 4 měsíci +6

      Don't overhype games that are not out yet

    • @Iz4kiTiago
      @Iz4kiTiago Před 4 měsíci +22

      ​@@stellviahohenheimIt's Rockstar.

    • @thundageon5962
      @thundageon5962 Před 4 měsíci +10

      ​@@stellviahohenheimIT'S ROCKSTAR

    • @caliborr3173
      @caliborr3173 Před 4 měsíci +6

      @@stellviahohenheimit is indeed ROCKSTAR

    • @GummySlayer
      @GummySlayer Před 4 měsíci +9

      @@stellviahohenheim You heard em. It's Rockstar. The game's been in development for 10 yrs and it's Rockstar and we know how good a games they can make, just looking at RDR2 which was the most immersive and detailed one yet.

  • @cy83rasf20
    @cy83rasf20 Před 4 měsíci +3

    It's amazing how you can explain such complex mechanics in such a simple way that even complete noobs in development(such as me) can perfectly understand all of it!
    I'm so glad I found your channel! 😃🙏🤩

  • @GameDevelopmentBeyondTheBasics
    @GameDevelopmentBeyondTheBasics Před 4 měsíci +21

    Great video! Really interesting to see the breakdown of Rockstar's new system. Small nitpick, but at 5:14 a lot of games actually just use another animation blendtree for aiming as well. It really depends on if it's a dynamic system like in Guardians of the Galaxy and Max Payne 3 where the arms can point in different directions than the body vs something like The Division where you have to aim down sights and the only adjustment is a blendtree that bends the character at the hips, and if you do hip fire, the character's body is always facing the camera direction.

  • @iHeartGameDev
    @iHeartGameDev Před 4 měsíci +11

    This was such an excellent video, Sam!

    • @samyam
      @samyam  Před 4 měsíci

      Thank you 😊🙏

  • @Allonsy_TZ
    @Allonsy_TZ Před 4 měsíci +23

    ALSO!!! I’ve always wondered that about GTA 5’s physics system. Although it looked improved, I wondered why some aspects were changed or removed that GTA 4 had cuz I LOVEDDD the realism revolving around the damage to the vehicles and stuff. Like they can literally be deformed and crushed if hit by a much larger vehicle. Then GTA 5 comes out and it’s like… dumbed down? I thought with each game it’d keep improving for there but with small stuff like that, I was disappointed and have always wondered about it, especially coming to newer generation consoles that have more power and such. But it makes total sense that with how much larger the map is for GTA 5 that some things would have to be compensated for others. Glad to see that with the tech for GTA 6, we should most likely be seeing a return of those things~

  • @theplaymakerno1
    @theplaymakerno1 Před 4 měsíci +15

    Holy Moly, that is a lot of information to process.

    • @sumansaha295
      @sumansaha295 Před 3 měsíci

      This is where the neural networks come in. They are very good at processing large amounts of information efficiently.

  • @tactical_slime4608
    @tactical_slime4608 Před 3 měsíci +8

    Gta6 makes rdr2 look like a tech demo. and rdr2 had some very impressive animation tech

  • @rahmanshadman
    @rahmanshadman Před 4 měsíci +6

    Actually super informative and interesting, especially for a beginner game dev like myself. Thanks Sam!

    • @samyam
      @samyam  Před 4 měsíci +3

      Glad to hear!

  • @iamFracture
    @iamFracture Před 4 měsíci +3

    I just found your channel and geeeee after this video I can tell you imma be HOOKED to your content, you’re a refreshing watch; with an intelligent goofy persona I love it!

    • @samyam
      @samyam  Před 4 měsíci +1

      Thank you!!

  • @nahuelma97
    @nahuelma97 Před 4 měsíci +2

    This is such a great watch! Thanks for making such a detailed explanation of this. Seems it will be a revolutionary feature for the game. Can't wait to see what it looks like in-game next year 🤩

  • @catalincarazanu
    @catalincarazanu Před 4 měsíci +11

    I didn't think I would be watching a gamedev video explained by Lucia from GTA 6 today 😅

    • @samyam
      @samyam  Před 4 měsíci +1

      😂💀

    • @JohnGatsbyThe3rd
      @JohnGatsbyThe3rd Před 3 měsíci

      Lucia is obviously an australian man who cant afford sleaves. This is NOT Lucia.

  • @MistahX99
    @MistahX99 Před 4 měsíci +7

    Amazing and I can't wait to see what kind of new never before seen animation glitches it might create when it bugs 😅

  • @Murraythis
    @Murraythis Před 4 měsíci +7

    Great video! Do you have a source as to why peformance issues was the reason they removed the level of "ragdoll interactivity" in GTA V compared to IV?

  • @kalimero86
    @kalimero86 Před 3 měsíci +1

    Great video. Interesting, direct to the point, good pace, good sense of humor, no bs... big thumbs up.

  • @turbogames3
    @turbogames3 Před 3 měsíci +2

    *Lego Batman Movie scene when Bruce Wayne is being charmed*
    Great Video btw.
    Side note: In the gaming industry, there are many patents that developers make to ensure that no other company patents the technology for them and prevents the original creators of it from using it (basically stealing the idea from them). It is not necessarily to prevent others from using it, but rather to ensure that they can use it.
    In short, yes, they can prevent other companies from using the technology, but that doesn't mean they will actually do it. There are several cases of both choices.

  • @iPuls3
    @iPuls3 Před 3 měsíci +6

    We've already had this technology in Skyrim mods, kinda insane that this patent got approved considering this already exists in existing mods made for an 11 year old game.

    • @Fauxvale
      @Fauxvale Před 3 měsíci +7

      I think you're missing the point - this system is far more advanced than anything possible using tools like OAR/DAR, Nemesis, including any IK-based mod(s), or anything else for that matter. That's not to say these mods aren't impressive in their own right, but this is not really comparable, and operates in a fundamentally different way to the aforementioned mods. I've been modding Skyrim for over 7 years, and while I love what OAR and various other animation mods and tools have done for Skyrim modding (they are truly amazing, to be clear!), there is a reason Rockstar's tech got patented... Skyrim mods are not capable of doing what this system can. It's not even remotely the same technology-wise under the hood, though I can see how the end result may look similar on the surface.

    • @iPuls3
      @iPuls3 Před 3 měsíci +1

      @@Fauxvale I wasn't referring to DAR/OAR

    • @Fauxvale
      @Fauxvale Před 3 měsíci +2

      The specific mod is irrelevant - OAR was just an easy example of "popular and technically impressive Skyrim animation mod/tool". My point is that _no_ _mod_ is capable of doing what this system can, as it functions in a fundamentally different, far more advanced way from anything seen in Skyrim modding. I think equating this tech to Skyrim mods is wholly inaccurate; Some of the "end results" may look or sound similar on paper, but in reality, it's comparing apples to procedurally animated oranges. Again, at the cost of sounding like a broken record, it got patented for a reason lol. This is legitimately new tech being applied in new ways.

  • @biofellis
    @biofellis Před 4 měsíci +6

    Filing a patent definitely doesn't mean the thing you're filing for is good- ('perpetual motion machine'). Having a patent doesn't mean it is deserved- but it will likely stand, as challenges are costly. In any case, they can be overturned for various reasons. It's way more complex than that, and I'm not a lawyer, so google some stuff- but I do know that software patents are the worst. Who ever thought to patent the process of 'rubbing your tummy while patting your head'? No one. Is it 'prior art'? Dunno- but clearly making an algorithm to do it in software deserves a special award and no one else should be allowed to make their own versions, without paying the patent owner. Seems legit...

  • @temz7460
    @temz7460 Před 4 měsíci +1

    This video was super cool to watch, hearing about different concepts I already knew put together by someone who is clearly a pro to be linked to an actual technology being developped, all this with great editing, is very intresting !

  • @CareyMcDuff
    @CareyMcDuff Před 4 měsíci

    This is very interesting and informative. Thanks for looking into this and making this explanation. "Behind the scenes" insights are always useful!

  • @sushil___007
    @sushil___007 Před 4 měsíci +4

    If am I right is that “ganpati necklace” wow that very cute

  • @rollschuh2282
    @rollschuh2282 Před 4 měsíci +10

    about the aiming part.
    i have been modding the game for years now.
    and R* actually uses the ik iirc to properly attach the hand to the weapon
    so the right hand is correctly placed on the barrel.
    and the blending you explained they do too.
    but R* also has 3 different animations, which basically if you play them via mod, a roughly 180° animation, which gets correctly played when ingame.
    and the spot.
    and they have one for "high" "medium" and "low"
    like if you aim to the sky, they take the "high" animation so it looks with the character looking up and bending properly.
    aiming to the ground the low one.
    etc.
    R* does the same for when doing drivebys, even in IV.
    ad then R* basically blends them dynamically.
    pretty much every animation that allows you to dynamically move your arm, even the pointing animation in GTAO works like that.
    and they also use it for the door opening animation when you enter a interior to properly make your hand touch the door.
    the source is out there if you are interested, so you could check how it works roughly.
    R* also incorporates euphoria.
    blending with regular animations.
    like if you hit someone with the stungun, you see them fidgeting a lot bc of the "electricity"
    that is actually a animation of the character standing there, and then they blend it with euphoria so they correctly fall to the ground and still fidget.
    there is so much.
    oh and motion states and such were already used in a way in V.
    like there is a state for walking, running, swimming, stealthing tc.
    and they have the ability to just play them on a character in a mission.
    RDR2 expands upon it.
    and the patent iirc is for RDR2, so VI will probably more expanded upon that
    they actually had a GDC presentation on how they brought the horses to life with animations and such.
    which has screenshots of the tool and how it works, so probably is interesting for you too

    • @il_panda1979
      @il_panda1979 Před 2 měsíci

      “I have been modding the game for years now” made me think that it was going to be hard coping but it was not that bad

  • @CameronWills
    @CameronWills Před 4 měsíci

    Videos are getting better, great job 👏🏽 keep it up!

  • @KhanShafkat
    @KhanShafkat Před 4 měsíci +2

    Great insight on GTA 6's innovative approach to character animation! Rockstar's shift to a data-driven system instead of traditional animation trees seems like a game changer. Love how you break down the tech behind it really adds depth to understanding the game development process!" And shared your video with many CZcams video gaming comment sections :)

  • @yourcommander3412
    @yourcommander3412 Před 4 měsíci +7

    As big fan or euphoria, which was sadly nerfed in GTA V ; I hope the physicality will be improved.
    I have my doubts about the Bonnie and Clyde story motif as it hints at a certain type writer.
    But running around in gta and starting chaos is always fun - but if the physical simulation is nerfed.
    Then Im not really interested.

    • @ImNotFine44
      @ImNotFine44 Před 4 měsíci +2

      Gta 4 was so damn good. Loved the car destruction too in that game. Both got nerfed like crazy

    • @duckface81
      @duckface81 Před 4 měsíci

      i want cars to feel like vehicles, not toys

  • @angelo.strand
    @angelo.strand Před 4 měsíci +9

    you look like lucia

  • @househomie6128
    @househomie6128 Před 4 měsíci +1

    This is such a well made video. Kudos to you and I trust that this channel will grow .

  • @pagoda_dimensionale9761
    @pagoda_dimensionale9761 Před 4 měsíci +1

    Your content is a blessing, please don’t stop 🙏

  • @Th-tg4zm
    @Th-tg4zm Před 4 měsíci +3

    I appreciate your take on the patent, it's really unfortunate that no other games are able to use the euphoria system. Many people describe the feeling of how gta4 felt like a benchmark at the time for which other games would all be compared... but since no other developers have access to that kind of physics system, we haven't really gotten anything like that since, other than rdr2

    • @il_panda1979
      @il_panda1979 Před 2 měsíci

      What did you expect ? That three would give out a 10 year project for feee 😂

    • @Th-tg4zm
      @Th-tg4zm Před 2 měsíci

      @@il_panda1979 Tons of game engines/physics systems aren't patented by a single game studio. They pay to use them but they don't hold the rights to them

  • @andresmorazun
    @andresmorazun Před 4 měsíci +4

    This video was not only informative but super fun to watch! Keep up the great work!
    PS: this is also the first time that I see you on camera, and I feel that now I'm even more connected to your content!

    • @samyam
      @samyam  Před 4 měsíci +1

      Nice to hear! 😄

  • @younesskafia4189
    @younesskafia4189 Před 2 měsíci

    I love the explanation, the energy you have and the whole setting!!

  • @hunterslaptop2002
    @hunterslaptop2002 Před 4 měsíci

    I like that you mentioned the data driven animation, extremely insightful it also simplifies a complex process and will be economical.

  • @youtubealgorithm5977
    @youtubealgorithm5977 Před 4 měsíci +19

    WHO IS THIS WOMAN AND WHY SHE MAKES SO GOOD CONTENT?? LET'S MAKE THIS EXPLODE DUDE🔥🔥🙏
    Now seriously, funny content, not click baity, good editing, entertaining ways of explaining, birghty personality, keep the great stuff❤❤🙏

    • @samyam
      @samyam  Před 4 měsíci +5

      Thank you 😄💪

  • @Yrvl_01
    @Yrvl_01 Před 4 měsíci +4

    there is an insane detail that I noticed looking at the leaked footage from September 2022, in one of the videos Lucia is shooting a bunch of cops, and you can see how realistic the ragdoll animations work now, if you've seen real videos of people getting shot (I spent a little too much time in Liveleak), you know it looks nothing like in the movies, they usually just colapse, or sometimes, when they are in the floor and try to move, they won't be able to move their legs because the bullet probably destroyed their spine. Well, going back to GTA 6, I saw that in this clip that im mentioning, one of the cops gets shot and instead of ragdoll like in GTA 5, he simply colapsed because the bullet went right to his head, and there was another cop (personally this detail was my favourite) who was trying to get up only using his arms but he couldn't move his legs.

    • @restfullpeak8924
      @restfullpeak8924 Před 4 měsíci +1

      Took the words out of my mouth there’s another one on the leake where she shoots them again on her floor and the cop finally dies

    • @Yrvl_01
      @Yrvl_01 Před 4 měsíci +1

      @@restfullpeak8924 yep, Rockstar devs def spent a lot of time looking at real shootouts, this is the first time EVER that i see that detail in a videogame

  • @imDanoush
    @imDanoush Před 4 měsíci +2

    Awesome video! That is a cool system and you explained it very well! :)

    • @samyam
      @samyam  Před 4 měsíci +2

      thank you :)!

  • @mvterivlistic
    @mvterivlistic Před 4 měsíci +1

    you gotta do a video on the other Rockstar patents, this was great

  • @unclebuddy1040
    @unclebuddy1040 Před 4 měsíci +7

    Jason to Lucia over a text message and a picture of him on their phones: “you’re a good kid Lucia”

  • @moodmusicytc
    @moodmusicytc Před 4 měsíci +8

    Once we all play gta6 we will realise how much the game justified such a long development time

  • @qui3041
    @qui3041 Před měsícem

    What a very in-depth and informative video. I knew that they were doing something different with the characters in general than anything that has been done before, and it's not just body movements, you can see it in their eye movements as well.

  • @CrossCoderDev
    @CrossCoderDev Před 4 měsíci

    I like this style of video you’re doing here. Very cool stuff. Great work! 👌

  • @MangaGamify
    @MangaGamify Před 4 měsíci +3

    Company: **Founds something a bit different** Patent time!
    Dumb/Greedy patent decision-maker: IDK what this is but OK! Thanks for the 💵

    • @il_panda1979
      @il_panda1979 Před 2 měsíci

      A bit different. My guy this is a game chasing work that has been financed my two take one for like 10 years and you think they would give it out for free ? And if you see the patent it’s a lot more then just animations, so stop being delusional

    • @MangaGamify
      @MangaGamify Před 2 měsíci

      @@il_panda1979 Everything was made for 10 years, D3 was made for over 10 years as they claim too.
      Like it's a patent meta to claim anything filed has been made for over 10 years

  • @QU141.
    @QU141. Před 4 měsíci +5

    i love how nobody noticed that the wind doesnt affect Lucias hair in the highway scene lmao

    • @Batt-man
      @Batt-man Před 4 měsíci

      With all those butts who had time for that

  • @liveBasschannel
    @liveBasschannel Před 3 měsíci

    did not expect so much out of this video Im definitely subscribing :)

  • @apIthletIcc
    @apIthletIcc Před 3 měsíci

    this is a beautifully simple solution for animations, reminds me alot of how the dynamic animations mod worked that i used to use in Skyrim.
    it made it so easy to define different animation parameters and make the animations your own with not alot of work or issues.

  • @JustOneHappyBoiii
    @JustOneHappyBoiii Před 3 měsíci +3

    Yeah imagine EVERY. SINGLE. NPC. could interact and talk with you like you talk with ChatGPT. The amount of possibilities would be incredible.

    • @EUpunisher
      @EUpunisher Před 3 měsíci

      If devs actually care that will absolutely happen. Requires internet connection tough.

    • @BigToro
      @BigToro Před 3 měsíci

      @@EUpunisher requires internet? ABSOLUTELY NOT, even i managed to run AI locally on my computer while offline

  • @SirLavaLamp
    @SirLavaLamp Před 4 měsíci +4

    Or maybe the trailer is nothing more than a heavily edited animated video that doesn't reflect the physics or game play?

    • @TheQuadraticAttenuator
      @TheQuadraticAttenuator Před 4 měsíci +3

      that wouldn't make a good clickbait title for the simps tho.

    • @matthewrendon7548
      @matthewrendon7548 Před měsícem +2

      The patents and leaks suggest otherwise. But believe what you want I guess, just know that you're wrong

    • @matthewrendon7548
      @matthewrendon7548 Před měsícem +1

      ​@@TheQuadraticAttenuator
      You clearly haven't done your research either

    • @SirLavaLamp
      @SirLavaLamp Před měsícem +1

      @@matthewrendon7548 I know that I’m not wrong though 🤣

    • @SirLavaLamp
      @SirLavaLamp Před měsícem +1

      @@matthewrendon7548 No offense but you are probably going to be left very disappointed

  • @Atropos148
    @Atropos148 Před 3 měsíci +1

    Animations per body part blows my mind, that is basically imfinite possibilites :) that combined with potentially every character having a predetermined "style" of movement? Sounds really cool and ambitious

  • @mxjokereh
    @mxjokereh Před 4 měsíci

    One of the best video I've seen on GTA6, thanks a lot

  • @plasticflower
    @plasticflower Před 4 měsíci +3

    Sorry for being nitpicky, but shouldn't it be "animate its characters" without the apostrophe? As far as I understand the apostrophe means that there's one or more letters that have been left out due to a contraction. Like "they're here" stands for "they are here". The title here has the possessive grammatical form, which is just "its".

    • @samyam
      @samyam  Před 4 měsíci +1

      Oops, yes you are right thank you haha!

  • @brucebarratt99
    @brucebarratt99 Před 4 měsíci +5

    Really interesting. Thanks for finding out about this. I don't like the idea of this being patented though. Animation has been so stagnant and their approach of individual let's say bone or bone group animations seems sort of like it was the next obvious step anyway. I don't see what there is to patent. It's just like they got their shit together, but then that's a lot easier with their huge budget and development time.

    • @samyam
      @samyam  Před 4 měsíci +2

      Yeah I don't like patents especially in games, it doesn't make sense.

    • @forbiddenbox
      @forbiddenbox Před 4 měsíci +1

      they wanna have the title of "most advanced game" until game devs actually find out

  • @karunaket
    @karunaket Před 4 měsíci

    Thanks sam, great video😉

  • @alexdavies7112
    @alexdavies7112 Před 3 měsíci

    This is fascinating, well explained, well presented and edited with humour. Instantly subscribed.

  • @MangaGamify
    @MangaGamify Před 4 měsíci +3

    Next to be patented: Sound layering, Texture layering, UV layering, Topology layering, Pixel layering, Raster layering, Culling layering, LOD layering, Light layering, Memory layering, Coding layering, Blueprint layering, Projection Layering, Baking Layering
    Dumb/Greedy patent decision-maker: IDK what this is but OK! Thanks for the 💵

    • @tiranito2834
      @tiranito2834 Před 4 měsíci +2

      Exactly what I'm thinking. They literally did not invent anything, lots of games in the last decade already use extremely similar systems, and there are plenty of hand made engines made by hobbists that also have this kind of animation systems.
      This animation system is DOD and has layering based on information obtained from the world data. Uhm... excuse me but that sounds pretty similar to basically what everyone has been doing in the games industry for the last 10 years. "bu-bu-but it's not a treeeeeee!!!" and you think that your component hierarchy that looks like a tree in the editor's UI is also a tree in memory? next up, we'll see rockstar patenting memory pools...

  • @lookatmyright
    @lookatmyright Před 4 měsíci +6

    they deserve to patent this, because this is a breakthrough.

    • @BigToro
      @BigToro Před 3 měsíci +1

      they are effectively delaying others from innovating

    • @lookatmyright
      @lookatmyright Před měsícem

      @@BigToro no. U should read more about how patent works. It is a must for them to keep innovating their patented work.

    • @BigToro
      @BigToro Před měsícem

      @@lookatmyright didn't know that, it makes it a bit better, though i still think the same way, as if there was no patent there would likely be more people trying to innovate the technology instead of just the patent holder, which would most likely result in more proggress

    • @lookatmyright
      @lookatmyright Před měsícem

      @@BigToro I couldn't agree more on that, but some things deserved to be patented or capitalized to avoid abuse from fraudulent game companies. It's a sad reality but we just have to accept it. I'm not saying that it's not wrong. I'm neutral and simply critical on this.

    • @BigToro
      @BigToro Před měsícem

      ​@@lookatmyright yeah, i agree

  • @shreyashmore1824
    @shreyashmore1824 Před 4 měsíci +1

    Damn after so long time seeing some good game dev talking about such a hidden topic that many of us want to watch thank u so much subbed to ur channel just loved everything the way u explained and just overall video please make more of it 😁❤️ loved it

  • @modernrecipes
    @modernrecipes Před 4 měsíci

    well put together, i'll look out for it when playing

  • @Macalaka
    @Macalaka Před 4 měsíci +3

    I understand they want a competitive advantage with this new animation system which looks more realistic than previous models, but its already an advantage that GTA6 will come out looking leagues better than every other game. The patent suggests they want to hold onto it greedily and keep their advantage over every other studio for the foreseeable future. This sort of thing is frustrating to see, but understandable too.

    • @Jonny_Dev
      @Jonny_Dev Před 4 měsíci

      they want to do the same thing they did to NaturalMotion.

  • @Dreamativee
    @Dreamativee Před 4 měsíci +3

    damn, this girl super pretty.

  • @Kippzy
    @Kippzy Před 4 měsíci

    I’ve never subscribed to someone so fast in my life. Your video was interesting, informative and funny. Plus you’re so adorable.

  • @YoNatrix
    @YoNatrix Před 4 měsíci +4

    L rockstar for patent

  • @jabrown7011
    @jabrown7011 Před 4 měsíci

    Great video! Love a fresh take on the already beaten to death trailer footage😂

  • @mfiorentino
    @mfiorentino Před měsícem

    Great introduction to the new system. Thanks!

  • @LunarTikOfficial
    @LunarTikOfficial Před 3 měsíci +5

    This is basic gaming animation I don't understand your amazement? I'm guessing you've never made a character that has many different mechanics that require mixing of body part animations? Just wow. This is basic character animation 101: Blending animations.. I'm dumb founded now.

    • @kloakovalimonada
      @kloakovalimonada Před 2 měsíci +1

      No, Rockstar did not patent "basic gaming animation". You just skipped the entire second half of the video.

  • @GameDevGeeks
    @GameDevGeeks Před 4 měsíci

    awesome breakdown video! I love this type of content, keep it up!
    well this is fancy for sure, but you know the old school traditional ways of doing things will never be completely replaced. one example of that is using billboards for glare and volumetric light shafts, which some modern games still do use billboards to achieve.

  • @JakeSilvester
    @JakeSilvester Před 4 měsíci +2

    First time I have come across your video, but very informative and intresting even someone like me who isnt a game developer :)

  • @gmanismysugardaddy
    @gmanismysugardaddy Před 4 měsíci +1

    super impressed by this concept, i didnt expected anything less from the company who made L.A Noire That game's animations are still unbeatable to this day

  • @Jaxrud
    @Jaxrud Před 3 měsíci +1

    There was one thing I noticed in the trailer that impressed me tremendously. You might mention it here as I'm just a couple min in. But that was when the npc's threw a can of coke to eachother. That in most other games aren't as impressive, but that's because other games usually then has it as a premade animation for set actors. Here it's looking so natural and procedural, it just really impressed me. And I think this game will be insane in how alive it will feel.

    • @TheLoveBomberz
      @TheLoveBomberz Před 3 měsíci +1

      I imagine it works the same way it does in sports games where you pass a ball to other players.

  • @bestgamerz8093
    @bestgamerz8093 Před 27 dny +1

    So, In leaked footage of GTA VI when they were testing crouching animation relative to the height of an object; they were using this patent. Damn! I am excited as hell to play the game. I might go back to those footages to see more of it.

  • @metafuel
    @metafuel Před 2 měsíci

    Brilliantly presented and a pleasure to watch.
    Thanks for your work. Subscribed.

  • @DarylHandsome
    @DarylHandsome Před 4 měsíci

    What a good video. Well edited, brisk pace, and funny. Subscribed

  • @LauLex
    @LauLex Před 2 měsíci +1

    Great in depth analysis and story telling. Really well done!

  • @TheLazyIndianTechie
    @TheLazyIndianTechie Před 4 měsíci

    This is an amazing breakdown Sam. Absolutely brilliant video! Thank you!

  • @proplayerplayz
    @proplayerplayz Před 4 měsíci

    im learning Deep Learning and i understand the genius behind this system, no wonder they patented this, this is going to revolutionize Animations for games, and maybe even for animated movies.

  • @kunalmanwar1615
    @kunalmanwar1615 Před 4 měsíci

    Very well explained, and I am intrigued. You have gained a new subscriber.🙌

  • @SamadSaVage
    @SamadSaVage Před 4 měsíci

    This is the first video I’ve seen of yours and i dig your humor, Sub

  • @roz1
    @roz1 Před měsícem

    I subbed such a awesome learning filled and fun video... keep it up

  • @florian3298
    @florian3298 Před 4 měsíci

    I really enjoyed this Video. Made me subscribe keep up the good work

  • @gabisabrina8257
    @gabisabrina8257 Před 4 měsíci +2

    You managed to actually make this confusing stuff pretty digestible! Also nice eyeliner :)

    • @samyam
      @samyam  Před 4 měsíci

      Thank you 😊!

  • @Skunky-ij6yb
    @Skunky-ij6yb Před 4 měsíci

    Incredible video!!

  • @gamingwithbabysmoke9179
    @gamingwithbabysmoke9179 Před 4 měsíci

    Love the detailed explanation. You just earned a new subscriber😎.

  • @willian2848
    @willian2848 Před 4 měsíci

    This is the first time i see your channel. I loved the video!

    • @samyam
      @samyam  Před 4 měsíci

      Thank you 😊

  • @allie-ontheweb
    @allie-ontheweb Před 3 měsíci

    Really enjoyed this video! A great balance between deeply informative, while still being accessible to someone who might not know as much about the lower level stuff!

    • @samyam
      @samyam  Před 3 měsíci

      Thank you 😁

  • @be_calm2372
    @be_calm2372 Před 3 měsíci

    Just discovered your channel you are so fun! subbed

    • @samyam
      @samyam  Před 3 měsíci

      Thank you! 😄