Rating Your CUSTOM Yu-Gi-Oh Cards!

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  • čas přidán 21. 07. 2024
  • Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/nvDG13 and get a special starter pack 💥 Available only for the next 30 days.
    I asked you guys to submit your designs for custom Yu-Gi-Oh cards on Discord and you delivered. These were really fun to read and review, but are they any good?
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    #yugioh #rating #custom
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Komentáře • 629

  • @TeamAPS
    @TeamAPS  Před 2 lety +88

    *Hope you all enjoyed the video! Thank you for your crazy custom card submissions. 5,000 Likes and maybe we'll do this segment again!*
    Install Raid for Free ✅ IOS/ANDROID/PC: clcr.me/nvDG13 and get a special starter pack 💥 Available only for the next 30 days!

    • @DarkSymphony777
      @DarkSymphony777 Před 2 lety +3

      How does one submit the cards, just in case anyone wants to send you cards.

    • @AssassinoDiAnime
      @AssassinoDiAnime Před 2 lety +2

      What about a video of you guys of Team APS making a your custom card? One for each of you

    • @adpavelka7588
      @adpavelka7588 Před 2 lety +1

      0:55 Pot of Illusions is very similar to Igknight reload, which has exactly the same effect of drawing +1, but it only allows to shuffle pundulum monsters and it's Quick Spell card.

    • @DragonixBeys
      @DragonixBeys Před 2 lety +2

      Really enjoyed the video! How about Making a series about this?

    • @TeamAPS
      @TeamAPS  Před 2 lety +4

      @@DarkSymphony777 Like mentioned at the beginning of the video, just join our Discord server!

  • @madakaruarakumo1598
    @madakaruarakumo1598 Před 2 lety +332

    I 100% want more of these videos. This challenges people to think critically about the current game state and create something that would both be fun and useful, without making it overly strong. Would love to see more themes for things like Zombie monsters, turning Normal Monsters into an Effect Monster, or taking an Extra Deck Monster and changing it from its original type to a different one, like how Trishula went from Synchro to Fusion.

    • @bellerei2360
      @bellerei2360 Před 2 lety +2

      I thought about joining as well in one of these competitions. But more for something like an archetype

    • @madakaruarakumo1598
      @madakaruarakumo1598 Před 2 lety

      We would love to have you in the server. It's a lot of fun, and a very friendly environment.

    • @Getwellcuts
      @Getwellcuts Před rokem

      i hope they make this a series

    • @ArbitraryOutcome
      @ArbitraryOutcome Před rokem

      "turning Normal Monsters into an Effect Monster" So basically Geminis but not terrible?

    • @madakaruarakumo1598
      @madakaruarakumo1598 Před rokem

      @@ArbitraryOutcome Taking the flavor text and making it an effect

  • @williamgonzalez2846
    @williamgonzalez2846 Před 2 lety +170

    The Pot of Illusions card could honestly be a real card however I think it should have the same clause as Extravagance to where it must be activated at the start of MP 1.

    • @itsthatguyarc7186
      @itsthatguyarc7186 Před 2 lety +12

      It's closer, but I'm not sure if even that would be enough to avoid the 'auto-include 3' range; it may also need to mulligan the whole hand to be sent back so it's not just a better Upstart Goblin as its worst case.

    • @mynameisramos
      @mynameisramos Před 2 lety +11

      @@itsthatguyarc7186 Its upstart goblin that locks you out of drawing for the rest of your turn in the worst case. If It had the clause of needing to be activated at the start of MP1 that's much worse than upstart in the worst case scenario.

    • @WingedEspeon
      @WingedEspeon Před 2 lety +8

      I would prefer if it just said you can't draw cards by other card effects the turn you active it. So you can activate it MP2, but only if you didn't draw cards by other effects yet.

    • @toonsoffun5733
      @toonsoffun5733 Před rokem

      @@xboosted5590 You can’t draw the turn you play prosperity. There’s a reason why flu does not run upstart goblin.

    • @zurajanaisephirothda3886
      @zurajanaisephirothda3886 Před rokem +1

      Not rly, you could print it as it is right now as most people would still run Prosperity over this card.

  • @tv_tim
    @tv_tim Před 2 lety +227

    Definitely liked Pot of Illusions' effect, well thought out and balanced in terms of advantage and not being able to just throw them all down in one turn. My favorite card art wise was Mystic Chain. I just liked the colors and the overall look of the chains with the spell circles at their ends. Arcane Defense was a good second in terms of art.

    • @FrostBeast5
      @FrostBeast5 Před 2 lety +10

      It’s not though. This is an upstart goblin that mulligans. And upstart goblin is limited

    • @AkatPlays
      @AkatPlays Před 2 lety +8

      I have a few issues with it, 1 it says "for the rest of this AFTER this card resolves you cannot draw", so you could. in theory play your other draw spells first then shuffle back your garnets. 2 you can still add cards from deck to hand after resolution (so you could play this, then a card like rota) and I feel like that much control over your card selection is a bit dangerous.
      I would change it to: During the turn you resolve this effect you cannot add cards from your deck to your hand.

    • @tinkerer3399
      @tinkerer3399 Před 2 lety +9

      I definitely don't think Pot of Illusions is balanced at all. A massively improved Upstart Goblin would become a 100% must include in all decks.

    • @zoroarkon
      @zoroarkon Před 2 lety +4

      It could be balanced by making you unable to add cards for the rest of the turn, not just drawing or being unable to draw cards during the turn it is used (except during the draw phase).

    • @simonkubert7014
      @simonkubert7014 Před 2 lety +1

      Definetly cool artwork

  • @SirBranDon24
    @SirBranDon24 Před 2 lety +133

    No card will ever be as broken as that blank card that Alec played

  • @Leif47
    @Leif47 Před 2 lety +36

    Surprisingly, most of the shown cards were pretty balanced-ish. I was honestly expecting a bunch of cards that just said stuff like ‘Draw 5 cards’ (like in the thumbnail, ‘If you do X then you win the duel’, or stuff like Utopic Zexal that just prevent the opponent from playing the game

  • @sephirothbahamut245
    @sephirothbahamut245 Před 2 lety +33

    How can you expect people to make "balanced" cards when Konami is the first one powercreeping the game into oblivion with every new thing?

  • @TheGenesisWarrior
    @TheGenesisWarrior Před 2 lety +90

    One card I think is neat is an Odd-Eyes Link Dragon with three arrows pointing down, so more pendulums can come back from the extra deck. Effects would probably be a bit similar to Beyond the Pendulum but the main thing would be the three arrows (I just want an Odd-Eyes Link card as Odd-Eyes has a dragon for each summoning type except Link).

    • @kyleaca5122
      @kyleaca5122 Před 2 lety +7

      I like that idea, and what if it gives you and additional pendulum summon for odd eyes monsters the turn it’s link summoned, either that or it should be an omni negate lol

    • @TheGenesisWarrior
      @TheGenesisWarrior Před 2 lety +5

      @@kyleaca5122 that's a good idea to have just singular Odd-Eyes summons but one effect I want to take from another card is Gravity Dragon having the opponent pay 500 lp to activate effects. Another idea could be locking the opponent out of a certain summoning type

    • @WahWhoopie
      @WahWhoopie Před 2 lety +2

      honestly there would have to be 2 a pure link one and then… a pendulum/link monster

    • @TheGenesisWarrior
      @TheGenesisWarrior Před 2 lety +1

      @@WahWhoopie I wonder how that would look design wise with a link pendulum card

    • @jvsonic2468
      @jvsonic2468 Před 2 lety +3

      @@WahWhoopie Link Pendulums are not possible. Heard from some custom card creators that are exceptional in card design that tried to make a template for them in precise quality. There's so many problems that just couldn't be fixed. Konami more likely avoided them for that reason.
      Hence why we didn't get Metafoes a Link Pendulum when they were getting new support or why Valiants/Valyantz didn't get one and used some other gimmick that evolved Pendulums.

  • @faereman
    @faereman Před 2 lety +9

    Solemn Smite was actually a lot stronger than it seemed because the clause is that you cannot SET spells and traps on your next turn, which means you can still activate spell cards and do your combos like normal. That's a REALLY good staple right there!

  • @timzoat
    @timzoat Před 2 lety +11

    The art of the second card is from Minimus Containment, a white Magic the Gathering enchantment removal card from the Dungeons and Dragons set, that basically turns a monster into a treasure you can use for mana.

  • @Boltizar49
    @Boltizar49 Před 2 lety +42

    Pot of Illusion would be a staple unless you had to shuffle something back. Otherwise it’s an Upstart Goblin.

    • @moaa042
      @moaa042 Před 2 lety +23

      Locking yourself out of draws for one upstart wouldn't be worth it for every deck

    • @Merilirem
      @Merilirem Před 2 lety +5

      Exactly what i thought. I would play it in any deck that didn't want to draw 5 times every turn.

    • @tinkerer3399
      @tinkerer3399 Před 2 lety +7

      @@moaa042 It only locks you out *after* playing it so worst case scenario you just play it as your last card. It's just too good. I'd personally say at a bare minimum they need to extend that "cannot draw cards by card effects" out to the whole turn.
      Hmm, I'd also say that they need to introduce some other minor penalty. Since it is indeed very reminiscent of Upstart maybe 1000 self burn? Most of the other thematic penalties I can think of seem too harsh.
      The way it is written right now though it's a staple that would be an easy auto-include in at least 80% of decks. Improved Upstart Goblin.

    • @firepuppies4086
      @firepuppies4086 Před 2 lety

      It's more a generic Igknight Reload

    • @bencrandall-malcolm8303
      @bencrandall-malcolm8303 Před rokem +3

      I believe that in Yugioh, effects like Pot of Illusions' always have an unspoken (min. 1) attached to them. See cards like Twin Twisters, which lets you target up to 2 spells/traps, but has to target at least one and can't be cast with no targets.
      Even with that restriction, it's still extremely good. If your hand contains 4 cards you don't want to mulligan and somehow still isn't playable, your deck probably isn't very good.

  • @iouliosant
    @iouliosant Před 2 lety +3

    I'm the guy who recommended a friend of mine to make Pot of Illusions. Never expected it to be on a video lol. I love it's design :D

  • @Torvar
    @Torvar Před 2 lety +19

    First card reminds me of Igknight Reload, Spell, Quick-Play
    Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Igknight Reload" per turn.

  • @jakelnordstrom
    @jakelnordstrom Před 2 lety +7

    Delinquent Werewolf seems designed to be the anti-handtrap handtrap. Your opponent can choose to throw their interruptions at you and let you keep drawing and potentially be able to just power through or they can let your combos go off. It really seems like one of those things that would be abused in any OTK/FTK strategy to just power through any attempts at stopping you.

  • @TBakerXD
    @TBakerXD Před 2 lety +43

    While I liked the idea of Solemn Smite, its current wording makes it impossible to play properly - since they'd end up face down, there's no way to prove that you're only setting counter traps on your turn, unless you confirm that to your opponent by showing them the cards as you set them, which ruins counter traps

    • @TBakerXD
      @TBakerXD Před 2 lety +29

      A more workable restriction could be that you cannot *activate* set spell and trap cards until the end of your *opponent's* next turn, except counter traps

    • @TeamAPS
      @TeamAPS  Před 2 lety +12

      Yeah I thought about that, too, but decided not to mention it since I basically get what they were probably going for.

    • @bombatomica_6449
      @bombatomica_6449 Před 2 lety +1

      you don't need to make your opponent check as for card rules as it illegal to set non counter traps, for a similar example you can think of mind crush, after the rule changes your opponent doesn't get to check because it's a private zone .
      also the card is broken, it's just a better psi frame delta that would let you negate normal spells during your opponent turn 1

    • @TBakerXD
      @TBakerXD Před 2 lety

      @@bombatomica_6449 The Mind Crush ruling isn't quite the same situation, and is only applicable if the card you declare is either on the Forbidden list, or all possible copies are in public knowledge (grave, banished face-up, on the field face-up) after the effect's resolution. Otherwise, the Konami Judge Program states "If the maximum legally allowed number of copies of the declared card cannot be verified as public knowledge, you may ask your opponent to verify their hand."

    • @TBakerXD
      @TBakerXD Před 2 lety +1

      @@bombatomica_6449 Also, while it would let you interrupt an opponent's spell or trap on their turn 1, that's kinda all that the current meta is given how essential hand traps are to stop the opponent making unbreakable boards. It's only about as broken as all of the other Solemn counter traps were upon release (well, except for Scolding)

  • @tatehile5029
    @tatehile5029 Před 2 lety +15

    I think dueling with fan made archetypes/custom cards could be a very interesting concept as well, if you’d want to continue this series! This was super cool.

  • @bencrandall-malcolm8303
    @bencrandall-malcolm8303 Před rokem +2

    I'd change board cramming's effect to something like "neither player can control more than 3 cards in their monster zones, and neither player can control more than 3 cards in their spell/trap zone." Both to make it more powerful, and to avoid some of the weird rulings that its current wording would inevitably cause

  • @ViewerOnline101
    @ViewerOnline101 Před 2 lety +10

    I remember five I made. A Polymerization of Blue-Eyes Shining Dragon and Red-Eyes Darkness Dragon. I called it, Purple-Eyes Eclipse Dragon, and it resembled BESD and REDD basically cut in half and mashed together, only the two halves blended together rather than just being half-and-half (like the dusk/dawn), and the jewels and markings on its body were purple instead of red or blue. It had BESD abilities of being immune to card effects, it could not be destroyed in battle (still lose Life Points), and it gained 300 ATK for every dragon in both players' Graves. It had an ATK/DEF of 5400/4500 (combining BESD and REDD's ATK/DEF), and any monsters it destroyed were banished instead. You could sacrifice it to banish all cards on your opponent's side of the field. That may seem OP, but the summoning conditions for it are pretty tough.
    Another was a Polymerization of Five-Headed Dragon and Blue-Eyes White Dragon. It was basically FHD with a BEWD head added to the other five heads, giving it the Light attribute FHD lacked. I called it Mythic Dragon God. It had 6000/6000 ATK/DEF and could not be destroyed in battle (still lose Life Points) or by card effects. It's somewhat OP, but again, considering the summoning conditions, it seemed fair enough.
    Then I had a Polymerization of Blue-Eyes White Dragon and Dark Magician. I called it Armored Dragon Of The Dark. It resembled a purple BEWD, but had an armored body that resembled the plates on Dark Magician's outfit. It had an ATK/DEF of 3500/3200, and gained 200 ATK/DEF for every Dark monster in your Grave that you banished. Once per turn, you could discard a Spell Card to destroy one card on your opponent's side fo the field.
    And then I had a Polymerization of Thousand-Eyes Idol and Masked Beast Des Gardius. It resembled TEI, but its cape was now bat-wings and its body was red instead of green, and its many eyes were replaced with the different masks from differently cards and monsters. I called it Thousand-Face Totem. It's ATK/DEF was 3300/2500 (same as MBDG since TEI had 0/0), and since Masked Doll is not an actual TCG card, it had that card's effects where while it was face-up on the field, it negated the negative effects of Mask based Spell cards, and when its sent to the Grave, you could add one Mask card to your hand.
    Snake-Eyes Serpent. It was a green diamond-back rattlesnake with eyes that were a pair of dice. It was a 5 star monster with an ATK/DEF of 1000/1000 and a Flip effect where once it's flipped face-up, it activated the effects of both Graceful Dice and Skull Dice, where you roll 2 dice. The first dice raised the ATK/DEF of it by 100x for whatever number you roll, and the second dice lowered the ATK/DEF of one of your opponent's monster's ATK/DEF by 100x for whatever number rolled.
    I made others too, but these five were my favorites. I also came up with some Spell cards. One I called Home Field Advantage. You paid 1000 Life Points to activate it, and it basically worked the same way as the Field Power Bonus during the Duelist Kingdom arc in the anime, where the users declared a field type (ocean, land, wilderness, etc, same as in the show), and those monsters gained a 30% increase in ATK/DEF. This also increased your opponent's monsters ATK/DEF too if their monsters were that type.
    Another was called Ultimate Sacrifice. By paying 3/4 of your Life Points, as long as this card remained face-up on the field, you could summon monsters without Tributing (Fusion and Ritual monsters were excluded from this). Monsters summoned without Tributing by this effect had to wait 1 turn before attacking.
    Another was the Millennium Eye. Pay 2000 Life Points to activate. As long as it was face-up on the field, it allowed you to see all your opponent's face-down cards (this did not activate any of your opponent's card effects). Once you lose any Life Points from battle or card effects, this card was destroyed.

    • @Snipergod1024
      @Snipergod1024 Před 6 měsíci

      Those fusions are easy to bring out. You just use something like King of the Swamp to sub, or Dragon's Mirror, or Red-Eyes Fusion. So they're not really balanced, sorry.

  • @hornherodog
    @hornherodog Před 2 lety +3

    Only thing I would change about Pot of Illusions for PSCT’s sake and so people don’t just lose the game to Ash, is “ Choose any number of cards in your hand; shuffle them into the deck, then draw that many +1. You cannot draw cards by card effects for the rest of the turn.” In the original they said to shuffle for cost then draw, by making them in the same part of the effect Ash blossom doesn’t just make you lose the game

    • @alisethera9349
      @alisethera9349 Před 2 lety +1

      No it isn’t. That’s a comma in the text, not a semicolon. It doesn’t even have a cost or activation condition. It’s just an effect.

  • @leapingcoyote767
    @leapingcoyote767 Před 2 lety +10

    We should definitely do this again I loved the hard work put into the cards and the way u explain how they could be used and countered. Much love to u guys

  • @joshuawenninger6439
    @joshuawenninger6439 Před 2 lety +2

    3:59 It is from Magic the Gathering. "Minimus Containment"

  • @u.a.perfectace7786
    @u.a.perfectace7786 Před 2 lety +2

    I would love to see more videos like these from this channel. As always, video presentation and flow are on point. You give the community who make custom cards a place to show off their work and give us insight into what players can cook up in their spare time.
    Delinquent Werewolf should be card. That thing screams official Yugioh card art even if the effect is novel and not as useful as other handtraps (by far my favorite card on this list). Being a low level Beast tuner is also very nice.

  • @neanight222
    @neanight222 Před 2 lety +12

    That's such a cool format! 🙌 These cards are really creative and cool. It's great to see the players themselves create stuff like this! Would love to see more of these reviews. 😊

    • @TeamAPS
      @TeamAPS  Před 2 lety +3

      Glad you enjoyed! This was a lot of fun to make.

  • @connortheduelist2260
    @connortheduelist2260 Před 2 lety +2

    I can see board cramming being used in tandom with there can be only one.

  • @manh-haimuller6027
    @manh-haimuller6027 Před 2 lety +41

    Pot of Illusions would be really awesome to have! A unique but also cool card!
    Since it still relies on random draws it’s very well balanced!
    Very well balanced! The less cards you have the less advantage you get out of it! Really cool to add to our card pool!

    • @malareon
      @malareon Před 2 lety +2

      If you ash that pot ur opponent can activate another one sense it has no hard once per turn.

    • @FrostBeast5
      @FrostBeast5 Před 2 lety +2

      @@malareon no, you can’t draw because of the restriction on the card. That being said, this card is still very poorly balanced

    • @manh-haimuller6027
      @manh-haimuller6027 Před 2 lety

      @@FrostBeast5 how is it not well balanced when the turn you activate it you can’t draw cards from ur Deck with any other effects? There is no way to enable broken combos!

    • @FrostBeast5
      @FrostBeast5 Před 2 lety +3

      @@manh-haimuller6027 you know the card upstart goblin? Which is limited? This is that card, but it also lets you mulligan.

    • @manh-haimuller6027
      @manh-haimuller6027 Před 2 lety +1

      @@FrostBeast5 upstart Goblin is a completely different card! You can’t compare the two! Doesn’t make any sense

  • @robrick9361
    @robrick9361 Před 2 lety +4

    name = LOL
    type = continuous trap card
    effect = This card cannot be set. This card cannot be negated or destroyed. Your opponent cannot lose the duel except by decking out.

    • @kindlingking
      @kindlingking Před 2 lety

      It should summon lol, weed from the deck upon activation

    • @chaosenforcerdhm969
      @chaosenforcerdhm969 Před 4 měsíci

      Wait so what does it do to help the person playing it

  • @realzionygo
    @realzionygo Před 2 lety +4

    Pot of Illusions should of had the clause, "Can only be used once per Duel." That way it is hard text limited to 1.

    • @BmanTheChamp
      @BmanTheChamp Před 2 lety +2

      I think it's pretty balanced as is, no need to further restrict it.

  • @bass-dc9175
    @bass-dc9175 Před 8 měsíci +1

    Reworking a few cards:
    Pot: Add a once per duel, make it shuffle itself into the deck (meaning this is then a brick). For ballance.
    Werewolf: Make it: each time your opponent negates the summon of a monster or the activation of a card or card effect, draw 1 card. Neither player can activate cards or card effects in response to this effect. Now it is a negate-compensator which allows for more play on turn 2.

  • @wolfhurricane897
    @wolfhurricane897 Před rokem

    I remember on Duelingbook you can make custom cards. One of the cards i was most proud to make was a card called Jurassic Era. It turns all monsters on the field and Graveyards into Dinosaur type monsters and has the only cards allowed to be tribute summoned be default Dinosaur type monsters.

  • @tvwill9732
    @tvwill9732 Před 16 dny

    Cool idea! I would be interested if you make this a series, has a lot of potential.

  • @doctorgamer1292
    @doctorgamer1292 Před 2 lety +9

    Solemn Smite is way more powerful than described. Though you cannot set spells/ traps you can activate them (see left hand offering if you want confirmation). Personally I would run this in almost every deck i run because I just don't run much backrow hate (or negates in general).

    • @TeamAPS
      @TeamAPS  Před 2 lety +4

      Good catch! Didn't notice this at all. It's actually much better in my eyes then.

    • @lyanaducky
      @lyanaducky Před 2 lety +1

      a counter trap that negates spell cards for 2000 life points by activating from hand on turn 0....

  • @Aides1128
    @Aides1128 Před rokem

    I made a custom deck based off of the world ends with you that involves you to special summon any of the monsters from the grave but banish them when they go to grave after being summoned( xyz don’t work to return them to grave). The deck also revolves around making synchro and links using the on theme tuner

  • @MarcWolf8
    @MarcWolf8 Před 2 lety

    The only problem I see with Mystic Chain is that how it's worded it could send itself for cost in order to gain the additional effect, since it does not specify it needs to send another card you control, but any. Anyways, great video! Been loving your content ever since and you actually got me into playing Yu-Gi-Oh!

  • @user-zk8vv7bx4f
    @user-zk8vv7bx4f Před 2 lety +2

    fun fact, the card art of mystic chain cones from a card named "chain of calling" in shadowverse, and the card art of Atlas, knight of reflection comes from another card named "white ridge swordsman" in the same game.

  • @redhood5264
    @redhood5264 Před 2 lety +9

    So Solemn Smite is easily a 8 or 9 out of 10. It is basically an infinite impermanence for spells and traps, but your opponent has almost no other way to respond to it, because unlike Imperm it is a counter trap. If this card was in the game, it would immediately shift the game, and make spell heavy decks pee their pants

    • @reeonboi937
      @reeonboi937 Před 2 lety +5

      Thats kinda what I was going for, and just the fact that there wasn't a solemn for spell/traps was a little odd to me.

    • @redhood5264
      @redhood5264 Před 2 lety +2

      @@reeonboi937 you made that card? If so then bravo I think it would be rather interesting, as it directly counters Infinite Impermanence, could make for some interesting interactions if it were in the game.

  • @KeoaruboruOfficial
    @KeoaruboruOfficial Před rokem

    Man, I remember in high school, I used to make full archetypes with support cards and stuff, and actually tried to balance it out as closely as I could to the way cards were balanced at the time. Supremely tempting to get back into that again, thanks to this video lol.

  • @Rabidragon9241
    @Rabidragon9241 Před 2 lety

    I remember I made an entire custom archetype that I called the Ukrites. They had the gimmick of switching between being trap monsters and floodgates. They were super op but we're limited by a hard once per turn and you had to have out a specific continuous trap. Those were the days

  • @11shoopdawhoop
    @11shoopdawhoop Před rokem

    I loved this video! Not a single uninteresting card. Your commentary made it so much more fun and also clear as to how to use the cards. Great ratings too! More please!

  • @anthonyle9788
    @anthonyle9788 Před 2 lety +3

    I loved this video! I’d like to see more of it! Maybe do a video on custom archetypes?

  • @williamjohnson8787
    @williamjohnson8787 Před 2 lety

    Yo it was so fun meeting you guys at Dream Con!!!!! It’s was amazing to watch you guys duel and really learn from y’all. You guys really got me back into the game and I really I can get to meet you guys again. You’re house tournaments are amazing and hoping to see another soon! Again thank you guys for taking a pic with me and being the great duelist you are.
    P.S. that shirt is fire 🔥🔥🔥

  • @nooblangpoo
    @nooblangpoo Před 2 lety

    Definitely want that Pot of Illusion card, I already use Moray of Greed in my Marincess deck and it's very useful when you need to unbrick yourself when using extenders and sea turtle kaiju

  • @theKontos
    @theKontos Před 2 lety +1

    Cool concepts.
    Btw, activate Mystic Chain, send itself to grave, steal and negate. Gotta get my playset right now XD

  • @tristanseme407
    @tristanseme407 Před 2 lety

    A great vid. Making a bit of custom card content is great since there is no custom content nowadays

  • @ludovich9539
    @ludovich9539 Před rokem

    The art for "board cramming" is the art from the mtg card "minimus containment" that might be where you recognise it from.

  • @cswei6045
    @cswei6045 Před 2 lety +1

    The Board Cramming’s art is from Magic The Gathering card name Minimus Containment.

  • @zeekou
    @zeekou Před rokem

    With Mystic Chain, the send one card from your hand or field to the gy does not specify that you cant send itself to the gy, meaning you can get the additional negate for free

  • @quelqunx7470
    @quelqunx7470 Před rokem

    I'm thinking we should print more powerful going 2nd cards. I got an idea, handtrap, discard to negate an effect that includes "until the end of the turn" or "for the rest of this turn" and destroy, and if you do that cards/effect with the destroyed card's name cannot be activated for the rest of the turn.
    Negates stuff like Dweller, scythe, d. Barrier and other lingering effects.

  • @Kno_Buddy
    @Kno_Buddy Před 2 lety

    I’ve made a few custom cards for just random decks whenever one comes to mind, but I always make sure to balance the effects and not just make them super broken.

  • @OveratedUsername
    @OveratedUsername Před 2 lety +1

    Literally every time I think about a fan made card I think of "wicked god fusion' like the wicked god's from the manga like the wicked dreadroot

  • @spearsage
    @spearsage Před 2 lety +1

    The first card reminds me of igknight reload, if it's not limited to only pendulum monster, not a quickplay, and has no hopt.
    The idea behind the Knight of Reflection's special summon effect is real creative there, but I have to agree that the soft once per turn negate kinda make it too OP. Reminds me of Dogmatika Fleurdelis, but much, much stronger. Maybe make the negate "once while this card is face-up on the field" instead? Or if you want to be evil, give it Red-eyes Flare Metal Dragon's burn effect in exchange for the negate.
    That said, I'd like to see more of this kind of video!

  • @briandukes5721
    @briandukes5721 Před 2 lety

    I most DEFINITELY love that trap "Mystic Chain" . As a trap trix player, we would got nuts to resolve that effect with sera

  • @Crockist
    @Crockist Před rokem

    Board Cramming's art is drawn by Steve Prescott and was used in Minimus Containment from Magic: The Gathering.

  • @sonicmaster047
    @sonicmaster047 Před 2 lety

    Pot of Illusions is literaslly the Performapal Recasting Spell card, awesome card in Performapal decks, and i love the warrior monster, being a warrior deck lover i'd love to have something like that.

  • @TheSwiftie467
    @TheSwiftie467 Před rokem

    A long time ago I thought of this card. A normal trap card.
    “Dark magic cannon buster” if you control a level five or higher dark spellcaster you can activate this card from your hand. When your opponents monster declares an attack negate that attack, if you do inflict damage equal to the original attack of that monster to your opponents life points. Then shuffle that monster back into your opponents deck.

  • @rolla8124
    @rolla8124 Před rokem

    Loved this one super cool seeing how u think the cards would effect the meta

  • @elodiealaya
    @elodiealaya Před rokem

    I always seem to miss the submissions for these types of videos. I've had a card I've been clinging to for ages that is also a Pot archetype.

  • @megachris505me
    @megachris505me Před 2 lety +1

    Really loved this idea for a video you gotta do more!

  • @joeshmoe735
    @joeshmoe735 Před 2 lety

    I think the wearwolf should have an effect where it cannot have it's activation or effected negated by faceup monsters on the field. So it ultimately performs its purpose but you can still use something like ash or called by the grave to stop it.

  • @FlareTooth
    @FlareTooth Před 2 lety +4

    Delinquent Werewolf has some interesting use verse tax effects like Masquerade Dragon, Trickstar, and so on. Maybe could also be useful against trap heavy decks? Seems better going second.

    • @alisethera9349
      @alisethera9349 Před 2 lety

      Masquerade is not an activated effect.

    • @Rose-bh2sm
      @Rose-bh2sm Před 2 lety

      I feel like that it would make blue eyes a little better too

  • @mitrimind1027
    @mitrimind1027 Před 2 lety

    The board cramming artwork is from a Magic the Gathering card called minimus containment

  • @DragonWaffleX
    @DragonWaffleX Před 2 lety

    When I was a kid I made up comic hand, although I called it toon transformation and it had the exact same effect and activation condition

  • @gentlepeeps3351
    @gentlepeeps3351 Před rokem

    Could be cool if there was a battle city field. Spell maybe has effects based on how in battle city you take a card from you opponent you beat. Maybe some sort of enemy controller type thing idk

  • @jimtsap04
    @jimtsap04 Před rokem

    Delinquent werewolf could have the same activation condition as water enchantress of the temple, where you can activate it by banishing it from hand or grave, that way it can avoid called by the grave, it can be great discard fodder for cards with effects likely to be negated, and it can be more accessible with for example fraktall or the new spright link 2 sending it to the graveyard(though that last one seems a bit too good so maybe it's better for it to be level 1 or 3).
    Though one thing I'd change if this were the case it would be making it a non tuner cause it would be a little overkill.

  • @bushfounded711
    @bushfounded711 Před 2 lety +2

    If you ever do this again, I think it would be a good idea to rate the balance and the design of the cards seperately

  • @DoNotSin
    @DoNotSin Před rokem +1

    Board Cramming: Made*
    Eldich: I'm feeling targeted

  • @555tork
    @555tork Před 2 lety

    i guess the plus side to Board Cramming is that you can use it to effect your opponent then let it banish itself in your turn so it doesn't hinder you, at least for solemn smite you can still play standard spells just not set them.

  • @s-wo8781
    @s-wo8781 Před 2 lety

    I actually used to have a custom format back on the Dueling Network in 2012 via YVD. I miss playing it.

  • @bl00by_
    @bl00by_ Před 2 lety +2

    Am I the only one who thought that the chain trap would have something to do with chain links while seeing the art and name?

  • @manh-haimuller6027
    @manh-haimuller6027 Před rokem

    After reading pot of Illusions I’d like to make a few additional Restrictions!
    You can only shuffle 1-2 cards back (min. 1 so can’t get a free mulligan with Pot of illusions itself!)
    Being able to shuffle too much back is way to powerful! Especially after the siding!

  • @daviddickey9871
    @daviddickey9871 Před 2 lety

    For anyone who was wondering, the artwork used for Board Cramming is from a Magic the Gathering card called Minimus Containment.

  • @theyetirulrs
    @theyetirulrs Před 2 lety

    First off what a cool video!
    I would change one(ish) thing on the delinquent werewolf.
    Change the name to “(random archetype) werewolf”
    Add the following effect
    On the turn this card is summoned the player may name an archetype and this card becomes a member of that archetype for that turn only. This effect may only be used once per turn.
    Would be a novel and useful effect for a lot of decks, but not a broken one. Definitely adds usefulness and versatility to the card, making it an excellent side deck card.

  • @sshadowzlmao
    @sshadowzlmao Před 2 lety

    i made a level 5 blackwing where if it is banished it becomes level 4 and special summons a blackwing from the deck. it is meant to be banished by simoon, special summon kris, use whirlwind to search auster and bring it back

  • @randomperson5579
    @randomperson5579 Před 2 lety

    I'd probably put, "this card is unnaffected by your opponents card effects until your next standby phase" on Board Cramming just so you actually get the floodgate effect off, also change the wording or just get rid of "when this card is activated" otherwise you could miss timing. for it to be a better card but still not broken maybe have the effect be "your opponent can only have the same or less cards of the declared card type as you and, if a card is set in the S/T zone your opponent cannot activate it if it would go over the limit of the chosen card type" (the latter half would probably just be a ruling and not on the card).

  • @four-en-tee
    @four-en-tee Před 2 lety +5

    I want Arcane Defense to be a real card.
    That sounds fucking awesome and really solves sort of the problem found in a lot of modern strategies where you just get shut down right out of the gate at the start of turn 2. It solves the problem of "build a board decks" that slap a gazillion disruption/negation monsters on the board turn 1, but there's still a lot of skillful counter play.
    My only suggestion would be adding "this card's activation can't be interrupted" only because a card like this is dead on arrival if it has to worry about baiting out negates first. Against a Halq board, Naturia Beast, Borreload Savage Dragon or some other horse shit? Forget about it. This should be a card that you can slap down and then not have to worry about much during your MP1. In other words, it means your opponent would need to either side deck back row destruction or have to already be playing back row destruction, which can be accounted for if your opponent has extra deck monsters with back row removal that they can play when setting up their turn 1 board (which in turn can eat up the amount of resources they can use to slap negation monsters on the board).
    Hell, if they made this card and it was still affordable, i'd be down with banning Mystic Mine.

  • @dapperghost3409
    @dapperghost3409 Před 2 lety +1

    Something interesting about the picture for bored cramming is that it's the picture for a new card in Magic that came out with Baldur's gate. I can't remember the name

  • @romajimamulo
    @romajimamulo Před rokem

    I hope you do this again, because I definitely have some stuff to show, including custom archetypes

  • @twonk2434
    @twonk2434 Před 2 lety +1

    Yes... more... MOOORRREE!!!!
    ... as in more custom card vids plz they're such fun creative exercises.
    Also I'm glad they were cards that actually had thought put into them and you went in really good detail 👌
    Cause I was worried the video was just gonna be "Haha anime girl card bad haha!!!" But I was pleasantly surprised :)

  • @reeonboi937
    @reeonboi937 Před 2 lety +6

    6/10 for one of my first custom cards isn't bad in my book. Thank paul!

    • @TeamAPS
      @TeamAPS  Před 2 lety +1

      Thank you for submitting! Hopefully there will be many more.

    • @reeonboi937
      @reeonboi937 Před 2 lety +1

      @@TeamAPS Heres hoping

  • @worm_9912
    @worm_9912 Před 2 lety +3

    Pot of illusions is absolutely insane

  • @markopolo9936
    @markopolo9936 Před 2 lety

    Is that the twinkle park ‘twinkle cart’ music I hear!?!?? Major nostalgic

  • @josephcourtright8071
    @josephcourtright8071 Před 2 lety +1

    Board cramming artwork comes from the magic card "minimus containment"

  • @banmonsterg.8245
    @banmonsterg.8245 Před 2 lety

    This is super interesting to me, not for these particular cards but the reaction to custom cards as a whole. I've been playing a lot of Hearthstone, and community figures (CZcamsrs/Streamers) looking at custom cards and evaluating them is regular, whereas the Yu-Gi-Oh community at large seems a lot less receptive to the idea of custom card making.
    I think this is because Yu-Gi-Oh is so much more open-ended in what a card does, combined with the wording being a lot to handle. In a game like Hearthstone, most things that are allowed to exist on a card are established in some way, and card creation is more about finding a fun and thematic way to combine those elements. Yu-Gi-Oh just has an endless supply of things you can mash together, where any card can do basically anything. The utility of any one card is also a lot cut-and-dry in yugioh. A "bad" card could become "good" at any time with the right thing that uses it (See Tyrant Neptune).

  • @WingedEspeon
    @WingedEspeon Před 2 lety

    I am really impressed by pot of illusions. Way to make a good card that isn't super OP or frustrating to play against.
    I think you are missing that solemn smite can still be activated from the field at no LP cost even if your Lap are low, and the "trap cards are too slow" problem with trap cards is only about that first turn, so the card is still useful in a grind game.
    Also you can still activate spells on your turn just fine, it only says no setting.

  • @nickvanwalderveen425
    @nickvanwalderveen425 Před rokem

    This is really cool, the one thing with Solemn Smite is, though, how can you know if your opponent has set only counter trap cards (without it being played afterwards as proof)
    \

  • @PrototypePlatform
    @PrototypePlatform Před 2 lety +2

    ngl, i thought these were gonna be ridiculous, much to my surprise many of these were actually super balanced and make sense fixing core issues with the game, and would see synergy with niche decks and meta decks alike.
    the term 'custom card syndrome' flies around a lot, often depicting cards that have busted, un-balanced effects. to my surprise *most* of the cards here werent that bad. mystic chain was kinda too cracked tho, needs limitations to its effect. and atlas is just a maindeck mechaba, but without an entire invoked engine needed to summon it. way too strong.

  • @jokerofmorocco
    @jokerofmorocco Před 2 lety +1

    My custom card idea:
    A retrain for Painful Choice where you select 4 Normal monsters and 1 Effect Monster all with different names and they have to select one to keep while the rest get sent to the graveyard. I know this card won't be very competitive but it will be a great reference to the anime where Painful Choice was used to send Exodia to the graveyard.

  • @alex-dh8zy
    @alex-dh8zy Před 2 lety

    god i’ve been so needing content of this nature for yugioh so badly.

  • @Shadowphoenix_11
    @Shadowphoenix_11 Před 2 lety

    I feel like mystic chain would be very beneficial in a deck like phantom knights since they like going to the graveyard and most of there effects are graveyard effects

  • @BudgetBuildingNetwork
    @BudgetBuildingNetwork Před 2 lety

    I like this. Would like to see new spellbook and prophecy monster ideas

  • @kombatserbia6034
    @kombatserbia6034 Před 2 lety +4

    One day I want to make my own Yu-Gi-Oh series and this video is so cool because I wanna use my custom cards and these people made cards better than mine

  • @brentjones8628
    @brentjones8628 Před 2 lety +1

    Atlas’s discard effect for negations, should have Atlas player pitch a card of the same type. 10/10

  • @baconsir1159
    @baconsir1159 Před 2 lety +5

    I feel like I'd be playing at least one Solemn Smite in every deck, unless none of the best decks care about spell/trap cards at all.

    • @reeonboi937
      @reeonboi937 Před 2 lety +4

      A lot of decks use staple spell/traps, thats why I made it

    • @ll01dm
      @ll01dm Před 2 lety

      also, if it's set, it's a free negate. i think it is an 8 at least

  • @YgernaX
    @YgernaX Před 2 lety +2

    More of that pls. Nice Video Format

  • @marcoscunha9711
    @marcoscunha9711 Před 2 lety +2

    Hope you continue this video concept seems interesting

  • @kinghext9357
    @kinghext9357 Před rokem

    I'm playing pure adventure I frequently have 5-6 spells face up because of fateful, the 3 equips, and the field spells.

  • @LomasneyAaron
    @LomasneyAaron Před rokem

    This isn’t a staple type of thing but my friend decided to make an archetype of Gemini Ritual monsters, where they can be Normal Summoned/Set as vanillas. Are always treated as vanillas and gain their effect when ritual summoned. I thought this was a realllly interesting idea to fix the entire gemini mechanic as a whole, i even suggested to make the archetype as Pendulums, just so they can have their pendulum effects either act as a fusion spell or ritual spell while also never running out of materials to use for their ritual or fusion summons. Plus with the entire deck being Rituals, Geminis, Vanillas AND Pendulums, it has 4 types of very large waves of support that could easily break it

  • @frosif7751
    @frosif7751 Před 2 lety

    ahhh, one of the favorite top 5 custom card reviewers like duel logs

  • @chrismiller3548
    @chrismiller3548 Před rokem

    I just want to see maxx c come back with an errata like: each time your opponent special summons a monster/monsters draw 1 card then banish 1 card from your hand face down

  • @natedog101591
    @natedog101591 Před 2 lety +5

    I had the ultimate custom card when I was a little kid, I can't remember the name but basically the effect for this custom monster was that if it's in the deck I win the duel 😂

    • @powerfulberry237
      @powerfulberry237 Před 2 lety

      Ur still a kid

    • @Symonch_
      @Symonch_ Před 2 lety +1

      Back then i made the Chuck Norris card which can be drawn also from graveyard, banish zone or other people's deck and made you win the game and allow you to roundhouse kick your opponent

    • @seacucumber1773
      @seacucumber1773 Před 2 lety

      @@powerfulberry237 bro can read people’s ages just from youtube comments (a power possesed by many, but never confirmed by scientists)

  • @Rizwaan122
    @Rizwaan122 Před 2 lety

    An idea I had for a custom card is one that has, among a couple other effects, one that let's you change the type of card it is (monster spell trap). The intended use of this this would be dodging things like imperial order, skill drain or Royal decree. E.g the card in question is a monster, your opponent activates skill drain, you chain custom card eff and change it to a spell so you can continue using its other effects. Or say if custom card is currently a trap and your opponent tries to mst it, change it to a monster, dodging the mst.
    Don't think it would be particularly powerful but it would be fun nonetheless imo