Enhance a top-down game with URP 2D lights | Unity at GDC 2023

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  • čas přidán 22. 08. 2024

Komentáře • 57

  • @ayushsidam289
    @ayushsidam289 Před rokem +6

    Thanks unity for this awesome talk and eBook. I'm currently learning 2d art for game development and this video is really helpful. 😇🙌🏻

  • @TarXor-Art-VFX
    @TarXor-Art-VFX Před rokem +19

    Glad to see that Unity continues to develop this technology! Really the right direction today, as opposed to the weird clumsy attempts to compete with UE in the realistic graphics niche.

    • @elbuhdai605
      @elbuhdai605 Před rokem +1

      Unity's strength is its accessibility, ease of use, powerful 2D workflow, and the ability to develop with a really small team of 1 to 10 people. I hope they don't forget that. Let Unreal be Unreal and be the best Unity you can be!

  • @abhishekmhn9
    @abhishekmhn9 Před rokem +2

    Will surely try this !!

  • @lee1davis1
    @lee1davis1 Před rokem +2

    Great tips. I would have never considered the polish unless someone pointed them out.

  • @jean-michel.houbre
    @jean-michel.houbre Před rokem +2

    Very informative, thank you!

  • @GeryNH
    @GeryNH Před 8 měsíci

    Great stuff!

  • @morboannihlator1518
    @morboannihlator1518 Před rokem +5

    Wish the description would have included a link to the 2D e-book.

    • @unity
      @unity  Před rokem +3

      It's been added! Here is the link too: on.unity.com/42VbUzE

    • @morboannihlator1518
      @morboannihlator1518 Před rokem +1

      @@unity Thank you

  • @devinmcgee5130
    @devinmcgee5130 Před rokem +4

    10/10

  • @mohokhachai
    @mohokhachai Před 7 měsíci

    Amazing

  • @anonimowelwiatko4455
    @anonimowelwiatko4455 Před 6 měsíci

    Not gonna lie, these additions with shadows and lights are great.

  • @PeterMilko
    @PeterMilko Před rokem +1

    im adding lights to my 2d game come look

  • @goddusubhadra4136
    @goddusubhadra4136 Před rokem +3

    I'm requesting unity team could u plz provide 2d e book link to download

  • @SeiGion
    @SeiGion Před rokem +1

    Dùng URP 2D để tạo hiệu ứng đổ bóng và ánh sáng như vậy liệu có làm cho dự án nặng hơn so với sử dụng URP 3D không???
    Using 2D URP to create such shadow and lighting effects will make the project heavier than using 3D URP???

  • @yuwong5850
    @yuwong5850 Před rokem +2

    Ori!

  • @daltonhutchinson3556
    @daltonhutchinson3556 Před rokem

    I wish there was some discussion about how to reduce banding. It's present in some of their examples, but in others not really visible. Still struggling with this in my projects

  • @HardcorePanda
    @HardcorePanda Před rokem +2

    cool, good for webgl games? or going to be too heavy for browsers?

  • @CODEUM_UZ
    @CODEUM_UZ Před rokem +3

    Where can I find an e-book?

  • @silkage4075
    @silkage4075 Před 9 měsíci +1

    Where can I get this demo project from?

  • @user-pf4xr3yn2k
    @user-pf4xr3yn2k Před měsícem

    Is there an explanation about cloud shadows around 17 minutes into the video?

  • @ArtRiku
    @ArtRiku Před rokem

    That's super cool and all but how did tou manage to have those inifinite shadows on the character ? I've been pulling my hairs off for days.

    • @bonzero
      @bonzero Před rokem

      If you check the project, now available, you will see that the feet parts are the ones with the shadow caster

  • @ytubeanon
    @ytubeanon Před rokem +2

    I think this is more like 2.5D, when I saw 'top-down' I was hoping to see lighting being used in an orthographic camera type game, which would involve unique thinking compared to other angles

    • @bonzero
      @bonzero Před rokem

      The camera is ortographic though, maybe you mean top down like in Hotline Miami?

    • @ytubeanon
      @ytubeanon Před rokem +1

      @@bonzero basically topdown means looking straight down from top, like the game Asteroids

    • @urlich.n
      @urlich.n Před rokem

      @@ytubeanon I think that depends somewhat on the definition. in games, titles are also referred to as top down game that use an isometric camera, or games with a fixed camera from a bird's eye view at different angles. eg. Stardew Valley

    • @ytubeanon
      @ytubeanon Před rokem

      @@urlich.n what do they call games that are completely straight down from the top?

    • @urlich.n
      @urlich.n Před rokem

      @@ytubeanon also top down. just google "best top down games" and see what games are all referred to. I understand your point, but I think that all different kinds of "camera is above the player and not free rotatable"-games are combined under that term.

  • @OxyShmoxy
    @OxyShmoxy Před rokem

    The last time I checked the URP 2D renderer was a year ago, and it still doesn't have a directional light source? We still need hacks to simulate something as basic as sunlight?

    • @bonzero
      @bonzero Před rokem

      you can use a big spot light like they show in the talk. Sunlight it's not like in 3D that is always expected to work the same way, in 2D you might need to create your own system based on perspective (side view, isometric, top down, 3/4...)

  • @eduardooriz2715
    @eduardooriz2715 Před rokem +5

    First 😁

  • @nikokune1395
    @nikokune1395 Před rokem

    .. and then you create a new URP 2d project, add some point 2d lights, in player and unity editor it all looks fine, then you build for editor and no points 2d light are visible. Nothing else changed, just straight out of the box simply not working for mobile!

  • @christiantam2524
    @christiantam2524 Před rokem +1

    But, how to create a mask map? u don't talk about it

    • @eduardooriz2715
      @eduardooriz2715 Před rokem

      there's info on the book about it, but basically paint in black the areas that you don't want the light to lit and in white the ones to be lit.. can be like we show in the talk... then create lights that will affect the info on the mask maps.. and you will get very cool effects

  • @bijin7510
    @bijin7510 Před rokem

    how to make shadow in topdown game not infinite? (When using shadow caster 2d) I searched for a long time on the Internet for a solution but did not find a solution

    • @bonzero
      @bonzero Před rokem

      if you check out the project, a possible way to do it, it's by using a blob shadow that moves with the light source if that fits the style

    • @user-nz3ly8cu3b
      @user-nz3ly8cu3b Před 15 dny

      @@bonzero which project to check

    • @bonzero
      @bonzero Před 15 dny

      @@user-nz3ly8cu3b happy harvest on the asset store

  • @juicedup14
    @juicedup14 Před rokem

    The thing about 2d lights is that the shadows dont project the characters silhouette.

    • @bonzero
      @bonzero Před rokem

      they do, but the shadow caster is only applied to the feet, because the complete silhouette projecting a shadow would not look right in that perspective

    • @ArtRiku
      @ArtRiku Před rokem

      @@bonzero How ? when I use 2D caster it casts a shadow around the whole sprite boundary.

    • @bonzero
      @bonzero Před rokem

      @@ArtRiku theres an option to adjust it.. select Edit Shape

  • @baihua-launewbee
    @baihua-launewbee Před 4 měsíci

    impressive! but why do we recreate 3D visuals in a 2D game? It may be easier to make a 3D game instead.

  • @shop_online
    @shop_online Před rokem

    😅😅😅😅

  • @JustSomeGameDev
    @JustSomeGameDev Před rokem +1

    I used URP once and everything turned pink if your beginning unity DONT USE URP PLS 😮‍💨

    • @Bananenbauer123
      @Bananenbauer123 Před rokem +3

      you use the material converter to convert your textures.