Back to Basics: Mesh Deform Modifier

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  • čas přidán 10. 05. 2021
  • The mesh deform modifier is a lot like the lattice modifier except you can have a lot more control! Follow along as we look over how to use this modifier
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Komentáře • 56

  • @ClassicGreyM
    @ClassicGreyM Před rokem +2

    There were seven videos recommended before this on the google search, but your name was the eighth and it's definitely the one I'll always click first for blender tutorials!

  • @ronioclarenzo6137
    @ronioclarenzo6137 Před 2 lety +11

    One of the best tutorials I've ever seen on here! Thanks a million and best of luck to you and your 3d animation endeavors!

  • @silverman1438
    @silverman1438 Před 3 lety +1

    Man, i love your tutorials, very clear to follow, and without nonsense bla bla, thank you and God bless.

  • @iulian_98
    @iulian_98 Před 2 měsíci

    An extraordinarily good tutorial, I love the way you explain and that you make the mistakes that a beginner makes and also tell us how to solve it in the video.

    • @iulian_98
      @iulian_98 Před 2 měsíci

      Translated with google translate, sorry if it sounds weird.

  • @1lllllllll1
    @1lllllllll1 Před 3 lety +1

    Love the trick with the secondary mesh , no other tut discusses this.

  • @ZeroDean
    @ZeroDean Před rokem

    Great rundown. Picked up a couple new things! Thank you!

  • @Superangers
    @Superangers Před 2 lety +2

    thanks for this amazing tutorial!! it's exactly what I needed!

  • @chaunceya648
    @chaunceya648 Před 2 lety +2

    It would be nice if you gave details as to what you were doing at 0:42 and had the keys you were using shown in the viewport...oh well

  • @atkay4611
    @atkay4611 Před 2 lety

    I'm using Blender for 3 years now, and I never knew it is possible to stack meshes in a deformer cage o.o Thanks a lot for this Info :)
    Sometimes you need to step back to go forward :D

  • @jacquese.pretorius8825
    @jacquese.pretorius8825 Před 3 lety +3

    Great tut never used this one before.

  • @user-pd8mq9oy9w
    @user-pd8mq9oy9w Před 2 lety

    ありがとう海外ニキ。
    メッシュ変形モディファイヤの情報が少なかったので
    この情報 超助かる!!

    • @JohnnyMatthews
      @JohnnyMatthews  Před 2 lety

      You are very welcome! Thanks for watching!
      どういたしまして! 見てくれてありがとう!

  • @CGDive
    @CGDive Před 10 měsíci

    Good overview, thnaks!

  • @zibran5405
    @zibran5405 Před 3 lety

    Another great video. Never used this modifier before. I can think of some uses for this.

    • @JohnnyMatthews
      @JohnnyMatthews  Před 3 lety

      Cool, this is definitely another overlooked modifier.

  • @activemotionpictures
    @activemotionpictures Před 2 lety

    Awesome video!

  • @Dianaranda123
    @Dianaranda123 Před 2 lety

    Thanks alot! this one actually made fix an issue i was having with a charachter/several ones there clothing in Daz3D. (Due tot hem being quite busty) There clothing wouldnt really fit all to well, now i can fix that!

  • @terughh
    @terughh Před rokem

    really well explained 👍

  • @gidkideon
    @gidkideon Před 2 lety +2

    Thanks for the quick and concise video! 👍
    In terms of performance, is there a difference between the lattice and the mesh deformer with the same point and precision count?

  • @ibrahimfarah1849
    @ibrahimfarah1849 Před 3 lety

    You are the best, thanks

  • @mareknovotny5833
    @mareknovotny5833 Před rokem

    clean simple nice. Thanks :)

  • @pukey82
    @pukey82 Před rokem

    Huge thanx for the guide! :D How would you export this into an animated FBX, in case you create an animation using this method?

  • @Haselreiser
    @Haselreiser Před 3 lety

    Thank you

  • @moshezig1
    @moshezig1 Před 11 měsíci

    exelent.

  • @eobet
    @eobet Před 5 měsíci

    So of course when I try this, the Bind (which the documentation says can take a long time) is almost instant, yet editing the mesh cage doesn't move the object with the modifier on it... and no error messages or warnings... sigh!

  • @raf5916
    @raf5916 Před rokem

    great tutorial very clear. A query when I apply the mesh deform modifier the original object returns to its original shape and the deformation disappears. How can I apply it?

  • @hoang919
    @hoang919 Před 11 měsíci

    But I can not apply the mesh deform, any ways?

  • @Sebastianandthedeepbluemusic

    I have a cartoon character head that is deformed with standard shape keys (no lattice deform), to sing along with lyrics, but I also want the eyes to move, they are a separate mesh. anyway to get them to deform based on the shaped keys I have for the head?

  • @gabrieleesposito2064
    @gabrieleesposito2064 Před 2 lety +1

    Very useful thanks! But how can I add keyframes to animate my object with this modifier? I really need it please

    • @carloscardenas1255
      @carloscardenas1255 Před 7 měsíci

      Since it is a mesh and not a rig, you can not exactly key its deformations. What you could try is creating shape keys and key those, or create a rig for the "proxy" mesh and animate that

  • @sefjo5223
    @sefjo5223 Před 2 lety

    Super new to blender, how did you do 0:42 ? the making of new mesh

    • @georgiosdoumas2446
      @georgiosdoumas2446 Před 2 lety

      He basically was in Object Mode (not Edit mode) and Added a new Mesh > Cube , and then started transforming that cube (but first he has clicked the buttons Toggle X-Ray , and the button Wireframe , you can find those buttons on the top right of your ViewPort Editor , they are visible from 0:42 until 1:00)

  • @noraers
    @noraers Před 2 lety

    The tutorial is really nice, but I have a question :) Can I export the mesh with the cage and the modifier to Unity? I need to do this for an armor. If yes, is there anything special to be done? I searched everywhere and I couldn't find an answer to this. Thanks!

    • @JohnnyMatthews
      @JohnnyMatthews  Před 2 lety +1

      For that I think you would need to apply the modifier to bake it into the mesh. Then import into Unity.

    • @fluadlwirt
      @fluadlwirt Před rokem

      @@JohnnyMatthews Is there a way to apply the modifier to each frame? So that the entire transform process is baked into the mesh

  • @Amelia_PC
    @Amelia_PC Před 11 měsíci

    Although I'm not new to 3D, I'm new to Blender. So, my question is: Does it work in a previously animated character? I want to create a cartoony deformation in my character after animating it. Deformations work in already animated characters in 3ds Max, but I'm not sure if it works the same way in Blender.

    • @kodiakbluefox6643
      @kodiakbluefox6643 Před 9 měsíci +1

      I don't know yet because I've only just discovered this modifier, but in my opinion and after using Blender for 2 years, I would say. Yes? Why not? :D

  • @beddyboy
    @beddyboy Před 3 lety +2

    Mmmmm. Gives me some ideas.

  • @ege.the.engineer
    @ege.the.engineer Před 6 měsíci +2

    2200+ hrs on blender without unknowing this and using lattice modifier instead 💀

  • @nicsonkinellman8166
    @nicsonkinellman8166 Před 6 měsíci

    ОСТАНОВИ ДЕФОРМ СЮЗАНЫ ПОДПИШИ ПЕТИЦИЮ ПРОТИВ ПРИНУДИТЕЛЬНОЙ ДЕФОРМАЦИИ

  • @afrosymphony8207
    @afrosymphony8207 Před 3 lety

    ..........No