How to bend objects in Blender with the simple deform modifier without going insane

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  • čas přidán 26. 07. 2024
  • Bending things with the simple deform modifier in Blender is confusing. In this video I'll show you my go-to trick that pretty much works every time.
    00:00 Bending is confusing
    00:49 Bending a cube
    01:45 Bending a long object around Z axis
    02:59 Bending around X or Y axis
    06:27 Moving the bend origin
    06:59 Setting the bend limits
    07:36 Bend angles explained
  • Krátké a kreslené filmy

Komentáře • 101

  • @Valzack
    @Valzack Před 9 měsíci +17

    I'm losing my mind with this, good thing I had nothing else to do today because after like 8 videos I still can't do it.

  • @tiramika
    @tiramika Před 11 dny

    thank you so much, i wish every blender demo video was this simple to understand

  • @TijgerPapa
    @TijgerPapa Před rokem +8

    Never expected that bending objects would be so un-intuitive and it's called "simple deform" 😂. Thanks for the clear explanation, saved me a lot of frustration.

    • @leonaraya2149
      @leonaraya2149 Před 6 měsíci

      Totally Agree!

    • @dubtube6691
      @dubtube6691 Před 5 měsíci

      as a Maya user this is horrible in Blender, a simple bend fck your brain. In Maya one gets a simple gizmo for the bend modifier and you can clearly see what it is doing

  • @DreyzieArt
    @DreyzieArt Před rokem +8

    Thanks so much for this workaround! I was shocked to see how overcomplicated this modifier was when every other modeling package handles bending so easily.

  • @ralphmoreau2768
    @ralphmoreau2768 Před rokem

    Wow you answered all my questions at once. I needed that limit portion, and you came through at the end too. Amazing. Thank you!!

  • @kenwincel
    @kenwincel Před 2 měsíci

    I found this very helpful. Definitely demystified how this deform works. I'm no longer in the dark about bending.

  • @joe_fabricator
    @joe_fabricator Před 2 lety

    I really like the use of the restrictions. Very cool.

  • @colinboyle322
    @colinboyle322 Před 4 měsíci

    Thanks Aaron - I have been trying to bend objects for a frustratingly long time. Two watches of your very helpful video and I now have leaf springs that bend! Thanks so much it is really appreciated.

    • @aaronvdw
      @aaronvdw  Před 4 měsíci

      so glad to hear that!

  • @vrmsali
    @vrmsali Před 7 měsíci

    Not sure how to thank you for this video. I have been trying to bend an object since last few hours.
    Cheers 😊

  • @faisalrahman9860
    @faisalrahman9860 Před 7 měsíci

    The most helpful & clean instructions on simply deform on internet, Thanks!
    You earned a new sub!

    • @aaronvdw
      @aaronvdw  Před 7 měsíci

      Happy to hear when it helps someone, thanks for the feedback!

  • @TouchofDepth
    @TouchofDepth Před měsícem

    THANK YOU SO MUCH! After a long night of frustration your video finally made things make sense!

  • @2moovinon
    @2moovinon Před rokem

    Thanks, that simple demo earned you my sub, and I look forward now to checking out all of your vids.

    • @aaronvdw
      @aaronvdw  Před rokem

      Thanks for the support! I hope to make more soon.

  • @joe_fabricator
    @joe_fabricator Před 2 lety

    Nice work around that makes sense, thank you.

  • @HeinerS
    @HeinerS Před rokem +1

    Thanks, was about to go insane. I tried the empty but without the 90° trick without success, though I did find out that it seems to always work when bending around the z-axis. In any case when I looked for an explanation I found this video and now I know how to work around the problem. Thanks again for sharing this.

    • @aaronvdw
      @aaronvdw  Před rokem

      So happy to hear it helped 🙌

  • @heckensteiner4713
    @heckensteiner4713 Před 2 lety +5

    In Maya, geometry modifiers give you a preview of what the modifier is doing happening by drawing a curve that represents the modifier which you can move, rotate and scale by default. If Blender added something like that it would make it much less confusing, but this is a great workaround to give you control of those attributes. Thanks so much!

    • @aaronvdw
      @aaronvdw  Před 2 lety

      Happy it helped! That would be great if Blender had a feature like that for this deformation modifier, though.

  • @galvanizeddreamer2051
    @galvanizeddreamer2051 Před 9 měsíci +2

    Something else is that it is tied to the object's local axies. So in object mode, if it is how you want it, you can move it with impunity; it is only in edit mode that you start running into issues. You can also resolve this by altering the actual object's rotation relative to global rotation to get what you want, rather than using an empty sphere.

  • @alanpwilk
    @alanpwilk Před rokem +1

    Thank you! Been banging my head against the wall with this.

  • @vrmsali
    @vrmsali Před 9 měsíci

    Finally get some idea on how it works. Always used other methods to achieve the bending goals.

  • @glennpeterson1357
    @glennpeterson1357 Před měsícem

    great video - thanks!...i was equally impressed by your straight line free draw ability! 😄

  • @AlphaOmegaLPstudio
    @AlphaOmegaLPstudio Před rokem

    THANK YOU SO SO MUCH, OMG. This literally fixed all my problems. thanks for the amazing explanation.

  • @malefico3d
    @malefico3d Před měsícem

    Finally some sense to this modifier! thanks a lot!

  • @PaulBeckham
    @PaulBeckham Před rokem

    bro I cant thank you enough, that was driving me crazy. THNX!

  • @Animacores
    @Animacores Před rokem

    Omg thank you so much lol I couldn’t believe how different this is in blender hahaha nice I appreciate you’re video

  • @ronwatson3237
    @ronwatson3237 Před 2 lety

    Nice detective work Aaron!

  • @luizfelipefigueiredo223
    @luizfelipefigueiredo223 Před 4 měsíci

    Amazing ! Very important to me. Thanks !

  • @johnstevens6063
    @johnstevens6063 Před 9 měsíci

    This was really helpful, it didn't solve my issues but sure put me on to the right path!

    • @aaronvdw
      @aaronvdw  Před 9 měsíci

      Hopefully you got it worked out 🙏

  • @kevinhouse7143
    @kevinhouse7143 Před 4 měsíci

    Super frustrating (simple) bend modifier. Thanks!

  • @user-dd7so9yo6g
    @user-dd7so9yo6g Před 4 měsíci

    You good sir just made my life sooo much easier! Thank you so much!

  • @verte5519
    @verte5519 Před 10 měsíci

    Great tutorial

  • @joachimderavenbel212
    @joachimderavenbel212 Před 2 měsíci

    Thank you for such an enlightening video 🥰! To add something, you can also take the angle between the radiuses at the endpoints of the curve (at the centerpoint of the curve).

  • @Highcastle_of_Geek
    @Highcastle_of_Geek Před 3 měsíci

    Lifesaver...this seems like a bug or a programming oversight but thanks bunches for putting in the hard work to figure this out.

  • @mhd112211
    @mhd112211 Před rokem

    My god, finally someone with a good fix!

  • @user-id2ij4wq4f
    @user-id2ij4wq4f Před 3 měsíci

    Huge. Thank You!

  • @Fabi0laa
    @Fabi0laa Před 4 měsíci

    Thank you!! 👏

  • @ubertcoolie8694
    @ubertcoolie8694 Před 11 měsíci

    Thanks 4 the great tips.

  • @Tocinobody
    @Tocinobody Před 22 dny

    Thaks for this man!

  • @themysteriousunknownrevealed

    thank you!

  • @hiro9440
    @hiro9440 Před 2 lety

    very cool👍

  • @watchman1015
    @watchman1015 Před 2 lety +1

    7:30 ish .. thanks iv been going bonkers trying to figure this out in Blender

  • @busyman7571
    @busyman7571 Před 2 měsíci

    thanks you save my life

  • @boralugoda.
    @boralugoda. Před 4 měsíci

    Thank you man🤍

  • @dmitryandreev7498
    @dmitryandreev7498 Před 11 měsíci

    Great!

  • @M.I.F..
    @M.I.F.. Před 4 měsíci

    Interesting! Maybe the blender Devs should know that!😂

  • @JotoheKian
    @JotoheKian Před 3 měsíci

    Thanks for this. I'm trying to individually bend about 40 narrow planes, each in its own direction, so Blender sure is making me work for it :D Kinda miss "Bend" modifier in Max. Oh well.
    Thx for the video!

    • @aaronvdw
      @aaronvdw  Před 3 měsíci +1

      Sounds like a job for geometry nodes if you're deforming that many individually. Have you tried that approach?

    • @JotoheKian
      @JotoheKian Před 3 měsíci

      @@aaronvdwOh, thank you for the idea! I'm not familiar with geometry nodes, so I will look these up and learn. I have already finished what I needed with those planes, but geometry nodes sound like a useful concept for the future. Thanks!

  • @aidenix5130
    @aidenix5130 Před rokem +5

    Cool video!
    Too bad my blender has own rules and it doesn't work for me (at least first part) :(

  • @ondrejvencovsky6834
    @ondrejvencovsky6834 Před rokem +1

    Great hack. Thank you.
    For me it's very surprising question why such a great and capable tool like Blender keeps soooo stupid and unintuitive way of one of the most basic things that can be done within a few clicks in every competitive 3D package...

    • @PrefoX
      @PrefoX Před 8 měsíci

      the answer is, it is not that intiutive and doing a lot of things different than other dccs... you cannot even select backfaces polys in normal viewport. you cannot constrain moves to edges or faces.... its still far behind other programs, yet I use it.

  • @HRosenberg
    @HRosenberg Před měsícem

    THANK YOu

  • @smburzynski
    @smburzynski Před rokem

    Is there a way of placing the origin of the object at the center of the bend. I am trying to bend a plane into a ball which then should roll along a path but, the rotation of ball resulting from the bend is centered around the origin of the plane. Can this be done with an empty as well?

  • @appidydafoo
    @appidydafoo Před 9 měsíci

    You also need to use the empty trick to make the Array command work in a circular fashion. It's not "intuitive" but it does make sense after a while.

    • @aaronvdw
      @aaronvdw  Před 9 měsíci

      True. Though for some reason I can make way better sense of how that empty is impacting the array through its offset and rotation. It's kind of saying "for each iteration of the array, add the empty's transform to it"

  • @owen6223
    @owen6223 Před rokem

    bless you my brain was about to explode

  • @stringercorrales6627
    @stringercorrales6627 Před 10 měsíci

    So now it won’t get all twisted up when you animate it rotating around a point behind it more than half way?

  • @sebastianmurra
    @sebastianmurra Před 5 měsíci

    Thank you! Is there a way to apply the bend deformer to the parent object and all children be affected as well?

  • @2moovinon
    @2moovinon Před rokem

    yes, your opening comments were right on

  • @ZigbertD
    @ZigbertD Před 22 dny

    Reading the documentation, one senses that trying to make bending conform to the same logic as the other deform operations was not a good choice by the developers and it may have been better to just make bend its own modifier. I wonder if bending could be achieved more intuitively building a modifier in geo nodes...

  • @johnpandolfino8663
    @johnpandolfino8663 Před 6 měsíci

    Well done....👏👏👍😎💪🔥🦫how long did that take for you to figure out that work around.....

    • @aaronvdw
      @aaronvdw  Před 5 měsíci

      Thanks - I’m not sure. A couple years of being frustrated and basically avoiding it!

  • @samaeybelgium
    @samaeybelgium Před rokem +1

    isnt that called a "bug"? in the program?

  • @KB-nt7eg
    @KB-nt7eg Před 4 měsíci

    When a tutorial starts with 'Im still confused' you instantly close the page.

    • @aaronvdw
      @aaronvdw  Před 4 měsíci

      But not before commenting 🤗

  • @pngCOATS
    @pngCOATS Před 7 měsíci

    god bless you

  • @williamwidjaja850
    @williamwidjaja850 Před 2 měsíci

    work like magic, look like only z axis can bend properly ?

  • @richeeze
    @richeeze Před rokem

    Life saving! Btw, have you figured out yet, why does it happen?

    • @aaronvdw
      @aaronvdw  Před rokem

      I haven’t figured out why yet 🤷‍♂️

  • @jim754
    @jim754 Před 3 měsíci

    Hi, Thanks for your explain, A question, Is there a way to bend one side but don't affect another side(Imagine bending into a fork) ? I had to adjust the position of empty object and the limits of modifier to match now, but it's not precise

    • @aaronvdw
      @aaronvdw  Před 3 měsíci

      Moving the empty would be my first guess. You could also try using the limits within the Restrictions panel. Lastly, you could try using a vertex group so the modifier only gets applied to that part of the mesh.

    • @jim754
      @jim754 Před 3 měsíci +1

      ​@@aaronvdw Thanks for your suggest. And the curve modifier is another choise

  • @pml2307
    @pml2307 Před 6 měsíci

    Thanks you! but still my mind is struggling on finding the logic behind it.

  • @Ohshirho
    @Ohshirho Před 10 měsíci +1

    Bending is very confusing in blender. I usually mess with origin axis/geometry in edit mode to get a desired result.

    • @aaronvdw
      @aaronvdw  Před 10 měsíci

      Yeah it's honestly the most confusing modifier in Blender. This trick isn't airtight, so sometimes avoid that modifier altogether and use other methods to curve a mesh.

  • @fergadelics
    @fergadelics Před 20 hodinami

    I’ve been using a gn group instead of screaming

  • @EinErmino
    @EinErmino Před 3 dny

    man it still does not work for me. it distort it to a hourglass shape

  • @redmosquito50
    @redmosquito50 Před rokem

    Very Nice but shame can't see what you pressing and not saying what you pressing as you move along, how you get rid of the empty once you done the bending please? What you press, as I can't get rid of it..thanks

    • @aaronvdw
      @aaronvdw  Před rokem

      The empty needs to stay there if you want the ability to change the bending parameters. Or you can apply the modifier and then delete the empty after that.

  • @dubtube6691
    @dubtube6691 Před 4 měsíci

    they should attach a gizmo or how one would call it automatically to the deform modifiers. some things are really great in Blender, deformers are not

  • @bartjongeling8264
    @bartjongeling8264 Před 3 měsíci

    How is it possible that other open source programmes like tinkercad work so much easier? I understand that blender can do so much more, but why making the simple actions so utterly complicated?

  • @samdavepollard
    @samdavepollard Před rokem

    i love blender and those who develop it, but i can't lie - it drives me insane that we have geometry nodes getting all kinds of love, and ai denoising etc etc, but a simple deform modifier that is nowhere near fit for purpose

  • @GamingZONE-mt9dj
    @GamingZONE-mt9dj Před 10 měsíci +1

    Increase your display

  • @TopofTheHill3D
    @TopofTheHill3D Před rokem

    still isnt working for me, im about to lose my mind

  • @deiniou
    @deiniou Před 7 měsíci

    Usually I prefer the way blender does things as opposed to maya or whatever but in this case... To create hair I cant do it in blender because the bend modifier in blender sucks and in Maya works like a charm, as I hate it, I would prefer to stay in blender.

  • @samaeybelgium
    @samaeybelgium Před rokem +1

    i really think this thing,simple deform, doesn't work at all .I tried everything .This function has to be reformed completely in the new versions.Sorry this isnt normal.

    • @EyeballsStudio
      @EyeballsStudio Před rokem

      Exactly my thoughts. It is unpredictable and simply useless.

  • @bartjongeling8264
    @bartjongeling8264 Před 3 měsíci

    Went I try to bend something, my object disapears. I give up.
    The bending function is designed by a person who hates to bend things.

  • @user-gn8gr2qm4o
    @user-gn8gr2qm4o Před 5 měsíci

    Yes I am very confused and angry. F Blender !

  • @alexandersuvorov2002
    @alexandersuvorov2002 Před rokem

    Thanks for sharing. “Simple Deform” is oxymoron - nowhere near of simple.

  • @maurofuentes8076
    @maurofuentes8076 Před rokem +1

    Nice video! We think that the center of the modifier is the pivot of the object, but it's not.
    Those Angles are really the result of a Radius. Blender will calculate how far away to put a "new center" so you can get that angle in you actual pivot.
    Yes, a complete piece of shit... I know... but engineers have shit for brains, normally, anyway.

  • @boralugoda.
    @boralugoda. Před 4 měsíci

    Thank you man🤍