Import Rigs & Animations (MAYA to UNREAL)

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  • čas přidán 21. 04. 2023
  • Here's how I import rigs and animations from Maya to Unreal in 3 minutes!!
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Komentáře • 51

  • @TheRoyalSkies
    @TheRoyalSkies  Před rokem +23

    Exporting from Maya is a lot more straight forward, but just in case anyone needed this video, I wanted you guys to have the information available on deck :)

  • @tonydani4824
    @tonydani4824 Před 7 měsíci +12

    15 years on the interwebz, never have I seen such a good straight to the point video. Absolutely beautiful

  • @Matthiasmartinez2
    @Matthiasmartinez2 Před 9 měsíci +9

    I wish every tutorial could be as good and quick as this one, thanks a lot bro!

  • @supamontsta8524
    @supamontsta8524 Před 10 měsíci +1

    Dude you're a friggn hero for this.

  • @ronrhee9510
    @ronrhee9510 Před 8 měsíci +3

    This was by far the best tutorial I've seen on youtube! Thank you so much!

  • @ShredderLFFFRegalado
    @ShredderLFFFRegalado Před 4 měsíci

    BEST TUTORIALS EVER! THANKS

  • @egemenyldrm976
    @egemenyldrm976 Před měsícem

    Perfect. Thank you so much

  • @V6MEDIATV
    @V6MEDIATV Před 8 měsíci +8

    Too fast for my beginner brain

  • @maychan167
    @maychan167 Před rokem +5

    I love how quick the video is, but one thing I don't understand is how you selected each animation. Can you please share that

  • @xd1845
    @xd1845 Před rokem +2

    thanks!!!

  • @DoraKage
    @DoraKage Před 6 měsíci

    Thank you!

  • @stever73
    @stever73 Před 9 měsíci +1

    It's amazing how smooth and quick I see tutorials go through this process and it never works this well for me. You make it look super easy, but I get constant errors. I have many questions....

  • @hub7216
    @hub7216 Před rokem +3

    My god and my dumb butt using alembics. Thank you

  • @paullee2694
    @paullee2694 Před 6 měsíci +1

    Hello I need help for exporting my animated model from Maya to Unreal Engine. After I export and edit the animated and rigged model from Maya to Marvelous Designer (to create and edit cloth), I exported from Marvelous to Maya, and the mesh comes out with some animation but there is no rigged objects or skeletion included. I exported this to Unreal Engine with fbx and alembic file, but when I did it, the alembic file came out with different scale of character and cloth. On the other hand, the fbx file came out with same scale but the animation didn't came out what it should be. The geometry cache and animation were both checked in import setting of Unreal Engine.

  • @TopsonNoble
    @TopsonNoble Před 8 měsíci

    Easy peasy lemon squeezy!

  • @DoraKage
    @DoraKage Před 5 měsíci

    By the way - why is the world orientation (and when importing assets as well) showing that Y is the front facing axis? But opening a default 3rd person project makes the character face the X axis face front? In the same vein - why is the default character BP set to have forward using the X axis?

  • @dontlookinyourcloset
    @dontlookinyourcloset Před 11 měsíci

    damn thank you

  • @MeownaMeow
    @MeownaMeow Před 8 měsíci +1

    the video started randomly in the background, i scared the shit out of me.
    volume 100 : " SO YOU WANT TO EXPORT ANIMA.... "

  • @ScorgeRudess
    @ScorgeRudess Před rokem +3

    god

  • @vinsmokejambe7041
    @vinsmokejambe7041 Před rokem

    bro what pluging is that ? with the hand controllers and all

  • @Luciferdelight
    @Luciferdelight Před 8 měsíci +1

    Could you make one on joints in Maya to bones in unreal orientation problem

  • @omega1301
    @omega1301 Před rokem +1

    how do we merge seperated animations? like the weapon and character

    • @DragonNuts
      @DragonNuts Před 9 měsíci +1

      Did you ever find out?

    • @omega1301
      @omega1301 Před 8 měsíci +1

      @@DragonNuts Yes i did, you need to add the mesh to the character, if it a sword make a blueprint 1d also for it and both should play if you move

  • @HeyItzScotch
    @HeyItzScotch Před 6 měsíci

    Unreal engine doesn't seem to animate anything done from my IK system legs. The upper body animates correctly but the legs stay static, am I exporting incorrectly some how?

  • @lisav.-test7499
    @lisav.-test7499 Před 2 měsíci

    I can't check my Include Options for History, Constrains, etc. How does your FBX Exporter do that?

  • @venomsnake_kh
    @venomsnake_kh Před 7 měsíci

    hello i need help i export mi animation to unreal but the character do the animation but dont move in to the space, its doing the animation in the place and dont walk, jump or nothing
    please help

  • @MrPositive3D
    @MrPositive3D Před měsícem

    Ok, so I've got both rigs in, but the animated rig doesn't animate. It's in the correct starting pose, but that's it. What did I do wrong?

  • @ElloItsSmee
    @ElloItsSmee Před 2 měsíci

    I know this isn't typical but is there a way to put my entire animation, set, lighting, camera movement, etc into unreal engine? I have an assignment but I specialise in Maya and know almost nothing on unreal 😓

  • @IncrediblePig
    @IncrediblePig Před 3 měsíci

    👏👏

  • @sunny99179
    @sunny99179 Před rokem

    do you teach how to rig on maya (fast) ?

  • @DuxDrive
    @DuxDrive Před 7 měsíci

    If I stumble along the way, can I contact you somehow to assist me in short, from what I can see will take a minute

  • @catm382
    @catm382 Před rokem +3

    algo 33

  • @Creepiestofcryptids
    @Creepiestofcryptids Před rokem +2

    first comment

  • @pocato2329
    @pocato2329 Před rokem +6

    Why not use Maya's game exporter to export skeletal mesh and animations? Far more control over your export settings with not so clustered ui.
    And it's much more logical to use it if you have multiple animations in one maya file cause you can seperate your animations into different files by frames

    • @JustForNowStudios
      @JustForNowStudios Před rokem +2

      Yeah I was disappointed in this video. Usually RoyalSkies doesn't miss.

    • @sagizm0nd
      @sagizm0nd Před rokem +4

      That's clearly suboptimal solution. Having animations as separate files from rigs not only allows for easy reiteration of that one broken animation without need to export all other anims. Also separate animations that do not include skinning and meshes are really small-sized and portable and easy to load.

    • @samy7342
      @samy7342 Před 9 měsíci

      I donno what you walking about but Ima try it

  • @Anuktha_
    @Anuktha_ Před 7 dny

    What about textures

  • @chlbrn
    @chlbrn Před rokem +4

    0:15 ???

    • @TheRoyalSkies
      @TheRoyalSkies  Před rokem +1

      He's playing rock paper scissors, but the fingers weren't animated yet lol -

    • @chlbrn
      @chlbrn Před rokem +1

      @@TheRoyalSkies I thought he was doing something unspeakable...bad me...

  • @TheDudeAbides421
    @TheDudeAbides421 Před rokem +1

    Algo

  • @DennisTamayo
    @DennisTamayo Před 8 měsíci

    That's better.

  • @ProOga
    @ProOga Před rokem

    I made an animation in blender rigify?
    how to export it to enreal?
    and make a dummy retarget?

  • @mohamedezzat8765
    @mohamedezzat8765 Před rokem

    ممتاز

  • @loeckm
    @loeckm Před 10 měsíci

    Not as easy with complex facial setup.