How to Export and Import Animations into Unreal Engine 5 from Maya with Alembic Geometry Cache

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  • čas přidán 20. 08. 2024

Komentáře • 12

  • @saifchowdhury974
    @saifchowdhury974 Před 9 měsíci +4

    GREAT tutorial!

  • @proletarianx_art
    @proletarianx_art Před 5 měsíci

    super clean and straightforward. Thanks!

  • @user-rj2ex3vq7m
    @user-rj2ex3vq7m Před 13 dny

    thank u so so much

  • @taniapinies
    @taniapinies Před 3 měsíci

    Muchísimas gracias, me has resuelto muchas dudas, de verdad, gracias.❤❤❤

  • @hoho7029
    @hoho7029 Před dnem

    Hello, i have followed your tutorial, sadly after importing my mesh to unreal its UVs were misplaced, i have used "Compressed Texture Coordinates Number of Bits" part but it did not work. Do you have perhaps any idea how could i fix it?

  • @Stvan19
    @Stvan19 Před 4 měsíci

    Thank you so muuuch! 🙌✨

  • @mahmoudtaher9884
    @mahmoudtaher9884 Před 11 dny

    man ilove you

  • @kunalbiswas3936
    @kunalbiswas3936 Před 2 měsíci

    How to export albemic from unreal Engine?

  • @MurphyTube
    @MurphyTube Před měsícem +1

    great. Also where did you get the chimera? Is there a download for it somewhere?

  • @AnujSharma98
    @AnujSharma98 Před 2 měsíci

    Why File Format HDF5 and Ogawa option is missing in Alembic? It was available in older version of Maya. It is available in the documentation of newer Maya but missing in the software. Alembic exported with Ogawa option is smaller in size compared to HDF5.

    • @AnujSharma98
      @AnujSharma98 Před 2 měsíci

      I have 600 frames of alembic animation exported with Ogawa which is only around 80mb but now the same alembic animation file size is around 800mb with newer maya because it exports with the HDF5 option as default I guess.