Hello, i have followed your tutorial, sadly after importing my mesh to unreal its UVs were misplaced, i have used "Compressed Texture Coordinates Number of Bits" part but it did not work. Do you have perhaps any idea how could i fix it?
Why File Format HDF5 and Ogawa option is missing in Alembic? It was available in older version of Maya. It is available in the documentation of newer Maya but missing in the software. Alembic exported with Ogawa option is smaller in size compared to HDF5.
I have 600 frames of alembic animation exported with Ogawa which is only around 80mb but now the same alembic animation file size is around 800mb with newer maya because it exports with the HDF5 option as default I guess.
GREAT tutorial!
super clean and straightforward. Thanks!
thank u so so much
Muchísimas gracias, me has resuelto muchas dudas, de verdad, gracias.❤❤❤
Hello, i have followed your tutorial, sadly after importing my mesh to unreal its UVs were misplaced, i have used "Compressed Texture Coordinates Number of Bits" part but it did not work. Do you have perhaps any idea how could i fix it?
Thank you so muuuch! 🙌✨
man ilove you
How to export albemic from unreal Engine?
great. Also where did you get the chimera? Is there a download for it somewhere?
still curious
Why File Format HDF5 and Ogawa option is missing in Alembic? It was available in older version of Maya. It is available in the documentation of newer Maya but missing in the software. Alembic exported with Ogawa option is smaller in size compared to HDF5.
I have 600 frames of alembic animation exported with Ogawa which is only around 80mb but now the same alembic animation file size is around 800mb with newer maya because it exports with the HDF5 option as default I guess.