I'm having problems bringing in an alembic (multiple objects aniamted) into unreal 5.2 that has multiple materials it noyl comes ni with one material and one object.
@@thefilthyartist that would be awesome. Just so you know... My issue is: i built a character in character creator exported his animated ABC into 3dsmax and marvelous designer did my cloth sim, set up materials in 3dsmax. Then exported it all as an ABC into unreal 5.2 expecting to see a list of materials (cloth, hair, eyes, skin etc) which I was happy to sort out. But the abc is one object, theres no sub meshs (hair fur cloth etc). the animation is good but its jsut one material and one object.
Hey there, I'm currently working on my degree honours project and everytime I import my alembic to unreal it doesnt read the materials correctly. The naming conventions are there now but the materials havent been assigned correctly to the faces/mesh eventhough I spent time re-applying materials to my characters faces in maya like you showed. Any ideas?
Hello... what if you have 6 textures sets from Substance Painter? There seems to be no way to assign these all to their respective pieces of the model using alembic.
Hey, you are funny . You remind me of the wife of Gru in Dispicable Me. As a plain noob in terms of bringing MAYA animations into Unreal this hepls a lot. Thx! btw. hair looks awesome :)
How did I not know your channel was out here? Great stuff, much appreciate the effort and quality. Subbed!
Cheers! To be fair I only just started posting Unreal stuff :)
So you haven't missed much :)
I'm having problems bringing in an alembic (multiple objects aniamted) into unreal 5.2 that has multiple materials it noyl comes ni with one material and one object.
I've hears 5.2 has changed things a bit! Let me look into and I'll come back with an answer!
@@thefilthyartist that would be awesome. Just so you know... My issue is: i built a character in character creator exported his animated ABC into 3dsmax and marvelous designer did my cloth sim, set up materials in 3dsmax. Then exported it all as an ABC into unreal 5.2 expecting to see a list of materials (cloth, hair, eyes, skin etc) which I was happy to sort out. But the abc is one object, theres no sub meshs (hair fur cloth etc). the animation is good but its jsut one material and one object.
Hey there, I'm currently working on my degree honours project and everytime I import my alembic to unreal it doesnt read the materials correctly. The naming conventions are there now but the materials havent been assigned correctly to the faces/mesh eventhough I spent time re-applying materials to my characters faces in maya like you showed. Any ideas?
THIS IS AWESOME AND EXTREMELY EASY TO FOLLOW...KUDOS!!
Excellent! :)
any chance to get the alembic with materials into marvelous designer?
Спасибо, прекрасная леди! Очень полезный урок!
Ever manged to get multiple uvs sets to import across Alembic?
If I want to work this with textures, can I follow the same process?
Hello... what if you have 6 textures sets from Substance Painter? There seems to be no way to assign these all to their respective pieces of the model using alembic.
ohhh interesting question I haven't encountered that! would have to look into it!
@@thefilthyartist Okeedokee.
Hey, you are funny . You remind me of the wife of Gru in Dispicable Me. As a plain noob in terms of bringing MAYA animations into Unreal this hepls a lot. Thx!
btw. hair looks awesome :)
cheers thanks man glad it was useful :)
0:40 MEHH is the most accurate impersonation of unreal engine ive ever seen, theres so many errors
Yeah there's errors but they all have errors
I still like using it :)
@@thefilthyartist yes, the realtime rendering is great coming from maya,
are you bothered by the lack of data-smith for maya to ue?
@@jso19801980 soooooo good!
@@thefilthyartist what about lack of datasmith
good to see some more women in 3d 😎
🤘