Aeldari Grav Tanks Are Now Broken...-"Pariah Nexus Core Rules Update Review"
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- čas přidán 20. 06. 2024
- Man those core rule changes really broke some stuff didn’t they?? Enjoy!
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I think pivoting for free as a grav tank makes sense, there isn't anything slowing down the tank treads like tracked tanks. I imagine its really supposed to represent moving and rotating at the same time, like a power slide.
Totally agree makes sense from a lore perspective
At this point I wouldn't be surprised if they revert the free pivot rule JUST for the Aeldari/Drukhari, even if we end up at a sub 45% winrate. Cause apparently that's how we get "balanced" xD
I agree I think the free pivot will go away and all models must pay the troll toll
this new move rule is why they need to bring back armor values for front, side , back... fine you want sit side on to AS CLOSE as you can now your putting your weaker side armor in the LoS ... BRING BACK 3rd style vehicle armor. OR have -1 to Toughness when shooting the sides and -2 the rear. also make so say Wave Serpent cant use its shield from the side.
Yep I miss AV values tbh
Yeah, armour values for vehicles should come back.
As should access points imo.
Ditching all that stuff removed so much flavour
I miss that too. Now vehicles are just wound piñatas. I remember wishing for this and now I don't like it 😂.
Agree!
Counterpoint: It slowed the game down and provided a way for veteran players to abuse newer players. Two things that shouldn't be in a board game
In rules it doesn’t look fair, but when I look at physics: A grav-tank doesn’t suffer same resistance as a tank on wheels or tracks that hits the ground. So narratively it makes sense. 🤔
Yep very true by all rights our tanks should be much faster
Hey Proxy! Love your content. Just wanted to tell you, that i tried the wraithlords last friday. 3 Lord, 3 walker and the Avatar. Accompanied by storm Guardians, Guardians, Farseer in foot, feugan, autarch wayleaper, Viper and some Banshees with Jain Zar.
Went up against 18 space wolves rider and scored a 92:48.
Most opponents can deal with one wraithlord or Avatar. But not with all of them in the middle. And even 6 wolves with Battleleader have trouble Killing one.
Absolute godsend reply!! I was just theory crafting the same thing myself lol !! Thats awesome!
@@ProxyHammer1 i call it the German Roadblock 😊
@@janpatrickhamann6337 haha! Love it!
I think Yvraine was raised to 125 because of the Death Star Unit Yvraine+Visarch+12 Troupes which is used by all top competitive players
Ya but damn a 25 point hike?! That’s nuts
Good thing I watched this, I completely missed our tank shock improving like that. Also, let the mon'keigh make faulty starcannons, I can watch them blow themselves up all day.
Also, the windrider thing was walked back in the necrons faq too. Still, we're fast enough to satisfy both sometimes.
Tank shock changes are great!
Very true!
Thanks as always love your content dude! Don’t forget though, nerfs to indirect fire should benefit Eldar (indirectly lol) too because we are weak against it 😉
Very true I’m super glad for that as well!
Yes scorpion and cobra new pivot kings! Now I need 600 to buy em
Lmfao you are right!!!
Perfect thing to listen to while Elden ring DLC downloads...new mission pack is out today too. Very exciting time for gamers right now.
Can’t wait to play myself!! Marika’s sweet tits await
Nice pair of grasses you've put on...
@@percymacdonald6657 lol ;P
@@percymacdonald6657 🫡
Holy moly! I’m running Wraithguard (I think they are really really good in Pariah Nexus). I am 100% leaving them out of their wave serpent, casting fortune, and then embarking before sending the serpent off to do an action. That is awesome!
Also re: the pivot rules. I don’t mind that we get to pivot for free on our round flying bases. That’s our advantage for being fast and only having T9 tanks. It makes sense to me. We could have slower tougher vehicles… but they should have a movement penalty.
For sure I like the idea of wraithguard again as well
Pariah Nexus is full of actions now! Like so many. You need units that can go do an action and HOLD it. And often in multiple places, which means sacrificing offensive output. Wraithguard don’t sacrifice it as they don’t have guns… you can still fight if you get charged, plus the potential fight on death.
Out of a Serpent for a 17” action unit is very good!
@@s0ldier_zer0 Very cool idea!! 😎 I like it!
I would actually say the pivot rule isnt unintentional for us. They specifically state its excepting round bases and flierw. Might not get changwd
If it doesn’t then I’m all for it!
There's no way they don't fix it. Charges are a massive issue by themselves, you can't have this edge case clarifications for pivoting and going straight and going around corners without losing or gaining too much distance.
Be custodes . Get a rule, in the new codex, that allows to redeploy after checking who goes first. Rule gets removed.
Honestly imho either everyone should get it after seeing who goes first or before. Shouldn’t be one rule for some and another for everyone else 🫤 I agree with that change I just think it should have gone the other way (after seeing who goes first)
I noticed they locked in the using fate dice on a reroll as well which is nice. Pg. 26
I know I absolutely love it 😊
thanks for your videos. what's the rule that allows a transport to scout if only the unit inside has the scout rule?
If all the models in a dedicated transport have scout then the vehicle can make a scout move
You can't make a move bigger than your move characteristics. So if you Start moving, pivot and stop, your end point is farther away than your starting point, so you moved illegal
That is actually not technically the case anymore as you can pivot for free before you start to move wherein lies the cheese 🧀
huge W for drukhari
Huge W and arguably didn’t even need it
didnt need it at all. but we will take it. vehicle movement buff and 3 archons with a vect aura. doesnt get better than that.
@@rogeravila7682 Very true plus almost no nerfs!
Your word of the end explain clearly the reasons if nerf a unit even if they kill it. Enough sell wraith knight or support weapons or night spinners... The constant evolution of the game is not made to have a better game... Just sale more models.
Is it the right way ? Knowing that we are already good buyers...
Bingo bongo that’s it. Been the same for a very long time. I really enjoy the game but I know that there is a better way
@@ProxyHammer1 yep... That's why I will buy few wind riders soon.. 😂😂😂 I am weak !
Its allready fixed for charges.
You needto make the charge measured "as if there was no overhang" (page 2 rules commentary) so if you ds and roll an eight. No charge happens.
Good 😊 I was hoping that was fixed for that
I can’t find this on page 2 at all. Any chance you can recheck the location of this?
@@Jabber_AoS he is quoting the wrong thing. When you come from reserves with a serpent or Falcon you must remain outside of 9”
I wish the Wraith Knight would be worth taking again :(
Same here dude and technically it still might be with the suncannon loadout
Wraithknight, 6 units of Guardian Defenders, 6 units of Storm Guardians, Farseer, Autarch with Phonix Gem, Prince Yriel.
Spread insanity, lose stylishly.
@@ProxyHammer1 I'm a Ghostglaive kinda guy myself. Pref with the Shield.
@@Gokerz Something oddly satisfying reading this. I LOVE core infantry
@@Gokerz I love it!!
Do debuffs continue on the leader of a unit after the bodyguard is destroyed (and thus the leader becomes his own unit)? E.g, Killing bodyguards on Doomed unit
Correct, until the end of when doom ls effect would normally cease to take effect
Speaking as someone who's come back to the game from 2nd and a bit of 3rd, this whole thing of the rules changing every 6 months is doing my head in! Is this a teething thing or does it just keep on happening?
Bought codex orks a couple of weeks ago, for my new orks army, and its already out of date!
Not a teething thing. It’s the new stupid way GW does things.
Agreed…it’s kind of getting annoying
Yep…
33:50 Is where he gets into the rules that allow the wraithguard to shoot after melee combat, if they are not in engagement range that I mentioned last video. big buff for the wraithguard
Dude btw thanks for that tip!! Might have missed it!! 🙏😉
@@ProxyHammer1 In the core rules it says: Consolidate. After a unit has finished making all of its melee attacks. Does this then not fall under the same new ruling?
@@wesleystevens5402 It’s probably only going to work on ur turn, so either charging in or the second round of combat. As the core rules also say after, and whoever’s turn it is decides the order.
@@ProxyHammer1 no problem, and as above probably only going to work on your turn tho.
I love you videos mate.
Thank you my friend you are awesome 😎
I belive the insane bravery strategem before was (just after failing a battleshock test) now become (just before making a battleshock test)
Ahhh I see, definitely a nerf then to the strat!
Whoops. My mistake.
Was a more early change. But since it is in the book. Good thing they keept it.
@@uvz6539r no worries!! Glad they kept it too!
why would you get to measure your movement after pivoting? - isn't pivoting part of the move? (and therefore you would need to measure from the sideways transport?) edit: even if they allow it.. i guess is only what.. max 2"?
Actually that’s what they changed because you can make a pivot as soon as you declare the unit is moving. Yes it’s about a 2” movement bonus
@@ProxyHammer1yeah ok, I guess I figured you would have to measure the move before you touch the model? But I guess it doesn’t say
Spin to win 😎
Got to love it!!
Just a suggestion, videos are very Long(its my opinion not judgment) maybe It would be more accessible if they were shorter, or otherwise an other great idea would be putting time-marks about subject you are talking so i can instantly go to the argument i am interested in. Thanks for the great work though!
For sure man later this week I’ll do shorter recap videos that get more to the point 😊
Still states in the Archons ability that he has to be warlord
The whole ability is replaced with the new one. They will have to patch it
Sweet
Yes to free pivoting 🎉
It’s very broken! 😂
I just played a game and I couldn’t get out of line of sight because I had to pivot now not anymore
Nice dude! Definitely a huge buff
my local gamestore has already ruled that a flight stand doesn't count as a round base.
That’s fair enough, even with the 2” penalty it’s still a buff 💪🏽
Didn't all flying vehicles lose 2 inches of movement this edition anyway?
Yes they did lol 😂 were getting it back!
@@ProxyHammer1 I hope they change vehicle movement so you have to move forward facing like aircraft. Seems to me that's how it was intended this time
Honestly, I would not mind that the free pivot gets removed for us - as long they keep the "squeeze into thin alleyway if base fits".
That alone is an awesome addition for me, since I now won't have to struggle to make sure that every table terrain I play on has at least one path wide enough for my Scorpion (grav tank).
Totally agree with that a great quality of life change!!
1000% proxy hammer is right about the cheese. If you rely on cheeses 🧀 to win, you're the sort of person who will cheat on dice rolls, etc.
I wish 40k was a game of skill, not who brings the biggest cheese to the table.
Let's face it cheese builds are there to sell models, and that's it.
The people defending the cheese are the ones who change their build every 3 months to adapt to the new cheese.
Why can't we have our fun races and models and just play them.
Because we don't buy more models that way.
All about the $$$
If it exists players will use and abuse in competitive play. In casual play you have the right to establish terms for the game you play