Realistic Glass Material in Unity HDRP

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  • čas přidán 28. 08. 2024

Komentáře • 77

  • @doran3813
    @doran3813 Před 4 lety +19

    Thank you. Hands down, you make the best HDRP videos on CZcams.

  • @nhlanhlamsibi2718
    @nhlanhlamsibi2718 Před 3 lety +1

    Ive just been doing unity for 3months and realised everything i learn from you is 100% accurate TY for this man . Wish you a great century

    • @UGuruz
      @UGuruz  Před 3 lety

      I appreciate that!

  • @F_U
    @F_U Před 2 lety +3

    Nice, was looking for this :D 3:53 I don't have that Distorsion checkbox :(

  • @jeffwang2216
    @jeffwang2216 Před 4 lety +2

    The best HDRP videos on CZcams!

  • @pokusalisobaki
    @pokusalisobaki Před 2 měsíci

    Thank you man, its was so helpful

  • @arymystic5006
    @arymystic5006 Před 4 lety +5

    Thanks man, this is perfect for my windows models

  • @SoaringSimulator
    @SoaringSimulator Před 3 lety +3

    I'm using Unity 2020 LTS HDRP but there is no Distortion toggle.

  • @bzmind_
    @bzmind_ Před 4 lety +2

    You just do the best man, i love you'r tutorials.

    • @UGuruz
      @UGuruz  Před 4 lety

      Thank you so much.

  • @jeffmccloud905
    @jeffmccloud905 Před 3 lety

    Your videos are SO good, you deserve MORE followers!

    • @UGuruz
      @UGuruz  Před 3 lety +1

      Thank you so much!!

  • @erdelybela2416
    @erdelybela2416 Před 4 lety +2

    Well, it's fairly nice, but you have to sort the glass material out, to see a glass material trough another one (like at the beginning and like at the end of the video). The options as of now are not satisfactory, certainly for production purposes. Regardless, that is Unity, and this tutorial is comprehensive and great. I hope you'll get the recognition for all your hard work, on the previous very helpful tutorials(if not the most helpful videos on youtube).

    • @UGuruz
      @UGuruz  Před 4 lety +2

      Thank you so much for your feedback.

  • @d2tz
    @d2tz Před 4 lety

    Excellent video, like others have said you make the best HDRP videos on youtube!

    • @UGuruz
      @UGuruz  Před 4 lety

      Thank you so much..

  • @457Deniz457
    @457Deniz457 Před 4 lety +3

    Holy shiiiiat nice ! :D
    Thanks a lot ! :)
    Thanks also a lot for sharing this project ! :)

    • @UGuruz
      @UGuruz  Před 4 lety +2

      You're welcome.

  • @user-jf1gf1hi6k
    @user-jf1gf1hi6k Před rokem +1

    Why does one glass behind not show when one glass object is in front of another?

  • @luftschloss5862
    @luftschloss5862 Před 2 lety +1

    hey there :) I cannot find any Distrtion in my Transperency Inputs. Is there a way to turn it on / make visible?

  • @rahulsingh-mc6xj
    @rahulsingh-mc6xj Před 4 lety +1

    thanks good efforts valuable and practical knowledge

    • @UGuruz
      @UGuruz  Před 4 lety +2

      Thank you so much..

  • @davidrjrc1812
    @davidrjrc1812 Před 3 lety

    Thank you for sharing your knowedge! i'm a new on Unity and your tutorials help me a lot!

  • @danielesuppo8083
    @danielesuppo8083 Před 4 lety +2

    Actually distorion is available only with unlit shader, and unlit shader does not seem to use reflection probes... what can we do now?

  • @manishotaval8316
    @manishotaval8316 Před 4 lety +2

    Very good tutorial!
    Have you any mobile material and rendering tutorial?

  • @VoidloniXaarii
    @VoidloniXaarii Před 4 lety +1

    Amazing that this is real time. Thank you

  • @BlackDragonProductions

    Top job mate, lovely stuff

  • @Futureblur
    @Futureblur Před 4 lety +3

    Thanks! It helped me a lot!

  • @Yanus3D
    @Yanus3D Před 4 lety +2

    Thanks! As always useful!

  • @SimonTysland
    @SimonTysland Před 4 lety +1

    What HDRP version are you using? Can't see the "Distortion" checkbox under "Transparency Inputs" in my material. Using HDRP 7.2.1

    • @SimonTysland
      @SimonTysland Před 4 lety

      Found the answer myself. This setting is only available to unlit shaders as of 7.1+

    • @clfarina
      @clfarina Před 4 lety +1

      Yes the distortion box is gone. I was primarily interested in blurring. A work around (or perhaps this is a legit technique) is to lower the smoothness parameter to blur the objects seen through the shader, then turn up the coatmask to restore the shiny reflections.

  • @FernandoCatacora
    @FernandoCatacora Před 2 lety

    great tutorial ... right to the point

  • @MrHighway29
    @MrHighway29 Před 4 lety +1

    can you make full scenes as by defaults all material and baking light

  • @sergiyshebotnov208
    @sergiyshebotnov208 Před 2 lety +1

    does not work in URP. The material is completely invisible

  • @TheFenix717
    @TheFenix717 Před 4 lety +2

    Thank you bro!!!

  • @armorguy5563
    @armorguy5563 Před 3 lety +1

    I did the same thing, but i got a problem with shadow.
    pls help.
    thank you.

  • @lalamax3d
    @lalamax3d Před 4 lety

    this is wonderful information, please make one more for thin glass with alpha based texture projection / decal ( digital LED's on glass ) huge thanks in advance

  • @Parsue
    @Parsue Před 3 lety

    Thanks for your great video. I see a problem that same transparent materials cannot be seen when transparent materials in front of it.
    Is there any way to solve this problem?

  • @Andredy89
    @Andredy89 Před 2 lety

    hmm when I try to apply SSR for a transparent shader it's not reflecting anything anymore and becomes opaque (

  • @MrTeteX9
    @MrTeteX9 Před 4 lety +1

    Thanks a lot men !

  • @littleNorwegians
    @littleNorwegians Před 2 lety

    Can't find the distortion option either

  • @freeofgamenotingness9288
    @freeofgamenotingness9288 Před 4 lety +1

    Great Tutorial :)

  • @sakuraswordfish3278
    @sakuraswordfish3278 Před 4 lety

    Amazing video! Thank you!!

    • @UGuruz
      @UGuruz  Před 4 lety

      You're so welcome!

  • @starchaser28
    @starchaser28 Před 4 lety

    Very nice. Can you do this for a stained glass window in HDRP?

  • @ssj3mohan
    @ssj3mohan Před 4 lety +1

    Hey friend, can you make a Tutorial about URP Hair and HDRP ?

  • @nicolas.britos
    @nicolas.britos Před 3 lety

    Can this be achieved using the Universal Render Pipeline (URP)? Thanks!

  • @rafaelskiarteportfolio1098

    Great stuff!

  • @voidling2632
    @voidling2632 Před 3 lety +1

    i don't have distortion.....

  • @michaelchen432
    @michaelchen432 Před 2 lety

    Hi, I don't have a reflection probe, simply just created a sphere and added a material but the transparency shows up black all the time. It doesn't seem to be caused by the lack of a reflection probe. Any help with this?

  • @GlennEasley
    @GlennEasley Před 4 lety +1

    Great tutorial, as always - thank you. I'm currently working on a scene with many wine glasses and have been struggling with a particular issue that also shows up in your video. The issue is: a glass object will not show another glass object behind it. For example, I have two wine glasses close to one another and as I rotate the view so that one glass partially obscures the other, the glass in the background is not visible through the one in the foreground. I noticed this also occurred in your video and wonder if there's anything to be done about it? Thank you for the great tutorials!

    • @UGuruz
      @UGuruz  Před 4 lety +1

      The only option I found is to use "None " in refraction model.

    • @GlennEasley
      @GlennEasley Před 4 lety +1

      @@UGuruz Thank you - I'll see if this gives me acceptable results

  • @tranceemerson8325
    @tranceemerson8325 Před 2 lety

    okay but now how do I make a gemstone or a glass cube that renders correctly?

  • @CeylonGameDev
    @CeylonGameDev Před 4 lety

    Amazing content

    • @UGuruz
      @UGuruz  Před 4 lety

      Thank you so much.

  • @ajinjoseph1
    @ajinjoseph1 Před 4 lety

    how did you get that kind of reflections on it? When i use area light, the reflection looks flat white. Can you make a video for that or can you please explain?

    • @UnderworldSelene01
      @UnderworldSelene01 Před 4 lety

      reflection probe in lightning is your best friend when it comes to metalic or as glass material :)

  • @VladEv1L
    @VladEv1L Před 3 lety

    Thanks !!!!!

    • @UGuruz
      @UGuruz  Před 3 lety +1

      You're welcome!

  • @mjaada
    @mjaada Před 3 lety

    How is the performance?

  • @watercat1248
    @watercat1248 Před 3 lety

    can any one know hat to simpler glass in urp instead ?

  • @MrDeadLord
    @MrDeadLord Před 4 lety

    I have a simple(maybe not) question. If I have a model with many parts, how can I texture it? Making new material for any detail is...I don't think it's the way. Send a video or write me how can I do it. pls :)

    • @UGuruz
      @UGuruz  Před 4 lety

      You can use substance painter or Photoshop for texturing and apply one material for all the object that contains one big texture maps.

    • @MrDeadLord
      @MrDeadLord Před 4 lety

      @@UGuruz So after that it will imported in Unity with textures? O_O

  • @cyrus3430
    @cyrus3430 Před 3 lety

    Does this work on mobile?!🤪