Well, it's fairly nice, but you have to sort the glass material out, to see a glass material trough another one (like at the beginning and like at the end of the video). The options as of now are not satisfactory, certainly for production purposes. Regardless, that is Unity, and this tutorial is comprehensive and great. I hope you'll get the recognition for all your hard work, on the previous very helpful tutorials(if not the most helpful videos on youtube).
Yes the distortion box is gone. I was primarily interested in blurring. A work around (or perhaps this is a legit technique) is to lower the smoothness parameter to blur the objects seen through the shader, then turn up the coatmask to restore the shiny reflections.
this is wonderful information, please make one more for thin glass with alpha based texture projection / decal ( digital LED's on glass ) huge thanks in advance
Thanks for your great video. I see a problem that same transparent materials cannot be seen when transparent materials in front of it. Is there any way to solve this problem?
Hi, I don't have a reflection probe, simply just created a sphere and added a material but the transparency shows up black all the time. It doesn't seem to be caused by the lack of a reflection probe. Any help with this?
Great tutorial, as always - thank you. I'm currently working on a scene with many wine glasses and have been struggling with a particular issue that also shows up in your video. The issue is: a glass object will not show another glass object behind it. For example, I have two wine glasses close to one another and as I rotate the view so that one glass partially obscures the other, the glass in the background is not visible through the one in the foreground. I noticed this also occurred in your video and wonder if there's anything to be done about it? Thank you for the great tutorials!
how did you get that kind of reflections on it? When i use area light, the reflection looks flat white. Can you make a video for that or can you please explain?
I have a simple(maybe not) question. If I have a model with many parts, how can I texture it? Making new material for any detail is...I don't think it's the way. Send a video or write me how can I do it. pls :)
Thank you. Hands down, you make the best HDRP videos on CZcams.
Thanks
Ive just been doing unity for 3months and realised everything i learn from you is 100% accurate TY for this man . Wish you a great century
I appreciate that!
Nice, was looking for this :D 3:53 I don't have that Distorsion checkbox :(
The best HDRP videos on CZcams!
Thank you man, its was so helpful
Thanks man, this is perfect for my windows models
I'm using Unity 2020 LTS HDRP but there is no Distortion toggle.
same here
@@ekinkaganozkan SAME ANY SOLUTION
You just do the best man, i love you'r tutorials.
Thank you so much.
Your videos are SO good, you deserve MORE followers!
Thank you so much!!
Well, it's fairly nice, but you have to sort the glass material out, to see a glass material trough another one (like at the beginning and like at the end of the video). The options as of now are not satisfactory, certainly for production purposes. Regardless, that is Unity, and this tutorial is comprehensive and great. I hope you'll get the recognition for all your hard work, on the previous very helpful tutorials(if not the most helpful videos on youtube).
Thank you so much for your feedback.
Excellent video, like others have said you make the best HDRP videos on youtube!
Thank you so much..
Holy shiiiiat nice ! :D
Thanks a lot ! :)
Thanks also a lot for sharing this project ! :)
You're welcome.
Why does one glass behind not show when one glass object is in front of another?
hey there :) I cannot find any Distrtion in my Transperency Inputs. Is there a way to turn it on / make visible?
Me neither
thanks good efforts valuable and practical knowledge
Thank you so much..
Thank you for sharing your knowedge! i'm a new on Unity and your tutorials help me a lot!
Welcome!
Actually distorion is available only with unlit shader, and unlit shader does not seem to use reflection probes... what can we do now?
Very good tutorial!
Have you any mobile material and rendering tutorial?
Amazing that this is real time. Thank you
Thanks
Top job mate, lovely stuff
Thanks! It helped me a lot!
Thanks! As always useful!
What HDRP version are you using? Can't see the "Distortion" checkbox under "Transparency Inputs" in my material. Using HDRP 7.2.1
Found the answer myself. This setting is only available to unlit shaders as of 7.1+
Yes the distortion box is gone. I was primarily interested in blurring. A work around (or perhaps this is a legit technique) is to lower the smoothness parameter to blur the objects seen through the shader, then turn up the coatmask to restore the shiny reflections.
great tutorial ... right to the point
can you make full scenes as by defaults all material and baking light
does not work in URP. The material is completely invisible
Thank you bro!!!
I did the same thing, but i got a problem with shadow.
pls help.
thank you.
this is wonderful information, please make one more for thin glass with alpha based texture projection / decal ( digital LED's on glass ) huge thanks in advance
Thanks for your great video. I see a problem that same transparent materials cannot be seen when transparent materials in front of it.
Is there any way to solve this problem?
hmm when I try to apply SSR for a transparent shader it's not reflecting anything anymore and becomes opaque (
Thanks a lot men !
Can't find the distortion option either
Great Tutorial :)
Thanks
Amazing video! Thank you!!
You're so welcome!
Very nice. Can you do this for a stained glass window in HDRP?
Hey friend, can you make a Tutorial about URP Hair and HDRP ?
Can this be achieved using the Universal Render Pipeline (URP)? Thanks!
Great stuff!
Thanks!
i don't have distortion.....
Hi, I don't have a reflection probe, simply just created a sphere and added a material but the transparency shows up black all the time. It doesn't seem to be caused by the lack of a reflection probe. Any help with this?
You forgot to turn alpha down to zero.
Great tutorial, as always - thank you. I'm currently working on a scene with many wine glasses and have been struggling with a particular issue that also shows up in your video. The issue is: a glass object will not show another glass object behind it. For example, I have two wine glasses close to one another and as I rotate the view so that one glass partially obscures the other, the glass in the background is not visible through the one in the foreground. I noticed this also occurred in your video and wonder if there's anything to be done about it? Thank you for the great tutorials!
The only option I found is to use "None " in refraction model.
@@UGuruz Thank you - I'll see if this gives me acceptable results
okay but now how do I make a gemstone or a glass cube that renders correctly?
Amazing content
Thank you so much.
how did you get that kind of reflections on it? When i use area light, the reflection looks flat white. Can you make a video for that or can you please explain?
reflection probe in lightning is your best friend when it comes to metalic or as glass material :)
Thanks !!!!!
You're welcome!
How is the performance?
can any one know hat to simpler glass in urp instead ?
I have a simple(maybe not) question. If I have a model with many parts, how can I texture it? Making new material for any detail is...I don't think it's the way. Send a video or write me how can I do it. pls :)
You can use substance painter or Photoshop for texturing and apply one material for all the object that contains one big texture maps.
@@UGuruz So after that it will imported in Unity with textures? O_O
Does this work on mobile?!🤪
No