Sonic Superstars with a side of salt

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  • čas přidán 22. 05. 2024
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Komentáře • 888

  • @datalphalion
    @datalphalion Před 7 měsíci +1535

    Ironically given their track record, this might be the best game Arzest ever made.

    • @BurnsyRuns
      @BurnsyRuns Před 7 měsíci +157

      Its hard for me to give praise to them for stepping over a bar thats 2 inches off the ground
      They should have never been given this opportunity in the first place, imo. Many studios would have done better, Arzest's incompetency 100% held this back from being better.

    • @esmooth919
      @esmooth919 Před 7 měsíci +34

      At least i had some faith, because one of the members of Arzest helped create Sonic back in the 90s.

    • @JennyBlaze253
      @JennyBlaze253 Před 7 měsíci +39

      Arzest, yes. Artoon, however, which ended up becoming Arzest (kinda a Gainax/Trigger situation) made Blinx the Time Sweeper, which is personally a very excellent game.

    • @BurnsyRuns
      @BurnsyRuns Před 7 měsíci +16

      @@esmooth919 unfortunately that's not a very good barometer for upcoming games. It's quite easy to say "made by the creators of ___" when in reality its only 2-3 guys who are left over, and there are dozens if not hundreds of people involved in making the original game. Just like with other industries, certain people end up taking getting lot more credit than they're due for whatever their part was, especially if it invovled managing others. If they were saying any of the the original level designers were back I would have been more excited for this, but I knew it wasnt the case.
      The creator of sonic's design being involved for example doesnt really have any bearing on the kind of level design you'll experience, thats the job of someone completely different. I think there is a misconception among gamers regarding how devs play their own games. In reality many dont, especially on the art side, so you cant just assume that a dev who clearly cares about the character he designed is going to know how to structure the levels and music.

    • @Unmustache1
      @Unmustache1 Před 7 měsíci +3

      Okay, but hey! pikmin was actually balling. I do not care what anyone else says

  • @dakotaward8792
    @dakotaward8792 Před 7 měsíci +937

    Another reviewer pointed out that bosses stall so much because it would be over in like 10 seconds if the boss was always vulnerable with the potential of having 4 players at the same time attacking it at once and probably didn't consider just changing the hit point values with the number of players during gameplay.

    • @stanzacosmi
      @stanzacosmi Před 7 měsíci +125

      they coudl have easily done
      1player=8hp
      2player=12hp
      3player=16hp
      4player=20hp

    • @CDsNutsBud
      @CDsNutsBud Před 7 měsíci +15

      ​@@stanzacosmi that would be annoying

    • @stanzacosmi
      @stanzacosmi Před 7 měsíci +90

      @@CDsNutsBud how so? If there's no long recovery time between hits, it would be no different than fighting the death egg robot

    • @RSN_SGT_RENEWAL
      @RSN_SGT_RENEWAL Před 7 měsíci +8

      SEGA has no idea how to add extra hit points though

    • @SnaksiXD
      @SnaksiXD Před 7 měsíci +13

      The boss of Sky Temple Act 1 sucks because it doesn't convey the invincibility periods right and it always ends with me dying because oops the physics are now different since you didn't damage the boss

  • @sylvercritter
    @sylvercritter Před 7 měsíci +137

    7:26
    "Some may call it a step in the right direction for the 50th time, not realizing with all these steps taken, one could call it 'walking.'"
    favorite quote from the video

    • @dracogram9580
      @dracogram9580 Před 6 měsíci +4

      Step in the right direction for Arzest may I remind you, not Sonic team, ST had that type of game last year, the games Arzest have released are mid at best, having an actual good title under their belt is a step in the right direction, just hoping they can keep that level of quality consistent.

    • @sonicdude4457
      @sonicdude4457 Před 6 měsíci +1

      Basically Superstars in a nutshell

  • @alenor210
    @alenor210 Před 7 měsíci +691

    Every time a Sonic game comes out and people say “it’s a step in the right direction,” they’re ignoring the fact that we’ve had dozens of steps in the right direction and things haven’t improved. Sonic is simply walking on a treadmill, facing the right direction but never going anywhere.

    • @derple8524
      @derple8524 Před 7 měsíci +70

      😂 yeah, I forgot how many times people have said this and I think at this point it's being used as a crutch for Sonic to avoid criticism. You know how some Sonic fans be

    • @mitchbandes2245
      @mitchbandes2245 Před 7 měsíci +52

      And the Sonic Cycle marches on.

    • @derple8524
      @derple8524 Před 7 měsíci +15

      ​@@mitchbandes2245yep, an infinite cycle

    • @deadlydingus1138
      @deadlydingus1138 Před 7 měsíci +44

      I think of it more like a hamster wheel. I know that hedgehogs technically aren’t rodents, but it somehow feels more fitting.

    • @jaydenc367
      @jaydenc367 Před 7 měsíci +23

      Eh...not exactly, this is the first Sonic game with major multiplayer like this and the battle mode is pretty cool too plus the emerald powers are pretty cool too.

  • @aruakise9803
    @aruakise9803 Před 7 měsíci +336

    > A Sonic game without bangers
    That's illegal.

    • @deadlydingus1138
      @deadlydingus1138 Před 7 měsíci +32

      In the words of Eggman after being presented with cold soup and hot salad, “how is that evem possible!?”

    • @imveryangryitsnotbutter
      @imveryangryitsnotbutter Před 7 měsíci +5

      Please tell me they at least have some mash

    • @harrythehamster4518
      @harrythehamster4518 Před 7 měsíci +13

      Speed jungle? Bridge Island? Pinball Carnival? lagoon City? Sand Sanctuary? Cyber Station? Egg Fortress? Yeah there are some bad tracks but those could also be way better if Jun would just get better synths, this ost is still great.

    • @justinanderson2631
      @justinanderson2631 Před 7 měsíci +7

      Man Sonic Mania had...
      All bangers.
      But Studiopolis especially

    • @Mr_bukowski4435
      @Mr_bukowski4435 Před 7 měsíci +7

      Bro Pinball Carnival and Bridge island acts 1 and 2 are bangers why are y’all tripping

  • @tinyetoile5503
    @tinyetoile5503 Před 7 měsíci +398

    I've seen someone else say that this should be a 30 dollar 3DS game and I agree, games like this one really suffer from the axing of smaller consoles like the DS.

    • @DarkQueenHelba
      @DarkQueenHelba Před 7 měsíci +32

      I miss handheld style games so much.

    • @Roto3
      @Roto3 Před 7 měsíci +1

      Nah 60$ is fine.

    • @Swuidward_
      @Swuidward_ Před 7 měsíci +28

      @@Roto3 disagree lol

    • @MechanicalRabbits
      @MechanicalRabbits Před 7 měsíci +18

      ​@@DarkQueenHelbafor real we need to go back in time and prevent the iphone from ever coming out. Many if not most of my favorite games are all handheld titles.

    • @silverreaps6803
      @silverreaps6803 Před 7 měsíci +8

      @@Roto3 its really not

  • @tristandahn2284
    @tristandahn2284 Před 7 měsíci +190

    God I would love a hand drawn Sonic game.

    • @orangeslash1667
      @orangeslash1667 Před 7 měsíci +6

      hey did not want to make a Mania sequel since Iizuka felt casual audiences would dismiss it as a rehash; he wanted to abandon Mania's pixel art style as Mania had been intended for hardcore Sonic fans, and he thought a new 2D game needed to appeal to a broad audience.

    • @ZekeStaright
      @ZekeStaright Před 7 měsíci +1

      Especially with the art style they use for this.

    • @Bajso84
      @Bajso84 Před 7 měsíci +2

      @@orangeslash1667 Thats the same 16-bit jaggedy look. I think the OP means a HD hand drawn game. Like Streets of Rage 4.
      Id love that too. Although I think the parallax that comes naturally with a 3d environment works well with the speed of a Sonic game.

    • @tristandahn2284
      @tristandahn2284 Před 7 měsíci +1

      Heck I am digging a low poly n64/Ps1/Saturn look for some of these newer indie projects coming out soon, and I think a 2d sonic game that looks like the Sega Saturn era style of graphics would be awesome. Maybe thats just me though.

    • @orangeslash1667
      @orangeslash1667 Před 7 měsíci

      @@tristandahn2284 I recommend Freedom Plant 2 for a Sonic successor.

  • @dalemuir1105
    @dalemuir1105 Před 7 měsíci +50

    I can't believe after not getting it right for 20 years, they got it right with Mania and when the fans said "yeah! more of this!" they give us this.

    • @sevensvn5391
      @sevensvn5391 Před 7 měsíci +5

      I like Sonic CD which is similar in a number of ways, so this being made by the director of that game is a dream come true for me. Sorry about you not getting a mania successor, though.

    • @blackrosegodessD4C
      @blackrosegodessD4C Před 6 měsíci

      Lol classic sonic sucks. Modern 3D sonic is so much better than tha trash that is Mania.

  • @Vikumax
    @Vikumax Před 7 měsíci +284

    It's funny how the level design seems more oriented to single player, but the bosses are make more sense for multiplayer. The slow wind up out of every hit makes sense for a co-op game since if the hurtbox was acting all the time you could easily beat every single boss in like 5 seconds with 4 players jumping all over the place.
    This is not me defending the game, really. Cause that just shows how confusing the focus of the game is to begin with.

    • @MiniLuigiMighty5
      @MiniLuigiMighty5 Před 7 měsíci +18

      Yeah... counterpoint, i-frames

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 Před 7 měsíci +4

      ​@MiniLuigiMighty5 WHAT I FRAMES sonic gets literally juggled in this game if you place him between two enemies

    • @cadenshields129
      @cadenshields129 Před 7 měsíci +2

      @@tsyumamatsuthehavenofguard32 I think they were referring to the s the boss gets after hitting them.

  • @ddubmomo
    @ddubmomo Před 7 měsíci +100

    Sonic: Gotta go fast!
    Level design: haha
    Boss enemy: lol nope

    • @dashing569
      @dashing569 Před 7 měsíci +31

      That's not sonic philosophy speed is a reward

    • @sebastianperezboeff985
      @sebastianperezboeff985 Před 7 měsíci +11

      If you want to go fast non stop play sonic forces modern stages, just hold the boost button is that easy!

    • @havoka2529
      @havoka2529 Před 7 měsíci

      Real

    • @ThatNormalBunny
      @ThatNormalBunny Před 7 měsíci +17

      Sonic: Gotta go fast!
      Level design: haha
      Boss: Nope
      Skilled Players: Erm yep

    • @jaydenc367
      @jaydenc367 Před 7 měsíci

      Eh...you can still go fast with the level design but...yeah bosses are something else which I guess sorta makes sense here.

  • @YoSoyConando
    @YoSoyConando Před 7 měsíci +273

    The late game bosses really are goddamn annoying. I think Arzest actually did good with the stages and gimmicks but hoo boy, those Fang fights.

    • @chillyz0
      @chillyz0 Před 7 měsíci +19

      I swear that fang lava fight was hell on earth

    • @echo_sans4239
      @echo_sans4239 Před 7 měsíci +8

      the final eggman boss fight fight is a pain I can't even get passed his second phase. please help. what would be a good character to use to beat him. Also what's the fastest way to get the green chaos emerald. that thing is infuriating.

    • @lucymorrison
      @lucymorrison Před 7 měsíci +3

      It took me over a day of constant trying to beat the fucking robotnik fight in Egg Fortress

    • @chillyz0
      @chillyz0 Před 7 měsíci

      @@echo_sans4239 instead of going to it go left away from it and loop around to catch it

  • @SnatchedOwl1289
    @SnatchedOwl1289 Před 7 měsíci +46

    They almost had a hand drawn style for the game?!!? My dreams of a hand drawn official sonic game will never happen

  • @IAmMightyMike
    @IAmMightyMike Před 7 měsíci +71

    My huge gripe with this game is the fact that it was advertised as a multiplayer game but I can barely play it with my wife. It just sucks so much that you have to share a screen with little to no distance between your characters if you want to explore. I really want to love the game, but I was so excited to love it with her.

    • @BeingOfEvil0
      @BeingOfEvil0 Před 7 měsíci

      There's a futuristic mechanic called walk

    • @IAmMightyMike
      @IAmMightyMike Před 7 měsíci +19

      @@BeingOfEvil0 You want me to walk.. in a Sonic game?

    • @TheReZisTLust
      @TheReZisTLust Před 7 měsíci +5

      ​@@IAmMightyMikeWalking around at the speed of sound, some place to go, but I'm never gonna find it

  • @birrock4
    @birrock4 Před 7 měsíci +131

    Pretty bold of Sega to include a Silksong fan costume/bossfight, but here we are

    • @StitchPen
      @StitchPen Před 7 měsíci +5

      Like a hamster, I feed off of silksong content drop by drop.

  • @Duelkitten
    @Duelkitten Před 7 měsíci +21

    I find the choice of background music ironic/funny when talking about the lack luster music. The best song out of the game by far (and it was made by tee)

  • @lucianocastrogiovanni2879
    @lucianocastrogiovanni2879 Před 7 měsíci +28

    "One could just call it... walking." Yes. One would. One probably should. I found this take enlightening.

  • @josiahtheawkward6008
    @josiahtheawkward6008 Před 7 měsíci +80

    Why does it always feel like whenever Sonic releases something nowadays I have to stutter or put a giant asterisk when I say it was good? Like “Sonic Superstars is a good game… BUT-“
    When are we gonna get a game that’s just plain good or even great? Like come on, the last game I could say that was just great without stuttering from its problems is Mania.

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic Před 7 měsíci +27

      Even mania has a “but” the levels aren’t unique

    • @jaydenc367
      @jaydenc367 Před 7 měsíci +11

      @@Youarewhatyoueatsonic Every game is flawed I guess although Mania has it's original levels too.

    • @ahmadkazan5473
      @ahmadkazan5473 Před 7 měsíci +30

      EVERY game to ever exist will have. -BUT eventually.

    • @Youarewhatyoueatsonic
      @Youarewhatyoueatsonic Před 7 měsíci +5

      @@jaydenc367 that’s true, very good original levels as well, it’s just a shame that wasn’t the whole game

    • @josiahtheawkward6008
      @josiahtheawkward6008 Před 7 měsíci +15

      @@ahmadkazan5473 true but Sonic always has these apparent problems that seem SO FIXABLE

  • @SonicFrake
    @SonicFrake Před 7 měsíci +156

    A Sonic game without any tunes that totally rock? Even Sonic 06 didn't fail that hard.

    • @bramble553
      @bramble553 Před 7 měsíci +20

      Sonic Chronicles.

    • @Mossmuncher-zm8gx
      @Mossmuncher-zm8gx Před 7 měsíci +7

      Sonic chronicles may have had terrible music but it still had at least one good theme, that being IX's

    • @bramble553
      @bramble553 Před 7 měsíci +10

      @@Mossmuncher-zm8gx which is still a worse version of a Song from Sonic 3D Blast lmao

    • @Mossmuncher-zm8gx
      @Mossmuncher-zm8gx Před 7 měsíci +7

      @@bramble553 That may be true, but to be fair, pretty much all of the songs in that game were recycled from older games, and they were never meant to be what they were in the first place

    • @manoftruth0935
      @manoftruth0935 Před 7 měsíci +11

      We got the best soundtrack yet in Frontiers twice. They learned from the 06 situation and Sega put their full effort into Frontiers, and delegated SuperStars to another studio.

  • @garrtoons4303
    @garrtoons4303 Před 7 měsíci +245

    This game is pretty much what I expected a game made by Arzest would look like. 😅

    • @jameslawrenson1208
      @jameslawrenson1208 Před 7 měsíci +31

      It's probably still their best game so far.

    • @garrtoons4303
      @garrtoons4303 Před 7 měsíci +13

      @@jameslawrenson1208 I mean, yeah.... 😅

    • @BurnsyRuns
      @BurnsyRuns Před 7 měsíci +22

      ​​​​@@jameslawrenson1208thats not a very high bar, whats their best game besides this, Hey You Pikman? Yoshi's New Island? Pretty sure their other games besides Sonic are soulless and universally hated.
      Not to mention they inherited Headcanon's retro engine, thats like 1/3 of the work done for them automatically.

    • @sahaprocks7751
      @sahaprocks7751 Před 7 měsíci +6

      @@BurnsyRunsBalan Wonderland too 💀

    • @johnblunt6693
      @johnblunt6693 Před 7 měsíci

      @@sahaprocks7751 to play devil's advocate I'm pretty sure they only helped on art for balan wonderworld

  • @cosmiclikesminecraft
    @cosmiclikesminecraft Před 7 měsíci +22

    The zoomed in camera genuinely killed my interest it made it feel like if I wanted to have any amount of fun I’d have to memorize the levels

    • @Bajso84
      @Bajso84 Před 7 měsíci +2

      Its not. Its zoomed out compared to the classics. And in some speedy sections it actually zooms out further. Learn to Sonic.

    • @TheFoolishSamurai
      @TheFoolishSamurai Před 7 měsíci +8

      @@Bajso84 Sonic needs to learn how to make a speed game

    • @cosmiclikesminecraft
      @cosmiclikesminecraft Před 7 měsíci

      Yes its an issue I had with a classic game that prevented me from finding them fun. having these massive levels but barely being able to see ahead of you just is not enjoyable for learning to go fast. makes me feel like its just memorization as opposed to just adapting @@Bajso84

  • @Kulkogo
    @Kulkogo Před 7 měsíci +17

    I saw a fan game that put a lot of effort into hand drawn sonic sprites and it looked AMAZING. I would have played this if it matched the animation style they used for the opening of Sonic Mania

  • @JennyBlaze253
    @JennyBlaze253 Před 7 měsíci +49

    I should note that Arzest is Naoto Ohshima's company, who was one of the creators of Sonic who was brought on to work on this game, so most likely part of the reason Arzest is involved this. Arzest was originally known as Artoon, as a note, who created the very underrated Blinx the Time Sweeper games.

  • @abloodcorpse3318
    @abloodcorpse3318 Před 7 měsíci +3

    literally, the multiplayer aspect would've been fixed with online multiplayer, because then if someone went off-screen, they just have their own screen, literally eliminating the entire problem the devs are talking about

  • @CeHee123
    @CeHee123 Před 7 měsíci +37

    Denuvo was also in Mania. Doesn’t make it okay but just pointing it out.

    • @Darkgun231
      @Darkgun231 Před 7 měsíci +3

      What's Denuvo? And why is it bad?

    • @CeHee123
      @CeHee123 Před 7 měsíci +14

      @Darkgun231 a false anti-piracy system that prevents mods and causes PC games to run worse.

    • @willnet2644
      @willnet2644 Před 7 měsíci +3

      I say what make it so bad this time it was announced an hour before game came out and epic game was announced at same time with it

    • @Darkgun231
      @Darkgun231 Před 7 měsíci +2

      @@CeHee123 I see, thanks for the warning

    • @josephfrye7342
      @josephfrye7342 Před 7 měsíci

      @@CeHee123 jokes on them the pc version of sonic superstars works fine on me hehe.

  • @420starchild
    @420starchild Před 7 měsíci +9

    Dude the reviews of this game are giving me fucking whiplash. I'm just gonna ignore people and play it myself. I can't tell who just is fucking obsessed with sonic or who fucking hates it anymore. I guess sonic is just one of those games you actually HAVE to play to understand if its good or not anymore.

  • @biggestyosh4041
    @biggestyosh4041 Před 7 měsíci +15

    Yeah some sound tracks aren't the best but I think speed jungle zone act 2 is probably one of the best ones.

    • @Mr_bukowski4435
      @Mr_bukowski4435 Před 7 měsíci

      True THANK YOU! Pinball Carnival Act 1 and 2 are also bangers

  • @NachosRenard
    @NachosRenard Před 7 měsíci +10

    ... I feel like online sonic could have helped with the screen issue. You wouldnt need to be a co-op or share the same screen, so it could be useful for players to race or explore on their own, or for someone to teach their friend tricks

  • @DevilMasterLukj
    @DevilMasterLukj Před 7 měsíci +6

    Oh dear lord they dropped the ball on the music!?! That's such a sin

  • @mariomario9209
    @mariomario9209 Před 7 měsíci +5

    The bosses are very sonic rush esque where you have to wait for it to open up to hit it

  • @justinstewart9145
    @justinstewart9145 Před 7 měsíci +5

    People often use the "Mania was made by fans" rhetoric. The problem is Sonic Mania wasn't made by some Fan Game group. Mania was made by Christian Whitehead who made the Sonic CD re-release and Headcannon, before working on Sonic 1 & 2 Ports. It's annoying hearing people saying it was made by fans and how fans should takeover because they really shouldn't. It was made by “fans” in a sense that Sega hired a person who has made Sonic fan games in the past. And then he went on to have a career in the video game industry. It’s very much a professional, mainline Sonic game. That is worth clarifying.

    • @Butwhythough881
      @Butwhythough881 Před 7 měsíci

      And even then, that team was still held back a bit by Sega since they originally wanted Mania to be all original zones like Superstars but Sega insisted it be 80% returning zones.
      Superstars should’ve taken inspiration from Mania’s original zones because almost all the zones in Superstars, with one or two exceptions, feel so generic.

    • @justinstewart9145
      @justinstewart9145 Před 7 měsíci

      ​@@Butwhythough881 Sega didn't force Evening Star to do anything. The original idea by the developers was a collection of Sonic 1, 2 and CD for consoles with 4 bonus stages. Then that become a brand new game, replacing the collection aspect with the reused stages and keeping the 4 new ones, thus, combining new ideas, with classic ideas.

    • @Butwhythough881
      @Butwhythough881 Před 7 měsíci

      @@justinstewart9145 Completely inaccurate. Christian Whitehead pitched Mania as an all new game from the start after the success of the mobile ports. He pitched a prototype of an earlu Studiopolis. Sega, primarily Takashi Lizuka, accepted the pitch and insisted the game featured remixed versions of the classic zones.
      Forced was an overstatement on my part but the assumption that it was just gonna be a collection of mobile ports of consoles just isn’t true, unless you can provide me a source that said that. Sure, Mirage Saloon was based on a cut level from the mobile port of CD which itself was inspired by a cut level from Sonic 2, so I can only assume you got that mixed up.

  • @be-noble3393
    @be-noble3393 Před 7 měsíci +22

    The Salt must flow.

    • @luigiboi4244
      @luigiboi4244 Před 7 měsíci

      Dune Reference.

    • @josephfrye7342
      @josephfrye7342 Před 7 měsíci

      with uk's brown hpsauce like bbq and red orange buffalo sauce?

    • @iantaakalla8180
      @iantaakalla8180 Před 7 měsíci

      I wonder, would that make the people who cover Sonic games the teleporter people?

  • @Chokun-Gaming
    @Chokun-Gaming Před 7 měsíci +4

    I also fought a giant robot clown, but it was unpainted (just like yours) so I went back to spice it up a bit and wound up fighting metal Sonic with a skirt, big meaty claws and a chimney instead

  • @SeriousPan
    @SeriousPan Před 7 měsíci +4

    On the music front: That's because Jun Suneou is involved. The guy just takes the Genesis soundfont with the Sonic 1 drum snares and calls it a day. The dudes talented but has no idea how to make Classic music. Tee Lopes is the one responsible for the actually good songs in the soundtrack, he absolutely dominates the OST here.

    • @Mr_bukowski4435
      @Mr_bukowski4435 Před 7 měsíci +1

      Pinball Carnival, Speed Jungle and Bridge Island Act 1 and 2 are absolute BANGERS!

  • @grass_enjoyer
    @grass_enjoyer Před 7 měsíci +17

    I feel like all recent Sonic games punish you for going blindly fast, which is silly when you think about it, but this game looks pretty fun

    • @TriforceWisdom64
      @TriforceWisdom64 Před 7 měsíci +22

      That's really always been the case, aside from the early boost games like Rush or Wii Unleashed. Going fast is a selling point, so Sega never bothers to elaborate that going fast is the reward for replaying the game and memorizing obstacles, rather than the default.

    • @orangeslash1667
      @orangeslash1667 Před 7 měsíci

      ​@@TriforceWisdom64 Sonic Team did not want to make a Mania sequel since Iizuka felt casual audiences would dismiss it as a rehash; he wanted to abandon Mania's pixel art style as Mania had been intended for hardcore Sonic fans, and he thought a new 2D game needed to appeal to a broad audience.

    • @TriforceWisdom64
      @TriforceWisdom64 Před 7 měsíci +1

      @@orangeslash1667 Did you reply to the wrong person?

    • @spongebobfan78
      @spongebobfan78 Před 7 měsíci +3

      The last time they didn't punish you, it was Forces.

    • @orangeslash1667
      @orangeslash1667 Před 7 měsíci

      @@TriforceWisdom64 No, I just wanted to change the subject.
      Classic Sonic games is about speed being the reward for good platforming. So the question is the level design as good as the classics.
      Remember while Sonic 2 and 3 can be fast paced, Sonic 1 is not.

  • @cxfxcdude
    @cxfxcdude Před 7 měsíci

    Great work Scott :D thanks for sharing all your hard work

  • @Luffink25
    @Luffink25 Před 7 měsíci +51

    Aw, you didn't reach Trip's postgame? But that's where the horror truly begins!

    • @Tippsters-10
      @Tippsters-10 Před 7 měsíci +2

      Wait, you’re serious?

    • @jareader3295
      @jareader3295 Před 7 měsíci +13

      ​@@Tippsters-10Trips story is hard mode and is needed to reach the last story.

    • @Luffink25
      @Luffink25 Před 7 měsíci +15

      @@Tippsters-10 I'm totally serious. The regular story mode isn't particularly hard except for some bosses. Trip's story's level design changes make the experience horrible, full of cheap shots and spikes to screw you up. I've given up trying to beat it honestly and started using Trip's superform... but then again, it's hard to even gather 50 rings in these messy stages

    • @jamesmalinowski4033
      @jamesmalinowski4033 Před 7 měsíci +4

      @@Luffink25 honestly, the worst part is the Eggrobos. like, just remove those from the stages and it's, like, 75% easier.

    • @SeriousPan
      @SeriousPan Před 7 měsíci +3

      I love Trips postgame. It's suffering of the worst kind! They shove so many obstacles in the way that it borders on the insane. Like sure some of them are smartly laid out so you can use your wall jumps and grinds etc... but then you go to the casino level and its blue fires placed in nonsense locations that make no sense.
      Trips postgame does not let you go fast... at all. It's awful. Thank god you can just use her in the more fun base campaign.

  • @averybirb
    @averybirb Před 7 měsíci +7

    you know it's serious when someone says the music in a sonic game is bad;;

  • @orsonzedd
    @orsonzedd Před 7 měsíci +43

    Arzest made a game with unmemorable music? You don't say?

    • @jameslawrenson1208
      @jameslawrenson1208 Před 7 měsíci +1

      Balan Wonderworld is the ONLY exception.

    • @JennyBlaze253
      @JennyBlaze253 Před 7 měsíci +6

      @@jameslawrenson1208 Blinx the Time Sweeper says hello (yes, I know it's Artoon and not Arzest, but technicality!)

    • @chrismanuel9768
      @chrismanuel9768 Před 7 měsíci

      ​@@JennyBlaze253I can't remember a single track from that game, or really any level after the first. It was a critical bomb for a reason. Good idea, absolutely trash execution

    • @JennyBlaze253
      @JennyBlaze253 Před 7 měsíci

      @@chrismanuel9768 Forgotten City, Temple of Lost Time, Forge of Hours, Sky World and Time Oil Well World from 2, not to mention the shop theme. Need I say more?

  • @gapfmmadeira8339
    @gapfmmadeira8339 Před 7 měsíci +4

    Sonic frontiers: step in the right direction for 3d games
    Sonic superstars: step in the right direction for 2d games
    That's it SEGA! Preparations are complete! Please use this games to make amazing sonic titles!

    • @chrismanuel9768
      @chrismanuel9768 Před 7 měsíci +2

      Frontiers was... god awful though

    • @pinktrutle1490
      @pinktrutle1490 Před 7 měsíci +3

      @@chrismanuel9768 nope

    • @iantaakalla8180
      @iantaakalla8180 Před 7 měsíci +1

      By now, Frontiers is in a state that people can pretend it was always a good game.

    • @Thookah
      @Thookah Před 6 měsíci

      I mean, if we are being nice, DLC update 1 and 2 brought the game to a 10 out of 10, as it had a perfect challenge.
      But definetly NOT after that 3rd update. That just made the game WAY too hard. I mean, I personally liked the DLC, but damn, did it kick my ass.
      I'd give the game a 8.75/10 now. It was perfect, but they spiked the difficulty WAY too high.@@iantaakalla8180

  • @GameparkGames
    @GameparkGames Před 7 měsíci +10

    I have a question for anyone who is willing to answer, Was it me or did the momentum feel off to anyone? In my experience there were moments where you'd jump and be stuck in a direction not being able to move out of it. You'd stop and the character would move insanely slow to start back up... the characters felt like they had weights on them keeping them from feeling as responsive as older games have done.

    • @geneticlemon6629
      @geneticlemon6629 Před 7 měsíci +4

      It felt like there was a tiny bit of weight but generally? No I didn't face issues like this really. I had a great time with the game.

    • @GameparkGames
      @GameparkGames Před 7 měsíci +1

      @@geneticlemon6629 A bit of weight is fine but there were times it felt very inconsistent. I'll fully admit that it could have just been me not being used to the game but one instances was at the final boss where I hit him and try to move back to the right just to move so slowly it killed me

    • @geneticlemon6629
      @geneticlemon6629 Před 7 měsíci +1

      @@GameparkGames It could be. One thing I know is that the ground starts moving faster in some attacks the final boss does. That could be why you died and it's not like that isn't common. I think a good example could be Metal Sonic Kai in Mania.

  • @masonwilcox7055
    @masonwilcox7055 Před 7 měsíci +23

    Not having good, memorable music, is what is going to make me wait for a sale. Thanks for the review.

    • @Mr_bukowski4435
      @Mr_bukowski4435 Před 7 měsíci

      The music is a banger (those being Bridge island, Speed Jungle, and Pinball Carnival) they are better than most of Frontiers if you ask me so Scott is mostly wrong

    • @TheIDcard123
      @TheIDcard123 Před 7 měsíci +4

      Speed Jungle Act 1 and Bridge Island Act 2 are very good. I don't know what Scott was on saying there was NONE.
      But yeah, a majority of them are meh.

    • @Mr_bukowski4435
      @Mr_bukowski4435 Před 7 měsíci

      @@TheIDcard123 ya the sand kingdom music sucks tho

  • @MMTrigger
    @MMTrigger Před 6 měsíci +2

    It's a shame you can't toggle the camera distance when playing single player. Having the bigger multi-player view would at least let you see hazards and enemies coming.

  • @dawsachu
    @dawsachu Před 7 měsíci +4

    one could just call it walking lmao

  • @DexDexter0
    @DexDexter0 Před 7 měsíci +9

    You know I'm with you on the design of classic Sonic but for me it's less about the color and more the weird 3D he's got going on. Since generations his model has always looked like they were trying to baby-fy him, if that makes sense. He just always has a (0_0) blank expression and is too round and squishy looking. The lack of stylization really hurts the design

  • @Polar_Patroller
    @Polar_Patroller Před 7 měsíci +6

    It's so nice to hear other say that the boss fights start getting annoying (im currently stuck on the one in space cus i keep dying after getting to phase 2 and rage quitting after a couple tries). I did not pay 70 bucks to have the same experience in sonic 2 with the final boss.

    • @GameparkGames
      @GameparkGames Před 7 měsíci +3

      It's not the same experience though... the waiting makes it so much worse. You didn't wait long per hit with the metal sonic fight and can breeze passed him in under 30 seconds whereas the first phase of the space boss takes 2 and a half minutes if you are being fast enough. It took me so long to figure out how to beat the second phase because one slip up and it's back to the first phase. I'll take 5 metal sonics before I take phase one of that boss... a checkpoint would have been awesome but nope.

    • @Polar_Patroller
      @Polar_Patroller Před 7 měsíci +3

      @@GameparkGames When I said experience I meant like getting to the second phase and dying and having to restart the entire fight.

  • @colossalweeb
    @colossalweeb Před 7 měsíci +2

    So what I'm hearing is this is sega's "we have mania at home"

  • @DewMan31
    @DewMan31 Před 7 měsíci +6

    I think the co op is only great if the people playing are on a similar skill level. I wish they did increase the despawn zone though, as when I would play other classic, I would be Tails, and I've gotten to the point that I can often keep up with my brother, even being able to navigate a bit of the level while I'm off screen to catch up. In Superstars, the moment a character is fully off screen they despawn. As for the music, I think Tee Lopes outshines the rest of the ost, as songs like Speed Jungle Act 1 and Bridge Island Zone are memorable and do stand out, but anything Jun Senoue composed sounds like it came straight out of Sonic 4 because he uses the same instruments from those games and it really bogs down his songs. The bosses can be annoying because of the waiting, and I know that's because of the multiplayer, but some of them can be cheesed using the Emerald powers in appropriate places. I think green and red are most useful for navigation, and purple sucks because it is the most situational ability in the game. That gold level did suck, but otherwise, I feel I'll come back to Superstars more than Mania
    What I find most interesting is the fact that everyone seems to take away a different opinion on this game, which is interesting.

  • @haukkru
    @haukkru Před 7 měsíci +3

    So many right steps that they are going in a circle 👀

  • @releasethekraken5039
    @releasethekraken5039 Před 7 měsíci +6

    So your new animation style basically boils down to "unholy lovechild between Vtubers and GoAnimate"?
    Man the stuff animators have to do to survive on this platform. I miss when you actually hand animated stuff.

  • @legomeaker101potato
    @legomeaker101potato Před 7 měsíci +4

    only sega could make origins + dlc seem like a good deal...

  • @misterzygarde6431
    @misterzygarde6431 Před 7 měsíci +13

    In regards to the soundtrack, I think that Jun Senoue should stop using the Sonic 4 instruments.
    Also I guess ScottFalco didn’t know of Sonic Omens when he suggested giving Sonic to fans.

    • @Mr_bukowski4435
      @Mr_bukowski4435 Před 7 měsíci

      Bro the soundtrack has absolute bangers like Bridge Island, Pinball Carnival, and Speed Junles acts 1 and 2

  • @Blaze4ification
    @Blaze4ification Před 7 měsíci +1

    3:30 yeah, and I've seen some people praise this because it's more eventful... sure... but only the 1st few times, then it gets annoying on replays. Value in Sonic is his exploration and you go at your own speed. Even if he's always touted gotta go fast, being his tagline since competing with the likes of Mario and Mega Man back in the day. That's always been what Sonic's been about if you're a real Sonic fan, not to call people fake ones, just the big fans know that's what he's about. If you want to go slow feel free, you want dangerous treacherous route stick to a lower path, you want more rewards stick to the top, want a speedy fast route stick more so in the middle while taking up or down routes when necessary. The bosses themselves have always taken this into account too, this was the biggest draw behind Sonic 2 especially. If you want you can juggle enemies, or wait, even the final final boss in the egg Robo, you can wait for him to dip down every few seconds, or learn to time your jumping to avoid his spiky hands to get in more hits while he's walking at you.
    Forcing you to wait... not only the exact opposite of speed, which is Sonic's mantra, but it's also the opposite of being explorative which is what Sonic truly is about.

  • @thomased22legoyodagaming
    @thomased22legoyodagaming Před 7 měsíci +2

    Scott being partially blue colorblind is truly an interesting factoid.

  • @bradwig
    @bradwig Před 7 měsíci +5

    Great video! Can't agree on your color assessment though haha. I think he looks way better in this lighter more pastel blue!

  • @bradthegiant
    @bradthegiant Před 7 měsíci

    Its been so long since ive gotten a notification you uploaded. I was taken aback by the style change on the characters.

  • @TeamSoraPresents
    @TeamSoraPresents Před 7 měsíci +6

    I was really looking forward to playing this game, until I saw the price tag...

  • @ericamaya2467
    @ericamaya2467 Před 7 měsíci +8

    Isn’t it a good thing that the game punishes the player for only holding right?

  • @spoopyspades5740
    @spoopyspades5740 Před 7 měsíci +4

    I want Sega to either make modern sonic games, or make them like sonic rush. I know sonic rush isn't classic sonic, but if you're gonna do 2d sonic, make it sonic rush.

  • @CiromBreeze
    @CiromBreeze Před 7 měsíci +1

    Tails can descend while flying? Well done SEGA, you've managed to so something that Sonic Robo Blast 2 has had for at least 20 years now.

  • @AstonishingRed
    @AstonishingRed Před 7 měsíci +1

    Releasing this so close to Mario Wonder was such a bad idea.

  • @lucasmatthiessen1570
    @lucasmatthiessen1570 Před 7 měsíci +1

    A Sonic game that is “okay” is good enough for me.

  • @Argick
    @Argick Před 7 měsíci +7

    Yeah this tracks with my own feelings and what I'm seeing across the board. The game is very safe. I just wish the bosses didn't take as long as they do and why are half of them autoscrollers?! Bought it at full price because I love my Sonic but I'd definitely recommend folks wait for a sale if they can.

  • @2_many_alts
    @2_many_alts Před 7 měsíci +87

    This is the “competition” for Mario wonder?

    • @silverreaps6803
      @silverreaps6803 Před 7 měsíci +35

      It was never "competition"

    • @WoLJovi
      @WoLJovi Před 7 měsíci +14

      There’s no competition.

    • @akiradkcn
      @akiradkcn Před 7 měsíci +24

      No, it was never meant to be
      Not everything in life needs to be a competition

    • @black-fenrir35
      @black-fenrir35 Před 7 měsíci +6

      @@akiradkcn because this is mediocre.

    • @sebastianperezboeff985
      @sebastianperezboeff985 Před 7 měsíci +5

      @@black-fenrir35 still wasnt a competition.

  • @aidanhammans9337
    @aidanhammans9337 Před 7 měsíci +2

    Funny that both Wonder and Superstars have boss problems.

    • @baalfgames5318
      @baalfgames5318 Před 7 měsíci +2

      With Superstars, I can't hate the bosses that much, since there was some clear effort put into them, even if they aren't great. Wonder, besides Bowser himself, is just four variations Bowser Jr. Wooooow.

  • @lolmanenbatman6471
    @lolmanenbatman6471 Před 7 měsíci

    Love your videos man

  • @plastickkerorolm4889
    @plastickkerorolm4889 Před 7 měsíci +1

    Scott: Boss are bad
    Sega: why
    Scott: I can't cheese them
    Sega: .... uh huh

    • @plastickkerorolm4889
      @plastickkerorolm4889 Před 7 měsíci

      Also speed juggle and sand sanctuary are 100 BANGERS

    • @DJNeon-C1990
      @DJNeon-C1990 Před 7 měsíci

      theres a difference between not being able to cheese, and sonic rush tier shit bosses.

    • @plastickkerorolm4889
      @plastickkerorolm4889 Před 7 měsíci +1

      @DJNeon-C1990 I don't think their shit. Infact the only issue I have with the bosses is they should have better indication for when they're invulnerable.

    • @sevensvn5391
      @sevensvn5391 Před 7 měsíci

      @@plastickkerorolm4889 Yeah, that's the only real issue I've seen beyond people being irritated that they're not cheesable.

    • @plastickkerorolm4889
      @plastickkerorolm4889 Před 7 měsíci +1

      @sevensvn5391 like it think it simply went against the grain to have bosses not being super weak this game. Sonic community is used to being able to wail on the boss as soon as it's in range.
      But most bosses in platformer only allow you to jump on their head once or hit them once.

  • @dustinsearle4672
    @dustinsearle4672 Před 7 měsíci +3

    His blue looks fine, Great review this looks fun to me I think ill grab it

    • @derple8524
      @derple8524 Před 7 měsíci

      He did say he's a little colorblind on blue but we don't know

  • @ajdude9
    @ajdude9 Před 7 měsíci +11

    Really seems like the sonic franchise peaked with a return to the classic format in Sonic Mania (that actually respected Sonic 1 - 3 & Knuckles in artstyle and design) and now they're just pumping out "classic" sonic slop thinking that as long as it looks like classic sonic it'll be good and not realising what made the original trinity + mania so good despite being so old (or inspired by the old).

    • @yaboywest5856
      @yaboywest5856 Před 7 měsíci +10

      But this game is actually good tho 😭

    • @griffan9913
      @griffan9913 Před 7 měsíci +4

      @@yaboywest5856 Yeah it's pretty fun game. Though to be fair, I didn't think Mania was the second coming of christ like most people did a lot of the ideas in that game were more neat and novel than fun for me. I do still think Mania is better than Superstars but not a large margin.
      Saying that though, not really sure if this game is worth 60 dollars?

    • @jam9852
      @jam9852 Před 7 měsíci +3

      ​@@yaboywest5856really? I bought the game at full price it's mid it's not bad but it doesn't even compare to the quality we got with Mania.
      Sonic superstars is Sonic The hedgehog 4 episode 3 it's average at best not terrible but not all that great either it's not a Game I would replay over & over again like 3 & knuckles Mania or Sonic 2 & it has nothing to do with Classic Sonic being 3D now.
      The game just feels like it's missing Passion like it was made by delevlopers who see making Sonic games as a day job rather than the developers making the game out of love for the franchise. superstars feels like it was just carelessly pumped out rather than made for the fans of the Classic Era of Sonic I think $60 is asking way too much when Mania had more content
      Now don't get me wrong effort was put into superstars but new games by Sonic Team don't get me as hyped anymore Since Generations they've made more game Misses than Hit's & I honestly can't get excited for New Sonic Games when fan developers do the franchise better than what current Sonic Team does.
      Sadly The only best parts of Superstars is the fact that Classic Amy is playable and is more fun to play as then how she was in origins DLC. Trip is also a cool new addition to the sonic franchise & SEGA bringing back Fang the sniper / nack the weseal was honestly a smart move everything else other than the added cutscenes is a hard pass for me.

  • @squidoctoo
    @squidoctoo Před 7 měsíci +7

    Well at least this makes it easier to decide wether to play this or Mario wonder 🗣️🔥

    • @baalfgames5318
      @baalfgames5318 Před 7 měsíci +4

      Honestly, not really. Critcs always overrate Mario games to the umpteenth degree, and after playing the demo, it looks like they've done so this time, too.

    • @M0mazosMissy
      @M0mazosMissy Před 7 měsíci +1

      @@baalfgames5318 Nah
      It's good

    • @Mr_bukowski4435
      @Mr_bukowski4435 Před 7 měsíci

      Nah Spiderman 2 all the way

    • @baalfgames5318
      @baalfgames5318 Před 7 měsíci

      @@M0mazosMissy Nah, the same problems persist in this game that they have in Mario for a while: slow, clunky gameplay, an over-reliance on gimicks and visual hypnosis over gameplay, lame bosses, etc. I could honestly tolerate these games if it wasn't for the rabid fanbase, but after so many years of people feeling the need to force their opinions down other's throats, I've honestly grown to hate the franchise, tbh.
      It's honestly been the same way with Sonic Superstars, but in reverse. The more bad reviews it got, the more sheep started to follow, the more ravenous Sonic haters are shoving down the throats of defenders how objectively terrible Superstars is, and honestly, the whole war over these two games has made me feel sick to my stomach.

    • @M0mazosMissy
      @M0mazosMissy Před 7 měsíci +1

      I think you should stick to something less visually appealing like the lost levels or something like that idk

  • @JadeOfficial
    @JadeOfficial Před 7 měsíci +3

    The Mega Man 11 of Sonic games

    • @darienb1127
      @darienb1127 Před 7 měsíci +4

      Mega Man 11 is actually my favorite of the classics so idk

    • @canontheory
      @canontheory Před 6 měsíci

      @@darienb1127 I haven’t played 11 yet, I was worried the new art style and 3d would be too different from the originals

    • @darienb1127
      @darienb1127 Před 6 měsíci

      @@canontheory The biggest change is the Gear Change system, but for the most part it feels like a Classic Mega Man game. Also, all of the powers are extremely useful in that game.

  • @gamefreakDX
    @gamefreakDX Před 7 měsíci +6

    It took until playing the game and my friend asking what my favourite stage(s) were, where I went "uh... hm..." Even aesthetically, it's shockingly muted for the most part.
    But yeah, the bosses really drained me and is basically the reason why I don't think I'll ever come back to this entry.

  • @abe6281
    @abe6281 Před 7 měsíci +2

    Imma wait for a sale on this one, but I really want to play it. I just hope they make more stuff with Classic Sonic and the rest of the cast, and just improve some more with this formula, whether they make it 2D or 3D.

  • @darkhero5395
    @darkhero5395 Před 7 měsíci +2

    project 06 mad me thought that sonic 06 was a good game when I was a bit younger and then bought the game and realize they were not the same

  • @TheBeird
    @TheBeird Před 7 měsíci +3

    I got the the Cyberzone boss and got so fucking pissed off that I've sworn it off. Life's too short. I give them props for trying but I have no idea how you can have Sonic Mania and NOT build off it. Baffling.

  • @brandensandberg6668
    @brandensandberg6668 Před 7 měsíci +1

    The final boss packed my crap so hard

  • @commonviewer2488
    @commonviewer2488 Před 7 měsíci +2

    First thing I do when a new Sonic game releases is listen to the soundtrack. None of the music stuck in my head this time

  • @Goofball_1929
    @Goofball_1929 Před 7 měsíci

    I just love how u do the thumbnails

  • @Stegallproductions
    @Stegallproductions Před 7 měsíci +3

    Did your little guy always dance in sync to the ending music? I’ve never noticed it before if so. Nice touch!

  • @venezuela0076
    @venezuela0076 Před 7 měsíci +1

    6:30 i laughed because I audibly gasped at this 😂

  • @radiokunio3738
    @radiokunio3738 Před 7 měsíci +2

    2:47 being punished for holding right is a odd critique. Usually if you can hold right and not pay attention to what your doing that's considered bad game design.

    • @ScottFalco
      @ScottFalco  Před 7 měsíci +1

      Wasn't meant to be a critique, i was just pointing it out

  • @aaronwhite1882
    @aaronwhite1882 Před 4 měsíci

    8:32 I didn't realize that this was the avatar you made in the store, because right before I played the level I had completed my Metal Sonic avatar. I only realized it in hard mode when right before I played the level again I had built a Nights avatar.

  • @lazyratto
    @lazyratto Před 7 měsíci

    the true cardinal sin is once again not adding a chao garden

  • @Glauco.gloster2007
    @Glauco.gloster2007 Před 7 měsíci +1

    Never ask Scott how cyborg Chan was created.

  • @NO.10162
    @NO.10162 Před 7 měsíci +1

    I do think that sonic superstars is in the unfortunate position of being in immediate comparison to super mario wonder.

  • @jackgomez7033
    @jackgomez7033 Před 6 měsíci

    I genuinely kept forgetting i have abilities and didn't really use them during the boss fights or stages and I am currently in hell fighting the egg fortress boss which takes so damn long,

  • @Su_tarman6-Bio
    @Su_tarman6-Bio Před 7 měsíci +1

    My avatar is Metal Sonic. No I will not apologize for bringing him back.
    Edit:The final boss is JUST the Death Egg Robot in Death Egg.

  • @Fullkornen
    @Fullkornen Před 7 měsíci

    I died at that same exact spot that's being shown in the first 5 seconds!! Truly a Sonic game.

  • @lovingfool2060
    @lovingfool2060 Před 7 měsíci +1

    I cant for the life of me think about paying full asking price for the game

  • @PsychoJosh
    @PsychoJosh Před 7 měsíci +3

    I liked the hammer boss in Press Factory, I thought it was very well-designed, but there were a few bosses that were a slog. The Fang fight in Golden Capital and the Lagoon City Act 2 boss were particularly bad. I think the game wants you to use Emerald Powers on them, but it's easy to forget about them. I also liked the Emerald special stages, I thought they were fun to swing around in. Needed better music direction though.

    • @GameparkGames
      @GameparkGames Před 7 měsíci

      I constantly forgot about the emerald powers 😅

    • @PsychoJosh
      @PsychoJosh Před 7 měsíci +3

      @@GameparkGames It was a godsend on the second phase of the last boss. If you use the Avatar power right as he begins his yellow laser phase, you can get three free hits on him.

    • @GameparkGames
      @GameparkGames Před 7 měsíci

      @@PsychoJosh agreed, that second phase was a nightmare, I did remember them at some point and it helped, after he swipes the first time you can hit him once, use that duplication power get 3 hits then use the flaming ball power and hang out above him getting the last few hits and he's done

  • @cahillcomics918
    @cahillcomics918 Před 7 měsíci +3

    while im sad this isnt some new smash hit, i am just legit happy theres another platformer in the vein of OG sonic and mania to a lesser extent…of course if the next one continues a downward trend i probably wont be getting thay

  • @Hopalongtom
    @Hopalongtom Před 7 měsíci

    Oh dear god, thanks for that Denuvo warning, I was planning on getting this for my Steam Deck, looks like I'll get the Switch or PS5 version instead to avoid that Malware.

  • @lyu1ee
    @lyu1ee Před 7 měsíci

    woohoo more scott content!!

  • @r_tonline
    @r_tonline Před 7 měsíci

    Definitely waiting for a sale on this one

  • @Jay6x
    @Jay6x Před 7 měsíci +1

    Imagine if the Oil Ocean boss in Sonic 2 had the same invincibility frames as Superstars. I wonder how long that boss battle would take. Probably still shorter than anything in Superstars.

  • @geminisfl
    @geminisfl Před 7 měsíci

    I'm going to suscribe just because you're using Rhtythm Tengoku music ♥

  • @Sebboebbo
    @Sebboebbo Před 7 měsíci +1

    Da king is back baby he neva miss

  • @SkipperWing
    @SkipperWing Před 7 měsíci +4

    As a 2D animator who spent this year teaching themselves 3D sculpting, 3D modeling and 3D animation,
    Its very frustrating when someone implies 3D animation is lazy (“They just wanted to save money”). The work intensity it takes to make GOOD models, rig them properly and animate them is such that, if you wanted to be “lazy,” it’d be easier to “reuse the old sprites and go 2D” (and this is ignoring the work that goes into making good environment and effects too!)
    And even then saying as much (“it’d be easier to go 2D cuz 3D is hard”) is revealing (which is why it’s in quotes), because to make GOOD 2D animation when re-using sprites, you’d have to do so much touch-up work that you might as well start fresh (to say nothing of the background/foreground transitions and/or other gimmicks/effects that wouldn’t translate well to 2D).
    And even if they had “started fresh” with new 2D sprites, I don’t think they’d be any more expressive or more thoroughly animated than what we got, because the work intensity would be about the same as making 3D models and animations.
    The point being: at that scale, the intensity and cost for creating animation is intensive enough that what you choose to go with is a creative choice, not a financial one, and anyone who suggests otherwise doesn’t know what they’re talking about because they don’t realize the cost/intensity is about the same. In this case, Sonic Team probably didn’t have faith in their 2D aesthetic translating well to sales for children (the game’s primary audience), and so went with what has been established as the “default” for modern industry platformers like Mario and Metroid Dread (Rayman is an outlier in this regard, as are indies).
    Could it have been done better? Yes (see: Super Mario Bros Wonder for comparison). But that was Sega/Arzest’s choice to make creatively, not financially.
    (And this entire rant doesn’t touch on how we DON’T actually know what the process was for making animations for this game, simplistic as it may seem from the outside)
    But suggesting they went with “3D to save money” and implying 3D is lazier than 2D is … even lazier.

    • @chrismanuel9768
      @chrismanuel9768 Před 7 měsíci +1

      Nice rant, but every professional with years of work in the industry agrees 3D is faster, cheaper, and easier. There's a reason Cuphead took a whole team years and every 3D Souls knockoff on Steam was pushed out by one dude in a few months.
      If you think 3D is harder than spriting, congrats! You're either very fast at sprite work or you're bad at 3D.

  • @BruoBrno
    @BruoBrno Před 10 dny

    I have lost count of how many times I’ve watched this review

  • @byrontheusurper6505
    @byrontheusurper6505 Před 6 měsíci +1

    This game looks fun

  • @RedF0X85
    @RedF0X85 Před 7 měsíci +2

    Having boss fights end in like 2 seconds flat always kind of sucked in my opinion, I rather like what superstars did with them because it forced me to experience the phases of the fight and made for some tense moments, the game is so low stakes as it is with infinite lives and generous checkpointing it was refreshing to see SOME challenge squeezed in there for those of us who have been playing these damn games for near 30 years. You can still cheese the fights if you use the emerald powers though so it's not like the option isn't there.
    Also I almost closed the video when you said the game had no good music because Lagoon city zone act 2 exists and you are wrong.

    • @sevensvn5391
      @sevensvn5391 Před 7 měsíci

      I thought I was crazy for liking the bosses until this comment. Thank you. Also, I'm curious, did you find vine useful for any bosses?