Will Games Workshop Make a New Mordheim?

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  • čas přidán 27. 08. 2020
  • Will Games Workshop ever bring back Mordheim to our tabletops? I think there's a hole in their market that would be perfect for it, but I also think it would have to change in ways some people might not like...
    And yes, I think the Mordheim logo I used in this video is technically for the video game, but it's basically the same logo.
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Komentáře • 542

  • @asaffin1
    @asaffin1 Před 2 lety +23

    "The End Times happened, where times got ended." Possibly the greatest summary of the Warhammer lore.

    • @Ryan_Winter
      @Ryan_Winter Před rokem +1

      Nice description for murdering the Old World in the service of a copyright/trade mark frenzy.
      People still claim the game itself was the reason, but that doesn't explain why the setting had to be discarded, that explanation never made sense.

  • @Illersvansen
    @Illersvansen Před 3 lety +259

    Mordheim isn't just a ruleset, it's an aesthetic, and it's an aesthetic that clashes too much with Age of Sigmar's aesthetic. Mordheim is gritty and smaller scale while AoS is high fantasy and epic. You can put Stormcasts in Mordheim but it wouldn't be Mordheim anymore.

    • @drewhalcro6082
      @drewhalcro6082 Před 3 lety +9

      Perhaps a Mordheim 2 and call it something else. Keep the key principle of gathering and small gangs but instead you are exploring dungeons or old ruins of the oldworld.

    • @talongodin2253
      @talongodin2253 Před 3 lety +10

      There's a miniature painting blog called Garden of Hecate who made a really awesome grim dark conversion of the Stormcast. Check it out if you can!

    • @James-xb7qc
      @James-xb7qc Před 3 lety +25

      But you don't have to put in Stormcast. Necromunda is set in the 40k world and there are no Space Marines anywhere near it. It could be a local ruins that is no interest to the Armies but local tribes and settlements could fight over its resources.

    • @OnlyRoke
      @OnlyRoke Před 3 lety +21

      Completely disagree. Mordheim is set in Warhammer Fantasy's world. You know..the world with crazy Goblin tribes, pristine Elven citadels, gigantic Dwarven fortresses and a whole buttload of magic. The Empire cities are just "rundown" and gloomy. The same is the case for a lot of the Aos cities. They're not all pristine spires of splendid culture. There's lots of cities that are havens for dark cabals, underground smugglers, cultists and people with their very own idea of life. The setting of AoS may look more polished, but that's an outward sheen carried by golden-armoured Stormcasts. Warhammer 40k doesn't look gritty either, if you just look at the pristine digi art of blue Space Marines fighting highly polished skeleton robots. You can very easily add the aesthetics of Mordheim to AoS and nobody would bat an eye. The Realms are incredibly vast and for every beautiful bastion of peaceful living there's some rundown backwater where life is cheap and death comes quickly.

    • @TheF0xskibidbopmmdada
      @TheF0xskibidbopmmdada Před 3 lety +2

      If they set Mordheim during the age of rifles and revolvers, I think that would set them apart pretty well

  • @joeofdoom
    @joeofdoom Před 3 lety +32

    A new version of Mordheim would be a great addition to the GW product line.

  • @godconvoy
    @godconvoy Před 3 lety +15

    I think what made it fun was its character and setting. Having Small groups that are not part of a traditional large army made them more interesting, and added to their individual flavor as each model had more individuality than rank and file troops. It also gave you sense of some of what the poor and more desperate citizens of the world were like.

    • @LukeMartinVideo
      @LukeMartinVideo Před rokem +1

      I had two peasants in my band with pitchforks. They weren't even hired, just bullied into the band by my crazy leader

  • @TheByteknight
    @TheByteknight Před 3 lety +44

    I hope so, but left in the old world. What you're proposing sounds like a suped up Shadespire..

  • @waltimedes
    @waltimedes Před 3 lety +39

    I really appreciate your effort with the logos here, it gave me a laugh.

    • @Ryan_Winter
      @Ryan_Winter Před rokem +1

      5:40 Summary Translation:
      WH40K and AoS are different, except in both you move in squads with cohesion.
      BUT Warhammer Fantasy was the same game as WH40K, EXCEPT one had squads that moved in cohesion, while in the other you had units that moved in formations.
      P.S.: The dude gobbledegooked himself.

  • @bombarded15
    @bombarded15 Před 3 lety +28

    Woo Funhaus shirt! Also love Mordhiem, and Frostgrave for the heck of it, but been digging out old models to use the old pdfs for a campaign with some buds, still holds up

  • @JMcMillen
    @JMcMillen Před 3 lety +25

    I think that releasing Mordheim but in AoS would be like releasing Necromunda but creating all new gangs that are nothing like the old ones. Nostalgia can be a powerful tool, especially in marketing and sales. Adding new stuff is fine, but you want to keep and update the old.
    The original Mordheim came out when I was too busy working and trying not to be broke to get into a new game. But later on when I saw some of the forces I really wished I hadn't skipped it. Even if I didn't plan to play the game there are some bands I would buy just for the mini's to use for other games.

  • @marks6928
    @marks6928 Před 3 lety +8

    What I’d like to see (which will probably never happen)
    GW just reprint the Mordheim book. Don’t worry about models, or updating the rules, just reprint it as is.
    Let people convert and use what ever models they want.
    Of course, that will most likely never happen, but I think tons of people would buy the book if they did that.

  • @grisch4329
    @grisch4329 Před 2 lety +3

    It is pretty terrifying how quickly I would be reduced to a mindless state of violently flinging my wallet against the screen if GW announced a box of plastic Mordheim terrain.

  • @foxtrot2824
    @foxtrot2824 Před 3 lety +3

    Frostgrave 2e is out now, and it’s fantastic!

  • @GlassHalfDead
    @GlassHalfDead Před 3 lety +58

    When GW announced they were bringing back the old world, my first thought was "omg they're going to redo Mordheim!" but then it seems it will be in a different time period. I don't think they will, but I'd be pleasently surprised if they did.

    • @dargor3
      @dargor3 Před 3 lety +10

      Wasn't the original Mordheim based on a different time period that the then-current Fantasy world?

    • @brianshively4857
      @brianshively4857 Před 3 lety +15

      Yes. Mordheim was set in the Imperial year 1999, and WFB was set in the 2500s.

    • @brianshively4857
      @brianshively4857 Před 3 lety +2

      I keep on telling people the Old World teaser was for Warmaster, just to confuse them. Lol

    • @ImrahilToChaos
      @ImrahilToChaos Před 3 lety +9

      Mordheim is literally set in the same period that people think Old World is.

    • @andtheinternettkills
      @andtheinternettkills Před 3 lety +15

      The old world will be set in the empire's civil war era, in which mordheim takes place in the middle of!

  • @mohican19
    @mohican19 Před 3 lety +7

    I love how the literal translation in German is ¨Murderhome¨ so very fitting.

    • @evanhughes7609
      @evanhughes7609 Před 3 lety

      Curiously, in the German release, GW used the name 'Mortheim'. Go figure.

    • @martin3296
      @martin3296 Před 3 lety

      @@evanhughes7609 yeah, in Germany some ingame names are changed, because they are of german origin and sound weird for us. F.e. there is no wyrdstone, but "Morrstein" (in englisch 'stone of Morr')...or the elector Count of Middenheim is called "Boris Wüterich" instead of "Todbringer" (that would be "deathbringer" in german and sounds kind of cheesy)

  • @verpine3534
    @verpine3534 Před 3 lety +4

    One of the best flavors of the "Old World" was Mordheim. If GW were to take the route that you think is best, Atom, I'd probably have some nostalgia rage, but if they create the warband lists in such a way that I can use my old models (because I never made the leap to AoS), I could get into a rebirth of Mordheim. Otherwise, I'll just continue to play the original Mordheim, for which there remains a great and rich amount of lore and campaigns.

  • @CrispyMyth
    @CrispyMyth Před 3 lety +1

    Nice job on the edit. Good stuff.

  • @bobaugust3430
    @bobaugust3430 Před 3 lety +1

    Love the shirt! Great taste in channels!

  • @drewhalcro6082
    @drewhalcro6082 Před 3 lety +14

    My biggest gripe with using AoS with the Mordheim, is simply the over the top look of AoS. Have you seen those guys with with the giant hats with horns coming out of them? Or they have spells effects coming off them or something. And those Sigmarites are just gold Space Marines... It seems to me that they tried to go from fantasy to sci-fi and then tried to turn fantasy into 40K
    You also forgot one important detail. Blood Bowl! You can not use those in any other game and that is due for re-release. Personally I think they are better off doing it in the Old World style even if they do move the game into AoS. Keep the models simple and clean with the option of using some of the AoS models if you already have them or prefer them to what id offered.

  • @garymcgregor5951
    @garymcgregor5951 Před 3 lety +20

    Feathers duly ruffled!
    Being serious though, as with many other commenters, I'll be looking for it to be integrated in with the remake of the Old World.

  • @JoshuaNairn
    @JoshuaNairn Před 3 lety +20

    Warhammer: The Old World will absolutely be a Forge World project; The Horus Heresy is coming to an end, and they'll need something new to occupy them on a similar scale. But also, Necromunda is a Specialist Game, which falls under the domain of Forge World, and that's a predominantly plastic game with resin peripherals. So I think it's entirely reasonable to believe that Mordheim could come back with WH:TOW, and not necessarily end up being all resin. Much like Underworlds and Warcry, any new models made specifically for Mordheim can still find use within their parent factions in TOW, and frankly there's very few that couldn't also put in double time with AoS (the official warbands would mostly fall into Cities of Sigmar, which would give them some frankly much needed love).
    The most important thing to remember is that it currently still exists. The rules are out there, there are plenty of options for warbands, using either Citadel or third party miniatures, and if you really want to play it, you can. New models would be a dream, and proper terrain the cherry on top, but I'd almost rather GW not touch it again if they aren't going to do it properly, and that includes bringing it back with multiple rulebook releases for different warbands every year.

    • @vivanjester431
      @vivanjester431 Před 3 lety

      I doubt it be a forgeworld thing cause one tombkings, kislev, empire, vampire courts and so on were plastic and still are, they might add models to the game but it's more likely not gonna be a forgeworld thing cause that won't drive sells on models cause forge world is expensive and the resin they used hasn't been great for a few years now. Plus Horus Heresy still has alot more to add and such as models and stories

    • @TheRainman614
      @TheRainman614 Před 3 lety

      I doubt it. FW is primarily 40k. They make tanks, chapter specific bits, and dreadnoughts. The Old World would dampen sales as its not nearly as big as 40k.

    • @SiliconSicilian
      @SiliconSicilian Před 3 lety +1

      TheRainman614 False statement. Forgeworld produces both 40K and non-40K products. The percentage is currently higher with 40K since AoS already releases its own monsters through regular distribution. However, they do support almost every game GW makes. There is no reason to believe that TOW will “dampen sales.” I anticipate that TOW is going to (already confirmed as FW, btw) be their best selling release book. Model sales may not go crazy because people buying the book will be players of WHFB mostly but there certainly will be some cool stuff released model-wise. That said, FW is a manufacture on demand company. They don’t sit on inventory that doesn’t move very long.

  • @MrIsitnotmate
    @MrIsitnotmate Před 3 lety +2

    Also the potential for adding the old warbands as new minis in AoS. So they can be used for their army as well, the same as the new cultests sculpts for warcry can be used in chaos

  • @demonthault
    @demonthault Před 3 lety +18

    I received Frostgrave II in the mail yesterday, it's a beauty! I'd gladly add a new Mordheim box of terrain to my collection as well.

    • @stormy7722
      @stormy7722 Před 2 lety +1

      how does it differ from frostgrave 1?

  • @bv728
    @bv728 Před 3 lety +6

    I strongly suspect that Underworlds was them making an attempt to fill in some of that Mordheim space without doing it directly - it ticks a number of the same boxes superficially. I'm not sure another Vs. Skirmish game has a place in the AoS lineup right now, despite missing a campaign game. I feel like, with WQ: Blackstone Fortress ending, we're more likely to get a WQ: Age of Sigmar game before a third competitive skirmish game in the AoS setting.

    • @warbuilderj22
      @warbuilderj22 Před 3 lety

      I agree and was thinking that the next Warhammer quest could take place during aos in the ruins of the city whick could be mysterious because of long term effects from the Warp stones. Maybe even reanimate older models who died while carrying warpstone by having their body, mind, soul somehow merge with it.
      Adding these Warp monsters would be something new but also nostalgic.

  • @bruce5204
    @bruce5204 Před 3 lety +5

    a really nice way to go imho would be the AoS way, but letting it take place in a "Free City" setting, like the chaos setting for Warcry. This way you could have new models for AoS and still have a old world feel to it. Call it Mordym.

    • @dakkaflakkaflame
      @dakkaflakkaflame Před 3 lety +1

      I would really like it if they had a kit of adventurers for each realm, like how the WarCry warbands were from different realms. Something that could be integrated into Free Cities armies to give them new models with lots of flavor.

    • @Monkeyshaman
      @Monkeyshaman Před 3 lety

      Seeing as people still buy minis specifically to stick in mordheim, that the rulebook is freely available and that people are still making expansions I doubt they're rushing to crash the good will they've built.

  • @evansn79
    @evansn79 Před 3 lety +1

    Back when AOS first came out there was a brief mention in one of the early books about a mysterious ruined city that seemed to phase in and out of existence, changing location. It was full of trapped warbands and the whole Place glowed a sickly green.
    I think that may have been gw's mordheim safety net for if AOS went down badly.

    • @EasymodeTom
      @EasymodeTom Před 3 lety

      Isn't that shadespire?

    • @evansn79
      @evansn79 Před 3 lety

      @@EasymodeTom if I remember rightly shadespire can be found in the realm of death - you can just walk there because its always in the same place, and then the game takes place in the mirror verse version that exists alongside the ruins of the city. The fluff I'm remembering had a green glowing city just randomly appearing and disappearing.

    • @entertherussian6457
      @entertherussian6457 Před 3 lety

      Nic evans You are remembering incorrectly, that is shadespire

    • @PavelThorsonos
      @PavelThorsonos Před 3 lety

      @@evansn79 Shadespire *used* to be in the Realm of Death. Before they pissed off Nagash and he transported the city to a pocket dimension between Hysh and Ulgu (with sorta portals in lots of places, recently adding on the realm of beasts.)

  • @jonesdan85
    @jonesdan85 Před 3 lety +5

    One of my fondest memories of wargaming came from Mordheim. I miss the game and hope it comes back.
    Necromunda is doing well. If they also made a new Gorkamorka I'd be super happy.
    I agree with some of your points but I can see them releasing a Mordheim near the end of the current Necromunda reboot and just before the releasing of the Old World. That way they can push the new models for the Old World and ease people into the lore slowly. It would be dumb to do an Aos Mordheim as it would push Old Skool players away which is what happen with Aos when it was first released and they need them players to push Mordheim to those that wouldn't normally give it a second glance. Nostalgia is powerful, as is word of mouth.

    • @cjanquart
      @cjanquart Před rokem

      Gorkamorka would be great, since GW vehicle models are awesome but decades of progress will do that.
      Nothing like failing an initiative check when boarding an enemy truk, then getting run over but Orks being Orks, just dust themselves off.

  • @NatesMiniatures
    @NatesMiniatures Před 3 lety +11

    I would love to get into a new Mordheim, I never got to play it when it was released but my mates have been telling me it was a great game and it has been missed.

    • @leon12897
      @leon12897 Před 3 lety +1

      Download the living rulebook and drag your mates to play.
      We played a campaign with 5 people last year, and perhaps lster this year or early next year play another.
      My local gaming store even runs Mordheim canpaigns.

    • @NatesMiniatures
      @NatesMiniatures Před 3 lety

      @@leon12897 thanks for the feedback man, I will make sure I do this

  • @mouseketeery
    @mouseketeery Před 3 lety +4

    They've already got an AoS city that was destroyed and has magical treasure - Shadespire. I mean the place, not the Underworlds game. So I can't see them reproducing that concept in the AoS IP.

  • @AzraelThanatos
    @AzraelThanatos Před 3 lety +1

    You know, with the move forward option, you could also have it as a hidden and semi-sealed remnant of the Old World that was somehow protected. Perhaps it was time locked during the End Times, so it's a potential option for including both. Having a Witch Hunters or even Bretonian/Tomb Kings group there could be interesting there as a hint for the future stuff, and for story purposes they have no idea what is going on else where in the universe.
    The big thing that needs to come back as well are the Mordheim equipment sprues and support items.

  • @MrGatonegroish
    @MrGatonegroish Před rokem +1

    Spitballing here, but what if: a strange, green comet flies through the space between the Mortal Realms of AoS. It comes crashing into one of the cities of Sigmar, obliterating it. Survivors and outsiders investigate the mysterious object, and discover... it's the city of Mordheim, from the World-that-was! Through some fancy of Chaos it escaped destruction and has been flying through the void for untold millennia, and has now landed in the Mortal Realms. It's not exactly as it was, being infused with warpstone and warped by its interdimensional travels. But it's still filled with secrets and riches for the inhabitants of AoS to plunder...
    This way you bring the old Mordheim aesthetic into AoS, and have fun with how the old and the new interact. And you can have 'warbands' with interesting motivations (and mechanics) to explore Mordheim: the Sigmarites want to find out how this piece of the Old World survived and if more can be found; the agents of Tzeentch secretly know Mordheim's appearance is the result of an experiment gone awry by the Gaunt Summoners, and want to bury the truth; etc., etc.

  • @chrisbatchelor3759
    @chrisbatchelor3759 Před rokem +1

    Watching this in 2022 with GW working on Warhammer The Old World and thinking a re-relese of Mordheim as the Skirmish option would make sense for GW!

  • @michaelbergenhenegouwen9770

    That's why I think that Mordheim will not be released until after they have released the new "Old World" that will appear in 2022 or 2023.
    Then they will have the models and will be able to go skirmish and grand at the same time.
    You could maybe have mentioned the Lord of the Rings line and how they use the Battle Companies (their Skirmish version) with a 2nd Edition dating from 2019.

  • @katamathesis
    @katamathesis Před rokem +1

    Some low-cost investments from GW that can be done around Mordheim is release a WarCry DLC book relating Mrodheim-style campaign enhancments. Basically, both Necromunda and WarCry has a campaign rules, so Mordheim-style campaign can be used as porting Necromunda RPG part to WarCry with scrapping territory control and adding scavenge aspect.
    I would also prefer some old models returning, however, based on local observation, people doesn't have any problems with kit-bashing and 3D printing AoS models and old Mordheim bands like Sister of Sigmar or Caravan of Possessed.
    The main thing that bothers me as Mordheim long-term fan is the Mordheim initialy was atmosphere-tense and very grim-dark, which is sort of not the new GW policy around the sculpts and overall design.

  • @recursivecoin359
    @recursivecoin359 Před 3 lety +3

    I love Frostgrave! And bonus... I'm not giving Gamesworkshop any of my money

  • @pauldimitrievich9726
    @pauldimitrievich9726 Před 2 lety +1

    I still play Mordheim now.
    I love it and that's why I'm curious about Kill Team.

  • @euansmith3699
    @euansmith3699 Před 3 lety +2

    I could see that, if GW plans to bring out a new range of Humans for AoS, they could use the kits for a Mordheim Faction; in the same way that the Empire Militia kit was the Mordheim kit without the extra sprue of Dungeon Crawling Bitz. They could update the aesthetic a bit to fit in with the AoS but still make them recognizably Human.

    • @popburnsy3207
      @popburnsy3207 Před 3 lety

      That's the big thing that GW needs to do for AoS in general, regular humans that aren't Stormcast that haven't gone to Chaos. Warcry gives a glimpse at what we could see, but the focus would have to be less on Chaos and more at the overall setting. Hopefully, the shadow elves from the new starter are just the start, and we see a few examples of what the rest of the Mortal Realms looks like for humans than just regurgitating the same old Empire/Freeguild models.

  • @stevenbean297
    @stevenbean297 Před 2 lety +1

    I'm probably not representative, but I'd be totally okay with GW bringing Mordheim into Age of Sigmar. I agree with Not My Real Name's comment below that Mordheim is an aesthetic that GW should seek to preserve but I think they could accomplish that while still bringing it forward in their fictional timeline. In addition to the aesthetic. Maybe one way to do that would be to have whatever has "damned" Mordheim (warpstone or whatever) "curse" or "mutate" warbands in ways that fit the aesthetic, creating new abilities and also opening up Age of Sigmar models for kit-bashing and new painting styles. I would also want to see a play experience that's unique - not just Warcry in a ruined Renaissance-era terrain setting.

  • @toddsmith5197
    @toddsmith5197 Před 3 lety

    Excellent video and topic, I think you hit the nail on the head there with mentioning the new stuff they are doing for the Old World. My guess is the success of 30k told them that the retro market is good money. I believe that if they redo Mordheim it will be in this vein. Tied into the new rank & flank rules set with a new set of figs. Otherwise look for more Warcry expansions and or a Warcry Second/Advanced edition. As long as they fill the box with good terrain it will sell well enough anyways.

  • @Dimkadamecha
    @Dimkadamecha Před rokem +1

    Played Mordheim back then, when I was just a schoolboy. My first painted models were my Possessed warband, still sitting upon a shelf now. That was great fun, but also a huge pain due to the lack of proper balance. However, I'd love to run my Possessed once again for sure. Too bad, my local community doesn't support the idea.

  • @ShawnEnge
    @ShawnEnge Před 3 lety

    I love the skirmish games over the full blown armies. Mordheim was so much fun back in the day. Necromunda was my real introduction into wargamming as well. Great video - I'm curious to see if your magic-8 ball is close or not!

  • @Siegurd
    @Siegurd Před 3 lety

    Hey Atom, your third option is exactly what Warcry is ;)
    Fluff reason why the other bands are there is because it used to be a sigmarite city and there are lots of magical kinkys that the diffrent bands covet.

  • @sahaynam6470
    @sahaynam6470 Před 3 lety

    Mordheim was added to Total War Warhammer as a settlement. Not to mention The Old World project and the early indications of it being set during the time the original Mordheim took place.

  • @adultomelas5322
    @adultomelas5322 Před 3 lety +2

    One of my first Warhammer experiences ever as a little kid. Would be over the moon if they decided to do this

  • @_foldr
    @_foldr Před 3 lety +2

    What you describe in 11:26 is basically Frostgrave but in the Mortal Realms. Don't get me wrong, I will totally be up for it.

  • @Matt-md5yt
    @Matt-md5yt Před 3 lety

    good topic today, and it would be nice to see. it has a video game and it's cool. I like Vermintide 2 when we are talking about video games based on AoS setting

  • @gregzuvich1195
    @gregzuvich1195 Před 3 lety +1

    Love playing Idoneth Deepkin and Untamed Beasts in Warcry. Really hope that if they do bring Mordheim back in some fashion, that warbands from other games will be included in the rules.

  • @chrisagistri
    @chrisagistri Před 3 lety +1

    I realy like the idea of lots of terrain. For all the reasons you said

  • @horusthewarmaster7
    @horusthewarmaster7 Před 3 lety +16

    I don't think they will ever bring out an AoS Mordhiem. What I can see is a better Warcry campaign system when they release the new boxed set 'Warcry Catacombs'. When they revive the Old World I can see Mordheim getting re-done as a gateway game into Warhammer Old World. Personally I just want to see Kill Team expanded into the 30K universe, introduce new alien races like the Hrud, Zoats, Squats, Sslyth, Ur-ghul, Vespids, Kroot, etc

    • @Ozrius
      @Ozrius Před 3 lety

      30K Kill Team, I could get into that!

    • @mikefish1124
      @mikefish1124 Před 3 lety +1

      Pretty much this. There's no reason for a new Mordheim, as long as War Cry exists.

  • @canadianham
    @canadianham Před 3 lety

    I agree with everything you said. By moving it to age of sigmar makes more sense. Also if they produced a box set very similar to the old empire militia box set with many options to customize your warrant would be very handy. I am an old mordhiem advocate and would love to see it in production.

  • @kyle857
    @kyle857 Před rokem

    This has a really intensive premise.

  • @johnpatrickmcp
    @johnpatrickmcp Před 3 lety

    If they re-do Mordheim what it would really need is new models similar to the new Necromunda plastic kits in that you can build them with multiple weapon options. One body may have 3 different ways that you can build it. I always looks at games like Necromunda and Mordheim as the modelers paradise because as your gang/warband advanced you got to modify your models to reflect them getting better gear. There are many of my original Necromunda models that have been cut up and green stuffed to represent that "Oh this guy has a plasma pistol now". I think new Mordheim models would really need that modularity.

  • @NathanLazyBear
    @NathanLazyBear Před 3 lety +1

    If you were to call it, they might tease it before the end of the year, but I don't see anything like this coming into production or available before the end of the year. It's Very unlikely, they are having a rough time sticking to a steady release cycle because of the current world situation. It's cool for you to bring it up and have a place who are interested in it, thanks for sharing your thoughts :).

  • @VenantiusPrimeMover
    @VenantiusPrimeMover Před 3 lety

    In addition to the comment on aesthetic (which is a good point) bear in mind that GW has stated that they’re revisiting Warhammer:Old World. I actually think that if they do a Mordheim re release, it’ll be the flagship for old World when it finally releases.
    With the major shift in gaming trending to the skirmish level, it would actually make sense to start with a smaller skirmish level game and use that platform to evolve interest in what they’re doing with Old World and use that to gauge interest in expanding the game to the old army scale game

  • @ernestscribner9184
    @ernestscribner9184 Před 5 měsíci

    The "old world flavor," along with the grimdark setting/imagery, is what makes Mordheim what it is.

  • @TheRunesmythe
    @TheRunesmythe Před 3 lety

    While I think the idea of re-releasing Mordhiem in some capacity is definitely interesting, I feel like Underworlds was what was meant to fill that sort of niche with AoS; its certainly not as focused on terrain (though it does have some) but it has that same feel with the smaller warbands and games that have a faster pace. And at this most recent games convention (can't remember which it was now) they announced the next expansion for Underworlds, Direchasm. I feel like if they're going to release any version of Mordheim at all, it will be in conjunction with their release of the Old World Fantasy redux, whatever form that might take; its a title that's tied pretty intrinsically to the idea of the Old World.

  • @protanomania7284
    @protanomania7284 Před 3 lety +9

    "They never made any models for Killteam"
    Technically, they made two new teams of new models in the Rogue Trader Killteam box. Very similar to what happened with the start of Warcry. But I see your point! Great video, very informative and clear. Just wanted to point that out because it is interesting to me how often that set is overlooked, because it flopped but Warcry was a success with boxes of all new models. (Not trying to "um, actually")

  • @williampeacock427
    @williampeacock427 Před 3 lety

    Love your idea on Mordheim!

  • @zilla333333
    @zilla333333 Před 3 lety +1

    They kinda already did the theme "ruined city, warbands go in to explore and get the lost treasure" when they did shadespire

  • @ericlaplante1376
    @ericlaplante1376 Před 3 lety +7

    Keep the old world flavor by making it the City of the Mortal Perils. New kits could be human tribes that survived the 1k year gap and they have to fight off "monsters" that are the AOS models (as well as new ones). Stats as monsters could be made from all the fantasy sets that are already out such as AOS, Warcry, Underworlds, etc. This would get them to sell the older kits as well as showing an added value for models people already own that could get stat updates in White Dwarf or stand alone books. And there are new factions to collect special to Mordheim. Along with all the terrain, absolutely.

  • @DrMcCoy
    @DrMcCoy Před 3 lety +1

    Me, I don't really care about playing any of the GW games...but I'm all about using the models and terrains for my Pathfinder games. I've used Age of Sigmar skellingtons for normal animated skeletons, and those work really well, for example

  • @CygnusMaximusXIII
    @CygnusMaximusXIII Před 3 lety +1

    I got Mordheim when it came out and still play it from time to time now - it's one of my favourite tabletop games. That said, having Mordheim go to AoS wouldn't bother me at all. I do think the trick would be to walk the line between novelty and nostalgia very carefully (and GW has gotten really good at that); releasing Sisters of Sigmar and the Possessed, for example - two factions that would work just fine in AoS - would be a welcome nod to the grognards who played the original game. Toss a single page about other settings that gives players permission to change what they call the resource (Wyrdstone) and the location of their games, maybe even mentioning playing games in the ruined city of Mordheim in the World that Was, and I think they could appease many old-timers while updating a classic game and bringing it to the Mortal Realms.

  • @funkaoshi
    @funkaoshi Před 3 lety

    I think one reason the Necromunda mini line perhaps sells well is that they are a “cheap” source for miniatures well suited for kitbashing. You can Chaos Cultists or Imperial Guard armies that don’t look like Cadians. I suspect they move units even to people who have no interest in Necromunda.

    • @tabletopminions
      @tabletopminions  Před 3 lety +1

      They are great models, I bought many of the new Necromunda kits before I even started playing to use them for kitbashing. However, that’d be a great excuse for new Mordheim models, too. Thanks for watching!

  • @jirris
    @jirris Před 3 lety +1

    As someone who got into Killteam because they loved the format of Mordheim, I would be super happy to get anything even vaguely tangential to it today old world or not. (That being said, it sounds like I need to check out frostgrave)

    • @tabletopminions
      @tabletopminions  Před 3 lety +1

      Honestly, if GW never brings back Mordheim, Frostgrave is a pretty great successor. Thanks for watching!

    • @jirris
      @jirris Před 3 lety

      @@tabletopminions I even have a few friends who still have their warbands from those days. I g ot one of them into KT, and while he likes it both of us agree that it's not quite the same.

  • @dylanmurray2416
    @dylanmurray2416 Před 3 lety

    Tbh I agree with you. I love mordheim played it so much, have tattoos of it lol but I like the place it's in now... Just people like me who love making warbands and loving the original experience. I'd want exactly what U said a rulebook full of campaign rules in AOS with all the warbands rules in it and a proper skirmish mode for AOS. The place they needed to do it in was shadespire great name and a great setting to boot.

  • @bobroxshard
    @bobroxshard Před 3 lety +1

    SHOUT OUT FOR MY BOYS AT FUNHAUS

  • @thefallenmonk605
    @thefallenmonk605 Před 3 lety +1

    This feels like how I play Frostgrave with AOS models

  • @patrickmcelveen387
    @patrickmcelveen387 Před 3 lety +3

    I'm pretty sure that we will see Mordheim released as a package deal with Squats. ;)

  • @gyrz19
    @gyrz19 Před 3 lety +1

    Actually FrostGrave 2nd edition released on Aug. 20 so about a week before this video.

  • @jamesgavin3505
    @jamesgavin3505 Před 3 lety +1

    For anyone looking to get into mordheim yaktribe have all the resources available for download including town crier supplements

  • @Santzlol
    @Santzlol Před 3 lety +6

    We started playing Mordheim last year, and we still doing the same campaign to this day (we had a huge interuption because of the covid of course). And it's a lot of fun ! I'd like a new version of the game, maybe more balanced :D

    • @PatrickVS101
      @PatrickVS101 Před 3 lety +2

      Look up the Mutiny in Marienburg expansion. It's solved a lot of issues.

    • @JagdWehrwolf
      @JagdWehrwolf Před 3 lety

      @@PatrickVS101 Could You elaborate a bit? What issues? I'm interested as I have lost contact with the game ages ago.

    • @PatrickVS101
      @PatrickVS101 Před 3 lety

      @@JagdWehrwolf Literally just google "Mutiny in Marienburg" and click the broheim page. Have a look through the Rulebook and Annual (I'm actually credited as a contributor).

  • @KingOIdiots
    @KingOIdiots Před 3 lety

    Better idea, and I'm sure someone else in the comments here has said this or something similar - Warhammer:The Old World is in the works. A Mordheim rework could absolutely be released after the main Old World launch, as the Old World is likely (or at least believed to be, due to what information GW has so far released) set in the time of the Age of Three Emperors, the end of which does in fact overlap with when the Mordheim game was supposed to take place (the Age of Three Emperors ended with the crowning of Magnus the Pious in 2304 of the Imperial Calendar, while Mordheim was set in 1999). With the release of the larger-scale, army-centric game of Warhammer:The Old World coinciding with the much smaller, warband-focused rerelease of Mordheim, newer players getting into the Old World would have a smaller skirmish game to dip their feet into and sample some of the armies before they commit to a certain faction. Modern Killteam is used much the same way as a starter game for those considering getting into the larger Warhammer 40K.
    An Age of Sigmar version of Mordheim could be released, but I don't know if there's really a market for it. I personally feel like Warcry is the Age of Sigmar version of a mixing of Kill Team and Necromunda. There doesn't need to be an Age of Sigmar Mordheim.

  • @jessmontgomery3454
    @jessmontgomery3454 Před 3 lety +1

    Considering they're going back to the old world in an unnamed project set in manus the pious era of the warhammer fantasy setting(the kislev bears concept look great) I feel that they'll line them up. Plus in pc/console games there most successful games are Vermintide and Warhammer Total war, both set in the old world. And... the pen and paper warhammer fantasy roleplay 5th edition was just released so honestly it feels likely the old world will be where mordhiem will be set to me.
    Final point is that workshop like to protect copyright by re-releasing it in one form or another. So I'm pretty sure your right in that we will see Mordhiem in the next 2-3 years.
    But hey whatever form it takes I'll buy it, so happy days for me.

  • @brence1984
    @brence1984 Před 3 lety +1

    Necromunda is booming so there might be a Mordheim somewhere on the design tables.
    I’d guess they would hybrid the lore into AOS. Like Mordheim floating the realms somewhere akin to the Underworlds Shadespire setting. Maybe add models specifically from the Mordheim setting, give them some AOS scrolls also and have it both ways.

  • @trollpaintingminis4496

    I honestly think that as mordheim would be awesome, I would love it if they could make rules that help you create highly customizable bands of treasure hunters using the aos range

  • @TheHobgoblyn
    @TheHobgoblyn Před 3 lety +1

    I do like the idea of a box that is nothing but city terrain and rules for using various Age of Sigmar battleline units as teams of adventurers exploring the city. But-- does it really need to be Mordheim transported from the Old World? Couldn't it be its own unique thing? Like-- what if it was subrealm that, over the 100,000 years of the Age of Sigmar realm, had transported various buildings and such from cities that had been built across the ages-- as if there was some sort of unknown, mysterious demigod controlling it all and planning this new city out-- but random baseline nobodies from the various factions might get swept up in mists and find themselves dropped into the middle of this seemingly endless city made up of mismatched buildings and filled with various supplies and treasure that they could collect and trade in order to survive just a bit longer and someday escape.
    Seems to me some sort of set-up like that would be far better than just the ruins of a single old-world city.

  • @walterhaider869
    @walterhaider869 Před 3 lety +1

    Mordehelm in AOS, HERESY!!!

  • @philippelegault3928
    @philippelegault3928 Před 3 lety

    The warcry slave to darkness warbands fit very well in the Mordheim vibe already as do some of the terrain. Maybe only produce a book and basic box with a different ruleset and campaign system closer to Mordheim :)

  • @grafzahl3047
    @grafzahl3047 Před 3 lety

    A simple Rulebook with Campaign would be great

  • @Kira-Namida
    @Kira-Namida Před 3 lety

    Given its (relatively) niche appeal I actually have to wonder if Mordheim would have a future as an expanding narrative board game like Blackstome Fortress as I understand that went down well for what it was: making it more of a contained product with rules for bringing in other models rather than a whole new system.
    I imagine that would cause some gnashing of teeth due to the limited verticality something at the Blackstone Fortress scale but it could be an avenue to keep the property alive.

  • @paralipsis
    @paralipsis Před 3 lety +12

    Mordheim being Old World won't make it necessarily Forge World only. The Horus Heresy is a Forge World thing, but the Horus Heresy setting did not make Adeptus Titanicus a Forge World only thing. Like Necromunda it's made by a team from Forge World, but the core products are available in stores like standard GW products.
    I also have my doubts regarding an AoS Mordheim setting, as they borrowed a lot of the thematic ideas to make Warhammer Underworlds: Shadespire, even if that's a radically different game mechanically.

    • @jpem4664
      @jpem4664 Před 3 lety

      Specialist games is forgeworld. They've just started making a lot more plastic kits. Titanicus was originally going to be Resin only until they decided to go for a bigger audience. Also I feel like WarCry is the Mordheim equivalent for AoS. Underworlds is a fixed model deck building card hybrid.

    • @paralipsis
      @paralipsis Před 3 lety +1

      @@jpem4664 Mechanically, Underworlds is a completely different game. But thematically, Underworlds borrows heavily from Mordheim. Both are about small bands converging on a ruined location to obtain a MacGuffin resource.
      Porting the Mordheim idea over to an AoS setting would just present a new ruined location with a new MacGuffin resource that small bands go and fight to collect.

  • @timokurviyoga2186
    @timokurviyoga2186 Před 3 lety

    Thank you Atom for calling wyrdstone, WARPSTONE! Warpstone, warpstone, warpstone! Love warpstone (never wyrdstone).

  • @theunion6024
    @theunion6024 Před 3 lety +5

    This game is all I want

  • @EricVulgaris
    @EricVulgaris Před 3 lety +1

    Cool idea. Mordheim always seemed amazing

  • @Cogmancer
    @Cogmancer Před 3 lety +1

    I do not disagree. I want a small scale fun campaign using AoS models

  • @facelessman265
    @facelessman265 Před rokem +1

    Age of Sigmar
    Mordheim; Ruins of the Old World?
    that sounds fun especially because I want to play Mordheim but as Kharadron Overlords or Goblin Spider Riders
    I just hope if they do it they keep it more narrative like

  • @TheFomorian
    @TheFomorian Před 3 lety

    Thanks for this great video and your assumptions, for a new Mordheim. I really hope that GW will redoing it and think so too, that they will put it into the AoS setting, which would be reasaonable. A point against it would be, that Blood Bowl and Necromunda are still the old games they were. Sadly all of these games are indeed from the Forgeworld studio, so a new "Mordheim" could also be part of it. I think Warcry and Kill Team are exceptions from it, maybe because of a potentially bigger audience per se? I'd love a narrative and campaign driven game, which has the granularity of the old Mordheim and Necromunda, because the Kill Team campaign rules were really blunt and disappointing. So let's hope! :D

  • @cory7328
    @cory7328 Před 3 lety +1

    With the return of the old world coming we may see the kick off of Mordheim. - minimal step into old fantasy. Maybe a new book for rank/flank. Then we see a new print run or possible box for mordheim.

  • @ZeliousSigma
    @ZeliousSigma Před 3 lety +5

    I just played Mordheim with my nephews for the past 3 days in a cabin in the woods. Funny how this comes out as soon as I get back home.

    • @michaelwilson5114
      @michaelwilson5114 Před 3 lety

      I just started playing the PS4 game this week - so kinda serendipitous for me too.

  • @elrondorio
    @elrondorio Před 3 lety

    The only gripe I have with this video is Necromunda originally came out in the nineties before WH40K 4th ed., long before any of these newer 40K skirmish games, and it came with pretty nice cardboard and plastic bulkhead terrain. I had to ebay all of my Necromunda gangs, special characters and stuff when my life went into the dumper long before I ever heard of Killteam and Warcry.

  • @popburnsy3207
    @popburnsy3207 Před 3 lety

    The thing that's missing is AoS needs to be doing human-centric non-Chaos warbands that aren't default Empire models. That's how they could do Mordheim only AoS-ified.

    • @spacebb
      @spacebb Před 3 lety +1

      I wish there were more models for the free cities. More stories about regular people living in the realms too.

    • @popburnsy3207
      @popburnsy3207 Před 3 lety +1

      @@spacebb there's plenty of regular human stories, it's just that they're Freeguild(Empire with the serial numbers loosely filed off). It's a shame that non-Chaos humans have defaulted to the Empire range for convenience sake, while Chaos/Slaves to Darkness just got a ton of human units in the form of Warcry warbands. A little parity in the non-Stormcast non-Chaos human department would be nice

  • @samsorenson5066
    @samsorenson5066 Před 3 lety +2

    I always forget uncle Adam is a funhaus fan ❤️🤩

  • @fpruijt1976
    @fpruijt1976 Před 3 lety +3

    Kinda a bummer that everone forgets about the 2 edition of AoS skirmish that we have gotten. As it is very close to wat 7th killteam a small modification of the basic rules.

  • @seamusloftus5291
    @seamusloftus5291 Před 3 lety

    I happen to use the Escher Gang box as Slaaneshi Cultists for 40k.

  • @matthewsears7934
    @matthewsears7934 Před 3 lety +1

    Chaos Dwarfs and I'm there.

  • @RossReaganAnim
    @RossReaganAnim Před 3 lety

    I think the problem here is that AoS already has its two spinoffs: Warcry and Underworlds. Not that WHU has anything to do with Mordheim or Necromunda - it's the fact that WHU is still being updated, has totally unique / original sculpts, etc. Why would GW put any resources into a Mordheim reboot when they already have 2 (highly active) spinoff games for the AoS setting? Not to mention Blood Bowl too, which is still being updated with new miniatures as well. I know your point was that "new Mordheim" doesn't need its own sculpts, but there's only so many spinoff games GW likely wants to have running all at once.

  • @dannythompson5506
    @dannythompson5506 Před 3 lety

    Great video mate do u know if there about discontinued blackstone fortress cos I’ve noticed that some expansion have stop if u could let me know would b very appreciated 👍🏻👍🏻

  • @leelowe251
    @leelowe251 Před 3 lety +10

    Frostgrave is a good alternative, would like to see Warmaster instead.

  • @diaz5292
    @diaz5292 Před 3 lety

    They should come out with a Bigfoot related AoS game. Except the twist is, the Bigfeet people are in the Order faction. No one will see that coming.

  • @mattsmith6051
    @mattsmith6051 Před 3 lety

    I'm not sure exactly when Warhammer The Old War is stated to be set, but It could very well be around the same era as when Mordheim was destroyed by Magnus (i think it was him). I think if The Old World comes back in force, similar to when Middle Earth came onto the scene and started taking up 1/3 of the GW stores, perhaps The Old World will use Mordheim as a feeder game, smaller and above all cheaper to get into with an element of pick up and play that just wont be there with the rank and file blocks of TOW. Maybe?

  • @Galahad727
    @Galahad727 Před 3 lety

    I never played Mordheim, but can say that WarCry definitely brought me into Warhammer due to its small skirmish scale. Absolutely love Age of Sigmar now and a Mordheim like game based in it would be fantastic. I would love to see a huge box of terrain with more to follow, but I would also add that it would be cool to see new unique models, that come from the line. GW could use the line to diversify the creatures in the realms, akin to AD&D.

  • @Feyknir
    @Feyknir Před 3 lety +1

    I just want to be able to buy some good plastic ruins that can be assembled in different ways.. I would buy that and use it for the old Mordheim for sure.