The Future of Texturing is Procedural

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  • čas přidán 29. 08. 2024
  • Procedural textures are the answer that artists didn't know they needed. Rather than compromising on a static texture, procedural allows you to have the EXACT texture you need.
    Download the new Procedural Generators from Poliigon: www.poliigon.c...
    Join Poliigon: www.poliigon.com?.com&
    CC-BY Attribution:
    Bricks with Paint by epicbeardman3d
    Brick_01 by ESimard
    Lightning Sound effect by Mike Koenig
    ---
    Follow us:
    Twitter: / poliigonhq
    Facebook: / poliigon
    Instagram: / poliigonofficial

Komentáře • 680

  • @nel9954
    @nel9954 Před 5 lety +867

    I don't think I will ever need this, but it looks like a huge time saver for artists!

  • @pluriiix7349
    @pluriiix7349 Před 5 lety +1405

    0:42 Hey that doesnt even look too hard
    0:44 forget what i said.

    • @yanncnl1
      @yanncnl1 Před 5 lety +17

      What are you talking about? 🤔 Seems extremely simple and easy to do 😁

    • @fabioverissimosantos
      @fabioverissimosantos Před 5 lety +69

      “I’ts only nodes ! I love nodes! I use blender!
      ...
      Urhhhh ups...”

    • @EnderUser
      @EnderUser Před 5 lety +7

      @@yanncnl1 k sure

    • @MRPUMKINMAN
      @MRPUMKINMAN Před 5 lety +30

      @@yanncnl1 r/iamverrysmart

    • @reidwerner9904
      @reidwerner9904 Před 5 lety +5

      @@MRPUMKINMAN noo, don't do that.

  • @afish2281
    @afish2281 Před 5 lety +2036

    It works on bricks! And only bricks. This is a brick generator.

    • @otisfuse
      @otisfuse Před 5 lety +98

      my thoughts exactly

    • @GeahkBurchill
      @GeahkBurchill Před 5 lety +139

      I’ll bet they’re already working on pavers and cobblestones. It probably won’t even take them another thousand man-hours to do it either.

    • @DeusExRequiem
      @DeusExRequiem Před 5 lety +151

      Your comment sounds like something Cave Johnson would say.

    • @theimperialkerbalunion7568
      @theimperialkerbalunion7568 Před 5 lety +25

      @@DeusExRequiem this is the best comment i have seen in a while

    • @Igoreshkin
      @Igoreshkin Před 5 lety +6

      Please don't be angry about this.

  • @chinois11
    @chinois11 Před 5 lety +1571

    CZcams... Why are you recommanding me ads in disguise ?

    • @kami_fps
      @kami_fps Před 5 lety +45

      look its blenderguru. I swear hes gonna make a whole new 3d program just cause he can and wants too.

    • @TheMexitol
      @TheMexitol Před 5 lety +1

      yep,

    • @CodeKiller1999
      @CodeKiller1999 Před 5 lety +3

      Same here... I am not even watching 3D modding or close...

    • @aaronokemaysim7310
      @aaronokemaysim7310 Před 5 lety +1

      Even when something isn’t an ad, you complain about the recommendation system. This whole recommendation thing is annoying to hear every time.

    • @pol3waf
      @pol3waf Před 5 lety +8

      This is not an ad in disguise. This _is_ an ad. Or did I get you or something else wrong? 🙂

  • @tudythegangster
    @tudythegangster Před 5 lety +336

    So basically it's like the Create-A-Style tool from The Sims 3 but on steroids.

    • @adronius147
      @adronius147 Před 5 lety +30

      But only for bricks.

    • @smallgreen2131
      @smallgreen2131 Před 5 lety +1

      The Bricks
      (The dot of the would be a brick)

    • @tjseries3057
      @tjseries3057 Před 3 lety

      @@adronius147 the ones for fabric and wood are out too

  • @MultiMirs
    @MultiMirs Před 5 lety +330

    It's even harder to imagine the day when modelling could be done in a user friendly manner, procedurally with more efficiency.

    • @hund4440
      @hund4440 Před 5 lety +24

      Its called houdini

    • @MultiMirs
      @MultiMirs Před 5 lety +11

      @@hund4440 Procedural? Yes. But I'm not sure if it's possible to model a human character procedurally in Houdini. From what it seems currently at the moment, in my opinion, Houdini procedural modelling tools looks powerful BUT extremely complex, as if it's meant only for hardworking geniuses. :O

    • @robinmathew9029
      @robinmathew9029 Před 5 lety +3

      @@MultiMirs for nerds

    • @UNSCPILOT
      @UNSCPILOT Před 5 lety +4

      As someone who loves 3d modeling but dreads texturing, this looks really attractive

    • @Danimat72
      @Danimat72 Před 5 lety +1

      procedurally there are things like Makehuman and other small programs doing that.

  • @derFleder
    @derFleder Před 5 lety +184

    Does not require a subscription to use*
    *You just need a subscription or credits to buy the actual generators to use in our free software so you can actually generate textures.

    • @poliigonofficial
      @poliigonofficial  Před 5 lety +40

      Apologies for the confusion. It wasn't our intention to pretend these generators are free, only that *Substance Player* is free. Our generators do indeed cost credits.
      Sorry. We'll be more clear in the future.

    • @harshitsingh7631
      @harshitsingh7631 Před 4 lety +10

      He never said the generators are free, he only mentioned that "Substance player" is free to download, if i m wrong reply with a time mark where he said those generators are for free dummy head :)

    • @DodaGarcia
      @DodaGarcia Před 4 lety +3

      You guys really need to understand that Substance Player and Poliigon generators are not the same thing. Substance Player is free. It's not difficult to understand.

    • @gilian2587
      @gilian2587 Před 2 lety +1

      Alternatively, you can use python, which IS free and learn how to roll your own procedural textures. Some experimentation will be required.

    • @frostdracony
      @frostdracony Před 2 lety +3

      ah damn, poorly aged: adobe has taken over, and they're taxing the once free program

  • @Art1stical
    @Art1stical Před 5 lety +560

    Sure, wonderful. Great software, great results. But stop promoting it as free. It isn't free, not even close. You need to have a paid subscription to access just one generator, and remain subscribed for at least 4 months in order to have enough credits for the other generators. And that's JUST the generators. Textures are limited based on the credits you spend or your subscription.
    It's awesome, and worth the price. But really. It isn't free. Don't say it is.

    • @L7vanmatre
      @L7vanmatre Před 5 lety +68

      That's one of my biggest issues with Blender Guru. He portrays stuff as "free, just make an account, or just do this, yata yata" when it really isn't like he says it is. Like in his famous donut tutorial Blender series, he says that Poliigon is a great place and all that. But a free subscriber gets access to very few textures and even fewer downloads. I don't mind the download count since I get that he needs to run a business, and has server costs, but last I recall, he doesn't even say/show that you'd need to pay to download anything from the massive library, and there's a few that you don't need to pay for.
      And even for that "Blender 2.79 hotkey cheatsheet" that he mentioned (and only said "if you want it, just go to the link in the description to get it"), you had to subscribe to his email newsletter to even get the privilege to download it. It's free but through an unnecessary hoop IMO.
      This software is free to download and open I'm sure, so he can say it's "free". He's a great teacher, and artist, but I don't think he's a great businessman, since he's choosing to lead many many people on, on a way-to-tell-the-truth-that-will-make-people-think-it's-something-that-it's-not.
      I don't have a problem with his business practices though, as far as I know. But the way he advertises stuff and how it actually is, really just makes me only trust anything he's advertising as something "really easy/simple to get" if he's not in any way affiliated with them. Which I know he's affiliated with Poliigon, so I highly doubted "a lot of people don't know this software is free", so thank you for letting us commenters know.

    • @DanielGarcia-ys7kj
      @DanielGarcia-ys7kj Před 5 lety +7

      lmao, why blender users are obsessed with free?, I agree though.

    • @Art1stical
      @Art1stical Před 5 lety +30

      @@DanielGarcia-ys7kj Well, because Blender is free?

    • @mrw503
      @mrw503 Před 5 lety +40

      @@DanielGarcia-ys7kj because for a lot of people who use free software, they don't have a lot of money to spend in the first place.

    • @poliigonofficial
      @poliigonofficial  Před 5 lety +43

      Apologies. It wasn't our intention to pretend these generators are free, only that *Substance Player* is free. We only included this line because in our researching, we discovered that many users didn't know you could use Substance files for free. So we made sure to spell that out. SP is free and runs any .SBSAR file.
      Our generators are indeed 100 credits each, but honestly, that's a bargain. The Modern Brick generator is capable of creating at least 500 unique materials, which at a traditional asset cost is 5,000 credits... yet it only costs 100. Once you try it, we're confident you'll see how much of a steal it is.

  • @IanHubert2
    @IanHubert2 Před 5 lety +332

    Damn you guys are good.

  • @talmasamantay4783
    @talmasamantay4783 Před 5 lety +89

    This "brick generator" costs 100 credits, wich is aproximetly 8$ for one customizable material(depending on your subscription plan). In comparison a customizable material in substance Source costs only 0.66 $ + you get Substance Painter and Substance Designer. I use both Substance Source(for materials) and Poliigon(for materials and for 3D models), and for now if you need custiomizable materials Substance source is a far better deal. Also Substance source credits don't expire after few months.

    • @bustillosfernando94
      @bustillosfernando94 Před 5 lety +5

      I completely agree with you, 100 credits a bit much for them.

    • @poliigonofficial
      @poliigonofficial  Před 5 lety +20

      While it’s true that Substance Source is vastly cheaper, we’re confident that once you use these, you’ll understand why they’re more expensive.
      A typical substance source file is usually quite limited in what it can create, with about 5-20 unique materials.
      Whereas this Modern Brick Generator produces around 800 unique materials.
      We do love Substance, but their Source library has a different goal than ours.

    • @JenkoRun
      @JenkoRun Před 5 lety +8

      @@poliigonofficial At this price this is a scam.

    • @blenderguru
      @blenderguru Před 5 lety +26

      M Tieleman Hi. Please respect the efforts we’re making to resolve this with you via email.
      For everyone else reading this, the product he is talking about has been taken offline for over two years, but all students were given an archive of the files to keep.
      Mr Tieleman seems to be missing some files, but we aren’t sure which ones. We’re resolving it with him via email, and are disappointed he is leaving public comments like this that imply we’ve left him out to dry.

    • @johnjonahjameson6192
      @johnjonahjameson6192 Před 5 lety +6

      @@blenderguru So your respectable efforts have taken several procedural years?
      The twenty-three likes on his comment give me the idea that you and "car salesman" here: have done this sort of thing before. Clearly the man is not happy about your "customer care" if he resorted here. Give him a refund or give him what was factually listed.

  • @oobanoobaisterrible
    @oobanoobaisterrible Před 5 lety +51

    Why did I just watch an ad about creating textures for bricks?

  • @TracksJason
    @TracksJason Před 5 lety +58

    My brain can’t handle this stuff
    I can’t even make a minecraft texture pack

  • @tebisxrod
    @tebisxrod Před 5 lety +38

    Relatively new? It the oldest type of texturing! Amiga computers was doing this in early computers graphics softwares when computers had a very limited memory! Decades after, I did a lot of procedural texturing in XSI 15 years Ago! Procedurally and nodal! Exactly same way guys do in substance nowdays! The difference is only the real-time feedback of brute Force processors today.
    No man, it is not new, even "relatively" ;)

    • @badoli1074
      @badoli1074 Před 5 lety +3

      Even older: Perlin Noise, one of the first algorithms used for texture creation, was created in 1983.

    • @poliigonofficial
      @poliigonofficial  Před 5 lety +4

      True. We also used procedural textures 15 years ago, but they've only ever been useful for masking, or simple color variations. What's new is that they're finally becoming a viable alternative to photo textures.

    • @badoli1074
      @badoli1074 Před 5 lety +3

      @@poliigonofficial Aaaand i would even argue that point, as you *could* get even the old ones to do that. I've seen artists do amazing stuff with the simplest nodes some 10-20 years ago (I am old). But this is becoming very nitpicky now, so i'll stop here and agree that Substance made it much more workable. :D

  • @mathiaskildedal
    @mathiaskildedal Před 5 lety +37

    0:05 Can´t find a matching brick texture. Chooses the one under the matching brick texture..... :D

    • @imford
      @imford Před 5 lety

      I saw that one too lmao

  • @DarthChrisB
    @DarthChrisB Před 5 lety +75

    Procedural textures is a new type of texture? Bro, procedural textures IS THE OLDEST TYPE OF TEXTURES! Back when memory limitations were high, there existed nothing but procedural textures!

    • @nobocks
      @nobocks Před 5 lety +7

      this is the most accurate comment of this video !

    • @NR-rv8rz
      @NR-rv8rz Před 5 lety +5

      You left out the part where he actually said 'relatively new'.
      Let's see how you do when you have to make bricks without a straw man (lol, little Exodus joke there).

    • @MrKohlenstoff
      @MrKohlenstoff Před 5 lety +15

      @@NR-rv8rz "relatively new" vs "the oldest" is still worlds apart. I've got a procedural texture book from 1994 in my shelf. In the world of computer graphics that's infinitely far away from "relatively new". Perlin Noise, which has been one of the most important innovations in procedural textures, was invented in 1983. However you turn this and however useful the thing may be for people working with brick textures, the video is spreading a bit of nonsense here.

    • @NR-rv8rz
      @NR-rv8rz Před 5 lety +1

      @@MrKohlenstoff Fair enough :)

    • @oSLOTHo
      @oSLOTHo Před 5 lety +5

      Procedural texture *noise* & entirely procedural *materials* are also worlds apart! These procedural materials have the ability to change colour, specular, height, transmissions etc etc that is coming a long way from a simple perlin noise...

  • @bronzekoala9141
    @bronzekoala9141 Před 5 lety +108

    Relatively new? Dude Perlin Noise was introduced in 1982 :D
    Great stuff though keep it up.

    • @poliigonofficial
      @poliigonofficial  Před 5 lety +42

      Bronzekoala I should have said relatively new in popularity :P
      They’ve been around forever, mostly to assist masking and simple textures, but only recently used for full material creation.

    • @Malkalypse777
      @Malkalypse777 Před 5 lety +4

      Yeah I was gonna say, we had this stuff in 3ds Max when I was learning it in school back in 1998

    • @emberd-l795
      @emberd-l795 Před 5 lety +5

      Bronzekoala well, it’s relatively new on the scale of the universe.

    • @bronzekoala9141
      @bronzekoala9141 Před 5 lety +2

      @@emberd-l795 True :D My bad, I thought we were using the history of computergraphics as reference system.

    • @oSLOTHo
      @oSLOTHo Před 5 lety

      @@poliigonofficial exactly! full procedural materials is a long way from simple procedural noise!
      This is new tech.

  • @Drunkrope
    @Drunkrope Před 5 lety +26

    Is it only me but I thought it said "The Future of Texting is Procedural"

    • @owend0818
      @owend0818 Před 5 lety

      I saw the first few seconds of the vid and saw the text so I thought it would be about texting

  • @Samota0
    @Samota0 Před 5 lety

    I've always been grateful to actually have learned the ins and outs of SD nodes.

  • @zaknelson1887
    @zaknelson1887 Před 5 lety +12

    This should be called "The Present of Texturing is Procedural"

  • @valentinliedtke5024
    @valentinliedtke5024 Před 5 lety +90

    Anyone else making their procedual textures inside blender?

  • @jenkem4464
    @jenkem4464 Před 5 lety

    I'm now a dedicated materials artist and just found a job specifically suited to me doing work like this. It definitely is a very valuable skill that we are pushing studio wide. I jumped on the bandwagon when I first played around with substance designer and have not looked back. Amazing software and really, you just need to learn this! Great for also supplementing your sculpting. (generating basically non destructive, infinitely scalable alphas/depth masks/displacement maps for both stylized and photographic content)

    • @samduss4193
      @samduss4193 Před 2 lety

      What would be your reference classes to learn procedural texturing ...

    • @jenkem4464
      @jenkem4464 Před 2 lety

      @@samduss4193 Also Quixel Mixer is good software and a bit more texture/photobashing based. I haven't used it much recently but it looks really good and probably has a bit less of a learning curve.

  • @motcenothman8247
    @motcenothman8247 Před 5 lety

    I will take my chances thank you very much, what you are offering us is a way for you to always be the ones with the upper hand.

  • @DeusExRequiem
    @DeusExRequiem Před 5 lety +2

    Eventually you'll be able to take a photo of any surface, run it through a machine learning based program, and it'll create a procedural version of the material for you. It might be harder to edit, and you won't be able to create unique custom materials with this, but if you have references then it'll be perfect.
    Still, starting with brick textures is good, I assume this was a test run with the most common materials and in future we're going to be seeing more complex patterns of bricks, old stone walls, interlocking curves, and later other kinds of non-brick surfaces.

    • @theRPGmaster
      @theRPGmaster Před 5 lety

      That's an amazing idea. I can't wait until someone makes software like that.

    • @fastlearner292
      @fastlearner292 Před rokem

      Hey guys, it happened!

  • @Pokemonball806
    @Pokemonball806 Před 5 lety +75

    would this kind of method be applicable to other types of texture, for instance, marble and wood?

    • @YOUnoobGER
      @YOUnoobGER Před 5 lety +13

      Probably yes, if they create a generator for it.

    • @HelloImCrimson
      @HelloImCrimson Před 5 lety +8

      No, its just bricks.

    • @poliigondocumentation3584
      @poliigondocumentation3584 Před 5 lety +55

      While we've started with Bricks you can expect to see many more of these generators in the future covering a variety of material types.
      - Bill @ Poliigon

    • @technochow
      @technochow Před 5 lety +2

      @@poliigondocumentation3584 thanks

    • @kev117_
      @kev117_ Před 5 lety +4

      @@poliigondocumentation3584 please do wood, all the basic materials would be amazing. i subbed to poliigon before cause its amazingly cheap for the quality and this would seal the deal for me

  • @duncanbean8568
    @duncanbean8568 Před 5 lety +1

    I literally just frankensteined some bricks yesterday. This is so good. Please release a timber floor generator asap!

  • @pwn2own23
    @pwn2own23 Před 5 lety +9

    Poliigon 2019 (0:28): Procedural textures are a relatively new type of textures.
    farbrausch 2004: uses procedural textures to build a 96kb ego shooter (kkrieger) or demos like debris.
    Demo Scene since decades: Uses procedural textures.
    LMAO

    • @GoldSrc_
      @GoldSrc_ Před 5 lety +1

      Damn, I haven't heard of kkrieger in a long ass time, that thing is really small.

  • @imshevi
    @imshevi Před 5 lety +1

    Teacher: this exercise is quite simple 0:42
    You at home: 0:44

  • @Eliecer92
    @Eliecer92 Před 5 lety

    Thanks to people like you are that others and beginners can learn faster and they can understand better ideas and get clear all questions, thank you so much for your tutorials and explanations, you are the best my friend !!!!!!!!

  • @jwallenfels1
    @jwallenfels1 Před 3 lety

    Creating realistic procedural texture requires some SERIOUS skill and even thou it cant compete with real life photoscan. Future is not in fully procedural textures, but in procedural modification of photoscanned textures. It takes MUCH less skill, takes MUCH less time and result is better. Quixel clearly showed the way, increase in quality and speed is tremendous. And time = money, this is only thing which matters at the end.

  • @quazar5017
    @quazar5017 Před 5 lety

    I have once bought a library with 100+ Substance Painter files in a cheap deal on cgtextures and they are absolutely worth it! Don't like to work without procedural textures anymore!

  • @101lwx
    @101lwx Před 5 lety +2

    I have no idea why this was recommended to me but now I have a sudden urge to model some houses

  • @daremixman5919
    @daremixman5919 Před 5 lety +2

    You know what we need for models in Poliigon? *Plants.*

  • @kerboost5241
    @kerboost5241 Před 4 lety

    Thanks! I have been looking easy way to modify my brickwall textures.

  • @konodioda1268
    @konodioda1268 Před 5 lety +1

    Hi, Andrew.
    This is off topic but I really would love it if you and your team put some focus on making a variety of damaged walls and floors, like peeled wall paint or broken tiles. I noticed that there are barely good ones online and making them by myself is kinda annoying.
    many people like to use these kinda textures in their horror games or scenes.
    hopefully you read this.

  • @ZdzichuRaczka
    @ZdzichuRaczka Před 3 lety +1

    the best way to put it into good use is just create a procedural generation maps Libraries and put them into 3d engines, like unreal, unity and cryengine.
    You will have some amount of place for procedural code, and small materials for generate random procedural big textures =).

  • @danielesalesmyrhaug9644
    @danielesalesmyrhaug9644 Před 5 lety +3

    We need this for wooden floors and timber cladding!! Please!

  • @chryno9600
    @chryno9600 Před 5 lety

    Not sure why this was in my recommended but it was satisfying to watch

  • @sulphurous2656
    @sulphurous2656 Před 5 lety

    Ah, perfect. Just what I needed to get back in the race to complete the group project that's been four months overdue because everyone else melted in the summer heat.

  • @superspaceturtle8570
    @superspaceturtle8570 Před 5 lety

    Always coming out with new stuff, that's why I love you Andrew Price

  • @Myrullzedd
    @Myrullzedd Před 5 lety

    The recommendation at it's finesse, thanks youtube, thanks poliigon

  • @GameEssentialsTutorials

    This video is phenomenally informative, I felt like I should have paid to watch this video.

  • @ZalkDrives
    @ZalkDrives Před 5 lety

    This has great potential. Holy crap.

  • @EVILBUNNY28
    @EVILBUNNY28 Před 5 lety +4

    Awesome! Will you expand this to include other materials/textures too? Like concrete, wooden planks, dirt, grass, fabrics etc?

    • @poliigondocumentation3584
      @poliigondocumentation3584 Před 5 lety +3

      While we've started with Bricks you can expect to see many more of these generators in the future covering a variety of material types.
      - Bill @ Poliigon

  • @user-qr4jf4tv2x
    @user-qr4jf4tv2x Před měsícem

    no subscription the most badass thing you can say in this economy

  • @BitCodeKhan
    @BitCodeKhan Před 4 lety +2

    0:58 "No subscription" didn't age well after Adobe bought Substance.

  • @phanigurram
    @phanigurram Před 5 lety +38

    But you charge very high.
    Business model is very expensive.

    • @18Jeykey
      @18Jeykey Před 5 lety +3

      They would be hereos if there materials where free they looks so good. I would love to subscribe for it when I would get unlimited Material not just credits.

    • @phanigurram
      @phanigurram Před 5 lety +1

      @@18Jeykey nott unlimited .
      Atlease some amount of materials for this amount is better.
      Like pay all money and wait for a year to get you quata .. is more than a rendering harassment.
      Render may take day or two.
      Here for texture which you payed already but you won't get for a year.
      Do wee have 1000 years to live ?

    • @Arterexius
      @Arterexius Před 5 lety +2

      Then go for something less if your team isn't the size of the business model. If it is and it's still expensive, then you're either cheating yourselves by dropping the price of your services too low or you're not up to par with other firms. I personally find it fairly priced. If it was cheaper, they would be screwing themselves over and if it was more expensive, they would be arrogant. But they're on a nice middle point and if that's too expensive for you, then you're either paying for a version you don't need or you're not making enough money as a business. If it's the latter, you need to locate the problem in your business and fix it. Otherwise you're doomed to get more problems in the future.

    • @brightgarinson3099
      @brightgarinson3099 Před 5 lety +3

      @@Arterexius Why do you guys get so mad about this topic? It's like a cult.

    • @theRPGmaster
      @theRPGmaster Před 5 lety

      @@brightgarinson3099 I'm warning you. You don't want to know what happens to the non-believers.

  • @BlenderRookie
    @BlenderRookie Před 5 lety

    Interesting. I will have to come back to this when I get in front of my home computer.

  • @d3x84
    @d3x84 Před 3 lety

    the guru spoke to us mortals. let's praise his preaching ;)

  • @3darchstuffs
    @3darchstuffs Před 5 lety +1

    Wow. Hats off to Andrew price.

  • @thafrostyfox
    @thafrostyfox Před 4 lety

    Thank you guys so much!

  • @hannesreindl5714
    @hannesreindl5714 Před 5 lety +2

    Hi andrew, i really love the stuff you do, but it did hurt so much when you said procedural textures are relatively new.
    I used procedural textures almost 20 years ago already, the only thing new is that there is now a software on the market which makes it easy to use for the masses.
    Sorry i don't like to be so picky but somehow that triggered me, love you

  • @Spunsz
    @Spunsz Před 5 lety

    this 3 minute video gave me 20 minutes of information. well did

  • @im_an_alien7818
    @im_an_alien7818 Před 4 lety

    dear lord the amount of negative comments is just unbelievable, i honestly don't have a poliigon subscription but i gonna say they truly don't deserve the hate they're getting they really improved over the course of a year and the library is vast now and I'm glad they believed in themselves instead of succumbing to those that were against them not to mention that they provide textures and generators that people actually need so if you don't need it or if you can't (nor willing to) afford it please don't say it's bad or overly expensive because one no one forced you to two it's not essential in your work-flow it only makes it easier and faster (meaning there are dozens of free websites so why complain about the price or whatever when your needs are already sufficed) and three they're working really hard for those textures and this is coming from someone who's been into 3D for enough time and knows that substance designer indeed is a pretty complex program and having to regularly add new textures/models not only takes time but also thought because they need to think of what people would actually need so yeah just stop criticizing and think for once that people need a source of living and freelancing as someone who makes time-consuming tutorials (or at least that's what i think andrew's job was) isn't really the most rewarding income-wise.

  • @MisterBones223
    @MisterBones223 Před 5 lety

    I think you're right. There's only so much people can do by hand

  • @JonathanHeresOficial
    @JonathanHeresOficial Před 5 lety +1

    Im watching NFL videos and suddenly this recommended video (ad) ? why youtube, why?

  • @user-gy7ce2sl5w
    @user-gy7ce2sl5w Před 3 lety

    Thanks for sharing. A good job and useful for someone like me.

  • @berzerkerslair1577
    @berzerkerslair1577 Před 5 lety +1

    The end of videogames as a form of art

  • @veruzzzz
    @veruzzzz Před 5 lety +5

    Nice, but good only for commercial use for clean architectural renders. Otherwise, it looks too artificial. You are always better of with photo/custom texture.

  • @JayFolipurba
    @JayFolipurba Před 5 lety

    I believe that Poliigon is the best platform to get your textures from if you're 3D modelling at some professional level.
    but I'm just doing 3d stuff as a hobby, so I don't use anything more than the free assets

  • @felderup
    @felderup Před 5 lety +1

    i remember doing similar things in povray, hard to get right, but makes sweet results.

  • @evil_vectortv7810
    @evil_vectortv7810 Před 5 lety

    It's good to know that someone is making game development easer for developers so we can have better games.

  • @NeonFraction
    @NeonFraction Před 5 lety +1

    Tbh the present of texturing is procedural. All major studios with few exceptions do texturing this way.

  • @Lanaur_
    @Lanaur_ Před 5 lety +8

    You also have a brick generator in blender called br'cks I think

    • @r.k.b2055
      @r.k.b2055 Před 5 lety

      😊 👍

    • @ThomasBreaker
      @ThomasBreaker Před 5 lety

      It's actually quite useful, even for wood planks materials lol.

    • @imdone8243
      @imdone8243 Před 5 lety

      No. It's called bhrcks

    • @Lanaur_
      @Lanaur_ Před 5 lety

      @@ThomasBreaker Yeah we can use it for more than bricks. The only problem (wich is a logic one) is that there are so many nodes in it that it slows down the computer quite easily if you go a bit too far, and it creates this pink material in eevee meaning that there are too many nodes

  • @varunvtkr
    @varunvtkr Před 5 lety

    Kinda useful for an environment or a hard surface asset. I wouldn't go too far to say the future of texturing is procedural.

    • @NeonFraction
      @NeonFraction Před 5 lety

      The current of texturing is procedural. All major studios use it.

  • @powoinfo
    @powoinfo Před 5 lety

    I did something like this with AI CS5 years ago when I was texturing my space ship like models for a game project that really never took off. It's a nice method and would like to use this again one day.

  • @omniscientomnipresent5500

    It is really awesome ! The line between computers models and real life object disappear further

  • @fuckass6766
    @fuckass6766 Před 2 lety

    0:59 Keep in mind they're saying "No SOFTWARE Subcscriptions"
    Watch out, they're SELLING these generators, they're not giving them away for free!
    The Poliigon website has a credit balance system where every asset is sold for an own price. To earn said credits, you need one of their three subscription plans that roughly put 1 credit at the price of $0.5 .

  • @greenkibble
    @greenkibble Před 5 lety

    Ok but I just really love the brick balls

  • @magni319
    @magni319 Před 5 lety +53

    Wait, wait, wait.... you betrayed Blender? We can do that stuff too!

    • @ThiloAdamitz
      @ThiloAdamitz Před 5 lety +18

      The beauty is: you can do all this in Blender already.

    • @QuesoGr7
      @QuesoGr7 Před 5 lety

      @@ThiloAdamitz
      That's news to me! How?!

    • @nginroom8108
      @nginroom8108 Před 5 lety +8

      Blender users are deluded

    • @magni319
      @magni319 Před 5 lety +28

      @@nginroom8108 While non-Blender users are uninformed.

    • @nginroom8108
      @nginroom8108 Před 5 lety +8

      @@magni319 trust me, I use Blender, but it appears most blender users for now are new to 3d or are hobbyists. If you think the procedural texturing system in blender is anything near what Substance offers, you are deluded

  • @AliSot2000
    @AliSot2000 Před 5 lety

    What a great new product, nice Workshop you guys.

  • @gabrielsabode
    @gabrielsabode Před 5 lety +2

    it took me a long time to realize i was watching an ad

  • @electricengine8407
    @electricengine8407 Před 5 lety +1

    The bricks to the top left of the one you clicked on actually looked like those bricks on the picture, look a bit more

  • @cheaterman49
    @cheaterman49 Před 5 lety +1

    Okay, now make a tutorial on how to do that with Blender texture nodes! :-)

  • @crisgriffin3042
    @crisgriffin3042 Před 5 lety

    Cinema4D uses procedural textures since like.. forever. At least I started to use it on like R8.5, almost 10 years ago. Yes, it was using only Photoshop-like layers stacking system, but you still can easily make any texture you want like that, with few limits of course.

  • @Pyriphlegeton
    @Pyriphlegeton Před 5 lety

    Great work, guys!
    Thanks for providing these tools!

  • @LeeTwentyThree
    @LeeTwentyThree Před 5 lety +5

    This isn't exactly new. This has existed in the game development environment for a while.

  • @ciliaana3389
    @ciliaana3389 Před 3 lety +1

    I can't find where to download

  • @dragonskunkstudio7582
    @dragonskunkstudio7582 Před 5 lety

    Very versa-tiles. :D
    I wish I would come across procedural textures but for sci-fi ships, ya know back in the day they would take a plastic model car kit and glue the pieces on the surface to look sci-fi. something like vents and grills and round and square bumps and wires and pipes.

  • @nickolias7292
    @nickolias7292 Před 5 lety

    I was so confused, I thought this was a Polygon video.
    I'm pleasantly surprised

  • @Mangeurdemouton
    @Mangeurdemouton Před 5 lety +1

    Quixel mixer is doing that I think

  • @axa993
    @axa993 Před 5 lety

    I had no idea that brick generators have a market of their own.

  • @Dominik-sn5rj
    @Dominik-sn5rj Před 4 lety +1

    QUIXEL WANTS TO KNOW YOUR LOCATION! No but seriously Poliigon is just Quixel rn.

  • @cobulario2371
    @cobulario2371 Před 5 lety +2

    I've just wtached a 3 minute long ad...
    And i'm ok with it!

  • @TiagoTiagoT
    @TiagoTiagoT Před 5 lety

    Why use an external software instead of doing everything directly in Blender with the builtin node system? Is there something missing in Blender for this purpose?

  • @xX_dash_Xx
    @xX_dash_Xx Před 5 lety +1

    Me: oh cool, these photoshop tutorials on youtube are neat!
    CZcams: BRICKS

  • @damurlive
    @damurlive Před 4 lety +1

    Wait a minute ..
    This guy is one from Blender Guru isn't he ?

  • @RavenclawNimbus
    @RavenclawNimbus Před 2 lety

    You guys have SO many now..

  • @diotenchi
    @diotenchi Před 5 lety

    This is amazing!

  • @jakegearhart
    @jakegearhart Před 5 lety +2

    Why don't we have the capability to just import an image and have AI figure out what it is so we can customize it?
    If you want English brick that is smooth and white, just find a picture of English brick, and tell the AI to make it smooth and white. Why is this not a thing already?

  • @swiggitypotato6989
    @swiggitypotato6989 Před 5 lety

    Didnt know he has poliigon channel

  • @kilroy987
    @kilroy987 Před 5 lety

    I liked COREL Texture when that existed. But I might make use of this.

  • @joukyt
    @joukyt Před 5 lety

    ユーザーが樹形図に慣れるのと、プロシージャルマテリアルが配布されるのとどちらが早いのかな?

  • @fidofx2189
    @fidofx2189 Před 5 lety +1

    Foundry mari is the industry standart for texturing

  • @whome5810
    @whome5810 Před 3 lety

    Awesome!

  • @RageQuitRQ
    @RageQuitRQ Před 5 lety

    This is...
    I need this

  • @dr_dave512
    @dr_dave512 Před 2 lety

    The aincent guru has spoken I choose procedural path.

  • @compadrelucas
    @compadrelucas Před 5 lety

    you guys are the fucking best. you know that, right?

  • @dosu5064
    @dosu5064 Před 5 lety +1

    respect

  • @To-mos
    @To-mos Před 5 lety

    I switched to Substance Painter/Designer a few years back and haven't looked back since.

  • @crynesssruns7364
    @crynesssruns7364 Před 4 lety

    What about Sandstone bricks etc. Are there many types of different colors available as a foundation?