Manhunt - Hidden Anti-Piracy Measures - Feat. BadgerGoodger
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- čas přidán 12. 06. 2024
- In this video, we’ll be looking at the anti-piracy measures in Manhunt, ones left by Rockstar to protect their game from pirates.
But this is a very special case. Not only do these booby traps make the game a miserable experience to play, but ironically they’re only experienced by people who actually bought the game legitimately. And this is still happening even today!
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Today's narrator:
●Badger Goodger
/ badgergoodger
/ badgergoodger
●What Is Carcer City Based On?
• What Is Carcer City Ba...
●GTA V Beta - Changed & Cut Radio Content
• GTA V Beta - Changed &...
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●Fire_Head's plugin to disable anti-piracy measures in the Steam version
github.com/Fire-Head/MHNoDRM
●Manhunt Patches from Fire_Head
github.com/Fire-Head/MHP
●Manhunt Fixer
github.com/ermaccer/Manhunt.F...
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● My Twitter ●
/ nationalpepper
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● Paid music provided by
www.epidemicsound.com
ES_Echo Chamber - Alan Carlson-Green
ES_Unknowing - John Barzetti
ES_Future Explorations - John Barzetti
ES_The Reporter - V.V. Campos
ES_Rapier - Lovren
ES_Road to Nowhere - Max Anson
ES_Tarantulas - Frook
ES_Bitterness - Max Anson
ES_Cutlass - Lovren
ES_Falconeer - Lovren
ES_Solidify - Craft Case
ES_Shattered Sea - Andreas Boldt
ES_Daybreak - Max Anson
ES_The Right Way Is Wrong - Damma Beatz
ES_Falconeer - Lovren
ES_House of Horror - Marc Torch
ES_Getting Louder - Hysics
ES_Tarragona - Ethan Sloan
ES_The Reporter - V.V. Campos
ES_Antigen - Marten Moses
ES_Match Point - Dylan Sitts
ES_Greenwich Lights - Gridded
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Time stamps
0:00 Introduction
0:41 The history of anti-piracy measures
3:00 Two layers of protection
4:46 Locked doors
10:32 Broken painkillers
12:43 Broken level initialization
15:21 Broken input
17:01 Half-broken save points
18:11 Broken interactivities
23:28 Broken stealth mechanic
26:55 More damage taken
28:04 Disappearing ammo
31:56 Dragging items crash
35:12 Fast pickup disappearance
39:35 Three inverted anti-piracy measures
40:17 Half-broken painkillers
40:49 Help Box crash
42:14 Save point corruption
43:19 Was it hard to remove the measures?
44:41 Why the plan did not work?
45:42 Why Steam version has the measures?
51:40 New speedrunning category?
52:55 Final words
53:15 End screen
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● My Patreon page ●
/ nationalpepper
● This is the place where I post early access videos as well as updates and other goodies. Starting from $1 per month.
#VadimAnalysis #Manhunt #RockstarGames - Hry
This video is voiced by Badger Goodger. Check out his channel CZcams channel as well!
czcams.com/users/badgergoodger
●What Is Carcer City Based On? czcams.com/video/n2oIhPnHZ18/video.html
●GTA V Beta - Changed & Cut Radio Content czcams.com/video/8qGRrMJtP3s/video.html
My favorite youtube channel I've been subscribed to your channel since your first video in 2013
How about Red Dead Revolver alpha overview next?
Thank you for all of your work 😊
Vadim M is and will always be my favorite channel since 2019 when i watched it for the first time, it so addictive keep it up! ❤
I know, someone who plays his games on mobile isn't a 'real' gamer but why the heck is nobody talking about the unplayable Bully version on Android?
I bought this game with my money and now I can't even play it anymore. Actually, I can't play it since a few years and nobody is even mentioning it. Rockstar gives a f' for us and any other company would be done after all these BS.
На російську озвучку варто чекати?
Its kinda funny how anti pirate measures always backfire on paying customers and ironically pirates have always a better experience in almost all games, since decades.
I can't get over how the editor decided to picture as chads the crackers and every pirate user
your right,for example pirated red dead redemption 2 performs much better than it's steam counterpart
Pretty much, this hurts the consumers and only encourages more piracy, Resident Evil Village on Steam was a joke before this Denuvo thing was removed, and now Nintendo Switch will have this too.
@@yunjin909Truth
@@marcowulliampopirers2216I think that's because of Denuvo
“Anti piracy countermeasures working only on people who bought game legit” is peak rockstar tbh.
That's because the "people buying the game legit" is over STEAM. NOT an actual physical copy. The reason for this is the way Steam's code works. The game's poison pill for piracy thinks Steam's code is a "pirated copy" of the game.
@@MrWolfSnack Did you even watch the video? That's false, 100% of the problem is Rockstars incompetence in this case.
And even then, there's no reason why a multi-billion dollar company can't make a fix for their game for over 13 years.
@@user-rr8sp3wz1w heck, as it mentioned in this video it's a pirated copy FROM A MULTI-BILLION DOLLAR COMPANY.
@@MrWolfSnackavg rockstar fanboi
Has nothing to do with "fanboyism". It's learning to understand what you are watching, which you kids do not. @@lookstothetroon
the insanity of breaking a game on purpose as a joke for the few people who pirated it ending up breaking the game for everyone entirely is like locking the fire escape because a few employees keep using it to go out for smoke breaks
And then forget to open it in case of fire...
Yeah, uh, that actually happened
@@andreworders7305 Not surprising at all tbh most workplaces just wanna make sure your working even if there's a raging fire, nope no wasting time gotta stay and finish those TPS reports.
@@andreworders7305pretty sure that's why they mentioned it, lol
What's even funnier is, the people who suffered weren't the pirates, but the legitimate buyers. So, to extend your analogy here, those who used the Fire Exit casually were still able to use it, but those who didn't got screwed over.
When the anti-piracy measures more torture than manhunt itself
Wait until you see Spyro 3 anti-piracy. That game's anti-piracy is no joke.
You’re the one starring in the movie this time
Sounds like gun control laws.
Iya
How has Rockstar not been sued yet for releasing countless unplayable ports and breaking games through updates?
Yeah don't worry gta 6 is going to be a huge flop and they will go bankrupt. Screencap this.
@@waffleMccoy I don't think so,even if GTA VI is worse than superman 64 it will still be at least in the top 10 best selling games of all time,and they will still make money from GTA V online.
In other words,they are too big to fail.
@@waffleMccoy That's not how it works bud. Even COD Vanguard was top selling game of it's year, and it's one of the worst shooters i've ever played in 10 years.
GTA 6 would be the top 1 selled game of all time when it comes, and that's a given, no matter how bad it would be (which i think is not the case, game would still be good, it's rockstar). Not only top 1 game, but i think it would be the top 1 media ever produced in terms of profit.
because people keep buying their products and the people with the most ire only go so far as to refund the product. Every time you question people's sanity for buying another product from an abysmal company they look like you just tried to punch them because "new game shiny".
@@marcowulliampopirers2216thats what people said about Disney a few years back, but they are starting to show their cracks very much now, R* is makeing the poor decision to make a game per decade, with too much of an inflated budged, if it flops it flops, but gta online is not makeing money forever, I know for a fact the comunity is wayyy less than a few years back and it also shows through its updates, people get tired, and its possible R* will die after lets say a decade or two if it continues like this, hell volition messed up for 13 years striaght but only now they get closed up
These are by far the most brutal anti-piracy measures I've seen for any video game ever.
it is for once, Literally unplayable.
More brutal than Spyro 3's
lol the version the sea merchants gave me run smoothly, pirates on top!
The fact that Rockstar literally has the legal version broken and hasn't fixed it for over a decade perfectly describes Rockstar as a company
Greed is the new trend. 🤷🏼♂
I bought gta china town wars on my samsung galaxy 21+ It hasnt worked for over 10 years. It flat out just wont launch. Its my favorite mobile game. Amazing gta game. They have no plants on fixing it.
@@ccvjd3909The pirated version works great.
Broken measures? Ohhh, we have to delist the game and make Grove Street Studios remake it!
Don't give them any ideas
@@1985toyotacamryNo, Rockstar would never remaster or remake this game, forgetting how bad the steam version is, this game is way gory for general gamers and remastering or remaking this game surely will have that AO rating on its head, just look at Manhunt 2. The franchise has already reached the point where it's too violent to go mainstream. But that doesn't stop them or ever to fix the damn game.
@@hemangkorane1797 you're right about that.
Grove Street Games will be bankrupt very shortly. By the end of this year. @@1985toyotacamry
@@hemangkorane1797and even if they DID decided to ever remake this game for sure grove street games is not going to make the remake, or any remake ever again for rockstar it’s probably only going to be rockstar north themselves, never again after what grove street games did to definitive edition
I'd be interested in seeing someone separate the x1.5 damage, 10 second item despawns and very high "anxiety levels" for enemies measures and making a "very hard mode" mod out of them.
Sounds like a huge pain to play, but I'm sure some masochist would leap at the chance to do a challenge run with those.
Ah yes, Hardercore Mode
@@imoutoconnoisseurMasochist Torture
Tightened Manhunt
Fetish
Hardcore
Fisted
There's Manhunt Blood Moon, I never played personally but the ModDB page says that it enhances hunter detection times and has better gunplay.
The first thing I thought when hearing about these measures was "I wonder if someone could speedrun it with all these measures on". Glad I wasn't the only one thinking that!
Rockstar's laziness isn't strictly tied to Houser and Leslie leaving and the Definitive Edition outsourcing fiasco, it dates back as far as this game does, and this video is solid evidence of that.
Realistically it dates back as far as original port of Vice City to PC. Ill cut them some slack with III, it wasn't *that* bad
They were always lazy when it comes to pc
It’s like they have a hatred for the platform since all their pc releases are either broken or unoptimized af
@@Juanguar Rockstar's mobile port of Bully no longer works on new android phones and they actually refuse to fix it, and back when it was working I had to restart from the beginning once due to my save being corrupted. Their ports still aren't too great lol (edit: I also emailed support once back when the game came out asking why the controller support was so broken, they told me they weren't going to fix it)
But back then it would be justified because R* wasn't a AAA developer until the release of GTA 4
Now? There is no excuse for a multimillion company
Same goes with their mobile ports, the hate on everything except SA is unjustified, but anyway point is that they tried to update the trilogy gta game to make it compatible to newer phones yet it still crashes for some people
this guy uploads a video every 3 months and they are worth the wait 🔥
Yes. I'd rather wait for something good, than rushed-ass content with bad quality
+1
+1
+1
+10
I always wondered if a game with anti-piracy ever activated on a legit copy.
Anti-Piracy sucks for legit copies and abandonware games.
It happens way more often than you think.
YAR HAR AHOY AND AVAST
theres also anti piracy that only impacts paying customers like spore had.
I've personally seen it happen to one of the two copies I've had over the years of Red Alert 2. Trying to see how far I could get before everything in a round turned to nuclear explosions was fun, but annoying as hell as I had no idea what was happening at 11.
Yeah, it's actually very common and usually spreads across the internet through articles and posts like wildfire.
It pisses people off, and rightly. These measures that the developers wasted their time implementing instead of improving the game usually only affect the people who *didn't* pay for the game because anti-piracy patches don't go to paying customers, they go to pirates.
Rockstar: works hard, introduces elaborate anti-piracy measures.
Pirate: breaks them on day one, adds their own signature just to flex.
Rockstar: suddenly stops working hard, decides to save money and effort, and simply uses the pirated version as the steam version for their game.
Pirate: unintentionally adds anti-piracy measures to their pirated version since the signature they added starts to crash the game on newer versions of windows & Rockstar absolutely falls for it.
Rockstar: gets called out & laughed at, desperately updates the game to the original version with the original anti-piracy measures enabled, falls for their own anti-piracy measures, triggering them for paying customers. *PROCEEDS TO NEVER FIX IT.*
Pirate: Notices that their pirated version has stopped working on the newer versions of windows due to their signature, fixes it in minutes.
I never expected a 50 minute long video about Manhunt from Vadim, but damn it feels good
It's sad that is something bad as why the game was always broken, since it is one of rockstar best titles..
I'm sure on most countries you can sue rockstar for selling broken game and not telling you about these problems but who knows maybe there is no such way to triger a change
Even if they get sued they’d probably just delist the game instead of fixing it
@@Juanguar fix is easy , just delete crack protection from code but I assume their hard work at gta trilogy definitive edition leave them exausted
You're telling me that rockstar has been selling cracked versions of their own game with steams drm on top to people for years and when caught they replaced it with a broken version of their own game? wow... why should people even buy the game if they're gonna get a working game with cracked copies.
Anti piracy ruining games for legitimate owners 🤔? Thats a shocker.
_🤔_
So glad modern games don't do that, it'd suck if it ends up hurting legit consumers while pirates can just disable it
@@JimMilton-ej6zi they still do. Like the freeversion works without issues but a legitimate has crashes constantly.
@@AntiGrieferGames i was being sarcastic. Denuvo is probably the biggest offender of this right now. With denuvo it basically eats up computer resources to make sure the game isn't running a hacked version, it scans your files and basicslly intrudes on your privacy and this is exclusively to legit owners. On a pirated copy denuvo is disabled, meaning that if you use the pirated copy, it will get more fps using the same hardware and you'll actually have privacy on your device because they can't invade your files.
All denuvo does is screw people over who bought the game legit, and the harry potter game that used it was cracked in less than a week, so it's not even effective as an anti-piracy measure.
@@JimMilton-ej6zi Yep, JC3 runs far far better when you force the game to run offline by blocking it with a Firewall, DRM is god awful.
A 50-minute long Vadim M video with Badger Goodger's narration? Does it get better than this?
No it doesn't my friend! Enjoy this sweet gift!
ikr! badgers voice so damn relaxing
Yes, and that is a 1 hour video with Badger as the narrator!
Fanboy much
Christ
Of course no, he's THE BEST!
Piratechads can't be defeated.
●Fire_Head's plugin to disable anti-piracy measures in the Steam version
github.com/Fire-Head/MHNoDRM
●Manhunt Patches from Fire_Head
github.com/Fire-Head/MHP
●Manhunt Fixer
github.com/ermaccer/Manhunt.Fixer
This should be the pinned comment
No matter how many years pass, Rockstar keeps failing to make PC ports.
Rockstar never fails to disappoint us.
And this was done 15 years ago, when they were at their peak
Even the bully port is a bit disappointing because the game even after patch has a shitty camera and horrible control mappings.
@@hemangkorane1797 Man the game crashing every 10 minutes was the worst thing before I found out about Silent patch, and these guys still threat to sue these modders.
i am sure the normal disk version you would buy back in the day worked perfectly fine. its just the steam version released much later that is fucked.
@@dmer-zy3rb yup, the Steam version has the SecuROM protection removed, but the crack protection is relying on SecuROM, which causes the anti-piracy measures to incorrectly kick in on the Steam version. On a real disc copy, the SecuROM functions are all present, so the game works as expected.
@@yunjin909I'm sure that if modders didn't exist they would've eventually fixed it. Probably something lazy but they would've
I wonder, is it possible to sue Rockstar for releasing a defective product like this one, using all those code situations as evidence?
Because they are essentially robbing people for that.
Over something that happened 20 years ago yeah right kid.
going to court with Rockstar is a deathwish
@@Arthur-fz5xw Well, they are asking money for something that does not even work? Like someone should try to do something, I'm sure there are some kind of customer laws in US for this. If not, I am amazed
@@MrWolfSnacksalty rockstar fanboi
only hope would be banding together and forming a class action lawsuit with a lot of people going against Rockstar as publicly as possible. At this point though. Defaming them is our real best option right now. To hit them right where it hurts most, Their' wallets. Honestly, I'd say anyone who wants to play GTA 6 when and if it ever comes out should pirate it. Let those money sharks take a massive hit and let em fall.
I mean people basically just killed Volition despite Saints Row NOT being at all as bad as people acted like it was. Heck it had less glitches than Cyberpunk or Fallout 76 and WAY less than WWE 2k20. Yeah it wasn't perfect. But the devs at least were trying their' best in spite of having to rush the game out earlier than they should've. Once again, corporate bigwigs are the true ones to blame realistically.
But if Volition can be ruined after just one 7 outta 10 game being patched as best they could when not given the time they needed. Then Rockstar sure as heck shouldn't get away with intentionally ignoring something major like this and the other scummy things they've done.
Me and my friend we got a copy of pirate manhunt which came in a paper thin cheap clear plastic cover but never ever faced a single issue. Even the game was direct play cuz the creator making the copies actually cared for buyers that setup could get courrpted. Nowadays actual devs dont have that much decency
Vadim returns and Badger's lounge voice feels good.
The gate bug! Holy cow I remember having that bug! It's been an anti piracy measure this whole time?! Wow
I freaking love his gritty voice over some video game piracy measures, it makes it seem like he's discussing them with the seriousness of a truecrime series on serial killings and Its really funny
He sounds like kyle crane
When you think the twist is going to be how the warez group got past all this, then you fall down a totally different rabbit hole.
Great work the both of yous.
*🤔*
That’s crazy you can fight your family members if the piracy measures are triggered. Knowing what happens in the story I’d just put them out of their misery
Nice! This game turns 20 years old on November 18.
I legit thought the PC port was just a broken mess when I bought it on Steam. Years later, I'm now learning it's because Rockstar is just a bunch of clowns and put zero effort into the Steam version. Thank you so much for telling everyone, I can finally play this game now.
As a longtime veteran of this game since release, that glitchy gameplay is downright disgusting. Insane stuff.
A Vadim M video, AND it's about Manhunt? Hell yeah man!
AND it dunks on Rockstar
@@CompasaurusRexeven better
This is way more interesting than GTA IV’s renowned crack protection solely for the explanation at the end of the video. Rockstar, outside of making the games themselves, is such a terrible company.
That terribleness came out a bit too late, huh?
@@a.k8185 I just realized I said “end of the game” instead of “video”🤦♂️
@@Bestgameplayer10
Oh hey, double meaning on my part.
Anti piracy measures keeps proving that it hurts the legitimate customers more than people who pirate
I just love these videos: all high quality content and no clickbait
I'm actually thinking now - All of these measures make for a great challenge. What if you could enable/disable them and tweak their conditions with a GUI? Imagine instead of crashing the game, painkillers actually work as an inventory item?
So the Steam version thinks it's pirated?
All because Rockstar didn't remove something that they should've.
How am I not surprised...
*Edit, watched further, I remember the Max Payne 2 stuff. As soon as you brought it up, I knew they'd done the same with Manhunt.
Iirc Ubisoft did something similar with a Rainbow Six game.
Can't wait for the Defective edition part 2. And as always Badger's voice is so soothing.
This is a certified Rockstar Games moment.
this video explains a lot of the stuff i had going on after reinstalling manhunt and loading an old save. mainly the broken stealth mechanic
So it took them one day to publish an update that (poorly) removes evidence that they used a crack, but 13 years and counting to publish an update that makes the game actually work. You can't make this stuff up. Why hasn't Steam pulled this game if it's literally broken?
Because money.
It seems like they spent more times working on these measures, than on developing the actual game
How can Rockstar get away with all of these feature that is ported to steam which is official version is beyond me and the the fact people still defending Rockstar is a proof that Rockstar loyalist are bunch of mindless sheep lol.
Rockstar although earn those fanbase by giving us classics but I 100% agree with you.
i think not breaking saving in general was a deliberate and smart move, just allows the “pirate” to encounter more frustration and confusion. great vid as always!
Great video, I've just tested on a steam account where manhunt was purchased many many years ago, and yup, the metal fence gate after hiding in the shadows is where it stops at a dead end.
How exactly has rockstar not took a moment and thought “yeah maybe we should fix that”
I would love to see someone doing a Manhunt speedrun with the pirate version.
9:27 Nice GTA 3 Easter Egg reference.
This is sincerely impressive investigative work!! Excellent job, so glad to see the truth reach the light of day thanks to all your cooperation.
Thank you!
This video is mindblowing, some real investigative journalism! Really shows that Rockstar Games shameful bullshitry towards their classics haven't started with "remasters", it's been going on for decades. You and Firehead are the real GOATs for the community!
12:22 The broken painkiller measure has to be part joke as well;
_The pirate player who has stolen the game IS the pain and has consequently been killed_
Max payned
Pain in the butt to the max
piracy is not stealing
It's so interesting how close it is to picking an actual lock. With the measures being almost like the pins of the lock that pirates need to set correctly in order to unlock it.
It's funny to see Manhunt being consider as "Steam Deck Playable" even tho you can't play it on Steam Deck/Proton for more than...i dunno: 10 minutes?
The same kind of thorough testing as Rockstar's, I suppose
It makes me wonder about the testing process Valve has. Or maybe it's like the ESRB, like it isn't their _job_ to see if the game actually works at all but just if it plays relatively nice on the Deck.
"Wow, this is _shit,_ but... E."
@@LonelySpaceDetective
Because Steam doesn't check if you can beat a game (which is reasonable: Steam has lots of games (more than 10k?) and it's simply impossible to completely test them all), so Valve:
checks if it launches,
if a game supports proper resolutions (1280x720/1280x800),
if you need to tinker with it in order to be able to play it (doing your own mapping, using touchscreen to navigate the game etc.)
if the game has compatibility issues (for example: game isn't playable on Deck if you can't navigate it)
it is a flawed system - sure, and Manhunt proves it, but I doubt Valve can make it much better. Also - Manhunt is 20 years old and it's extremely unpopular for a Rockstar game - I doubt if many Rockstar fans are even aware of this its existence so it's not a huge deal, if there were some complaints about old production not working flawlessly.
I assume during testing Valve simply checked if you can launch the game in native resolution and played it for a while to ensure you can use controls properly and visuals aren't broken.. Manhunt, even in its broken state works as a piece of software, so Valve slapped playable rating. (because it's playable in a broad sense)
Is it funny? Yeah, but I don't think Valve can/should be responsible for Rockstar's laziness,
@@lugi1 I don't disagree with anything you said! It's just kind of a funny thought to imagine testers getting hung up on the door, and then like "well, I guess it was playable _besides_ that issue".
@@LonelySpaceDetective Yeah, but also those 4 factors can be checked without even reaching the gate. And I think that Valve verifying Deck's compatibility focuses more on GTA V, rather than Manhunt (Steam Charts claims all time peak gamers playing Manhunt at the same time was 130, and it's 40 on average) - and also: if gamers were convinced that it's a bug/compatibility issue, I believe Valve employees (who likely don't play those games for fun) would think: "Well, this gate bug is weird, but also occurs on Windows, so Steam Deck/Proton isn't a culprit, Rockstar should fix it"
"it's not a bug, it's a feature" takes a whole other meaning
9:28 "you weren't supposed to be able to get here, you know" i see what you did there
As someone who pirated the game way back then its fun to learn about these anti-piracy measures existence.
Boi if I'm not finding more and more reasons not to buy R* games lately.
I can tell you they aren't getting another cent from me.
Thought about that since Bully on Windows 10, imagine paying for a game you can't even play without unoficial patches because the devs don't care, what a joke.
@@yunjin909Not to mention that GTA games require downgraded executables for fan fixes to work.
Which leads to my cool story. I write Steam reviews, where I include links to community fixes. And I wrote one for San Andreas, where I included a link to a downgrader, necessary for Silent Patch and other fixes. It immediately got removed, with Steam Support stating that I cannot advertise non-Workshop mods.
you know how Rockstar should hurt the Modder join gta online
should allow them in but with a problem
No Records saving
Level don`t save
phone has one button ( Exit gta online? )
your player get removed like a temp account so make your own player again and again until you don`t cheat
----------------------------------------------------
like a Bad sport lobby but for cheaters ( only way out is to pay real money to Rockstar themselves )
where the player are all cheaters and don`t play fair and see how they like it being in a group full of people who using cheat menu
crazy that until now i didnt even know manhunt had anti piracy stuff nor realize how far they went to make it more painful than an actual execution
Maybe instead of implementing all kinds of trolling anti-piracy measures, they could've kept it simple and just had an access code in the box like EA did for the Sims.
And NFS Underground as well. Disc has a certain code from the package disc box.
Yes that was how a lot of games in the 80s and 90s did it, you had to decode a secret answer in the instruction manual to bypass the piracy lock. Problem being for the pirate was that this was before the internet, so without someone else having the game to tell you the code, you were boned hard. It was simple but it worked for that time period. I do not think it would work that well today.
If they have Internet access they can visit a website to easily get the code
I cannot wait for those speedruns! Seems like such a great category to play.
Hello Vadim M, I congratulate you on your channel and all the work you do, I would like you to do Max Payne 1 in your next video since one of the problems is with the adaptive difficulty. Greetings from Argentina.
Great video. Wonder if the games from DMA design also had similar broken protections in place back in the day. For the longest time I was unable to play delivery missions in GTA 1 as driving into a garage would 9/10 times crash my game. And GTA London would only boot and be playable after it was installed, every time I wanted to play after that it would not start and I had to do a clean install. Friends who had pirates copies didn't have similar issues, but after going back to the store and getting a replacement disc for GTA London the issue went away for good, so might just have been a factory defect.
This explains why I couldn't get past the first mission.
I bought it on steam and was left scratching my head why I couldn't progress any further. I just thought I fucked up somewhere and soft locked myself. Gave up and didn't feel like starting a new game. Thanks , Rockstar! I sure do feel like a valued customer.
Time to hoist yer sail and prepare to voyage the seven seas matey YARR!!
😂@@akkunair9392
People are still giving money to rockstar after gta online ?
This explains so much. I remember being really excited to replay this on Steam before I (then) found out the PC version was broken.
Shame Rockstar does not care
Funny that with 20th anniversary of this game coming soon in November, people that will wish to buy the game on Steam won't be able to play (unless they patch the game with community made fixes)
Babe wake up Vadim M just dropped another video and BadgerGoodger is narrating again.
i really do appreciate the visual presentation of the code that you show when discussing how these counter measures work, as someone who failed a coding class it really reignites my interest in the topic! kudos
Rockstar really went hardcore on this one.
Its like those bastards wanted to enjoy the player's agony at every level at every minute & at every second.
And it fail 3 days later
In fact, Rockstar Games and Take Two should just disband the entire PC development team for the pre-RAGE engine titles completely, because all they do is add more compatibility issues to their games.
I'm amazed at how often large developers get away with releasing and/or distributing broken games. They should just pull their old games off all platforms when there's no guarantee they'll work on relatively modern systems. Even more so when most issues are caused by their own anti-piracy measures, as it's something they are aware of unlike deprecated drivers, libraries, etc.
I think the message about pick-up items being deleted after 10 seconds has a very straightforward explanation. Rockstar simply expected people to complain about it online. And then they could simply reply: buy an official copy of the game. It is just a more sneaky way to make people say that they use a pirated copy then to put a giant rose scorpion into they game like Serious Sam 3 did.
all things considered, manhunt is old enough that it's anti-piracy stuff could be considered in a Schrodinger's cat statewhere it could also just be a 2003 game struggling horribly to run on a modern system but you'd never know which it is
What you just said makes no sense.
I despise anti-piracy measures. One of my favorite games growing up was Spyro: Year of the Dragon until I grew up and realized how rushed it was and, most of all, how the final boss was ruined in the version I had because it didn't play the appropriate music (it was the first hub world's music instead of the final boss music...).
Now, that probably had nothing to do with anti-piracy, but the game was known for its anti-piracy measures at the time. It had a ton of annoying things it would do if it believed you were on an illegal copy, like certain eggs and gems just being removed randomly so you couldn't collect them. The most startling was that you would be able to get to the final boss and then just as you started to fight her, the game would restart and, at the same time, delete your save.
Now obviously this causes issues with emulated copies, which is how most people probably want to experience older games thanks to a plethora of enhancements emulators offer, which means you have to make sure you have a bypassed ROM or AP patch. I believe emulators come with these already nowadays, but... I'd still be aware of it.
To Insomniac's credit, they outright tell you that you're going to have a bad time. Zoey has voiced dialogue lines to inform you that they think your copy is illegitimate and that issues are going to come up. That doesn't make it acceptable, in my opinion, but it's one step above what most developers do.
Being honest - pirating this game, is now morally acceptable. Same goes with Denuvo
This is such an amazing video! I hope it blows up, one of the best ive seen recently🙂
Didn't expect Manhunt to be featured here
New hour long Vadim M video?
This is a great birthday gift!
happy birthday!
Happy Birthday!
This I never expected , thankyou Vadim and Badger .
I just found this channel and absolutely love the content!
I won't defend screwing over legal copies, but I can't help but admire the methods. Even the anti-piracy measures in Rockstar games are interesting.
Piracy is a good thing, because it allows people who can't afford these games to experience them, and it's not like they lost a sale since they couldn't have bought it in the first place.
Man, this whole story with the Steam version is ridiculous.
how has the steam release not been fixed yet? that seems insane
I'm surprised Vadim actually made a vid on Manhunt. Amazing video!
Superb man. I've played Manhunt. It took nearly 16 hours. And this video delivers, a lot stuff that I didn't know.
This really proves what I've always known; antipiracy measures only serve to hurt legitimate users despite the intentions, and that rockstar really does not care about their history and legacy-- just whatever makes them the most money *now"
Can't wait for russian version as well, thank for that amazing work, Вадимыч 🧡
Really missed playing this game. I wish R* would just give it a remaster or a sequel for this underrated gem
Love the detail that goes into theses videos showing the scripts and everything, helps me keep up and understand ☺️ would LOVE to see an in-depth video about GTA SA/VC Definitive Edition and all the problems and glitches it has
I love to see these videos with BadgerGoodger narrating. Always worth the wait.
Rockstar: we are so smart! Nobody will be able to pirate our game, not even we!
Жесть. Люди, которые программировали эту борьбу с пиратством, более жестокие и изощрённые люди, чем сам Старкуэзер.
Было бы интересно узнать, было ли что-нибудь подобное в Manhunt 2?
Скорее всего, да. Если почти все стим-версии игр от Рокстар багованные, то не исключено, что и со вторым Манунтом они умудрились накосячить
Забавно смотреть, как мучались зарубежные пираты с Манхантом, в то время как российские лицензионные релизы от 1С обеих Manhunt 1 и 2 вообще не имели DRM защиты. Поэтому по ру-торрентам всегда просто гуляли образы лицух от 1С.
Another excellent, in depth video! Always a pleasure to come by here as soon as you upload!!
As a dev, id rather 1000 people play my game and 900 of them be pirates than 10 sales and no pirates
When Badger is voicing Vadim is he speaking for him or as Badger?
He talks about himself recording gameplay and I'm like "wait Badger did this?!?"
no it's still Vadim playing the game. he writes the script for the video, Badger follows it even though indeed Vadim is the one playing the games
one of many examples of why being a good honest paying customer is actually the worst punishment
What a ride. Thank you Vadim, thank you Fire_Head, thank you Badger. Fascinating dive into the nature and ethos of code protection, modding, business practices of the gaming industry, and the beautiful gaming community which I'm so grateful to for keeping our games alive and kicking. ❤
This is definately something that Rockstar would do. They are literally doing the same thing currently with Red Dead 2, as the game has multiple layers of DRM, which also makes so that the game doesn't work in offline mode after a system restart as the authentication token gets deactivated for some reason
Oh good to know. I actually have it on my steam wishlist for sometime in the future. So I'll better pirate it, thx.
@@whuzzzup I literally have two copies of the game on my system, one for offline play and other for Red Dead Online. I even hardlinked files in both installations, as 90% of the game files are same since launch, so the 2nd copy only takes around 7-8 gigs extra on my ssd.
I pirated it, best choice ever, not a problem once and 100% the game
So, does that measure exist on Nintendo Switch too?