Simulating VTEC, a radial-5 engine and more with my engine simulator (there is sound)
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- čas přidán 15. 07. 2024
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In this video I simulate 8 different engines including:
1. Single cylinder ATV engine
2. Kohler V-twin
3. Harley Davidson Shovelhead
4. Hayabusa inline-4
5. Honda VTEC inline-4 (B18C5)
6. Subaru EJ25
7. Audi inline-5
8. Radial-5
00:00 - Introduction
01:00 - Honda ATV
02:12 - Engine Load Demonstration (Kohler)
04:10 - Harley Davidson Shovelhead
06:20 - Hayabusa Inline-4
07:55 - Honda VTEC Inline-4
09:50 - Subaru Boxer-4
11:37 - Audi Inline-5
13:47 - Radial-5
15:22 - Announcements
#simulation #gamedev #programming
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Thanks for watching! - Zábava
Thanks for watching everyone! By the way, I've received literally hundreds of comments and DMs asking very basic questions that are already answered in the FAQ which is linked in the main GitHub page. As I stated in the video, this is not a game and was not intended for public use so you'll need to lower your expectations a little. If you want to support this project and get it to a point of being that amazing game that you envision, please consider supporting my Patreon. If you don't like paying for things, you can always modify the code yourself to make it do all the things that you're asking for. Whatever you choose, let's all be respectful. Stay classy guys ✌
Hi,
Sorry to bother you but if you don't mind answering...
I would want to know how in which file I can adjust the throttle position/speed control setting for every wheel scroll.
Mine (if not everybody else's) is 0.012 per wheel scroll.
now I don't know if it's parametered this way because it's windows's base value or the one you deliberately set it to.
also, would also appreciate the file where we can set keybinds.
Sincerely.
Hey, what you can do for the sound, is add the intake sound.
You can also add the timing chain sound, or even timing cogs.
You can also in the long run let the user choose between a sequential gearbox with straight cogs, or a regular one.
i know this is porbably a stupid question but how do i change the engine?
First and foremost, i love your work, this is awesome, second, i was wondering if your sim is able to run 2 stroke engines?
@@YoooitsSCARS you can find that in the gethub FAQ page, or you can search on youtube it's easy enough to find
Playing a game with such distinct and responsive engine noises would be incredible.
Most of the small engines in this sim sounds like lawnmowers though. Plus there’s very little exhaust customization.
@@HaloDude557 it's still in development, most likely all those issues will be addressed
@@HaloDude557 its new and experimental give him a break. its about the concept and potential.
Come one! make it yourself then lol
If games at least respected load and pushing uphill produced a different sound than engine-braking downhill at the same RPM I'd be a happy man.
I wish you good luck when the only engine remaining to do will be a rotary engine.
DORITO ENGINE GO BRAPPAPAPPAPPP
Oh god, that one might be a bit of a pain xD
@@HunterHerbst brap brap brap brap
BRAP BRAP BRAP BRAP BRIDGEPORTTTTTT
Deltic is a little unusual too.
This NEEDS to be on Steam. I would tinker with that shit for days
Exactly, same here. Would definitely pay for something like that!
Yeah, I’d make a W24 in a heartbeat lol
it's open source, so you can grab it if you want
I would buy it now, actually I can't imagine the sound of cars in future games using this kind o thing
Ugh you can download it already
I actually work for a factory that makes V-Twin small engines similar to the Kohler in this video, I hear them test run the engines and do load tests and such, and the sound is so similar it's uncanny! It's amazing
I mess with riding mower engines and things similar (this includes the type you’ve mentioned) and i agree, its very similar
This is so awesome! I really hope this finds its way into future sim racing titles! I'm so glad people like you exist!
Amazing to see you here
Do you have any spare racing rigs to donate to me?
Not only sim racing but also games like Automation !
@@addie-yx2xv bruh
Probably not, while it is open source, getting it used is a license hell that will just prohibit its inclusion in titles.
We need turbo noises, backfire, and other different noises!
Yup
s t r a i g h t c u t g e a r s
Now, now... one miracle at a time. 8)
Do you mean afterfire, because backfire happens in the intake.
Add on top of that, a 3d environment, and different car models. 😂
The reason the Subaru didn't sound as close to its real life counterpart as the other engines did is due to the fact its trademark engine sound comes from its unequal size headers, resulting in the order in which we hear each cilinder to be different from its actual firing order. Im sure if you manage to figure this out you'll get the classic deep rumble we associate with their boxer 4 cilinder engines. Beautiful work btw, it's honestly incredible what you've created, never in a million years did I think this could be possible, congratulations!!!
I had a 1998 2.5RS from 98 to 03 that I made equal length 4-2-1 headers and that sounded pretty close to it with those headers on.
Duuude, sell this as middleware to game devs, SFX studios and whoever else will take it. I want you to do well, and I selfishly want better sounds in my games and other content.
It would be pretty useless to them
@@Archimedes.5000 How so?
@@Archimedes.5000 Sound designers would probably like this though. I can't think of anything that simulates engines for the sole purpose of generating their sounds.
Although it wouldn't quite sound like the real thing (then again, recording all the nuances of the real thing is hard considering how loud it all is), what really piques my interest is the sounds of impractical or impossible engines.
It's one thing to have a model of a real engine that won't constantly clip your microphones while recording it, but it's another to have a model of an engine that nobody would bother machining or would explode as soon as you turned the throttle too high!
@@alexdandanalex this doesn't simulate the real sound in the slightest, or rather not the sound you would normally hear.
All this is useful for is for calculating frequencies of the explosions, but this tool is an overkill for that, and the more important thing when making realistic sounds are the acoustics of the surroundings (what the sound passes through, rather than what produces it)
@@Archimedes.5000 There's cabinet simulations and (most importantly) impulse responses for all sorts of containers. And making an impulse response for... well... anything is just a matter of playing a few sound files inside whatever you're modeling and using microphones to capture what leaks out.
Engines are very complex sources of sound, full of moving parts and propulsion. You can model the inside of an engine block and maybe the individual processes of an engine, but you can't really model all the sounds of an engine and how they influence each other without modeling the entire engine.
Engines I'd love to see (and hear):
a huge WW2 bomber plane engine (Pratt & Whitney R-4360-53 Wasp Major),
a mine excavator/tractor one (Cummins QSK60)
a ship one (Wärtsilä RT-flex96C)
or the biggest 4-Cylinder engine ever built (S-version M139)
What about a rotary/wankel engine? Like the one used in the rx-7
@@qmanexists As much as I'd love to see such engines - rotary, liquid, opposing pistons etc - I believe they're not supported (yet!) in the software because of their weird geometries.
I hope they will be in the future tho!
GM 5.3L L83!!!😪😪IF POSSIBLE
I would vote for Napier Sabre H24 sleeve valve engine
@@oraziovescovi1922 check the website, it’s pretty amazing what people have put up so far. Not a wankel yet, but a 14 cyl bf-109 motor, and a couple H4 and H6 motors are up. As well as offset I4 and a VR6.
The fact that some of these sound EXACTLY like their real life counterparts is insane. Wonderful work and beautiful piece of innovation. Like everyone has said, I could see simulations like these being used as a standard in games in 20 years from now.
I would more likely see this in a few years
Except it runs the exact same problems as current sound engines. Sounding very artificial.
@@TunaIRL Atleast less artificial than the ones earlier to it, and further developments are to come as usually
There is absolutely no reason to actually simulate a working engine in a game. That would literally be the most unnecessary thing in the world. If you're talking about using this type of software to capture the sounds they already use stuff like this and sound engineering software to stimulate real life engine noises for games. A lot of engine noises in games are fake and just replicated from the real life sound
@@gotworc Simulating realistic engines in a video game allows for realistic torque, engine responses, etc...
You should license this to game developers who can't afford expensive engine recording or modders, your work is incredible!
You know, I think it would be awesome to have these engine sounds in BeamNG, just imagine the most advanced softbody physics and the most advaced engine sound, it would feel SOOO GOOD
this^
Or a racing sim, cause beamng is really only good at crashes
@@estebanod Beamng is one of the most detailed sims, the only thing it lacks is ai racing and multiplayer racing (there is 3rd party multiplayer but no organized starts or lap counter in the base game at least)
I would try to make a mod that replaces engine sounds with this
@@trippprovinsal2716 you can do time trials in beam which does start on a timer and records lap times
Oh, here's an idea: Those beefy diesel engines with that heavy clunking idle sound. Can you simulate backfiring like in those old-school early 1900's engines? Or damaged engines?
Loping cam
And then there's hit and miss engines in tractors lol
Dang not many of my comments get this many upvotes.
What about a napier deltic engine
The clunking idle sound is the characteristic diesel sound when it's not fully warmed up yet, and the fuel mixture doesn't burn uniformly across its volume. Strictly speaking it's not a mechanical noise, and the current simulation won't be able to pull this trick yet, as it only seems to simulate uniform combustion. (It does not simulate actual mechanical sounds, only aerodynamic sounds created in the exhaust valves.)
These simulated sounds are more realistic than racing games "recorded" sounds
I love how I could identify some of the cars that I heard from these engines, especially the Inline-5, sounds exactly like a roaring 1986 Audi Quattro.
If the engine revs were higher yes
OG Volkswagen Beetles had a very distinct engine sound with a little "whistle" with each exhaust cycle. Would be curious if your system captures that, or if it's unique to their exhaust system.
Completely unique to the exhaust. They sound entirely different Even just changing the factory tips of those exhaust unfortunately.
@@iamelvisman68 as far as I know it was a design error on the exhaust tips
Depends on how he models the exhaust, I guess?
Hey my brother has one! It's a very distinct sound indeed, was very surprised it was actually a real thing
the "fweem" yesssssss
How about two strokes? That gets into another level of complex when modelling the wave resonances in the pipe.
Exactly! I'd love to see an opposed-piston opposed-cylinder engine. As far as I know there's no footage of one running so I'd love to hear what it sounds like
Diesel too
@@qmoyer There are some clips of people starting Napier Deltic engines, those are opposed piston engines in a delta configuration. Seen a few Class 37 diesel locos started on this platform before :)
@@qmoyer Search for Rootes TS3, plenty of CZcams footage
Such a cool piece of software. I'd love to see 2 stroke and rotary engines!
I didn’t know what I wanted to do with uni but the last video this guy made was the final push I needed to go into software dev. This is a genuinely inspiring piece of engineering right here.
Would be cool if you could simulate F1 engines like the V10s, V8s and the current 1.6l V6 turbo
it would probably need a bit of tweaking due to those engine nature, especially in the more modern ones (for example, at high RPMs its believed the spark plug is not even needed and those self ignite)
Also: the more modern ones have a charachteristic faster combustion due to the pre combustion chamber spraying ignited fuel in the chamber.
Probably would be also required to simulate variable geometry "trumpets" intake and a different internal friction coefficient.
plus on high performance engines the exhaust system is designed so that the exhaust gasses create a slight depression behind them so that they "pull" the exhaust from otehr cylinders.
All of this would probably require some particular tweaking... and probably there is even more. But would definitely be cool as hell!
What about the infamous VW W16
But the F1 V10 would be rad af
Fine but maybe the current one’s data might not be available and all.
People have made successful higher cylinder count engines, but they are HELLA expensive on the program at the default sim frequency.
@@technickman8197 nah, spark plugs are still needed but not in a conventional manner since they use a pre ignition chamber to ignite the fuel mixture before going into the combustion chamber and ignitingthe full air fuel mixture. It's all cool and interesting stuff.
Honestly, This video has completely blown my mind. The creativity and mastery for problem-solving and programming this guy has is really incredible, AND being able to present the topic in such a simple way for us dirt folk. This whole video is chef's kiss and the last video too.
Yep, there are very few programers on this level, crazy.
good words man
What incredible is the speed these engines go. Like we all know and hear engine RPM figures all the time, but actually seeing a virtual example really makes you realize just how insanely fast these contraptions can go. My mind is literally blown!
I wonder if it takes exhaust size and length into consideration too. Would be interesting to hear the boxer rumble due to unequal length headers.
This has to be one of the coolest bits of software being developed in the gaming industry. I hope this project takes you far!
I don’t think it’s for the gaming industry tho? It could be applied to it, but this isn’t a game
@@juliet4093 The author literally has #gamedev tagged onto the video
@@juliet4093 it can be integrated to a game. This is only the engine simulator, but we can attach the rest into the code thats already written
@@juliet4093 I can't really think of any other applications outside of game development, I don't think a simulator like this really serves any other purpose.
@@somelaser5906 education….
Launching the Hayabusa with full throttle on the limiter. You're a mad man. Great video!
I like to live on the edge 😂
You better manage that kick. 'Cause it'll kick like a mule!
Wow, I actually got a little emotional hearing the EJ25. I've got an FA20D in my BRZ and while it's not quite the same, being different generations of Subaru's H4 designs, it's still REALLY close, enough that I could picture what my car was doing and where my gauges were when it started the engine braking/deceleration and downshifting. Listening to this while at work so at that moment I wasn't even looking at my phone haha
Love it, excited to see this gain popularity and take you places! Great job!
The sound is incredible, great work.
Detroit diesel would be really fun. Their firing orders were a bit nonstandard, and the v8s were 60° bank angle. Plus they're two stroke
That would be nice.
I have an 8v71 and would be really curious to see how it sounds modeled. Would be difficult since it doesn't have intake valves and the big blower is a big part of why it sounds like it does.
I really think this and the game Automation would be a perfect match, since in Automation you can build your own engine and customize every aspect from the engine size to the cam profile to whether it has VVT and even the size and with of the piping. It would be so amazing to build your own custom engine with the user friendliness of Automation and then be able to hear what it would actually sound like with your tool!
Apparently they're already in contact
@@8Hshan fr?
@@h_leb That's the info I got from the community manager when I posted the previous video on the forum
@@8Hshan LET'S GOOO
I wish automation had singles and twins
This is just amazing and I'm surprised I haven't found this until now.
Thank you so much for creating this! Can't wait to see how it's expanded upon.
Thank you so much for doing the inline 5!!!! Sounds sooo good!!!
This seems like the kind of tech that game companies would be chomping at the bit to license and use in next-gen games, especially racing sims and the like. I can't wait to see what else you do with this!
Well right now it uses the MIT license so it completely free to use with no royalties, including commercial software
@@asierxs02 for companies, paying for a license can be better then free
@@sarowie PlayStation's os runs on freebsd which is licensed under a very similar license to MIT. I haven't seen or heard of Sony paying or contributing anything back to freebsd so that's unlikely to happen. A database search engine called Elasticsearch used an MIT license and amazon straight up just made a service where they sold elastic search to you. They didn't pay a dime back
@@sarowie Your financial records look better if you have more money
Automation / BeamNG implementing this doesn't seem like a too farfetched idea
The Shovelhead is scary accurate. Down to the deceleration tone it makes under load. So amazing
To be fair, everything sounded like the real deal. Even the radial-5 sounded like it would be correct!
If I was given several unlabelled audio samples of both real engines and engines simulated with this software, I would not be able to tell a difference (except maybe a bit of reverberations from whatever room the real engines are in, but that can easily be faked with the simulated engines as well).
What I loved was how the rhythm of the slowed down 5cyl radial sounded like Take 5, the jazz tune
You didn't notice the valves are wrong? Harly has the intake valves in side the V with the single carb feeding in-between. Pipes on the outside of the v.
Its missing one thing however, and I dont know if the code supports this. Harleys have the spark plug fire at the top of both strokes. This was a cost saving measure back in the day, simpler to have both spark plugs fire at the same time, which is why harleys go bang bang pop
@@westcoastrider3008 Lots of flat track guys used to run two rear heads with twin carbs. Also it doesn't matter for the simulator model.
It's crazy how realistic and accurate this sounds. Amazing job!
Oh man that was cool! Love the stats
It is so cool seeing the valves physically depress more when VTEC kicks in 8:23
Yep, that's actually the only thing that changes. The sound and power curve change only as a result of the change in cam lobe profile which I thought was pretty cool!
Amazing stuff. Btw, V-twin sound is a bit inaccurate beacuse of their ancient twin-spark technology, and older subaru has another sound in real life because of different headers length.
Headers would add a completely new and awesome layer of detail to this!
An equal length 4-into-1 sounds quite different from a log style header. Long-tube differs from short-tube differs from zoomies differs from 4-into-2-into-1, and so on. And yes, the old Suby boxer has its distinct sound because of unequal length headers.
Why would the spark tech alter the sound of the engine?
Ahhh unequal length headers 🤤
The V-twin in the video sounds pretty similar to reality (that's one engine that I do actually own) but I'm not sure about the Harley engine. Anyway, this is all a work in progress and I appreciate the feedback. The simulation actually does support different length headers already (internally) but I didn't use it in this video, I just used a rough approximation. Might try it again for this engine though
@@AngeTheGreat The video is awesome, gotta say that the EJ sounds pretty damn close to me. Thanks for sharing your work with the world!
This is gold for sound design. Kudos to you mate👏
The deceleration sounds are just SO spot on. Incredible work!!!!!
Really, really awesome work! Well done! Anyway, as a professional audio engineer i can think of some improvements: As far as i can tell, you are only using one sound sample, shaped to liking. Its some noise that you tweaked to fit. You also mentioned that you had to eq the thing in the last video because the sound would otherwise be to muffled (which i still think is the case.) So in order to get it naturally right, i suggest two things: 1. The real sound is a mix from ignition spark, then explosion and then the exhaust gas. Since we have a very high frequency of ignitions, most of the low end from the ignition spark and explosion will be cancelled. But the transients of the initial combustion will give you the top end of frequencies that will make the sound realistic (and probably somewhat brutal). 2. No sound is the same. Our ears do recognize this very quickly and get used to it. We get bored, it sounds artificial. In order to get realism we use a technique called "round robin samples" those are slightly different samples thrown in at random to keep some variation. 3-4 different samples of each sample in the composition will do the trick. (3.Bonus: Different volumes have different resonant sounds, too ;) ) You should think of monetizing this. Its too great of a work to be "just for fun". First thing coming to my mind is BeamNg Drive which would be a blast if this could be implemented. I would love to see this in game. Second thing would be a VST Instrument to plugin to DAWs for realistic engine sounds. A gamechanger for Audio-Engineers working with car sounds from games to movies or sth. Hope you consider pushing this forward, i am stoked! - love, Freddy
this should be pinned!
I don't think they are using a sample, and the waveform is generated by the simulation, as they explain in the prior video. Unless I'm mistaken
Footstep sounds in games are a great example
@@Bestkeiki The pc doesn't know what an explosion sounds like. It's being fed an audio signal which is shaped to liking as they said. The timing of that sound is then simulated by the engine
That EJ25 is scarily accurate to my 2009 Outback. A bit different due to the muffler, but at high revs and in engine braking it sounds like the real thing.
Still want that 10kRPM 1-cylinder though lol
I was hoping you'd do a radial one. Thanks for the video!
Whatever game comes from this will be awesome to experience, and I wish you luck. The sounds were amazing!
That inline 5 is insanely accurate it has the exact tone to it, crazy stuff
He could have just ignored the comments, yet instead he answered every single one without his sim breaking a sweat
Dude you are awesome for doing this with such a technical angle!
before you started each engine i imagined what they sound like irl and my expectations were exceeded every time. this is amazing, keep innovating!
How about an inline 7, 9 & 11 (ships are weird like that)? Interesting how those things might sound with car sized bore/stroke.
12000rpm I12? Yes please!
i’ve always wanted to hear 7 cylinders, hopefully he does it
Now i really want to see a simulation of an actual ship engine like the RTA96C displacing over 1800 liters per cylinder.
@@billbergen9169 More like 1,200 rpm if it's a boat engine, lol
same for me, alwas wondered what a straight 7 would sound like!!
You really struck gold with this sim! Imagine a future version of it used for racing sims so they can recreate any sound they want to for any engine even if they can't get a real vehicle to record it. Now with VTEC added the only addition left is the ability to change between DOHC and SOHC engines and the elephant in the room, Wankel engines.
a deltic engine would be interesting, and probably challenging too
You are insane man, this is soo good!!
dude this is honestly one of the coolest things i've seen
I love how it got the recognizable sound of the inline 5 right
If you could add the glorious hiss of a turbocharger to these that would just make my week
man I could spend all night just revving those car engines, this 'game' is so cool! Amazing work my man!
Absolutely stunning work.
Need a 7 or 9 cylinder, just so we can hear what it'd sound like!
he already made an i7 with someone else
@@kilgarragh Any info of this video? Title, who it's with, etc; even a link?
Disregard, I found the said video (with Fillman86) 🤗🤗
That's amazing!!! Would love to hear an old f1 engine from the early 2000's. 3 liters V10 at 18000 rpm!!
This is super cool, i hope that you have success whatever path you choose to take this software on!
PERFECT idea on creating a Patreon for this. I wish you all the luck!!
Being a dsp engineer I am just speechless. This is one of the best videos I have ever seen on CZcams. Brilliant!
Suggestion: one thing that would be quite cool is if you could use a steering wheels pedals and shifter (example, logitecg G920) to controll the clutch throttle and gear of the vehicle simulation
I thought the exact same thing
x3
100%
that would be very funny - and to make it more fun: retro graphic car simulator
for sure. he doesnt even need the steering wheels, he can get only the pedals
You can really be proud of yourself. This is by far the coolest thing I've seen in a long time
I love your stuff, please keep it coming!
That 5 cylinder sounds phenomenal great job mate this is some incredible stuff
This is absolutely a masterpice, I'm dying to see your aproach on foced induction engines!
I've always hoped someone would make something like this. Very cool! Thank you for sharing!
You've just gained another subscriber. This is so damn cool to mess with.
As both a software engineer and engine lover, I really appreciate this.
You can actually see the lobes change on the Vtech engine, that’s awesome
I love cars more than I can say, and I have very slowly learned about engines and so forth so this is very inspiring and very educational.
Great work bro
omg this is amazing! id love to see forced induction in it too and a way to play around with exhaust lengths for each cylinder... great work!
Fantastic job. Cannot wait for part two and diesel engines. I recommended doing a Cummins 5.9L I6 vs Cummins 6.7 I6 in the last vid. Subbed.
We need the 1.9tdi
@@jakob5481 and m57
@@cumbob all diesel will be great
As far as 1:28, is there/will there be support for digital and analogue inputs? I'm not joking, I'll sit there with sim racing pedals and a shifter all day with this.
virtual fuel economy simulator
I might add gamepad support if it’s open source again so if it appears like a regular gamepad then yes
That Audi 5 cilinder sounds so good, this is great stuff!!
I think you did a beautiful job there. Pretty cool.
It would be cool to hear the intake sound too. Or even unique sounds like the one the hondas produced with their gear system for the cbr250rr.
Can’t wait to see how far this goes with different valve types, fuel types, and other electronic bits
Fuel types won't change the sound of an engine by much. The sound is dictated by pressure pulses from intake and exhaust. In fact, under deceleration, modern cars shut off the injectors. While engine braking, modern engines use no fuel at all.
@@shadowboy813 I thought that, but this simulator shows fuel consumption happening even while coasting.
I believe you're right though, and it's just a minor oversight in the code.
You two-stepping a simulation scratches the back of my brain so good.
this is absolutely insane!! the potential of this tool is crazy! An absolute game changer in my opinion
A really big thing that tunes the sound of an engine is exhaust design, so I think the evolution of the program is this
I love that you got the rev limiters too, AND they sound good!
From one programmer to another, you're a legend man! Granted, I only do this shit as a hobby, so I'm more easily impressed by shit like this, but it blows me away what you've been able to accomplish here. Keep up the great work!
I love the frequency shapes, it reminds me of those rules for animation, where every looping motion is some weird circle.
we need this to be turned into a beginner friendly software or a game perhaps... hats off to you for this awesome piece of engineering ..
you are the goat of programming this is insane!!
This absolutely blows my mind, and very much raises the bar.
So cool, i hope the future of virtual racing will impliment something like this, that 5 cyl sounds incredibly accurate
This is so cool. As someone who loves cars, engineering, and computers, this hits all the right spots. Have you figured out modeling forced induction my any chance? What's the likelihood of being able to model rotary engines? Love the videos, keep up the great work brother!
This is incredible, keep up the good work
In the years ive seen patreons blow up, ive never once donated to any of them, but I might donate to this. I'm still in awe at how incredible this simulator is, keep it up!
I'd like to see what the team from Automation thinks of this. The possibilities from integration with this would be impeccable
This is awesome work, definitely worth a sub! Love the inclusion of the 5 cyl Audi, and I’d love to hear it with the addition of a turbo and higher redline. Can’t wait for more!
thanks for doing the boxer, it really sounds like a subaru at idle. fantastic!
absolutely incredible. thanks for sharing
This is so kickass dude. I’d pay for a polished version of this in a heartbeat. I’d even pay for an unpolished one! Off to Patreon!
This is still blowing my mind. I eagerly await any new content you make as I was immediately hooked with the last video.
To test the limits of your sim, you should try the Pratt & Whitney R-2800 Double Wasp; a 2000hp, 18-cylinder beast of an engine used in American fighters back in WW2.
Incredible almost hearing a mower engaging its blades as the engine takes on a load
This is incredible and has so much potential
Amazing work! I'm no engine aficionado, but I instantly recognized the Harley bike. That one sounded great!
For part 2, you should consider showing the real-life equivalents before showing the simulated ones. It'd help people like me with less engine knowledge appreciate the accuracy of the simulated sounds more.
Anyhow, amazing work, keep it up! People like you are the future.