Simulating an F1 V12, cross-plane and flat-plane V8s, unequal length headers and more

Sdílet
Vložit
  • čas přidán 11. 06. 2024
  • If you want to see this game/tool become a reality, consider supporting it on Patreon!
    / atg_engine_simulator
    Download Engine Simulator for free!
    github.com/Engine-Simulator/e...
    Engine Simulator Codebase
    github.com/ange-yaghi/engine-sim
    Join the Official Engine Simulator Discord Server!
    / discord
    Join my channel community Discord!
    / discord
    In this video I simulate a variety of engines including:
    1. Subaru EJ25 with equal length headers
    2. Subaru EJ25 with unequal length headers
    3. Toyota 2JZ
    4. 60 degree V6
    5. 90 degree odd-fire V6
    6. 90 degree even-fire V6
    7. GM LS
    8. Ferrari F136
    9. 9 cylinder radial
    10. 1LR-GUE (Lexus LFA)
    11. Rolls Royce Merlin V12
    12. Ferrari 412 T2
    00:00 - Updates
    00:40 - Ange apologizes to Subaru enthusiasts
    01:01 - EJ25 with equal length headers
    01:29 - EJ25 with unequal length headers
    02:21 - Ange explains why volumetric efficiency is wack
    03:02 - Toyota 2JZ
    04:03 - Even vs uneven firing engines
    04:54 - 60 degree V6
    05:25 - 90 degree odd-fire V6
    06:43 - 90 degree even-fire V6
    07:20 - Cross-plane vs flat-plane V8s
    07:45 - GM LS
    08:52 - Ferrari F136
    09:55 - 9 cylinder radial
    11:09 - Lexus LFA
    12:07 - Rolls Royce Merlin V12
    13:16 - Ferrari Formula 1 V12
    #simulation #gamedev #programming
    Check out my GitHub profile!
    github.com/ange-yaghi
    Follow me on Instagram!
    / ange.the.great
    If you like my work and would like to support me, consider donating!
    ko-fi.com/angethegreat
    Thanks for watching!
  • Zábava

Komentáře • 1,6K

  • @AngeTheGreat
    @AngeTheGreat  Před rokem +1170

    Hey guys, hope you liked the video. I decided to talk in this one, let me know if you prefer this over the last video. Thanks for watching!

    • @lucid523
      @lucid523 Před rokem +141

      Tbh don't listen to them you got a nice voice fr but honestly you talking makes the video feel more alive so keep talking more

    • @bazinga1831
      @bazinga1831 Před rokem +23

      jeez dude why are you so defensive? you make really cool shit, so just dont address the haters. you know, how you tried to have a slap fight with me because i said 'cursed' is stupid

    • @luminescent92
      @luminescent92 Před rokem +12

      Don't listen to them.

    • @neuro1996
      @neuro1996 Před rokem +20

      Your working in a radio show or something cuz your voice sounds cool.
      And your voice over is very informative so i don't see the problem.
      I'm kinda too excited for the final product and the future improvement and the possible project which i talked about before making an app that runs pre tuned setup and read tye obd2 scanner results from the car ecu and give audio to that. Would be nice to have our cars sound like our dream car which is realistically almost impossible to achieve or even if we got it we cant maintain it. Because maintaining alone cost a brand new car.

    • @iruleharderthanyou12
      @iruleharderthanyou12 Před rokem +11

      I like the voice over. Keep doing the voice overs

  • @tiporari
    @tiporari Před rokem +3919

    Something to consider (you probably already have) is licensing this tech to game makers NOT as a real time simulation, but to provide a workbench where they can develop and customize their source sound samples. You could envision an API and generative workflow where custom samples could be generated based on player input, then silently rendered and captured for use in the cheat sound engines they already use.

    • @bazinga1831
      @bazinga1831 Před rokem +218

      why would you not want to have it be a real time situation? "flattened" engine sounds are why we're all here: they suck and sound canned. i get that it wouldnt be very efficient but that can be improved over time

    • @pyalot
      @pyalot Před rokem +112

      I suspect that this simulation uses less than a quarter of one core of a contemporary 8-24 core CPU, i.e. an optimization likely not needed going forward.

    • @mehmetcolaak
      @mehmetcolaak Před rokem +219

      As an audio designer I would like to buy a software like this combustion engine simulator for sound source creation purposes. Customizable engine layouts and rpm automation will be a real gamechanger in interactive and linear media audio design.

    • @priyapepsi
      @priyapepsi Před rokem +112

      @@mehmetcolaak This software is free and open source, licensed under the MIT license. You can use it anyway you like, and you can even make your own private versions of it and not need to publish it or pay royalties.

    • @ViktorartSnowtracked
      @ViktorartSnowtracked Před rokem +51

      it could also be used to generate a huuuge library of sound that has perfect "tagging", then churning that through machine learning and basically make a optimized machine model that could be used in games. Similar to how Ubisof churned through petabytes of animation data and compressed it down to 10Mb of algorithms.

  • @gazehound
    @gazehound Před rokem +860

    the sound of engine braking in ES never ever stops being jaw-dropping

    • @BauregardSenior87
      @BauregardSenior87 Před rokem +30

      Needs more after fire, especially on engines that might be carbed or use none european tunes etc.

    • @jamescruz8678
      @jamescruz8678 Před rokem +7

      Playground should take notes. Their engine braking sounds horrible.

    • @carllinden533
      @carllinden533 Před rokem +7

      *Cries in two-stroke

    • @henry55430
      @henry55430 Před rokem

      This engine stimulator was designed to be insanely realistic. I'd expect to be horny from it.

  • @gohunt001-5
    @gohunt001-5 Před rokem +884

    Aw hell nah Bocchi's anxiety turned her into an engine now

  • @shaqalito8740
    @shaqalito8740 Před rokem +126

    That Ferrari V12 sound is just pristine.

  • @dylanengler4128
    @dylanengler4128 Před rokem +789

    The EJ25 with unequal headers was so accurate it startled me

    • @Ce0ammer
      @Ce0ammer Před rokem +34

      Sounds like rallying.

    • @seanocallaghan8924
      @seanocallaghan8924 Před rokem +13

      Indeed, unmistakable I miss my old Subaru Legacy

    • @aaron_r6611
      @aaron_r6611 Před rokem +10

      Yh same, I laughed out loud at how similar that was

    • @mekanic5124
      @mekanic5124 Před rokem

      Same

    • @mattiapresti7295
      @mattiapresti7295 Před rokem +1

      Effectively, I said that Subaru WRC cars sound differently than tuned roadgoing ones XD

  • @slsamg_5thscale
    @slsamg_5thscale Před rokem +2724

    Nice to see that even BeamNG supports you and therefore recognizes the potential of your simulator for other simulations. Great work on the unequal length headers!

    • @PauloRondynele
      @PauloRondynele Před rokem +80

      Wait. BeamNG is supporting him financially ?

    • @jorgemolina5968
      @jorgemolina5968 Před rokem +76

      15:21 BeamNG not sure if it’s actually them though but it’s cool nonetheless

    • @TheBeeMan1994
      @TheBeeMan1994 Před rokem +156

      It would make sense if BeamNG was, as instead of needing pre recorded sounds for cars, different manifold types, firing orders etc, if this could be implemented in the game, the sound could be artificially created, and would work perfect for the different engine modifications you can do in game

    • @Velociapcior
      @Velociapcior Před rokem +30

      @@TheBeeMan1994 as astonishing and great this piece of software is, all the details of sound, different configuration, I don't think it's feasible to use in gaming industry. I don't think devs will switch to something like this and sacrifice pretious frames per seconds to be as close to realism as they can. This kind of simulation is expensive and as Ange even said v12 is the max his pc can handle. Imagine adding to it rendering graphics, physics engine etc etc. Game would run in 5 FPS on high end PCs. But maybe pre recording sounds would be a use case

    • @beamng
      @beamng Před rokem +636

      Talent + hard work = innovation. How could we not support that? :)
      Best of luck with further development!

  • @onefastgmc
    @onefastgmc Před rokem +112

    Your 5.3 LS at idle literally sounded identical to my Silverado when I started it with no muffler. That's impressive!

    • @DB-ft5qm
      @DB-ft5qm Před rokem +7

      Same on my Sierra haha

    • @SgtAwesome97
      @SgtAwesome97 Před 9 měsíci +3

      It's insane just how accurate it is, love my ol 99 silverado. Ended up putting a flowmaster super 40 on it, loving every second of driving it

  • @frzmtrsprt9415
    @frzmtrsprt9415 Před rokem +753

    I like how the cylinders resemble bocchi's hair. You're the engine hero.

  • @thedofflin
    @thedofflin Před rokem +726

    There must be nothing more satisfying than writing a physics engine and getting that validation that you've simulated everything right when the sounds are so close to real life. Impressive and promising.

  • @BuzzaB77
    @BuzzaB77 Před rokem +317

    From a musical perspective it's fascinating to hear how the more balanced the engine and headers are the purer the 5th tone is (2nd harmonic @ 3/2 ratio)
    And past 6 cylinders a major 3rd tone appears.

    • @abexuro
      @abexuro Před rokem +14

      You are so right! I wonder if the amount of cylinders really matters though. When it's equal firing I think the only thing that's different is the amount of power strokes per minute at the same RPM.

    • @helldiablo8471
      @helldiablo8471 Před rokem +5

      Can you explain how to relate music to car engine sound ? I understand that it is a succession of bangs but how does firing order and interval relates to in term of music ? Pitch ?

    • @kugelblitz1557
      @kugelblitz1557 Před rokem +16

      @@helldiablo8471 essentially. Because of how often an engine fires, each firing of a cylinder can become the peak of a sound wave and the time in the middle can be the bottom, so if you rev into the audible frequencies it can be related to music, and then depending on the size of the cylinder, how many there are, firing order, etc., it can make different sets of notes at different intervals that blend to make chords.

    • @lllllllllllllllllllll1lll1
      @lllllllllllllllllllll1lll1 Před rokem +7

      @@helldiablo8471 it effectively creates a different waveform. The peaks and troughs of the waveform are in different "locations", as you can see by the "exhaust flow" graph on the sim. It's similar to looking at a synthesizer oscillator's waveform through an oscilloscope. Different shapes produce different harmonics. The smoother and more "even" the waveform, the "cleaner" the exhaust note. Hence the cacophony of a crossplane UEL V8 versus the precise tones of an equal header flatplane. Plenty of other variables at play of course. That's the simplest answer I could think of (or at least how I see it as a modular synth nerd lmao)

    • @tsrenis
      @tsrenis Před rokem +4

      @@helldiablo8471 All sound is essentially vibrating shit. You get shit to vibrate quicker, then that's pitch.
      You can kinda observe this by using a ruler and a table. Hold a ruler against the edge of a table with your hand then slap that shit silly, the further out the ruler is, the slower it vibrates, and the slower it vibrates, the lower the pitch.
      honestly y'know what? you probably already know all this but I wrote this comment so might as well post it

  • @krpnz
    @krpnz Před rokem +251

    Just gotta say again Ange, these are by far the most realistic simulated sounds I've ever encountered. That V10 sounds insane. This project is so cool. Can't wait for the eventual 787B simulation. (good luck!)

    • @asricha7333
      @asricha7333 Před rokem +2

      a 26B rotary , this is a dream , even a 13 b is good

  • @dls182
    @dls182 Před rokem +34

    The F1 engine at the end is an amazing demonstration of data compression! The artefacting you hear is because the physics calculations have a defined resolution/bit depth so when the speed gets past that limit, the signal becomes lossy.
    I've understood the concept for a long time, but seeing it come up sort of organically in the simulator made it click in a different way for me. Pretty cool

  • @luminescent92
    @luminescent92 Před rokem +597

    I would love to see a rotary engine in the simulator soon!

    • @davidlewis4237
      @davidlewis4237 Před rokem +104

      Like a Wankel Engine? That would be interesting, but also a pain lol

    • @luminescent92
      @luminescent92 Před rokem +24

      @@davidlewis4237 Yeah

    • @androiduberalles
      @androiduberalles Před rokem +70

      Then we'll know what a rx-7 would sound like if "brah" were a detonation sound 😂

    • @vailosquiet8678
      @vailosquiet8678 Před rokem +3

      WANKLE ENGINES !

    • @Edgeman16
      @Edgeman16 Před rokem +42

      It would be difficult to simulate the apex seals flying out the exhaust

  • @noraaaaaaa
    @noraaaaaaa Před rokem +522

    im very impressed with the LFA. i think it only sounds off because of the special exhaust the LFA features. in case youre reading this and don't know, the LFA design team actually hired Yamaha to help nail the sound both in and out of the cabin, which would be difficult to simulate. amazing work as always ange!

    • @SidusBrist
      @SidusBrist Před rokem

      I love Futaba lol

    • @tturi2
      @tturi2 Před rokem +5

      it kinda sounds like it's on an engine dyno.

    • @YoungShul
      @YoungShul Před rokem

      it sounds a bit electronic still if you get it in the game, but definitely still recognisable

  • @rrroootttaaa
    @rrroootttaaa Před rokem +87

    The non-blown version on Merlin is called Meteor and was developed for tanks.

  • @asimpleguy2730
    @asimpleguy2730 Před rokem +32

    I could recognise the ferrari feeling on the V6 and the downshift on the LFA with closed eyes, extremely impressive work

    • @exothermal.sprocket
      @exothermal.sprocket Před rokem

      How about the 90° V6 in a modern Jaguar F-Type V6S? czcams.com/video/VWgjSCgUjyg/video.html

  • @MrSaemichlaus
    @MrSaemichlaus Před rokem +167

    You could improve your demo runs by adding flyby's, incorporating the doppler effect. It would help showcase airplane engines for sure. Stellar work so far!

    • @barrianic4
      @barrianic4 Před 10 měsíci

      for airplanes, it is the echoes interfering with itself

  • @MostlyHuman
    @MostlyHuman Před rokem +31

    Your simulator should be the foundation for any race sim sound engine... the boom, rasp, thrum, and howl are characteristics that even modern race sims cannot or barely achieve. Also the change of sound from unloaded revs (14:17) to loaded clutch engagement (14:28) is really impressive!

  • @wingman358
    @wingman358 Před rokem +91

    The unequal length headers on the Subie sounds a lot better! Looking forward to the forced induction sounds. Been super cool hearing all the different engine types.

    • @Kevin6t8
      @Kevin6t8 Před rokem +4

      I'm the exact opposite on Subaru engines, I think they sound better with equal length headers. 🤣 It just shows that everyone has different tastes. ✌🏼🧔🏻👍🏼

    • @XxxThePsyCheMisTxxX
      @XxxThePsyCheMisTxxX Před 9 měsíci

      Sounds very realistic indeed! I'm going to hunt this sim down and tool with the exact lengths of the header pipes, always wanted to know what halfway between stock and equal length would sound like.

  • @Purgso
    @Purgso Před rokem +43

    I really hope this redefines how engine sounds are done in videogames. It's an incredible piece of software.

    • @jongxina3595
      @jongxina3595 Před 9 měsíci +2

      I doubt it. This simulation is very cpu intensive. Basically it comes at the expense of the performance of the actual game just for the sound of the car.

  • @jorgegomes83
    @jorgegomes83 Před rokem +17

    I'm not a engines/cars/racing enthusiast, but this is the kind of stuff that gets me watching transfixed. It is undoubtedly the coolest thing in the world of simulators right now.

  • @ccahdinata128
    @ccahdinata128 Před rokem +33

    i came for the bocchi themed engine. but then i get a nice eargasm too.
    a big W

  • @julkiewicz
    @julkiewicz Před rokem +179

    Would it be possible to perform a simulation not in real-time, record the raw results of the pressure wave and generate and play sound afterwards? I think you even mentioned having written software to capture the physics engine simulation in that non-realtime mode. Oh and wow, this piece of software engieering is absolutely amazing. Joy to watch.

    • @AngeTheGreat
      @AngeTheGreat  Před rokem +99

      Yep it's possible! Thanks for watching :)

    • @goldenarrow71
      @goldenarrow71 Před rokem +3

      @@AngeTheGreat are you taking requests?

  • @guskrough9056
    @guskrough9056 Před rokem +37

    The idle on the Tipo V12 sounds unbelievable. The audible pitch variation during is extremely realistic

  • @abexuro
    @abexuro Před rokem +30

    The extra narration is great! It really makes it feel more like a video instead of a demo reel. The added explanations of the engines and what makes them interesting to try out are a great addition IMO.

  • @hutch0515ER
    @hutch0515ER Před rokem +10

    Bocchi the rock piston

  • @eylonemuskson4177
    @eylonemuskson4177 Před rokem +11

    The LFA v10 was what we were all waiting for.
    It made me cry. The sound of an angel

  • @doggonemess1
    @doggonemess1 Před rokem +31

    It's awesome that you released a compiled version with instructions for those of us who are less savvy. Thanks!

  • @Steve_005
    @Steve_005 Před rokem +35

    You just turned Bocchi into an engine

    • @MaydupNem
      @MaydupNem Před 10 měsíci +2

      People keep saying this and I don't know what it means. . .

    • @Muush
      @Muush Před 10 měsíci +2

      @@MaydupNem Bocchi is a pink hair anime girl from the anime Bocchi the Rock. She has blue and goldish hair accessories which with her pink hair make up her appearance. The colours in this engine just so happen to match the exact colour scheme of bocchi very close

  • @marsares97
    @marsares97 Před rokem +5

    As someone who loves the complexity of sound in music and engines, this is what I dreamt of and it's awesome, thank you so much

  • @leftclick2win
    @leftclick2win Před rokem +66

    This sim is so amazing!! A tip is to add a brake button, so you can slow down faster.

    • @Litl_Skitl
      @Litl_Skitl Před rokem +8

      Yeah that's what I'm really missing now. Feels really weird as a racing fan to hear the thing slamming through the gears and then just coast.
      Would imagine upping the resistance on the driveshaft wouldn't be too difficult, though I might be speaking too soon there. Or have the speedo decelerate a a set vallue.

    • @fruitygranulizer540
      @fruitygranulizer540 Před rokem

      yes that would also require another level of simulation however to simulate the load on the engine under braking

  • @GuardianSpeed
    @GuardianSpeed Před rokem +22

    honestly I love everything about this. I hope things will go well once you've released the final version of this simulator, it feels amazing to see someone like you and your community to improve car sounds in other games

  • @art_connor_74
    @art_connor_74 Před rokem +8

    Honestly more Game Devs need to know about This and work with you on their games because this sounds better than 90% of all Racing games ever and with more time and resources this could be incredible!

  • @Kitteh.B
    @Kitteh.B Před rokem +1

    Absolutely beautiful! Commented on the other video a bit ago about the EJ; I was so immersed I didn't even realize it was missing the UEL sound (but also my BRZ has a less unequal header than the WRX/STi so it'd be more noticeable for those guys) but man the UEL sound just made it SO MUCH BETTER.
    Also I didn't mind the talking at all; both learning a bit about the engine histories, and how you came to that point in recreating the sound, were nice additions. Only thing I felt was missing was the extra segment of each engine where you removed sound except the "ticking" for lack of a better term, to illustrate the firing order at a slow/below-idling speed. It was a nice extra bit to have, though the absence didn't detract from how fantastic this video was.
    Looking forward to more! :]

  • @C.I...
    @C.I... Před rokem +19

    This whole project is a dream come true for me, I hope you know that.

    • @TH3C001
      @TH3C001 Před rokem +2

      Same, if I was a little bit smarter and actually learned coding or how to code I just might have come up with this sort of thing too. I always wondered if it was possible, if it could be done, and now I know, and it's the coolest thing ever.

  • @McBeamer94
    @McBeamer94 Před rokem +49

    Tbh, I learned the sound difference between unequal and equal length headers from Jason Cammisa's related video of his "Know It All" series and I have to say that I now know what to prefer for a Subaru in order for it to keep this distinctive base rumble. And this, of course, is the unequal design of the headers. The equal ones really make the Boxer-4 sound like a Civic Inline-4, to the point where you just can't tell one apart from the other.

    • @Diax1324
      @Diax1324 Před rokem +5

      Not even remotely true. Even length boxter headers have a distinctive sound that anyone into Volkswagens will recognize from high performance beetles or Karmann ghias.

    • @McBeamer94
      @McBeamer94 Před rokem +2

      @@Diax1324 You're obviously talking about old air cooled Flat-4s. Modern watercooled ones sound exactly like what I described. Hell, when I first heard an STi with equal length headers revving out, all I wondered was "That doesn't sound like an STi, how the hell did that happen?".

    • @Diax1324
      @Diax1324 Před rokem

      @@McBeamer94 No, they sound very similar. I am not talking about intake sound or valve tick. Pure exhaust sound as they head down the drag strip. czcams.com/video/MUpGPl_M0zM/video.html
      Unique sound that sounds like an I-4 unless you hear the bass impulse.

    • @Noman1000
      @Noman1000 Před rokem

      @@McBeamer94 yeah because watercooling totally changes the sound of an engine.

  • @Snyper1188
    @Snyper1188 Před rokem +1

    I'm currently on my second STi, and that rumble made an involuntary smile creep onto my face... well done, can't wait to try this out for myself!!!!

  • @somelaser5906
    @somelaser5906 Před rokem

    Really enjoy your videos! It's great to hear your voice again. I find it interesting when talk about the small details of the engine, it really helps me to understand what the differences are.

  • @FilipeDGuedes
    @FilipeDGuedes Před rokem +12

    This is getting so complete. I'm glad to see you added unequal length headers. I even asked in the last video if the simulator already had that feature. I'm looking forward to seeing forced induction and engine mapping implemented. I'm loving this project

  • @oraziovescovi1922
    @oraziovescovi1922 Před rokem +28

    man that first V-12 sounds HARDCORE!

    • @jaco1982za
      @jaco1982za Před rokem +5

      The Merlin? That's because it absolutely is! The Lancaster bomber ran four(!) of these engines. You have no idea how glorious they sound at full throttle

    • @user2C47
      @user2C47 Před rokem

      And in addition to the Spitfire, some variants of the Mustang also ran these engines.

    • @squidwardo7074
      @squidwardo7074 Před rokem

      @@jaco1982za Its crazy I've been at an air show that's exactly how it sounds (spitfire)

    • @jaco1982za
      @jaco1982za Před rokem

      @@squidwardo7074 If you think the Spitfire sounds awesome, you should hear the Rolls-Royce Griffon engine. The Avro Shackleton ran for of those engines and the chest shaking roar of all four at full throttle during an engine run is unreal

    • @austinmaxi
      @austinmaxi Před rokem

      @@jaco1982za I recommend you check out Precious Metal. Currently not flying due to fire, but it's a P51 with a Griffon engine complete with Shackelton contra-rotating prop. The sound at 440 mph is just incredible.

  • @JordanSmith-ec8dx
    @JordanSmith-ec8dx Před rokem +1

    You are incredibly talented and I am grateful for all of your work going into the development. I specialize in engine management implementation and this is just way too cool.

  • @AWDfreak
    @AWDfreak Před rokem +58

    Bocchi the Rock can morph into piston engines... interesting.

  • @rocktrout8773
    @rocktrout8773 Před rokem +73

    It would probably be difficult, but I’d love to see a Napier Deltic engine.

    • @NotAgentAJ
      @NotAgentAJ Před rokem +6

      i just googled it, what the frick is that

    • @Aaron-be2pt
      @Aaron-be2pt Před rokem +14

      @@NotAgentAJ Train motor - big opposed piston two-stroke diesel. Look up some videos, Class 55 (I think?) locos had two of these installed, and nothing sounds like a pair of Deltics running together.

    • @randomguyingasmask
      @randomguyingasmask Před rokem

      Let's go for Napier Saber too, H-24 my beloved.
      Edit: Nvm, just got to the part where he says that V12 is pretty much the limit as of now.

    • @64mustangfan
      @64mustangfan Před rokem +1

      Yes!! Absolutely! This channel has been a great discovery, I'm enjoying how it develops. Each to their own, my other ear-gasms are the BRM V16 of the 1950's, just about all of the Silver Arrow Mercedes and Auto Union GP cars, the Merlin and forever the Messerschmitt DB605, that supercharger howl then the growl is phenomenal.

    • @jaco1982za
      @jaco1982za Před rokem

      I absolutely vote for this one as well!

  • @megasalexandros6400
    @megasalexandros6400 Před rokem +6

    Great video as always! The commentary is especially appreciated and compliments the demonstration perfectly! I hope you manage to successfully implement super and turbo charging in your final release, as well as supporting multi-bank radial engines. Keep up the good work and good luck!

  • @johnnyknight6447
    @johnnyknight6447 Před rokem +5

    The Rumble Sound can be called Flamming, from the musical term "Flam" - Percussionists use that word to describe slightly offset strokes in a rhythm that aren't so far apart that they constitute association to different beats in the measure, but also aren't close enough to sound like one stroke.
    It could also be called "Gracing" - the Flam is made out of a Leading Stroke and a "Grace" Stroke.

  • @whatcanilearnhere9158

    this is the very first youtube vid i clicked the notification bell! cant wait for more. i'm a tractor and engine kind of person, however i WILL learn more about software development if this doesnt become more user friendly in the near future. Keep up the good work, awesome!!!

  • @rashedfrlegend4496
    @rashedfrlegend4496 Před rokem +10

    The ej sounds amazing now

  • @RipRoaringGarage
    @RipRoaringGarage Před rokem +11

    Remarkable how close to the real thing that Merlin sounds! Damn, other than rpm shifts that are more like on a car, it reminded me of Spitfires Ive heard in person.

  • @nimakh1139
    @nimakh1139 Před 8 měsíci

    your simulator is the best single core workload I have ever seen!

  • @demon39063
    @demon39063 Před rokem

    13:00 that F1 sound 🤗
    thank you for sharing your work with everyone

  • @Tj930
    @Tj930 Před rokem +8

    Yes, the Merlin and the Scooby are acoustically really close, despite both being forced induction.
    Great stuff!
    👍

  • @bvanderveen
    @bvanderveen Před rokem +4

    Looking really great! One thing I have missed from these videos is hearing the throttle plate somewhere other than wide open or shut. You know, as if there were corners, not just a drag strip. ;) Great work!

  • @JJBombarda
    @JJBombarda Před rokem

    really well done! i was looking for the V8 cross vs flat, sounds really close to reality!

  • @SlowerThanU
    @SlowerThanU Před rokem +1

    Absolutely love this. Keep it up. Every automotive game should take note or just pay you for this program. Sounds phenomenal

  • @750kv8
    @750kv8 Před rokem +4

    Some of the radial engines used a special gearing to make the big end assembly to stay at a fixed rotation, instead of being directly connected to one of the pistons. This allowed a more uniform piston action, but probably it was more prone to failure, and caused other problems.
    Keep up the fantastic work, I love it! 👍

    • @16v8vFMG
      @16v8vFMG Před rokem +1

      I can't picture that, can you name an example so i can look it up?

    • @750kv8
      @750kv8 Před rokem +1

      @@16v8vFMG - Nordberg radial engine.

  • @JPMotorhead1993
    @JPMotorhead1993 Před rokem +8

    I never want your videos to end lol. Keep up the awesome work! Would love to see (hear rather?) some backfires.

  • @shapes9495
    @shapes9495 Před 9 měsíci +1

    If the original studio that made midnight club was still alive i would be even more exited but this is the most amazing thing i have ever seen

  • @takashimatta
    @takashimatta Před rokem

    The unequal length headers one is amazing. Very great work you did there!

  • @lepermessiyah5823
    @lepermessiyah5823 Před rokem +8

    man the fact that you went back and made unequal length headers simulated is awesome. really loving seeing this simulator develop and be recognised

  • @betofc89
    @betofc89 Před rokem +8

    12:18 The pieces disappearing suddenly just killed me 😂

    • @C.I...
      @C.I... Před rokem +4

      Just imagine if that's what the limitation on engine revs was in real life lol
      "Be careful not to rev it past 7500 or so, because above that the pistons literally stop existing, and we have no idea why."

  • @ianisaacs2340
    @ianisaacs2340 Před 8 měsíci

    Well done, thank you for explaining why Subaru’s sound the way they do.

  • @Leon-ldv26
    @Leon-ldv26 Před rokem +1

    damn i had an eargasm at the Ferrari F136.

  • @darknebula1163
    @darknebula1163 Před rokem +8

    Bocchi the Engine

  • @JimBrodie
    @JimBrodie Před rokem +4

    The V4 from the Honda NC30, 35 and RC 30 and 45 has a rather unusual firing order that makes quite the lovely burble.

  • @theTUBEboy44
    @theTUBEboy44 Před rokem

    Amazing Work , I always thought about the feasibility of this

  • @henryrolt3747
    @henryrolt3747 Před rokem

    11:08 you absolutely nailed the sound of the 1LR-GUE

  • @steven_porter
    @steven_porter Před rokem +11

    As a musician and sound designer, I see an interesting new approach to a virtual instrument here. Imagine creating an engine specifically for the sound, and adjusting parameters on the fly to change the tone of the instrument. This would be like a wah pedal for a guitar, but I might be adjusting the header length or exhaust valve timing instead.

  • @ColinRichardson
    @ColinRichardson Před rokem +6

    0:24 I like that one of the very few videos you watched was "made the worst engine in ATG's engine simulator"

  • @loficampingguy9664
    @loficampingguy9664 Před rokem +1

    Okay, I have to thank you a whole hell of a lot. I do a lot of writing about a vehicle with a 9-cylinder radial. The way I have things work, many of the clips of such engines you might find online aren't quite how I'd like them to sound (usually poor audio and lots of idling, revving the way I present in the story isn't something you do with them). Your demo here gives me a very very good idea of what it would sound like to hear, and it is a huge, HUGE help to be able to describe the sound.

  • @addiibooh7486
    @addiibooh7486 Před rokem

    This is absolutely incredible, you have outdone yourself AngeTheGreat!

  • @MajorLeagueBassboost
    @MajorLeagueBassboost Před rokem +7

    Pretty amazed by the Ferrari V12, I happen to think the 412 T2 is the best sounding car ever made, at least in real life

  • @ArtKyle
    @ArtKyle Před rokem +11

    bocchi the engine

  • @theouter_banks7260
    @theouter_banks7260 Před 10 měsíci

    Excellent work, I've just downloaded this now. Love that the Spitfire engine came with it!

  • @richardcasey7521
    @richardcasey7521 Před rokem +1

    Great video. Love the sound of the Lexus V-10 and the modern V-12.

  • @gabrielv.4358
    @gabrielv.4358 Před rokem +4

    One thing I noticed was that some sounds seem like they are inside a closed room which is annoying. Amazing project!

  • @dj5quar3
    @dj5quar3 Před rokem +6

    WEHAT THE FUCK!!! You are so amazing at not only programming but also catering to the requests of those around you! thank you so much for the amazing sim and we all appreciate you so much!!

  • @Oblithian
    @Oblithian Před rokem

    I like that you made a simulator which answers the many questions I had when Toying with designging a new crankshaft for my engine (a few year *like 7 years ago).

  • @natedetailscars
    @natedetailscars Před rokem +1

    That LFA sound, even simulated, is just so exciting.

  • @wutzerface77
    @wutzerface77 Před rokem +3

    fantastic as always! Please do the Volkswagen VR6 in the next video-- It's a very interesting motor, It'd be cool to see how your program handles it (Look up MKIV Golf R32)

  • @shai3691
    @shai3691 Před 10 měsíci +6

    No way
    Bocchi the rocker shaft

  • @joue_zep
    @joue_zep Před rokem

    little late, found this project randomly and i find it very cool ! keep it up

  • @Assimilator1
    @Assimilator1 Před 10 měsíci

    The F1 V12 engine sounded fantastic!😎
    Can't wait to see your more recent videos!

  • @krellin
    @krellin Před rokem +5

    basically imperfection = great sound

  • @groominvineyards
    @groominvineyards Před 20 dny

    from the waveform shape (no idea how engines worked till i started looking at these amazing videos) i speculate that a simple - cruder approach would be to use Phase Modulation synthesis (for a physically informed rather that a detailed physical model as this) .. amazing work ! jaw dropped :)

  • @LurkerPatrol5
    @LurkerPatrol5 Před 10 měsíci

    I got goosebumps listening to your simulation of the unequal length header H-4. It's damn near perfect

  • @yejunlim7433
    @yejunlim7433 Před rokem +7

    Bocchi the Cylinder

  • @kessy--
    @kessy-- Před rokem +5

    OMGGGG BOCCHI THE ENGINE

  • @jupitersky
    @jupitersky Před rokem +1

    CZcams has unsubscribed me several times and I'm pissed, you make some awesome videos and this project is insanely impressive.
    Also, thanks for the Subaru love.

  • @tasty8186
    @tasty8186 Před rokem

    That UEL ej25 note is glorious!

  • @lucasgarcia8797
    @lucasgarcia8797 Před rokem +5

    I would love to see bike engine sounds. Great work!!

    • @pancake5830
      @pancake5830 Před rokem

      he did the hayabusa last video btw

    • @lucasgarcia8797
      @lucasgarcia8797 Před rokem

      @@pancake5830 yea but it would be cool to see other bikes too, maybe some harley or the h2

    • @TH3C001
      @TH3C001 Před rokem

      Yamaha R1 with the crossplane engine. _Must have!_

  • @KurumaDesigns
    @KurumaDesigns Před rokem +2

    Wow you keep on impressing with this sim, that uel ej and the lfa engine sounds amazing! Only thing I’m missing from this is the raw exhaust sound you get in real life, I think some of the engines sound a bit muffled or tinny, the f1 v12 for example kinda sounds like it’s inside a garage on a dyno or something. Also the lfa sounds more like you’re inside the car, rather then on the outside. I think proved my point clearly now 😂 Nonetheless the things you are doing with this is really cool and I can’t wait to see more!

  • @jonathankim805
    @jonathankim805 Před rokem

    This is one of the most epic C++ simulators I have ever seen!!

  • @gorilaz0n
    @gorilaz0n Před rokem +1

    Flat v8 and v10 are my favourites so far. They sounded dangerous!

  • @samspeed6271
    @samspeed6271 Před rokem +7

    Those engines sound marvelous. The Merlin sounds close to how I remember it IRL. The Merlin is the only one of those engines I actually know the sound of reasonably well and your Sim is close. It's not perfect, but you're simulating the engine, not the entire plane, and the rest of the plane can make it sound different (the Merlin in a Spit sounds a bit different to the Merlin in a Hurricane).
    Also, Rolls Royce did make a non-supercharged Merlin for use in ground vehicles, specifically tanks like the A27 Cromwell.

  • @benjamincaron46
    @benjamincaron46 Před 9 měsíci

    Hello, I'm a college senior studying software development and European car enthusiast. This project is simply amazing and it inspires me for my future career. Currently daily driving a 2014 MK3 Focus Saloon and looking for an F36 430 Gran Coupe as my next DD.

  • @QuakeGamerROTMG
    @QuakeGamerROTMG Před rokem +2

    Great work as always, beyond glad that you were the one to finally bring this software into reality. A perfect case of "I didn't know I needed this until I got it)
    I'd love to see the old four cylinder 250cc motorbike engines from the CBR250RR / ZX2R etc. that rev to ~20,000RPM.
    Hell while we're at it Honda's old race 250cc six cylinder would be an even better one to see because being a race engine from the sixties good footage of it is a lot rarer than the 250 four cylinder bikes. At least here in Australia you'd be hard pressed not to find at least one or two CBR250RRs at every meetup.

  • @Djoki1
    @Djoki1 Před rokem +3

    The "inline 5" by flathead fascinated me quite a bit as it genuinely sounds like its gonna throw a rod at lower RPMs.
    I dont know if you took something like that into consideration. I just think its cool, like the rest of the program

  • @tatomejia8436
    @tatomejia8436 Před rokem +12

    It's Bocchi engine

  • @ra5putin
    @ra5putin Před rokem +2

    That F1 V12 at idle sounds like a Formula 1 car sitting in a garage/pit. Mind blowing.