Simulating a Chainsaw (Attempt 1) - Engine Simulator Devlog 5

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  • čas přidán 6. 06. 2024
  • Head to squarespace.com/angethegreat to save 10% off your first purchase of a website or domain using code angethegreat
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    In this video, I continue working on Engine Simulator, adding more detail to the engine model and creating a simple application to edit engines in real-time while they're still running.
    Download the OG Engine Simulator for free!
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    Timeline
    00:00 - Intro and Master Mechanics
    00:27 - Squarespace
    01:18 - The Reference Engine
    02:47 - The Simulation
    05:40 - Initial Results
    07:30 - Bar and Chain
    09:34 - Fixing the Idle
    11:01 - Carburetor
    12:06 - Final Result
    14:38 - Conclusions
    #physics #simulation #gamedev
    FTC Disclaimer: This video was sponsored by Squarespace.
    Thanks for watching!
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Komentáře • 577

  • @AngeTheGreat
    @AngeTheGreat  Před 6 měsíci +1188

    EDIT - To those suggesting extremely simplistic "fixes" to this simulation: I appreciate the advice but the simulation isn't as simple as you're making it out to be. Trust me, the first thing I tried is "randomizing" the combustion events. It really doesn't work. I was going to include a clip demonstrating this but I cut it due to time limitations. The probabilistic model that I'm using IS random already. The periodic firing is due to other resonances in the engine and periodic variations in AFR and exhaust gas dilution. This oscillation is very complex and not trivial to adjust manually as it's an emergent physical phenomenon and not directly controlled by RNG. Throwing more RNG at the problem does not fix it in the way that you'd expect.
    I do have functioning ears and as I stated in the video, the end result is not a perfect recreation of the reference. My goal is to get videos out to you guys consistently which means that every video will show this project in an incomplete state. Some have suggested that this more recent work is somehow "worse" than the original Engine Simulator. I suggest rewatching those videos and realistically assessing how "true to life" those sounds actually are. Single cylinder engines are also significantly more challenging to generate convincing audio for. If I were to reimplement the same simulation in this video using the significantly less sophisticated fluid simulation from ES2D, I think you'd change your mind pretty quickly about how much better that software supposedly was.
    ORIGINAL COMMENT: I would have wanted to get the idle sounding closer to the real thing but the combustion model just isn't advanced enough yet to deal with the complex behavior of 2-strokes at idle. This definitely isn't the end of the chainsaw simulation journey though and I'll revisit this soon. Hope you guys enjoyed the video anyway and I'll see you all next time!

    • @RachidGot-md1th
      @RachidGot-md1th Před 6 měsíci +3

      Make a engine simulator for mobile

    • @frodo4087
      @frodo4087 Před 6 měsíci +79

      @@RachidGot-md1th good luck having a good enough phone

    • @heavygaming6596
      @heavygaming6596 Před 6 měsíci

      ​@@RachidGot-md1thLow IQ comment

    • @manitoba-op4jx
      @manitoba-op4jx Před 6 měsíci

      @@frodo4087for the cost of a phone that could barely run this he could build a kick-ass last gen gaming pc

    • @AX67488
      @AX67488 Před 6 měsíci +1

      Will there be engine simulator for macos or other devices?

  • @feschber
    @feschber Před 6 měsíci +1497

    I always think "Wow this sounds near perfect" and then Ange comes along with the "now this does not sound quite right", proceeding to make it even better.

    • @youngbloodbear9662
      @youngbloodbear9662 Před 6 měsíci +15

      Honestly imo it got much farther away at the end compared to that moment

    • @kezif
      @kezif Před 6 měsíci +3

      You don't need to make game realistic to make it good. Quite opposite is true, highly stylized are often threated as timeless and realistic one out of the loop in 2 years

    • @roadsidegarage69
      @roadsidegarage69 Před 6 měsíci

      @@kezif bot ass response
      this is a simulator not a game you dummy

    • @josephclemmons5234
      @josephclemmons5234 Před 6 měsíci +22

      ​@@kezifinteresting theory but this isnt a game

    • @Thetankracer
      @Thetankracer Před měsícem +2

      ​@kezif My guy, this is a simulation. Being as realistic as possible is its entire point in life

  • @user-ib1bz4bh3g
    @user-ib1bz4bh3g Před 6 měsíci +578

    This sounds really good. I think that in idle there are also vibrations of the entire chainsaw and its components that contribute to the overall sound. So tuning and improving the fluid sim might not be enough to achieve the perfect idle sound.

    • @morgan0
      @morgan0 Před 6 měsíci +69

      yea adding something that simulated physical resonances of the body of the chainsaw and motor would probably help

    • @WarttHog
      @WarttHog Před 6 měsíci +54

      Exactly. At idle they take and spit and pop like they're falling apart. TBH an idling chainsaw scares me more than a full throttle one haha!
      No idea how you'd simulate that though without the model becoming ridiculously complicated.
      To make matters worse, I bet the pops of the ignitions following a misfire are shooting vortices out of the exhaust that are reverberating off of the environment.
      Not an easy problem but I admire your courage to attempt this thing!

    • @user2C47
      @user2C47 Před 6 měsíci +16

      ​@@WarttHogEnvironmental reverb is not something the engine sim needs to handle. That's the game engine's job.

    • @matejlieskovsky9625
      @matejlieskovsky9625 Před 6 měsíci +5

      ​@@user2C47yeah, but good luck having the game engine handle air vortices.

    • @WarttHog
      @WarttHog Před 6 měsíci +3

      @@user2C47 I was talking about something more violent than just a reverb effect on the waveform. I was talking about the impacts of vortices making stuff rattle.
      But that's probably dumb because:
      1. You're right that it's certainly beyond the ICE part of the submission.
      2. I'm probably sensationalising and that's probably not how reality actually works.
      3. I actually don't know what I'm talking about and don't quite understand why people upvoted me, lol.

  • @rocketplane8862
    @rocketplane8862 Před 6 měsíci +281

    Sounding good! With model airplane two-strokes, we call the misfiring at low speed "four-stroking" because it basically starts to sound like a four-stroke engine, firing on every other stroke as the AFR gets into the right window.
    I also think part of your problem is that your simulated muffler isn't muffling very well because of the ideal nature of the quasi-1D simulation. You could probably get some milage out of a "minor loss" model, which adds some pressure drop for things like sudden corners or pipe elbows. Don't let the name "minor loss" fool you, for a very short runner like that box muffler, the minor losses can easily outweigh the major (wall friction) losses. An easy way to test the corner dump case would be to arbitrarily inflate the friction factor in a very short length of pipe that expands from the initial cross section to the final one.

    • @Alfred-Neuman
      @Alfred-Neuman Před 6 měsíci +1

      Yeah, this should be pretty easy to do.
      Just one or two more functions with a few variables mixed with some operations, nothing too complicated...
      :P

    • @roderik1990
      @roderik1990 Před 6 měsíci

      Also wondering if maybe some of the transfer matrix methods might be applicable here for modeling that muffler.

  • @PlasticCogLiquid
    @PlasticCogLiquid Před 6 měsíci +994

    I feel like all your work is going to change video games forever when sound simulation starts getting procedural. Do guitar strings next :D

    • @gwentarinokripperinolkjdsf683
      @gwentarinokripperinolkjdsf683 Před 6 měsíci +41

      Aren't guitar strings a well researched and solved problem

    • @hunterlang578
      @hunterlang578 Před 6 měsíci +69

      @@gwentarinokripperinolkjdsf683 Yeah, stringed instruments in general have been very well understood for hundreds of years

    • @zekeaffy9647
      @zekeaffy9647 Před 6 měsíci +44

      There are still some engine types havent simulated sound wise, like jet engines and turbo fan engines. It would be cool to have a Rolls Royce trent 800 900 to roar and it is simulated.

    • @PlasticCogLiquid
      @PlasticCogLiquid Před 6 měsíci +28

      @@gwentarinokripperinolkjdsf683 Still have yet to play any kind of synth that does guitar strings accurately, so I'd say no.

    • @Alex_1652
      @Alex_1652 Před 6 měsíci +14

      Strings dosnt really relate to fluid simulations, its completely different subject.

  • @ConeDodger240
    @ConeDodger240 Před 6 měsíci +72

    This is certainly the most I have ever understood about how 2 stroke engines work. This is also the most I've ever understood about how 2 stroke engines never want to work.

    • @teknikal_domain
      @teknikal_domain Před 6 měsíci +15

      2-stroke engines are the helicopters of engines.
      We have this thing that's stupidly complex and needs everything to go just right... And flipped it so instead of trying to correct itself when something is unbalanced it just turns inside out and explodes
      Engines themselves are already kinda precision machines, and 2-stroke engines kinda openly mock that

  • @Stork2204
    @Stork2204 Před 6 měsíci +436

    Great job with two-strokes, you never disappoint. Super excited for carburators in the future

  • @MetroidChild
    @MetroidChild Před 6 měsíci +132

    A major PITA with carburetors is the fact fuel doesn't like to get aerosolized when gas speeds are low (such as when idling), this means that fuel droplets will unpredictably pool up on surfaces before evaporating, leading to a more unstable AF ratio, which also contributes to the unstable idling. These problems tend to go away at higher RPMs due to higher gas speeds and from heat soak during load which helps to evaporate the fuel. Aim for a 0.8-0.9 lambda!

    • @TestECull
      @TestECull Před 6 měsíci +3

      Yep. For most 2-cycle engines it sounds like tehy're just straight up not firing on occasion. Where they get that 'ring a ding'. My K&B 61 is a very VERY strong example of this(and I have video of it on my channel!).

    • @Donn29
      @Donn29 Před 6 měsíci +1

      Wall wetting when the walls are the crank case must have a lot of inertia/delay/whatever between big changes in airflow.

    • @233kosta
      @233kosta Před 5 měsíci

      ... And now we're in surface tension territory 😂
      This stuff is a pain when I'm dealing with just regular water, and there are quite a few well-documented models for that stuff. Fuel/oil mix is probably going to require a bunch of backyard lab measurements just to get started!
      Way I see it, it's not happening. Not on this scale, not in this sim. That's the sort of thing you'd pre-compute a table for (or some coefficients for a polynomial) before running the real time sim, and hope it's close enough for most conditions.

    • @233kosta
      @233kosta Před 5 měsíci

      ​@@TestECullYeh, they pretty much aren't. The pops are the firing events, the rest is just free spin. There's not enough fuel there to light the charge at all.

    • @233kosta
      @233kosta Před 5 měsíci

      ​@@Donn29With the carb tuned for steady state under power, this stuff would have a minor effect. Mostly it would enrich the mixture after the engine has already spun up, which would be handy for keeping it a little cooler.

  • @crottemole
    @crottemole Před 6 měsíci +10

    The idle from the simulation is actually very similar to how an old single 250cc snowmobile would sound for a few seconds after returning to idle from a rev!

  • @ZerpsT
    @ZerpsT Před 6 měsíci +170

    Always insane what you're able to achieve by yourself

    • @monad_tcp
      @monad_tcp Před 6 měsíci +2

      its amazing what you can do when you only use math as a "library" and actually program everything yourself from the ground up

  • @ole3620
    @ole3620 Před 6 měsíci +56

    honestly, this sounds better than every other game developers made their chainsaw.

  • @MichaelSmith-on1ig
    @MichaelSmith-on1ig Před 6 měsíci +21

    Sounds almost perfect! I'd say it still has a "plastic quality" to it, like it's modelled from plastic. You might want to introduce some rattling and grinding from the saw blade and other mechanical components. Also you should emphasize the characteristic tinny sound of the two stroke engine. With a convolution reverb I'd think.

  • @carchub
    @carchub Před 6 měsíci +10

    Carburetor simulator would be very valuable to a lot of people, me included

    • @ncopp4358
      @ncopp4358 Před 6 měsíci

      Do people really struggle this much with carbs? I picked up how to dial one fairly quickly once you've figured out what everything does.

    • @carchub
      @carchub Před 6 měsíci +2

      @@ncopp4358 who said anything about struggle? That’s exactly what a simulator would be useful for though, visualizing the concepts and understanding how each part works together. Me personally I would just have a lot of fun designing and simulating carburetors in general. Combined with engine simulator it would make jet calculation a breeze, that’s for sure

  • @selachian
    @selachian Před 6 měsíci +9

    Not as insanely true-to-life accurate as some of your car simulations, but still very impressive and nothing I could even dream of being able to do.

    • @AngeTheGreat
      @AngeTheGreat  Před 6 měsíci +24

      You can get away with a lot more shenanigans with car engines since there are more cylinders and more places to "hide" so-to-speak. 1 cylinder engines and especially 2-stroke engines are very unforgiving which is why I'm focusing on them right now to refine the simulation as much as possible

  • @Map71Vette
    @Map71Vette Před 6 měsíci +11

    I think this is almost kind of like the uncanny valley, just in sound form instead of visual. It's definitely very recognizable as a 2 stroke engine, but hard to put your finger on exactly what if off about it. Generically speaking I guess you'd just call it "synthetic" sounding, which is exactly what it is, but it's hard to express exactly what that means. Regardless this is super cool and I've enjoyed following along and am eager to see where it ends up. I can't imagine the amount of time is has taken to get here for just a pet project, kudos!

  • @stratos2
    @stratos2 Před 6 měsíci +9

    Very nice! For two strokes it's also important to note that many of them wouldn't, or would only barely run without well tuned resonator exhaust. It actually uses the exhaust wave bouncing off the end of the exhaust, then back again off the cylinder to draw a vacuum right as the exhaust port opens, drawing the burnt combustion products out of the cylinder.

    • @2Stroke250
      @2Stroke250 Před 5 měsíci

      that is literally the exact opposite of that expansion chambers do, look it up. also almost literally any 2 stroke will run without one, and most of modern 2 strokes have Schnurle transfer port design where the transfers point towards the intake side to direct fuel away from the exhaust to reduce negative impacts of not having a expansion chamber.

  • @flameendcyborgguy883
    @flameendcyborgguy883 Před 6 měsíci +26

    To be honest the fact that BeamNG supports you and your project is both surprising and predictable. I mean, this is something right up their alley, and fitting it into the game would be very much apropos.

  • @joe328i
    @joe328i Před 6 měsíci +74

    Wow, this is really impressive. Sure, the idle is a little off but the rest is pretty much on point. Qhat got me the most was the reoccurring of combustion when the AFR gets into the right window after the engine revs down. Keep up the great work!

  • @Majima_Nowhere
    @Majima_Nowhere Před 6 měsíci +2

    Your videos always start with "eh it sounds too perfect, don't know how he could improve it though" and end with "are you sure this isn't just a real sound sample?"

  • @fillman86
    @fillman86 Před 6 měsíci +54

    wow what phenomenal work you've done!! the sound's realism seems to have taken a huge leap up again!!
    it's also presented in a way that a layman like myself can comprehend!! Loved every second! I'll definitely be wish listing this

    • @herrherher2502
      @herrherher2502 Před 6 měsíci +4

      Are we gonna see a few beam mods with his Sounds

    • @TlalocTemporal
      @TlalocTemporal Před 6 měsíci +2

      ​@@herrherher2502-- I think BeamNG stock vehicles are going to implement this at some point.

    • @fillman86
      @fillman86 Před 6 měsíci +1

      @@herrherher2502 not yet, I hear he's planning to possibly make a beamng exporter though
      as for beamng implementing this, I doubt it'll be to this level, but they have talked about making engine simulation in beamng a lot more realistic

    • @nerd_nato564
      @nerd_nato564 Před 6 měsíci

      ​@@fillman86Considering how Beamng are actually supporting him now, I wouldn't be surprised to see it, even if it only runs when you modify part of the engine and records the sound.

    • @fillman86
      @fillman86 Před 6 měsíci

      @@nerd_nato564 lol I don't think beamng will ever run it, because their game's performance already sucks, and this would not help that

  • @demariultraastra864
    @demariultraastra864 Před 6 měsíci +26

    This would have been inconceivable a few years ago even if it was just this one engine, let alone being able to make literally any engine within a few hours! Every time you upload it completely blows me away!

  • @Beatsbasteln
    @Beatsbasteln Před 6 měsíci +11

    You officially revolutionized the saw oscillator!

  • @peatral
    @peatral Před 6 měsíci +1

    I have absolutely zero knowledge about engines and anything related to it, but I still keep finding myself fascinated by this project.

  • @RamenPoweredShitFactory
    @RamenPoweredShitFactory Před 6 měsíci +14

    Ended up sounding remarkably similar when it was done. Very cool.

  • @_wyans
    @_wyans Před 6 měsíci +6

    Can’t wait to start recording audio samples, it keeps sounding better and better. Great work!

  • @VoxelMusic
    @VoxelMusic Před 6 měsíci +3

    Your engines get more and more realistic with every video. Its amazing how optimised you've got the fluid sims.
    You could make bank selling ultra realistic instrument VST's once this engine simulator is done.

  • @thejo6331
    @thejo6331 Před 6 měsíci +15

    that's pretty damn good!!! far-and-away the best 2-stroke sim I've ever seen. Arguably way harder than just sticking with 4-strokes, but this introduces a lot of the complexity needed to replicate a realistic lumpy idle or other inconsistencies in an engine's sound. amazing work, friend!

  • @NFBartos
    @NFBartos Před 6 měsíci +3

    Ange, you blow my mind every time you release a video. You're an absolute legend. The fact that changing the fueling in your simulation changed it's character so much (towards reality) is a testament to how well you've modeled everything, it's just incredible. Supporting you is the best money I've ever spent.

  • @102ndsmirnov7
    @102ndsmirnov7 Před 6 měsíci +7

    I like how I came into this video thinking I'd see cool progress on the engine sim and I did. What I didn't expect is that I'd also learn about how a chainsaw functions, awesome video as always!

  • @BrassRoots64
    @BrassRoots64 Před 5 měsíci

    Amazing video, Ange! I never could've guessed such realistic sounds were possible using only fluid and load simulation. It's amazing how much of the characteristic sounds doesn't just come from clicking, loose fits, etc. and how much of it comes from the combustion process alone. Thanks for posting!

  • @dittilio
    @dittilio Před 6 měsíci +2

    What I find most remarkable is how it could be moderately straightforward to reverse this and turn it into an engine diagnostics and tuning tool.
    Dial in the parameters of the engine in question, hook up to an OBD or other ECU style feedback, and see an immediate before and after effect of tuning something on the engine without having to actually do it. Simulation of a repair/upgrade to prioritise parts and fixes.

  • @ScarlettStunningSpace
    @ScarlettStunningSpace Před 6 měsíci

    I love what you've been doing. Slow and steady wins the race

  • @mikeraphone7868
    @mikeraphone7868 Před 6 měsíci

    Every video you release is so impressive and inspiring, this is exactly the kind of thing I like to see or want to work on myself. I love audio and I love low-level physically based simulation. I can't wait for the day when a system like this can be used to realistically model engine sound in videogames or simulators when changing aspects of an engine.

  • @EpicLPChannel
    @EpicLPChannel Před 6 měsíci +1

    Your visuals are always top notch.

  • @pindab0ter
    @pindab0ter Před 6 měsíci

    Always looking forward to the next video!

  • @everettstormy
    @everettstormy Před 6 měsíci +1

    Its awsome to me that your a hands on person. Im facinated by this stuff becuase i work on it constantly and know little about computers. That fact that you are briliant with computers and a working man is commendable.

  • @IstasPumaNevada
    @IstasPumaNevada Před 6 měsíci

    I always love seeing/hearing the updates on this project.
    Also Steam Engine DLC let's go! :D

  • @a52productions
    @a52productions Před 6 měsíci

    It's so satisfying hearing the engine get more and more accurate and complex as more features are added. I love this stuff so much!!

  • @kasperwinterhag
    @kasperwinterhag Před 6 měsíci +1

    The full throttle cutting sound is really good!

  • @Nirossen
    @Nirossen Před 5 měsíci

    I love seeing your channel evolve

  • @AnAbsolutelyRandomGuy
    @AnAbsolutelyRandomGuy Před 6 měsíci +2

    Wow. Its insane how you do this stuff

  • @harleymatthews761
    @harleymatthews761 Před 6 měsíci

    I am really impressed; it sounds very, very similar and impressive. I love your work man. Keep it up!

  • @feschber
    @feschber Před 6 měsíci +20

    My expectations are always blown out of proportion! It sounds so realistic!

  • @modus_ponens
    @modus_ponens Před 6 měsíci

    Got to say this was the most impressive engine simulator sound so far! Hats off

  • @maxnewdf
    @maxnewdf Před 5 měsíci

    This is getting so much more awesome by the second

  • @gerbil7771
    @gerbil7771 Před 6 měsíci +1

    You are a truly talented programmer, amazing work.

  • @kaloyannikolov6849
    @kaloyannikolov6849 Před 6 měsíci

    Amazing work, Ange!
    As you said yourself, it may not be perfect, but the off-throttle sounds are ABSOLUTELY spot-on!
    Very interested to see what the future of the project holds 🤞

  • @jvoyager1
    @jvoyager1 Před 6 měsíci

    Dude, I love your work so much!

  • @bunger8658
    @bunger8658 Před 6 měsíci

    once again you've made something I never knew I needed in my life. Very cool project once again!

  • @stamdar1
    @stamdar1 Před 6 měsíci

    Love this project, been following since day1 and always bring you up at the car hacking village at DEFCON. Keep up the great work!

  • @sakenitro
    @sakenitro Před 6 měsíci

    The final product is going to be insane! IMO, one of the most impressive pieces of software made in ages. Great job man!

  • @danielcarroll6303
    @danielcarroll6303 Před 6 měsíci

    Bonkers, truly you have a firm grip on reality and how it works.

  • @ProfessionalToffee
    @ProfessionalToffee Před 6 měsíci

    One again Ange, you've knocked it out of the park. :)

  • @nathanielostrowski2437
    @nathanielostrowski2437 Před 6 měsíci

    So close my man! Would love to hear a 250 two stroke video. Dirt bike style. Found your channel yesterday and have been binge watching. Absolutely love it!

  • @cmdr_scotty
    @cmdr_scotty Před 4 měsíci

    excited to see what you come up with for simulating fuel induction (carbureted, and such). I'm really looking forward to the finished version of your engine simulator and to use it to simulate changes on my project car's engine!
    one thing that would be neat to see (probably WAY down the line of development) is to simulate vacuum ignition advance like what is used on older cars that do not have a computer controlled ignition system.

  • @NicolasPicklelas
    @NicolasPicklelas Před 6 měsíci

    Sounds great!

  • @christopherhargreaves1979
    @christopherhargreaves1979 Před 6 měsíci +1

    Sounds amazing. Adding a centrifugal clutch makes me hope you'll look at snowmobile two strokes and their CVTs.

  • @c0mplex564
    @c0mplex564 Před 6 měsíci +8

    Can’t wait to get my hands on ES3D. I’m gonna have a field day with it.

  • @thomb629
    @thomb629 Před 6 měsíci +1

    Very interesting at 14:07 when the engine briefly goes into four-stroke mode (only every second revolution ignites). A very familiar sound to anyone running nitromethane RC model engines. Happens when the engine runs too rich. When breaking in an engine, it is run like that intentionally. Cool that the simulation produces this effect. Thanks for another enjoyable video!

  • @bruno5601
    @bruno5601 Před 5 měsíci

    BEAUTIFUL! Love it. I was thinking that another thing that would probably affect the sound would be some effect the plate. It should act like an antenna, filtering the sound at resonance frequencies and also with some direction.

  • @Dysiode
    @Dysiode Před 6 měsíci

    2 minutes ago!!
    Love the gradual build up of complexity. Helps demonstrate the many hours of coding you saved us from :) I think the simulation is still a bit too clean/consistent, the pops at idle are more rhythmic than the real engine, but overall when not comparing them directly it's definitely easy to imagine the simulation as a chainsaw!

  • @VitriolicThunder
    @VitriolicThunder Před 6 měsíci

    This channel makes me happy.

  • @PyroNicampt
    @PyroNicampt Před 6 měsíci

    Probably a good chunk of what's missing is the mechanical sounds from imperfection in construction and play in the components, what's coming through with just the fluid sim though is absolutely stellar!

  • @bytesandbikes
    @bytesandbikes Před 6 měsíci

    Sounds really great! 😊 The dynamics of airflow in 2 strokes is really complex.
    There is one more effect I can think of - wetting. You get poor vaporisation in the carb, it ends up splattering in the crank case and evaporating later, giving a very pulse rich idle.

  • @JakeABee
    @JakeABee Před 6 měsíci

    You did a great job recreating the sound it’s so close!!!

  • @andreasandersson5972
    @andreasandersson5972 Před 5 měsíci

    Amazing stuff!
    Think of the carburettor only has 2 hard settings for fuel, low speed and highspeed. That is the reason why it always sounds in-perfect (wich sounds perfect to me). They also have other functions such as full throttle fuel boost to make it response better at full throttle.
    Good luck and the thing I would look forward the most is the induction sound in na tuned 4cylinder with weber carburettors or ITB injection systems!

  • @Atezian
    @Atezian Před 6 měsíci

    It sounds really good when letting go of the throttle

  • @TheCherry1994
    @TheCherry1994 Před 6 měsíci

    This is just impressive and very much fascinating,

  • @cooperthompson4850
    @cooperthompson4850 Před 6 měsíci +1

    Damn this is so cool. I love small engines

  • @einglis
    @einglis Před 6 měsíci +2

    I can't get my actual chainsaw to run, and then you come along with this masterpiece to compound my ineptitude! Great work :)

  • @CARPAudio
    @CARPAudio Před 6 měsíci

    This is very very awesome! I think you're getting very close to what is actually possible when recreating the actual soundsource fundementals of a chainsaw. Recreating the accoustics should take it to the next level tho. Are u considering using Impuls Response convolution?
    Convoluting different parts of the chainsaw could help. Like a convoluted plate reverb recreating the Impuls Response of a metal plate. This is not environmental so you're basically still at the source level.

  • @ricardopieper11
    @ricardopieper11 Před 6 měsíci +21

    Have you thought about creating an impulse response of the environment the original engine is in? Like guitarists do, instead of buying a big expensive cabinet, someone can just create a impulse response and people can import them into their cabinet simulation software to make their guitar sound like it was played on that cabinet and on that room. Similarly, if you create an IR of that forest, maybe the sound would be modified in such a way that makes it even closer to what it sounds in real life czcams.com/video/716Ho1E-7Io/video.html

    • @samkostka126
      @samkostka126 Před 6 měsíci +9

      Iirc he already implemented that at some point in one of the more recent videos, can't remember if it was the trumpet series or not.

    • @lucassamuel6069
      @lucassamuel6069 Před 6 měsíci +3

      He's been using impulse response since the first videos of engine simulator

    • @ricardopieper11
      @ricardopieper11 Před 6 měsíci

      Ah I didn't remember, though I had a hunch he already used it at some time....

  • @tuopi27
    @tuopi27 Před 28 dny

    im so incredibly impressed that this man has such a mastery of fluid physics to accurately *_simulate sound_*

  • @weinsim3856
    @weinsim3856 Před 6 měsíci

    Hey Ange, i love your videos! I find the topic of engines in general quite interesting (even though i know very little about it) and i also love the programming side of it.
    I'd love to see you implement the old V8 engines that formula 1 cars used to have, i think that would be really interesting.
    Keep up the good work!

  • @jamesmccrory6921
    @jamesmccrory6921 Před 6 měsíci

    Always impressed by your dedication to simulate complex systems! I'm glad you took on the task of a chainsaw, and you obviously already have a lot of experience with them. As an ex workshop technician at STIHL, I wanted to suggest some things that might get you closer to the idling sound;
    1. Spacing between exhaust and transfer port
    This is a critical distance which looks to be a bit too close on your model. Ideally the transfer occurs just before the piston reaches bottom of travel. It is normal to have exhaust gasses in the transfer port, and STIHL engines are actually designed this way to delay fuel/air mix being pushed straight out of the exhaust.
    2. Throttle and fuel mix
    At idle, there is a small opening on the carburettor butterfly that allows air through, I'm sure you measured this gap already. Fuel/air tends to be mixed on the richer side during idle. This is intended to keep good lubrication but also creates higher levels of incomplete combustion.
    On some models there is a technology called 2-mix which has an additional transfer port for fresh air. The fresh air buffers the fuel mix from exhaust gasses to make for more complete combustion.

  • @drrrrockzo
    @drrrrockzo Před 5 měsíci

    Sounds pretty amazing, i think the "missing element" is the jingle jangle from tolerance/backlash/slop in the clutch-chain assembly.

  • @devakadex9588
    @devakadex9588 Před 6 měsíci

    Man im so excited to see engines wirh more cylinders to see how they sound

  • @onefastgmc
    @onefastgmc Před 6 měsíci

    I could spend hours playing with this... Super cool!

  • @ATrustInThrust
    @ATrustInThrust Před 3 měsíci

    This sounds so good.

  • @MrSaemichlaus
    @MrSaemichlaus Před 6 měsíci

    Amazing! Engine sound definitely depends on the load, not just because of binding in a chainsaw. If you rev a car at a stoplight it just doesn't sound the same as when you pull away.

  • @michaelbauers8800
    @michaelbauers8800 Před 5 měsíci

    That is so cool watching the fluid sim

  • @carchub
    @carchub Před 6 měsíci

    Chainsaw simulator sounds great man

  • @Maccaroney
    @Maccaroney Před 6 měsíci

    Heckin cool. Love it.

  • @tenix6698
    @tenix6698 Před 6 měsíci

    In my opinion the base, as in the fundamental, sound is there, but as you said yourself it need refining. All of this is really promising, but propably is still in need of a lot of time to polish and perfect. Keep up the work and good luck!

  • @cosmo8743
    @cosmo8743 Před 6 měsíci

    damn bro thats pretty good. it might not be perfect but its damn close

  • @stupid_ahh93
    @stupid_ahh93 Před 6 měsíci +1

    This man is cooking, and he's doing it perfectly

  • @Donn29
    @Donn29 Před 6 měsíci

    I think something that you haven't shown is that with a motor so light, there could be harmonics or noise from the actual engine and clutch adding quite a bit to the sound that is maybe less of a 'big deal' when the engines mass is significantly higher? I too had a few points where it seemed like it was 90% perfect, but then you show a different regime and it's totally off. Love following this along!

  • @ben196shorts
    @ben196shorts Před 5 měsíci

    so basically, for almost a year now, ive been building a mini bike using a 127cc 2 stroke single cylinder engine. when we first got the engine running, which was its first start in well over 10 years, we forgot about the clutch housing. the engine had a centrifugal clutch, then the clutch blew up and everything went flying, no one was hurt, but that was pretty funny. also i love your simulation, ive had it on my laptop for some time and i love it. keep up the great work!

  • @LuxGamer16
    @LuxGamer16 Před 2 měsíci

    Wow, there goes a lot of math into this. Really mindblowing to see this.

  • @Oblithian
    @Oblithian Před 6 měsíci +5

    The base tone often seems oddly high pitched but the simulation itself is always impressive.

  • @jamiesamyn3988
    @jamiesamyn3988 Před 4 měsíci

    as someone in the tree business this makes me too happy to hear be recreated so perfect

  • @DaveWeagle
    @DaveWeagle Před 6 měsíci

    I think that the work you are doing is amazing, awesome stuff! I wonder if you could add in the sound of some of the mechanical components, so simulating the entire saw's sound in addition to the engine itself. Very cool work.

  • @karelpgbr
    @karelpgbr Před 5 měsíci

    Man I cannot wait for this to be a little more polished and easier to modify, I want to try all kinds of goofy things with engines
    Love your project Mr Great
    10:42, I started to smell hot gas and fresh wood when that sound played

  • @jnevercast
    @jnevercast Před 6 měsíci

    This was very good to watch! I do feel like carb changes might have made the high rpm sounds a little worse but I'm not sure what about it sounds wrong? It's like there is some oscillation feedback in there, at first I thought maybe it was some spring-mass bouncing. Which, could actually be the clutch? The idle sounds really good at the end though, and the running sounds at 9:30 sounded extremely convincing.
    It's facinating the amount of work that goes into this, and how good these simulations are. Thanks so much for your hard work.
    Oh, I had the idea of using an iterative solver for the final part of this video to match the frequencies over time of the source real life video, against your simulator, tuning your inputs such as load and throttle. I thought it would be neat if the simulation sounded almost identical to the video, second for second. Haha.
    Thanks again, Ange! Keep these videos coming. 👍

  • @Feltare
    @Feltare Před 6 měsíci +3

    As a rocket enthusiast, i can only hope that eventually this can simulate rocket engines. That would be a dream come true for this.
    Amazing work!

    • @bene5431
      @bene5431 Před 6 měsíci

      Should be doable already

  • @teamruddy611
    @teamruddy611 Před 3 měsíci

    9:53 The simulation is so perfect that it doesn't capture reality, which is usually full of chaos and disorder, with a few pockets of order and predictability here and there.

  • @Christdeliverme
    @Christdeliverme Před 6 měsíci

    Sweet. Still waiting on the main project :)

  • @anthonysteinerv
    @anthonysteinerv Před 3 měsíci

    Man you are truly the goat.

  • @carchub
    @carchub Před 6 měsíci

    Woah, real live footage on Angethegreat!

  • @felipediiorio9344
    @felipediiorio9344 Před 5 měsíci

    broo this sounds so good, my first bike was a 2 stroke and i can hear she from this vid lmao, u goin to change the sound generation for mostly every digital source like videogames