Houdini Flip Fluids Part 02 Meshing

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  • čas přidán 8. 09. 2024
  • #houdini #sidefx #Tutorial #simulation
    Welcome to Houdini Flip Fluids Part02 Meshing Tutorial.
    In this tutorial, you can learn how to setup meshing of the particles which we simulated in part 01 from scratch in Houdini and use the techniques to implement in your future projects.
    Stay tuned for upcoming tutorials.....
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Komentáře • 47

  • @Ra00Da
    @Ra00Da Před 2 lety

    Great Part01 and Part02 Thanks for this!

  • @Masarra2017
    @Masarra2017 Před 3 lety +2

    Very Nice ...

  • @longhengtan2566
    @longhengtan2566 Před 3 lety +3

    This is amazing!! I achieved this in a very short time. Keep u the good work:)

    • @CGArtistAcademy
      @CGArtistAcademy  Před 3 lety

      Thanks, Longheng tan .. I'm glad my tutorial is helping you out.

  • @user-un3xw8fo4t
    @user-un3xw8fo4t Před 3 lety +2

    thank you sooo much today as well !!!

    • @CGArtistAcademy
      @CGArtistAcademy  Před 3 lety +1

      Your most welcome.. I’m glad my tutorial helped you to understand Houdini fluids ... :)

  • @bishanpatil1
    @bishanpatil1 Před 4 lety +2

    Good tutorial, nicely explained 👍👍👍

  • @deano4906
    @deano4906 Před 3 lety

    I love u! u saved my life

  • @mithilpardeshi6314
    @mithilpardeshi6314 Před 3 lety +1

    Hi.. its amazing.. plz make one video on shedder and render for liquid

  • @Machdochmal
    @Machdochmal Před 2 lety

    Great Video 👍👌

  • @TGameplay4k
    @TGameplay4k Před 3 měsíci

    thanks a lot.

  • @yassermedjamia8848
    @yassermedjamia8848 Před rokem

    +1 sub (Your chanel is gold) thanx for ur efforts

  • @qizhang5937
    @qizhang5937 Před 3 lety +1

    thank you very much

  • @massimobaita7178
    @massimobaita7178 Před 3 lety

    Thank You very much!

  • @digitaltutorialsofficial
    @digitaltutorialsofficial Před měsícem

    Hi, I am pouring liquid on 2 rocks with Flip Simulation, and I am meshing with VDB from Points, But it is converting my stones to VDB as well.
    Any Solution ?
    Thank you in advance.

  • @10jobstudio
    @10jobstudio Před 3 lety

    it is good for me! thanks@@

  • @SeanyKrabs
    @SeanyKrabs Před 2 lety +1

    I really wish that there was a third part to this.

    • @lukasvasicek4866
      @lukasvasicek4866 Před 2 lety +1

      Nice tips in this tutorial for sure, but I agree, there should be 3rd part about how to get the final result.

  • @raghidjomaa7307
    @raghidjomaa7307 Před 3 lety +1

    Awesome tutorial! How would you go on the render the final result? Should i also convert the pig vdb to a polygon to be able to see it in mantra?

    • @CGArtistAcademy
      @CGArtistAcademy  Před 3 lety +1

      Thanks, Raghid...
      No, you don't have to do anything like that. Just render hit render and you will be able to see a pig with textures.

    • @raghidjomaa7307
      @raghidjomaa7307 Před 3 lety +1

      @@CGArtistAcademy Hello, the problem is that the pig is a VDB so i when i render it, i'm only getting the voxels and not the actual shape. How could i fix this? Thanks

  • @LannasMissingLink
    @LannasMissingLink Před 3 lety +1

    Vdb from particles is creating a vdb of my static object... did I do something wrong?

    • @TheKayla1618
      @TheKayla1618 Před 2 lety +1

      Use the DOPimportfield and set Default to 1 or the sideFX forum said fetch a specific obj and replace the wildcard (*) with the name of the object you want to use. I'm very new to Houdini so I basically had to just figure out myself sorry no one replied for 11 months but I figured id share wat worked for me in case someone else got stuck.

    • @noniss439
      @noniss439 Před 2 lety +1

      @@TheKayla1618 Thank you , it worked !

    • @senseoffender9655
      @senseoffender9655 Před 7 měsíci

      and anothe ryear later you helped out someone else! thanks for taking the time to reply to the issue!@@TheKayla1618

  • @mukeshkuhad3303
    @mukeshkuhad3303 Před 3 lety

    sir can you do a tutorial with a wine glass or normal glass obj because I tried doing flip sim, but the particles are leaking from the glass

    • @samcare7753
      @samcare7753 Před 3 lety

      there is one on the sidefx website and another on the entagma youtube channel for water.

  • @therealkevinleee
    @therealkevinleee Před 3 lety

    anyway to give the fluid mesh an octane material?

    • @CGArtistAcademy
      @CGArtistAcademy  Před 3 lety

      Applying a material is very in Houdini. Just go to your material palette, add material then drag and drop on the geometry. That's it

  • @sajjadsaleem861
    @sajjadsaleem861 Před 3 lety +1

    Hrithik roshan doing houdini tutorials now ? xD

  • @gtedits8846
    @gtedits8846 Před 4 lety

    How To Export Mesh In Maya?

    • @CGArtistAcademy
      @CGArtistAcademy  Před 4 lety +2

      Just add ROP Alembic node at the end of last meshing node and export it :)

    • @gtedits8846
      @gtedits8846 Před 4 lety +1

      @@CGArtistAcademy Thank You

  • @mxgn0
    @mxgn0 Před 10 měsíci

    Ok?

  • @agustinschilling3489
    @agustinschilling3489 Před 3 lety +3

    This is THE VFX School tutorial. At least give credit to them.

    • @agustinschilling3489
      @agustinschilling3489 Před 3 lety

      @@xanzuls It´s a exact same workflow used in our training, including custom meshing.

    • @lukasvasicek4866
      @lukasvasicek4866 Před 2 lety

      gone looking for the VFX School fluid sim tut, but found none. where is it?

    • @elaleman83
      @elaleman83 Před 2 lety

      @@xanzuls Yes for simulation, but no for meshing. You can use tons of VDBs, and he used the same exact nodes we used and result is exactly the same. What a coincidence, no?

  • @anxhelo7383
    @anxhelo7383 Před 3 lety

    how many times he said "oke" 😅

  • @vanyakapetanovic4018
    @vanyakapetanovic4018 Před rokem +2

    Yes Particle Fluid Surface is pretty much always the way to go for meshing. Rebelway courses suggest VDB From Particles but my professional experience showed me that that's a waste of time for a way worse result. You lose all the detail with VDB from particles node. Fluid Particle Surface is THE NODE for any particles to mesh conversion even if it's POPs or any points not just flip. That's probably one of the best nodes in Houdini in the way it was made. it is SOLID. I mean look how much more detail you get from Particle Fluid node even in this example versus VDB nodes. VDB nodes can't touch Particle Fluid sop in the level of detail and efficiency. And yes I know they are inside it as an HDA but just saying, for no individual VDB nodes can even touch Particle Fluid Surface because if you ever look inside you will se the level of complexity that this Fluid Surface SOP contains. It's uncomparable. VDB from particles will kill all of the detail no good.

    • @muinasjutumees
      @muinasjutumees Před 9 měsíci

      I used PFS with quite low res vellum grains (around 1mil particles) and it gave me very flickering meshes, maybe I missed something there regarding this issue (any tips?). With this approach, I got immediately smooth-looking mesh without flickering....

    • @NithishVS666
      @NithishVS666 Před 7 měsíci

      Meshing itself is an art. If you can’t do it manually you have to work harder. Particle Fluid Surface is not great if you’re doing high end water FX.