Inside Star Citizen: The H2O Show

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  • čas přidán 2. 05. 2024
  • How do water wizards make a splash? Join us today to explore the complex nature of how our "hydro homies" are engineering water simulation to appear more immersive than ever before.
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    Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
    Follow us on your favorite platform for the latest Star Citizen updates:
    / robertsspaceindustries
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Komentáře • 1K

  • @CitizenScott
    @CitizenScott Před 14 dny +710

    Water you talking about

  • @CaptainDisowned
    @CaptainDisowned Před 14 dny +485

    The scene with the three Scorpius’ goes so hard!!

  • @NegativeProcess
    @NegativeProcess Před 14 dny +428

    I hope you let more than just broken ships to float. The 890 is begging to be sailed out at sea

    • @rashonkelly3598
      @rashonkelly3598 Před 14 dny +39

      That would be so fire yacht parties all day 😂

    • @bsquaredbundles
      @bsquaredbundles Před 14 dny +36

      Yes it would be nice if they didn't explode. I would rather deal with the water simply not sloshing into submerged open doors for now and wait on the room system and decompression for the water to start flooding inside ships.
      Sure the water just not flowing in through the open door would be a little immersion breaking, but not as much as having a wheeled vehicle explode because you crossed a river, or your ship detonate because more than its landing gear got wet!

    • @pppship
      @pppship Před 14 dny +15

      At 5:04 they show the 890 floating in the water.

    • @jwonyoutube
      @jwonyoutube Před 14 dny +24

      @@pppship That's just the landing gear hidden below the surface in shallow water, not the hull actually floating in deep water.

    • @TheEbonyEngineer
      @TheEbonyEngineer Před 14 dny +2

      Ok. We need this now.

  • @Angel-Six
    @Angel-Six Před 14 dny +93

    The 890 Jump should be made capable of landing on water and becoming a boat for cruising around.

    • @BenJaminLongTime
      @BenJaminLongTime Před 14 dny +5

      considering its in the concept art and at pretty much every turn has a Yacht connotation including in this video, I think its safe to assume this will happen. Unless you mean a boat like a propeller pops out the back then definitely not.

    • @FN1980a
      @FN1980a Před 14 dny +1

      @@BenJaminLongTime Well it still got it's rear main thrusters to propel itself forward in the water ;-P [edit] and could use it's mavs to steer!

    • @randomuserame
      @randomuserame Před 13 dny +1

      5:06 !!!

    • @Angel-Six
      @Angel-Six Před 12 dny

      @@BenJaminLongTime They could easily modify the ship to have props which deploy when the ship goes into water mode

  • @plot_c
    @plot_c Před 14 dny +322

    Now we just need the long awaited swimming feature

    • @blackmamba___
      @blackmamba___ Před 14 dny +56

      Surfing, scuba diving, fishing, water creatures, underwater derelict and boating vessels for sale. So much to expand upon.

    • @thunderbolts101
      @thunderbolts101 Před 14 dny +35

      ​@@blackmamba___ Yup. Swimming first then water creature and derelics would go hard.
      Imagine a water planet with Subnautica-like gameplay and a new submarine vehicle to go with it

    • @nazaxprime
      @nazaxprime Před 14 dny +1

      I want to see a deepsat probe op in a fury spec vessel on Crusader...
      This is my dream. So much I have my own GDDs based around that type of gameplay.

    • @FunkThompson
      @FunkThompson Před 14 dny +5

      I'm upping the ante, I demand water skiing.

    • @rhadiem
      @rhadiem Před 14 dny +6

      @@blackmamba___ Base building with piers and boat docks. Jet-ski's and fishing!

  • @donaldsheppard2314
    @donaldsheppard2314 Před 14 dny +96

    Wave Wizard, Puddle Princes, Ocean Orchestrator, Loch lads, Sea squires, bubble boys

    • @Billy-bc8pk
      @Billy-bc8pk Před 14 dny +3

      ...River Guy.

    • @randomuserame
      @randomuserame Před 13 dny +5

      Aquatic Authority, The Never-Dry, and Lord Protectors of the Realms. Long may they reign!

    • @chopstyx1
      @chopstyx1 Před 13 dny +1

      Water weirdo

  • @DAD1996W
    @DAD1996W Před 14 dny +150

    The foam isn't really interacting with objects on the water surface. That looks very weird. But other than that the water looks amazing.

    • @niz9464
      @niz9464 Před 14 dny +6

      The body of water now is like jelly ...

    • @Briggsby
      @Briggsby Před 14 dny +10

      That's solvable with more time and attention. Foam variation is going to be important as well for beach-like areas.

    • @ivanshiek4697
      @ivanshiek4697 Před 14 dny +7

      It doesn't interact because it's just a visual filter. All of the water effects are visual, not solid. Think of it as an optical illusion that only shows on your screen and others' screens. That's how they are able to reduce CPU memory drain.

    • @peaceanquiet4528
      @peaceanquiet4528 Před 14 dny +4

      @@ivanshiek4697 well all game visuals are just optical illusions really.

    • @Sowta
      @Sowta Před 14 dny +2

      Some engines have real-time contouring generation upon surfaces collisions. I immediatly thought of it as they showed the foam.

  • @SilverScythe65
    @SilverScythe65 Před 14 dny +37

    It looks pretty good. The only issue I can see with it is how it interacts with the rocks. It has no surface tension.
    It needs to stay above the rocks for a moment longer, and then run off the rocks as the surface tension breaks.
    Right now, it looks like the water is just clipping through the rocks.

    • @jakobfriedrich5117
      @jakobfriedrich5117 Před 14 dny +8

      Because it is, in fact, just clipping through. It's just surface simulation. To display what you described accurately, you would need full fluid simulation, which is still extreme to do in real time.

    • @icedanilzation
      @icedanilzation Před 14 dny +7

      @@jakobfriedrich5117 It could be cheated with some clever texture tricks, a wet rock and a dry rock texture, the wet texture applies when water hits the rock, so when water covers a rock, the whole rock will change to the wet texture, then you can apply a fade effect to return to the dry texture based on how long the water has been over that part of the rock; doing that with many rocks at once would be the next question as it may have a serious affect on performance. edit: the texture doesn't even need to be a texture, just specular lighting would be enough.

    • @169FLOZ
      @169FLOZ Před 10 dny

      For when you're blasting over it in a dogfight or something? Why? That's SO much detail to include full fluid simulation

  • @Sakisaka_Rei
    @Sakisaka_Rei Před 14 dny +261

    We need splashes. When the box fell on the water, there was only displacement. No water splashing in the air. It doesn't look quite right. We also need water reacting to the environment. Like waves going up the side of a ship or rocks.

    • @Nitrox_909
      @Nitrox_909 Před 14 dny +3

      Yeah

    • @thumpertron
      @thumpertron Před 14 dny +36

      Anything else? I can't wait for my PC to catch fire once they implement all this. Why even bother with the rest of the game? Just focus on creating the most physically accurate simulation of water ever seen in a video game, its easy.

    • @blackmamba___
      @blackmamba___ Před 14 dny +38

      The water tech we see now is not the final version.

    • @masterstef3889
      @masterstef3889 Před 14 dny +6

      Yeah, particles ! ! ! !

    • @fl7977
      @fl7977 Před 14 dny +22

      Seems like they may be working on it, at least at 7:22 you can clearly see splashes

  • @Benjamin_Gilbert-Lif
    @Benjamin_Gilbert-Lif Před 14 dny +67

    The water looks so good but it still needs work, especially the foam when crashing on a surface and the splash when something crashes in water its not powerful enough and it dosent have the center sploosh that explodes out in the air from the epicenter of the crash

    • @4hire565
      @4hire565 Před 14 dny +5

      I’m betting they are going to improve on it a LOT

    • @Dragoninja833
      @Dragoninja833 Před 14 dny +3

      Yeah. When they dropped the box in the water, I could not get a sense of how heavy the box was. When they flew the ship into the water, I imagine it making a droplet noise because the effects did not match up. They showed a water cave later in the video and the water did not splash on the rocks. Decent water, but overhyped.

  • @whatasaverl6456
    @whatasaverl6456 Před 14 dny +137

    That's some high quality H2O

  • @jbirdmax
    @jbirdmax Před 14 dny +26

    Other than emotions on faces, water has always been the hardest thing in video games to get to the point where you know what you’re looking at, and have it look good.
    It’s like interactive particle fog with a reflective and dynamic surface.
    All hail the CIG water tech wizards. 🙏

    • @Wellthatsjustcheese
      @Wellthatsjustcheese Před 13 dny +1

      One draw call for all water rendering, dang CIG show the love to your amazing Hydro Bros please

    • @tsrmmercy836
      @tsrmmercy836 Před 10 dny

      I just know the water team is going to kill the competition in future tech demos. The scale they will bring the second water gameplay arrives and we start exploring oceans!!!

  • @FunkThompson
    @FunkThompson Před 14 dny +6

    I don't think anyone will ever get it perfect in their simulation, but this is way beyond what has been done before. Looks really good, for the most part. I could nit-pick this or that, but very, very amazing stuff.

    • @MidnightWolfSDJ
      @MidnightWolfSDJ Před 14 dny +2

      Especially at the scale this is at is just insane!

  • @Joshua.M.S.
    @Joshua.M.S. Před 14 dny +36

    This is absurdly cool.
    I hope we get to explore water more in the future, with underwater missions/ life/ poi and ships

  • @-NateTheGreat
    @-NateTheGreat Před 14 dny +226

    The ladies still call him Moist Master

  • @vamperic
    @vamperic Před 14 dny +11

    It's going to look real good when we get to those resort planets and Terra and the water planets that have underwater facilities

  • @stormfire962imastarcitizen5

    Every time I see these videos from CIG I am even more amazed than ever at how well our game is coming along and how amazing these people are who create it.
    Thank you to all the employees at CIG for what you do for us and thank you ever so much in building this game for us.
    God bless to all the people at CIG and their families and to all of us who support the game.

  • @masterstef3889
    @masterstef3889 Před 14 dny +8

    Never forget that the foam of the game comes from this gentleman's pot 4:12

    • @cj09beira
      @cj09beira Před 14 dny +3

      Which is why it doesn't look right

  • @Khinouille
    @Khinouille Před 14 dny +4

    man the beard guy is so good at explaining and articulating, as a non native english speaker it's honestly always cool to hear what he has to say. awesome work guys

  • @rp20010
    @rp20010 Před 14 dny +9

    As Bobby Boucher would say "Now that's what I call high quality H2O". Looking forward to see what lava looks like!!

  • @Eraktab
    @Eraktab Před 14 dny +7

    Sounds design is going to be so important but feels like something so easily overlooked. From heavy waves caused by ship deformation to the light waves against rocks.

  • @spacep0d
    @spacep0d Před 14 dny +1

    This water is absolutely amazing. CIG, you're really pushing the envelope here. Immersion off the charts!

  • @druna4721
    @druna4721 Před 14 dny +72

    THE MOIST MASTER IS BACK!

  • @cygnus6623
    @cygnus6623 Před 14 dny +5

    I watched a streamer this morning land a ship in the water and it blew up and then bounced around on top of the water. The C2 should have just stalled and sunk...not blown up.
    Most certainly a better situation, but still some work to go. Great job in this work! I can only imagine how much work it is to make this work like nature does in real life!

  • @notoriousa.l.b4943
    @notoriousa.l.b4943 Před 14 dny +4

    Ships and submarines CONFIRMED (I'm coping).

    • @fallunlight9724
      @fallunlight9724 Před 14 dny

      Well if you're u consider that they are prepping this system to link to many others it's only a matter of time for boats, hovercraft.

    • @randlebrowne2048
      @randlebrowne2048 Před 13 dny

      We've seen an actual boat in Squadron 42; so, yes, it actually *is* confirmed!

  • @StrangeLoops4
    @StrangeLoops4 Před 14 dny

    I love it when people take time to think about and work on hard problems like this. What amazing result.
    Region based simulation and the water buffer is so clever.

  • @MidnightWolfSDJ
    @MidnightWolfSDJ Před 14 dny +2

    First of all this tech was actually one of the ones that made my jaw drop during Citcon last year. The water sim is incredible! That being said I do feel like they should turn EVA on when you enter the water. Beats walking on the ocean floor like you aren’t buoyant at all. Especially with the new Ironman pose Eva it would look a lot closer to swimming. Then later on, all they would have to do is tweak the animation, give the character a buoyancy bounce at the surface, and tweak the acceleration/velocity to better simulate swimming. I feel like using the same code as Eva might would also be a bit more efficient as the base code is already available.

  • @CaspCic
    @CaspCic Před 14 dny +55

    Everyone : How is a Space Sim in need of a correct physical water simulation at all?
    Me: yes

    • @randlebrowne2048
      @randlebrowne2048 Před 13 dny +1

      Because we have oceans (and lakes) on many of the planets that we'll be visiting.

  • @Phuzzyl0gic
    @Phuzzyl0gic Před 14 dny +3

    "Moist Master" "Hydro Homie" I'm dead! LOL

  • @jameshoiby
    @jameshoiby Před 14 dny +2

    Every time I see sea foam, in real life or the game, I'll now be thinking about Alan's kitchen pot. Cool.

  • @Lojkkus
    @Lojkkus Před 13 dny

    All these devs (Will, Alan and Marc) are absolute GEMS. Commitment to furthering the game tech and immersion is second to none! Thanks!

  • @VoodooRadek
    @VoodooRadek Před 14 dny +6

    Use this technology to make a desert planet with realistic sand dynamics please!

  • @02giarc
    @02giarc Před 14 dny +3

    Every time I make noodles, and get bubbly water, I will forever remember this... 😂

  • @MrCristopher99
    @MrCristopher99 Před 7 dny

    I remember seeing the water in the first Crysis. I was in tears. Mods took it to another level.

  • @Sparkp1ug
    @Sparkp1ug Před 14 dny +2

    Clever use of the landed 890 in shallow water to give the 'yacht at port' look.

  • @benthomson1132
    @benthomson1132 Před 14 dny +3

    Considering that there are several ocean planets planned and Earth-like planets with massive bodies of water, this is pretty important tech.
    Here's hoping we get some proper water- and underwater-based missions zones in the future.

    • @randomuserame
      @randomuserame Před 13 dny +1

      Underwater ship for aquatic planets; Star Citizen x Death Stranding 2:
      DHV Magellan

    • @randlebrowne2048
      @randlebrowne2048 Před 13 dny +1

      Not just Earth-like. Earth itself is eventually planned to be in the game!

  • @SpaceBond007
    @SpaceBond007 Před 14 dny +38

    Water is life 🌊💦🌊

  • @StankfaceNZ
    @StankfaceNZ Před 14 dny

    Really like hearing from Will, he did such a great job on camera - not to mention all the work done to implement it from the team.

  • @Jezato
    @Jezato Před 14 dny

    Water Wizards, H20 Heroes, Liquid Legends, Moisture Masters, Precipitation Professors!
    Outstanding work, look forward to seeing what's next.

  • @mur4s4m3
    @mur4s4m3 Před 14 dny +4

    Moist Master, our hydro homie, thx for the work on water

  • @sno_au
    @sno_au Před 14 dny +18

    Reminder to hydrate!

  • @LloydIsom
    @LloydIsom Před 14 dny

    Flow, just be like water. What an amazing visual update!

  • @treycurran23
    @treycurran23 Před 13 dny

    You guys are really out doing yourselves. I cant wait to see this at full release. This game is already so amazing and has so much potential

  • @LargeFather69
    @LargeFather69 Před 14 dny +115

    Moisture Master got a legion of Hydro Homies at his disposal he just doesn’t know yet

  • @Mansell5Senna8
    @Mansell5Senna8 Před 14 dny +8

    Looks good so far, but there are no splashes, like when the box drops, or a ship crashed into the water. Its more like dropping into runny jelly :)

    • @blackmamba___
      @blackmamba___ Před 14 dny +3

      It's not the final version of the water tech. Remember when the water tech was first introduced, it was pretty weak. They seem to improve it with each iteration.

    • @JoffThaBoff
      @JoffThaBoff Před 14 dny

      There are splashes in the shots right before the box

    • @amiththomas3884
      @amiththomas3884 Před 14 dny +1

      that's more of a foam and VFX thing from what I can see. They've added them for ship thrusters. Need some more realistic effects for when things drop in, or simply based on physical impulse, idk.

    • @Mansell5Senna8
      @Mansell5Senna8 Před 14 dny

      @@blackmamba___ oh yeah, that's what I said, looks good so far. I'm sure it will get better.

  • @LunarLizard
    @LunarLizard Před 14 dny +17

    8:04 Nice reference to star wars 😂

  • @AmeeraTanoMama
    @AmeeraTanoMama Před 14 dny

    I love hearing how all this is done. It just fascinates me how difficult it can be which truly makes me appreciate it all that much more. Great work.

  • @PerfectCode
    @PerfectCode Před 14 dny

    Love the updates to water sim in SC, and please continue to improve the sim of water over time; so much more exciting potential!

  • @skorne7682
    @skorne7682 Před 14 dny +7

    This is really cool tech and is simulated really well except it seems to be missing one key component... splashes. Like it's all very well a ship falling in the ocean creating waves and foam but where's the splash particle effects? Without that it kinda looks like jelly. Also that foam really needs to be an animated texture or could be done with a procedural shader pretty cheaply.

    • @rayfighter
      @rayfighter Před 14 dny

      I hate procedural maps

    • @amiththomas3884
      @amiththomas3884 Před 14 dny

      yeah I'm pretty sure they know. It's the most obvious visual piece that's not there yet.

  • @mrpipper7271
    @mrpipper7271 Před 14 dny +5

    doesn't the water seem a little too bouncy right now

  • @leevah
    @leevah Před 14 dny

    There is a job called the "Water Sommelier" IRL btw, you'd make 'em proud 🍹🍹
    Loving the new water effects, they really add to the immersion!

  • @nate22i
    @nate22i Před 14 dny

    This is so important for a believable universe. Love the attention to detail everyone in the team seems to have!

  • @hannoversa
    @hannoversa Před 14 dny +7

    But... Can we swim in it?

  • @aliass_9539
    @aliass_9539 Před 14 dny +3

    I love the work you did on the water which is really impressive, I was wondering if there would also be something to do underwater in the future even if it's just visual with aquatic vegetation, ruins, wrecks or other things where we could look for crates or lost data

  • @SvenBolz
    @SvenBolz Před 6 dny

    Always a pleasure to see river guy and his water wizardry.

  • @jacksonbarkerthebluehairedfox

    Water's one of the hardest things to get right in videogames, it's impressive when one gets so close to simulating it realistically.

  • @Citizen-Nurseman
    @Citizen-Nurseman Před 14 dny +3

    River Guy!
    Combine with Air Guy, Earth Guy and Fire Guy!

  • @lunamaria1048
    @lunamaria1048 Před 14 dny +4

    It looks like Jello, but when it is not set long enough to be ready, but the Jello was accidentally made with water full of dish soap.😂

  • @PatEagle787
    @PatEagle787 Před 9 dny

    Awesome work. This is visually stunning. This level of fidelity in an MMO is incredible. Now we need our characters to be able to swim in the water.

  • @aqualithmedia
    @aqualithmedia Před 14 dny

    As the resident hydromancer, water cultist, what have you.... I approve!
    'Everybody's got a water bufferlo. Yours is fast but mine was slow. Oh, where'd we get them? Only CIG knows... E'verybody's got a water bufferloooooooo!'

  • @popsinspace2565
    @popsinspace2565 Před 14 dny +3

    High quality H2O! The Waterboy.

  • @Fralsii
    @Fralsii Před 14 dny +3

    I saw you in the Verse Jared... over and over and over again

  • @Ryu_Sombreciel
    @Ryu_Sombreciel Před 13 dny +2

    Can't wait to see it in Low Fly😍!! Count on us to test it as much as possible ! 😁😄

  • @Wiborg-jy6ro
    @Wiborg-jy6ro Před 14 dny

    Aqua-Man strikes back! The team did an amazing job. I can´t wait to see it live.

  • @Seccudo
    @Seccudo Před 14 dny +4

    has 3.23 fixed elevator problems?

    • @blackmamba___
      @blackmamba___ Před 14 dny +2

      CIG: No, but we are working on a new slide mechanic so you can look like John Wick during a gun fight. 😉

    • @btjunkie4423
      @btjunkie4423 Před 14 dny +1

      Do elevators still kill you sometimes?

    • @MidnightWolfSDJ
      @MidnightWolfSDJ Před 14 dny

      @@btjunkie4423it’s pretty rare for me. Not going to say it is fixed but it rarely ever happens.

    • @zyloctal
      @zyloctal Před 13 dny

      So the replication layer may help off load the server, but I think we need full server meshing for it to be fixed. As the Npcs acting strange, elevator issues, and the floor fallthrough is all the server being maxed out. Areas of unused space unload from the server till a person nears that location and it loads it back into memory, but It's being loaded into a maxed out server and it causes issues.

  • @Ambassador_Kobi
    @Ambassador_Kobi Před 14 dny +3

    BOATS HYPE!

  • @Storm-Cleaver
    @Storm-Cleaver Před 14 dny

    Loved Will's presentation this week! The water is just looking amazing!

  • @KJGrenadier
    @KJGrenadier Před 14 dny

    This is absolutely amazing, and beyond anything I have seen before in a game. Great work!

  • @toyahinata
    @toyahinata Před 14 dny +9

    did i just watched a isc about how water looks cool? wtf xd

    • @R1PPA-C
      @R1PPA-C Před 14 dny +3

      They've gotta talk about something that isn't completely ruined xd

    • @MidnightWolfSDJ
      @MidnightWolfSDJ Před 14 dny

      Water is actually super important to encourage more exploration gameplay. When the mechanics are in where we have underwater facilities, derelicts, sea life, etc. having realistic water will be super immersive. Also ISC is a show about the development of Star Citizen. So anything goes. They have already had banger episodes about gameplay if that is what you are getting at. It is okay to stop and appreciate the art aspects of SC. Artists with game development are just as important as other positions so they deserve some spot light as well.

    • @R1PPA-C
      @R1PPA-C Před 14 dny

      @@MidnightWolfSDJ ^^ more deflection from the real issues we have going on,
      yes water pretty but yes game bad

    • @MidnightWolfSDJ
      @MidnightWolfSDJ Před 14 dny

      @@R1PPA-C How is this a deflection?

  • @Okabe_Rintaro_IF
    @Okabe_Rintaro_IF Před 14 dny +13

    To be honest, the new foam makes it look like the ocean had a bajillion liters of dish soap poured into it...

    • @TehF0cus
      @TehF0cus Před 14 dny +6

      Have you seen seawater? It gets super foamy most of the time!

    • @lunamaria1048
      @lunamaria1048 Před 14 dny +1

      Yeah it looks like a soapy non Newtonian fluid lol

    • @Okabe_Rintaro_IF
      @Okabe_Rintaro_IF Před 14 dny +1

      @@TehF0cus Yeah but it's a different kind of foamy with less bubbles

    • @TomMAF4
      @TomMAF4 Před 14 dny +1

      Agreed. I think they need a different source texture for the foam. Still way better than without any foam tbf

    • @TomMAF4
      @TomMAF4 Před 14 dny +1

      tbf it might just need to be scaled smaller as the bubbles just look way too big to me

  • @tillson8686
    @tillson8686 Před 14 dny

    This is one of the things that makes the whole dev team so great. You don't just have an environmental designer who knows how to code water. No, you have a Moist Master Hydro Homie who enjoys talking and fascinating about water. This is exactly the kind of passionate dev that the gaming industry could use more of these days.

  • @ucheeke5110
    @ucheeke5110 Před 13 dny

    A thousand years later when i reminise how this game pioneered the future of gaming. A shame non of my friends today will be there to see it.

  • @ForgedHorizons
    @ForgedHorizons Před 14 dny +14

    WATER BOATS PLEASE

    • @PerfectCode
      @PerfectCode Před 14 dny +1

      Gibbb!

    • @AllericEnslin
      @AllericEnslin Před 14 dny +1

      No, we need air boats

    • @wraith511802003
      @wraith511802003 Před 14 dny +1

      STFU let them get STar ctizen working first, before they add some thing else.

    • @narosushi
      @narosushi Před 14 dny +3

      No, we need a game first

    • @The_Fallen_1
      @The_Fallen_1 Před 14 dny +3

      Good news, there's a boat in SQ42, so the functionality is there that they can hopefully bring to the PU.

  • @tomthedark4823
    @tomthedark4823 Před 14 dny +7

    J'adore l'eau, dans 20-30 ans y en aura plus !

    • @slikke3794
      @slikke3794 Před 14 dny

      Tu m'a devancé ! Mais je l'ai internationalisée !

    • @tomthedark4823
      @tomthedark4823 Před 14 dny

      @@slikke3794 Nice, après pas sur que les anglais aient la réf, je l'ai surtout fait pour les francophones, une sorte de private joke xd

  • @Elca_Gaming
    @Elca_Gaming Před 13 dny

    I hope ships will be able to go underwater too, that would be so sick

  • @magvad6472
    @magvad6472 Před 13 dny

    Always hype for a water guy episode.
    Really dope to see improvements to feedback on water. Imo, water physics and features is so essential to selling more complex and interesting planet experiences. There is nothing more breaking than a water body that doesn't move or the inability to swim and nothing underneath...when IRL water is the most ABUNDANT place for life and variety on our planet. It also gives us more interesting gameplay opportunities to mix up settings and issues. Especially when space is so close to water experience with the weightless elements that it really could double from space animations into water animations. How you move through space with thrusters really wouldn't be all that different under water...slower, due to resistance, and the ability to swim is really the only major difference. Then having guns that work in space/water vs only on land would help spice up gun dynamics and choices.
    Now get water guy back onto RIVERS! I want canyons and vein like waterways converging into a central water shed...SO bad. It would make planets like Hurston and Microtech so much more interesting instead of just being bumpy landscapes with some rocks or flat randomly tree'd landscapes. Giving them space to add more visual variety and depth to making choices about settlements and resource locations/scatter.
    They really aren't up to snuff and will really make planet exploration and backdrops far more real. The current iteration is too single spline and sparse to feel real. Whereas I feel like the Microtech equator should be covered in these rivers and water given the planet is COVERED in glaciers and ice, it would only make sense where it is warm there would also be lots of water flowing.
    Hoping to see ice rivers, partial frozen rivers, and MORE IMPORTANTLY....more realistic river canyons and multiple splines of a river connecting into a water shed so that we can anticipate where water leads and why for future exploration. Would love to follow a river up to its source and find a cave with lots of resources in it or monsters.

  • @TiJayFLY
    @TiJayFLY Před 14 dny +4

    At least give us the RAPTOR to make up for the cargo removal from 3.23 and an entire ISC dedicated to water fx ;)

  • @blindmown
    @blindmown Před 14 dny +3

    No instanced hangars, no ship purchases ✊

  • @Azra386
    @Azra386 Před 12 dny +1

    Incredible visuals, solid dev work.

  • @RicoZaid_
    @RicoZaid_ Před 14 dny +1

    Delivery box mission. Underwater. 🌊

  • @thegamingtribunal
    @thegamingtribunal Před 14 dny +2

    600i rework? lol????

  • @KungLiGaming
    @KungLiGaming Před 14 dny +2

    Be water, my friend.

  • @stoneguard
    @stoneguard Před 13 dny

    I'll admit, water tech wasn't a feature I was super excited about... at least till I saw this! That looks SO awesome! Great job team! Que the Machinimas!

  • @fillianplays
    @fillianplays Před 14 dny

    Yeah, the team has done a fantastic job. Water's looking great!

  • @chadsoucek4678
    @chadsoucek4678 Před 14 dny +3

    NIGHT VISION WHEN

  • @Thearmiktz
    @Thearmiktz Před 14 dny +4

    Hangars? Delayed as always...

    • @MrSyphen6
      @MrSyphen6 Před 14 dny

      Where does it say that ?

    • @R1PPA-C
      @R1PPA-C Před 14 dny +1

      ​@@MrSyphen6in the title of CIG

    • @dyosorkan
      @dyosorkan Před 14 dny +1

      @@MrSyphen6 Persistent Hangars have indeed been postponed to 3.23.x acording to the last Roadmap roundup of April 17th as well as Item banks, freight elevators and cargo missions (that depends on freight elevators)

  • @DiscoBiki
    @DiscoBiki Před 14 dny

    Looks great guys. Cannot wait to get my greasy mitts on 3.23. You guys have the most impressive game on the planet right now. Congrats on such an insane project.

  • @TheFartanSpartan
    @TheFartanSpartan Před 14 dny

    Thoughts:
    1. Seeing the Scorpii flying in formation across the water gave me more feels than their counterparts in the movies.
    2. Seeing the Space Yaght sit in the water, like an actual yaght, was awesome.
    3. Looking forward to Jared's shenanigans at the end and not getting it, ruined my weekend lol.

  • @GuyverGamingTV
    @GuyverGamingTV Před 14 dny

    That looked epic, can't wait to fly over it my self. The Wet Wizard has done it again.

  • @stuarth317
    @stuarth317 Před 14 dny

    Great work balancing realism with computational cost. The extra particle effects helps to cover the challenge of breaking water tension so it didn't look like blowing on a bowl of custard.
    Really pleased to see the rooster tails!
    Hopefully in the future we will be able to see some white water rapids and waves that just make you want to grab your surfboard!

  • @M3SA-gaming
    @M3SA-gaming Před 14 dny

    I've definitely appreciated the most recent water tests on eptu. There is far less displacement/movement and more of a spray with foam effect, which to me is more realistic. Water is very heavy and some of the earlier stuff shown at citizen con had so much displacement (from a light fighter) that it just didn't make sense from a physics standpoint. But its definitely moving in the right direction since then. Great job Moist Master!

  • @AAX1975
    @AAX1975 Před 13 dny

    Freaking stunning! And man, my brain started to hurt when he started talking about the buffer.

  • @carsonpower5948
    @carsonpower5948 Před 14 dny

    the underwater looks incredible! cant wait to see it in game.

  • @tiiel_h8151
    @tiiel_h8151 Před 14 dny +2

    Jared, the level 12 Changling Bard… that honestly checks out!

  • @Gotrek65
    @Gotrek65 Před 13 dny

    "The Moist Master" & "Hydro Homie" OMG Jared you made me laugh so hard with those!

  • @lmbits1047
    @lmbits1047 Před 2 dny

    10:06 Costicks! You've made my day... The chapter meant to be named as Caustics....

  • @MoonHowlerGaming
    @MoonHowlerGaming Před 14 dny

    About time water started looking like water. Games older than SC have nailed it years ago. Even Far Cry - 2006 comes to mind.

  • @Mr_northern_fox
    @Mr_northern_fox Před 13 dny

    As someone who has spent HOURS staring at water in video games, I look forward to spending hours in settings trying to find the right FPS / water effect ratio.

  • @tonycezar1645
    @tonycezar1645 Před 14 dny

    first guys reaaaally knows about his water, definitely a hydro bro, so respectful about h2O

  • @netshaman9918
    @netshaman9918 Před 14 dny +1

    Glad to see that ships will ni more explode when touching water ! ^^