Inside Star Citizen: The H2O Show
Vložit
- čas přidán 2. 05. 2024
- How do water wizards make a splash? Join us today to explore the complex nature of how our "hydro homies" are engineering water simulation to appear more immersive than ever before.
------------------------------------------
Roberts Space Industries is a spacecraft manufacturer within the persistent-world game "Star Citizen" and its companion single-player spaceflight sim, "Squadron 42." RSI is also your portal for information, updates, and purchases of your very own spacecraft with which to trade, plunder, and protect the citizens of Star Citizen.
Follow us on your favorite platform for the latest Star Citizen updates:
/ robertsspaceindustries
/ robertsspaceind
/ robertsspaceind
/ starcitizen
/ starcitizen - Hry
Water you talking about
it's not funny, I didn't even crack a smile, in fact you've ruined my day.
wadiyetalkinabeet
Took a min now i got it
I sea what you did there
I don't know kinda feels like a watered down episode
The scene with the three Scorpius’ goes so hard!!
that's a starwars rogue one tribute scene
@@scodecl Big time!
IKR!!!
That was cool lol
*furiously taking notes for my next video*
I hope you let more than just broken ships to float. The 890 is begging to be sailed out at sea
That would be so fire yacht parties all day 😂
Yes it would be nice if they didn't explode. I would rather deal with the water simply not sloshing into submerged open doors for now and wait on the room system and decompression for the water to start flooding inside ships.
Sure the water just not flowing in through the open door would be a little immersion breaking, but not as much as having a wheeled vehicle explode because you crossed a river, or your ship detonate because more than its landing gear got wet!
At 5:04 they show the 890 floating in the water.
@@pppship That's just the landing gear hidden below the surface in shallow water, not the hull actually floating in deep water.
Ok. We need this now.
The 890 Jump should be made capable of landing on water and becoming a boat for cruising around.
considering its in the concept art and at pretty much every turn has a Yacht connotation including in this video, I think its safe to assume this will happen. Unless you mean a boat like a propeller pops out the back then definitely not.
@@BenJaminLongTime Well it still got it's rear main thrusters to propel itself forward in the water ;-P [edit] and could use it's mavs to steer!
5:06 !!!
@@BenJaminLongTime They could easily modify the ship to have props which deploy when the ship goes into water mode
Now we just need the long awaited swimming feature
Surfing, scuba diving, fishing, water creatures, underwater derelict and boating vessels for sale. So much to expand upon.
@@blackmamba___ Yup. Swimming first then water creature and derelics would go hard.
Imagine a water planet with Subnautica-like gameplay and a new submarine vehicle to go with it
I want to see a deepsat probe op in a fury spec vessel on Crusader...
This is my dream. So much I have my own GDDs based around that type of gameplay.
I'm upping the ante, I demand water skiing.
@@blackmamba___ Base building with piers and boat docks. Jet-ski's and fishing!
Wave Wizard, Puddle Princes, Ocean Orchestrator, Loch lads, Sea squires, bubble boys
...River Guy.
Aquatic Authority, The Never-Dry, and Lord Protectors of the Realms. Long may they reign!
Water weirdo
The foam isn't really interacting with objects on the water surface. That looks very weird. But other than that the water looks amazing.
The body of water now is like jelly ...
That's solvable with more time and attention. Foam variation is going to be important as well for beach-like areas.
It doesn't interact because it's just a visual filter. All of the water effects are visual, not solid. Think of it as an optical illusion that only shows on your screen and others' screens. That's how they are able to reduce CPU memory drain.
@@ivanshiek4697 well all game visuals are just optical illusions really.
Some engines have real-time contouring generation upon surfaces collisions. I immediatly thought of it as they showed the foam.
It looks pretty good. The only issue I can see with it is how it interacts with the rocks. It has no surface tension.
It needs to stay above the rocks for a moment longer, and then run off the rocks as the surface tension breaks.
Right now, it looks like the water is just clipping through the rocks.
Because it is, in fact, just clipping through. It's just surface simulation. To display what you described accurately, you would need full fluid simulation, which is still extreme to do in real time.
@@jakobfriedrich5117 It could be cheated with some clever texture tricks, a wet rock and a dry rock texture, the wet texture applies when water hits the rock, so when water covers a rock, the whole rock will change to the wet texture, then you can apply a fade effect to return to the dry texture based on how long the water has been over that part of the rock; doing that with many rocks at once would be the next question as it may have a serious affect on performance. edit: the texture doesn't even need to be a texture, just specular lighting would be enough.
For when you're blasting over it in a dogfight or something? Why? That's SO much detail to include full fluid simulation
We need splashes. When the box fell on the water, there was only displacement. No water splashing in the air. It doesn't look quite right. We also need water reacting to the environment. Like waves going up the side of a ship or rocks.
Yeah
Anything else? I can't wait for my PC to catch fire once they implement all this. Why even bother with the rest of the game? Just focus on creating the most physically accurate simulation of water ever seen in a video game, its easy.
The water tech we see now is not the final version.
Yeah, particles ! ! ! !
Seems like they may be working on it, at least at 7:22 you can clearly see splashes
The water looks so good but it still needs work, especially the foam when crashing on a surface and the splash when something crashes in water its not powerful enough and it dosent have the center sploosh that explodes out in the air from the epicenter of the crash
I’m betting they are going to improve on it a LOT
Yeah. When they dropped the box in the water, I could not get a sense of how heavy the box was. When they flew the ship into the water, I imagine it making a droplet noise because the effects did not match up. They showed a water cave later in the video and the water did not splash on the rocks. Decent water, but overhyped.
That's some high quality H2O
It's still cold
Gaaaateraaade
Gatoraaaaade
Water sucks, it really, really sucks.
The comment section did not let me down! 😂
Other than emotions on faces, water has always been the hardest thing in video games to get to the point where you know what you’re looking at, and have it look good.
It’s like interactive particle fog with a reflective and dynamic surface.
All hail the CIG water tech wizards. 🙏
One draw call for all water rendering, dang CIG show the love to your amazing Hydro Bros please
I just know the water team is going to kill the competition in future tech demos. The scale they will bring the second water gameplay arrives and we start exploring oceans!!!
I don't think anyone will ever get it perfect in their simulation, but this is way beyond what has been done before. Looks really good, for the most part. I could nit-pick this or that, but very, very amazing stuff.
Especially at the scale this is at is just insane!
This is absurdly cool.
I hope we get to explore water more in the future, with underwater missions/ life/ poi and ships
and water that draws tourism for Origin yacht owners
+1 year delay
@@SideQuestStories minimum lol
ATLANTIS!
The ladies still call him Moist Master
Heyooooooo!
Water Wizard
Susi Bacaaaaaaa!
And his friends, hydro homie
It's going to look real good when we get to those resort planets and Terra and the water planets that have underwater facilities
Every time I see these videos from CIG I am even more amazed than ever at how well our game is coming along and how amazing these people are who create it.
Thank you to all the employees at CIG for what you do for us and thank you ever so much in building this game for us.
God bless to all the people at CIG and their families and to all of us who support the game.
Never forget that the foam of the game comes from this gentleman's pot 4:12
Which is why it doesn't look right
man the beard guy is so good at explaining and articulating, as a non native english speaker it's honestly always cool to hear what he has to say. awesome work guys
As Bobby Boucher would say "Now that's what I call high quality H2O". Looking forward to see what lava looks like!!
Sounds design is going to be so important but feels like something so easily overlooked. From heavy waves caused by ship deformation to the light waves against rocks.
This water is absolutely amazing. CIG, you're really pushing the envelope here. Immersion off the charts!
THE MOIST MASTER IS BACK!
HYDRO HOMIE!
THE PUDDLE MANAGER!
Water Wookie
Water Wizard
The Liquid Lazer
I watched a streamer this morning land a ship in the water and it blew up and then bounced around on top of the water. The C2 should have just stalled and sunk...not blown up.
Most certainly a better situation, but still some work to go. Great job in this work! I can only imagine how much work it is to make this work like nature does in real life!
Ships and submarines CONFIRMED (I'm coping).
Well if you're u consider that they are prepping this system to link to many others it's only a matter of time for boats, hovercraft.
We've seen an actual boat in Squadron 42; so, yes, it actually *is* confirmed!
I love it when people take time to think about and work on hard problems like this. What amazing result.
Region based simulation and the water buffer is so clever.
First of all this tech was actually one of the ones that made my jaw drop during Citcon last year. The water sim is incredible! That being said I do feel like they should turn EVA on when you enter the water. Beats walking on the ocean floor like you aren’t buoyant at all. Especially with the new Ironman pose Eva it would look a lot closer to swimming. Then later on, all they would have to do is tweak the animation, give the character a buoyancy bounce at the surface, and tweak the acceleration/velocity to better simulate swimming. I feel like using the same code as Eva might would also be a bit more efficient as the base code is already available.
Everyone : How is a Space Sim in need of a correct physical water simulation at all?
Me: yes
Because we have oceans (and lakes) on many of the planets that we'll be visiting.
"Moist Master" "Hydro Homie" I'm dead! LOL
Every time I see sea foam, in real life or the game, I'll now be thinking about Alan's kitchen pot. Cool.
All these devs (Will, Alan and Marc) are absolute GEMS. Commitment to furthering the game tech and immersion is second to none! Thanks!
Use this technology to make a desert planet with realistic sand dynamics please!
You want to become a fremen?
Every time I make noodles, and get bubbly water, I will forever remember this... 😂
I remember seeing the water in the first Crysis. I was in tears. Mods took it to another level.
Clever use of the landed 890 in shallow water to give the 'yacht at port' look.
Considering that there are several ocean planets planned and Earth-like planets with massive bodies of water, this is pretty important tech.
Here's hoping we get some proper water- and underwater-based missions zones in the future.
Underwater ship for aquatic planets; Star Citizen x Death Stranding 2:
DHV Magellan
Not just Earth-like. Earth itself is eventually planned to be in the game!
Water is life 🌊💦🌊
Really like hearing from Will, he did such a great job on camera - not to mention all the work done to implement it from the team.
Water Wizards, H20 Heroes, Liquid Legends, Moisture Masters, Precipitation Professors!
Outstanding work, look forward to seeing what's next.
Moist Master, our hydro homie, thx for the work on water
Reminder to hydrate!
Flow, just be like water. What an amazing visual update!
You guys are really out doing yourselves. I cant wait to see this at full release. This game is already so amazing and has so much potential
Moisture Master got a legion of Hydro Homies at his disposal he just doesn’t know yet
Aqua Armies
@@showalkliquid legions
Looks good so far, but there are no splashes, like when the box drops, or a ship crashed into the water. Its more like dropping into runny jelly :)
It's not the final version of the water tech. Remember when the water tech was first introduced, it was pretty weak. They seem to improve it with each iteration.
There are splashes in the shots right before the box
that's more of a foam and VFX thing from what I can see. They've added them for ship thrusters. Need some more realistic effects for when things drop in, or simply based on physical impulse, idk.
@@blackmamba___ oh yeah, that's what I said, looks good so far. I'm sure it will get better.
8:04 Nice reference to star wars 😂
I love hearing how all this is done. It just fascinates me how difficult it can be which truly makes me appreciate it all that much more. Great work.
Love the updates to water sim in SC, and please continue to improve the sim of water over time; so much more exciting potential!
This is really cool tech and is simulated really well except it seems to be missing one key component... splashes. Like it's all very well a ship falling in the ocean creating waves and foam but where's the splash particle effects? Without that it kinda looks like jelly. Also that foam really needs to be an animated texture or could be done with a procedural shader pretty cheaply.
I hate procedural maps
yeah I'm pretty sure they know. It's the most obvious visual piece that's not there yet.
doesn't the water seem a little too bouncy right now
There is a job called the "Water Sommelier" IRL btw, you'd make 'em proud 🍹🍹
Loving the new water effects, they really add to the immersion!
This is so important for a believable universe. Love the attention to detail everyone in the team seems to have!
But... Can we swim in it?
I love the work you did on the water which is really impressive, I was wondering if there would also be something to do underwater in the future even if it's just visual with aquatic vegetation, ruins, wrecks or other things where we could look for crates or lost data
Always a pleasure to see river guy and his water wizardry.
Water's one of the hardest things to get right in videogames, it's impressive when one gets so close to simulating it realistically.
River Guy!
Combine with Air Guy, Earth Guy and Fire Guy!
It looks like Jello, but when it is not set long enough to be ready, but the Jello was accidentally made with water full of dish soap.😂
Awesome work. This is visually stunning. This level of fidelity in an MMO is incredible. Now we need our characters to be able to swim in the water.
As the resident hydromancer, water cultist, what have you.... I approve!
'Everybody's got a water bufferlo. Yours is fast but mine was slow. Oh, where'd we get them? Only CIG knows... E'verybody's got a water bufferloooooooo!'
High quality H2O! The Waterboy.
I saw you in the Verse Jared... over and over and over again
Can't wait to see it in Low Fly😍!! Count on us to test it as much as possible ! 😁😄
Aqua-Man strikes back! The team did an amazing job. I can´t wait to see it live.
has 3.23 fixed elevator problems?
CIG: No, but we are working on a new slide mechanic so you can look like John Wick during a gun fight. 😉
Do elevators still kill you sometimes?
@@btjunkie4423it’s pretty rare for me. Not going to say it is fixed but it rarely ever happens.
So the replication layer may help off load the server, but I think we need full server meshing for it to be fixed. As the Npcs acting strange, elevator issues, and the floor fallthrough is all the server being maxed out. Areas of unused space unload from the server till a person nears that location and it loads it back into memory, but It's being loaded into a maxed out server and it causes issues.
BOATS HYPE!
Loved Will's presentation this week! The water is just looking amazing!
This is absolutely amazing, and beyond anything I have seen before in a game. Great work!
did i just watched a isc about how water looks cool? wtf xd
They've gotta talk about something that isn't completely ruined xd
Water is actually super important to encourage more exploration gameplay. When the mechanics are in where we have underwater facilities, derelicts, sea life, etc. having realistic water will be super immersive. Also ISC is a show about the development of Star Citizen. So anything goes. They have already had banger episodes about gameplay if that is what you are getting at. It is okay to stop and appreciate the art aspects of SC. Artists with game development are just as important as other positions so they deserve some spot light as well.
@@MidnightWolfSDJ ^^ more deflection from the real issues we have going on,
yes water pretty but yes game bad
@@R1PPA-C How is this a deflection?
To be honest, the new foam makes it look like the ocean had a bajillion liters of dish soap poured into it...
Have you seen seawater? It gets super foamy most of the time!
Yeah it looks like a soapy non Newtonian fluid lol
@@TehF0cus Yeah but it's a different kind of foamy with less bubbles
Agreed. I think they need a different source texture for the foam. Still way better than without any foam tbf
tbf it might just need to be scaled smaller as the bubbles just look way too big to me
This is one of the things that makes the whole dev team so great. You don't just have an environmental designer who knows how to code water. No, you have a Moist Master Hydro Homie who enjoys talking and fascinating about water. This is exactly the kind of passionate dev that the gaming industry could use more of these days.
A thousand years later when i reminise how this game pioneered the future of gaming. A shame non of my friends today will be there to see it.
WATER BOATS PLEASE
Gibbb!
No, we need air boats
STFU let them get STar ctizen working first, before they add some thing else.
No, we need a game first
Good news, there's a boat in SQ42, so the functionality is there that they can hopefully bring to the PU.
J'adore l'eau, dans 20-30 ans y en aura plus !
Tu m'a devancé ! Mais je l'ai internationalisée !
@@slikke3794 Nice, après pas sur que les anglais aient la réf, je l'ai surtout fait pour les francophones, une sorte de private joke xd
I hope ships will be able to go underwater too, that would be so sick
Always hype for a water guy episode.
Really dope to see improvements to feedback on water. Imo, water physics and features is so essential to selling more complex and interesting planet experiences. There is nothing more breaking than a water body that doesn't move or the inability to swim and nothing underneath...when IRL water is the most ABUNDANT place for life and variety on our planet. It also gives us more interesting gameplay opportunities to mix up settings and issues. Especially when space is so close to water experience with the weightless elements that it really could double from space animations into water animations. How you move through space with thrusters really wouldn't be all that different under water...slower, due to resistance, and the ability to swim is really the only major difference. Then having guns that work in space/water vs only on land would help spice up gun dynamics and choices.
Now get water guy back onto RIVERS! I want canyons and vein like waterways converging into a central water shed...SO bad. It would make planets like Hurston and Microtech so much more interesting instead of just being bumpy landscapes with some rocks or flat randomly tree'd landscapes. Giving them space to add more visual variety and depth to making choices about settlements and resource locations/scatter.
They really aren't up to snuff and will really make planet exploration and backdrops far more real. The current iteration is too single spline and sparse to feel real. Whereas I feel like the Microtech equator should be covered in these rivers and water given the planet is COVERED in glaciers and ice, it would only make sense where it is warm there would also be lots of water flowing.
Hoping to see ice rivers, partial frozen rivers, and MORE IMPORTANTLY....more realistic river canyons and multiple splines of a river connecting into a water shed so that we can anticipate where water leads and why for future exploration. Would love to follow a river up to its source and find a cave with lots of resources in it or monsters.
At least give us the RAPTOR to make up for the cargo removal from 3.23 and an entire ISC dedicated to water fx ;)
No instanced hangars, no ship purchases ✊
Incredible visuals, solid dev work.
Delivery box mission. Underwater. 🌊
600i rework? lol????
Be water, my friend.
I'll admit, water tech wasn't a feature I was super excited about... at least till I saw this! That looks SO awesome! Great job team! Que the Machinimas!
Yeah, the team has done a fantastic job. Water's looking great!
NIGHT VISION WHEN
Hangars? Delayed as always...
Where does it say that ?
@@MrSyphen6in the title of CIG
@@MrSyphen6 Persistent Hangars have indeed been postponed to 3.23.x acording to the last Roadmap roundup of April 17th as well as Item banks, freight elevators and cargo missions (that depends on freight elevators)
Looks great guys. Cannot wait to get my greasy mitts on 3.23. You guys have the most impressive game on the planet right now. Congrats on such an insane project.
Thoughts:
1. Seeing the Scorpii flying in formation across the water gave me more feels than their counterparts in the movies.
2. Seeing the Space Yaght sit in the water, like an actual yaght, was awesome.
3. Looking forward to Jared's shenanigans at the end and not getting it, ruined my weekend lol.
That looked epic, can't wait to fly over it my self. The Wet Wizard has done it again.
Great work balancing realism with computational cost. The extra particle effects helps to cover the challenge of breaking water tension so it didn't look like blowing on a bowl of custard.
Really pleased to see the rooster tails!
Hopefully in the future we will be able to see some white water rapids and waves that just make you want to grab your surfboard!
I've definitely appreciated the most recent water tests on eptu. There is far less displacement/movement and more of a spray with foam effect, which to me is more realistic. Water is very heavy and some of the earlier stuff shown at citizen con had so much displacement (from a light fighter) that it just didn't make sense from a physics standpoint. But its definitely moving in the right direction since then. Great job Moist Master!
Freaking stunning! And man, my brain started to hurt when he started talking about the buffer.
the underwater looks incredible! cant wait to see it in game.
Jared, the level 12 Changling Bard… that honestly checks out!
"The Moist Master" & "Hydro Homie" OMG Jared you made me laugh so hard with those!
10:06 Costicks! You've made my day... The chapter meant to be named as Caustics....
About time water started looking like water. Games older than SC have nailed it years ago. Even Far Cry - 2006 comes to mind.
As someone who has spent HOURS staring at water in video games, I look forward to spending hours in settings trying to find the right FPS / water effect ratio.
first guys reaaaally knows about his water, definitely a hydro bro, so respectful about h2O
Glad to see that ships will ni more explode when touching water ! ^^