How to Create Procedural Desert in Blender

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  • čas přidán 29. 10. 2021
  • a video that will show how to create procedural deserts in blender, procedurally generated deserts.
    Free 3d Assets: chuckcg.gumroad.com
    Procedural Orange Texture tutorial by @ilustradora3d: • Orange 3D | Blender pr...
    Patreon: / chuckcg
    Artstation: www.artstation.com/chuckcg
    Instagram: / chuckcg
    sketchfab: sketchfab.com/chuckcg
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    music
    Dark Times by Kevin MacLeod
    Link: incompetech.filmmusic.io/song...
    License: filmmusic.io/standard-license
    #blender
    #b3d

Komentáře • 86

  • @manamedia
    @manamedia Před 2 lety +4

    So easy to follow your tutorials! Thank you as always for submitting your work and taking the time to show us.

    • @chuckcg
      @chuckcg  Před 2 lety

      Glad you found it useful!

  • @lxic-bz8hf
    @lxic-bz8hf Před 2 lety

    amazing result, thank you 🙏🏻

  • @maliktot7182
    @maliktot7182 Před rokem +1

    Great Tutorial, thank you!

  • @renka1862
    @renka1862 Před 11 měsíci

    Really good tutorial , thank you man !

  • @dub.s9591
    @dub.s9591 Před rokem +1

    que tutorial maravilhoso irmão, Obrigado.

  • @valerioharvey7289
    @valerioharvey7289 Před rokem

    thanks! What an amazing tutorial, so easy to follow

  • @Orionfilmid
    @Orionfilmid Před 2 lety

    Simple tutorial vesy usefull for bg, great!!

  • @USBEN.
    @USBEN. Před 2 lety +1

    Thank you man.

  • @Kyle-qn9ci
    @Kyle-qn9ci Před rokem

    This is wonderful, exactly what I was looking for

  • @dannybouchard4140
    @dannybouchard4140 Před 2 lety +5

    Another superb, quick and easy tutorial Chuck. Much appreciated mate!!

    • @chuckcg
      @chuckcg  Před 2 lety

      Thanks so much! Glad you found this useful.

  • @lordfu9476
    @lordfu9476 Před 2 lety +25

    For later version blender user , you guy need to increase subdivision viewport / render level to get depth displacement .

    • @jkskh
      @jkskh Před 8 měsíci +3

      No ! That's not the case
      Turn on experimental in render and check adaptive subdivision in subdivision modifier.

  • @nloAKS
    @nloAKS Před rokem

    I love this tuotrial.

  • @magnuswootton6181
    @magnuswootton6181 Před rokem

    amazing

  • @stanniskins
    @stanniskins Před 2 lety

    Wow that was great thanks a lot!

  • @lincon_logs3939
    @lincon_logs3939 Před 2 lety

    WOW this is cool! And you can make it so fast too. :)

  • @mlgquickscoper8122
    @mlgquickscoper8122 Před rokem

    good job

  • @SilentShiba
    @SilentShiba Před 2 lety

    High density tutorial my guy, thanks.

  • @YoshixVR
    @YoshixVR Před 2 lety +1

    Thank you so much! Really good tutorial!! Greetings from France! 🥖🍷🐓

    • @chuckcg
      @chuckcg  Před 2 lety

      Thanks man! Greetings from Mexico!

  • @nandha_
    @nandha_ Před 7 měsíci

    thank you

  • @Shattered3582
    @Shattered3582 Před 8 měsíci +1

    astounding tutorial! very clear and also very adaptable for other projects. thanks a lot

    • @chuckcg
      @chuckcg  Před 8 měsíci

      Thanks, glad you like it!

  • @ChristopherHemsworthCreative

    Gracias como siempre, mi amigo. Your tutorials are always so clear. Question: do you have a tutorial where you cover converting this type of procedural landscape into geometry? I'm thinking it would involve baking or something?

    • @chuckcg
      @chuckcg  Před rokem +1

      Glad you find it helpful, unfortunately we can't convert this into geometry, as this is only an effect of cycles, there's no real geometry, the ANT landscape wich is included in blender has a preset for dunes, but i would use GAEA for something like this.

  • @DanielGrovePhoto
    @DanielGrovePhoto Před 2 lety +1

    Very nice trick with using smooth F1 and the stretching of the micro noise. Thanks! I played with the wave texture to get some wind-sand patterns but haven't perfected it yet. Think some sand whisps could be simulated with a volume over the sand using a slow moving noise?

    • @chuckcg
      @chuckcg  Před 2 lety

      Thanks, yes it might work, i,d like to see the result!

    • @dannybouchard4140
      @dannybouchard4140 Před 2 lety +1

      Hey Daniel, nice to see you here mate. If you figure out how to get some sand blowing using procedurals that would be awesome. I will play around with this as well.... maybe using drivers to simulate the movement... creating a duplicate of the plane and putting a transparent shader with some sand color on it, then using a mixRGB to drag the transparency in the scene and using a driver on a mapping node.... hummm I will be trying this tomorrow.

    • @DanielGrovePhoto
      @DanielGrovePhoto Před 2 lety

      @@dannybouchard4140 yeah I made a slowly 4d evolving Musgrave shifting on the Y over the sand using a copied sand mesh but moved up a little bit. Havnt rendered to see how it looks yet. A closeup could be cool with an emitter and a vortex to make it spin when going over a dune.

  • @Clydezelda
    @Clydezelda Před 5 měsíci +1

    Hey I'm a little late to this video, do you know how to make it 3d instead of a plane? I want to add a road in the middle and all of the other videos I have seen use curves on 3d.

  • @salimhilles6526
    @salimhilles6526 Před rokem +1

    Awesome tutorial! Can you make a video where the dunescape is dynamic and moving ?

    • @chuckcg
      @chuckcg  Před rokem +2

      Do you mean moving the sand? Well you can animate the nodes, just hover over the node and hit i to create a keyframe

    • @salimhilles6526
      @salimhilles6526 Před rokem

      @@chuckcg Thanks, I'm new to Blender and needed to create Sand Dunes for a project I'm doing on Unity. I managed to create the effect of moving Sand Dunes by connecting the noise texture and position node to a Vector Math Node.

  • @qMOBp
    @qMOBp Před měsícem

    is there a way of doing it in 4.1 ? it dosnt work even though i activate experimental and all that

  • @salemalmheiri3444
    @salemalmheiri3444 Před 2 lety +1

    when I export it as fbx it shows as a flat plane with out the dunes. can you help ? btw great tutorial I got amazing results.

    • @chuckcg
      @chuckcg  Před 2 lety +1

      Unfortunately this will work only in bleder, because shaders in other softwares are different, but you could use A.N.T Landscape addon in blender, you can create terrain and export it, just enable in addons.

  • @eightful
    @eightful Před 2 lety +1

    no matter what i cant replicate the depth like you

    • @chuckcg
      @chuckcg  Před 2 lety +1

      There must be a step you are missing, bacause it works, don't forget to enable cycles/experimental.

    • @eightful
      @eightful Před 2 lety

      @@chuckcg it still refuses :/

  • @misohlavati
    @misohlavati Před rokem

    Hey Chyck thanks a bunch. Can you tell me how can this be exportet to obj, as I am having troubles with Fusion360 recognizing this only as plane?

    • @chuckcg
      @chuckcg  Před rokem +1

      Unfortunately this can't be exported as this uses blender procedural textures this is only for blender but if you want to export a terrain you can use blender addon A.N.T landscape wich is included in blender , here i talked about it, czcams.com/video/pLfHTTeSvs8/video.html

    • @misohlavati
      @misohlavati Před rokem

      @@chuckcg I get it now. Blender works a lot differently than some programs I am used to. Thanks a bunch, I will take a look at that

    • @misohlavati
      @misohlavati Před rokem

      @@chuckcg Hey man, I watched the video and did it in A.N.T. and it seems to be exactly what I need. Thanks for the advice. However I have one more question. How the hell do I return the texture properties button back to change the initial settings? I am talking about the button in the lower-left corner that appears when you add the mesh. Thanks and I am gonna watch all the videos now to learn more :D

  • @xavierwoolfolk1736
    @xavierwoolfolk1736 Před 2 lety

    how do I export this and put it in another blender world type thing?

    • @AbdullahYoussof
      @AbdullahYoussof Před rokem

      Here is a video that maybe explains
      czcams.com/video/s24kSjRAUNo/video.html

  • @watus1992r
    @watus1992r Před 2 lety +1

    After applying the modifier, my model is flat. How to apply the modifier so that bumps are visible? Next i want to bake the texture, for using it in unreal engine.

    • @chuckcg
      @chuckcg  Před 2 lety +1

      Unfortunately this will work only in blender cycles, really don't know if the textures can be baked into one texture, i have never try, but if you want to create terrain in blender you can use A.N.T landscape addon included in blender, that way you would have the actual mesh.

    • @watus1992r
      @watus1992r Před 2 lety

      @@chuckcg ok, ty

  • @Kyle-qn9ci
    @Kyle-qn9ci Před rokem

    How do you draw that rendering box in the viewport? I haven't seen that before

    • @chuckcg
      @chuckcg  Před rokem +1

      With control B

    • @Kyle-qn9ci
      @Kyle-qn9ci Před rokem

      @@chuckcg Thank you! What a great option, I never knew you could do that!

  • @republicofhandball8815
    @republicofhandball8815 Před měsícem

    Could this be exported to Unity? What it will be? Just a plan mesh, and textures/materials applying to that? Is it costly for GPU or not? I mean for mobile? Could give more details?

    • @chuckcg
      @chuckcg  Před měsícem

      only for blender, this is a feature of cycles render, for games you can use GAEA

  • @onmuiiii3296
    @onmuiiii3296 Před rokem +1

    bro when i press ctrl+d at shading editor, nothing happens, and i enabled node wrangler.. pls help

    • @chuckcg
      @chuckcg  Před rokem +1

      it's control+T but you need node wrangler addon, in Edit/Preferences/addons/ enable node wrangler

  • @viquewarp60
    @viquewarp60 Před 11 měsíci +2

    It doesn't work. Some menu items are not in the program. the plane is flat and does not distort

    • @chuckcg
      @chuckcg  Před 11 měsíci +3

      Make sure to use cycles experimental, otherwise you won't find adaptive subdivision feature, follow all the steps in the video

  • @jonsk1402
    @jonsk1402 Před rokem

    Yes but then how do you bake the displacement so it's real geometry?

    • @chuckcg
      @chuckcg  Před rokem +1

      This is not real geometry, this is for blener only, if you want a displacement map i would use Gaea czcams.com/video/cDPgOjvujZ8/video.html for real geometry you can use A.N.T Landscape addon included in blender.

    • @jonsk1402
      @jonsk1402 Před rokem

      @@chuckcg THanks!

  • @cstpa1
    @cstpa1 Před rokem

    what is sky texture? edit oh boy i am dumb lol. i have never used that before, and thought it was an hdri with environment texture lol /newb

    • @chuckcg
      @chuckcg  Před rokem

      It happened to me too.

  • @septanos
    @septanos Před rokem

    how do u make this work in eevee

    • @chuckcg
      @chuckcg  Před rokem

      You can use a displace modifier, but you'll need a displacement map, you can also use the landscape addon that is included in blender, to create sand dunes.

  • @Cerulean1851
    @Cerulean1851 Před 4 měsíci

    I've followed every step but plain doesn't deform into dune, It just stays plane with dune texture

    • @chuckcg
      @chuckcg  Před 4 měsíci

      Are you using cycles experimental? The subdivision modifier with adaptive subdivision, in material tab change to displacement, there must be a step you are missing

    • @Cerulean1851
      @Cerulean1851 Před 4 měsíci

      @@chuckcg First of all thanks for replying even though the tutorial was released 2 years ago and yeah I've followed every step, I think it got something to do with Blender 4.0

    • @ullr2
      @ullr2 Před měsícem

      @@Cerulean1851 you can always download the older versions of blender just to learn some of the tutorials, I personally have like 5 different versions of blender because the tutorials on the older versions feel WAAAYYY better than 4.0/4.1 ;-;

  • @cg_pilot
    @cg_pilot Před rokem

    Does this not work anymore?

    • @chuckcg
      @chuckcg  Před rokem

      Yes, it should work in blender 3.2, make sure to follow all steps on how to enable micropolygon displacement and adaptive subdivision in cycles.

  • @guustavols
    @guustavols Před 2 lety +1

    didnt worked with me, the plane simply doesnt create the depth

    • @chuckcg
      @chuckcg  Před 2 lety +1

      you need to use cycles experimental, make sure to follow all steps otherwise it won't work.

    • @sushicat5005
      @sushicat5005 Před 2 lety

      @@chuckcg still doesn't work, i followed every step but doesn't create the depth

    • @chuckcg
      @chuckcg  Před 2 lety

      ​@@sushicat5005 There must be some step that you are missing, because it works. use cycles, change to experimental, add subdivision surface , activate adaptive subdivision, enable displacement and bump in material tab, i think that's all

    • @sushicat5005
      @sushicat5005 Před 2 lety

      @@chuckcg do you have to do it in that exact order?

    • @chuckcg
      @chuckcg  Před 2 lety

      @@sushicat5005 any order.

  • @gamerslobyt6680
    @gamerslobyt6680 Před rokem

    Not working, it looks horrible on newer version

    • @chuckcg
      @chuckcg  Před rokem

      with blender 3.4 works the same, so make sure to follow all the steps to get the same result.

    • @gamerslobyt6680
      @gamerslobyt6680 Před rokem

      @@chuckcg I did but my Details are so high, the second Noise texture create too much highness and my "mountains" are different sharped as yours. Do you have discord, I can Show you it, or I can make my CZcams Profile to it so you can see