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ChuckCG
Mexico
Registrace 4. 07. 2014
Creating Assets and Tutorials, trying to share what I've learned on my blender journey.
Video
Real Time Displacement EEVEE NEXT Blender 4.2 Tutorial
zhlédnutí 2,4KPřed 7 dny
Now we can use procedural textures with true shader displacement in EEVEE NEXT, Blender 4.2 tutorial Resources: builder.blender.org/download/daily/ HDRI: polyhaven.com/a/kiara_1_dawn Color texture: ambientcg.com/view?id=Rock029 Brick textures: www.dropbox.com/scl/fi/s3iadln69s06j591e97ft/brick-dirty.zip?rlkey=3esdcdg3e0j0ajbdzlpn4a60n&st=0uyxddnc&dl=0 My 3D Asset packs Free/Paid chuckcg.gumroad...
How To Create 3D Characters Blender MakeHuman(re-upload)
zhlédnutí 1,6KPřed 11 dny
Easily create animated 3d characters with makehuman, mixamo and blender, for more believable scenes, blender 4.1 tutorial Resources: www.makehumancommunity.org/ MakeHuman for win, linux and Mac static.makehumancommunity.org/makehuman/releases.html Rigging and animation: www.mixamo.com/#/ Bagapie addon: abaga.gumroad.com/l/BbGVh my Free and Paid Architecture assets: chuckcg.gumroad.com/ www.arts...
Creating Environments in Blender | Timelapse
zhlédnutí 881Před 18 dny
Testing the classical architecture pack I made to create an ancient city in blender Classical Architecture Pack: chuckcg.gumroad.com/l/b Nature set: chuckcg.gumroad.com/l/joGTC Statues by dada design: artstn.co/m/d5bgB Textures: polyhaven.com/a/cobblestone_03 characters: www.makehumancommunity.org/content/downloads.html Mixamo: www.mixamo.com Addons used abaga.gumroad.com/l/BbGVh blendermarket....
How To Create Animated Water in Blender Eevee | Cycles
zhlédnutí 2,6KPřed 20 dny
We’ll take a look at how to create an animated water shader for eevee, blender 4.1 tutorial Terrain Pack: chuckcg.gumroad.com/l/mjrmk HDRI: polyhaven.com/hdris/nature Water shader cycles tutorial: czcams.com/video/hJPwE6dKg2c/video.html Driver #frame/3000 Aqua Shader Addon chuckcg.gumroad.com/l/sxbcnw My 3D Assets Free and Paid chuckcg.gumroad.com/ www.artstation.com/chuckcg/store?tab=digital_p...
Animated Water Shader(next update) #blender #3d #procedural #addon
zhlédnutí 1,1KPřed měsícem
Creating Environments in Blender 4.1 | Timelapse(FREE WATER ADDON)
zhlédnutí 1,8KPřed měsícem
All steps of a quick scene I made using my water shader addon and some assets Resources: Aqua shader addon: chuckcg.gumroad.com/l/sxbcnw?layout=profile Baga pie addon thanks to Antoine Bagattini: abaga.gumroad.com/l/BbGVh Free Nature set: chuckcg.gumroad.com/l/joGTC?layout=profile Free Ancient canoes: chuckcg.gumroad.com/l/fxzsyp?layout=profile Koi fish thanks to 7PLUS: skfb.ly/oNCWq Character ...
FREE Water Shader Addon-Instructions Blender 4.1
zhlédnutí 2,9KPřed měsícem
The free addon includes the water shader 3 landscapes with customizable materials chuckcg.gumroad.com/l/sxbcnw?layout=profile
Create Procedural Terrains in Blender
zhlédnutí 10KPřed měsícem
Easily create procedural landscapes, terrains, or mountains, using cycles adaptive subdivision, blender 4 tutorial Procedural terrain shader: www.patreon.com/posts/procedural-104191633 Rock texture: ambientcg.com/view?id=Rock028 Grass: www.dropbox.com/scl/fi/admb464ian9ixgx9qlgco/grass-textures.zip?rlkey=86m7qx6jevgk2her52g8ozoyh&st=r0uihgs6&dl=0 Sci-Fi Pattern: drive.google.com/file/d/1F02EXwD...
How To Use The Water Shader-Caustics+Foam in Blender
zhlédnutí 3KPřed 2 měsíci
How to use the water shader in blender, get it here chuckcg.gumroad.com/l/sxbcnw still needs work, so please let me know how it works with your scenes
Procedural Terrain in Blender #blender3d #blender #3dassets #3d
zhlédnutí 2,9KPřed 2 měsíci
How To Create Rocky Surfaces in Blender
zhlédnutí 76KPřed 3 měsíci
A video where I show you how to create rocky surfaces, cliffs and rocks with modifiers in blender Water shader Addon: chuckcg.gumroad.com/l/sxbcnw?layout=profile Rock Texture: polyhaven.com/textures/rock Grass Textures: ambientcg.com/list?category=Grass Nature Assets: chuckcg.gumroad.com/l/flzhe Water Tutorial: czcams.com/video/hJPwE6dKg2c/video.html Terrains: chuckcg.gumroad.com/l/flzhe Textur...
Rocky Surfaces With Modifiers, New Tutorial #blender3d #3dassets #blendertutorial
zhlédnutí 8KPřed 3 měsíci
Full tutorial czcams.com/video/g9T3vDtTAPk/video.html
Sci-Fi Corridor EEVEE Animation #eeveerender #gameready #blender3d #realtime3d
zhlédnutí 1,4KPřed 3 měsíci
Testing eevee rendering, Sci fi corridor chuckcg.gumroad.com/l/atuvj
Gagyi
This looks great!! Can’t wait to try out eevee next!
Very enjoyable and well explained! No steps overlooked and skipped. Thanks!
Where can I get that skybox or HDRI bro 🙋
polyhaven.com/a/the_sky_is_on_fire
Cool. Ray tracing? Or just emulating it
I don't know, this Is the new feature in Blender 4.2, the light interacts better with the surfaces
but same thing can be achieved using geometry node, and that would be real displacement with geo node ,, would need that if want to transfer mesh to other software
Well, here we can use the procedural textures and mix them, easier than gm, I couldn't achieve the same result in geometry nodes, but you can use the method you like.
@@chuckcg i mean like procedurally create any texture using shader nodes then feed the final output in geometry nodes for real displacement
but overall this is something i was also waiting to happen in evee, now we can preview realtime via shader node and create real displacement out of final result using geo nodes
We love you Chuck
Such a good man. I wanted to model a mesh but thought it will be heavy... Thank you.
Did not have any chance to try the eevee next but do you think that it can replace cycles for more realistic scenes?
I don't think so, cycles is more accurate when calculating the light
to be honest, this is great News, but I'm a bit tired of the upgrade pipeline every week... will my Plugins work from 4.1 if even most of the 4.0-Plugins didn't? AMD Prorender is still not available for 4.0 and neither for 4.1. so I keep switching back and forth to 3.6 to render, bake all geometry to solid mesh that I can render in 3.6... You get my point? Blender needs some serious change with its upgrade policy. Make Blender with the features and then release. Blender has gotten down to the level of a forever-early-access thing!
Hi, I totally get it, had a similar problem. My solution was to stick to LTS (3.3, 3.6). For some of my files i am even still using 3.2. About plug-ins, that is unfortunately completely on their developers to update them, including AMD prorender. Back at 3.0 I wanted to purchase 5700xt. For this sole reason I ended up with 2060, simply lack of updates from AMD. Tldr: I use the version where the project/ file was created. There is no reason to switch to newer version (except bug fixes like 3.6.10 etc.) I hope this helped. Have a great day.
BTW: 3.6 still renters the fastest
@@petrnovy6196 you mean with Cycles or EEVEE? Cycles... that's the next thing... I have Cycles 4D and these features are not in Blender Cycles... wow!!!
@@petrnovy6196this is how VFX studios work, never upgrade mid-project. We upgrade our Maya version maybe every 3 years at a push because it’s a big jump and a lot of code has to be re-written, and some plugins just don’t work. This isn’t just a blender thing. There’s nothing wrong with sticking with 3.3 LTS or 3.6 LTS, unless you always want the latest shiny addons. I think I will be sticking with 4.2 LTS for a LONG time, as eevee next is a major milestone.
Thank you very much for this tutorial!
you can bake displacement map and apply it in displacement modifier using same mesh and same uv so you can then export it to any other program you want.
yes, if you can bake the texture, that would be a solution
oh convert to mesh doesn't work 😤
I think it requires less resources that way, for real geometry we have the displace modifier .
Gracias por tu conocimiento! 🔥
Con gusto!
If i understand correctly, even after all that its just a plane with displacement. Not real geometry, and cannot be used as a ground plane for characters to interact with, right?
the same as cycles shader displacement but with eevee
@@chuckcg yeah I forgot eevee didn't support displacement in the earlier versions.
if you want to real displacement that could be done using geometry nodes already
Thank you brother I really need this ❤❤
Hi , does it work if we bake it for Unity or web in Glb ? thanks a lot
it does, just apply the modifier before exporting
as far as I know we can't convert to mesh, this is a shader displacement the same as in cycles, GAEA it's free and we can make terrains to export for games.
@@chuckcg yeah thanks a lot.
Blender 4.2 Beta builder.blender.org/download/daily/
legend! Thanks for sharing!
Even though I have all of your assets and cannot afford to pay for it, I try to do my part by commenting and liking your videos!
Glad you find them useful!
HI Chuck, i tried coming ot this video through your email, but i wasnt able to, i think the link is broekn, i had to come find it here on youtube
Yeah sorry I had to reupload this video, in the first video I forgot talking about the alpha texture connnected to the materials, also joinig objects problem.
Ok, got it Thanks for all your efforts
En el siguiente capitulo como llevar nuestro personaje y assets a unreal pls xd
En el siguiente capitulo como llevar nuestro personaje y assets a unreal pls xd
Here I explained how to make crowds in blender, you can see only the geometry nodes part, czcams.com/video/J96WIduH2MQ/video.html (sorry I had to reupload this video because I didn't explain about the materials transparency and joining the objects issues )
Bravo!
thanks^^
this 6 minute video took me over an hour to use i learnt so much from it lol
So good, straight to the point and excellent quality video. Thank you!
Glad it was helpful!
who let this man cook? 🗣🗣🔥🔥
can i export this to my unreal project?
to convert to mesh, control+A/make instances real
Could this be exported to Unity? What it will be? Just a plan mesh, and textures/materials applying to that? Is it costly for GPU or not? I mean for mobile? Could give more details?
only for blender, this is a feature of cycles render, for games you can use GAEA
I love it 😻
Thank you Amazing tutorial 💯
hi sir, What version are you working on?
I think I used 4.0, but this will work for 4.1+
Architecture pack: chuckcg.gumroad.com/l/b?layout=profile Final render: www.artstation.com/artwork/OG8VXv
Whenever I try to add the water cube- my blender crashes even when the scene has nothing else in it. any solutions?
Are you using blender 4.1? make sure to meet blender Requirements, You can try to unzip the aqua shader file you downloaded, open it, you'll find a folder named "Assets" inside you'll find the blend file with the water shader, open it to see if you can use it, remember to use cycles for this shader, you'll also find the blend file with the terrains, let me know if it worked.
@@chuckcg AH I didn't have my blender updated silly me haha! thank you!!!
Thank you so much~!
Very informative.
Thank you. Very nice and easy. 😊😘
Merci pour toutes ces petites astuces
thanks!
thank you
Thank you so much 😊 very useful
Very useful! Thanks 🙏
never used gaea understanded every thing also recomended to my dad
is there a way of doing it in 4.1 ? it dosnt work even though i activate experimental and all that
I know it's due to compatibility issues and another CZcamsr mentioned that the creator of the plugin is working on a stand alone version. Hence why he's not updating it for Blender 4.0 and beyond. But I still find it weird what is and isn't seemingly working. I really want to get all I can out of this plugin but don't know what version of blender I should dial it back to. The preset seems absent and the leaf system is a nightmare to get a hold of because it resembles nothing like what any tutorials have. I've tried 4.0, 3.8, and 3.6 and none of them seem to be optimal.
as I said in the video I used 2.83, links are in the description
I'm not much familiarized with the nodes, to me it looks like it adds a lot of vertices around the base shape. How can this be optimized for a sky view type of game background? Assuming this is not game engine ready because there are some baking steps left or tricks to lower the polycount, correct?
amazing tutorial :)