ChuckCG
ChuckCG
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Video

Real Time Displacement EEVEE NEXT Blender 4.2 TutorialReal Time Displacement EEVEE NEXT Blender 4.2 Tutorial
Real Time Displacement EEVEE NEXT Blender 4.2 Tutorial
zhlédnutí 2,4KPřed 7 dny
Now we can use procedural textures with true shader displacement in EEVEE NEXT, Blender 4.2 tutorial Resources: builder.blender.org/download/daily/ HDRI: polyhaven.com/a/kiara_1_dawn Color texture: ambientcg.com/view?id=Rock029 Brick textures: www.dropbox.com/scl/fi/s3iadln69s06j591e97ft/brick-dirty.zip?rlkey=3esdcdg3e0j0ajbdzlpn4a60n&st=0uyxddnc&dl=0 My 3D Asset packs Free/Paid chuckcg.gumroad...
How To Create 3D Characters Blender MakeHuman(re-upload)How To Create 3D Characters Blender MakeHuman(re-upload)
How To Create 3D Characters Blender MakeHuman(re-upload)
zhlédnutí 1,6KPřed 11 dny
Easily create animated 3d characters with makehuman, mixamo and blender, for more believable scenes, blender 4.1 tutorial Resources: www.makehumancommunity.org/ MakeHuman for win, linux and Mac static.makehumancommunity.org/makehuman/releases.html Rigging and animation: www.mixamo.com/#/ Bagapie addon: abaga.gumroad.com/l/BbGVh my Free and Paid Architecture assets: chuckcg.gumroad.com/ www.arts...
Creating Environments in Blender | TimelapseCreating Environments in Blender | Timelapse
Creating Environments in Blender | Timelapse
zhlédnutí 881Před 18 dny
Testing the classical architecture pack I made to create an ancient city in blender Classical Architecture Pack: chuckcg.gumroad.com/l/b Nature set: chuckcg.gumroad.com/l/joGTC Statues by dada design: artstn.co/m/d5bgB Textures: polyhaven.com/a/cobblestone_03 characters: www.makehumancommunity.org/content/downloads.html Mixamo: www.mixamo.com Addons used abaga.gumroad.com/l/BbGVh blendermarket....
How To Create Animated Water in Blender Eevee | CyclesHow To Create Animated Water in Blender Eevee | Cycles
How To Create Animated Water in Blender Eevee | Cycles
zhlédnutí 2,6KPřed 20 dny
We’ll take a look at how to create an animated water shader for eevee, blender 4.1 tutorial Terrain Pack: chuckcg.gumroad.com/l/mjrmk HDRI: polyhaven.com/hdris/nature Water shader cycles tutorial: czcams.com/video/hJPwE6dKg2c/video.html Driver #frame/3000 Aqua Shader Addon chuckcg.gumroad.com/l/sxbcnw My 3D Assets Free and Paid chuckcg.gumroad.com/ www.artstation.com/chuckcg/store?tab=digital_p...
Creating Environments in Blender 4.1 | Timelapse(FREE WATER ADDON)Creating Environments in Blender 4.1 | Timelapse(FREE WATER ADDON)
Creating Environments in Blender 4.1 | Timelapse(FREE WATER ADDON)
zhlédnutí 1,8KPřed měsícem
All steps of a quick scene I made using my water shader addon and some assets Resources: Aqua shader addon: chuckcg.gumroad.com/l/sxbcnw?layout=profile Baga pie addon thanks to Antoine Bagattini: abaga.gumroad.com/l/BbGVh Free Nature set: chuckcg.gumroad.com/l/joGTC?layout=profile Free Ancient canoes: chuckcg.gumroad.com/l/fxzsyp?layout=profile Koi fish thanks to 7PLUS: skfb.ly/oNCWq Character ...
FREE Water Shader Addon-Instructions Blender 4.1FREE Water Shader Addon-Instructions Blender 4.1
FREE Water Shader Addon-Instructions Blender 4.1
zhlédnutí 2,9KPřed měsícem
The free addon includes the water shader 3 landscapes with customizable materials chuckcg.gumroad.com/l/sxbcnw?layout=profile
Create Procedural Terrains in BlenderCreate Procedural Terrains in Blender
Create Procedural Terrains in Blender
zhlédnutí 10KPřed měsícem
Easily create procedural landscapes, terrains, or mountains, using cycles adaptive subdivision, blender 4 tutorial Procedural terrain shader: www.patreon.com/posts/procedural-104191633 Rock texture: ambientcg.com/view?id=Rock028 Grass: www.dropbox.com/scl/fi/admb464ian9ixgx9qlgco/grass-textures.zip?rlkey=86m7qx6jevgk2her52g8ozoyh&st=r0uihgs6&dl=0 Sci-Fi Pattern: drive.google.com/file/d/1F02EXwD...
How To Use The Water Shader-Caustics+Foam in BlenderHow To Use The Water Shader-Caustics+Foam in Blender
How To Use The Water Shader-Caustics+Foam in Blender
zhlédnutí 3KPřed 2 měsíci
How to use the water shader in blender, get it here chuckcg.gumroad.com/l/sxbcnw still needs work, so please let me know how it works with your scenes
How To Create Rocky Surfaces in BlenderHow To Create Rocky Surfaces in Blender
How To Create Rocky Surfaces in Blender
zhlédnutí 76KPřed 3 měsíci
A video where I show you how to create rocky surfaces, cliffs and rocks with modifiers in blender Water shader Addon: chuckcg.gumroad.com/l/sxbcnw?layout=profile Rock Texture: polyhaven.com/textures/rock Grass Textures: ambientcg.com/list?category=Grass Nature Assets: chuckcg.gumroad.com/l/flzhe Water Tutorial: czcams.com/video/hJPwE6dKg2c/video.html Terrains: chuckcg.gumroad.com/l/flzhe Textur...
Rocky Surfaces With Modifiers, New Tutorial #blender3d #3dassets #blendertutorialRocky Surfaces With Modifiers, New Tutorial #blender3d #3dassets #blendertutorial
Rocky Surfaces With Modifiers, New Tutorial #blender3d #3dassets #blendertutorial
zhlédnutí 8KPřed 3 měsíci
Full tutorial czcams.com/video/g9T3vDtTAPk/video.html
Fishing village preview, #3dassets #blender3d #3dFishing village preview, #3dassets #blender3d #3d
Fishing village preview, #3dassets #blender3d #3d
zhlédnutí 1,8KPřed 3 měsíci
Testing the new assets
Sci-Fi Corridor EEVEE Animation #eeveerender #gameready #blender3d #realtime3dSci-Fi Corridor EEVEE Animation #eeveerender #gameready #blender3d #realtime3d
Sci-Fi Corridor EEVEE Animation #eeveerender #gameready #blender3d #realtime3d
zhlédnutí 1,4KPřed 3 měsíci
Testing eevee rendering, Sci fi corridor chuckcg.gumroad.com/l/atuvj

Komentáře

  • @vanezugyis4758
    @vanezugyis4758 Před dnem

    Gagyi

  • @megapicsxl9232
    @megapicsxl9232 Před dnem

    This looks great!! Can’t wait to try out eevee next!

  • @MikaelLugnegard-SWE

    Very enjoyable and well explained! No steps overlooked and skipped. Thanks!

  • @infinitychaos8016
    @infinitychaos8016 Před 2 dny

    Where can I get that skybox or HDRI bro 🙋

    • @chuckcg
      @chuckcg Před dnem

      polyhaven.com/a/the_sky_is_on_fire

  • @DanielGrovePhoto
    @DanielGrovePhoto Před 3 dny

    Cool. Ray tracing? Or just emulating it

    • @chuckcg
      @chuckcg Před 3 dny

      I don't know, this Is the new feature in Blender 4.2, the light interacts better with the surfaces

  • @solanki5985
    @solanki5985 Před 3 dny

    but same thing can be achieved using geometry node, and that would be real displacement with geo node ,, would need that if want to transfer mesh to other software

    • @chuckcg
      @chuckcg Před 3 dny

      Well, here we can use the procedural textures and mix them, easier than gm, I couldn't achieve the same result in geometry nodes, but you can use the method you like.

    • @solanki5985
      @solanki5985 Před 3 dny

      @@chuckcg i mean like procedurally create any texture using shader nodes then feed the final output in geometry nodes for real displacement

    • @solanki5985
      @solanki5985 Před 3 dny

      but overall this is something i was also waiting to happen in evee, now we can preview realtime via shader node and create real displacement out of final result using geo nodes

  • @Fafmagic
    @Fafmagic Před 4 dny

    We love you Chuck

  • @sahebfahmi
    @sahebfahmi Před 5 dny

    Such a good man. I wanted to model a mesh but thought it will be heavy... Thank you.

  • @yusuftan1474
    @yusuftan1474 Před 5 dny

    Did not have any chance to try the eevee next but do you think that it can replace cycles for more realistic scenes?

    • @chuckcg
      @chuckcg Před 5 dny

      I don't think so, cycles is more accurate when calculating the light

  • @O-8-15
    @O-8-15 Před 6 dny

    to be honest, this is great News, but I'm a bit tired of the upgrade pipeline every week... will my Plugins work from 4.1 if even most of the 4.0-Plugins didn't? AMD Prorender is still not available for 4.0 and neither for 4.1. so I keep switching back and forth to 3.6 to render, bake all geometry to solid mesh that I can render in 3.6... You get my point? Blender needs some serious change with its upgrade policy. Make Blender with the features and then release. Blender has gotten down to the level of a forever-early-access thing!

    • @petrnovy6196
      @petrnovy6196 Před 6 dny

      Hi, I totally get it, had a similar problem. My solution was to stick to LTS (3.3, 3.6). For some of my files i am even still using 3.2. About plug-ins, that is unfortunately completely on their developers to update them, including AMD prorender. Back at 3.0 I wanted to purchase 5700xt. For this sole reason I ended up with 2060, simply lack of updates from AMD. Tldr: I use the version where the project/ file was created. There is no reason to switch to newer version (except bug fixes like 3.6.10 etc.) I hope this helped. Have a great day.

    • @petrnovy6196
      @petrnovy6196 Před 6 dny

      BTW: 3.6 still renters the fastest

    • @O-8-15
      @O-8-15 Před 6 dny

      @@petrnovy6196 you mean with Cycles or EEVEE? Cycles... that's the next thing... I have Cycles 4D and these features are not in Blender Cycles... wow!!!

    • @MrCowyedeater
      @MrCowyedeater Před 5 dny

      @@petrnovy6196this is how VFX studios work, never upgrade mid-project. We upgrade our Maya version maybe every 3 years at a push because it’s a big jump and a lot of code has to be re-written, and some plugins just don’t work. This isn’t just a blender thing. There’s nothing wrong with sticking with 3.3 LTS or 3.6 LTS, unless you always want the latest shiny addons. I think I will be sticking with 4.2 LTS for a LONG time, as eevee next is a major milestone.

  • @mfastuff
    @mfastuff Před 6 dny

    Thank you very much for this tutorial!

  • @giorgilezhava1877
    @giorgilezhava1877 Před 6 dny

    you can bake displacement map and apply it in displacement modifier using same mesh and same uv so you can then export it to any other program you want.

    • @chuckcg
      @chuckcg Před 6 dny

      yes, if you can bake the texture, that would be a solution

  • @mokalux
    @mokalux Před 6 dny

    oh convert to mesh doesn't work 😤

    • @chuckcg
      @chuckcg Před 6 dny

      I think it requires less resources that way, for real geometry we have the displace modifier .

  • @angerami1197
    @angerami1197 Před 6 dny

    Gracias por tu conocimiento! 🔥

  • @stevenprashanth4328

    If i understand correctly, even after all that its just a plane with displacement. Not real geometry, and cannot be used as a ground plane for characters to interact with, right?

    • @chuckcg
      @chuckcg Před 6 dny

      the same as cycles shader displacement but with eevee

    • @stevenprashanth4328
      @stevenprashanth4328 Před 6 dny

      @@chuckcg yeah I forgot eevee didn't support displacement in the earlier versions.

    • @solanki5985
      @solanki5985 Před 3 dny

      if you want to real displacement that could be done using geometry nodes already

  • @chandankumardewangan219

    Thank you brother I really need this ❤❤

  • @Ganakel
    @Ganakel Před 7 dny

    Hi , does it work if we bake it for Unity or web in Glb ? thanks a lot

    • @yasunakaikumi
      @yasunakaikumi Před 7 dny

      it does, just apply the modifier before exporting

    • @chuckcg
      @chuckcg Před 6 dny

      as far as I know we can't convert to mesh, this is a shader displacement the same as in cycles, GAEA it's free and we can make terrains to export for games.

    • @Ganakel
      @Ganakel Před 6 dny

      @@chuckcg yeah thanks a lot.

  • @chuckcg
    @chuckcg Před 7 dny

    Blender 4.2 Beta builder.blender.org/download/daily/

  • @user-qz7cv9zb8z
    @user-qz7cv9zb8z Před 9 dny

    legend! Thanks for sharing!

  • @hoapham7389
    @hoapham7389 Před 10 dny

    Even though I have all of your assets and cannot afford to pay for it, I try to do my part by commenting and liking your videos!

    • @chuckcg
      @chuckcg Před 7 dny

      Glad you find them useful!

  • @peculiarohwodiasa1378

    HI Chuck, i tried coming ot this video through your email, but i wasnt able to, i think the link is broekn, i had to come find it here on youtube

    • @chuckcg
      @chuckcg Před 10 dny

      Yeah sorry I had to reupload this video, in the first video I forgot talking about the alpha texture connnected to the materials, also joinig objects problem.

    • @peculiarohwodiasa1378
      @peculiarohwodiasa1378 Před dnem

      Ok, got it Thanks for all your efforts

  • @MUNDO-VMP
    @MUNDO-VMP Před 10 dny

    En el siguiente capitulo como llevar nuestro personaje y assets a unreal pls xd

  • @MUNDO-VMP
    @MUNDO-VMP Před 10 dny

    En el siguiente capitulo como llevar nuestro personaje y assets a unreal pls xd

  • @chuckcg
    @chuckcg Před 11 dny

    Here I explained how to make crowds in blender, you can see only the geometry nodes part, czcams.com/video/J96WIduH2MQ/video.html (sorry I had to reupload this video because I didn't explain about the materials transparency and joining the objects issues )

  • @douglasprinceart
    @douglasprinceart Před 11 dny

    Bravo!

  • @Ramen5000Manga
    @Ramen5000Manga Před 12 dny

    thanks^^

  • @Ramen5000Manga
    @Ramen5000Manga Před 12 dny

    this 6 minute video took me over an hour to use i learnt so much from it lol

  • @dukesofdevon
    @dukesofdevon Před 13 dny

    So good, straight to the point and excellent quality video. Thank you!

    • @chuckcg
      @chuckcg Před 12 dny

      Glad it was helpful!

  • @abandonedcrack
    @abandonedcrack Před 14 dny

    who let this man cook? 🗣🗣🔥🔥

  • @aaronb616
    @aaronb616 Před 14 dny

    can i export this to my unreal project?

    • @chuckcg
      @chuckcg Před 13 dny

      to convert to mesh, control+A/make instances real

  • @republicofhandball8815

    Could this be exported to Unity? What it will be? Just a plan mesh, and textures/materials applying to that? Is it costly for GPU or not? I mean for mobile? Could give more details?

    • @chuckcg
      @chuckcg Před 14 dny

      only for blender, this is a feature of cycles render, for games you can use GAEA

  • @user-qp4hd3rt2q
    @user-qp4hd3rt2q Před 17 dny

    I love it 😻

  • @jawaduljim615
    @jawaduljim615 Před 17 dny

    Thank you Amazing tutorial 💯

  • @atinspiringislam5012
    @atinspiringislam5012 Před 17 dny

    hi sir, What version are you working on?

    • @chuckcg
      @chuckcg Před 17 dny

      I think I used 4.0, but this will work for 4.1+

  • @chuckcg
    @chuckcg Před 17 dny

    Architecture pack: chuckcg.gumroad.com/l/b?layout=profile Final render: www.artstation.com/artwork/OG8VXv

  • @taybit206
    @taybit206 Před 17 dny

    Whenever I try to add the water cube- my blender crashes even when the scene has nothing else in it. any solutions?

    • @chuckcg
      @chuckcg Před 17 dny

      Are you using blender 4.1? make sure to meet blender Requirements, You can try to unzip the aqua shader file you downloaded, open it, you'll find a folder named "Assets" inside you'll find the blend file with the water shader, open it to see if you can use it, remember to use cycles for this shader, you'll also find the blend file with the terrains, let me know if it worked.

    • @taybit206
      @taybit206 Před 16 dny

      @@chuckcg AH I didn't have my blender updated silly me haha! thank you!!!

  • @user-xq6pr3dr3i
    @user-xq6pr3dr3i Před 18 dny

    Thank you so much~!

  • @md.golamtazbi5930
    @md.golamtazbi5930 Před 18 dny

    Very informative.

  • @marcelaebratt54
    @marcelaebratt54 Před 18 dny

    Thank you. Very nice and easy. 😊😘

  • @fredoster9993
    @fredoster9993 Před 19 dny

    Merci pour toutes ces petites astuces

  • @intrastellar5245
    @intrastellar5245 Před 19 dny

    thanks!

  • @GameDevLounge
    @GameDevLounge Před 19 dny

    thank you

  • @user-qp4hd3rt2q
    @user-qp4hd3rt2q Před 20 dny

    Thank you so much 😊 very useful

  • @user-qp4hd3rt2q
    @user-qp4hd3rt2q Před 21 dnem

    Very useful! Thanks 🙏

  • @fkoldex
    @fkoldex Před 22 dny

    never used gaea understanded every thing also recomended to my dad

  • @qMOBp
    @qMOBp Před 24 dny

    is there a way of doing it in 4.1 ? it dosnt work even though i activate experimental and all that

  • @kraig800i
    @kraig800i Před 24 dny

    I know it's due to compatibility issues and another CZcamsr mentioned that the creator of the plugin is working on a stand alone version. Hence why he's not updating it for Blender 4.0 and beyond. But I still find it weird what is and isn't seemingly working. I really want to get all I can out of this plugin but don't know what version of blender I should dial it back to. The preset seems absent and the leaf system is a nightmare to get a hold of because it resembles nothing like what any tutorials have. I've tried 4.0, 3.8, and 3.6 and none of them seem to be optimal.

    • @chuckcg
      @chuckcg Před 24 dny

      as I said in the video I used 2.83, links are in the description

  • @chrisp7414
    @chrisp7414 Před 24 dny

    I'm not much familiarized with the nodes, to me it looks like it adds a lot of vertices around the base shape. How can this be optimized for a sky view type of game background? Assuming this is not game engine ready because there are some baking steps left or tricks to lower the polycount, correct?

  • @fransende
    @fransende Před 24 dny

    amazing tutorial :)