mate, thank you so much for all your contributions to the blender community. legend
Dude this is gonna help my landscapes so much, thank you!!!!!
Thank you, very straight forward and easy to understand.
this the first tutorial that doesn't melt my laptop, cool
legend! Thanks for sharing!
Perfect
Ton of useful info, great one! Keep those videos rolling!!
Wow amazing
Love this tutorial and I'm sure I speak for everyone all your work is Amazing and so Helpful! Thank You
Appreciate you!
Chuck ....... really like your tuts ...... Have learned a lot of ingenuous ways of working with NODES. Thanks mate
Cheers
MR H😎
Really helpfull! Thanks for sharing
Cool. I actually needed this
Fire❤❤❤
Thank you ❤
muy bueno mi amigo.
Would the translation from material nodes to actual displacement in geometry nodes be fairly similar?
I really don't know, with the color ramp I can leave some flat parts, but I could't make something similar with GN
Hey chuck, in this setup, how would I add a 3rd Texture? Like bottom grass, mid cliffs and top snow?
maybe adding a gradient texture mixed with separate x y z, the idea is to use the gradient as a mask for the separate node, to show only the top for snow, I have to experiment with that.
Awesome use of nodes... It can be useful for some scenes where landscape is far away. But what happens if I want to add a character, or a car to the scene? Due to Displacement there are no way to them to interact with the terrain. Bake the material will result in no procedural workflow, so how to deal with that? I'm pretty sure that can be done in Geometry Nodes, maybe accessing material data via Store Attribute Name?
The downside of this method is that is not real geometry, when I add objects I do it manually in render preview, but it is more efficient in the level of details we can get, with adaptive subdivision it subdivides based in the location of the camera, I tried creating a terrain in geometry nodes but I couln'd get the same results, and my pc was very slow with that amount of polygons, let us know if you find a solution
@@chuckcg I will try. I think adaptive subdivision is hard to control, and makes computer to freeze. I will comment here... Anyway, awesome work...
Thanks for the vid and sorry for the dumb question...but how can I apply those changes? I mean, I'd like to convert everything to meshes, so I can make some manual adjustments on the terrain. Is it possible?
Super creative way to achieve quick fantasy landscapes, amazing video^^. Just one quick question, do you know why whenever I activate the adaptive subdivision the gpu memory is completely gone. To clarify i've got a 4070 ti, a ryzen 75800x3d and 32 gb, but for the slightest amount of subdivions it suffers TwT
At some point of the video I explained about subdivision, it is in render properties, you'll see Preview and dicing rate render, don't use less than 1, in dicing rate render increase to 2 to see if you can render it, I'm still using a 1080 and didn't have any problem recording the tutorial, but in some of my renders I run out of vram and I just increase those values, also for some reason rendering with cuda instead of optix solved the problem for me.
Is there a way to then bake this or convert to mesh to use in Evee, or is that not a possibility?
The displacement node doesn't work with eevee in 4.1 but you can use Eevee in blender 4.2 alpha, of course you'll need to subdivide the mesh
This is GOLD! Are you going to sell it on GR for non patreons? You do such amazing work!!!
Is there something wrong with my blender? I don't see the options like you did and changed the noise texture into multifractal
@@chuckcg In 8:51 when you change the noise texture to multifractal, for me there's no option to change to that, there's only the ones below.
@@paywand3513 You need to use blender 4+ to see it, if you are using a previous version that's the reason.
I did everything and one thing left me wondering: the mesh didn't have as detailed a shape as yours. Yours turned out beautiful, it looks realistic. Mine looked pretty ugly both in Viewport and after Render. I don't know if it was my RTX 3060 (6 GB) which is very weak, or if it was some configuration.
you can find the mesh resolution in render properties under subdivision, dicing rate render for final render and preview, the less the value the better resolution but don't use less than 1, start with 1.5 or so
35th 1st
Create the lanscape from Moana, in the video!!!
how do such genius people exist out there ?. the range of usefulness of nodes in blender is infinite