Komentáře •

  • @liridoncani
    @liridoncani Před měsícem +6

    how do such genius people exist out there ?. the range of usefulness of nodes in blender is infinite

  • @Head-Gein
    @Head-Gein Před měsícem +1

    mate, thank you so much for all your contributions to the blender community. legend

  • @godzillamation6914
    @godzillamation6914 Před měsícem +1

    Dude this is gonna help my landscapes so much, thank you!!!!!

  • @z1_Rome
    @z1_Rome Před měsícem

    Thank you, very straight forward and easy to understand.

  • @sleepymushroom9403
    @sleepymushroom9403 Před měsícem

    this the first tutorial that doesn't melt my laptop, cool

  • @user-qz7cv9zb8z
    @user-qz7cv9zb8z Před 9 dny

    legend! Thanks for sharing!

  • @grimvalina5249
    @grimvalina5249 Před měsícem

    Perfect

  • @danielmevit
    @danielmevit Před měsícem

    Ton of useful info, great one! Keep those videos rolling!!

  • @smepable
    @smepable Před měsícem

    Wow amazing

  • @douglascrabtree2863
    @douglascrabtree2863 Před měsícem

    Love this tutorial and I'm sure I speak for everyone all your work is Amazing and so Helpful! Thank You

    • @chuckcg
      @chuckcg Před měsícem

      Thank you!, I'm glad it was helpful

  • @Jim5988
    @Jim5988 Před měsícem

    fantastic mate, i love it, please keep on, you're an absolute eye opener to beginners like myself man! cheers!

    • @chuckcg
      @chuckcg Před měsícem +1

      Glad it was useful!

  • @alexrr7087
    @alexrr7087 Před měsícem

    Appreciate you!

  • @mrhollywood5285
    @mrhollywood5285 Před měsícem +3

    Chuck ....... really like your tuts ...... Have learned a lot of ingenuous ways of working with NODES. Thanks mate
    Cheers
    MR H😎

    • @chuckcg
      @chuckcg Před měsícem

      I'm Glad it was helpful!

  • @geno86jo
    @geno86jo Před měsícem

    Really helpfull! Thanks for sharing

  • @dertobbe1176
    @dertobbe1176 Před měsícem

    Cool. I actually needed this

  • @johnpandolfino8663
    @johnpandolfino8663 Před měsícem

    Brilliant 👍

    • @chuckcg
      @chuckcg Před měsícem

      Glad you like it!

  • @PL-nh5oc
    @PL-nh5oc Před měsícem

    Fire❤❤❤

  • @dertobbe1176
    @dertobbe1176 Před měsícem

    Thank you ❤

  • @narensoni3705
    @narensoni3705 Před měsícem

    You are brilliant!! Thanks for sharing such an awesome vdo

    • @chuckcg
      @chuckcg Před měsícem

      Glad it was useful

  • @guillermospada8980
    @guillermospada8980 Před měsícem

    muy bueno mi amigo.

    • @chuckcg
      @chuckcg Před měsícem

      Gracias, que bueno que te sirvio!

    • @bUildYT
      @bUildYT Před měsícem +1

      @@chuckcg is there any way to scatter particles on that surface? even tho its not really there?

  • @BlenderForge
    @BlenderForge Před měsícem

    Would the translation from material nodes to actual displacement in geometry nodes be fairly similar?

    • @chuckcg
      @chuckcg Před měsícem

      I really don't know, with the color ramp I can leave some flat parts, but I could't make something similar with GN

  • @dertobbe1176
    @dertobbe1176 Před měsícem +3

    Hey chuck, in this setup, how would I add a 3rd Texture? Like bottom grass, mid cliffs and top snow?

    • @chuckcg
      @chuckcg Před měsícem +1

      maybe adding a gradient texture mixed with separate x y z, the idea is to use the gradient as a mask for the separate node, to show only the top for snow, I have to experiment with that.

    • @fergadelics
      @fergadelics Před měsícem

      Add another mix node and control w another ramp

  • @ocbarrio
    @ocbarrio Před měsícem

    Awesome use of nodes... It can be useful for some scenes where landscape is far away. But what happens if I want to add a character, or a car to the scene? Due to Displacement there are no way to them to interact with the terrain. Bake the material will result in no procedural workflow, so how to deal with that? I'm pretty sure that can be done in Geometry Nodes, maybe accessing material data via Store Attribute Name?

    • @chuckcg
      @chuckcg Před měsícem +1

      The downside of this method is that is not real geometry, when I add objects I do it manually in render preview, but it is more efficient in the level of details we can get, with adaptive subdivision it subdivides based in the location of the camera, I tried creating a terrain in geometry nodes but I couln'd get the same results, and my pc was very slow with that amount of polygons, let us know if you find a solution

    • @ocbarrio
      @ocbarrio Před měsícem

      @@chuckcg I will try. I think adaptive subdivision is hard to control, and makes computer to freeze. I will comment here... Anyway, awesome work...

  • @bUildYT
    @bUildYT Před měsícem +1

    is there any way to scatter particles on that surface? even tho its not really there?

    • @chuckcg
      @chuckcg Před měsícem

      When I have to add models I place them manually, Gaea is a good option for landscapes, also free

  • @tanveernowajmajumder920
    @tanveernowajmajumder920 Před měsícem

    Noiceeeeeee

  • @mazherghabour
    @mazherghabour Před měsícem

    Nice one mate! What are your pc specs?

    • @chuckcg
      @chuckcg Před měsícem +1

      I'm using a ryzen 7 5800x, gtx 1080, 32 gb ram

  • @marinhoutube
    @marinhoutube Před 26 dny

    Thanks for the vid and sorry for the dumb question...but how can I apply those changes? I mean, I'd like to convert everything to meshes, so I can make some manual adjustments on the terrain. Is it possible?

  • @yutahvision
    @yutahvision Před měsícem

    Super creative way to achieve quick fantasy landscapes, amazing video^^. Just one quick question, do you know why whenever I activate the adaptive subdivision the gpu memory is completely gone. To clarify i've got a 4070 ti, a ryzen 75800x3d and 32 gb, but for the slightest amount of subdivions it suffers TwT

    • @chuckcg
      @chuckcg Před měsícem +1

      At some point of the video I explained about subdivision, it is in render properties, you'll see Preview and dicing rate render, don't use less than 1, in dicing rate render increase to 2 to see if you can render it, I'm still using a 1080 and didn't have any problem recording the tutorial, but in some of my renders I run out of vram and I just increase those values, also for some reason rendering with cuda instead of optix solved the problem for me.

    • @yutahvision
      @yutahvision Před měsícem

      @@chuckcg Thanks a lot for the help buddy^^

  • @jeffnunemaker7284
    @jeffnunemaker7284 Před měsícem

    Is there a way to then bake this or convert to mesh to use in Evee, or is that not a possibility?

    • @chuckcg
      @chuckcg Před měsícem +1

      The displacement node doesn't work with eevee in 4.1 but you can use Eevee in blender 4.2 alpha, of course you'll need to subdivide the mesh

  • @sorog.online1378
    @sorog.online1378 Před měsícem

    great tutorial ! is there a way to export it on unreal !?

    • @chuckcg
      @chuckcg Před měsícem +1

      This Is only for Blender, for unreal you can use GAEA

  • @sammedia3d
    @sammedia3d Před měsícem

    This is GOLD! Are you going to sell it on GR for non patreons? You do such amazing work!!!

    • @chuckcg
      @chuckcg Před měsícem +1

      Glad you like it, yes I will publish the material on gumroad

    • @sammedia3d
      @sammedia3d Před měsícem

      @@chuckcg

  • @paywand3513
    @paywand3513 Před měsícem

    Is there something wrong with my blender? I don't see the options like you did and changed the noise texture into multifractal

    • @chuckcg
      @chuckcg Před měsícem

      I'm using blender 4.1, what options don't you see?

    • @paywand3513
      @paywand3513 Před měsícem

      ​@@chuckcg In 8:51 when you change the noise texture to multifractal, for me there's no option to change to that, there's only the ones below.

    • @chuckcg
      @chuckcg Před měsícem

      @@paywand3513 You need to use blender 4+ to see it, if you are using a previous version that's the reason.

    • @paywand3513
      @paywand3513 Před měsícem

      @@chuckcg thanks

  • @dannieltargino
    @dannieltargino Před měsícem

    I did everything and one thing left me wondering: the mesh didn't have as detailed a shape as yours. Yours turned out beautiful, it looks realistic. Mine looked pretty ugly both in Viewport and after Render. I don't know if it was my RTX 3060 (6 GB) which is very weak, or if it was some configuration.

    • @chuckcg
      @chuckcg Před měsícem +1

      you can find the mesh resolution in render properties under subdivision, dicing rate render for final render and preview, the less the value the better resolution but don't use less than 1, start with 1.5 or so

    • @dannieltargino
      @dannieltargino Před měsícem

      @@chuckcg I'll try.. Thank you!

  • @144digital
    @144digital Před měsícem

    35th 1st

  • @suhailabdulla3075
    @suhailabdulla3075 Před měsícem

    Create the lanscape from Moana, in the video!!!