Create a Sand-filled Environment in Blender
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- čas přidán 9. 07. 2024
- You can download the stuff you'll need for this tutorial (all FREE) over here: www.jamestralie.com/sand-room
Support me on Patreon to get access to exclusive files and content: / jamestralie Follow me on Instagram: / james_films
Chapters:
00:00 Introduction to the Scene
02:21 How the effect works
03:00 Building the scene and adding displacements
09:50 Texturing the scene
13:53 Adding an ocean and background
19:06 Creating awesome volumetrics
Asset Links:
Get the newest Blender add-ons here:
blendermarket.com/?ref=580
Download "Vegetation" and "Gobos" Add-ons here:
blendermarket.com/creators/bp...
Polygoniq/Botaniq/Traffiq Add-ons (trial versions in there as well!):
blendermarket.com/creators/po...
Physical Starlight/Atmosphere Add-on:
blendermarket.com/creators/ph...
Scatter Add-ons:
blendermarket.com/creators/bd...
Music from Lakey: / lakeyinspired #blender #sand #3d - Jak na to + styl
Thanks so much for stopping by! Be sure to share what you made with me either on Instagram @james_films or by linking it here! Can't wait to see what you come up with :)
you know using the primitive cube is a holy sin
I think that's a misunderstanding of old scriptures. Recent empirical studies indicate a small increase in good karma if you don't delete the cube.
@@juutuub0 the default cube is full of sin, it's deletion and recreation is done in absolution.
Im going to proceed to only use cubes from now on
maybe ill make a multi-million dollar game :o
No default cubes can be deleted, nor created. They just are within us.
Well, half of my projects i started with the default cube
Behold the tame impala covers!
Damn you beat me to it
Came for the sand tutorial, stayed for tips for improved lighting! Thank you for sharing :)
I've been following your posts on r/Blender and been waiting for this! Thank you sir!
This is amazing. I can't believe how effectively you've taught all these concepts in such a short video
One of the best blender tutorials I’ve seen, great work
For the random light streaks in the volumetric, one can also use a noise texture with the density and volumetric shadows enabled; this is more accurate to the natural random fog. Great tutorial btw!
Finally, this is what I was looking for
Your blender environment videos are unmatched. The dreamy liminial atmosphere of each one is incredible...please don't stop making these tutorials
Dude, had no idea about blenderkit. Thank you so much for this tutorial, blenderkit just changed my game
Lots of good stuff in here! Appreciate it!
This is amazing. Good job!
It’s what i really wanted to know. Thanks!!
I love it when I come across a random video that answers %90 of my thoughts in Blender. You sir are amazing! Well "digestive" content. Subbed.
hey could you turn on the overlay that lets us see what you are pressing because rn its really confusing to see what you are doing
yeah boi
these are some incredible lighting damn!
This was actually really enjoyable to just watch, and not follow. Your calm voice and the optimistic mood is really quite soothing :)
Aww thank you!! Means a lot :)
Great tutorial, so much I've learned from this one video. :O
realy great work man!!!
Thanks man!! Great tutorial
So much good info in this. Thank you!!!
This really helped me, thank you so much.
Thank you so much, it looks beautiful
This tut comes quiet handy as I‘m currently setting up a scene for my 25pdr WW2 field gun in the NA desert. Thx and well done !
You Sir, have made my day.
Thank you soooooo much.
This is awesome
this is so awesome
I love this! To the point any beyond :)
great one. You deserve more subs man!!!
Man! You are Awesome!
This is very helpful thank you!!
GREAT tutorial
Thank you for this tutorial
For zeroing out values (like when resetting the camera's location) you can press backspace while hovering over the value
Glad to have found your channel 🙏🙏
The gobo trick is really useful
Use ctrl+b to limit the render area alt+ctrl+b to disable
Keep up the good work
wow! thanks so much dude!
Hello James, not so easy to follow for a beginner, but by working passionately we find a lot of tips that make progress, thank you and have a great evening
Agreed. I have to keep pausing and rewinding in order to follow suite. But I like the style of it.
excellent tutorial.
omg this is gold
Awesome tutorial, watching all the way from Namibia..
Thanks, helped a lot!
Nice finally got my scene looking the way i imagined it, thank you!!!
That's awesome to hear! Link it here - I'd love to see the result!
@@James_Films instagram.com/p/CEUiRJGDcie/?igshid=wr4lpyputdkq
I used the volumetric lighting technique thank you
Thanks for the tutorial really helpful 👍👍
Glad you enjoyed it! Be sure to share what you created!
Your channel is underrated, awesome!
Cheers! Slowing growing on here :)
Awesome tutorial !! Had a lot of fun making my own sandy render and learnt a lot along the way =D
Would love to see the result! Glad you enjoyed this :)
@@James_Films imgur.com/a/zAjJaDJ I don't have any socials so I hope the imgur link will suffice!
Super - easy to follow - and so good! Thanks so much!!!!!!!!!!!!!
"Easy to follow"
I have to rewind every 5 seconds
awesome please do more! The only thing i got such on was the volumetrics part at the end i could not get the rays to show, then watching closly i saw you cranked the sun light to 45 and that did the trick!
Awesome!! Glad that trick worked for you!
@@James_Films keep up the great work!
thank u so much!!
you are a genius
thank you so much for this tutorial! You are great at explaining and I just love the artistic angle you bring to it and that you are willing to share your "secrets" is really kind of you. I know a lot of artists who think if they explain how they do things it will make them somehow less (worth less, less interesting, less magic,... I don't know how exactly to explain, I'm sure you've met the type though).
Fun fact: I've been admiring your work on instagram for months and since I'm only now starting on 3D and I come from the Photoshop side of things it never crossed my mind before that this could actually be 3D - I always thought it was "just" a clever edit with stock images and Photoshop. I tried to find stock photos that would work to create something like this but just couldn't figure it out. Since it was never on my top priorities list or anything, it was much less dramatic than it might sound here, just something kinda nagging at me. Then when I started with blender around Christmas I started to view your images in that new light and realized you were using blender (first time actually looking through the tags... yeah, I know ^^). But it took me searching on youtube for "sand scene in blender" to find this tutorial -- imagine my surprise when it was you teaching and sharing your tricks :D Thank you again, so cool!
Thank you so much.
Love Sossusvlei. Absolute Gem
thanks dude, i gonna create my own
Thank you:)
this is an incredible tutorial bro!...i kinda like it better without volumetrics cause that beautiful sunset background was more visible, with volumetrics it looked a lil bit too perfect and kinda heavily edited. idk great stuff learned alot.
Thanks! Yeah I figured I'd show how to add volumetrics in case you'd like to apply it to this or other creations
Thank you sir😊
Thx man
3:54 scared me to death, but I really enjoyed the video, very informative. Thank you!
Hoping to save you from the horrors of searching through hundreds of layers named "PLANE.001, PLANE.002, PLANE.003........" to find the one you're looking for haha!
Very well done and you have a pleasant way of presenting! I have been looking for a good sand tutorial, so thank you! Only minor criticisim I have is about those audio bumps, not sure if it's you hitting the mic or what but those are quite distracting and not pleasant especially while using headphones, otherwise good work! Thank you for sharing your art and knowledge!
hi James Thank you for sharing your process! I really like your renders. not sure if you knew, but there's a great free add-on archimesh that allow us to quickly create doors, window etc. : )
you can add noise shader to the light instead using gobo effect
Hey man, I loved this tutorial and the render, thank you for this! I wanted to ask what your computer specs are because rendering stuff on my Imac completely decimates my computer and to work in Blender I was thinking of trading this in and build my own PC, thanks bro!
Hey loved the tutorial, so I'm trying to recreate the volume gobo but the the shadows that the gobo projects are too harsh, your render does not seem to have that problem, how do i get rid of that?
Tks Bro super útil
Ahh!! you cool man XD
that`s so cool, remind me of tame impala
Nice to meet you. I'm watching the video and practicing!
My question is, the chair I selected in blenderkit from 17:00 is transparent.
Please let me know if you know how to fix it.
man I wish there were mesh modeling tools similar to this for CAD programs like solidworks, that way you could mix exact models with organic models for scenes
@Alex Alfons Use Rhino and mix up a bit
16:30 perfect pronunciation of Mont Saint-Michel! 🤩
ikr was looking for someone who noticed it
great work
I have an issue with the displacement textures. The first Voronoi y use is totally different, as if flipped. Does anyone have this problem too?
whats the difference and uses for the principle volume vs the volume scatter? I looked it up but im too new to understand what the other words theyre referencing really mean. Does the principle just have more you can do with it, since like i saw there is a spot for emission that volume scatter is missing
can u pls tell me how did u remove shadows of scarttring on wall, while sun rays are scrattring??
Hey I just liked this and wanted to make something like this what kind of system specs do you have?(for reference)
Very very noice
can someone plz tell me what happened there 12:18 what mode did he go to
The slow rush :D
@james tralie At 3:02, how do you snap the bottom of the object to the center (0,0,0)?
the first displacement voronoi is way larger than yours, I am not sure what I did wrong I followed the steps please help
I think I figured it out, make sure if you scale the plane up in object mode that you apply the scale in edit mode. Ctrl + A in edit mode. Or you can just scale inside of the edit mode :)
@@FinnyPlartz Thanks! I was struggling trying to find out where did I go wrong lol
@@FinnyPlartz you saved my time love you .
A little fast paced but really nice tutorial!
Wayyy too fast paced
Please add lots of surrealism tutorial using blender ♥️
I couldn't scale/apply the UV thingy at 9:00 !! Do you have any fix for that?
Can you do something like very easy for beginners to understand?
good afternoon. unfortunately, the plane of the sky is blocking the light and I can't turn it on. the sky plane settings do not match the settings from the video. please tell me how to fix this in blender version 2.93. thank you
It never occurred to my dumbass that Blender-kit also had materials. Thanks a lot James.
what makes the room so bright? mine is still dark
2:15 The righmost bottom corner image is the windows 10 wallapper
The displacement doesnt work properly in blender 4.0 with the footprints...
Amazing, thanks for sharing. I've had the same problem others have commented on, when applying the Voronoi displacement texture it looks crazy, not similar to your tutorial, wondering what went wrong.
hey did you ever figure out the solution? I'm trying to do this now and I am having the same issue :(
@@davidrivas4758 you have to rescale the plane to 1 before adding modifier
@@hoorains1333 how?
@@sundayblues to scale it: ctrl A > click on scale should do the trick ;)
Apply scale control A before adding displacement!
how do you open the face context menu
I can’t get the footprint displacement? When I click on the link it doesn’t appear. Is it an old link or can you send it to me? Many thanks. Great tutorial
1:00 could someone tell me the source of that image... I have a hard time finding them online.
Hey James, I love this tutorial and the render. I tried it myself but I cannot see hdri that I opened in the viewport. Do you have any solution for that? The lighting is great but there is no image that I can manipulate. I am new to all this so please help! (Blender version 2.90)
for @ if u don't find the [image and planes] go to edit-preference and search [image and planes] u should see something and check it if u didn't understand here a video @
This tutorial is sooo good that it gave me workflow glimpse👍👍👍..I'll tag you😉..but it's not your tutorial level be aware hahaah
I'm having trouble with the lighting before volumetrics. I built the scene exactly like you did but I am not getting enough light inside my cube. Any ideas what I'm doing wrong?
Anyhow great tutorial, learnt so much from this
Hey. Try to unlink the Cutter. It worked for me. I was obtaining an underexposed render image before too :)
@@danielvintem8304 how do u unlink it?
hi . i loved this tutorial but I am facing a problem form the beginning first of all when i started to use the solidly modifier on first cube , i have seen that all wall getting thickness but not the top wall! second problem is that when I use the displacement on the sand plane I could not get the shape you got even after I changed all the setting! if you can help me plz?
for the 2nd thing u need to put ctrl A and put it to scale
with so many possibilities. I also tried so called best free DAW programs (if I managed to at least install it h Cakewalk) and I didnt like