Houdini Tutorial - Under 10 Minutes - How to UV Map complex geometry

Sdílet
Vložit
  • čas přidán 4. 08. 2024
  • If you like this, visit www.parameter3.com for more Houdini tips and tricks.
    In this fast and quick tutorial, I explain UV-mapping in general, and then dive into Houdini to show how one would go about UV-mapping a complex object. Most videos I see only show basic and easy objects to map like squares and tubes. I wanted to make sure those who watch this would be able to start to UV-map anything they want, all inside of houdini
  • Krátké a kreslené filmy

Komentáře • 49

  • @kristofferlevin1484
    @kristofferlevin1484 Před rokem +3

    thanks! Thinking about Houdini or Maya! This pushed me a little to the north.

  • @DevGods
    @DevGods Před 4 lety +7

    Just subbed to your channel we need more Houdini knowledge out there

  • @avinashlobo
    @avinashlobo Před 4 lety +11

    Useful stuff, thanks. Quick tip: if you hold A while making your selections, you can save yourself a lot of clicking. With that, you can directly click at the end of the partial edge loop you're trying to make, without having to click every edge along the way.

    • @mrbennelson
      @mrbennelson  Před 4 lety +1

      oh sweet! Thank you for the tip, that's great to know. Totally gonna save me some time!

  • @MitzuTa
    @MitzuTa Před 2 lety +1

    Great explained, nice and simple!:)

  • @GioFar
    @GioFar Před 3 lety +1

    Thanks for the video, I finally started to understand UV in Houdini, after several years in Maya it helped me a lot. Thanks.

  • @theversatilehunter3651
    @theversatilehunter3651 Před 3 lety +3

    brilliant thanks! you're very right that there are a number of tutorials on UV mapping for square and stuff, which is so useless! this is exactly the level i needed for basic character stuff :))

  • @zeeheng8209
    @zeeheng8209 Před 10 měsíci

    Had a 3 hr session on procedural uv last evening that helped nothing. This 10 minutes really helped me more. I like it that you make a lesson on organic object too. These are the real uv beasts. Thank you.

    • @mrbennelson
      @mrbennelson  Před 10 měsíci +1

      No problem! Proceduralism has its limitations. Sometimes it's just quicker to hand UV the object and be done with it.

  • @legacythegame
    @legacythegame Před 3 lety

    Cheers, helped a lot!

  • @karimoh3154
    @karimoh3154 Před rokem

    thanks, just what i needed

  • @vahidzarei2111
    @vahidzarei2111 Před 3 lety +1

    Perfect

  • @hardway777
    @hardway777 Před 3 lety +1

    Thanks!

  • @irql2
    @irql2 Před 4 lety +3

    This is very helpful. I like the way you explain stuff. Very clear and easy to follow. Do you have any other platforms where we could post questions for you? Like a Patreon or discord?

    • @mrbennelson
      @mrbennelson  Před 4 lety +2

      I don't currently but I want to in the future. Right now I'm busy with other projects to do so, but once I get a free moment I'll be able to devote more time to this.

    • @irql2
      @irql2 Před 4 lety +1

      @@mrbennelson well I look forward to when you do! You have knack for this teaching stuff and i appreciate the time you've spent sharing your work with us.

    • @mrbennelson
      @mrbennelson  Před 4 lety

      @@irql2 thanks man, glad it can be useful.

  • @warpcloud
    @warpcloud Před 4 lety +1

    Thank you!!!

  • @9AFilms
    @9AFilms Před 2 lety

    Thanks alot for the this

  • @darkarps
    @darkarps Před 10 měsíci +1

    that was great, thank you for this

    • @mrbennelson
      @mrbennelson  Před 10 měsíci

      you're welcome! If you like these, my hope is to get some new content out soon (I've been saying that for a year now) but it's still a plan as soon as my other work lets up!

    • @darkarps
      @darkarps Před 10 měsíci

      @@mrbennelson looking forward to it!

  • @KenedyTorcatt
    @KenedyTorcatt Před 4 lety

    Thank you for this. I wanted to ask you how to texture a disintegration effect, I mean if you have your pig with volume and break the pig, how to texture the inside face after it breaks? Is it like this or is a different texturing process? Thanks in advance!

    • @mrbennelson
      @mrbennelson  Před 4 lety

      yeah so for fractured geo, you could make use a "UV Triplanar" projection node in your shader on the inside faces, or you could use a procedural noise based texture. It depends on what your material is. Does that make sense or do I need to explain a little further?

    • @KenedyTorcatt
      @KenedyTorcatt Před 4 lety

      @@mrbennelson so normal UV and trippanar as well? I don't have that process very clear. It would be great a Tut on that! Or maybe let.me know if there is a good Tut on that out there please.

    • @mrbennelson
      @mrbennelson  Před 4 lety

      @@KenedyTorcatt Yeah you could have your UV mapped object, and then when you fracture it, just on the inside faces apply a second material. That material could utilize a uv triplanar projection, or you could make your own procedural texture depending on what it is that you are fracturing. I'd love to make a tutorial on it for sure, once I get more time away from my other projects and job I'll see what I can do. But hopefully this helps point you in the right direction since I can't promise a tutorial on that any time soon.

    • @KenedyTorcatt
      @KenedyTorcatt Před 4 lety

      @@mrbennelson Ok, thank you very much! I hope to find something like that in the web, any Tut considering that you know and it's already out there? That will help me a lot.

    • @mrbennelson
      @mrbennelson  Před 4 lety

      @@KenedyTorcatt what type of object are you fracturing?

  • @nathanbayne3576
    @nathanbayne3576 Před 3 lety

    So when you UV unwrap in Houdini you can just make cuts wherever you want? As long as you lay them out and scale after?

    • @mrbennelson
      @mrbennelson  Před 3 lety +2

      Yes and no -- basically you want to make minimal cuts, but cuts that will ensure your uv scales are as even as possible.
      There are more advanced techniques that deal with where to make cuts, but this is a simple way to get started.

  • @uwirl4338
    @uwirl4338 Před 4 lety

    Loved the video! I have a slightly unrelated question though: How do I learn hotkeys for Houdini? I would love to be able to use Houdini as if it was Blender like you seem to do.

    • @mrbennelson
      @mrbennelson  Před 4 lety

      Here's a good list: shortcutworld.com/Houdini/win/Houdini_Shortcuts

    • @uwirl4338
      @uwirl4338 Před 4 lety

      @@mrbennelson Wow, great resource. Thank you so much!

  • @sulroy
    @sulroy Před 3 lety

    I heard UV Pelt was useful for organic surfaces,. In which case should I use UV Pelt compared to UV Flatten ?

    • @mrbennelson
      @mrbennelson  Před 3 lety

      Yeah you totally could use that. I've just always found UV Flatten to be reliable for my purposes.

  • @SzymonWarunek
    @SzymonWarunek Před rokem +1

    Thank you for the tutorial!.Houdini is great,but: at the same time - is a way more difficult - comparing to Blender,Maya,3ds max,Softimage.

    • @mrbennelson
      @mrbennelson  Před rokem

      I totally agree with you, it's definitely not for everyone. I particularly really like it, but I know it's pretty cumbersome for many.

  • @saucemonster_the_movie
    @saucemonster_the_movie Před 6 měsíci

    i love you

  • @lucasblahblah
    @lucasblahblah Před 3 lety

    "sounds great... notforvegans"

  • @cgman1199
    @cgman1199 Před 3 lety

    LOL! Not for vegans! hilarios still

  • @MarquisDeSang
    @MarquisDeSang Před 3 lety

    I am returning to Blender, no time to waste with stupid nodes.

    • @sulroy
      @sulroy Před 3 lety +4

      There are plenty of nodes in Blender : shading nodes, material nodes, and more recently, geometry nodes. Same with Maya, it seems like everyone is following the node-verse of SideFX.
      Fun fact : in an older version of Blender, I can't remember the exact one, there was a scene node network for every object on it.

    • @MarquisDeSang
      @MarquisDeSang Před rokem +2

      @@sulroy I am back here because I use Houdini now. Lol