Houdini Tutorial - Under 10 Minutes - How to UV Map complex geometry
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- čas přidán 4. 08. 2024
- If you like this, visit www.parameter3.com for more Houdini tips and tricks.
In this fast and quick tutorial, I explain UV-mapping in general, and then dive into Houdini to show how one would go about UV-mapping a complex object. Most videos I see only show basic and easy objects to map like squares and tubes. I wanted to make sure those who watch this would be able to start to UV-map anything they want, all inside of houdini - Krátké a kreslené filmy
thanks! Thinking about Houdini or Maya! This pushed me a little to the north.
Just subbed to your channel we need more Houdini knowledge out there
Useful stuff, thanks. Quick tip: if you hold A while making your selections, you can save yourself a lot of clicking. With that, you can directly click at the end of the partial edge loop you're trying to make, without having to click every edge along the way.
oh sweet! Thank you for the tip, that's great to know. Totally gonna save me some time!
Great explained, nice and simple!:)
Thanks for the video, I finally started to understand UV in Houdini, after several years in Maya it helped me a lot. Thanks.
no problem!
brilliant thanks! you're very right that there are a number of tutorials on UV mapping for square and stuff, which is so useless! this is exactly the level i needed for basic character stuff :))
glad it was helpful
Had a 3 hr session on procedural uv last evening that helped nothing. This 10 minutes really helped me more. I like it that you make a lesson on organic object too. These are the real uv beasts. Thank you.
No problem! Proceduralism has its limitations. Sometimes it's just quicker to hand UV the object and be done with it.
Cheers, helped a lot!
thanks, just what i needed
Perfect
Thanks!
This is very helpful. I like the way you explain stuff. Very clear and easy to follow. Do you have any other platforms where we could post questions for you? Like a Patreon or discord?
I don't currently but I want to in the future. Right now I'm busy with other projects to do so, but once I get a free moment I'll be able to devote more time to this.
@@mrbennelson well I look forward to when you do! You have knack for this teaching stuff and i appreciate the time you've spent sharing your work with us.
@@irql2 thanks man, glad it can be useful.
Thank you!!!
No problem, glad it was helpful
Thanks alot for the this
that was great, thank you for this
you're welcome! If you like these, my hope is to get some new content out soon (I've been saying that for a year now) but it's still a plan as soon as my other work lets up!
@@mrbennelson looking forward to it!
Thank you for this. I wanted to ask you how to texture a disintegration effect, I mean if you have your pig with volume and break the pig, how to texture the inside face after it breaks? Is it like this or is a different texturing process? Thanks in advance!
yeah so for fractured geo, you could make use a "UV Triplanar" projection node in your shader on the inside faces, or you could use a procedural noise based texture. It depends on what your material is. Does that make sense or do I need to explain a little further?
@@mrbennelson so normal UV and trippanar as well? I don't have that process very clear. It would be great a Tut on that! Or maybe let.me know if there is a good Tut on that out there please.
@@KenedyTorcatt Yeah you could have your UV mapped object, and then when you fracture it, just on the inside faces apply a second material. That material could utilize a uv triplanar projection, or you could make your own procedural texture depending on what it is that you are fracturing. I'd love to make a tutorial on it for sure, once I get more time away from my other projects and job I'll see what I can do. But hopefully this helps point you in the right direction since I can't promise a tutorial on that any time soon.
@@mrbennelson Ok, thank you very much! I hope to find something like that in the web, any Tut considering that you know and it's already out there? That will help me a lot.
@@KenedyTorcatt what type of object are you fracturing?
So when you UV unwrap in Houdini you can just make cuts wherever you want? As long as you lay them out and scale after?
Yes and no -- basically you want to make minimal cuts, but cuts that will ensure your uv scales are as even as possible.
There are more advanced techniques that deal with where to make cuts, but this is a simple way to get started.
Loved the video! I have a slightly unrelated question though: How do I learn hotkeys for Houdini? I would love to be able to use Houdini as if it was Blender like you seem to do.
Here's a good list: shortcutworld.com/Houdini/win/Houdini_Shortcuts
@@mrbennelson Wow, great resource. Thank you so much!
I heard UV Pelt was useful for organic surfaces,. In which case should I use UV Pelt compared to UV Flatten ?
Yeah you totally could use that. I've just always found UV Flatten to be reliable for my purposes.
Thank you for the tutorial!.Houdini is great,but: at the same time - is a way more difficult - comparing to Blender,Maya,3ds max,Softimage.
I totally agree with you, it's definitely not for everyone. I particularly really like it, but I know it's pretty cumbersome for many.
i love you
"sounds great... notforvegans"
LOL! Not for vegans! hilarios still
I am returning to Blender, no time to waste with stupid nodes.
There are plenty of nodes in Blender : shading nodes, material nodes, and more recently, geometry nodes. Same with Maya, it seems like everyone is following the node-verse of SideFX.
Fun fact : in an older version of Blender, I can't remember the exact one, there was a scene node network for every object on it.
@@sulroy I am back here because I use Houdini now. Lol