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Houdini UV Flatten - Rectify to Quads

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  • čas přidán 6. 11. 2022
  • I'll show how to use a handy feature of the UV Layout SOP to quickly arrange quad groups to perfectly straight islands.
    I also go over a few features of the Curve SOP that are new to Houdini 19.5

Komentáře • 27

  • @user-tj2ur1hy8n
    @user-tj2ur1hy8n Před 9 dny

    This is the tutorial I've been looking for 🥺🥺❤❤❤❤

  • @philippwelsing9108
    @philippwelsing9108 Před 9 měsíci +2

    Shift-A-middle mouse - FINALLY. Thank you. Great as always.

  • @sskidmore13
    @sskidmore13 Před rokem +1

    Always wondered how to do that with UV Flatten SOP. Apparently it was staring me right in the face the whole time. Thanks

  • @jlukas5539
    @jlukas5539 Před měsícem

    lifesaver, big thanks !! :)

  • @weeplowcreative
    @weeplowcreative Před rokem

    finally explained 🥰 nice video!

  • @esbenoxholm
    @esbenoxholm Před rokem

    Nice, great tips. Thanks for sharing!

  • @maarten176
    @maarten176 Před 4 měsíci

    Goooood stuff! thanks

  • @rich_lord
    @rich_lord Před rokem +7

    Useful! Im always needing this. Im sure you know this, but you can make edge groups based on normals, so you dont need to select all the sharp corners here if you want to speed that up. A little less flexible I guess. Anyway, good stuff!

    • @WhatIFound
      @WhatIFound  Před rokem +5

      Thanks! That’s a great call on group by normals. I thought I could get a useful group out of the extrude and promote it to edges but it didn’t work. There’s always so many ways to approach problems with Houdini.

    • @ideallyyours
      @ideallyyours Před rokem +6

      @@WhatIFound Group > Edges > Edge Angle

  • @luong-hoela5247
    @luong-hoela5247 Před rokem +1

    OMG, u r my saviour

  • @massimobaita7178
    @massimobaita7178 Před rokem

    Thank You very much!

  • @timsylar885
    @timsylar885 Před rokem

    thx! bro! very useful!

  • @mouhammadwasseemshaabani47

    Thank you so much

  • @lucienbeaujouan4951
    @lucienbeaujouan4951 Před rokem

    omg, great tip !

  • @guymicciche144
    @guymicciche144 Před 11 měsíci

    Maya needs this

  • @OnkAnCa64
    @OnkAnCa64 Před rokem

    nice, thanks

  • @oneday7922
    @oneday7922 Před rokem +1

    thankyou

  • @Ayred
    @Ayred Před rokem

    Thanks very much for this! I had some kinks in my curve which I resampled. But if you smooth out the resulting up vector from the curve sop you get a nice and smooth flowing sweep. Question, in this instance why didn't you use the really great compute uv's option from the sweep sop with a rectangle in the second sweep input ?

    • @WhatIFound
      @WhatIFound  Před rokem +1

      Hey Derya, thanks for watching. The whole purpose of this tutorial was to demo the rectify quad group option on the UV Flatten SOP. You can definitely create UVs from the sweep, but often as a Houdini artist you're just handed geometry and have to deal with issues that may be there so I wanted to show how to deal with UV issues you may encounter. The rectify option is a feature that's often overlooked so I wanted to highlight that. The features of the curve sop and using the sweep were just an interesting way to get there.

  • @simonfarussell
    @simonfarussell Před rokem

    Thanks for this! Have an internet point

  • @antoniopepe
    @antoniopepe Před rokem

    TOOP

  • @YuuJer
    @YuuJer Před rokem

    that's cool! how would you unitize one of those islands or rotate them procedurally afterwards?

    • @WhatIFound
      @WhatIFound  Před rokem +1

      UV Unitize and UV Transform SOPs. If you want to limit those to certain islands, use the group field with prim selections.

    • @YuuJer
      @YuuJer Před rokem

      @@WhatIFound oo nice!

  • @rd-cv4vm
    @rd-cv4vm Před rokem

    cool but if you use sweep there is no reason to use flatten, as sweep make perfect uv for you

    • @WhatIFound
      @WhatIFound  Před rokem +4

      Hey, thanks for checking this out. Of course you can make uvs in the sweep, but what if you're handed geo with bad UVs from a different department? The goal of this video is to demo the rectify quad groups option on the flatten.